History SpiritualSuccessor / VideoGames

18th Nov '17 2:36:03 AM Nyte
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* ''VideoGame/CityOfTitans'' is this to ''VideoGame/CityOfHeroes''. Both being {{superhero}} [=MMO=]s with its own original lore and setting and full of customization options. The former is being made to fill the void left by the latter's cancellation by [=NCSoft=]. In fact, [[PromotedFanboy Titans is being developed by a team that were diehard fans of Heroes]].
31st Oct '17 3:46:08 PM morenohijazo
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* ''VideoGame/TheTuringTest'': To ''VideoGame/Portal1'' and ''VideoGame/TheTalosPrinciple''.
25th Oct '17 4:09:41 PM Pichu-kun
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* Nintendo recently announced a Chinese company is developing an MMORPG featuring all of the Disney franchises separated into different worlds that the players can visit called "Disney Fantasy Online". That's right, it's an MMORPG version of KingdomHearts with the Square elements subtracted. [[http://dsn.91.com/ The website]] really screams it out, since the Disney characters are wearing the same outfits they do in KingdomHearts.
* The Wii's menu system (including the default channels and at least part of ''VideoGame/WiiSports'') is a Spiritual Successor to ''MarioPaint''. The music is too similar to be a coincidence, and the Wiimote works a lot like the old SNES Mouse did.

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* Nintendo recently announced a Chinese company is developing an MMORPG featuring all of the Disney franchises separated into different worlds that the players can visit called "Disney Fantasy Online". That's right, it's an MMORPG version of KingdomHearts ''Franchise/KingdomHearts'' with the Square elements subtracted. [[http://dsn.91.com/ The website]] really screams it out, since the Disney characters are wearing the same outfits they do in KingdomHearts.
* The Wii's menu system (including the default channels and at least part of ''VideoGame/WiiSports'') is a Spiritual Successor to ''MarioPaint''.''VideoGame/MarioPaint''. The music is too similar to be a coincidence, and the Wiimote works a lot like the old SNES Mouse did.



* ''VisualNovel/UminekoWhenTheyCry'' is a spiritual sequel to the two-installment ''VisualNovel/HigurashiWhenTheyCry''. It shares many elements with ''Higurashi'': written by the same person, [[spoiler:GroundhogDayLoop that loops at the beginning of each new arc]], and [[WhamEpisode spikes]] from happy scenes to horrific scenes; however, it's in an entirely new setting: instead of a small, secluded village, it takes place on an island owned by a multi-million-yen family with new characters. It does have a couple {{Continuity Nod}}s, however, in the form of [[spoiler:Bernkastel and Lambdadelta]].
** But that hasn't stopped the fans from theorising that there is a connection between the series, especially since [[spoiler:Bernkastel has been confirmed to be an amalgamation of all the Rikas who never made it past June of 1983]], plus Higurashi was labeled When They Cry 1 & 2 (Higurashi and Higurashi Kai) while Umineko is When They Cry 3 & 4 (Umineko and Umineko Chiru). This might indicate a closer connection between the series.

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* ''VisualNovel/UminekoWhenTheyCry'' is a spiritual sequel to the two-installment ''VisualNovel/HigurashiWhenTheyCry''. It shares many elements with ''Higurashi'': written by the same person, [[spoiler:GroundhogDayLoop that loops at the beginning of each new arc]], and [[WhamEpisode spikes]] from happy scenes to horrific scenes; however, it's in an entirely new setting: instead of a small, secluded village, it takes place on an island owned by a multi-million-yen family with new characters. It does have a couple {{Continuity Nod}}s, however, in the form of [[spoiler:Bernkastel and Lambdadelta]].
**
Lambdadelta]]. But that hasn't stopped the fans from theorising that there is a connection between the series, especially since [[spoiler:Bernkastel has been confirmed to be an amalgamation of all the Rikas who never made it past June of 1983]], plus Higurashi was labeled When They Cry 1 & 2 (Higurashi and Higurashi Kai) while Umineko is When They Cry 3 & 4 (Umineko and Umineko Chiru). This might indicate a closer connection between the series.



* ''VideoGame/NewSuperMarioBros2'' is strongly influenced by ''VideoGame/SuperMarioBros3'', from the Tanooki Leaf power-up to those colorful rectangular sheet platforms Mario can walk between to the return of the Angry Sun to the Koopalings to each World's map being a wide rectangle. Reznor's role in this game is also rather similar to that of Boom Boom, guarding the midpoint of each World.
* ''VideoGame/NewSuperMarioBrosU'' is likewise heavily based on ''VideoGame/SuperMarioWorld'', featuring the return of Yoshi after his absence from the above, baby Yoshis, visual elements like the slanted polygonal hills seen in the background of some levels, EdibleThemeNaming, a level select consisting of one large map instead of eight separate small ones, a haunted shipwreck, and the hidden BrutalBonusLevel Superstar Road.

