History SpiritualSuccessor / VideoGames

22nd Apr '18 4:10:26 AM WillyFourEyes
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* ''Final Fantasy: Brave Exvius'' has clear influences from ''Brave Frontier''.
* ''The Westport Independent'' has been frequently compared to ''Papers Please'' in style, theme, and tone. Both have a low-fi dictatorship setting, a somewhat similar art style, rebellious organizations, "choices mean everything" plots, and gameplay revolving around paperwork. The former revolves around a newspaper that must adjust to new government regulations or aid a rebellion, while the latter is about a border checkpoint official.

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* ''Final Fantasy: Brave Exvius'' ''VideoGame/FinalFantasyBraveExvius'' has clear influences from ''Brave Frontier''.
''VideoGame/BraveFrontier''.
* ''The Westport Independent'' has been frequently compared to ''Papers Please'' ''VideoGame/PapersPlease'' in style, theme, and tone. Both have a low-fi dictatorship setting, a somewhat similar art style, rebellious organizations, "choices mean everything" plots, and gameplay revolving around paperwork. The former revolves around a newspaper that must adjust to new government regulations or aid a rebellion, while the latter is about a border checkpoint official.



** As the crowning glory to this nonsense, [=InXile=] head Brian Fargo (the producer of the original ''VideoGame/{{Wasteland}}'') has reacquired the rights to ''Wasteland'' recently, opening up the possibility for ''Wasteland'' itself to get an actual sequel. Which is actually happening thanks to the [[http://www.kickstarter.com/projects/inxile/wasteland-2 Kickstarter's success]], leading to the release of ''VideoGame/Wasteland2'' in 2014. Oddly enough, this game works in many ways as the spiritual successor to the first two ''Fallout'' games, since the ''VideoGame/{{Fallout 3}}'' that was released is often considered to be different compared to the first two.

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** As the crowning glory to this nonsense, [=InXile=] head Brian Fargo (the producer of the original ''VideoGame/{{Wasteland}}'') has reacquired the rights to ''Wasteland'' recently, opening up the possibility for ''Wasteland'' itself to get and released [[VideoGame/Wasteland2 an actual sequel. Which is actually happening sequel]] in 2014 thanks to the [[http://www.kickstarter.com/projects/inxile/wasteland-2 Kickstarter's success]], leading to the release of ''VideoGame/Wasteland2'' in 2014.success]]. Oddly enough, this game works in many ways as the spiritual successor to the first two ''Fallout'' games, since the ''VideoGame/{{Fallout 3}}'' that was released is often considered to be different compared to the first two.



*** Similary to the Starflight and Mass Effect example bellow, one of the [[VideoGame/BaldursGate Baldur's Gate series]] designers, Kevin Martens, named ''[[VideoGame/TheBardsTaleTrilogy The Bards Tale game and series]]'', among the most important inspirations.

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*** Similary Similarly to the Starflight ''Starflight'' and Mass Effect ''Mass Effect'' example bellow, one of the [[VideoGame/BaldursGate Baldur's Gate series]] designers, Kevin Martens, named ''[[VideoGame/TheBardsTaleTrilogy The Bards Tale game and series]]'', among the most important inspirations.



** The ''UsefulNotes/NintendoWii'' game ''VideoGame/MuramasaTheDemonBlade'' is a spiritual successor to both of them, and was in earlier stages referred to as ''Princess Crown 3'', in the same way ''Odin Sphere'' was named ''Princess Crown 2''.

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** The ''UsefulNotes/NintendoWii'' UsefulNotes/NintendoWii game ''VideoGame/MuramasaTheDemonBlade'' is a spiritual successor to both of them, and was in earlier stages referred to as ''Princess Crown 3'', in the same way ''Odin Sphere'' was named ''Princess Crown 2''.



* ''VideoGame/CodeOfPrincess'' to ''VideoGame/GuardianHeroes''. Some of Creator/{{Treasure}}'s former employees [[http://www.crunchyroll.com/anime-news/2011/11/28/guardian-heroes-devs-working-on-code-of-princess are the ones working on the game]].

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* ''VideoGame/CodeOfPrincess'' to ''VideoGame/GuardianHeroes''. Some of Creator/{{Treasure}}'s former employees [[http://www.crunchyroll.com/anime-news/2011/11/28/guardian-heroes-devs-working-on-code-of-princess are the ones working worked on the game]].



* The Dark Cloud games could be considered spiritual successors to VideoGame/ActRaiser, given their emphasis on reconstructing the world with RPG elements.

