Video Game: OpenArena

OpenArena is a PC First-Person Shooter for Windows, UNIX and Mac OS. The game is an open-source clone of Quake III: Arena, with the vanilla gameplay kept intact: score frags to win the game using a balanced set of weapons each designed for different situations. Like Id's game, the style of play is very fast and requires skill to be played successfully online.

The gamemodes included are Deathmatch, Team Deathmatch, Tournament, Capture The Flag (all modes also in vanilla Q3), Harvester, One Flag CTF, Overload (these three from Q3's Expansion Pack Team Arena included in vanilla) Elimination, CTF Elimination, Last Man Standing, Double Domination and Domination (all of these additions)

The game is compatible with many of the mods and maps done for Q3. Because OA is not finished, some of the many mods created for the original game couldn't be compatible.

There's also a "missionpack" addon, which acts as the game's stand-on for Quake III: Team Arena.

The game can be downloaded from its official site. Its current version is 0.8.8. and can be downloaded here.

There are versions available for Android and Ouya, and the game itself can be downloaded via Desura.

A reboot, called OpenArena 3 is being developed, with a release date to be announced.

OpenArena has examples of:

Several tropes which apply to Quake III: Arena might apply here as well. Also, these tropes, unless noted otherwise, apply to 0.8.8.

  • Abandoned Warehouse: am_underworks, blitzkrieg3, oa_dm3, oa_reptctf11.
  • Animesque: The style of the game, or at least, what it tries to be.
  • Badass: Take your pick.
  • Batman Can Breathe in Space: There're some space platform levels and just a bunch of the characters (Sarge, Grunt, Grism and S_Marine) have a space suit.
  • Competitive Multiplayer
  • Deadly Rotary Fan: Found in the Deathmatch level pxlfan.
  • Death Is Not Permanent
  • Death Trap: Some Deathmatch levels such as oa_dm2 and have these.
  • Defeat Equals Explosion: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
  • Dummied Out:
    • Only selectable through the console:
      • A skin for Kyonshi (kyonshi/beh) with Hsien-Ko's color scheme.
      • Many poor quality and unfinished maps such as dm4ish, and the islandctf and islanddm maps.
    • There's still some data about an early map called void4. It was shipped in previous versions, but was aparted in later versions because of lack of quality.
    • Some shaders belong to two maps in 0.8.0 which were "aparted" because of lack of compliance with GPL.

OpenArena 3 has examples of:


  • Art Evolution: Most of the older material is going to be revamped, with a style going completely towards anime, rather than just being influenced by it.
  • Animation Bump: Additional player animations are supported.
  • Fanservice Pack: Sorceress especially. While Nipple and Dimed, she gains Impossibly-Low Neckline to make up for it.
  • Lens Flare: The sun now gets this.
  • MOD: The Game Engine has support for tracker files, a la Unreal Tournament or Deus Ex.
  • Pointy Ears: It might as well be called Jigokumimi Arena.
  • Retraux: To some degree. It's intended to look from the year 2000 for both stylistic and technical reasons; in particular, first-generation PS2 games and other PC games of that year.
    • There's an option to render the game as through a 3Dfx Voodoo video card, complete with texture limits, dithering, pixel filtering and scanlined gamma correction.
    • There is also a PC-98 postprocess shader that renders the game in 16 dithered colors.
  • Snake People: Lamia