Fixed Floor Fighting
GET OVER HERE! ...as opposed to anywhere else?
A Fighting Game
trope, Where the action all takes place on one stable plane. Stages could have multiple levels in less arcade style games, but the stage itself does not change, and as such is fixed. This is not a matter of 2D vs 3D games. There are plenty of examples of both.
Fights here tend to be more technical, as the simplified stages offer less chance for unpredictability. The limited range of action means combos may likely be continued longer than in a Free Floor Fighting
game, as there is less variation for where an opponent, or the stage, may go. A Launcher Move
will do just that, launch an opponent into the air. However, the opponent must come down at a limited set of places to allow the fight to continue.
This type of level design may be somewhat tied to the Polygon Ceiling
. This type of fight may promote the Perfect-Play A.I.
. May be the result of the Invisible Wall
or Insurmountable Waist-High Fence
Contrast Free Floor Fighting
- Street Fighter
- The first two Mortal Kombat games have these. The ones from 3 to vs. DC Universe are more in line with Free Floor Fighting.
- Soul Edge and the succeeding Soulcalibur titles.
- No More Heroes (except in the Shinobu levels in the 2nd game).
- Sonic Battle has 3D levels where you can jump from one height to the next, but the stage itself is static.
- The Bleach DS fighting games have combat possible in either the foreground or the background, but the stage itself is consistent.
- Fatal Fury Special and Knuckle Heads have a foreground and background for fights as well.
- The Little Fighter 2 games have a long stretch of land, but it's all one plane.
- Arc System Works' Guilty Gear and BlazBlue series.
- Browser game DragonFable.
- While most of the stages in Super Smash Bros.. involve multiple levels and constantly-shifting terrain, Final Destination fits this trope to a T, being just one flat platform suspended over the air.
- The Nintendo 3DS and Wii U versions offer alternate "Omega" versions of the stages that follow this trope, essentially giving Final Destination a variety of alternate settings. The "For Glory" gameplay mode in anonymous online battles is entirely fixed floor fights, while "For Fun" is the opposite.
- Ultimate brought back the Omega variants, but it also introduced "Battlefield" variants as well, making stages mimic the layout of Battlefield in addition to Final Destination.
- Playstation All Stars Battle Royale has the All-Stars Arena where the rivalry battles and the Final Boss battle happen. Not too big and the walls influence interesting combo-exploration.
- Tekken did until 4, where they tried uneven surfaces. It was poorly received, going back to this in 5 (although from 6 onwards you can smash opponents through certain surfaces).