The [[ContestedSequel other]] SpiritualSuccessor series to the acclaimed ''OperationFlashpoint'' trilogy from 2001-2002. Developed and published by Creator/{{Codemasters}}, without any input or co-operation from the original developers of the franchise, Bohemia Interactive Studios.

To clear up and explain the situation a bit for troping gamers: After finishing their work on ''OperationFlashpoint'', the developer Bohemia Interactive Studios and publisher Codemasters had a major falling out and split ways. BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since upgraded the engine for the sequel ''VideoGame/{{ARMA}}'' series, while Codemasters developed its own "official" sequel, ''Operation Flashpoint: Dragon Rising''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''Dragon Rising'' feels, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from NewAndImproved Syndrome.

The plot of the game itself takes place in the near future, when the People's Republic of China adopts an expansionist policy and tries to capture several rich new mineral deposits in various neighbouring regions of Asia (many of the old reserves have been depleting, particularly those of fossile fuels). The latest target of the Chinese is the (fictional) resource-rich island of Skira in the icy waters of the North Pacific, formerly a Russian and Japanese disputed territory. The NATO forces are called in for help and the inevitable clash with army of the [=PRC=] starts from there.

The sequel, ''Operation Flashpoint: Red River'' is the first game in the wider franchise (including the original BIS games) that takes place in a real country: Tajikistan.

!!!Works in this series:
* ''Operation Flashpoint: Dragon Rising (2009):'' The Codemasters-developed game which legally has the same name as OFP.
* ''Operation Flashpoint: Red River (2011):'' Sequel to ''Dragon Rising'', taking place in Tajikistan, where the Chinese intervene in a conflict between the US and insurgents, further threatening security in the region.

Not to be confused with the Canadian series ''{{Series/Flashpoint}}''.

For the [[DuelingGames main rival]] of this series, see the SpiritualSuccessor created by the original developers, ''VideoGame/{{ARMA}}''.

'''NOTE: Please do not list any entries related to the original ''OperationFlashpoint'' series here. They have their separate page.'''

!! Codemaster's ''Operation Flashpoint: Dragon Rising'' and ''Red River'' feature the following tropes:
* ActionizedSequel: The ''Dragon Rising''[=/=]''Red River'' development team have stated in interviews that their goal was to take the core concept of ''Flashpoint'' and produce their own more mainstream, more accessible product in the form of an open-world shooter game rather than a straight "hard simulation" like ''{{ARMA}}''. The end product is more streamlined, has less downtime between firefights, and is somewhat more forgiving in terms of difficulty, with a similar feel to games like ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' (although this still makes the gameplay ''much'' more unforgiving than any other shooter aside from hardcore sims like ''ARMA'').
* AwesomePersonnelCarrier: The AAVP-7A1 and LAV-25 for the Americans. The Type 89, Type 92, Type 95, and the ZBD for the Chinese.
* ChineseWithChopperSupport[=/=]RedChina: The PLA feature as adversaries in both ''Dragon Rising'' and ''Red River''.
* [[ChinaTakesOverTheWorld China Takes Over A Resource Rich Island And Meddles In Central Asia]]
* ClusterFBomb: Your Marine teammates in ''Red River'' swear like...well, Marines.
* DrillSergeantNasty: Staff Sergeant Knox.
* DuelingGames: With the ''{{ARMA}}'' series, particularly when ''Dragon Rising'' was promoted on the strength of the ''Operation Flashpoint'' name[[note]]the devs behind the the original game had kept everything except the name, and created a spiritual successor in the ''ARMA'' series took said promoting as an attempt to ride the coattails of their work[[/note]], though Codemasters essentially ceded the issue by closing down the studio that developed ''Red River'' and announcing Codemasters' withdrawal from the shooter genre.
* EmergencyWeapon: The pistol and more certainly, the knife, which is only really useful if you want to kill a downed enemy without wasting ammo.
* HealThyself: Downplayed. You are issued a field dressing for use on yourself and squadmates when shot. However, this will only stop you from bleeding to death and will not heal and damage done to body parts. In order to do so, you then need to either call for a medic to heal your wounds properly or wait for a checkpoint, where you are instantly healed.
* [[HideYourChildren Hide Your Civilians]]: In ''Dragon Rising'', it's never really explained why you see no civilians on Skyra, except for a brief [[{{Handwave}} "they were all evacuated already"]] [[BellisariosMaxim explanation]].
* ItsUpToYou: Generally downplayed in Sergeant Hunter's missions in ''Dragon Rising''; You're part of a larger force. However, an example that stands out is capturing the naval facility in the final mission. Your four man squad is expected to take the entire base by themselves and the friendly tanks that show up once you've taken out the Chinese AntiAir mysteriously disappears. If you assist the other marine fireteam in taking out the snipers, they will flank to the base's North entrance........and do nothing.
* LittleUselessGun: Pistols in general. As with any shooter on the realistic end of the FacklerScaleOfFPSRealism, pistols are a RangedEmergencyWeapon (with a very short effective range, something that's not ideal to be fighting in in this game) that only see use when you run dry of ammo for your rifle. Though, with the lack of supplies, this will be the case unless you take weapons from the Chinese.
* MadLibsDialogue: Attempted aversion (as this was a supposedly oft-cited shortcoming of ''OperationFlashpoint'' and ''ARMA''): ''Dragon Rising'' tries to [[SubvertedTrope backpedal]] by making sentences out of ''phrases'' instead of individual words.
* MeleeATrois: ''Red River'' features an indirect example: The Marines invade Tajikistan to eliminate the ETIM, then the PLA intervened to do the same, and ''then'' they attacked the Marines.
* MotorMouth: Staff Sergeant Knox in ''Red River'' never stops talking throughout the entire game. Much of what he says is certainly insightful in a SemperFi ThisIsReality sort of way, but it's still a lot like traveling through several missions with a walking AuthorFilibuster six feet behind you the whole game.
* NextSundayAD: Reflected in the fact that pretty much all American and Chinese equipment seen is of contemporary manufacture, without any futuristic trappings. Fitting, since the original series also didn't use any hi-tech gizmos (it was set in the 80s, but still used only standard army stuff instead of experimental UsefulNotes/ColdWar tech).
* NintendoHard: Though it is somewhat more forgiving compared to ''{{ARMA}}''.
* SemperFi: The Marines feature prominently.
* ShoutOut: ''Red River'' has a ''Series/StargateSG1'' reference in the opening cinematic of the final mission.
* SpinOff: Best described as this towards ''OperationFlashpoint''. Unlike in ''{{ARMA}}'', there are no [[ContinuityNod references to the original series]]. Given how the devs seem to be steering the series to take place in more RealLife countries, it might even take place in its own separate AlternateUniverse.
* TankGoodness
* WorthyOpponent: The Chinese Army is described this way in ''Dragon Rising'', especially in the ending after they've safely been beaten. Yeah, like that's really going to stop it from being BannedInChina... wait, ''what''? It really worked??
** Averted in the sequel, which takes a much more realistic, heavily jingoistic approach to the USMC's attitude towards the opposing side.
* WideOpenSandbox: ''Dragon Rising''. Averted in ''Red River''.
* YanksWithTanks