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Brave Frontier is an Mobile RPG game developed and published by A-lim in Japan, where you can collect units, fuse them with others to improve them, and evolve them into even better ones. Gumi Asia released the game outside Japan.

You play as a Summoner chosen by the God of the Gate, Lucius, to defeat the Four Fallen Gods, starting with Maxwell the Fallen Creator. Having up to five units in a squad (with one more provided from a friend), you battle against a series of enemies and undergo Quests as you travel through each world. Along the way you may summon or capture more units, gather resources such as Zel and Karma, and acquire equipment called Spheres to slowly build your own army of mighty summoned units.

It is currently available to play on the mobile operating systems Android and iOS and on mobile versions of Windows.

You may download it from [[https://itunes.apple.com/ca/app/brave-frontier/id694609161?mt=8 Apple Store]], [[https://play.google.com/store/apps/details?id=sg.gumi.bravefrontier Google Market]] or [[http://www.amazon.com/gumi-Brave-Frontier/dp/B00HY5QKHQ/ref=sr_1_14?s=mobile-apps&ie=UTF8&qid=1391181849&sr=1-14&keywords=brave+frontier Kindle Fire]].

!!Tropes
* AIRoulette: You don't get to control your team in the Arena, and most units have only a 60% chance of using their Brave Bursts when they become available. This gives the computer-controlled enemy team a fighting chance, but it also leads to many frustrating moments.
* AllThereInTheManual: Most of the lore and world-building can be found in Unit Guide and Item Guide, which are accessible in Randall's Imperial Library. The ages of [=NPCs=] are revealed in the first official artbook. Other miscellanous things like Units' ages are often revealed in Q&As section of Japanese livestream broadcast and official guidebooks.
* AlternateSelf: Omni Evolutions are based on WhatIf versions of the characters had they avoided their original fates. This is more pronounced with the Japanese version, where they are known as ''Dream'' Evolutions.
* AprilFoolsDay:
** In 2014, a special dungeon opened up involving Burny and Friends (who are pretty much the weakest enemies in the game) taking over the Adventurer's Prairie, the beginning area of the game. If you completed said dungeon for the first time, you would get a special Sphere. But the dungeon was anything but easy, seeing as how Burny and Friends kept attacking your units multiple times in the same turn and pretty much had the health of powerful bosses.
*** Done again in 2015. This time, they put a farmable material called "Jem" that dropped in that dungeon which was required to craft a Sphere ''that decreased a unit's stats by 50%.''
** 2015, JP: The Vortex's music was changed into an 8-bit version of itself for half of the day, and then into an orchestral version for the rest of it.
* AreaOfEffect: Although most units have Brave Bursts that affect their enemies' side, most bosses are also able to damage all of their opponents at once, with or without using their Brave Bursts. This also especially applies to some of them as their Brave Bursts often involves healing or supporting their team instead.
* AscendedMeme: Previously, Burny was blamed by players for the countless times the servers overloaded. And then a special dungeon was added, dedicated to it and its friends' mischief.
* {{Bishonen}}: Most male human characters fall into this trope.
** Surprisingly enough, the commercials from the Japanese version seems to deliberately avoid this trope. Behold, [[http://www.youtube.com/watch?v=GXtsA_xTjNI Vargas]] and [[http://www.youtube.com/watch?v=2vLO6bYPnPM Mega]].
* BonusBoss: The Trials bosses are this. Winning against them gives you a PurposelyOverpowered unit, or at least compared to the bosses' current levels.
* BonusDungeon:
** Technically, the entirety of Cordelica ''was'' this, but now you need to finish it in order to unlock Lizeria, and then the Agni Region.
** Defeating each of the final bosses of an entire set of quests of a world ([[spoiler:Maxwell, Grantos, Cardes, Defense System, Zevalhua, Afla Dilith, Eriole and Tesla, and Lucius]]) opens up one. All of them will grant a Gem when cleared, but the first two ([[spoiler:Skramya and Grand Jelly]]) will net you a Burst Frog, and all others after them ([[spoiler:Valmodora, Lagzal, Verdute, Ordas Derva, Garnes, and WST-1096]]) will reward you the extremely rare Sphere Frogs.
