Video Game: MediEvil

100 years I've spent in exile, using my anger to keep me warm, feeding off my suffering, relaxing with my angst. But soon they will pay, all of them - including Fortesque. He thwarts my first plan to conquer Gallowmere and then posthumously claims to have killed me! When I find him I'm going to get medieval on his bony behind. I never liked him anyway, always hanging around the court, interfering: "Where are you going with that dead cat, Zarok?", "Where did you find that brain, Zarok?". Wretched busybody.

A 3D Action Adventure platformer for the original Playstation.

MediEvil tells the story of Daniel Fortesque, a man who regaled the nobles of Gallowmere with his wild tales of slain dragons and vanquished legions, which so impressed the king that Daniel was made a knight and appointed him head of the royal battalion. No more than an honorary position, as Gallowmere had not seen war in centuries, but the king liked stories, and Sir Dan was an excellent storyteller.

But then the evil Zarok, former court magician, returned from his years in exile, unleashing an army of demons to take the kingdom for his own. Sir Dan was then thrust at the front of the king's army to face the unholy horde, and as soon as the battle commenced, he fell to the ground. Struck in the eye by the very first arrow fired, a fatal wound, leaving his army to fight on without him. Zarok's legions were defeated, but the evil magician was never found and presumed dead.

Embarrassed by Sir Daniel's death, and fearful for his kingdom's sense of security, the king declared that Sir Dan had died in mortal combat, seconds after killing the evil sorcerer. Dubbed the hero of Gallowmere, Dan was given a hero's tomb, and the history books were filled with tales of his valor. Soon, both he and Zarok faded into memory. However, the sorcerer returned, casting a spell to plunge the land into darkness, enslaving the minds of the kingdom's population, and raising the dead all across Gallowmere, along with Sir Dan himself. Fate had given him a second chance, a chance to defeat Zarok, and live up to his legend.

A sequel, MediEvil 2, was released two years later, advancing to the Victorian era, set in and around London, where a new villain, Lord Palethorne, has gotten his hands on the Zarok spellbook, and plans to use it to take over the world as Zarok tried to.

A remake of the original game entitled MediEvil: Resurrection was an early release for the PSP. It makes a few alterations to the original plot, introduces a number of new characters and greatly plays up the humor. The gameplay is also heavily altered, and many levels are missing, resulting in a much shorter experience.

Fortesque also appears as a playable character in Hot Shots Golf 2 and Playstation All Stars Battle Royale.

Both the original game and its remake provide examples of:

