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Due to the nature of this work, some spoilers will be unmarked for the duration of the work, and may be retrospectively marked once the series has reached its conclusion.

Note: Unless otherwise specified, all tropes pertain to the characters, not the content creators that play them.

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The Kites

    General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/kites_banner.png
"Hack and slash until they're rich, Kites leave rivals in the ditch
Greed and mead is all they need to fight forevermore!"
InTheLittleWood, "The Faction Isles"
The main goal of the Kites is to seek a Worthy Opponent in battle, "be that sea creatures, the navy, or even other pirates". It first consisted of Aimsey and Bek, but its numbers have quickly expanded to include Kuervo, Puffy, Red, Tubbo, and later Seapeekay and Eret.

The Kites don't get along well with most of the factions, but they allegedly share an exceptionally strong mutual hatred with the Herons due to their "murderous bastard qualities" (in Cleo's words). Their NPCs are Cael the Sun God worshipper and Mara the tavern-keeper, alongside some later Patreon additions.
  • Chuck Cunningham Syndrome: Both Puffy and Tubbo have disappeared from the series after the first two weeks, with no canonical explanation for their whereabouts… until the finale, which revealed they suffered from a Bus Crash alongside Reddoons.
  • Color Motif: Their IGNs are red, reflective of their typically bloodthirsty lifestyle.
  • Decapitation Presentation: The Kites' faction base is surrounded by a stockade and decorated with severed skulls lying next to or held up by pikes.
  • Demoted to Extra: Bek and Kuervo were the only recurringly appearing Kite faction members in the series; while they have been joined by Eret and Seapeekay later down the line, the rest of the Kites have barely appeared after the first few days, and their numbers keep dwindling over the course of the series. It's ultimately Played for Horror in that about half of them have been captured and killed over the course of the SMP without anyone noticing, and their lack of presence during server events has been repeatedly commented on.
  • Dumb Muscle: The Kite faction is sometimes stereotyped to consist of fighters who either have a shortage in the brain cell department or otherwise tend not to make use of them.
  • The Friend Nobody Likes: Just about all the other factions look down on the Kites, are wary of them, or otherwise dislike them. In spite of this, the other factions don't deny that the Kites are one of the four factions and have their strong suits, and some inter-faction friendships have been formed between Kites and non-Kites despite the apparent animosity. Michela also believes the Kites' status as this trope doesn't justify anyone to remain uncaring for the Kites' general well-being.
  • Glory Seeker: Described to be this by the Recruitment Officer; whether they actually are this depends on the individual.
  • Might Makes Right: At their worst, the Kites may believe that if a faction member can't handle a situation they are put in, then they aren't deserving of being in the faction. In our current crop, though, they're still concerned for each other's well-being and participate in the server-wide search party for Aimsey after their month-long disappearance.
  • Proud Warrior Race Guy: Described in their Twitter introduction to seek "the thrill of battle", hence the faction's eternal search for Worthy Opponents to face in combat.
  • Rape, Pillage, and Burn: At their worst; the Kites are the ones who embody the brutal pirate stereotype the most. According to the "One Fuse and a Dream" questline description, some of the faction's greatest historical achievements are looting and sinking various heavily armed trading ships which were passing through the Isles as a shortcut.
    Captain Death: We are not just pirates; we are predators, poised on the brink of something foreboding. Our blades gleam in the moonlight, eager for the blood of the next unfortunate soul who dares cross our path.
    Here, surrounded by whispers of arcane forces [in the crypt], we are more than just men — we are the incarnate fear of the seas.