** The Grand Gaia Chronicles dungeons, which includes three quest levels based on the lore of a set of units (Including the Six Heroes, the Saviors of Palmyna, Kikuri and Sefia, Ten-Winged Tormentor, Disastrous Beast, the Twelve Guardians of the Gods, the Elgaian Refugee Leaders, and the Six Armors so far) that rewards [[InfinityPlusOneSword very powerful Spheres.]] There are also the Extra Trials of Lugina, Seria, Karl, Xenon & Estia, the Battle Maidens, and more; all of which will also reward very powerful Spheres.
* BoringButPractical:
** The status immunity Extra Skills of 7-Stars units who specializes on status ailment curing and nullifying. They seems redundant at first and extremely boring when compared to other flashy potential Extra Skills, but the ability to give your anti-ailment unit unrestricted variations of other Spheres is extremely valuable, turning it into one of the best Extra Skills you could ever ask for.
** Grahdens' Leader/Friend Skill improves all your stats and mitigates some damage from Light and Dark enemies. It sounds lame, but he improves your survivability considerably and gives elemental advantages to your entire team, both of which are further helped by the massive amount of Light and Dark bosses in the game. And he's a free unit to boot! If you beat his Trial, that is. Overall, there is a good reason why Grahdens is regarded as one of the best units in the game despite his lower evolutionary level.
* BribingYourWayToVictory: In the form of Gems, which you can buy with real money, and are used for recharging your Energy, filling up your Arena, Frontier and Raid Battle orbs, summoning rare units, instantly reviving all your fallen units in the middle of battle, expanding your unit and item inventories, unlocking more Raid Emotes, and as well as increasing your maximum number of friends. Needless to say, players who can afford to pay for Gems enjoy a great advantage over those who can't.
** However, it ''is'' possible to acquire Gems for free in-game, but they come very few and far between.
* CastHerd: Units are conveniently divided by their batches (for Rare Summons) or the region they start to appear in (for [[{{Mook}} Mooks]]). Other than those, units can also be classified by their elements, their area of origin, the other units they have connections with, their allegiances, and something minor that they may have in common.
* ClassChangeLevelReset: All units that can evolve, but played literally with the human characters.
* CombinationAttack: When two or more units hit an enemy at the same time, they create a Spark that deals more damage.
* CompetitiveBalance: Each unit, on an individual basis, has a different Type containing bonuses and penalties that affects their stat growth. Each Type can play to the strengths or weaknesses of a unit, which in a meta sense, determines their overall worth as a unit. The types are like the following equivalents: JackOfAllStats for Lord, GlassCannon for Breaker, tougher but harder to heal for Anima and Guardian and fragile but easier to heal Oracle.
* ColorCodedElements: Usually, Fire is associated with Red, WaterIsBlue, Earth is Green, [[YellowLightningBlueLightning Thunder is Yellow]], Light is White and Dark is Purple.
* {{Crossover}}:
** The Battle Maidens, the Soul Bound Saga units, and 2 of the 3 Christmas units are all borrowed directly from ''Puzzle Trooper'', another mobile game developed by Gumi Inc. They've been given different names, but otherwise they remain identical to their ''Puzzle Trooper'' counterparts.
** Currently has nine in the Japanese version:
*** The first is with the [[{{VideoGame/SaGa}} Emperor's SaGa]], which is a case of NoExportForYou for Global server players.
*** {{VideoGame/Deemo}}, Music/{{Vocaloid}}, and VideoGame/ChainChronicle have also shown up in both versions of the game.
*** Other crossovers including the [[Franchise/TalesSeries Tales of Link]], ''Phantom of the Kill'', ''Terra Battle'', ''Thousand Memories'', and ''VideoGame/ShinMegamiTenseiIVApocalypse''.
* CoolOldGuy: Most prominent with Lorand, Grahdens and later, Darvanshel and Oguro. All of them are very cool and hit very ''hard''.
* DamageIncreasingDebuff: The Weakened Stat Ailment and DEF-stat-lowering, both of which causes the unit to receive more damage.
* DancingTheme: Behold, [[http://www.youtube.com/watch?v=whWP8CkVsHk the newest commercial in Japan.]]
* DiscOneNuke: Recruiting a friend with a much higher level and a unit stronger than yours can give you a huge advantage early on in the game. However, this effect is lessened since your friend's unit has a cooldown timer until you can use it again, making it essentially so that you can't have that overpowered unit doing everything for you.
