Prince of Persia: The Forgotten Sands is the collective title of four Prince of Persia games (360/PS3/PC, PSP, DS and Wii), released by Ubisoft in 2010 alongside the movie Prince of Persia: The Sands of Time. It disregards the Continuity Reboot of the game released two years earlier in favor of new chapters in the Sands of Time trilogy set between Sands of Time and Warrior Within. All four games feature entirely different stories with different characters, locations and plots, rather than being multi-platform adaptations of the same game. In the home console version, for example, the Prince fights to save his brother's kingdom and the game features Elemental Powers.
Tropes appearing in this game:
- Bitter Sweet Ending: The Prince survives and saves Malik's kingdom and all its inhabitants, but at the cost of Malik's life. The scene after the credits also implies that Razia died to stop him.
- Elemental Powers: An optional plot point is the ability to upgrade the elemental powers associated with the weapon: Fire, Water, Earth, and Ice.
- Gaiden Game: The game is an interquel but it's also a stand alone story and the events of the first game are barely alluded. At best, it shows how the Prince became darker in Warrior Within.
- Guide Dang It: Lampshaded. One of the achievements requires you to find and break every sarcophagus. The name of this achievement? "Got walkthrough?"
- Lampshade Hanging: The Prince does a lot of this. Noting that every time he gets into one of "these situations" there's a woman ordering him around. Noting that just once he'd like a trap system that could tell him from the enemy. Asking why it's always sand, and who built a particular puzzle that needed to be solved in order to reach some stairs. Complaining that Razia didn't warn him about certain traps."I suppose if I were a thousand years old I'd forget things too. Like giant collapsing staircases that could kill people.
- Locked Out of the Fight: To defeat Ratash, Razia becomes a part of the Prince's sword. She then promptly loses her magic when the final battle begins due to Ratash's interference.
- Malevolent Architecture: Justified in the underground city, which is said to be collapsing due to centuries of disuse. Razia has to give the Prince the power to reimagine certain components of the palace.
- New Powers as the Plot Demands: Razia gives the Prince powers one by one as the story progresses, such as the power to rewind time, freeze water, and the ability to reconstruct parts of the decayed underground city, among others.
- Shout-Out: Kicking 20 enemies off cliffs nets you a trophy named This Is Persia.
- Sole Survivor: Razia is said to be the last of a long line of good djinns, most of whom were killed off by Ratash.
- Sword of Plot Advancement: The Prince spends the first half of the game not heeding Razia's advice and instead trying to save his brother. When he realizes that Malik can't be saved, the Prince begrudgingly gets the sword from the ancient temple, and allows Razia to fuse with it in order to defeat Ratash and Malik.
- The War Sequence: One of the game's selling points was the massive amounts of enemies onscreen at one time. Near the end, the Prince fights his way up a staircase on the outside of a tower, killing around two hundred enemies as he does so.
- What Happened to the Mouse?:
- Considering its chronological placement between the first two games of the Sands trilogy, many fans of the series wonder why the Dahaka never made an appearance in this game.
- The game is probably set shortly after Sands of Time; according to the Nintendo DS spinoff Battles of Prince of Persia, the Dahaka didn't manifest immediately, but only some time later.
- Why Did It Have to Be Snakes?: The Prince lampshades this after his brother releases a mystical sand-based army—an entirely different one from the earlier games."Why is it always sand?"