Video Game: Battle Moon Wars
Battle Moon Wars
is a Doujin
game made by the group Werk. It is, as the name suggests, a Pastiche
in the style of Super Robot Wars
Take the three major facets of the Nasuverse
, Fate/stay night
and Kara no Kyoukai
. Then mix them together into a Massive Multiplayer Crossover
, and add a duo of original characters
on top. Through four acts, what starts as a not-so simple maidnapping explodes into a new Grail War, as one by one, a mysterious enemy is bringing back defeated villains from Nasuverse past, with shiny new power boosts to boot.
Battle Moon Wars is notable for successfully blending Nasuverse canon together and pulling together a unique story of its own (Word of God
about power levels —or several of them existing
together— be damned!). Yes, even Phantasmoon stealing her staff from Caster is from the official artbooks.
Translation Patch so far can be found here.
Contains the following tropes:
- Fusion Dance: Roa + SHIKI = RoSHIaKI the ninja!!! Yes really.
- Gaia's Vengeance: The Earth itself recruits Arcueid to protect Kuu so she can suppress the Devil. Interestingly beating Arcueid and Kuu convinces the Earth they make better guardians anyway.
- Gainaxing: Sakura in Act 2.
- Giant Space Flea from Nowhere: The events have all been caused by Original Generation villainess Kuu who is generating a ritual to suppress a Devil that is about to emerge. While the "Soul Suppression" technique was mentioned earlier, the Devil is only mentioned near the end in the game.
- Glass Cannon: Haruna initially, if you don't level up her defense. Shiki Ryougi as well, at least until you activate her True Mystic Eyes ability during battle.
- Gratuitous German: Sakura. Just Sakura. Kaleido Ruby also invokes this in her intro.
- "Groundhog Day" Loop: The events of Ataraxia occur during all of this due to the various dream magics thrown around and quite a few extra players get involved the repeating four days.
- Harder Than Hard : As if the game wasn't hard enough with the Battle Masteries and all, in a New Game+, you get to set the difficulty of the game from 0 to 10 with 10 being the highest.
- Heroic Willpower: Sakura's powerup comes when she accepts her Darkness powers and can control them without hurting people.
- 100% Completion: Oh, you want to reach Stage 53 and unlock Saber Lily and Magical Amber? Have fun getting every single Battle Mastery.
- I Choose to Stay: Saber chooses to stay with Kohaku. Kohaku realizes that Saber needs an honorable reason, not only an emotional one, so she uses Akiha as an example of showing Saber leadership. How to handle loyalty, how to handle treachery, how to be a lion at home and a diplomat away. And, incidentally, she can stay with Kohaku as well. Sakura and some broken grail fragments help out with the mana requirement.
- I Know You Are In There Somewhere Fight: Shirou to Sakura while Angra Mainyu is attempting to corrupt her. Rin amusingly shows some Genre Savvy and just tells him to spit it out already and tell her he loves her.
- Intimate Healing: In the Post-Game Bonus stages, Touko comments on how Shirou's healing into his new body is so fast is because he's been getting lots of mana from what he and Sakura do at night.
- Improbable Weapon User: Kohaku and Hisui use a broom and a mop respectively in their attacks.
- * Scoffs* Warcueid hits you with the moon (at least that's how it appears). The moon, people. It can't get any more improbable than this.
- It's Personal: Arcueid picks up a beef with Gilgamesh in Act 4 for not treating her like a Worthy Opponent.
- Jack of All Stats: Ciel and Archer. Ciel is a Super-type unit with some evasion, Archer is a Real-type unit with high HP and Toughness.
- Joke Character / Spoony Bard: Avenger. His main gimmick is to counter every damage he received... but he isn't built for tanking at all, and even if he was, he'd still do less damage than anybody else.
- Knife Nut: Nanaya is almost certainly one, and Ryougi and Shiki naturally get touches of this.