** Cranked UpToEleven with the release of 7-Stars units, where Selena can solo ''nearly everything'' if she has her Extra Skill activated when equipped with the Lexida Sphere, namely the first two Trials and Vargas' Grand Gaia Chronicles dungeon quest set.
* DishingOutDirt: Despite the impression the English translation gives, only a few Earth Units visually have that power.
* DoesThisRemindYouOfAnything: Grafl, Falma, and Julius' lores can be taken as metaphor for overcoming the hardship in homosexuality and obtaining their happiness.
* {{Dualvertisement}}: Expect ''Songstress of Light'' to reappear whenever there's some form of Hatsune Miku tour occurring. The stage debuted in 2014 around the same time as Miku Expo 2014, encored in 2015 near Magical Mirai 2015, and encored again in 2016 days before Miku Expo 2016. Respective theme songs were also used in the Vortex Dungeon to promote said concerts.
* EldritchAbomination: The Demon Abaddon fits this trope with BodyHorror. It looks like a dark creature that has had its ribcage opened to reveal a big, ''beating'' heart. And there are even more horrifying abominations in the later sections of the game.
* ElementalHair: Generally downplayed for most human units, where their hair color matches their respective elements.
* ElementalPowers: Each units can have one of the following six elements that affects damage depending on their enemies'. The six are [[PlayingWithFire Fire]], [[MakingASplash Water]], [[GreenThumb Earth]], [[ShockAndAwe Thunder]], [[LightEmUp Light]] and [[CastingAShadow Dark]].
* ElementalRockPaperScissors: Where Fire beats Earth, Earth beats Thunder, Thunder beats Water and Water beats Fire. Meanwhile, Light and Dark do more damage to each other.
* EvolutionaryLevels: Most units are able to evolve at least once, but it costs Zel and certain other units or materials to do that though.
* FourElementEnsemble:
** Going literally by the name, Fire, Water, Earth and Thunder forms a variant of this ensemble, where they are related through an [[ElementalRockPaperScissors elemental wheel]].
*** A few unit batches consists of only the four elements.
*** There are also certain units who can provide element buffs of four of them, giving an advantage of all!
** In most unit batches, all Six Elements Ensemble in a single CastHerd, with the additional two including Light and Dark. They clash with each other, but have no elemental relationship with any of the four.
* FourIsDeath: Where the number 4 refers to the number of Fallen Gods who will destroy the whole of Grand Gaia if they are not stopped.
* OurGodsAreDifferent: In this game there are different gods with varying degrees of greatness, including:
** Helpful gods like Lucius and his disciple, Tilith, who asks you to beat the villainous Fallen Four Gods. [[spoiler:At least, at first.]]
** Unit characters who have reached the title of God when evolved, like 5 of the Six Heroes in their 5-Stars forms.
** Unit characters who are already Gods, or close enough such as the Disciples.
* GameBreakingBug: A rather irritating one occasionally causes the game to register the current Quest as having twice as many battles it actually has, although the endboss will still be fought after the correct number of battles. Once the boss is defeated, the game will try to load up the next battle, even though the Quest should have ended at this point, and then crash. Since there's no way to complete the Quest at this point, the only option is to quit, throwing out all of your spoils and wasting your time and Energy.
* GettingCrapPastTheRadar:
** Pikeman Lance's Acquired Quote:
-->'''Pikeman Lance:''' [[FreudWasRight Do you like my pike? Alright, I'll let you see it, but just this once...]]
** Eve has many Rantouls' tentacles (and a giant Rantoul in her Pirate Goddess form) around her. Sure, it was mentioned in her lore that even the squids are afraid of her. But let's just hope those tentacles don't do anything "funny" to her soon.
** This sentence from Dark Legend Magress' lore:
--->[[FullFrontalAssault Magress discarded every piece of his heavy armor]] [[FreudWasRight except for his beloved lance]], and though unable to move, challenged the mysterious knight to a duel he couldn't win.
** Let's not forget that you can [[UnusualEuphemism fuse male units into a female one and vice-versa]].
** Lin's Grand Quest involves her clothes being melted by a jelly monster's acid, soaked in water and then wrecked by the squids' tentacles (amusingly, by the aforementioned Eve), then tattered by birds, and finally [[spoiler:the Summoner ended up getting his/her clothes burned.]]
