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Videogame: Wasteland 2
Your mind just exploded like a blood sausage.

"Now Rangers, I know it seems, at times, our cause is hopeless. And I know it's hard to say goodbye to a brother in arms. But I want you to know something else - that no Ranger that dies in the line of duty will ever be forgotten, nor will he ever have died in vain... or, unavenged."
— General Vargas

The upcoming sequel to the 1988 post-apocalyptic classic Wasteland, notable not only for bringing back a quarter of a century-old brand but also for being the first big name Western RPG crowd-funded on Kickstarter. It is being developed by inXile Entertainment, a studio consisting of many of the same people who worked on the original Wasteland when they were at Interplay, joined by Obsidian Entertainment, and Chris Avellone in particular, as co-developers.

Fifteen years have passed since a squad of Desert Rangers defeated the insane cyborg Finster and the Base Cochise AI, saving the world from a second apocalypse. After their long trek home, the Rangers realized that they now had a prime opportunity to upgrade their arsenal, and migrated from their former base at the Federal Prison to the Citadel, Finster's former base of operations. There, they began studying the base's secrets, hoping to use the knowledge they gained there to improve the quality of life out in the desert.

But all is not well in the Wasteland - while the Rangers were holed up in their new base, other groups began making power plays - their old base at the Prison has been taken over by the Red Skorpion gang, who claim to have reformed into a poor-man's Desert Rangers. The Rail Nomads have fallen back on their old grudges, a radiation storm has cut off contact with Quartz and Vegas, and Highpool's still bitter about that kid with the BB Gun.

This last one's the kicker, though - strange radio broadcasts from the west, talking about a future where man and machine are one. It was enough to get ol' General Vargas spooked, and one of the old Cochise team, Ace, was sent to investigate. Ranger HQ lost contact with him days ago, and now he's finally come home... in a bodybag. Now it's up to the next generation of Rangers to find out who's responsible for his death, how it's linked to those broadcasts, and what's been stirring up trouble in the Arizona Wasteland. No pressure, rookie...

The game was expected for an October 2013 release, but Brian Fargo announced that the game was delayed in July 2013. On December 13, 2013, it was made available as a Steam Early Access title, allowing those who bought it to help with the open beta. On May 20, 2014, it was finally announced that the final product will be released around September of 2014.

Needs Wiki Magic Love.

The game provides examples of following tropes:

  • After the End: Like the original, the game is set after a nuclear war that devastated much of the world.
  • All Deserts Have Cacti: Justified, they are American deserts. And saguaro cacti would show up in the first part of the game, since it happens to take place in the one desert they are native to.
  • Anti-Hero: It's perfectly possible to accept a quest to rescue a woman, kill her, and tell the man you accepted the quest that you arrived too late. Just another day in the wasteland.
  • Big Creepy-Crawlies
  • Bloody Hilarious: The... colorful flavor text is back, complete with body parts gibbing and exploding.
  • Brick Joke:
    • Toaster Repair is now actually a useful skill. Complete with toasters just laying around in the desert.
    • Combat Shooting is now a prestige skill that actually does something.
  • Career-Ending Injury: Thrasher - one of the starting party members from the first game - was crippled from the final battle at Base Cochise.
  • Character Customization: Your whole team can be customized by gender, portraits, and skills. This allows one character to be good at breaking down doors, another hacking, and so on and so forth. There is also a randomizer which will give the player a balanced party every time.
  • Character Portrait
  • Concealment Equals Cover: If the enemy is behind cover, watch your accuracy towards them early-game go into nearly single digits. Thankfully, this also applies to you.
  • Crutch Character: Angela Deth.
  • Cutting Off The Branches: Pretty much everything about the starting party and the RPCs from the first game have been set in stone. Including the personalities and backgrounds of the starting party.
  • Deliberate Values Dissonance: In Highpool you see a bunch of kids calling racial taunts to an imprisoned Native American. This is not treated like a good thing.
    "I'm making fun of you because of my low self-esteem!"
  • Drop the Hammer
  • Everything Breaks: Especially doors and cover.
  • Famed in Story: The Rangers from the first game.
  • Grey and Black Morality: Depending on the player's choices, the Rangers can be little better then the raiders and monsters they fight. But they are the best hope for the Wasteland.
  • Guns Are Useless: Both completely subverted and played straight depending on the situation (and how far you are in the game). Your guns will (usually) allow you to kill most enemies before they can even touch you, but if the enemy just bumrushes you with say, a traffic sign axe, they can generally kill quicker than you can kill them.
  • Half The Woman She Used To Be: One of the victims of the raider raid in Highpool was cut in half with with power tools. Thankfully you weren't there to see it happen, just the aftermath.
  • Kinetic Weapons Are Just Better: To an extent. Energy weapons are no longer pretty much required to beat the game like in the original Wasteland, and tend to have a high AP cost. The game seems to run on that an energy pistol is easily better than a kinetic one, but an energy rifle is too costly to use compared to a regular rifle.
  • Misplaced Wildlife: Honeybadgers infest the deserts of Arizona, despite being indigenous to Africa and the Middle East. Not that they care.
  • Obvious Beta: It is currently an early access game. This means the Dev Team is upfront about it being a beta and want feedback on what they should change.
  • Overrated And Underleveled: All the PCs and RPCs from the first game. For instance, Angela Deth isn't wearing powered armor and isn't wielding a proton axe.
  • Names to Run Away From Really Fast: Angela Deth.
  • Never Live It Down: In-universe: In the first game a lot of players either accidentally or purposely shot a kid in a town that was unarmed (Bobby), his dog (Rex), and one that only had a BB gun (Red Ryder). 15 years later, Highpool still doesn't like the Rangers.
  • Nice Job Breaking It, Hero: A humorous example. During the Raid on Highpool you take out a mortar team that is attacking the town. However you can then launch the mirtar again. You get a transmission from the Guard Leaders screaming about what he's going to do the mortar launcher when he gets his hands on them.
  • Nintendo Hard: The current build is merciless. You will run out of ammo and medical supplies halfway through the beginning and you have to finish the first two quests before you can access the Citadel.
  • Ranger: The Player Party are all Desert Rangers, the only law left that just cares about people not killing each other.
  • Sadistic Choice: Whatever town you help out first is the only one that survives. The other you have to clean up what's left.
  • Starts with Their Funeral: The current build starts with you attending the 'retirement party' of one of the PC from the last game... And you get stuck with the mission that killed him.
  • Take That: "Red Boots DLC, only $49.95!"
  • You Kill It, You Bought It: The Rangers set up their HQ in the Guardian Citadel after slaughtering everyone inside in the first game.

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