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Video Game: Brave Frontier

Brave Frontier is an online RPG develpoed by Gumi Asia where you can collect units, fuse them with others and evolve into better ones.

You play as a summoner chosen by the Lucius' Gate to defeat the Four Fallen Gods, starting with the fallen creator, Maxwell. Having up to five units (with one more from your friend), you battle against a series of monsters as you travel through each world. You slowly gather monsters and resources such as Zel and Karma to slowly build your own army of mighty summons.

It is currently available on mobile operating systems, Android and iOS. You may download it from Apple Store, Google Market or Kindle Fire.


  • April Fools' Day: In 2014, there was a special dungeon that opened up that involved Burny and Friends (who are pretty much the weakest enemies in the game) taking over the Adventurer's Prairie. If you completed said dungeon for the first time, you would get a special Sphere. But the dungeon was anything but easy, seeing as how Burny and friends kept attacking you multiple times and pretty much had the health of a powerful boss.
  • Area of Effect: Although most units have Brave Burst affecting the entire side, most bosses are able to damage their entire opponents at once. This also especially applies to some of them whole Brave Burst involves healing or supporting their team instead.
  • Ascended Meme: Previously, Burny was blamed for the servers' overload. And now, we have a special dungeon, dedicated to it and its friends.
  • Bishōnen: Most male human characters fall into this trope.
    • Surprisingly enough, the commercials from the Japanese version seems to deliberately avoid this trope. Behold, Vargas and Mega.
  • Bonus Boss: The trial bosses are this. Winning against them gives you a Purposefully Overpowered unit, or at least compared to their current levels.
  • Bonus Dungeon:
    • Technically, the entirety of Cordelica was this, but now you need to finish it in order to unlock Lizeria, then the Agni Region.
    • Defeating each of the final bosses of the entire set of quests (Maxwell, Grantos, Cardes, Defense System, and Zevalhua) opens up one.
  • Bribing Your Way to Victory: In the form of Gems, which you buy with real money, and are used for such things as recharging your gameplay energy, acquiring rare summons and instantly reviving all your fallen summons in the middle of battle. Needless to say, players who can afford to pay for gems enjoy a great advantage over those who can't. It is possible to acquire gems for free in-game, but these come very few and far between.
  • Chainmail Bikini: Angel and Archangel.
  • Class Change Level Reset: All units that can evolve, but played literally with the human characters.
  • Color-Coded Elements: For starters, all units have their icons' borders colored accordingly. Otherwise, some of them have matching coloured clothes to their respective elements, if it's not themselves being colored.
  • Crossover:
    • The Battle Maidens are all borrowed directly from Puzzle Trooper, another mobile game developed by Gumi Inc. They're given different names, but otherwise remain identical their Puzzle Trooper counterparts.
    • Currently has three in the Japanese version, the first with Emperor's SaGa (which is a case of No Export for You), and the second one with Deemo, but has also shown up in Brave Frontier Global. A third crossover with Vocaloid has also shown up in both versions of the game.
  • Cool Old Guy: Most prominent with Lorand, Grahdens and later, Darvanshel. All of them are very cool and hit hard.
  • Cute Monster Girl: Lilin, Succubus, and Nyx.
  • Disc One Nuke: Recruiting a friend with much higher level can give you a huge advantage early on. This effect is lessened since your friend unit have a cooldown, so you can't have that overpowered unit doing everything for you.
  • Elemental Hair: Generally downplayed for most human units, where their hair color matches their respective elements.
  • Elemental Powers: Each units can have one of the following six elements:
  • Elemental Rock-Paper-Scissors: Where Fire beats Earth, Earth beats Thunder, Thunder beats Water and Water beats Fire. Light and Dark do damage to each other.
  • Evolutionary Levels: Most units are able to evolve at least once. It cost Zel and certain other units to do that, though.
  • Four Element Ensemble: Fire, Water, Earth and Thunder forms a variant of this ensemble, where they are related through an elemental wheel.
  • Four Is Death: Where the number 4 refers to the number of Fallen Gods who would destroy the entire Grand Gaia.
  • Getting Crap Past the Radar: Pikeman Lance's Acquired Quote:
  • Gradual Regeneration: Some unit's Brave Burst allows regeneration for HP. Without them, your unit may alternatively regenerate the HP as well as their BB themselves through Heart and Battle Crystals respectively. They are produced from occasionally attacking enemies.
  • Heroes Prefer Swords
    • Four of The Six Heroes wield swords as their Weapons Of Choice, and one of the two who didn't use a sword ended up with a forked lance that looks more like a sword.
    • Only two of out of the six Elemental Heroes use one each, though another is equipped with a Double Weapon.
    • Half of the members of Saviors of Palmyna also use swords.
    • Zigzagged among the Sybil Sisters, where each sides have one of the members using swords in battle. However, both sides were originally saving humans before one of them doing a Face-Heel Turn.
  • The Juggernaut: One of the Summoner Rank in the Arena is named after this, after winning and gaining that much Battle Points.
  • Loads and Loads of Characters
  • Luck-Based Mission: Since whether or not a defeated enemy gets added to your collection is based entirely on chance, any venture in which your goal is to acquire a specific unit inevitably becomes this. It gets especially grating in cases where getting the monster you're looking for to even show up at all is in itself a Luck-Based Mission, since the order of enemy formations that appear in the various dungeons is also completely random. Basically, you'll get what you want when you want it if the game happens to be in a good mood.
  • Mons: They are in a form of summons. They may be either collected in a form of defeated enemies or obtained through Honor Summon and are usually used in battles, if not as a fusing or evolving ingredient.
  • Mutual Disadvantage: Between Light and Dark elements, they are the weakness examples, as their attack deal more damage to each other.
  • No Mouth: Most of the human(oid) character designs lack a mouth.
  • Outside-Context Villain: The final bosses of each world (as well as a former special event boss) are not obtainable units. You wouldn't even acquire the few exceptions as themselves, only in a form of another kind of unit.
  • Rule of Three: This is how long a Status Buff or other positive status usually lasts.
  • Special Attack: In a form of Brave Burst.
  • Standard Status Effect: There are the following Status Ailments in battle:
    • Status Ailment
    • Status Buff: Most are not named by any guides, but they include:
      • Gradual Regeneration: The Regen status.
      • And increase in Attack, Defence or Recovery.
      • Prevention of the above Status Ailment from happening.
      • Enhancing the unit's attack with additional elemental properties. This allows them to have an elemental advantage to the respective target regardless of their original element.
  • Stock Monsters: With more than 300 units, expect all of them to fit into one of its category, in one way or another. Look up in the Summon Units section in the character page for individual examples.
  • Summon Magic: What you're really doing in this game.
  • Technicolor Toxin: Usually, going with the eastern version, the Poison status is purple in colour, but its symbol shows green bubbles on purple background.
  • Turns Red: Some bosses have their attack raised when their HP is half or less.
  • Useless Useful Spell: Generally, Sickness does not really affect in-game enemies since they don't receive Battle or Heart Crystals when attacking.
  • You Gotta Have Blue Hair: Most of the human-based units have their hair of bright colours, usually matching their elements. For example, Selena, a water unit, has blue hair.
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