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Video Game: Asuka 120 Percent
Asuka 120% is a series of Fighting Games, originally developed by the now-defunct group Fill-In-Cafe (with the series' final entries being developed by Success Corporation).

The setting is the prestigious all-girls' school Ryouran Academy (Often shortened to "Ranjo"). Every year, during the school's culture festival, a fighting tournament is held, with representatives from each of the school's clubs duking it out to determine what the school's priorities for club funding will be for the next year. Naturally, the more athletically-inclined clubs tend to place higher than the culturally-inclined ones, with the Science Club in particular suffering from a humiliating string of losses in the tournament prelims...

Enter one Asuka Honda, scouted in middle school by the current Science Club president and subjected to a year's worth of Training from Hell in order to be the Science Club's secret weapon. Making it past the prelims, Asuka enters into the final tournament, where she and a host of girls all vying to improve their club's standings will face off.

...And that's about it for the story. Although a multitude of games have been released in the series, they are all retellings of the exact same story, with the major differences being in just how each character's version of it is told.

The official games in the series are, in chronological order:

There also exists a single unofficial entry in the series, Asuka 120% Limited Burning Fest LimitOver, an upgraded version of Limited which was released by former Fill-In-Cafe employees shortly after the company's dissolution in 1998.

A character sheet is currently under construction.


These games provide examples of:

  • Action Girl: The entire cast, on account of the setting.
  • Batter Up: As expected of the Softball Club's representative, Kiyoko brandishes a metal bat during one of her special attacks.
  • Berserk Button: Do NOT call Kiyoko "Otearai"note .
  • Big Ol' Eyebrows: Ryuuko's.
  • Blade on a Stick: Nana pulls out a naginata for her super attack.
  • Blood Knight: Torami of the Karate Club is a martial arts fanatic who strives To Be a Master. Uninvited party-crasher Shinobu just really likes to fight.
  • Bonus Boss: Shinobu generally appears to challenge players who make a no-continue run on Difficulty 2 or higher.
  • Boobs of Steel: Cathy is the most physically powerful of the girls, and has the cup size to go with it.
  • Capcom Sequel Stagnation: Nearly every single game up until Limited was built upon the same engine, while all of them are retellings of the story of the exact same tournament, just with new characters added in and scenarios for each iteration.
  • Climax Boss: Tamaki, as the previous year's champion, fills this role.
  • Combos
  • The Cutie: Megumi, the Cheerleading Club representative.
  • Dark Horse Victory: This is the Science Club's ultimate goal. Indeed, Asuka is referred to in-series as the tournament's dark horse.
  • Dance Battler: Kumi's fighting style has elements of this, while Nana incorporates her club's Japanese traditional dance into exactly one move in her entire movelist.
  • Eagleland: Where Pro Wrestling Club representative Cathy Wild is from.
  • Fixed Floor Fighting
  • Hyperspace Arsenal: A good majority of the characters make use of one, pulling out various weaponry and tools related to their club activities for special attacks.
  • I Know Madden Kombat: Forms the basis of Ryuuko's (Volleyball), Kiyoko's (Softball), Kumiko's (Rhythmic Gymnastics), and Tamaki's (Tennis) fighting styles.
  • Incendiary Exponent: Karina trained her pet frog to do this... Somehow.
  • Improbable Weapon User: All over the place due to the abundance of Martial Arts and Crafts and Madden Kombat.
  • Lady Looks Like a Dude: Torami. Visibly androgynous in both official art and her in-game sprites, she also sometimes gets mistaken for a boy.
  • Martial Arts and Crafts: Most of the girls who don't fall under I Know Madden Kombat end up with this.
  • Mirror Match: Only in Vs. Mode.

  • Ojou: Tamaki, though she has none of the haughtiness generally associated with the trope.
  • Older than They Look: Megumi is a second year student... Who is repeatedly mistaken for a first year (or younger) due to her short stature and youthful looks.
  • Puppet Fighter / The Beastmaster: Karina fights alongside her pet frog, who executes the majority of her special attacks for her.
  • The Rival: Karina claims herself to be Asuka's, though Asuka's too good-natured/naive to see her as anything but a friend.
  • Recovery Attack
  • The Rival: Karina claims herself to be Asuka's, though Asuka's too good-natured/naive to see her as anything but a friend. Torami and Shinobu both see Tamaki as theirs due to having beaten them both in previous years, Torami in the finals of the previous tournament, and Shinobu in a random street fight.
  • Rocket Punch: Megumi uses her pom-poms like this.
  • Serious Business: Club funding is a source of Real Life Serious Business in Japanese high schools, but it's cranked Up to Eleven here.
  • Secret Character: Shinobu was the first. Limited added Tetsuko (the Science Club president) and Gen'ichirou (the headmaster, Tamaki's father, and The One Guy), while Final brought in Ichiko (the Combat Commentator).
  • Shotoclone: Asuka is close to, but not quite this trope, as she lacks a rushdown move. Instead, this trope applies to Shinobu, who is a rather blatant Expy of the Trope Makers.
  • Stat Meters:
    • Break Meter: An additional "Down Gauge" was added for Final. When it empties, the character is given a "Down" and the opponent is awarded a point. In the case of a time over, victory is awarded not to which character has the most health remaining, but to who has the most points.
    • Life Meter
    • Mana Meter: A "Burning Meter" was adopted for Excellent and has stuck around ever since. When full, it allows for the one-time use of a Super Move. However, if the character keeps it full and continues to attack and/or take damage, it will power up to 120% and enable the use of Burning Mode, which increases the character's attack power and allows for unlimited use of supers for a short period.
  • Three Round Deathmatch: Though in-game options allow the player to avert this.
  • Taunt Button
  • Thong of Shielding: Cathy wears one.
  • Throw Down the Bomblet: This is Asuka's whole schtick, utilizing burning test tubes and exploding beakers full of (presumably) volatile chemicals.
  • Token Mini-Moe: Megumi.
  • Victory Pose
  • Victory Quote
  • Whip It Good: Kumi does this with her ribbon.
  • Wrestler in All of Us: Aside from Cathy, whose propensity for these goes along with her being the Pro Wrestling Club's representative, Ryuuko's command throw sees her subject the opponent to a gravity-assisted backbreaker. Ouch.
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