- Lady of War: Several of the characters, including many that use magic rather than weapons. Saber, Caster (to a certain extent), most of the women in the Einzbern family and even Kuu. Her background theme practically oozes power and majesty.
- Large Ham: Arcueid. Whether showing up as a Big Damn Heroes and admitting that she didn't do so earlier because she didn't have a lamppost to show off on or becoming a Magical Girl just for lulz and busting through the Fourth Wall (The Throne of Heroes?) to steal Caster's Staff after she's no longer in the plot, or messing with Gilgamesh just because she can.
- Let's Get Dangerous: When Arcueid stops being a Magical Girl is when she shows off her true power.
- Lightning Bruiser: Although Takumi and Saber, as Super characters, can't dodge as well as the likes of Shiki or Lancer, but their high HP, toughness, and movement range allows them to tank at the frontlines with the sweepers unlike some of the Mighty Glaciers.
- Mad Scientist: In this game it is canon that Kohaku constructs Mecha-Hisui's in her secret lair under the Tohno mansion.
- Magical Girl: Two of them. Arcueid, after watching too much anime, decides to become one. Thus the Magical Girl Phantasmoon is born. She takes Len as her sidekick. And of course, Rin, to her horror, gets stuck with her Kaleido Ruby alter ego again...
- With the Perfect patch released by Werk, it got worse. Saber and Kohaku both receive playable Magical Girl forms - Saber Lily from Fate/unlimited codes and the infamous Magical Amber.
- Magikarp Power: Shiro, in the beginning is weak and hard to use. He eventually gets upgraded after telling Archer he rejects his ideals and gains a big boost in stats, a new attack, Nine Lives, and the special skill "Indomitable" which makes him stronger the more he gets damaged, making him a fantastic tank.
- Sakura also gets one of these in Act 4, going from a pathetic artillery character in Act 2, into a tank with amazing ranged attacks which carry some great status effects.
- Mighty Glacier: Akiha has very powerful attacks, but she is slow and takes a long time to advance up the field.
- Mistaken for Gay: In Takumi's path, Arcueid assumes that Takumi is interested in Shiki because "usually Shiki only fights alongside people who are attracted to him." Can't really argue with that logic there.
- Arcueid seems convinced of it enough, to calmly consider killing him if he gets in her way. Shiki senses her murderous intent and freaks out a little.
- And then Akiha reflexively almost accuses him of it. Though she immediately apologizes when Takumi reminds her she invited him to help out.
- Morality Pet: Kohaku is nothing but caring and gentle towards Saber.
- Multiple Endings: Well, more like alternate mid-game. If you do not allow Shiki to kill Satsuki the 3 times she shows up against you, she will die protecting Shiki from Nanaya. If you do allow him to kill her those 3 times, she becomes an unlocked character that you can now use in deployment.
- New Game+: Like the Super Robot Wars series, completing one mode let's you get the Secret Character from the other mode. Also, upon finishing the game, one can increase difficulty 1-10 as well as add a special item that increases stats. Unused stat points also carry over as well as certain special abilities should you beat the Bonus Dungeon.
- Ninja Maid: Hisui and Kohaku, plus new character Natsuki.
- Ninja Pirate Zombie Robot: RoSHIaKI, a fusion of one of the most powerful vampires and a demon hybrid. He's also a freakin' ninja!
- Normally, I Would Be Dead Now: Kohaku, one of the most normal (relatively speaking) characters in the game takes a blast from Gilgamesh's Ea in Act 4 and comes out pretty torn up but alive and in one piece. Fortunately she has Avalon, the Sheath of Excalibur.
- Obfuscating Stupidity: Kohaku: "I don't recognize the name 'Excalibur', I'm just not good with history!" *Cough*yeahright!*Cough*
- Odd Couple: Kohaku ends up being Saber's new Master.