** There's a Raid-exclusive item named "Doom Ring". It drops from the lower body part of Nalda Delia, a demon who is basically a giant male humanoid monster. The worst part? Nalda Delia has an attack named ''Lust Stake''.
** In Cursed Flame Armor's Grand Gaia Chronicles, Shida asked Logan what would he sacrifice to gain power. Logan offered his "useless" body. Shida was amused and proclaimed to make a good use of Logan's body, which Logan quickly agreed. Then he laughed and asked Logan again whether he's ready for receiving his power, and whether his power "hurt". Doesn't help that Logan ''moaned'' after receiving Shida's power. Even with contexts, the whole conversation seems like it came straight from BoysLove genre.
** Due to how Raid Monsters' body parts work, it's possible to push aside Arstallie's dress to reveal her [[UnusualEuphemism bouncy pair of Glowies]]. Her idle animations also manage to slip a look of them if you look carefully.
* GradualRegeneration: Some units' Brave Bursts allows for HP regeneration. Without them, your units may alternatively regenerate their HP as well as their Brave Burst Gauges themselves through acquiring Heart and Battle Crystals respectively. They are occasionally produced by attacking enemies.
* GreenThumb: The Earth element is actually this. Its Japanese name is translated to "Wood".
* GuideDangIt: Most materials acquired from Raid. Some of them drop from certain parts of a boss, like their wings or legs, and you need to kill that part first to even have the chance of that item dropping... But the problem comes when that part has Crit Resistance, more DEF and HP than all of the other parts together, or when you have people who have no idea what to do joining you to help kill the boss, which basically and automatically ruins your chances of killing that part first unless you manage to do so before they do.
* HailfirePeaks:
** Present in water-based levels, where you'll see [[Characters/BraveFrontierUnitsPart1 Mermen]] and pirates ([[Characters/BraveFrontierUnitsPart1 Pirate Verica]]) in a snowy path (Mistral's Egor Snowfield) or a yeti ([[Characters/BraveFrontierUnitsPart3 Wendigo]]) deep in a ship sunk down the ocean floor (Amdahl's Ghost Ship Legnia). This is because [[MakingASplash Water]] and [[AnIcePerson Ice]] are grouped together as a single unit.
** And things get weirder as you go through seemingly singled-elemental level mixed with different elemental monsters like encountering a small tree ([[Characters/BraveFrontierUnitsPart1 Polevik]]) in a room filled with lava (Past Special Event's Blistering Cave).
* HeroesPreferSwords
** Four of The Six Heroes wield swords as their WeaponsOfChoice, and one of the two who didn't use a sword ended up with a forked lance that looks more like a sword.
** Only two of the six Elemental Heroes use one each, though another is equipped with a DoubleWeapon instead.
** Half of the members of the Saviors of Palmyna also use swords.
** Zigzagged among the Sibyl Sisters, where each side has one of their members use a sword in battle. However, both sides were originally for saving humans before one side did a FaceHeelTurn.
* HeroicMime: The Summoner gets no lines of dialogue in the game's cutscenes. The other characters often [[LampshadeHanging mention how you haven't said anything]].
* AnIcePerson: Most Water-type units have ice motifs on them, be it in their title, part of their decorations or as part of their attack animations.
* InfinityPlusOneSword
** The Summoner's Research Lab gives you a nerfed version of the boss from the Trial you've just beat, and they tend to be on the higher end of the power spectrum. So far in the Global version there's Karl, Grahdens, Maxwell, Cardes, Zevalhua, Afla Dilith, [[spoiler:Ark]], Xie' Jing, Gazia, and [[spoiler:Lucius, with Karna Masta coming in the near future]].
** Grand Quests gives you the materials to evolve some Mock units to their 6-Stars form and they also house some powerful spheres on their own. They aren't too hard, although getting something out of them requires some dedicated grinding and Energy commitment. For example, to get the 6-Stars form of Grahdens, you'll need 4 different squads and a minimum of 240 Energy for the quest cost to get the 100% achievement score.
** The Grand Gaia Chronicles Quests will give you powerful Spheres after clearing a set of three difficult dungeons. Every one of them is required to be completed to get them so they can activate the Extra Skills of their respective owners' 7-Stars forms.
