War of the Monsters (known as Kaiju Daigekisen in Japan) is a 3D Fighting Game for the PlayStation 2, made by Incognito Entertainment (of Twisted Metal fame) and re-released on the PlayStation Network.The game is set in the aftermath of an alien invasion of Earth where their hazardous fuels have spawned giant monsters that battle one another in city environments. The game is presented in the style of a 1950's science fiction and monster movie, making homages to films in those genres.The monsters you can play are:
Artificial Brilliance: Used in the most annoying way possible as the AI turns out to pretty much be total coward. The second a fight stops going their way a CPU run, hide and grab at every single health power-up in the arena. The issue is only compounded by the AI's tendency to Gang Up on the Human leading to times injured monsters will run off and heal themselves while non-wounded monsters will swarm around you and kick the shit out of you.
Authority Equals Asskicking: Cerebulon. After defeating his first two mecha-based forms, you might think that battling his physical form would be easier. You would be wrong. He has blindingly fast melee attacks, so much so that most characters can't get an attack in once his combo starts. You will then be thrown across the map, missing a large portion of your health.
Blade Below the Shoulder: Togera has spiked blades that extend from the back of his wrists during punch attacks. Robo-47 occasionaly has blades replace his hands for melee attacks.
Body Horror: Kineticlops is a security guard who was hit by lightning after he was contaminated with alien fuel, mutating him into an eye suspended in lighting.
Boring but Practical: Your monster regenerates attack energy most effectively by using melee weapons. Some melee weapons, such as giant girders or Agamo's oversized head, straddle the line into Awesome But Practical.
To go into detail about Agamo, his special attack it to rip his head off and use it as a weapon. Most levels are typically littered with weapons a minute into a fight, so why use him? As mentioned earlier weapons restore energy, so odds are you'll always have a better weapon than what's lying around. In addition, this weapon can be made to explode on command, either when your opponent is dumb enough to pick it up after a throw or (with a bit of timing,) after it bounces off of them from a throw.
Breath Weapon: Togera, Congar, Preytor, Magmo and Raptros' attacks.
Cycle of Hurting: Happens a lot in Adventure Mode because of Gang Up on the Human. Get impaled, then get thrown, then get hit in the face with a gas tanker as you try to stand back up... All the while your health is getting lower and you're getting kicked further away from any debris or powerups you could use to turn the tide.
Flight: Raptros and Preytor are both the only monsters capable of maintaining flight, but Raptros can stay in the air much longer (and fly more smoothly) than Preytor.
Flunky Boss: In the first battle against Robo-47, it sends an entire army at you.
Gang Up on the Human: Good lord, this game loves this trope. Even if the cinematic shows you jumping into a fight between two other monsters, they will focus all their attacks on you. This generally takes the form of almost finishing 1 monster off, only to be stunned/impaled by the other while the first one runs for health. Even in "Free-For-All," expect the enemy to gang up on you, even if one of them could die in the next hit (which could win them the match in some cases). They'd rather fight you than win.
Hoist by His Own Petard: The first stage of the first boss has you throw his own explosives back at him. Cerebulon counts too, as You fight his second form by... throwing pieces of his first form at him.
Improvised Weapon: Damn near everything. If you can pick it up, you can use it to put the hurt on your enemies. If you can't pick it up, you can probably smash it and use the pieces to put the hurt on your enemies. Alternatively, throw your enemies at it.