A short-lived Creator/{{Konami}} RhythmGame in its Franchise/{{Bemani}} line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like ''VideoGame/DanceDanceRevolution'' (heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), except that instead of hitting buttons with your feet, you're hitting five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. The intent of the game is to, almost like the modern ''VideoGame/JustDance'', imitate the para para routine video shown, but there's still a "Freestyle" game type with a more DDR-esque flair to them. As expected, most of the game's soundtrack is Eurobeat, with mostly licenses, but there's a few originals and some eurobeat remixes of a few classic DDR songs too.

The game only lasted for two mixes; 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, complete with sensor controller. The sensor ''can'' work with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.

Not to be confused with the Music/{{Coldplay}} song which [[{{TitleDrop}} title drops]] this game in its chorus by mere coincidence.

!!This series provides examples of
* MarketBasedTitle: The Korean version was re-named ''Para Para Dancing'' for reasons unknown.
* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake, or because they're rhythm gaming connoisseurs and/or DDR fans (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs).
* RegionalBonus: The Korean version enables three extra sensors around the back of the ring-shaped platform. [[http://www.youtube.com/watch?v=dpQ1pntgITo Consider it your "Stealth" modifier]].
* RequiredSpinoffCrossover: The DDR remixes; "Dynamite Rave (super euro version)" and "CAN'T STOP FALLIN' IN LOVE (super euro version)" crossed back to DDR on [=SuperNOVA=], and the ''PPP'' original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both ''DDR Disney Mix'' (the [=PS1=] version) and IIDX.
* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".
* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was never on ''Para Para Paradise''.