- One of the underlying themes in Fate/stay night was that Masters tended to summon Servants who lead similar lives to their own. This troper thought it was a neat Lucky Translation or whatever its equivalent is for Massive Multiplayer Crossovers
- The game itself explores this. Saber killed off her emotions as a woman to become "The King" while Kohaku killed off her emotions to become "The Doll." Both wish there was another way.
- One Stat to Rule Them All: One of the ways of undermining the risks of using the glass cannons is to pump BP into Quick (which, in conjunction with your base Evade, determines how successful you'll be at avoiding enemy attacks). As a lot of these characters have high Quick values to begin with, their fragility becomes a non-issue once their dodge rate approaches 100% (usually around 160+ Quick). The Shikis also gain Perfect Evade based on Will increase.
- One Steve Limit: The One Shiki Limit doesn't exist. There are three people in this game with the name Shiki (four if you count Shiki Tohno's "Nanaya" personality; they only refer to him as "Nanaya" though).
- Original Generation: Haruna, Takumi, and Natsuki all work for an organization called "Shin'i." They generally use Magitek in order to prevent the supernatural from preying on humans, as well as encourage cooperation and co-existence between the neutral supernaturals. Anybody or anything magical, good or bad, get termed as "Youkai." Vampires, Servants, etc. Including themselves. However, they are considered small potatoes against the big players of the Nasu Verse like the Mages Association and the Church. They have only been around in the last 50 years and only active in the Nasu Verse region the last 10. They are, however, more native to Japan than either of those organizations and have ties to the general supernatural community such as the Tohno family.
- In the first chapter we see them taking orders from a housecat named Mike. Mike is never shown again, although Takumi comments that he is their trainer. There are also some name drops to other members named Megami (weapon maker) and Tsukiyo, but they never show up.
- Kuu is a feared ancestor of Haruna's.
- Panty Shot: Arcueid specifically redesigns her Power-Up Magical Girl outfit to invoke this.
- Power Creep, Power Seep: Normally, characters like Shiki and Shirou would be crushed by the insanely powerful Servants, despite their special skills. And the Servants in turn would be taken out by Arcueid without her even breaking a sweat. For purposes of Game Balance they evened things out. Plus it's awesome to have Hisui kill Nero Chaos with a mop.
- Also, all of the One-Hit Kill attacks (Gae Bolg, Point of Death, and others) now simply do high damage.
- That's one of the big questions of the Nasu Verse though. Remember, Shirou DOES fight Servants, in every single route, and wins generally through either ingenuity or sheer bullheadedness. The question of Tohno killing a Servant really comes down to one question: Are they under Gaia? If the answer is no, he's crushed flat. If yes, he's able to kill them. Of course, none of this is a problem for Ryougi, who could probably slaughter Arcueid given proper luck and method of attack.
- Power Limiter: Haruna has several built in; to only be released for short periods of time by Natsuki.
- Precision F-Strike: Caren busts out with TWO f*** s in Stage 53.
- Psychic Powers: Certain members of the Mochizuki family have strong powers of Precognition. Archer explains that they work in a similar way to his and Shirou's Projection magic, meaning they can be applied to Clairvoyance and Postcognition as well.
- Purposefully Overpowered: Arcueid when she finally drops the Magical Girl idea and starts fighting seriously is horribly broken. She is among the most powerful beings on Earth, after all.
- Even when fooling around as a Magical Girl, she's still easily one of the strongest player characters before upgrades because Arcueid is just that powerful.
- The Rival: Magical Girl Arcueid and Magical Girl Rin (spoofed to hell), Arcueid and Gilgamesh, Takumi and Berserker.
- Road Cone: One can either choose the "Super" (Takumi) or "Real" (Haruna) route; most of the game is the same but the Super route deals more with the Tsukihime side while the Real route is more Fate/Stay Night. Bonus characters from each can be carried over into New Game+.
