History SpiritualSuccessor / VideoGames

27th Aug '16 11:56:52 PM erforce
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** In fact, ''VideoGame/{{Crysis}}'' plays ''much'' more like a sequel to ''[=FarCry=]'' than ''{{FarCry 2}}'' does. ''[=FarCry=] 2'' was developed by a different team, is highly non-linear in terms of both storyline and gameplay, and isn't connected to the original's story in any way.

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** In fact, ''VideoGame/{{Crysis}}'' plays ''much'' more like a sequel to ''[=FarCry=]'' ''Far Cry'' than ''{{FarCry 2}}'' ''VideoGame/FarCry2'' does. ''[=FarCry=] ''Far Cry 2'' was developed by a different team, is highly non-linear in terms of both storyline and gameplay, and isn't connected to the original's story in any way.



* ''VideoGame/DawnOfWar 2'' plays more like ''Company of Heroes'' than ''Dawn of War 1''. It largely abandons base-building, which was a major part of Dawn of War 1.

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* ''VideoGame/DawnOfWar 2'' ''VideoGame/DawnOfWarII'' plays more like ''Company of Heroes'' than ''Dawn of War 1''. It largely abandons base-building, which was a major part of Dawn of War 1.the first ''VideoGame/DawnOfWar''.



* ''VideoGame/{{Prototype}}'' is this to ''TheIncredibleHulkUltimateDestruction''. Both are superhuman WideOpenSandbox games by Radical Entertainment that downright relish in their VideoGameCrueltyPotential.

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* ''VideoGame/{{Prototype}}'' is this to ''TheIncredibleHulkUltimateDestruction''.''VideoGame/TheIncredibleHulkUltimateDestruction''. Both are superhuman WideOpenSandbox games by Radical Entertainment that downright relish in their VideoGameCrueltyPotential.



* The popular, but now dated, ''VideoGame/{{X-COM}}'' series has a number of unrelated spiritual successors, including the ''VideoGame/UFOAfterBlank'' series, the open-source ''VideoGame/UFOAlienInvasion'', and ''Rebelstar:Tactical Command'' for the GBA.
** ''X-COM: UFO Defence'' itself is kind of a prequel to earlier Gollop's game ''Laser Squad'', quite successful on UsefulNotes/ZXSpectrum, but nearly unknown elsewhere. ''X-COM: Apocalypse'' even borrowed MegaCorp names from ''Laser Squad''. This came a full circle with ''Laser Squad: Nemesis'' -- a true sequel to ''Laser Squad'' and SpiritualSuccessor to ''X-COM''.

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* The popular, but now dated, ''VideoGame/{{X-COM}}'' series has a number of unrelated spiritual successors, including the ''VideoGame/UFOAfterBlank'' series, the open-source ''VideoGame/UFOAlienInvasion'', and ''Rebelstar:Tactical ''Rebelstar: Tactical Command'' for the GBA.
** ''X-COM: UFO Defence'' itself is kind of a prequel to earlier Gollop's game ''Laser Squad'', quite successful on UsefulNotes/ZXSpectrum, but nearly unknown elsewhere. ''X-COM: Apocalypse'' ''VideoGame/XCOMApocalypse'' even borrowed MegaCorp names from ''Laser Squad''. This came a full circle with ''Laser Squad: Nemesis'' -- a true sequel to ''Laser Squad'' and SpiritualSuccessor to ''X-COM''.



* ''{{Strikers 1945}} series'': Successor to the ''VideoGame/AeroFighters'' series, but more BulletHell-ish.

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* ''{{Strikers ''VideoGame/{{Strikers 1945}} series'': Successor to the ''VideoGame/AeroFighters'' series, but more BulletHell-ish.



* ''Tear Ring Saga'', a Japanese-only strategy RPG for the UsefulNotes/PlayStation designed by ''FireEmblem'' creator Shozo Kaga, is practically an unofficial ''FireEmblem'' sequel, to the point that Nintendo sued Kaga's company, Tirnanog, for copyrights infringement (but lost the case).

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* ''Tear Ring Saga'', a Japanese-only strategy RPG for the UsefulNotes/PlayStation designed by ''FireEmblem'' creator Shozo Kaga, is practically an unofficial ''FireEmblem'' ''Franchise/FireEmblem'' sequel, to the point that Nintendo sued Kaga's company, Tirnanog, for copyrights infringement (but lost the case).
13th Aug '16 2:12:11 PM nombretomado
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** Technically, ''Final Fantasy'' can be seen as a "Spiritual Series", as virtually none of the games have direct relation to each other, unless they have odd numberings or alternate subheadings, like ''VideoGame/FinalFantasyX2'' and ''[[DirgeOfCerberus Final Fantasy: Dirge of Cerberus]]''. Every numbered Final Fantasy game has no direct relation to any other other than a few series trademarks. Even though they are technically sequels based on numberings, fans never consider them to be actual sequels. Thus Final Fantasy takes Spiritual Successor to the extreme.

