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Video Game: Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands is the title of several Prince of Persia games released by Ubisoft in 2010, to be released alongside the movie Prince of Persia: The Sands of Time. It disregards the Continuity Reboot of the game released two years earlier in favor of a new chapter in the Sands of Time series set between Sands of Time and Warrior Within, in which sees the Prince fight to save his brother's kingdom. The HD version of the game features Elemental Powers, while the Wii version allows the Prince to control sand for various purposes.

Tropes appearing in this game:

  • Bitter Sweet Ending: The Prince survives and saves Malik's kingdom and all its inhabitants, but at the cost of Malik's life. The scene after the credits also implies that Razia died to stop him.
  • Cameo Prop: On the Xbox 360/PlayStation 3 versions, through uPlay, you can unlock Ezio's costume for use in the game.
  • Guide Dang It: Lampshaded. One of the achievements requires you to find and break every sarcophagus. The name of this achievement? "Got walkthrough?"
  • Lampshade Hanging: The Prince does a lot of this. Noting that every time he gets into one of "these situations" there's a woman ordering him around. Noting that just once he'd like a trap system that could tell him from the enemy. Asking why it's always sand, and who built a particular puzzle that needed to be solved in order to reach some stairs. Complaining that Razia didn't warn him about certain traps.
    "I suppose if I were a thousand years old I'd forget things too. Like giant collapsing staircases that could kill people.
  • Locked Out of the Fight: To defeat Ratash, Razia becomes a part of the Prince's sword. She then promptly loses her magic when the final battle begins due to Ratash's interference.
  • Genre Savvy: The Prince has had some experience with evil sand armies and is quick to inform his brother Malik that releasing one is probably a very, very bad idea. After the army has been released, he also catches on very quickly to the fact that his brother is turning evil under its influence.
  • Shout-Out: Kicking 20 enemies off cliffs nets you a trophy named This Is Persia.
  • The War Sequence: One of the game's selling points was the massive amounts of enemies onscreen at one time. Near the end, the Prince fights his way up a staircase on the outside of a tower, killing around two hundred enemies as he does so.
  • What Happened to the Mouse?: Considering its chronological placement between the first two games of the Sands trilogy, many fans of the series wonder why the Dahaka never made an appearance in this game.
    • The game is probably set shortly after Sands of Time; according to the Nintendo DS spinoff Battles of Prince of Persia, the Dahaka didn't manifest immediately, but only some time later.
  • Why Did It Have to Be Snakes?: The Prince lampshades this after his brother releases a mystical sand-based army—an entirely different one from the earlier games.
    "Why is it always sand?"

Prince of Persia: The Two ThronesCreator/Ubi SoftRayman
Prince of Persia: The Two ThronesPlay Station PortablePrinny: Can I Really Be the Hero?
Prince of Persia (2008)Play Station 3 Proteus
Prince of Persia (2008)Xbox 360 Project Sylpheed
Prince of Persia (2008)UsefulNotes/IBM Personal ComputerQuake

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