    Aimsey 
https://static.tvtropes.org/pmwiki/pub/images/aimsey.jpeg
Click here to see their skin.
IGN: aimsey
Preferred name: Aimsey
Personal pronouns: They/Them/Any
"I'm alive for today, and that's what matters, right? I'm still alive, despite everything, I'm still alive. There's always one more adventure to do."
Friendly but proud, Aimsey was one of the original Kites and the faction's de facto leader in life. After sailing to the Corrupted Island for a server-wide quest on Day 1, they are lured into the depths of the island and go missing in the goo tentacles; they are listed as "fallen" on the official POWCreations Twitter.
  • A Dog Named "Dog": They have a pet bird that they call 'Bird'.
  • Hearing Voices: After arriving on the Corrupted Island, Aimsey starts hearing a strange, crying voice that no one else can hear. Following the voice into the depths of the island, they are Lured into a Trap of Corrupted goo tentacles and are presumably killed by it.
  • In-Series Nickname: They are also referred to by their content creator counterpart's real-life name, Aimee.
  • Innocently Insensitive: Makes a brief bit with Graecie mocking rogue pirates for deciding they're better off on their own on Day 1… in front of Acho, an ex-rogue who felt more at home sailing as a rogue than stars prior life on the Faction Isles.
  • Last Request: Aimsey leaves a post-mortem final message to Olive in the replies of the Tweet announcing their death.
    aimseytwo: learn to fight for me little olive
  • Lured into a Trap: On Day 1, while investigating the Corrupted Island, Aimsey starts hearing a strange, crying voice that no one else can hear. When they follow the voice into the depths of the island, Corruption goo tentacles suddenly come alive and presumably kill them.
  • Morality Pet: They're this towards Guqqie, as she's able to interact more with people and be friendlier because of Aimsey's encouragement.
  • Navel-Deep Neckline: Their in-game skin and some official artwork portrays them with their shirt unbuttoned enough to expose their chest.
  • Nice Guy: Noticeably for a member of the Blood Knight faction, Aimsey is kind to others above all else, caring deeply for their fellow pirates regardless of faction and allegiance and despite personal biases or cynicism. Even when the strange voice draws them to investigate the depths of the island, the first thing Aimsey asks it is if they can help it.
  • Pride: They have admitted to thinking of themself as indestructible in their youth, that as a pirate, they'd be able to fight or talk their way out of anything that came their way.
  • Sickeningly Sweethearts: With Guqqie. Whenever they're alone together, they always flirt and tease each other, despite Guqqie's claims of not being fond of Aimsey.
  • Star-Crossed Lovers: Aimsey and Guqqie's relationship was bound to have obstacles from the start with the latter being affiliated with the luxurious Kestrels and the former being affiliated with the bloodthirsty Kites, with both factions not being fond of each other. If that wasn't enough, both of them die on Day 1 without even going on a proper date.
  • Surprisingly Normal Backstory: From what we know about them on Day 1, they had a relatively normal life compared to the majority of anyone who has a canon backstory. They grew up wishing to be a pirate, befriended Michela through their respective families, and later formed a relationship with Guqqie.
  • Tattoo as Character Type: According to Word of God, they have "a badass tattoo on their forearm of a skull". This is likely to accentuate their Kite status. invoked
  • Tempting Fate: In their introduction letter (and the above quote), Aimsey mentions how despite all the obstacles they faced, they're still alive and will find another adventure to go on. Unfortunately, they disappear and die on Day 1.
  • Token Good Teammate: Described to be one of the only nice Kites; the Recruitment Officer remarks that Aimsey is the odd one out in the faction, and expresses surprise that they are in the faction at all.

    Bekyamon 
https://static.tvtropes.org/pmwiki/pub/images/bekyamon.jpeg
Click here to see her skin.
IGN: bekyamon
Preferred name: Bek
Personal pronouns: Any pronouns
One of the original Kites alongside Aimsey, Bek was born and raised in the faction, and lives with all the adventurous, combative attitude one would expect her to be brought up with. She is captured by the Cultists on Day 125 and petrified by Iris for trying to kill her.
  • Comedic Sociopathy: In response to finding out the Faction Isles were built as a farm for Human Sacrifice, Bek casually suggests to leave the townsfolk behind as as "free souls" for Iris while the pirates themselves run; while this ultimately never comes to pass, several of the other pirates remark on her callousness.
  • Companion Cube: A particularly morbid example. On Day 67, Bek adopts the petrified statue of an unknown individual on Monkey Island as her "ride or die" and names him 'Dai', taking them nearly everywhere she goes. Played for Drama on Day 75 when Dai mysteriously disappears, and Bek is Lured into a Trap as the Cultists use Dai as bait to capture her.
  • Defiant Captive: On Day 125, Bek gets kidnapped by Cultists and dragged to Iris' palace while she was out getting flowers for Water's wedding, but upon arrival on the island, Bek kills one of her captors and chases down the other to kill them as well. All while lugging Dai, a stone statue, around with her in one hand.
  • Defiant to the End: After being taken captive by the Cultists on Day 125, Bek spends their time at Iris' palace killing two of the Cultists and attempting to kill Iris before being killed themself.
  • Did You Just Flip Off Cthulhu?: Upon meeting Iris, a powerful, nigh-immortal witch, in person for the first time, Bek throws his dagger at her. He gets Taken for Granite by a petrification beam immediately afterward.
  • Doesn't Like Guns: Considers guns to be a coward's weapon.
  • Eye Scream: Lost her left eye for undisclosed reasons that she doesn't even remember, and currently wears an Eyepatch of Power.
  • Go Mad from the Isolation: Throughout Day 68, nearly everyone whom Bek has introduced Dai to quickly concludes that Bek only took Dai as a Companion Cube because she's one of the only active Kites on the server, and is therefore lonely enough for her sanity to be called into question. Although Bek denies this to their face, cc!Bek did jokingly explain the previous day that this is indeed the reason she did so in-universe.
  • Hired Guns: She's discussed being a mercenary for the Kestrels on Day 1 to "rough up" folks they don't like and places an ad in "the Noisy Parrot" for it, though her services are never employed in canon.
    Bekyagone: I'll kill stuff if you pay me
  • In-Series Nickname: Sometimes referred to as "Beky" or "Beks".
  • Invisible Parents: Downplayed. While chatting with Jojo on Day 58, Bek reveals that her family are also Kites, but they aren't the "family" type and are fairly distant from each other, and thus don't really interact in the series.
  • Last Request: After being shown to be Together in Death with Dai, Bek's Day 125 stream ends with the following message to her chat:
    Thank you for sailing with Bek.
    Let the others enjoy the wedding
    Do not tell them what happened
    #PiratesSMP
  • No Shirt, Long Jacket: Bek is shirtless and only wears a long purple waistcoat over her chest. According to her, it's for a good range of movement while on a ship.
  • Odd Friendship: Often goes exploring and questing with Eloise, an excitable and spunky Heron to Bek's own cunning, snarky Kite.
  • Overly Long Name: Invoked with her ship, the Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, named after the infamous real-life Welsh town that deliberately lengthened its name for tourism. Bek explains that by the time her enemies have finished saying the ship's full name, she will have already boarded their ship. Averted with the ship's initial name, the 'Orcussy', after the orca (whale) as cc!Bek is Welsh.
  • Pint-Sized Powerhouse: Downplayed. Bek is described to be "short, but not comically so", and is a member of the Kite faction, but has been previously outmatched in combat by other, non-Kite pirates.
  • Technicolor Eyes: She has purple eyes. Or, well, one purple eye.
  • Together in Death: After being killed by Iris, Bek finds themself in a blank void, where Dai is seen waving at them, whom they run off to join. In the finale, their statues are seen next to each other in Iris' temple.
  • Unusual Pets for Unusual People: Bek has a blue-footed booby that she keeps in a cage. She has also adopted a blobfish and tamed a grizzly bear as a war mount.
  • Unwitting Instigator of Doom: Bek taking Dai from his stone podium on Monkey Island leaves an open space with a petrification beam blank; within the week, Sausage ends up standing in the beam out of curiosity, causing his left arm to be turned to stone and him to gain a favourable view of the Whispers as they saved his life sending him to the Shadow Realm, gradually causing him to become Brainwashed and Crazy.
  • Vague Age: Bek's age is only specified to be "adult", i.e. 18 or older.