*** The first six sets gives you Spheres based on the weapons of the Six Heroes.
*** The Palmyna set gives you a Sphere based on Edea's armor, Lafdranya.
*** Sefia's and Kikuri's set gives you Spheres based on Sefia's blades, Kikuri's hairpin, and an ownerless crown that manifested itself from the sheer power that Sefia and Kikuri unleashed during their duel.
*** Michele's set gives you Spheres based on Melchio's armor and [[spoiler:Duel-GX's remains.]]
*** Lira's set gives you a Sphere based on [[spoiler:the core that contains the soul of her father.]]
*** The Twelve Guardians of the Gods' set gives you two Spheres that were found in the battlefield where the Guardians' conflict took place.
*** Refugee Leaders' set gives you the stone that guided the group to accomplish their mission.
*** Reeze's set gives you [[spoiler:a part of the device that Reis sent to Reeze.]]
*** The Six Pillars set gives you [[spoiler:a part of Feeva's crystal that was left behind after fighting Lucius.]]
*** Arus's set gives you [[spoiler:a necklace that was passed down for generations, with it's current holder being Arus.]]
*** The Oracle Knights' set gives you [[spoiler:the bracelets of Ark and Ilia, which were given to them by Lucius.]]
** Obtaining high ranks in Frontier Hunter, Arena, and Raid Battle will give you purposefully overpowered Spheres and units. The units you can acquire in Frontier Hunter are Seria, Lugina, Paris, Tilith, Tesla, and Eriole. And for Raid Battle, there's Noah and Owen. Lin and Elise are in there too, but they're acquired through their respective Grand Quests instead.
** The Sacred and Demonic Treasures are this both in-lore and in-game. [[spoiler: To the point the sole human to survive the War of the Gods was the one who equipped the ''complete'' Sacred Treasures set, Will.]]
** Beating some extra quest missions and Trials will now also give some materials to evolve some Mock units to their 7-Star forms. Mission wise, it's Paris, Lugina, Seria and Karl. Trial wise, it's Owen, Grahdens and Tilith.
* TheJuggernaut:
** The final boss of the first region, Mistral, is named "Juggernaut" and lives up to its name.
** One of the Summoner Ranks in the Arena is named after this, after winning and gaining that much Battle Points.
* LawOfChromaticSuperiority: How the "Unit Acquired!" display works. Silver is the least rare, followed by gold, red, then rainbow. An update for early 2016 added black-gold for 6-Star onwards.
** Omni Evolutions are signified by boasting a circled rainbow star as opposed to the normally-gold stars.
* LimitBreak: The Overdrive and Ultimate Brave Burst mechanics for the Seven Star and Omni Evolutions units.
* LoadsAndLoadsOfCharacters: As of September 2015, there are '''1,124''' units in both Japanese and Global versions, so it'll be easy for the player to lose count. Excluding evolutions and utility units (which are best-suited to be expended for EXP, evolution, Zel or stat boosts), there are ''383'' individual playable characters in both versions.
* LostForever: Collaboration dungeons and certain exclusives don't come back after the Rare Summon Gate or Vortex Dungeon they're featured in, unless the event encores.
* LuckBasedMission: Since whether or not a defeated enemy gets added to your collection is based entirely on chance, any venture in which your goal is to acquire a specific unit inevitably becomes this. It gets especially grating in cases where getting the monster you're looking for to even show up at all is in ''itself'' a Luck-Based Mission, since the order of enemy formations that appear in the various dungeons is also completely random. Basically, you'll get what you want - when you want it - if the game happens to be in a good mood.
* MirrorUniverse: The aptly-named Mirror World Vortex Dungeon exclusive to the European version, where you are tasked with helping good versions of the Four Fallen Gods in their battle against sagraV, an evil version of Vargas.
* {{Mons}}: They are in the form of units. They may be either collected in the forms of defeated enemies or obtained through Honor or Rare Summons and are usually used in battles, and if not, as a fusing or evolving ingredient.
* MutualDisadvantage: Between the Light and Dark elements. They are of the weakness example, as their attacks deals more damage to each other.
* NoMouth: Pretty much all of the recruitable units. Their full art versions as seen in-story avert this.