  • All There in the Manual: In-universe example: Gallowmere (and in the second game, London) is littered with books on small podiums. These serve to explain new concepts, give hints to puzzle solutions, or as humorous fluff text. All of them are totally optional, and some are easily missed.
  • An Axe to Grind: In both games you can get a huge, double-bladed axe that despite being as large as Dan's torso, can be thrown like a boomerang to deal heavy damage to enemies at range.
  • Automatic Crossbows
  • Awesome but Impractical: The Lightning. It's powerful, sure, but it has a limited amount, and by that time you already have the Magick Sword and a variety of arguably better ranged weapons. Same goes for the PSP remake, even if the lightning can be replenished.
  • Bad with the Bone: Daniel's first weapon is his own arm.
  • Bandit Mook: The 'sticky-fingered' Imps in the first game will steal your currently equipped weapon, leaving you with your arm until you switch to something else. This can result in the weapon being Lost Forever if they get into a hole with it.
  • Bare Your Midriff: Aside from the amazon in the original game, Dan himself qualifies in the PSP remake of the first game. For some reason, he completely lacks armor for his waist, despite having more armor than in the original.
  • Bedlam House: The Asylum.
  • Big Boo's Haunt: The first few stages in the original game.
  • BFS: The Longsword and Magick Sword, especially in the PSP remake.
    • Woden's Brand takes the cake. It's easily twice the width of the Magick Sword, and a million times as nasty.
  • Boss in Mook Clothing: The scarecrows. At the time you fight them, you probably won't have the weaponry required to deal with them unless you actually charge up the broadsword obtainable by that point in the game.
  • Bottomless Pits: Quite frequent in both games. Some entire levels are suspended over these, but the strangest example is on the Ghost Ship, where there's a Bottomless Pit contained within a ship.
  • Chest Monster: Two examples, one an ally, one an enemy.
    • In Scarecrow Fields and Pools of the Ancient Dead, knocking open a certain chest will release the spirit of an ancient dragon, Kul Katura the Serpent Lord. Upon being released, he slithers around the level with you and kills nearby enemies before disappearing.
    • In Gallows Gauntlet, knocking open a certain, required, chest will release the Serpent of Gallowmere, who instead of killing enemies, will only gun for Dan. It too leaves after a while, but its departure seems to be random. Sometimes it leaves as soon as it's released, other times it hounds Dan down until he's leaving the level.
  • Cool Sword: The Magic one.
  • Corpse Land: Pools of the Ancient Dead is a barren, swampy area where the dead from a long ago battle still roam.
  • Cranium Chase: Sir Daniel Fortesque suffers from this every now and then.
  • Cutscene Incompetence: The prologue shows Fortesque being killed by the first arrow shot when he leads the armies of Gallowmere into battle. When you take over, Fortesque can prove to have actually been a pretty good fighter after all.
    • Being good with a sword doesn't really help when you get shot down by an arrow to the eye. Part of what makes him a good fighter in the game is that it's much harder to take out a skeleton.
      • The increased durability helps a lot. You get 8 or 9 life bottles during the game. Without these, the big boss would be, literally, impossible, as you need to use a life draining weapon, and you can, early game even, take quite a few hard hits. But there's also the fact that, over the game, you master the use of dashing, using shields, and powerful charge hits. So, major skill upgrade, facilitated by the fact that you have more life. Plus you get overpowered ranged weapons, from the centaur, like the fire and magic arrow, which allow you to defeat demons with ease. In life, he would not have won against a shadow demon.
  • Dem Bones: Curiously, for a game about undead, there are very few enemies of this type. Also, Fortesque.
  • Deus ex Machina: In the original PS1 release, Dan survives the aftermath of the Zarok fight because an eagle swooped in and saved him. Not so much in the remake, which has the resident Exposition Fairy do so instead.
  • Difficulty By Region: In the Japanese version of the original game, the Dragon Armor drains health while equipped and the Pumpkin King boss regenerates health, but you can buy more ammo for the Lightning weapon.
  • The Dragon: Captain Lord Kardok to Zarok.
  • Drop the Hammer: The hammer of Stanyer Iron Hewer, to be precise. It squashes flat anything you kill with it, and can be charged up for a devastating shockwave attack. And Dan manages to hold it easily with one hand in the original game.
  • Duel Boss: The cemetery guardians, the flying demons and the stone golems.