    CaptainPuffy 
https://static.tvtropes.org/pmwiki/pub/images/captainpuffy.jpeg
Click here to see her skin.
IGN: CaptainPuffy
Preferred name: Puffy
Personal pronouns: She/Her
A new recruit to the Kites, Puffy hit her head on a rock and washed up on the island on Day 1. Day 134, the finale, reveals that she was Taken for Granite and Killed Offscreen.
  • Chuck Cunningham Syndrome: She disappears after Day 6 with no explanation of where she went; subverted in the finale when it's revealed she suffered from a Bus Crash.
  • If I Can't Have You…: Played for Laughs. The reason Puffy joins up with the Kites is because she flirted with Jeffery the NPC trader, who then stopped speaking and "ghosted" her.
  • In-Series Nickname: She's occasionally referred to by her content creator counterpart's real-life name, Cara.
  • Mythology Gag: This isn't the first time Puffy has played a pirate character, and the content creator has blasted "Captain's Call" by Derivakat and CG5 in her livestreams as the character.
  • Noodle Incident: During her first meeting with Ros and Olive on Day 1, Puffy mentions about having once seen "a fish with legs" and not wanting to see "another one of those". She later mentions having had five concussions before washing up on the island, with that being the sixth time.
  • Technicolor Eyes: Has red eyes.
  • Vague Age: Puffy's age has never been specified in-series, though given her allusions to high school life on Day 1, she's presumably at least 18.

    Eret 
https://static.tvtropes.org/pmwiki/pub/images/eret.jpeg
Click here to see their skin.
IGN: The_Eret
Preferred name: Eret
Personal pronouns: Any except It/Its
Breaking out of the Cultists' Island on Day 53 with Seapeekay and Jojo, Eret initially joined the Heron faction after arrival. However, this was quickly cut short as they were banished from the faction a day later for taking and carrying out a bounty on a fellow faction member, and were invited into the Kite faction by Kuervo. Though they were last seen in their completed "Fortmingo" base by the end of the series, Word of God confirms that they were Taken for Granite and Killed Offscreen shortly before the finale. invoked
  • Booby Trap: Discussed. While starting to build his star-shaped sea fort base on Day 58, Eret makes plans to rig the place with these in case anyone comes after him with a bounty as self-defense.
  • Demoted to Extra: Despite having saved bunself from Cultist captivity and having gone on the Captain Golden Beard adventure quest, Eret spends practically buns entire series building buns base, "Fortmingo", and never actively gets involved in any particular plotline.
  • The Exile: Subverted. Nominally speaking, Eret isn't allowed back in the Heron faction base or to even interact with members of the faction on Christian's orders, but this rule is never enforcednote ; Eret takes advantage of this by raiding the Heron farms for food and cooking ingredients on a regular basis before being able to establish her own farms at the Kite base.
  • In-Series Nickname: Is repeatedly referred to as "Cappy" for being found captured on her first day.
  • A Molten Date with Death: Narrowly defied. Christian very calmly explains that treason against the faction (e.g. carrying out a bounty on a faction-mate) usually ends with the pirate being thrown into the volcano, but decides to go easy on Eret for being a newcomer, resulting in their banishment for life from the faction.
  • Person of Mass Construction: While all of the players have the potential to be this, Eret stands out as one of the biggest builders on the server, spending the better part of hir entire series building "Fortmingo" on the Kite base's shores.
  • Sticky Fingers: Although stealing is forbidden on the Faction Isles, many members of the cast have been known to do so from time to time, but Eret is the most vocal about it, saying it doesn't make sense for pirates to follow rules and that he'll be fine as long as he doesn't get caught.

