Video Game / Captain Tsubasa
The first video game adaptaion of Captain Tsubasa
was made by Tecmo
for Nintendo Famicom
in 1988. The game adapts the second part of the original Manga, as the titular Tsubasa Ozora leads his Nankatsu Middle School's soccer club through a National Tournament against Hyuga Kojiro's Toho FC, toward the finale of U-16 World Cup division in France against West Germany Youth Jr. The American adaptation of the game is made in 1992 under the name Tecmo Cup: Soccer Game
, which was heavily altered and censored because of an Americanization policy
The game is known for its innovation of "Soccer RPG" or "Soccer Simulation" genre where a match is played in cinematic nature, as you input commands via menus for the players to do several actions then watch the outcomes. Winning a match levels up your team and lets you proceed to another match. Losing results in either rewinding into playing with the previous team or replay the same match with your team slightly leveled up. The game was positively reviewed, though in 1990, the sequel Captain Tsubasa Vol.II: Super Striker
was released only in Japan, and was considered a huge improvement in the previous game, with heavily improved gameplay and pace as well as its own Alternate Universe
story line that depicts its own version of the World Youth
arc of the manga back when the manga only existed in loose concepts of characters and plot. Captain Tsubasa 2
was a huge Cult Classic
among fans, and Tecmo spanned six more games toward the end of 1994.
In 1995, Bandai
was given the rights to make two games based on Captain Tsubasa J, but ended up with horrible quality. On the other hand, Konami
established several of its own games based on the manga with better quality, albeit with mixed opinions among each game. Throughout the 2000s, several games were created to cover the original manga, Road to 2002
, and the Golden 23
arc. The most recent Captain Tsubsasa
game was a Japanese web social game called Captain Tsubasa - Tsukurou Dream Team
in 2011, using the basic concept of Tecmo's system with the ability to customize your team to compete with other users online, or participate in a single player campaign mode.
The list of Tecmo's Captain Tsuabasa video games including:
- Captain Tsubasa (1988 - Famicom) / Tecmo Cup: Soccer Game (1992 - NES)
- Captain Tsubasa Vol.II: Super Striker (1990 - Famicom)
- ''Captain Tsubasa III: Koutei no Chousen (1992 - Super Famicom)
- ''Captain Tsubasa VS (1992- Game Boy)
- ''Captain Tsubasa IV: Pro no Rival Tachi (1993 - Super Famicom)
- Tecmo Cup: Football Game (1993 - Sega Genesis)
- ''Captain Tsubasa (1994 - Mega CD)
- ''Captain Tsubasa V: Hasha no Shōgō Campione (1994 - Super Famicom)
The list of Bandai's Captain Tsuabasa video games including:
- Captain Tsubasa J: The Way to World Youth (1995 - Super Famicom)
- Captain Tsubasa J: Zenkoku Seiha Heno Chōsen (1995 - Game Boy)
- ''Captain Tsubasa (2006 - PlayStation 2)
The list of Konami's Captain Tsuabasa video games including:
The list of other Captain Tsuabasa video games including:
- Captain Tsubasa: Jikkyo Typing (2003 - PC)
- Captain Tsubasa Mini-game (Mobile)
- Captain Tsubasa: Golden-23-Asia Gekito Hen (Mobile)
- Captain Tsubasa: Nankatsu vs. Toho (Mobile)
- Captain Tsubasa - Tsukurou Dream Team (2011)
fandom also made an Affectionate Parody
video game based on Captain Tsubasa 2, entitled: Touhou Soccer Moushuuden
Tecmo's Captain Tsubasa video game series contains examples of the following tropes:
- The Ace: Team captains have a lot better stats than regular players.
- Achilles' Heel: Meon is weak against air balls, leading Tsubasa into developing Drive Overhead Shoot.
- Artificial Stupidity: Easier opponent teams will refuse to shoot even when it's the best chance to score; instead, they will play around by passing and throughing. Allowing your players to try to intercept the ball.
- Alternate Universe: Subverted on the first game which was according to the manga. However played straight from CT 2 onwards.
- However in the Sega version AND the Konami version, this goes according to the manga.
- Awesome, but Impractical: Cyclone costs 400 Guts, and heavily injures Tsubasa's leg in 3.
- Suvberted, but later played straight with Wakashimazu's Abiseregui. In the 3rd and 4th game is a very powerful technique that can save a lot of ocassions, however on the 5th game this technique es dangerous.
- Badass Boast: Schneider in 3 boasts of his team members being top ranked at the kickoff against Germany Youth... then he blasts you with his Neo-Fire Shoot.
- Belligerent Sexual Tension: Ishizaki and Yoko Katagiri
- "Blind Idiot" Translation: An incompleted Captain Tsubasa V's patch "Boy's Soccer Team 5" has an incredibly amount of Engrish, mistakes Misugi for Misaki, and calls Shun Nitta "Shinta".
- Boring, but Practical, one-two passes combinations, particularly Tsubasa-Misaki's Golden Combi and Tachibana Bros' Gemini Attack. They can be exectute from anwhere (in opposed to normal 1-2s that require two players close to each other) and cost low guts, allowing you sip pass the opponent's lines easily.
- Butt-Monkey: Morisaki is this to the memetic level, because his stat is so poor he can hardly catch anything.
- Averted sighly on Captain Tsubasa from Sega CD where he actually can stop regular shots and some weak special shots, however he can't stop any special shots from the main characters.
- Can't Catch Up: While regular players do have chances against the opponents, those chances wear thinner and thinner as Difficulty Spike starts telling you only a few key players can score effectively.
