History VideoGame / ParaParaParadise

2nd Feb '18 4:30:55 AM LucaEarlgrey
Is there an issue? Send a Message


* RegionalBonus: ''Para Para Dancing'', released only in Korea, is the only version to use the rear three sensors, which are used with modifiers that have the player face 90 degrees in either direction or away from the screen completely.
2nd Feb '18 4:30:19 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* RegionalBonus: ''Para Para Dancing'', released only in Korea, is the only version to use the rear three sensors, which are used with modifiers that have the player face 90 degrees in either direction or away from the screen completely.
8th Dec '17 11:15:28 AM Lirodon
Is there an issue? Send a Message


* MarketBasedTitle[=/=]RegionalBonus: The Korean version of 1st Mix was re-named ''Para Para Dancing''. It had a few changes, particularly due to Korean restrictions on Japanese content at the time; "Hold on Me" has a new version with Korean vocals, "I Wanna Dance" and "Tora Tora Tora" were removed entirely, and six Eurobeat remixes of K-pop songs were also added to the soundtrack (but only in freestyle mode). It also enables three sensors that are on the back of the platform so you can [[http://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge.

to:

* MarketBasedTitle[=/=]RegionalBonus: The Korean version of 1st Mix was re-named ''Para Para Dancing''. It had a few changes, particularly due to Korean restrictions on Japanese content at the time; "Hold on Me" has a new version with Korean vocals, while "I Wanna Dance" and "Tora Tora Tora" were removed entirely, and entirely. However, it also includes six Eurobeat remixes of K-pop songs were also added to the soundtrack (but only in freestyle mode). It mode, and also enables three sensors that are on the back of the platform so you can [[http://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge.
8th Dec '17 11:14:27 AM Lirodon
Is there an issue? Send a Message


----
* MarketBasedTitle: The Korean version of 1st Mix was re-named ''Para Para Dancing''. It had a few changes, particularly due to Korean restrictions on Japanese content at the time; "I Wanna Dance" and "Tora Tora Tora" were removed for containing Japanese lyrics, "Hold on Me" got a new version with Korean lyrics. In addition, six Eurobeat remixes of K-pop songs were also added to the soundtrack.

to:

----
* MarketBasedTitle: MarketBasedTitle[=/=]RegionalBonus: The Korean version of 1st Mix was re-named ''Para Para Dancing''. It had a few changes, particularly due to Korean restrictions on Japanese content at the time; "Hold on Me" has a new version with Korean vocals, "I Wanna Dance" and "Tora Tora Tora" were removed for containing Japanese lyrics, "Hold on Me" got a new version with Korean lyrics. In addition, entirely, and six Eurobeat remixes of K-pop songs were also added to the soundtrack.soundtrack (but only in freestyle mode). It also enables three sensors that are on the back of the platform so you can [[http://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge.



* RegionalBonus: The Korean version added six eurobeat K-pop remixes to Freestyle mode, and also enables three extra sensors around the back of the ring-shaped platform. [[http://www.youtube.com/watch?v=dpQ1pntgITo Consider it your "Stealth" modifier]].
30th Oct '17 5:24:43 PM Lirodon
Is there an issue? Send a Message


* SpiritualSuccessor: To an extent, any current motion-controlled dance game, including ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', can qualify, due their emphasis on guiding players through full-on dance routines performed by an on-screen dancer rather than using ''just'' arrows (''Para Para Paradise'' fell in between, using the arrows to guide players through the routine seen in the video). Both also use more sophisticated technology than just basic infrared sensors, such as a motion-sensing controller (Wii Remote, [=PlayStation Move=]), or a sensor-equipped camera with body-tracking like Xbox's [[{{UsefulNotes/Kinect}} Kinect]]. Konami released ''VideoGame/DanceMasters'' (renamed ''Dance Evolution'' in Europe and Japan) as a launch title for Kinect. While it's soundtrack draws mainly from ''Dance Dance Revolution'' (particularly from the Wii-exclusive ''Hottest Party'' instalments), and it's not strictly focused on para para, it still has a few Eurobeat songs with para para routines, as well as crossovers (both licensed and original) from ''Para Para Paradise (specifically ""CAN'T STOP FALLIN' IN LOVE (super euro version)", "Night of Fire" and "Yesterday")
* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was never on ''Para Para Paradise''.