    Kuervo — Unmarked Spoilers 
https://static.tvtropes.org/pmwiki/pub/images/kuervo.jpeg
Click here to see his skin.
IGN: krowfang; Kuervo
Preferred name: Kuervo/Krow
Personal pronouns: He/Him
Having fled Naya as a wanted criminal, Kuervo (or Krow) came to the Faction Isles allegedly in search of the greatest faction, and is sorely disappointed that he can't start his own. Nevertheless, he joins the Kites on Day 1 in an attempt to amass his own crew. As of Day 126, he has left the Kite faction to continue pursuing his quest for vengeance in relation to his past; it is not yet confirmed if he succeeds in this quest.
  • Accent Interest: Kuervo speaks with a strong Nayan (in real life, Spanish) accent. Jojo immediately remarks on this during their first significant interaction, as her Nayan mother has the same accent as him… prompting Kuervo to frantically try to come up with a cover story for himself, in an attempt to not give away his actual roots. He entrusts her with the truth in the finale.
  • Ambiguous Criminal History: Has been on the run from the Armada of Naya for three years for unspecified reasons as of the start of the SMP. In the finale, it's finally revealed that he killed eight of the ten commanders of the Armada because he found out they were responsible for his brother's death, and fully intends to kill the two survivors.
  • Battle Trophy: He wears eight rings as "souvenirs" to record each Armada commander he has killed in his quest for vengeance; it's also revealed that his eye patch is one of these from the massacre where he killed most of them.
  • Became Their Own Antithesis: Played with. In the span of about three years, Kuervo goes from fighting in the anti-piracy Armada to joining up at the Faction Isles. That being said, he also goes from indoctrinated Child Soldier to tyrannicidal outlaw in the meantime.
  • Bilingual Bonus: Kuervo is prone to slipping between English and Spanish, and the first half of his intro sequence is conducted entirely in Spanish.
  • Bring It: The letter he ultimately sends to the Armada on Day 126 amounts to this.
    Catch me if you can.
  • Broken Pedestal: Played for Horror. Over a throwaway, offhand comment, Kuervo found out at the commanders' dinner that they sent his older brother, one of their best soldiers, to be used as a meat shield and die from preventable Unfriendly Fire. Being driven by a desire for revenge for years, he went from aspiring to become one of the commanders from a young age to killing eight of them in their sleep in one night, and the results for when he tried and failed to kill the ninth weren't pretty either.
  • Child Soldiers: A flashback sequence on Day 126 shows him to be the "best in [his] section" as a soldier in the Armada and implies he's been there for a while… at the age of 16.
  • Conveniently Unverifiable Cover Story: One of the letters he drafts to send to the Armada has him claim to be Hook, who found his "Wanted!" Poster washed up on shore and snitched on his location, but by this point, Hook is very much dead. He ultimately decides against sending this draft, considering it to be the coward's way out.
  • Dangerous Deserter: Regarded as such by the Armada, and given how Kuervo nearly annihilated the Armada commanders in one night, they have every right to believe so. That being said, he has quite solidly sympathetic reasons for doing so in the first place.
  • Dashing Hispanic: Kuervo plays with many aspects of the archetype, being a skilled gunslinger (if one can prompt him to draw one, that is) with a thick accent on a quest for vengeance, who hypes himself up to be a great folk hero evokative of Puss in Boots from Shrek and tries to be charming with the ladies… though how well he pulls the latter off is questionable.
  • Defector from Decadence: Kuervo's backstory, as revealed in the finale, is that he's from a prominent family in the Nayan elite who was spoiled as a child and joined up with the Armada as it was expected of him. However, as he found out that his older brother Alex was sent to die in a decoy mission from Unfriendly Fire rather than valiantly in battle as he was told, he realized he was sitting at the same dinner table as his brother's murderers and proceeded to betray the Armada by killing eight of the commanders in their sleep, before being severely injured and sent on the run. He ended up making quite a few friends and allies among the outlaw population because of this, started helping the unfortunate and underprivileged because it was clear the Armada wouldn't, and only came to the Isles to gather more allies and to avoid being stabbed in the back himself.
  • Doesn't Like Guns: He has a strong distaste for ranged weapons and prefers mêlée combat, up close and personal. That being said, Day 126 shows that when push comes to shove, he is a very good shot and it's implied the main reason he generally avoids guns while on the Isles is due to his past with the Armada.
    Kuervo: Guns are for cowards.
    Michela: Guns are for– why are guns for cowards?
    Kuervo: Because you don't even have to get in the face of the person you're going to kill. You just–
    Michela: You just kill!
    Kuervo: –pull a trigger finger!
    Michela: Mm, I see, I see.
    Kuervo: But drawing a sword, that's a way of battle. No cannons. No guns. Swords.
  • Exact Eavesdropping: Overheard his family being informed of his brother's death in combat at the age of 9 when he was supposed to be asleep, thus starting his quest for vengeance.
  • Eye Scream: Has his black eye taken out via violent stabbing with the leg of a chair broken over his head in the process of a failed Tyrannicide.
    Kuervo: (declining to join everyone else on their Whirlpool perimeter check) Something you have more than me is eyes, so…
  • Eyepatch of Power: It takes until the finale for it to be revealed how Kuervo got his eyepatch — it's a Battle Trophy from killing Commander Miria of the Nayan Armada, from which he'd become a Defector from Decadence and gone on the run.
  • Give Away the Bride: Played for Laughs; when Water invites Kuervo to take on this role, he mistakes it as a marriage proposal, and is thoroughly confused about the situation until Acho explains it to him… after the wedding is crashed halfway through, which he then describes as being "walk-me-down-the-aisle–zoned".
  • Gotta Kill Them All: Upon finding out about how the Nayan Armada commanders are responsible for his brother's death, Kuervo decides to tick off every single one of them from his list, one by one.
  • Honorary True Companion: On Day 76, Kuervo is invited to join the Nightingales in mourning Marnie, and when he tries to decline under the justification of being in a different faction, they insist that he's welcome.
  • I Surrender, Suckers: His plan to kill the last two commanders of Naya of his time, should they still be alive, is pretending to surrender and return to Naya, then breaking out to kill them.
  • Improbable Age: Is 19 at the start of the SMP, suggesting whatever happened for him to go on the run from a literal military occurred when he was around 16. It becomes much less improbable with the revelation that his hometown is essentially a military dictatorship, and he himself was a Child Soldier.
  • Line-of-Sight Name: In his cover story, Kuervo "recounts" having had various dangerous encounters on the islands of Claud and Digby. Jojo lampshades how coincidential it is that the islands apparently share names with two of the town NPCs.
  • Never Hurt an Innocent: While in the middle of a "The Reason You Suck" Speech to Apo and Martyn on Day 106, Kuervo declares that he'd rather do nothing than torture innocents — in this case, Cruppy — to get information out of them.
  • No One Gets Left Behind: Runs back into the ruins of the underwater city in the midst of an earthquake on Day 36 to make sure everyone got out safely.
    Kuervo: (trying to reassure Graecie) I saw everybody leave. I waited. I was the last that– everybody. I counted.
  • Old-School Chivalry: He seems to act this way around Water; on Day 8, he repeatedly compliments her voice and building, and kills a fly for her while apologizing she allegedly had to touch the maggot dropped from the dead fly.
  • Only One Name: He introduces himself as just Kuervo and when questioned, claims to be no one and from nowhere in particular. Subverted on Day 112, where he writes and signs off as 'Kuervo Rogino' (surnamed approximately pronounced "roh-HEE-no") from the Rogino family of Naya.
  • Only Sane by Comparison: Kuervo tends to play the voice of reason and steadfast mediator during conflicts in big server events, and has kept track of everyone who goes on a mission to make sure No One Gets Left Behind. Despite this, it's eventually revealed that he has a lot more going on for him behind his Ambiguous Criminal History, all of which has rarely been brought up until the last quarter of the series.
  • Pragmatic Hero: Kuervo doesn't consider himself a good person and telling off his "adoring fans" who think otherwise, is all-round snarky and world-weary, and is willing to break the rules and kick villains when they're down. Despite this, he would Never Hurt an Innocent and still cares enough about those around him to disqualify him from the more Unscrupulous categories; he has eventually also dedicated himself to helping and getting justice for those who were hurt by injustice.
  • Riddle for the Ages: How or why exactly Kuervo managed to survive the petrification attempt on him on Day 126 is not discussed or revealed throughout the course of the series.
  • Short Teens, Tall Adults: A flashback sequence to his past shows him over a head shorter than Commander Rosaria of the Armada at age 16; the behind-the-scenes suggest it may be an artist error and inconsistency.
  • Snowball Lie: When Jojo inquires him about his connection to Naya on Day 107, Kuervo starts by denying it, but it escalates to him leaving Jojo at the tavern halfway through the conversation at least twice to come up with more details to his cover story and rehearse it. Jojo remains suspicious of him throughout the conversation, but never directly calls him out on it, and it's ultimately subverted in the finale when he decides to entrust her with the truth.
  • Taken for Granite: Subverted. On Day 126, Kuervo is seen getting hit with a petrification beam while in Cultist captivity, but manages to survive that for currently unstated reasons.
  • Technicolor Eyes: Beneath the Eyepatch of Power, Kuervo had heterochromatic eyes, one black and the other red.
  • This Is My Name on Foreign: Kuervo settles for an Anglicized, translated version of his name when interacting with "English-speaking folk", but most people still prefer to call him by his original name.
    Kuervo: If you must blink, do so now, for you are about to join the adventures of the Fearless, the Great, the Handsome, the Admired, the Tempting, the Daring, the Heroic, the Undaunted, Kuervo. And… for the English speaking folk, 'Krow' will do. That's 'Krow' with a 'K'. Gracias.
  • Tragic Keepsake: His green necklace used to be his late brother's, who didn't want it to be damaged in combat. It is with this necklace that allowed some of the commanders to identify him as Alex's brother.
  • Troubling Unchildlike Behavior: Plotting revenge against those who have killed your beloved older brother and dedicating one's entire life to it probably isn't something most 9-year-olds would or should be doing.
  • Unwitting Test Subject: Mostly offscreen on Day 126, the Cultists who kidnapped Kuervo decide to… conduct some sort of experiment on him while he's asleep, presumably related to petrification. Kuervo really doesn't care, as long as he's alive and free to get out of there.
    Unnamed Cultist: The experiment we tried on you never worked.
    Kuervo: No shit, I'd make a beautiful statue for you, wouldn't I?
  • Used to Be a Sweet Kid: In stark contrast with his much more cynical present self, several flashback sequences of young Kuervo show him to be this.
    • The Day 107 flashback suggests that he used to just be a normal kid who looked up to his family and thought sharks were scary.
    • The Day 126 flashback depicts him as eager and excited to prove himself to his superiors (at the time)… or at least as a sweet as a indoctrinated, 16-year-old Child Soldier can be.
  • "Wanted!" Poster: Krow's introductory sequence depicts a torn one of Kuervo, who's apparently been on the run for the past three years for unspecified reasons (at least up until the finale), and wanted alive for equally unstated reasons.
  • You Killed My Father: Since learning about his brother Alex's death in battle at age 9, Kuervo has sworn vengeance on his killers, only to find that it was the Nayan Armada commanders that got Alex killed, causing him to try to murder them all. Even years after going on the run, he still has the last two survivors of his initial massacre to put on his to-kill list.
  • Youthful Freckles: A flashback animation of Kuervo at age 16, about three years before the start of the SMP, depicts him with these. It emphasizes his naïvity about the Armada before he learnt Big Brother Is Employing You and how corrupt and terrible they truly were at the time; in contrast, in the present day and during the course of the SMP, his official art doesn't depict him with these, although it may simply just be a difference in artist.

