Video Game / Xonotic

Xonotic is a free, open source multiplayer First-Person Shooter for Windows, Linux and Apple Macintosh released in 2010. It's a Spiritual Successor to Nexuiz. Like its predecessor, it also runs on the Darkplaces Game Engine, a heavily modified fork of the idTech1 engine.

The game contains a whopping 16 gametypes to choose from (Deathmatch, Team Deathmatch, Capture the Flag, Domination, Key Hunt, Keepaway, Race, Freeze Tag, Last Man Standing, Nexball, Race CTS, Clan Arena and Invasion, Onslaught, One Flag CTF and Assault) and 25 playable maps, with 9 main weapons (and 16 weapons in total) which the players can use to frag their enemies.

The game can be downloaded from its official site.

Xonotic, as of version 0.8.1, shows examples ofnote :

  • Artificial Stupidity: The game makes use of the waypoint system, like Nexuiz before it, which means that bots are still predictable and will get stuck in some unpathed areas. Thankfully, though, the AI has improved since Nexuiz.
  • Batman Can Breathe in Space: Several maps take place at floating platforms (Xoylent) or facilities floating in space (G-23) where it's possible to fight outside of it. None of the characters sport anything resembling a space suit.
  • Book Ends: Of sorts. Stormkeep is both the second and the last level of the campaign.
  • Brutal Bonus Level: Remember Level 17: Stormkeep in Laser Guided Missile mode from the 2.0 Ladder back in Nexuiz? It's back, with a vengeance, and as the last challenge of the campaign. Have fun!
  • Capture the Flag: The eponymous gametype.
  • Charged Attack: The Laser can be charged for extra damage or higher jumps.
  • Combos: The game encourages weapon comboing within its very mechanics, as the refire rate of weapons is longer than the weapon switching.
  • Convection Schmonvection: There are several lava/magma/molten metal levels such as Stormkeep (a foundry) and Final Rage (a castle). There's also Fuse. You can pass near it and not take damage at all.
  • Demoted to Extra: Only the Laser, Shotgun, Machinegun, Mortar, Electro, Crylink, Nex (now rechristened as Vortex), Hagar and Rocket Launcher (now the Devastator) remain in the main weapon roster. The rest of the weapons were demoted to "Toy" status, only accessible via the "New Toys" mutator: the Mine Layer, the HLAC, the Rifle, the T.A.G. Seeker, the Grappling Hook and the Port-O-Launch.
  • Dummied Out: Assault is left out of the campaign.
  • Gotta Catch 'Em All: The Key Hunt gametype involves collecting all of the other teams' keys in order to score points.
  • Grappling-Hook Pistol: The Grappling Hook. Unlike other games, there's a limited amount of shots you can do, so you might want to restock when it respawns.
  • Grenade Launcher:
    • The Mortar's secondary fire launches grenades.
    • The Electro's secondary fire works the same as the Mortar, but launches instead small, bouncing energy balls which explode on contact with enemies (and Electro primary shots).
  • High-Altitude Battle: Dance takes place in a facility rising above the earth.
  • Hold the Line: The Invasion gametype pits you and the rest of the players (forming a single team) against monsters, and the objective is to resist wave after wave.
  • Interface Screw: Unlike its predecessor, there's a slight damage blur whenever you're shot.
  • Level Editor: Same deal as with Nexuiz and plenty of other games running under modified idTech engines: Net Radiant can be used in order to create levels for the game.
  • Lightning Gun: The Electro, of sorts, since it works more like the Shock Rifle than Quake's Lightning Gun.
  • Mle Trois: Like Nexuiz, the game features several gametypes where multiple teams can duke it out, such as Domination, Team Deathmatch and Key Hunt.
  • No Plot? No Problem!
  • Nostalgia Level: A few levels made the cut from its Spiritual Predecessor, namely Runningman (plus the CTF version), Darkzone (a.k.a. DM6), Final_rage, Stormkeep, Warfare and Xoylent (formerly Soylent). Final_rage and Stormkeep are even the first levels of the campaign.
  • Rocket Jump: Using the Laser gun, one could reach new heights.
  • Scenery Porn: Cutting out the crap turned out for the best. Several of the game's maps now sport beautiful visuals (even more than the already impressive Nexuiz), helped by the fact that Darkplaces has seen a lot of new graphic innovations since this game was announced.
  • Secondary Fire: Same deal as with Nexuiz, every weapon has two fire modes.
  • Shotguns Are Just Better: The Shotgun. The Crylink is a slower but more damaging Shotgun, and projectiles can go through walls.
  • Shout-Out:
    • New towards the Unreal franchise:
      • Inside the mutator system, there's a Relic mutator which acts like its UT namesake, randomly placing some mutator-specific powerups which can give you different combat bonuses.
      • Keepaway is basically the Mutant gametype from Unreal Tournament 2004 without the Bottom Feeder feature.
      • Nexball is a subversion of sorts: instead of being inspired by either UT2004's Bombing Run (or its inspiration, UT mod Fragball) it's instead inspired by Unreal Tournament mod Soccer Tournament.
  • Sniper Rifle: The Vortex. There's also an Instagib-specific weapon, the Vaporizer.
  • Speed Run: The Race and Race (Complete The Stage) gametypes involve the player trying to finish the map under the specified timelimit. The main difference is that in Race you keep running until you beat the timeline, whereas CTS only gives you one chance to do so.
  • Splash Damage: Several of the game's weapons do this. In fact, it's easier to mention which weapons don't cause this.
  • Video Game Flamethrowers Suck: Subverted, as it fires a fireball which hurts upon proximity, and is, in this game, classified as a Superweapon.
  • Your Princess Is in Another Castle: The last match takes place in Glowplant... or so you thought. It turns out that it's Stormkeep, and in All Rockets mode, to boot. Have fun!