* OneStatToRuleThemAll: The HP and ATK stats used to be so much better than everything else, since HP is extremely influential to your units' survival and ATK increases their damage output, while DEF often scales badly with them and REC is redundant past a certain point unless they're at very low health.
** As a result, units with high innate HP and ATK are valued (especially with the way Status Buffs works) - the Anima and Breaker Types in turn are desirable, while the Oracle Type is TheScrappy with the Guardian Type being stuck in the middle. The Lord Type on the other hand, has base stats.
*** This disparity has been lessened with the increased importance of DEF; the developers have acknowledged this by at least changing the stat penalties of the Guardian and Oracle Types.
* OutsideContextVillain: [[spoiler: The final bosses of each world (as well as a former special event boss) are not obtainable units. You wouldn't even acquire the few exceptions as themselves, instead getting a weaker but nonetheless still powerful Mock version of them through the Summoner's Research Lab's Trials.]]
* PosthumousCharacter: Basically, any of the units you can summon minus the [=NPC=] Mock ones. What you're actually summoning are their souls. In essence, you, the Summoner, are a {{Necromancer}}.
* PowerCreep: Units have been gradually getting more and more powerful to the point where the latest batch of Rare Summon units (in Japan and Global nowadays) actually surpasses ''Maxwell'' stat-wise (but not Leader Skill-wise).
** As an example, not even half a year later and Brave Frontier has already seen the advent of new 7-stars like Feeva and Medina, who roll Elza, Lily Matah, and even Zelnite all into one unit, along with the far more superior stats to boot!
* PowerEqualsRarity: It goes from 1-Star up to 6-Stars, but now there are 7-Stars and Omni Evolution versions for both newer and older units.
* RainbowSpeak: Shows initially in the tutorial to highlight keys points in the gameplay.
* RuleOfThree: This is how long a StatusBuff or other positive statuses usually lasts, as well as the negative ones.
* ShoutOut:
** Chronicler Allanon's fusion quote is an almost direct reference to Haddaway's ''"What is Love"''.
** In Frontier Hunter Season 26's Terminus, Nyami shouts [[VideoGame/DanceDanceRevolution "Dance, dance, revolution!"]].
** Still from Frontier Hunter Season 26's Terminus, Charla's Masked Marauder disguise is appropriately named [[Anime/MobileSuitGundam "Char"]].
* SolarAndLunar: Light and Dark, the two contrastig elements, are represented by the sun and the crescent moon, respectively.
* SpecialAttack: In the form of a Brave Burst, Super Brave Burst, or Ultimate Brave Burst.
* SpinOff: Currently has four, all in form of web comics.
** ''Haruto's Summoning Diary'', a gag manga featuring the misadventures of the titular character (who is a player Summoner's stand-in) in Grand Gaia.
** ''Flames to the MAX! Vargas Chronicles'', a {{Prequel}} detailing Vargas' early struggles after Lava easily defeated him.
** ''Grand Gaia Chronicles'', a loose adaptation of the Grand Gaia Chronicles, starting with the Six Heroes' story and then the Twelve Guardians of the Gods.
** ''Light of the Meirith'', another {{Prequel}} detailing the last Guardians of Meirith's early days, focusing on Colt and a newcomer named Rahm.
* StandardStatusEffect: These are the following Status Ailments in battle:
** Injury, Weakened, and Sickness (Lowers unit's ATK, DEF and REC, respectively)
** [[TheParalyzer Paralysis]] (Prevents unit movement for 3 turns)
** [[UniversalPoison Poison]] (Damages unit's HP for 3 turns)
** [[{{Silenced}} Curse]] (Prevents the filling up and usage of Brave Bursts)
* StatusBuff: Most are not named by any guides, but they include:
** [[GradualRegeneration The Regen status]].
** An increase in the HP, ATK, DEF or REC status of a unit.
** Prevention of the above status ailments from happening.
** The enhancing of a unit's attack with additional elemental or Status Ailment-inflicting properties. The former allows your units to have an elemental advantage against their respective target regardless of their original element, while the latter allows them to debilitate their enemies despite normally lacking the ability to do so.