to:

* SpiritualSuccessor: To an extent, any current motion-controlled dance game, including ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', can qualify, due their emphasis on guiding players through full-on dance routines performed by an on-screen dancer rather than using ''just'' arrows (''Para Para Paradise'' fell in between, using the arrows to guide players through the routine seen in the video). Both also use more sophisticated technology than just basic infrared sensors, such as a motion-sensing controller (Wii Remote, [=PlayStation Move=]), or a sensor-equipped camera with body-tracking like Xbox's [[{{UsefulNotes/Kinect}} Kinect]]. Konami released ''VideoGame/DanceMasters'' (renamed ''Dance Evolution'' in Europe and Japan) as a launch title for Kinect. While it's soundtrack draws mainly from ''Dance Dance Revolution'' (particularly from the Wii-exclusive ''Hottest Party'' instalments), and it's not strictly focused on para para, it still has a few Eurobeat songs with para para routines, as well as crossovers (both licensed and original) from ''Para Para Paradise Paradise'' (specifically ""CAN'T "CAN'T STOP FALLIN' IN LOVE (super euro version)", "Night of Fire" and "Yesterday")
* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was PARADISE" (which, despite its title, never appeared on ''Para Para Paradise''.the game).
30th Oct '17 5:23:30 PM Lirodon
Is there an issue? Send a Message


A short-lived Creator/{{Konami}} RhythmGame in its Franchise/{{Bemani}} line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like ''VideoGame/DanceDanceRevolution'' (heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), except that instead of hitting buttons with your feet, you're hitting five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. The intent of the game is to, almost like the modern ''VideoGame/JustDance'', imitate the para para routine video shown, but there's still a "Freestyle" game type with a more DDR-esque flair to them. As expected, most of the game's soundtrack is Eurobeat, with mostly licenses, but there's a few originals and some eurobeat remixes of a few classic DDR songs too.

The game only lasted for two mixes; 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, complete with sensor controller. The sensor ''can'' work with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.

Not to be confused with the Music/{{Coldplay}} song which [[{{TitleDrop}} title drops]] this game in its chorus by mere coincidence.

to:

A short-lived Creator/{{Konami}} RhythmGame in its Franchise/{{Bemani}} line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like ''VideoGame/DanceDanceRevolution'' (heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), sister game ''VideoGame/DanceDanceRevolution'', except that instead of hitting buttons it uses a platform with your feet, you're hitting a semi-circular array of five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. -- denoted on-screen by five arrows -- to detect hand motions corresponding to Para Para routines.

The intent of the charts in this game is to, almost like are designed to correspond to the modern ''VideoGame/JustDance'', imitate routines; on the para para routine video shown, first version, professional Para Para dance videos were displayed as background videos as a guide (mirrored so that they would correspond to how the player would have to perform), but there's still ''2nd Mix'' switched to using 3D characters. The game also offered a companion screen that showed the aforementioned videos for spectators to watch). Alongside the standard "Para Para" mode, there was also a "Freestyle" game type mode that had more technical charts with a more DDR-esque flair difficulty levels (a la ''Dance Dance Revolution'') rather than corresponding to them. any particular routine.

As expected, most the majority of the game's soundtrack is Eurobeat, with mostly licenses, Eurobeat licenses (particularly from Avex), but there's a few originals and some eurobeat there were also Konami original songs, as well as Eurobeat remixes of a few classic DDR popular ''DDR'' songs too.

of the era.