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** Technically, ''Final Fantasy'' can be seen as a "Spiritual Series", as virtually none of the games have direct relation to each other, unless they have odd numberings or alternate subheadings, like ''VideoGame/FinalFantasyX2'' and ''[[DirgeOfCerberus ''[[VideoGame/DirgeOfCerberus Final Fantasy: Dirge of Cerberus]]''. Every numbered Final Fantasy game has no direct relation to any other other than a few series trademarks. Even though they are technically sequels based on numberings, fans never consider them to be actual sequels. Thus Final Fantasy takes Spiritual Successor to the extreme.
12th Aug '16 11:01:54 PM UmbrellasWereAwesome
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* Some consider Bungie's ''VideoGame/{{Halo}}'' series a spiritual sequel to their earlier ''VideoGame/{{Marathon}}'' series.

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* Some consider Bungie's ''VideoGame/{{Halo}}'' Creator/{{Bungie}}'s ''Franchise/{{Halo}}'' series a spiritual sequel to their earlier ''VideoGame/{{Marathon}}'' series.
7th Aug '16 9:53:53 AM Morgenthaler
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* Despite being a [[BeatEmUp beat-'em-up]] instead of a competitive FightingGame, ''VideoGame/FinalFight'' is a spiritual successor to the original ''StreetFighter''. It was even marketed at trade shows under the WorkingTitle ''Street Fighter '89''. Guy and Sodom would later show up as playable characters in the original ''VideoGame/StreetFighterAlpha'', followed by Rolento and Cody in the sequels.

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* Despite being a [[BeatEmUp beat-'em-up]] instead of a competitive FightingGame, ''VideoGame/FinalFight'' is a spiritual successor to the original ''StreetFighter''.''VideoGame/StreetFighter''. It was even marketed at trade shows under the WorkingTitle ''Street Fighter '89''. Guy and Sodom would later show up as playable characters in the original ''VideoGame/StreetFighterAlpha'', followed by Rolento and Cody in the sequels.



* The ''AgeOfWonders'' series is a spiritual successor to ''MasterOfMagic''.
* ''Sonic3DFlickiesIsland'' (aka ''Sonic 3D Blast'') is more of a spiritual successor to the early arcade game ''Flicky'', than a proper Sonic title.

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* The ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' series is a spiritual successor to ''MasterOfMagic''.
''VideoGame/MasterOfMagic''.
* ''Sonic3DFlickiesIsland'' ''VideoGame/Sonic3DFlickiesIsland'' (aka ''Sonic 3D Blast'') is more of a spiritual successor to the early arcade game ''Flicky'', than a proper Sonic title.



* ''{{Heretic}}'' is a spiritual successor to ''VideoGame/{{Doom}}''. Both are published by id Software, and both use the id Tech 1 game engine. In fact, using the GodMode and Weapons cheats from ''Doom'' will result in [[NoFairCheating death and loss of all weapons]], respectively, when used in ''Heretic''.

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* ''{{Heretic}}'' ''VideoGame/{{Heretic}}'' is a spiritual successor to ''VideoGame/{{Doom}}''. Both are published by id Software, and both use the id Tech 1 game engine. In fact, using the GodMode and Weapons cheats from ''Doom'' will result in [[NoFairCheating death and loss of all weapons]], respectively, when used in ''Heretic''.



* ''SigmaStarSaga'' is considered this in regards to ''TheGuardianLegend''. While both games are hybridizations of the ActionAdventure and ShootEmUp genres, ''Sigma'' is more story-driven.

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* ''SigmaStarSaga'' ''VideoGame/SigmaStarSaga'' is considered this in regards to ''TheGuardianLegend''.''VideoGame/TheGuardianLegend''. While both games are hybridizations of the ActionAdventure and ShootEmUp genres, ''Sigma'' is more story-driven.
6th Aug '16 3:19:00 PM erforce
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* While ''VideoGame/RedDeadRedemption'' is the official sequel to ''RedDeadRevolver'', ''Redemption'' has a lot more in common with the Activision-made ''Gun'' than its true predecessor.

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* While ''VideoGame/RedDeadRedemption'' is the official sequel to ''RedDeadRevolver'', ''VideoGame/RedDeadRevolver'', ''Redemption'' has a lot more in common with the Activision-made ''Gun'' than its true predecessor.
1st Aug '16 4:45:51 PM Morgenthaler
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* The UsefulNotes/NeoGeo & UsefulNotes/SegaDreamcast PlatformGame ''Gunlord'' is essentially this to ''{{Turrican}}''.

