History VideoGame / ParaParaParadise

8th Apr '15 2:12:38 AM tenryufan
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* NoExportForYou: Justified, given that Para Para was only really popular in Japan, outside of anime conventions anyway.
8th Mar '14 10:28:49 AM Lirodon
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Not to be confused with the Music/{{Coldplay}} song which has [[{{TitleDrop}} title drops]] this game in its chorus by mere coincidence.
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Not to be confused with the Music/{{Coldplay}} song which has [[{{TitleDrop}} title drops]] this game in its chorus by mere coincidence.
1st Feb '14 5:11:31 PM Lirodon
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The game only lasted for two mixes; 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a PlayStation2 port, complete with sensor controller.
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The game only lasted for two mixes; 2nd Mix notably switched to 3D characters for the routines instead of videos. Like most Bemani titles, its rare in the U.S. (Would its pink cabinet be a factor? Maybe), but its a cult classic (especially at anime cons that are lucky enough to have one in their game room). 1st Mix also had a PlayStation2 port, complete with sensor controller. controller. The sensor ''can'' work with ''VideoGame/StepMania'', but due to its rarity, there's not much content, simfile wise.
1st Feb '14 5:02:36 PM Lirodon
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* RequiredSpinoffCrossover: The DDR remixes; "Dynamite Rave (super euro version)" crossed back to DDR on [=SuperNOVA=], and the ''PPP'' original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both ''DDR Disney Mix'' (the PS1 version) and IIDX.
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* RequiredSpinoffCrossover: The DDR remixes; "Dynamite Rave (super euro version)" and "CAN'T STOP FALLIN' IN LOVE (super euro version)" crossed back to DDR on [=SuperNOVA=], and the ''PPP'' original "Hold On Me" crossed over for Extreme. "Night of Fire" was on both ''DDR Disney Mix'' (the PS1 version) and IIDX.
1st Feb '14 4:52:30 PM Lirodon
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* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake, because they're rhythm gaming connoisseurial reasons (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs), or they're just otakus in general.
to:
* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake, or because they're rhythm gaming connoisseurial reasons connoisseurs and/or DDR fans (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs), or they're just otakus in general.songs).
1st Feb '14 4:51:33 PM Lirodon
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* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake/connoisseurial reasons, given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs
to:
* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake/connoisseurial reasons, given sake, because they're rhythm gaming connoisseurial reasons (given that these are the same people who praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songssongs), or they're just otakus in general.

* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) more directly (since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire")
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* SpiritualSuccessor: To an extent, any motion-controlled dance game nowadays (but eschewing the arrows for more direct motion tracking through either [[{{Wii}} a motion sensitive controller in your hand]] or a [[{{Xbox360}} combination infrared sensor and webcam]]), but ''VideoGame/DanceMasters'' (which in this case, uses the latter) is a more directly (since direct successor, since it actually ''does'' have para para routines on certain songs, and some Eurobeat licenses that first appeared on this game such as "Night of Fire")Fire".
1st Feb '14 4:49:37 PM Lirodon
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* NoExportForYou: Justified, given that Para Para is
to:
* NoExportForYou: Justified, given that Para Para is was only really popular in Japan, outside of anime conventions anyway.
1st Feb '14 4:48:59 PM Lirodon
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* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, given that these are the same people who praise [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs
to:
* PinkMeansFeminine: The cabinet (and the sensors of the PS2 port) is pink, 1st Mix's UI was mostly dark magenta (2nd Mix went to light blue and yellow), and all the Para Para performers in the videos are female. But then, [[PeripheryDemographic males]] haven't been afraid to play it, either for curiosity's sake/connoisseurial reasons, given that these are the same people who praise praised [[VideoGame/{{Beatmania}} Dai]] for his flamboyant dance moves in the music videos on HHH songs
1st Feb '14 4:47:03 PM Lirodon
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A short-lived Creator/{{Konami}} RhythmGame in its Franchise/{{Bemani}} line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like ''VideoGame/DanceDanceRevolution'' (heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), except that instead of hitting buttons with your feet, you're hitting five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. The intent of the game is to, almost like the modern ''VideoGame/JustDance'', imitate the para para routine video shown, but there's still a "Freestyle" game type with a more DDR-esque flair to them. As expected, most of the game's soundtrack is Eurobeat, with mostly licenses, but there's a few originals and some eurobeat remixes of a few classic DDR songs (i.e. "Dynamite Rave", "Boom Boom Dollar"
to:
A short-lived Creator/{{Konami}} RhythmGame in its Franchise/{{Bemani}} line, designed to cash in on the Para Para dance trend in Japan in the early 2000s. It plays almost like ''VideoGame/DanceDanceRevolution'' (heck, it still uses arrows! Even more interesting is the fact that its use of hold arrows pre-dates DDRMAX by a few months), except that instead of hitting buttons with your feet, you're hitting five nothings with your hands... specifically, nothings with infrared sensors above on a frame and below on a platform, arranged in a semi-circle. The intent of the game is to, almost like the modern ''VideoGame/JustDance'', imitate the para para routine video shown, but there's still a "Freestyle" game type with a more DDR-esque flair to them. As expected, most of the game's soundtrack is Eurobeat, with mostly licenses, but there's a few originals and some eurobeat remixes of a few classic DDR songs (i.e. "Dynamite Rave", "Boom Boom Dollar" too.
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