Video Game: Para Para Paradise
A short-lived Konami Rhythm Game
in its Bemani
line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like Dance Dance Revolution
(heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), except that instead of hitting buttons with your feet, you're hitting five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. The intent of the game is to, almost like the modern Just Dance
, imitate the para para routine video shown, but there's still a "Freestyle" game type with a more DDR-esque flair to them. As expected, most of the game's soundtrack is Eurobeat, with mostly licenses, but there's a few originals and some eurobeat remixes of a few classic DDR songs too.
The game only lasted for two mixes; 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a PlayStation 2
port, complete with sensor controller. The sensor can
work with StepMania
, but due to its rarity, there's not much content, simfile wise.
Not to be confused with the Coldplay
song which title drops
this game in its chorus by mere coincidence.
This series provides examples of
- Market-Based Title: The Korean version was re-named Para Para Dancing for reasons unknown.
- No Export for You: Justified, given that Para Para was only really popular in Japan, outside of anime conventions anyway.
- Pink Means Feminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, males haven't been afraid to play it, either for curiosity's sake, or because they're rhythm gaming connoisseurs and/or DDR fans (given that these are the same people who praised Dai for his flamboyant dance moves in the music videos on HHH songs).
- Regional Bonus: The Korean version enables three extra sensors around the back of the ring-shaped platform. Consider it your "Stealth" modifier.
- Required Spinoff Crossover: The DDR remixes; "Dynamite Rave (super euro version)" and "CAN'T STOP FALLIN' IN LOVE (super euro version)" crossed back to DDR on SuperNOVA, and the PPP original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both DDR Disney Mix (the PS1 version) and IIDX.
- Spiritual Successor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either a motion sensitive controller in your hand or a combination infrared sensor and webcam), but Dance Masters (which in this case, uses the latter) is a more direct successor, since it actually does have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".
- The Cameo: Usao-kun, the rabbit mascot of Keyboard Mania, is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was never on Para Para Paradise.