Underhell is a mod for Half Life 2. Its first release was on March 5, 2011 containing the Prologue. The second release was on September 1, 2013, containing the first Chapter. A number of developers of NH2 are currently developing this mod.In Underhell, you assume the role of Jake Hawkfield, a SWAT officer who has recently lost his wife in an apparent suicide. The Prologue takes place one week after this, with Jake responding to a call to a hostage situation at a local hospital. However, it quickly becomes apparent that there is something bigger than a random act of terror going on. Chapter One picks up shortly after the events of the Prologue, with Jake arriving at the mysterious and top-secret A.R.C. complex. Shortly after Jake's arrival, a mysterious virus begins to spread out of control, zombifying nearly the entire population of the complex, save a few security guards and civilians who he must team up with to survive.Underhell's gameplay is split up into three sections including the main game: The House is a horror-themed adventure where Jake must uncover the secrets of his house and shed light on the mysterious circumstances surrounding his wife's death, all the while being stalked by her ghost. The Dreams are a series of puzzles where Jake explores his own mind and uncovers the memories of his mysterious past.Needs Wiki Magic LoveThe mod's official site can be found here
And I Must Scream: Angelo's body is dead, but his mind did not leave his corpse, forcing him to exist in an abandoned sewer as a sentient zombie. Jake's wife may have put him out of his misery, however...
Anyone Can Die: Damn.Jake's guardian, Frank, is killed in the prologue. Every member of the surviving security team in Chapter 1 except for Bryan dies as well.
Apocalyptic Log: Angelo's audio logs show the steady decline of both his mind and his body. There are also a number of PD As in Chapter 1 that fit this trope.
Big Brother Bully: Bryan appears to be this to Junior at first, however it is just his way of trying to keep Junior out of danger.
Body Horror: Angelo's body is slowly falling apart and by the time of the game is mostly held together with whatever he could find in the sewer he got dumped into. All of this is described in excruciating detail in his audio logs.
Bryan: I always wonder. This place is in like the twenty third century technology wise, but we make people sign these damn fuckpoints with a pen and paper. You tell me, hey, you tell me, doesn't that seem a little contradictory to you?
Guard: Uh, I don't know.
Bryan: And what the hell is that big box supposed to be, huh? Shit man, even my grand mama, rest her soul, had a God damn plasma screen TV.
Guard: Hm, I guess our applications do not require more advances hardware?
Final Solution: When Code Red happens, Ito's PMC kills everyone in the contaminated area without high enough clearance.
Fission Mailed: Twice. The first is at the end of the Prologue. Jake is captured and gassed. Instead of dying, Jake breaks out and kills everyone in the UDRC through unknown means. The second one is near the end of Chapter One. Jake is again captured and gassed. Jake still escapes, but does not escape like he did in the Prologue.
From Bad to Worse: After the Hermit saves Jake from being gassed, things go downhill really quickly. Ito's men storm the safehouse and kill most of the survivors. Various attempts to escape the facility lead to Matthew's, Eric's, and Junior's deaths, with Ben and Terry implied to be dead, leaving Bryan and Jake the only survivors of the group.
Heroic Mime: Jake. This is lampshaded by almost every character at least once.
Played with in the video chat scene. While the person on the other end opts to use his mic, Jake chooses to respond by typing.
Hidden in Plain Sight: A seemingly unimportant PDA written by Ryan Miles has the words MATTHEW DAWN if one looks at the first letters of each line. Presumably, Matthew received a copy and found the secret; this is how Matthew knew what book he wanted Jake to look for in his side quest.
Hoist by His Own Petard: A Mook tries to kill Jake with gas at the end of the Prologue. The gas transforms Jake, and he escapes contaiment. Everyone in the UDRC is then killed by Jake.
Next Sunday A.D.: The tutorial is in 2011, but the Prologue and Chapter One occur in September 2013.
No OSHA Compliance: Several of the lab room late in Chapter 1, though this trope is used to solve a puzzle. This log found nearby summarizes nicely:
PDA: I understand the principle of sucking the oxygen out of a room in order to extinguish a fire without the use of water, but whoever designed the system forgot that human beings need oxygen to live.
Ominous Music Box Tune: The music box in the bedroom, although it can be repaired to become less ominous-sounding. However, either way it will occasionally start up on its own.
Player Headquarters: In Chapter 1, the security team survivors start out in a small room with a radio. Later, they move to a cluster of rooms nearby where a shooting range is located.
Playing with Syringes: Ito deliberately exposed hostages and ARC personnel to the virus to find a cure. It didn't work though...
Police Brutality: A prison guard will hit you in the beginning of Chapter One if you lag behind the one you're following.
Teeth-Clenched Teamwork: One of the PD As say that the scientists who worked for Project Posteeus had to work with Project Terminus's personnel because Posterus was shut down. The two groups have trouble trusting each other because of this.
Terrible Trio: Royce is the lead of Ito's lieutenants, with Marcus and Danko serving as the rest of the trio.
Too Awesome to Use: Radiocrackers. They work as mines that attract enemies, but the Hermit gives you your only supply.
Trademark Favorite Food: Junior and his Power Punch energy drinks. Bryan can frequently be heard arguing with him over how unhealthy they are.
Video Game Caring Potential: After rescuing a group of survivors and bringing them to the safe room, Jake can rescue additional survivors. Terrance rewards you with his revolver if you save enough.
What the Hell, Player?: Killing someone before you're allowed to raid the hospital will cause Frank to order SWAT to shoot Jake. Although the player is doomed to be killed by infinitely respawning SWAT, this is the only way for the door that leads to lots of ammo and an RPG to open near where the player arrives in the level.
Woman in Black: Jake's wife at night. She is considerably more hostile than her day counterpart. She looks like Kayako and has the same model as Emily.