- Wakashimazu suffers from this on Captain Tsubasa V.
- Chilly Reception: Pro leagues don't accept Japanese players so easily.
- Critical Hit Class: Wakabayashi, since he doesn't have a special save, he has high critical rate instead.
- Actually before Captain Tsubasa V there is a chance (which seems 5%) where any player can do an critical move like: dribble, pass, shot, head shot, volley shot, tackle or block and is being notified. In Captain Tsubasa V it got lowered to 3%, but shows impressive animations and even better stats boost (while previously a critical shot can be as strong as a Banana Shot, in Captain Tsubasa V is as strong as a Drive Shot).
- The Computer Is a Cheating Bastard: AI has infinite Guts
- Computer gets a lot of luck when attacking and easily get the ball you punched away quickly. Sometimes, CPU will keep spamming attacks until it eventually score.
- The CPU is also willing to abuse the "no offside" rule. If your team is far up, it may pass the ball toward the striker in the position no one in your team can catch up with.
- However this is inverted in Captain Tsubasa V: the CPU team does consume guts, but at 50% of the real cost. Also the player can now use the offside trap against the CPU team. However that doesn't work well with some character like Scheneider, Alexion or Arantes.
- Controllable Helplessness: Dream FC vs Hamburg in Tecmo Cup: Football Game. You can't really do much because you're underleveled.
- Cultural Translation: The two Tecmo Cup games.
- Cute Sports Club Manager: Katagiri's younger sister Youko.
- 11th-Hour Superpower: Musashi FC's Misugi plays only in the second half, though he's powerful enough to makes things even worse for you. Same goes with Brazil Youth's Coimbra.
- Inverted to the hell with Ramcane from Belgium in Captain Tsubasa III. He becames so weak that even Morisaki has better stats than him!
- Expy: Tecmo Cup games have cast which reflects the original cast.
- Evil Costume Switch: Like in the manga, Roberto wears black eyeglasses when he manages the Brazilian Youth team.
- Face–Heel Turn: Nitta in 5
- Fast Ball Special: Aside from the Tachibana Bros, China Youth have the Li Brothers that can do powerful air shot in a similar acrobatic fashion.
- Giant Space Flea from Nowhere: Captain Tsubasa VS takes place during the childhood arc, but somehow you get to play the World Cup, and even against the international all star team at the end of the game.
- Glass Cannon: While Misugi's one of the better players, his gut consumes is also higher, and it simply drops to 0 after awhile.
- Harder Than Hard: By the 2's midgame, Sao Paolo FC is pit against All Japan Youth. Sao Paolo has only Tsubasa, while Japan are made of every best player of Japan except Wakabayashi.
- Taken to a literal extreme in the match between Sao Paulo vs Milan in Captain Tsubasa IV. Only 2 players can beat the GK (Tsubasa and Ishizaki), while the rest of the team, including the defense can beat your GK!
- And this just get worse in the Bonus Match against Canarias Stars from CT 5.
- Married to the Job: The main angst involving Sanae is that, unlike in Road to 2002 manga, Tsubasa leaves her behind in Japan while he continues playing soccer in Brazil and Italy. (Though this is taken from the original manga, when Tsubasa left after graduating from junior high.)
- Nintendo Hard: Nearly ALL the games from the series are really infamous for this. The difficulty spike is so big that most of the matches after the 1st one will be harder than expected.
- Overrated And Under Leveled: Wakabayashi. While his stats are indeed better than Wakashimazu, the difficulty and his gameplay style which relies on critical catches make him somewhat less reliable during the middle of the game, when Wakashimazu's Sankoku Tobi is still an effective method to catch things.
- By the time he is the preferred keeper in the last portion of the game, Wakabayashi tends to get overwheimed by powerful shots to the point a player have to rely more on punching, and even then an unlucky shoot made by a Mook may get pass him. So much for the SGGK.
- However this is inverted in Captain Tsubasa V where Wakashimazu is really weaker than Wakabayashi in most of the ocassions and even Wakabayashi can stop the Star Boost from Alexion. And to make it better he can stop ALL THE SHOTS outside the Penalty area!!!
- Recurring Character: Gill and Renato stay with Sao Paolo in every game the team present.
- Even more, Gill is the best attacker on their team (and one of the best overall) in Captain Tsubasa V if we don't consider the special techniques, beating even Nitta!!!. However Renato... is more like Morisaki by that moment.
- Those Two Guys: Doutor and Amaral, the featureless defenders in your team who actually become the members of the Final Boss squad.
- Sadly they didn't managed to appear in Captain Tsubasa V.
- SNK Boss: Milan Team from Captain Tsubasa IV Scenario II. The WHOLE Team is extremely strong, they have 2 players with unstopable special shots (Stratto and Pipin) and the rest of the team, including the defense are extremely strong and can defeat your GK. On the other side, you have only Tsubasa and Ishizaki who can beat their GK.
- And Captain Tsubasa V took this to a literal extreme with Canarias Stars, the Bonus Boss from this game. They seems to be normal players... but just check their stats... there are 3 players who can defeat ANY GK (including Muller and Savievic) without any effort: No.2 Leonidas with his Overhead Kick, No.15 Garrincha with just dribbling your GK and the most dangerous, No.10 Arantes with just doing a normal shot inside the PK area... outside the area, only Wakabayashi can resist this, but as for the rest... good luck. Oh and I forgot someone extremely important: their GK Gylmar can catch most of the shots even specials ones!!!
- Soccer Commentator: Who is totally biased against your team.