Video Game / Rime

RiME is an adventure platformer game by Spanish developer Tequila Works. The game was released on May 26, 2017 for PlayStation 4, Xbox One, PC and will be released for the Nintendo Switch at a later date. The game focuses on a boy who is shipwrecked on a mystical island and has to use his wits to traverse the terrain and the ruins left behind by a forgotten civilization.

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Rime provides examples of:

  • After the End: The society or civilization that built the wonderful architecture is completely gone, their works collapsing and left derelict.
  • Animal Companion: In the first area, the boy awakens an ethereal fox which points the way to the next area and helps solve a few puzzles.
  • Beautiful Void: The island is very beautiful but it doesn't have a lot of people to interact with. There are animals though.
  • Bittersweet Ending: The boy reaches his goal, only to reveal he was Dead All Along. In reality, the boy and his father were on a boat one stormy night when the son fell into the ocean, lost at sea. The father awakes, still grieving. But the boy's ghost appears to him to assure his father the death wasn't his fault. Following that, the boy's ghost moves on to the afterlife, and his father can move on with his life.
  • Bizarrchitecture: In later levels, you can easily move down seemingly infinite corridors, or enter a room with a vertical shaft going upwards to another room, which turns out to be below it.
  • The Ending Changes Everything: The boy was Dead All Along, and the whole game appears to be a highly metaphorical Dying Dream.
  • Fashionable Asymmetry: The boy's outfit is very asymmetrical, with a tunic that only goes over one shoulder and mismatched arm braces and sandals.
  • Five Stages of Grief: The major sections of the game are designed and named for the five stages of grief, representing either the boy's or his father's grapple with his own death.
    • Denial: the island in the beginning is lush, pleasant, mysterious and unthreatening. The boy encounters benign animals and befriends a helpful spirit fox, all of which are based on toys in his bedroom.
    • Anger: the second world is a harsh desert tormented by a monstrous bird, which steels the golden orb the boy needs to proceed. The area contains several windmills which hold captive stormclouds; the boy releases their fury to defeat the bird. There are also shades which appear sullen and fearful.
    • Bargaining: the boy needs the help of mechanical Sentries to proceed, which he gains by rebuilding their population. The shades are now active, trying to leech away his life force in a vain effort to restore themselves.
    • Depression: everything is suffused with Grey Rain of Depression; the shades stand listlessly without motivation. the friends the boy has gained sacrifice themselves to help him proceed; the loss causes him to cross the Despair Event Horizon and become a shade himself.
    • Acceptance: the boy reaches the top of the tower and falls into the sky, leaving the world behind for good; his father lets go of the remaining scrap of his clothing, releasing it to the wind.
  • Forced Perspective: Some of the puzzles involve getting multiple objects to form an arch when viewed from a certain angle.
  • Heroic Sacrifice: Three of the Sentries allow themselves to be destroyed in order to open the doors that the boy needs to pass.
  • Island of Mystery: The island has very striking ruins with no apparent explanation at the start of the game.
  • Kidnapping Bird of Prey: In the desert area, a large bird-like creature patrols and will grab the boy if he stays in the open too long.
  • Last of His Kind: Initially, there is one Sentry which is still able to be awakened. It provides instructions to create a new one, which in turn helps replenish the others.
  • Living Shadow: Throughout the game, you can encounter what appear to be humanoid shader/phantoms. Most are peacefull, but a few...
  • Magic Music: The boy can influence certain statues and machinery by shouting or singing. This also appears to be the basis for construction and the way technology in the game works.
  • Magitech: By singing/shouting magic none the less!
  • Mysterious Stranger: There appears to be someone else on the island wearing an obscuring red cloak. It's likely the soul of the boy's father, trying to move on after his death. More seldom seen is a stationary white figure which represents the soul of the boy's already deceased mother.
  • Non-Indicative Name: "Rime" is a somewhat archaic word for a type of frost. There is no frost of any kind in the game.
  • Perspective Magic: A staple of the game's puzzles and mechanics. You can make doors, objects and even paths by arranging 3D environment from a 2D perspective.
  • Robot Buddy: The Sentinel the boy makes is friendly, and the boy gets quite attached to it, unfortunately it sacrifices itself when opening the final gate in the rainy island.
  • Scenery Porn: The island is colorful and has stunningly beautiful environments.
  • The Tower: The Focal point of the game. The Tower itself is an almost mind boggling huge structure which appears to connect various game environments.