  • Evil Sorcerer: Zarok.
  • Exploding Barrels: Well, exploding chests full of... blue stuff that explodes in a massive shockwave, killing anything, save for Dan who is merely shoved away, within its blast radius. They become particularly troublesome, and abundant, in the Pools of the Ancient Dead, where the resulting blast can push you into the Grimy Water, costing you a life.
  • Eye Scream: How Dan meets his end prior to his undeath.
  • Fake Ultimate Hero: Sir Fortesque
    • Another odd example, given that (as shown in-game), Fortesque actually is a more than decent fighter, and can be a true hero if you play your cards straight. The only reason he is one of these is because his reputation was propped up for propaganda purposes, not by any effort (or fault) of his own.
  • The Ferryman: Encontered in Pools of the Ancient Dead and then brings Dan the Lake.
  • First Episode Resurrection: Fortesque, obviously. Its how the hero enters the game!
  • Gangplank Galleon: The Ghost Ship.
  • Ghost Pirate: The skeleton pirates.
  • Grievous Harm with a Body (The hero's arm can be ripped out and used as a weapon, but it's really a last resort sort of thing.)
  • Heart Container: In either game, Dan can collect 9 life bottles. These function similarly to Metroid's energy tanks, as they're used automatically when Dan's health is depleted. They're also used whenever Dan falls into a bottomless pit or into deep water.
  • Helping Hands: Hands can be found in either game, skittering across some levels. In the first game, they can be smashed with the hammer for free coins, but in the second Dan can pluck off his head and put it on one of them, to go through small holes or access secret areas.
  • Heroic Comedic Sociopath: Several of the heroes in the Hall of Heroes, particularly Woden the Mighty; a book about him in one stage notes that he scared his enemies "as well as family pets and small children".
  • Healing Spring: A rather non-standard example found in both games are 'fountains of rejuvenation', springs of green energy that Dan can stand in to refill his health and his life bottles, a total of 600 energy contained within each. While they reset in the first game, the second game tracks how much health is in each, in every level. So it's nearly impossible to refill your life bottles by visiting previous levels.
  • Historical Hero Upgrade: In-universe. Daniel died in the first charge after catching an unlucky arrow in the eye, but was claimed to be the hero who defeated Zarok to spare him embarrassment.
  • Historical Villain Upgrade: Jack the Ripper in the sequel.
  • Hyperspace Arsenal: As either game progresses, Dan gets weighed down with more and more weapons, some nearly as large as he is, and others that go completely unused after a certain point.
  • Incredible Shrinking Man: Dan becomes one of these briefly, after accepting a quest from the Witch of the Forest to gather seven pieces of amber for her. Unfortunately for him, said amber is in the depths of an anthill. This 'quest' and the level that follows it are both completely absent from the PSP remake.
  • Inexplicable Treasure Chest: Found in both games, along with Inexplicable Treasure Bags. They're very rarely hidden, save for a few secret areas with extra goodies.
  • Infinity+1 Sword: the Lightning in the first game and the Gatling Gun in the second. Notably, the Lightning is in limited supply and cannot be renewed. The Chicken Drumstick may also be an example, for despite not damaging bosses, it instantly kills minor enemies by poofing them into a hearty meal.
    • Woden's Brand, in the PSP remake. In addition, the aforementioned lightning can now be re-purchased.
  • Its Pronounced Tropay: Sir Daniel Forteskyou. Quickly resolved, as the narrator says it almost immediately.
  • Jerkass: Woden the Mighty in the Hall of Heroes does not think highly of Dan, and he makes it perfectly clear to him.
  • Lethal Joke Item: The chicken drumstick?
    • Indeed, Chicken Drumstick. Kill multiple mooks and regain health all in one glorious, southern-fried go!
  • Lost Forever: Any weapon taken away by the 'sticky-fingered' imps (see Bandit Mook above), and the Healing Springs (also mentioned above) in the sequel, if used up completely.
    • Stolen weapons can be bought back from the merchant gargoyles, but they're very expensive, so you'll still want to avoid having weapons stolen.
  • The Lost Woods: The Encharted Earth, renamed The Enchanted Forest in the remake.
  • Kill It with Fire: How the Shadow Demons met their fate in the first game, although it was really lava.
    • Also what Dan himself can do with a variety of weapons, namely the Dragon Potion (Dragon Armor in the PSP Remake) which lets him breathe fire, but also makes him invulnerable to it.