    Reddoons 
https://static.tvtropes.org/pmwiki/pub/images/reddoons.jpeg
Click here to see his skin.
IGN: Reddoons
Preferred name: Red
Personal pronouns: He/Him
"Sobering is for sobers and I am not no sober, thank you very much."
A reclusive griefer-warrior who joined the Kites on Day 1, and is best known for his copious alcohol consumption. Day 134, the finale, reveals that he was Taken for Granite and Killed Offscreen.
  • Amazing Technicolor Population: Red, predictably, is red.
  • Commuting on a Bus: While he hasn't had a POV livestream since the first week of the SMP, Reddoons has appeared in a couple of server events afterward, in the second wave of recruitment on Day 53 and the rescue mission on Day 76. Despite this, he ends up suffering a Bus Crash sometime before the finale.
  • Defeat Means Friendship: Befriends and gets to name Gilbert the monkey after being killed by the latter for a bounty (or rather, its owner's taken bounty).
  • The Dreaded: According to Scott, Red has a reputation for being, at minimum, hard to take down in a fight, meaning he's unwilling to "take chances", so he grabs four of his kangaroos (fulled armed and nearly fully armoured) and one of his capuchin monkeys and pops on a Strength amulet before carrying out his bounty. Red is baffled by this, being only just made aware of the Bounty Guild's existence mere minutes prior, having no armour on, and being equally (if not more) reputable for being The Drunken Sailor.
  • The Drunken Sailor: Red's main schtick; he apparently copes with his problems by drinking, and finds it impressive that he and Acho are the first to make it to the Corrupted Island in the server-wide quest in spite of both being this.
  • Hidden Depths: Despite his reputation as The Drunken Sailor who barely shows up for streams, let alone events, Red has a philosophical and existential streak when one gets him talking.
  • If It's You, It's Okay: Discussed on Day 5; when fellow Lifestealer PrinceZam asks him in his stream chat if he "can be gay", Red states that he's not but is open to it if Apo can convince him. Despite this, while the two remain fairly close in the series throughout Red's limited appearances, the relationship never goes in an explicitly romantic direction.
  • Leaning on the Fourth Wall: In a conversation with Digby on Day 53, Red mentions having been away "stealin' lives" for most of the series. While this is an obvious nod to the Lifesteal SMP, it still makes perfect sense for a member of the Kite faction to do so, if worded a bit oddly.
  • Rule of Cool: Even after finding out firearms have been nerfed, Red still insists on getting a second pistol because he thinks it would look cool.
  • Skewed Priorities: As he's being introduced to the Bounty Hall on Day 53, Red finds out that his name is on the board; instead of worrying about his own life and gearing up with help from Ros and Sausage — especially since he has basically nothing at the time, Red tries to defend his ego by manually editing the sign there to up his bounty from 400 gold to 1000. Subverted shortly after when he figures out he's already being hunted by that point.
  • The Snark Knight: On Day 53, while everyone is introducing Eret, Jojo, and Seapeekay to the world and life of piracy on their first day, Red is quite insistent on pointing out the low life expectancy that comes with the job, especially for members of the Kite faction (of which he is one).
  • Vague Age: Red has only described himself to be approximately "reaching a ripe old age", but given the low life expectancy in the pirate world (e.g. Sausage calling himself lucky to be still alive after about 15 years of pirating since age 15), Red could easily be young enough to be in his 30s or even 20s.
  • What Did I Do Last Night?: Red starts off the series by waking up at the tip of Sandro Caravel's statue's sword, with beer, mugs of other alcohol, and a shank in his inventory, with no recollection of how he ended up there in the first place.

