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The game only lasted for two mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare outside of Japan, but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, which uses a sensor controller. The game is also supported by VideoGame/StepMania and its forks as a game type with support for the aforementioned [=PS2=] controller (with the [=Project OutFox=] fork having made particular efforts on making the gameplay more accurate), simfiles, as well as groups (such as EKS-D) making choreography videos paired with original charts.

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The game only lasted for two mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare outside of Japan, but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 Platform/PlayStation2 port, which uses a sensor controller. The game is also supported by VideoGame/StepMania and its forks as a game type with support for the aforementioned [=PS2=] controller (with the [=Project OutFox=] fork having made particular efforts on making the gameplay more accurate), simfiles, as well as groups (such as EKS-D) making choreography videos paired with original charts.
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* MarketBasedTitle[=/=]RegionalBonus: Korea received a modified version of 1st Mix known as ''Para Para Dancing'' (which is based mostly on the 1st Mix Plus engine), which has changes to its soundtrack due to Korean restrictions on Japanese content at the time; "I Wanna Dance" and "Tora Tora Tora" were removed, "Hold on Me" received a new version with Korean vocals, and six licensed eurobeat remixes of K-pop songs were added to Freestyle mode. The cabinet also includes three additional sensors that are on the back of the platform, with modifiers allowing you to [[https://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge. [[invoked]]

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* MarketBasedTitle[=/=]RegionalBonus: Korea received a modified version of 1st Mix known as ''Para Para Dancing'' (which is based mostly on the 1st Mix Plus engine), which has changes to its soundtrack due to Korean restrictions on Japanese content at the time; "I Wanna Dance" and "Tora Tora Tora" were removed, "Hold on Me" received a new version with Korean vocals, and six licensed eurobeat remixes of K-pop songs (all of which licensed from Creator/SMEntertainment) were added to Freestyle mode. The cabinet also includes three additional sensors that are on the back of the platform, with modifiers allowing you to [[https://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge. [[invoked]]
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* MarketBasedTitle[=/=]RegionalBonus: The Korean version of 1st Mix was re-named ''Para Para Dancing''. It had a few changes, particularly due to Korean restrictions on Japanese content at the time; "Hold on Me" has a new version with Korean vocals, while "I Wanna Dance" and "Tora Tora Tora" were removed entirely. However, it also includes six Eurobeat remixes of K-pop songs in freestyle mode, and also enables three sensors that are on the back of the platform so you can [[https://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge. [[invoked]]
* PinkMeansFeminine: The cabinet (and the sensors of the [=PS2=] port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, men haven't been afraid to play it, either for curiosity's sake, or because they're rhythm gaming connoisseurs and/or DDR fans (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs).
* RequiredSpinoffCrossover: The DDR remixes; "Dynamite Rave (super euro version)" and "CAN'T STOP FALLIN' IN LOVE (super euro version)" crossed back to DDR on [=SuperNOVA=], and the ''PPP'' original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both ''DDR Disney Mix'' (the [=PS1=] version) and IIDX.
* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called "PARAPARA PARADISE" (which, despite its title, never appeared on the game).

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* MarketBasedTitle[=/=]RegionalBonus: The Korean Korea received a modified version of 1st Mix was re-named known as ''Para Para Dancing''. It had a few changes, particularly Dancing'' (which is based mostly on the 1st Mix Plus engine), which has changes to its soundtrack due to Korean restrictions on Japanese content at the time; "Hold on Me" has a new version with Korean vocals, while "I Wanna Dance" and "Tora Tora Tora" were removed entirely. However, it also includes removed, "Hold on Me" received a new version with Korean vocals, and six Eurobeat licensed eurobeat remixes of K-pop songs in freestyle mode, and were added to Freestyle mode. The cabinet also enables includes three additional sensors that are on the back of the platform so platform, with modifiers allowing you can to [[https://www.youtube.com/watch?v=dpQ1pntgITo play facing away from the screen]] as a SelfImposedChallenge. [[invoked]]
* PinkMeansFeminine: The cabinet (and cabinet, and the sensors of the [=PS2=] port) is pink, controller, are pink. 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, men haven't been afraid to play it, either for curiosity's sake, or because they're rhythm gaming connoisseurs and/or DDR fans (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs).
female.
* RequiredSpinoffCrossover: The DDR remixes; "Dynamite Rave (super euro version)" and "CAN'T STOP FALLIN' IN LOVE (super euro version)" crossed back to DDR on [=SuperNOVA=], and the ''PPP'' original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both ''DDR Disney Mix'' (the [=PS1=] version) and IIDX.
''VideoGame/{{beatmania}} IIDX''.
* TheCameo: Usao-kun, the rabbit mascot of ''Keyboard Mania'', is a playable character on 2nd Mix. Oddly enough, he also cameos in the video of a IIDX song called Domino's "PARAPARA PARADISE" on ''beatmania IIDX 6th style'' (which, despite its title, never appeared on in the game).
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The game only lasted for two mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare outside of Japan, but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, which uses a sensor controller. The game is also supported by VideoGame/StepMania and its forks as a game type with support for the aforementioned [=PS2=] controller (with the Project OutFox fork having made particular efforts on making the gameplay more accurate), simfiles, as well as groups (such as EKS-D) making choreography videos paired with original charts.

to:

The game only lasted for two mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare outside of Japan, but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, which uses a sensor controller. The game is also supported by VideoGame/StepMania and its forks as a game type with support for the aforementioned [=PS2=] controller (with the Project OutFox [=Project OutFox=] fork having made particular efforts on making the gameplay more accurate), simfiles, as well as groups (such as EKS-D) making choreography videos paired with original charts.
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None


The charts in this game are designed to correspond to the routines; on the first version, professional Para Para dance videos were displayed as background videos as a guide (mirrored so that they would correspond to how the player would have to perform), but ''2nd Mix'' switched to using 3D characters. The game also offered a companion screen that showed the aforementioned videos for spectators to watch). Alongside the standard "Para Para" mode, there was also a "Freestyle" mode that had more technical charts with difficulty levels (a la ''Dance Dance Revolution'') rather than corresponding to any particular routine.

As expected, the majority of the game's soundtrack is Eurobeat licenses (particularly from Avex), but there were also Konami original songs, as well as Eurobeat remixes of popular ''DDR'' songs of the era.

The game only lasted for two mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, complete with sensor controller. The sensor ''can'' work with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.

to:

The charts in this game are designed to correspond to the routines; on the first version, professional Para Para dance videos were displayed as background videos as a guide (mirrored so that they would correspond to how the player would have to perform), but ''2nd Mix'' switched to using 3D characters. The game also offered a companion screen that showed the aforementioned videos for spectators to watch). Alongside the standard "Para Para" mode, there was also a "Freestyle" mode that had more technical with charts with carrying difficulty levels (a la ''Dance Dance Revolution'') rather than corresponding to any particular routine.

and no , so you could come up with your own choreography.

As expected, the majority of the game's soundtrack is Eurobeat licenses (particularly from Avex), but there were also Konami original songs, as well as and Eurobeat remixes of popular ''DDR'' songs of the era.

The game only lasted for two mixes (plus a "1st Mix Plus" update); 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), outside of Japan, but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a UsefulNotes/PlayStation2 port, complete with which uses a sensor controller. The sensor ''can'' work game is also supported by VideoGame/StepMania and its forks as a game type with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.
support for the aforementioned [=PS2=] controller (with the Project OutFox fork having made particular efforts on making the gameplay more accurate), simfiles, as well as groups (such as EKS-D) making choreography videos paired with original charts.

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