- And regarding Road Cone franchises: Not much of a problem on the Tsukihime side, since Melty Blood has established a sort of canon for them to follow. But on the Fate/stay night side, they decided to follow the Heaven's Feel route. This also makes Saber being with Kohaku less awkward.
- Although in the BMW-verse, both SHIKI and Roa are canon. And both are revived at the same time. Don't... try to think about it too hard; the game mostly hides the implications behind Rule of Funny.
- Rule of Cool: Word of God states the odds of multiple people possessing the Mystic Eyes of Death Perception at once are something on the order of trillions to one and other Nasuverse works have established that Kara no Kyoukai and Tsukihime exist in different continuities. But come on, them getting a Combination Attack is too awesome not to have.
- Rousing Speech: Haruna gives one just before the final battle. See the Crowning Moment page for more details.
- Secret Character: Satsuki and Mech-Hisui are unlockables. Satsuki's usable on one stage even if you don't unlock her though. Also, if you get enough Battle Masteries, Aozaki Aoko will join you on the final stage.
- Getting every single Battle Mastery, then beating Stage 53 and creating a New Game+ will allow you to use Saber's and Kohaku's Magical Girl forms, Saber Lily and Magical Amber.
- Shout-Out: Tons. Every Mook is a shout out to some anime, game, or show. Plus several characters attacks are Shout Outs to Super Robot Wars and other Mecha shows, here's just some of them.
- Takumi is a walking shout out to Sanger Zonvolt, complete with A SWORD THAT SMITES EVIL! He also visually resembles Shiro Amada.
- Berserker viewing Takumi as a Worthy Opponent wouldn't be remarkable in and of itself... except that one of his attack animations copies the style of Wodan Ymir's Colossal Blade.
- Haruna's second attack (before it was updated in the Perfect Edition) is a near imitation of Ibis Douglas's RaMV attack, but adds in the F91's VSBRs.
- Phantasmoon's attacks are a homerun shot and the Inazuma Moon Kick.
- Then Phantasmoon Eclipse uses the Spirit Bomb (unless it's a Stoner Sunshine).
- And when Arcueid eventually drops the magical girl shtick, her new basic attack becomes Cat Hand Smash, which is all but identical to Vikungfu's God Hand Smash.
- Two more references to Vikungfu in the double Shiki combo mimicking Vikungfu and Jet's combo, and Saber Lily mimicking Vikungfu's strongest attack of SRW fame with her Excalibur/Caliburn dual-sword attack. If that wasn't enough, remember all those scenes with Phantasmoon appearing out of the blue to give a heroic speech and kick some ass? Players of Super Robot Wars MX and Super Robot Wars IMPACT should be able to notice just how much Werk loves Machine Robo.
- Arcueid, Ciel, and Akiha have an insanely powerful combo attack called "Final Typenic Special" a reference to the common combo attack in Super Robot Wars called "Final Dynamic Special" which involves Mazinger and Getter robots.
- Speaking of Mazinger Z, Mech-Hisui comes complete with a lawyer-friendly Jet Scrander.
- Gilgamesh pulls out the Goldion GUNhammer for one attack.
- Several of the enemy monsters are thinly veiled Shout Outs to other series. For instance, three enemies are quite clearly the Paper Sisters from Read or Die. There's also enemies based on the Getter Robo types (complete with a Black Getter, a Shin Getter who has Meioh for some reason, and even a pink one labeled "Live Version"). note
- If you DO get Sacchin, she comes with Bakunetsu God Finger from G Gundam. Likewise, Shirou and Sakura later get a pastiche of the Sekiha Love Love Tenkyoken.
- There are shades of Magical Girl Lyrical Nanoha in Kaleido Ruby; her Prism Hammer attack bears an uncanny resemblance to the many incarnations of Vita's
Goldion Hammer Graf Eisen and the animation for Schweinstein even features an Intelligent Device-esque assembly sequence.
- Ciel's best attack is a variation on Kyosuke Nanbu's Trump Card.