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* ''Franchise/SuperMarioBros'':
**
''VideoGame/NewSuperMarioBros2'' is strongly influenced by ''VideoGame/SuperMarioBros3'', from the Tanooki Leaf power-up to those colorful rectangular sheet platforms Mario can walk between to the return of the Angry Sun to the Koopalings to each World's map being a wide rectangle. Reznor's role in this game is also rather similar to that of Boom Boom, guarding the midpoint of each World.
* ** ''VideoGame/NewSuperMarioBrosU'' is likewise heavily based on ''VideoGame/SuperMarioWorld'', featuring the return of Yoshi after his absence from the above, baby Yoshis, visual elements like the slanted polygonal hills seen in the background of some levels, EdibleThemeNaming, a level select consisting of one large map instead of eight separate small ones, a haunted shipwreck, and the hidden BrutalBonusLevel Superstar Road.



* ''VideoGame/WolfQuest'' is this to ''VideoGame/{{Wolf}}.'' Both games are very similar, having the sane subject matter and made with the same goal in mind: Educating people about wolves.

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* ''VideoGame/WolfQuest'' is this to ''VideoGame/{{Wolf}}.'' Both games are very similar, having the sane same subject matter and made with the same goal in mind: Educating people about wolves.



* Nintendo's ''Toys/{{Amiibo}}'' line of NFC products has been described as partially a successor to the e-Reader accessory for the UsefulNotes/GameBoyAdvance, which allowed players to scan cards to unlock certain game features; in this case, however, the function is built into the game hardware rather than requiring a separate peripheral (save for the original-model UsefulNotes/Nintendo3DS, which requires a small accessory that connects to the system via an infrared sensor). Additionally, you don't need to buy another system in order to use amiibo.[[note]]One of the biggest factors of the e-Reader's failure outside of Japan was the fact that since it connected to the GBA through its cartridge slot, a link cable and a second GBA were needed to use e-Reader-centric features in compatible games. Since [=GBAs=] never exactly sold for peanuts and since e-Reader features tended to be quite minor, many in the west felt that the cost did not justify the reward.[[/note]] While amiibo were initially just in the form of figures, amiibo cards eventually debuted alongside ''[[VideoGame/AnimalCrossing Animal Crossing: Happy Home Designer]]'', suggesting the possibility of similar uses to the e-Reader. Since then, the amiibo cards have found use in ''Animal Crossing: amiibo Festival'' and the ''Welcome amiibo'' update for ''New Leaf''. The figurines themselves also successors to the NFC figures for ''VideoGame/PokemonRumble U''.

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* Nintendo's ''Toys/{{Amiibo}}'' line of NFC products has been described as partially a successor to the e-Reader accessory for the UsefulNotes/GameBoyAdvance, which allowed players to scan cards to unlock certain game features; in this case, however, the function is built into the game hardware rather than requiring a separate peripheral (save for the original-model UsefulNotes/Nintendo3DS, which requires a small accessory that connects to the system via an infrared sensor). Additionally, you don't need to buy another system in order to use amiibo.[[note]]One of the biggest factors of the e-Reader's failure outside of Japan was the fact that since it connected to the GBA through its cartridge slot, a link cable and a second GBA were needed to use e-Reader-centric features in compatible games. Since [=GBAs=] never exactly sold for peanuts and since e-Reader features tended to be quite minor, many in the west felt that the cost did not justify the reward.[[/note]] While amiibo were initially just in the form of figures, amiibo cards eventually debuted alongside ''[[VideoGame/AnimalCrossing Animal Crossing: Happy Home Designer]]'', ''VideoGame/AnimalCrossingHappyHomeDesigner'', suggesting the possibility of similar uses to the e-Reader. Since then, the amiibo cards have found use in ''Animal Crossing: amiibo Festival'' and the ''Welcome amiibo'' update for ''New Leaf''. The figurines themselves also successors to the NFC figures for ''VideoGame/PokemonRumble U''.
20th Oct '17 7:53:40 PM Gamermaster
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* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' is this for the ''VideoGame/WildArms'' series. To start with, the OriginalGeneration main character is a combined {{Expy}} of the various ''WildArms'' protagonists, and she comes from a dying wasteland planet that's a Filgaia {{Expy}} and whose restoration serves as one of the main plots of the game. It helps that Kaneko, the ''VideoGame/WildArms'' creator, is the one in charge of the game's development, and that he and Tsuzuki, the ''LyricalNanoha'' creator, are old acquaintances. This was confirmed in an interview Tsuzuki included in the guide, where he mentions that the ''WildArms'' elements were included as a show of respect to Kaneko and the franchise he made, of which he had been a fan of since ''VideoGame/WildArms3''.

