inXile Entertainment is a US-based video game developer studio founded in 2002 by Brian Fargo, after he left Interplay Entertainment (which he also founded twenty years prior). The separation was not entirely amicable, hence the new studio's name refers to The Exile of the old Interplay staff by their new bosses.The company's development would take quite a turn in 2012, when Fargo, having re-required the rights to the Wasteland IP back in 2003, had unsuccessfully been attempting for years to court a publisher into producing a sequel to the first game. Inspired by Double Fine's success with crowdfunding an Adventure Game through Kickstarter, inXile would also turn to the website in March 2012 with a funding campaign for Wasteland 2, which was successful in 43 hours and eventually ended up making 300% of its goal of $1,000,000. inXile has since returned to Kickstarter, launching campaigns for a Spiritual Successor to Planescape: Torment, called Torment: Tides of Numenera, and a proper sequel to The Bard's Tale Trilogy, The Bard's Tale IV. Though this move of returning to Kickstarter this was met with some initial skepticism, it quickly evaporated in the light of the positive response to Wasteland 2's release.During the Kickstarter campaign for Wasteland 2, Brian Fargo came up with the "Kicking it Forward" program, under which inXile pledged to use 5% of post-launch net profits to back future Kickstarter projects.See also Troika Games and Obsidian Entertainment, two other studios formed by former Interplay devs who left at different times.
Notable games developed at inXile:
- The Bard's Tale (2004)
- HEI$T (canceled in 2010)
- Hunted: The Demon's Forge (2011)
- Wasteland 2 (2014)
- Torment: Tides of Numenera (TBR 2015)
- The Bard's Tale IV (TBR 2017)