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* The Dark Cloud ''VideoGame/DarkCloud'' games could be considered spiritual successors to VideoGame/ActRaiser, given their emphasis on reconstructing the world with RPG elements.



* Crowd-funded effort ''Shadow of the Eternals'' is ''VideoGame/EternalDarkness 2'' in all but name.

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* Crowd-funded effort ''Shadow of the Eternals'' is was meant to be ''VideoGame/EternalDarkness 2'' in all but name.



* ''VideoGame/PhantomBreaker'' is one to the ''VideoGame/Asuka120Percent'' series. It was developed by former Fill-in-Café employees Masatoshi Imaizumi (''Asuka 120%'', ''VideoGame/MadStalkerFullMetalForce'', and ''VideoGame/PanzerBandit'') and Masaki Ukyo (who also worked on ''Mad Stalker'', and for a time worked with ''Creator/{{Treasure}}'' on games such as ''VideoGame/GuardianHeroes'' and ''Manga/YuYuHakusho: Makyō Tōitsusen), and share similar TournamentArc themes featuring pretty girls.

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* ''VideoGame/PhantomBreaker'' is one to the ''VideoGame/Asuka120Percent'' series. It was developed by former Fill-in-Café employees Masatoshi Imaizumi (''Asuka 120%'', ''VideoGame/MadStalkerFullMetalForce'', and ''VideoGame/PanzerBandit'') and Masaki Ukyo (who also worked on ''Mad Stalker'', and for a time worked with ''Creator/{{Treasure}}'' on games such as ''VideoGame/GuardianHeroes'' and ''Manga/YuYuHakusho: Makyō Tōitsusen), Tōitsusen''), and share similar TournamentArc themes featuring pretty girls.



* ''VideoGame/YookaLaylee'' is being made with the intent of being one for ''VideoGame/BanjoKazooie'', especially since the team that made those games are designing this new one.

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* ''VideoGame/YookaLaylee'' is being was made with the intent of being one for ''VideoGame/BanjoKazooie'', especially since the team that made those games are designing this new one.



* ''[[http://thegg.net/press-releases/japanese-developers-team-up-for-military-tactics-game-tiny-metal/ Tiny Metal]]'' is appearing to shape up into becoming one for ''VideoGame/NintendoWars''. TurnBasedStrategy and a (eventual) colorful cast of characters are what they share.

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* ''[[http://thegg.net/press-releases/japanese-developers-team-up-for-military-tactics-game-tiny-metal/ Tiny Metal]]'' is appearing to shape up into becoming one for ''VideoGame/NintendoWars''. ''VideoGame/NintendoWars'', as both are TurnBasedStrategy and games with a (eventual) colorful cast of characters are what they share.characters.




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* Saber Interactive's ''NBA Playgrounds'' games is a spiritual successor to both ''VideoGame/NBAJam'' and ''NBA Street''.
14th Apr '18 7:50:43 AM NiGHTS
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* ''Horizon Chase'' is such an unabashed tribute to SNES classic ''Top Gear'', the soundtrack was commissioned from Barry Leitch, the original game's composer.
9th Apr '18 5:26:53 PM superkeijikun
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* The emergent "battle royale" genre of game, including TropeCodifier ''VideoGame/PlayerUnknownsBattleground'' and [[FollowTheLeader its competitor]] ''VideoGame/{{Fortnite}} Battle Royale'', are spiritual successors to the controversial Japanese novel ''Literature/BattleRoyale''. Both of the aforementioned games follow very similar sets of rules to the novel's eponymous death game: players are dropped off in the battlefield and tasked with killing one another until only one player (or team of players) is left standing. As the game progresses, areas of the map become cordoned off, forcing players into closer proximity with one another and forcing them to fight, less they be killed for staying out of bounds.