    Seapeekay 
https://static.tvtropes.org/pmwiki/pub/images/seapeekay.jpeg
Click here to see his skin.
IGN: Seapeekay
Preferred name: Callum
Personal pronouns: He/Him
Arriving on the Isles with Jojo and Eret on Day 53, Seapeekay is mostly here for a good time, not a long time, and has chosen the Kite faction with this in mind. Regardless, he has also come around in search of the Recruitment Officer, a relative of his.
  • Ambiguously Human: Callum might mostly look human, but him having No Face Under the Mask does not sound much like it.
  • Ambiguously Related: cc!Seapeekay has stated on Day 92 that his character is related to the late Recruitment Officer in some way, but how exactly is never confirmed.
  • Carpe Diem: Joins the Kites on the basis of the phrase "live fast, die young".
  • Mellow Fellow: Callum generally takes the ongoings of the Faction Isles in relative stride, so much that he's the only person the ghosts of the Nightmare realm can't think of anything to really provoke him.
  • No Face Under the Mask: According to him, he has no face underneath his fox mask, and if he took it off, people would just "see straight into the void and then [they] never come back".
  • Sole Survivor: In the series finale, Callum is the only member left who's affiliated with the Kites. It's downplayed since Kuervo is still alive, but has defected and left the Isles to continue his quest for revenge; meanwhile, Eret's whereabouts are unknown in the source material proper, though Word of God confirms that they are Killed Offscreen. invoked