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* The UsefulNotes/NeoGeo & UsefulNotes/SegaDreamcast PlatformGame ''Gunlord'' is essentially this to ''{{Turrican}}''.''VideoGame/{{Turrican}}''.
29th Jul '16 9:46:24 AM supergod
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* In a rare example of spiritual sequels crossing from one franchise to another, a group of developers wanted to make a new ''UltimaUnderworld'' game, but failed to secure the license. They changed the project to a SpiritualSuccessor in an original IP, ''VideoGame/ArxFatalis''. They were later hired by Ubisoft, and created a SpiritualSuccessor to Arx Fatalis as part of Ubi's revived ''VideoGame/MightAndMagic'' brand, becoming ''VideoGame/DarkMessiah''.

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* In a rare example of spiritual sequels crossing from one franchise to another, a group of developers wanted to make a new ''UltimaUnderworld'' ''VideoGame/UltimaUnderworld'' game, but failed to secure the license. They changed the project to a SpiritualSuccessor in an original IP, ''VideoGame/ArxFatalis''. They were later hired by Ubisoft, and created a SpiritualSuccessor to Arx Fatalis as part of Ubi's revived ''VideoGame/MightAndMagic'' brand, becoming ''VideoGame/DarkMessiah''.
22nd Jul '16 2:21:18 PM Pinokio
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* ''Final Fantasy: Brave Exvius'' has clear influences from ''Brave Frontier''.
* ''Dragon Heroes'' is clearly modeled on ''Hero Shooter'', especially the enemy formations.
21st Jul '16 2:45:52 PM Morgenthaler
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** And ''UniverseAtWar'' is in turn the spiritual successor to ''VideoGame/CommandAndConquer'', both done by the same development team under a different name: after EA bought up Westwood, their [[ExecutiveMeddling high quality expectations coupled with restrictive development timeframes]] resulted in successive C&C titles losing critical acclaim which became an excuse to assimilate Westwood into EA Los Angeles and put the ex-Westwood personnel to work at EA's own titles instead (fans still rage about it to this very day). Many disgruntled ex-Westwood personnel left and formed Petroglyph Games to produce ''Universe At War'' as the first installment of a planned series... [[WhatCouldHaveBeen that never got the green light from SEGA]].
** Now it seems that ''EndOfNations'' is another spiritual successor to ''VideoGame/CommandAndConquer'', also made by Petroglyph Games who decided to move on to another publisher, [[{{Rift}} Trion Worlds]].
* ''VideoGame/TwinCobra'' was a spiritual successor to ''TigerHeli'', which in turn had a predecessor in ''Gyrodine'', whose programmers went on to found {{Toaplan}}, the company which made the other two games. All three of these helicopter-based vertical shooters were distributed by {{Taito}}.
* ''SkiesofArcadia'' is considered to be a spiritual successor to ''PhantasyStar'' since both were developed by Sega's Overworks studios, and they're both turn-based roleplaying games. In fact, some fans consider Skies to be more a successor to Phantasy Star than ''VideoGame/PhantasyStarOnline''.

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** And ''UniverseAtWar'' ''VideoGame/UniverseAtWar'' is in turn the spiritual successor to ''VideoGame/CommandAndConquer'', both done by the same development team under a different name: after EA bought up Westwood, their [[ExecutiveMeddling high quality expectations coupled with restrictive development timeframes]] resulted in successive C&C titles losing critical acclaim which became an excuse to assimilate Westwood into EA Los Angeles and put the ex-Westwood personnel to work at EA's own titles instead (fans still rage about it to this very day). Many disgruntled ex-Westwood personnel left and formed Petroglyph Games to produce ''Universe At War'' as the first installment of a planned series... [[WhatCouldHaveBeen that never got the green light from SEGA]].
** Now it seems that ''EndOfNations'' ''VideoGame/EndOfNations'' is another spiritual successor to ''VideoGame/CommandAndConquer'', also made by Petroglyph Games who decided to move on to another publisher, [[{{Rift}} Trion Worlds]].
* ''VideoGame/TwinCobra'' was a spiritual successor to ''TigerHeli'', ''VideoGame/TigerHeli'', which in turn had a predecessor in ''Gyrodine'', whose programmers went on to found {{Toaplan}}, Creator/{{Toaplan}}, the company which made the other two games. All three of these helicopter-based vertical shooters were distributed by {{Taito}}.
Creator/{{Taito}}.
* ''SkiesofArcadia'' ''VideoGame/SkiesofArcadia'' is considered to be a spiritual successor to ''PhantasyStar'' since both were developed by Sega's Overworks studios, and they're both turn-based roleplaying games. In fact, some fans consider Skies to be more a successor to Phantasy Star than ''VideoGame/PhantasyStarOnline''.
9th Jul '16 9:50:54 AM KamenRiderOokalf
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* Creator/{{Sega}}'s ''Confidential Mission'' is considered by many a spiritual successor to their ''VirtuaCop'' games.

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* Creator/{{Sega}}'s ''Confidential Mission'' is considered by many a spiritual successor to their ''VirtuaCop'' ''VideoGame/VirtuaCop'' games.
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http://tvtropes.org/pmwiki/article_history.php?article=SpiritualSuccessor.VideoGames