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* The emergent "battle royale" genre of game, including TropeCodifier ''VideoGame/PlayerUnknownsBattleground'' ''VideoGame/PlayerUnknownsBattlegrounds'' and [[FollowTheLeader its competitor]] ''VideoGame/{{Fortnite}} Battle Royale'', are spiritual successors to the controversial Japanese novel ''Literature/BattleRoyale''. Both of the aforementioned games follow very similar sets of rules to the novel's eponymous death game: players are dropped off in the battlefield and tasked with killing one another until only one player (or team of players) is left standing. As the game progresses, areas of the map become cordoned off, forcing players into closer proximity with one another and forcing them to fight, less they be killed for staying out of bounds.
9th Apr '18 3:39:44 PM superkeijikun
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* The emergent "battle royale" genre of game, including TropeCodifier ''VideoGame/PlayerUnknownsBattleground'' and [[FollowTheLeader its competitor]] ''VideoGame/{{Fortnite}} Battle Royale'', are spiritual successors to the controversial Japanese novel ''Literature/BattleRoyale''. Both of the aforementioned games follow very similar sets of rules to the novel's eponymous death game: players are dropped off in the battlefield and tasked with killing one another until only one player (or team of players) is left standing. As the game progresses, areas of the map become cordoned off, forcing players into closer proximity with one another and forcing them to fight, less they be killed for staying out of bounds.
5th Apr '18 12:33:08 AM StardustSoldier
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** ''VideoGame/NewSuperMarioBros2'' is strongly influenced by ''VideoGame/SuperMarioBros3'', from the Tanooki Leaf power-up to those colorful rectangular sheet platforms Mario can walk between to the return of the Angry Sun to the Koopalings to each World's map being a wide rectangle. Reznor's role in this game is also rather similar to that of Boom Boom, guarding the midpoint of each World.

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** ''VideoGame/NewSuperMarioBros2'' is strongly influenced by ''VideoGame/SuperMarioBros3'', from the Tanooki Leaf power-up power-up, to those colorful rectangular sheet platforms Mario can walk between to on, the return of the Angry Sun to the Koopalings to Koopalings, and each World's map being a wide rectangle. Reznor's role in this game is also rather similar to that of Boom Boom, guarding the midpoint of each World.
4th Apr '18 9:20:33 AM Ifrit
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* ''VideoGame/Warframe'' is a this to ''VideoGame/darkSector''. Developers at some point hinted to Warframe taking place in the same universe, thousands of years in the future, though this was since recanted. They have also stated that Warframe is the game they wanted to make back when they were in early development of darkSector.

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* ''VideoGame/Warframe'' ''VideoGame/{{Warframe}}'' is a this to ''VideoGame/darkSector''.''VideoGame/{{darkSector}}''. Developers at some point hinted to Warframe taking place in the same universe, thousands of years in the future, though this was since recanted. They have also stated that Warframe is the game they wanted to make back when they were in early development of darkSector.
4th Apr '18 9:18:27 AM Ifrit
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* ''VideoGame/Warframe'' is a this to ''VideoGame/darkSector''. Developers at some point hinted to Warframe taking place in the same universe, thousands of years in the future, though this was since recanted. They have also stated that Warframe is the game they wanted to make back when they were in early development of darkSector.
29th Mar '18 6:50:18 AM Kinitawowi
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** The fan made ''Clone Hero'' is aiming at being a Spritual Successor to ''Guitar Hero III''.
19th Mar '18 6:14:59 PM nombretomado
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** And history has now repeated itself: ''VideoGame/{{Xenoblade}}'' is a spiritual successor to both ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', once again caused by Namco retaining the ''saga'' franchise while Monolith, now owned by Creator/{{Nintendo}}, wanted to make more ''Xeno'' games. Xenoblade's sequels, confusingly named ''VideoGame/XenobladeChroniclesX'' and ''VideoGame/XenobladeChronicles2,'' take the ''FinalFantasy'' route in being set on completely different worlds with different characters that have nothing to do with the original game [[spoiler:(though the world of ''2'' is eventually revealed to be much closer to the first game than it seems)]], while keeping the real time battles and emphasis on exploring a vast world.

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** And history has now repeated itself: ''VideoGame/{{Xenoblade}}'' is a spiritual successor to both ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', once again caused by Namco retaining the ''saga'' franchise while Monolith, now owned by Creator/{{Nintendo}}, wanted to make more ''Xeno'' games. Xenoblade's sequels, confusingly named ''VideoGame/XenobladeChroniclesX'' and ''VideoGame/XenobladeChronicles2,'' take the ''FinalFantasy'' ''Franchise/FinalFantasy'' route in being set on completely different worlds with different characters that have nothing to do with the original game [[spoiler:(though the world of ''2'' is eventually revealed to be much closer to the first game than it seems)]], while keeping the real time battles and emphasis on exploring a vast world.
19th Mar '18 11:43:17 AM bkitu
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* ''VideoGame/{{Rime}}'': Another "Myst"-like game, very much in the mold of the original. The protagonist lands on an eerie, beautiful island, is given no prompting, so the only way forward is to start exploring. The story unfolds as puzzles are solved.
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