- The special item gained from beating the game once, the "Abnormal Agonist" seems to be a reference to the main character of Nasu's new novel series, DDD aka Decoration Disorder Disconnection.
- Magical Amber's attack cut-in does not really strike anything fancy aside from a Panty Shot, until when Akiha, Shiki, and Hisui have a portrait that looks similar to the All-Out attack of Persona 4.
- This troper is kind of disappointed that no one mentioned RoSHIaKI's High Mega Cannon attack of Gundam ZZ fame yet. Not to mention the emblem on his forehead...
- No one seems to care about old shows. Here's Hisui and Kohaku's combination attack.
- Speaking of old shows, Nrvsnqr gets the Jeeg Breaker.
- Aoko's attack has her yelling "RIDER KIIIIIIICK!"
- Phantasmoon's "In the Name of the Moon." Also, the magical girl movie that Shiki and Arc were watching is an obvious reference to Cutie Honey.
- Near the begining when Saber doesn't understand how the same caster was summoned this war, caster replies saying "Who was it that said it again? 'there are no such thing as coincidences, only inevitability.'"
- In a more subtle example, Saber's Invisible Air Combo is taken from one of the Crossbone X1's attacks in Super Robot Wars Alpha 2.
- Shown Their Work: If it's not a Super Robot Wars reference, then rest assured it's something from the manual. Even Kohaku's love of video games is from Kagetsu Tohya.
- Small Girl, Big Gun: Natsuki seems to be using an Anti-Tank gun as her standard weapon. Fortunately her Youkai ability is Super Strength.
- Super Move Portrait Attack: Comes with being a game based off the SRW series.
- Super Strength: Takumi. How strong is he? He can match Berserker, AKA Hercules, in strength. The Magical Two-Handed Laser Blade helped.
- Through Her Stomach: Saber loves eating and Kohaku loves cooking. Kohaku has no problems using this to get anything she wants from Saber. She is nice about it, though.
- Amusingly Shirou warns Kohaku not to go overboard with cooking because Saber never, ever forgets a dish. Kohaku smiles, nods, and then does the exact opposite.
- Time to Unlock More True Potential: Shiki Tohno goes through this at his request to be his "Nanaya" self.
- Unbroken Vigil: Shirou attempts this on Sakura after they rescue her but she really is okay; just tired. Rin scolds him to go outside. Saber for Kohaku, after Gilgamesh slams her with an attack where everyone thought she was rendered permanently brain damaged.
- Worthy Opponent: Berserker seems to regard Takumi as one of these. Even with his Mad Enhancement killing his sanity, Ilya comments that he wanted to fight Takumi a second time at the end of Act 3.
- Vampire Refugee: Satsuki and Sion. Sion handles it better due to alchemic research on the subject and her old Sire not caring as much.
- The Very Definitely Final Dungeon: Stage 51 takes place inside a devil. Of course, if you've unlocked Stage 52, it's on a regular snowy field, complete with a snowman. And if you've unlocked Stage 53, it's in Kohaku's Underground Dungeon.
- Thirteen Is Unlucky: In both the Super and Real paths, Stage 13 features the first major boss fight in the game, against Nrvnqsr Chaos.
- Weirdness Censor: Ilya has a castle in Misaki City that nobody ever notices. It's specifically mentioned that there's magic on it to prevent Muggles from paying attention. Rin remarks that it's one of her "smaller" castles.
- Well-Intentioned Extremist: Kuu, a major role model of Haruna's until she found out that there was nothing she wouldn't sacrifice for the greater good. The Soul Suppression Ritual, for example, would have levelled the whole city and killed millions of people, and Kuu didn't even bat an eyelid. It would have also completely nullified the Devil that was about to emerge which supposedly would have killed more; and her original plan would have sealed herself with it.
- World of Badass: It's the Nasuverse as a Super Robot Wars game. They couldn't dodge this trope if they tried.