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* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' is this for the ''VideoGame/WildArms'' series. To start with, the OriginalGeneration main character is a combined {{Expy}} of the various ''WildArms'' ''VideoGame/WildArms'' protagonists, and she comes from a dying wasteland planet that's a Filgaia {{Expy}} and whose restoration serves as one of the main plots of the game. It helps that Kaneko, the ''VideoGame/WildArms'' creator, is the one in charge of the game's development, and that he and Tsuzuki, the ''LyricalNanoha'' ''Franchise/LyricalNanoha'' creator, are old acquaintances. This was confirmed in an interview Tsuzuki included in the guide, where he mentions that the ''WildArms'' ''Franchise/WildArms'' elements were included as a show of respect to Kaneko and the franchise he made, of which he had been a fan of since ''VideoGame/WildArms3''.
14th Oct '17 3:12:10 PM nombretomado
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* ''VideoGame/AsurasWrath'' was stated by Cyberconnect2 to be a spiritual successor to ''VideoGame/GodHand'' in the sense of over the top action, but the concept of the game itself is more like one of these to ''VideoGame/TimeGal'' or ''VisualNovel/{{Yarudora}}'' due to being touted as an Interactive anime like the aforementioned games.

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* ''VideoGame/AsurasWrath'' was stated by Cyberconnect2 Creator/Cyberconnect2 to be a spiritual successor to ''VideoGame/GodHand'' in the sense of over the top action, but the concept of the game itself is more like one of these to ''VideoGame/TimeGal'' or ''VisualNovel/{{Yarudora}}'' due to being touted as an Interactive anime like the aforementioned games.
12th Oct '17 11:44:44 PM FireCrawler2002
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* ''VideoGame/{{Cuphead}}'' to Creator/{{Treasure}}'s ''VideoGame/SilhouetteMirage'', a similar 2D Platformer/Shoot 'Em Up hybrid also featuring a red and blue main character who uses a FingerGun that shoots energy blasts at enemies.

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* ''VideoGame/{{Cuphead}}'' to Creator/{{Treasure}}'s ''VideoGame/SilhouetteMirage'', a similar 2D Platformer/Shoot 'Em Up hybrid also featuring a red and blue main character who uses a FingerGun that shoots energy blasts at enemies.enemies as their primary attack.
12th Oct '17 11:43:56 PM FireCrawler2002
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* ''VideoGame/{{Cuphead}}'' to the lesser known ''Creator/{{Treasure}}'' game ''VideoGame/SilhouetteMirage'', a similar 2D Platformer/Shoot 'Em Up hybrid also featuring a red and blue main character who uses a FingerGun that shoots energy blasts at enemies.

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* ''VideoGame/{{Cuphead}}'' to the lesser known ''Creator/{{Treasure}}'' game Creator/{{Treasure}}'s ''VideoGame/SilhouetteMirage'', a similar 2D Platformer/Shoot 'Em Up hybrid also featuring a red and blue main character who uses a FingerGun that shoots energy blasts at enemies.
12th Oct '17 11:42:55 PM FireCrawler2002
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* ''VideoGame/{{Cuphead}}'' to ''VideoGame/SilhouetteMirage''.

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* ''VideoGame/{{Cuphead}}'' to ''VideoGame/SilhouetteMirage''.the lesser known ''Creator/{{Treasure}}'' game ''VideoGame/SilhouetteMirage'', a similar 2D Platformer/Shoot 'Em Up hybrid also featuring a red and blue main character who uses a FingerGun that shoots energy blasts at enemies.
12th Oct '17 11:35:46 PM FireCrawler2002
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* ''VideoGame/{{Cuphead}}'' to ''VideoGame/SilhouetteMirage'', a similar notoriously difficult 2D Platformer/Shoot 'Em Up hybrid starring a red and blue main character who uses a FingerGun that shoots energy blasts as their main attack with religious symbolism in it, really weird and creative bosses, a very exaggerated cartoony style and a animal shopkeeper that you buy different shots and power-ups from using coins found in the levels.

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* ''VideoGame/{{Cuphead}}'' to ''VideoGame/SilhouetteMirage'', a similar notoriously difficult 2D Platformer/Shoot 'Em Up hybrid starring a red and blue main character who uses a FingerGun that shoots energy blasts as their main attack with religious symbolism in it, really weird and creative bosses, a very exaggerated cartoony style and a animal shopkeeper that you buy different shots and power-ups from using coins found in the levels.''VideoGame/SilhouetteMirage''.
12th Oct '17 10:45:15 PM FireCrawler2002
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* ''VideoGame/{{Cuphead}}'' to ''VideoGame/SilhouetteMirage'', a similar notoriously difficult 2D Platformer/Shoot 'Em Up hybrid starring a red and blue main character who uses a FingerGun that shoots energy blasts as their main attack with religious symbolism in it, really weird and creative bosses and a very exaggerated cartoony style.

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* ''VideoGame/{{Cuphead}}'' to ''VideoGame/SilhouetteMirage'', a similar notoriously difficult 2D Platformer/Shoot 'Em Up hybrid starring a red and blue main character who uses a FingerGun that shoots energy blasts as their main attack with religious symbolism in it, really weird and creative bosses and bosses, a very exaggerated cartoony style.style and a animal shopkeeper that you buy different shots and power-ups from using coins found in the levels.
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http://tvtropes.org/pmwiki/article_history.php?article=SpiritualSuccessor.VideoGames