Video Game / Princess Crown

Princess Crown is an Action RPG created by Atlus and co-developed by SEGA, it's the first game created by the team that would become Vanillaware, the creators of Odin Sphere and Dragon's Crown (In fact, these games were once referred in-development as Princess Crown 2 and Princess Crown 3, respectively). It was released on December 11, 1997 for the Sega Saturn. An Updated Re-release was launched for the PlayStation Portable on September 22, 2005. It did...have the same content as the original version. Both original and re-release weren't launched outside Japan.

A little girl picks up a book and asks her grandmother to read it. The grandmother gladly accepts and begins to tell the story of our protagonist, the Princess Gradriel De Valendia. She has recently ascended to Queen of Valendia after her mother's passing, and after listening her people's pleas, decides to sneak out of her castle with her new Fairy Companion to solve all of the problems on her own (much to her advisor's chagrin). But what the young Queen doesn't know is that the children-kidnapping witches and rampaging dragons are just the tip of the iceberg, and that some great evil is trying to return.

The gameplay is typical for an Action RPG: you guide Gradriel across her country in side-scrolling fashion by running from town to town dealing with monsters on her way, gathering information in towns and key locations and fighting many bosses. Combat occurs in the same pathway, and you must fight your enemies one-on-one (or one-on-many) to keep moving forward. You can attack, move, block, evade, use items, and perform some special moves, but here's the catch: moving, blocking, and attacking drains your stamina (called POW meter here), and if it reaches zero, Gradriel can't take any defensive action and is vulnerable until the POW meter recharges. So balancing attack, defense, and recharging your POW meter is crucial to win most of the encounters (specially the Boss fights). The storyline is pretty linear, with some sidequests to find special objects or making a boss fight easier.

Despite the gorgeous sprite artwork and innovative (but difficult) gameplay, Princess Crown didn't sell too well (according to creator and producer George Kamitani), and although it did have a reprint on the "Sega Kore" (Sega Collection) label, physical copies of this game are still very rare.


ENCOUNTER WITH TROPES:

  • Absurdly High Level Cap: you can get to Level 99, but you don't need to get that far to clear the game.
  • BFS: Gradriel's Weapon of Choice.
  • Food Porn: another trademark of Vanillaware that started here.
  • Hyperactive Metabolism: consuming food replenishes your health, and some food add 1 HP to the maximum if your HP is full.
  • Item Crafting: most of the food need to be cooked to be useful, and some items (i.e. potions), can only be obtained through this method.
  • Nintendo Hard: the combat becomes this with the addition of the POW meter, and Gradriel moves slowly due to her BFS. Also, later enemies can counter your attacks which cause more damage.
  • Royals Who Actually Do Something: Gradriel decides to go outside her castle to resolve all of her people's problems on her own instead of leaving all the work to her knights, it's because of this very same trope that this game starts!
  • Scenery Porn: this is the first game by the Vanillaware team before they were Vanillaware, and it shows!
  • Stripperiffic: some later "female" enemies doesn't have much clothing. Doesn't make they easier to kill, though.
    • Evil Gradriel also sports this, forfeiting most of her clothes (and her sword, in favor of elemental magic).

FALL DOWN FROM THE TROPEWORLD
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PrincessCrown