*** Damage Mitigation, which reduces a percentage of damage taken. This becomes crucial when enemies begin using [[DeathOfAThousandCuts attacks with a ridiculous amount of hits]], begin to apply [[ArmorPiercingAttack DEF-ignoring buffs on themselves]], and [[FixedDamageAttack fixed damage attacks]] that can kill most units in an instant without this or guarding... [[OhCrap or both.]]
*** Shield, where a percentage of a unit's HP is used to create a temporary protective barrier that soaks up damage in place of the unit without having sacrifice the unit's current HP.
*** Resurrection, where a unit will automatically revive when downed, usually at full HP.
* StatusBuffDispel: Comes in two nasty varieties, which you'll see frequently as you take on the game's harder content. Some bosses will strip away whatever buffs you currently have cast on your units, and this includes the all-but-necessary 50% damage mitigation. Others can cause Leader Skill Lock, negating the effects of your team's Leader Skills for multiple turns.
* StockMonsters: With over ''1,100'' units (including Japanese exclusives), expect all of them to fit into one of its category, in one way or another. Look up in the Summon Units section in the character page for individual examples.
* SummonMagic: What you're really doing in this game.
* SurplusDamageBonus: Overkilling an enemy increases possible BC drops, and has a special point bonus in Frontier Hunter, a seasonal event where the higher the points you earn, the more rewards you get.
* TechnicolorToxin: Usually, going with the eastern version, the Poison status is purple in color, but its symbol shows green bubbles on a purple background.
* TurnsRed: Some bosses can have their ATK enhanced when their HP is at half or less, or have a StatusBuff automatically applied to themselves instead.
* UselessUsefulSpell: Generally, Sickness does not really affect in-game enemies since they don't receive Battle or Heart Crystals when they're attacking. However, they do affect computer-controlled enemies in the Arena and Challenge Arena.
* VideoGameSettings: Downplayed in that while the player battles in a variety of stages, they provide no additional effect to the gameplay.
** BubblegloopSwamp: Mistral's Magutagal Wetlands, Lizeria's Impassable Marshlands and Bariura's Ancient Dragon's Wood.
** CaveBehindTheFalls: Cordelica's Ignia Cavern.
** DeathMountain: Bariura's Sacred Mt. Bari.
** DerelictGraveyard: Amdahl's Ghost Ship Legnia.
** GreenHillZone: Mistral's Adventurer's Prairie, Amdahl's Elios Plains, Lizeria's Erinecht Plains, Agni's Granasta Plateau.
** IcePalace: Palmyna's Obselion Castle and Aldahlia's Great Temple Eveneze.
** LethalLavaLand: Mistral's Cave of Flames, St. Lamia's Volcano Eldent, Cordelica's Greskya Caves, Encervis' Elsta Crater, Lizeria's Golzo Mountains, Ryvern's Glomore Hollow, Minerva's Cave of Darkness, Lanara's Ulga Lava Cave and Vriksha's Olmond Volcano.
** TheLostWoods: Mistral's Forest of Beasts, Morgan's Nocturnal Forest, St. Lamia's Blood Forest and Lomass Forest, Palmyna's Emerald Path, Ryvern's Stokhelna Forest, Minerva's Marleg Ocean of Trees, Lanara's Forest of Old, Aldahlia's Unarva Forest and Atharva's Great Forest Nalmea.
** PalmtreePanic: Morgan's Breeze Beach, Agni's Agniria Coast and Vriksha's Rownor Beach.
** ShiftingSandLand: Morgan's Kagan Desert, Aldahlia's Ogurono Desert, Atharva's Great Argant Desert and Bariura's Boruk Blazing Dunes.
** SlippySlideyIceWorld: Mistral's Egor Snowfield and Egor Mountains, St. Lamia's Sacred Mt. Craylia, Lizeria's Lodan Frozen Lake, Ryvern's Snow Area Khelne and Mirvana's Arvest Snowfield.
* WhatCouldHaveBeen: In-universe, this is the entire concept of Omni Evolution units, as they show what would've happened to them if certain events were to happen differently (the Six Heroes surviving the war of the gods being an example of that).
* YellowLightningBlueLightning: Usually, the Thunder element is coded as yellow-colored. However, several Thunder element units both have yellow and blue in their designs.
* YouGottaHaveBlueHair: Most of the human-based units have their hair of bright colours, usually matching their elements. For example, Selena, a water unit, has blue hair.