    Tubbo 
https://static.tvtropes.org/pmwiki/pub/images/tubbo_1.jpeg
Click here to see his skin
IGN: Tubbo_
Preferred name: Tubbo/Toby
Personal pronouns: He/Him
"Don't be scared, I've got a gun!"
Tubbo washed up on shore a few weeks after Owen shot him In the Back and stole his hat, and whom he stabbed in return. Fittingly for his combative personality and eye for loot, he receives an offer from both the Kestrels and the Kites on Day 1, but chooses to join the latter as he thinks the other factions don't suit him well enough. Day 134, the finale, reveals that he was Taken for Granite and Killed Offscreen.
  • Addled Addict: Implied and Played for Laughs; Tubbo really wants his hat back from Owen after the latter stole (and later misplaced) it… and has allegedly stored ketamine in said hat.
  • Because You Were Nice to Me: Downplayed; after helping him rescue his boat from a rogue fly on Day 3, Tubbo promises that he'll let Acho have a one-time free pass out at sea and not rob stars ship if they encounter each other.
  • Chuck Cunningham Syndrome: He doesn't show up after Day 11 for no explanation of where he went; subverted in the finale when it's revealed he suffered from a Bus Crash.
  • In the Back: Tubbo openly considers it dishonorable to be shot while his back is turned.
  • Laser-Guided Karma: On Day 3, after going out to sea to kill Oli and Sausage to steal their gold, Tubbo gets non-canonically killed by the Great Thrasher while chasing down Sausage in the water. It doesn't stop him from going for a Round 2, in which he succeeds in the murders… but he doesn't get any money out of it anyway, since the two Kestrels hadn't completed their Monster Hunting quest yet at the time.
  • Mythology Gag: This isn't the first time Tubbo and Owen have had bad blood… and certainly not the first time this had happened on a POWCreations server either.
  • Self-Applied Nickname: Offers to let everyone call him "Rambunctious T".
  • Sticky Fingers: Tubbo's preferred method of completing Fetch Quests is to grief them from the surroundings. He also has a tendency to steal armour and weapons from nearby armour stands, prompting the admins to remove them from his person using commands.
  • Wild Card: Considering Tubbo navigates the Pirates world like a 'factions' server, he has an exceptionally chaotic streak and it's near-impossible to tell his next move.