  • Mini-Mecha: Something the Imps seem to have a penchant for, piloting ones in their own likeness in the first game, and giant elephant bots in the second.
  • Mr. Exposition: The gargoyles in the first game (when they aren't mocking you) and Winston in the sequel.
  • Nice Job Breaking It, Hero: In order to proceed, Dan releases the Shadow Demons. The same Shadow Demons that terrorized Gallowmere ages ago, and were magically entombed, sealed away with a magical 'shadow artefact', and intended never to be let into the world again.
  • One-Man Army: Even if he was killed while backed up by an actual army, in death Dan becomes one of these. Slaughtering zombies, magical beasts, undead minions and even loads of demons like they're nothing.
  • Our Zombies Are Different: Sir Dan may have been brought back via dark forces as an undead monster, but he's still as good a guy as he was when he was alive.
  • Portmantitle: Medieval + Evil.
  • Power Crystal: Found in The Lake, attached to huge machines that, when activated, freeze a gigantic whirlpool in place.
  • Regional Bonus: The Japanese version of the game pushes Dan more towards The Faceless through the extensive inclusion of a bronze helmet item that can be equipped and unequipped as the player desires. Not only is his statue in the main menu wearing it, but the FM Vs are redone with the helmet in mind. They even include some loading screen art of him holding it in contemplation.
  • Riddle Me This: Jack the Green, master of the Asylum gardens is quite fond of this. He gives Dan a series of riddles that must be solved using things around the hedge maze which the garden is comprised of.
  • Ruins for Ruins' Sake: Mostly averted, but then comes The Haunted Ruins, the remains of King Peregrin's Castle. Aside from the throne room, nothing else about the castle seems livable, and most of the insides seem to be taken up by the dungeon, suspended over a huge black void. The only other notable rooms are the room with the gate stopping a massive lava flow that could destroy the castle and the mountain it sits atop, and a room with a boiler that keeps... a small pool of boiling oil hot.
  • Schizo Tech: Scarecrow Fields, a farm in the late 1300's, has a combine and a small processing plant near the end of the stage.
  • Sealed Evil in a Can: The Shadow Demons in the first game; Fortesque is forced to release them when he himself is trapped in their prison. Also the Stained Glass Demon from the same game, whose heart has been locked away.
  • Sequential Boss: The final battle with Zarok takes place over three stages, the first against Zarok's personal army, which you battle with your accumulated souls manifesting in the form of warriors, the second against Zarok's champion, Lord Kardok, and finally against Zarok himself, as a huge fire-spewing multicolored beast that clucks like a chicken.
    • The battle is marginally unchanged in the PSP remake, save for the final phase, in which Zarok transforms into a giant cobra.
  • Shark Tunnel: The Lake has a tunnel of water, magically frozen in place by crystals. Outside are huge, blue elephant fish, which constantly trumpet as they swim around.
  • Shield Bash: Early on in the game, Dan learns an ability called the 'Daring Dash', which allows him to rush forwards for a few feet, which blocks oncoming attacks, does minor damage to enemies, can be used to smash down walls, and allows Dan to do longer jumps. Available from the get-go in both the sequel and PSP remake.
  • Super Drowning Skills: Fortesque can't swim at all. The dead have buoyancy problems it seems. For laughs, the player has to use this to defeat certain enemies at the Pools of the Ancient Dead.
  • Took a Level in Badass: For someone who was such a pantywaist when he was alive, Fortesque is a remarkably skilled fighter as a dead guy.
  • The Unintelligible: Fortesque in the first game, due to lacking a lower jaw, can only moan. He mysteriously gains speech in the second.
    • Although it is audibly slurred beyond the player's understanding half the time. Luckily, there are subtitles.
    • Same thing applies to the remake, though it's slightly easier to make out what he says. Slightly.
  • Ugly Hero, Good-Looking Villain: Fortesque and Zarok. Well, maybe "Good - looking" for Zarok is a balooney, but he beats Fortesque's ugliness probably because he has a human body.
  • Vitriolic Best Buds: Karl Sturnguard and Dirk Steadfast are implied to be this in a book you can find in The Sleeping Village. Despite hating each other's choices in weaponry, they remained friends until Sturnguard's death, caused by his choking on a large sausage whilst Steadfast explained his views on Karl's shield.
  • What the Hell, Hero?: After releasing the Shadow Demons from their tomb, a nearby gargoyle is quick to berate Dan for doing so, and for dooming Gallowmere.