The game only lasted for two mixes; mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, complete with sensor controller. The sensor ''can'' work with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.

Not to be confused with the Music/{{Coldplay}} song "Paradise", which [[{{TitleDrop}} title drops]] this game in its chorus by mere coincidence.



* MarketBasedTitle: The Korean version was re-named ''Para Para Dancing''.

to:

* MarketBasedTitle: The Korean version of 1st Mix was re-named ''Para Para Dancing''.Dancing''. It had a few changes, particularly due to Korean restrictions on Japanese content at the time; "I Wanna Dance" and "Tora Tora Tora" were removed for containing Japanese lyrics, "Hold on Me" got a new version with Korean lyrics. In addition, six Eurobeat remixes of K-pop songs were also added to the soundtrack.



* RegionalBonus: The Korean version enables three extra sensors around the back of the ring-shaped platform. [[http://www.youtube.com/watch?v=dpQ1pntgITo Consider it your "Stealth" modifier]].

to:

* RegionalBonus: The Korean version added six eurobeat K-pop remixes to Freestyle mode, and also enables three extra sensors around the back of the ring-shaped platform. [[http://www.youtube.com/watch?v=dpQ1pntgITo Consider it your "Stealth" modifier]].
30th Oct '17 4:59:59 PM Lirodon
Is there an issue? Send a Message


* MarketBasedTitle: The Korean version was re-named ''Para Para Dancing'' for reasons unknown.

to:

* MarketBasedTitle: The Korean version was re-named ''Para Para Dancing'' for reasons unknown.Dancing''.



* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[UsefulNotes/{{Wii}} a motion sensitive controller in your hand]] or a [[UsefulNotes/Xbox360 combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".

to:

* SpiritualSuccessor: To an extent, any current motion-controlled dance game nowadays (but eschewing game, including ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', can qualify, due their emphasis on guiding players through full-on dance routines performed by an on-screen dancer rather than using ''just'' arrows (''Para Para Paradise'' fell in between, using the arrows for more direct motion tracking to guide players through either [[UsefulNotes/{{Wii}} the routine seen in the video). Both also use more sophisticated technology than just basic infrared sensors, such as a motion sensitive motion-sensing controller in your hand]] (Wii Remote, [=PlayStation Move=]), or a [[UsefulNotes/Xbox360 combination infrared sensor and webcam]]), but sensor-equipped camera with body-tracking like Xbox's [[{{UsefulNotes/Kinect}} Kinect]]. Konami released ''VideoGame/DanceMasters'' (which (renamed ''Dance Evolution'' in this case, uses Europe and Japan) as a launch title for Kinect. While it's soundtrack draws mainly from ''Dance Dance Revolution'' (particularly from the latter) is a more direct successor, since Wii-exclusive ''Hottest Party'' instalments), and it's not strictly focused on para para, it actually ''does'' have still has a few Eurobeat songs with para para routines on certain songs, routines, as well as crossovers (both licensed and some Eurobeat licenses that first appeared on this game such as original) from ''Para Para Paradise (specifically ""CAN'T STOP FALLIN' IN LOVE (super euro version)", "Night of Fire".Fire" and "Yesterday")
13th Aug '17 3:40:14 PM LucaEarlgrey
Is there an issue? Send a Message


* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was never on ''Para Para Paradise''.

to:

* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE"; ironically, said song was never on ''Para Para Paradise''.Paradise''.
* Trope2000: The song "velfarre 2000".
17th Jun '17 6:28:05 PM nombretomado
Is there an issue? Send a Message


* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[UsefulNotes/{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".

to:

* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[UsefulNotes/{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} [[UsefulNotes/Xbox360 combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".
3rd Jun '17 1:20:45 PM nombretomado
Is there an issue? Send a Message


* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".

to:

* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[{{Wii}} [[UsefulNotes/{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire".
This list shows the last 10 events of 23. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ParaParaParadise