The Nightingales

    General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/nightingales_banner.png
"A pirate's life is always free, but if you cough up a fee
Nightingales expand their reach and grow their colony"
InTheLittleWood, "The Faction Isles"
The Nightingales value adventure and their guild; preferring to focus on the journey and where life takes oneself. Its starter members are Graecie and Will, but have received many more members since the Factioning.

The Nightingales generally get along with most factions, but are often dismissed as soft-hearted and dull. Their NPCs are Marnie Gatlin the tavern-keeper, Mr Rainforth, and Mrs Rainforth, who are later joined by various additions from Patreon.
  • Always Lawful Good: Subverted Trope. From the quest description of "The Drunken Nightingale" series, Nightingales tend to be selfless and care more for unity than personal gain. However, this doesn't stop rumours of a few bad eggs who are "less than loyal", and Captain Elyas Merton used to be a Nightingale but plays an antagonistic role in Will's personal arc and the overall Luscinia subplot.
    The [N]ightingales rarely partake in the burying of treasure, seeking more to spread it across the faction for unity.
  • Color Motif: Their IGNs are blue, almost ultramarine, and their tavern is decorated with blue banners and carpets.
  • Desperately Craves Affection: Cleo accuses the Nightingales of being this on Day 52, saying that the faction "didn't get enough love in their childhood[s]" and thus crave love from a surrogate family. Of course, whether this is actually applicable depends on the individual.
    Cleo: Why else would you be a Nightingale, though? Like, it's all family, "I need family; I need love!"
  • Due to the Dead: After finding Marnie's petrified statue at one of the Cultists' outposts on Day 76, the Nightingales decide to take her back to the faction's home base to lay her to rest, and are strongly opposed to leaving her behind or burying her on the outpost island at the Herons' suggestion.
  • Family of Choice: The Nightingales are often described to emphasize "family", though considering nearly all members of the faction have chosen to join the faction, that's where the "of Choice" part of the trope comes in… unless their name is Apo, who grows fond of the faction eventually but remains conflicted about the whole ordeal for much of the series.
  • Friendly Pirate: Compared with the other pirate factions, the Nightingales usually present themselves as the closest to being morally upstanding; while they won't object to seizing treasure for themselves or achieving glory, it's simply not their first priority.
  • Memetic Loser: In-universe, the Nightingales are sometimes stereotyped to be the dull and lame faction, which some faction-members are quite self-conscious of. However, they do have relatively few faction rivalries and aren't generally actively disliked as a faction like how some may regard the Kites.
  • Stargazing Scene: Astronomy is described to be one of the Nightingale faction's secondary passions, so it can be presumed many of them engage in this.
  • True Companions: The Nightingales emphasize adventure, but more than that, to chase it alongside each other specifically. According to Graecie, either all of them go together, or none of them go at all.
    Graecie: When you think of a pirate, you keep saying, "Oh, I want to be the best in battle!" or "Oh, I wanna get all the riches!" But do you know the first thing that pirates value? It's their crew.

    Acho Denholm 
https://static.tvtropes.org/pmwiki/pub/images/acho_denholm.jpeg
Click here to see stars skin.
IGN: acho
Preferred name: Acho (pronounced "AH-koh")
Personal pronouns: Star/He/They
"Even if I die trying, that's better than what I've become here. They were right. I need to sober my mind and finish what we started."
Born into one of the most famous Heron households, Acho left the Faction Isles over a year before the events of the SMP, but eventually returns coincidentally in time for the Factioning. Although they have received an offer to return to the Herons, they instantly refuse and have jumped ship to the Nightingales as a spur-of-the-moment decision.

Despite this decision and trying to settle back into life on the Isles and establishing and reestablishing connections, Acho's past continues to call out to them, which only serves to be their undoing on Day 132 when the quest they were trying to complete before returning to the Isles kills them.
  • Always Someone Better: Acho seems to have grown up with this feeling, having to live up to the pressure of both stars famous parents and "golden child" brother.
  • Ambiguously Bi: Extremely downplayed. Acho is explicitly romantically interested with the Enchantress towards the end of the series, but starts out the series being "canonically fruity solely for" Owen, whose gender identity seems to be some mixture of masculine and feminine but is never outright labelled.
  • Big Brother Instinct: Age-inverted. Messing with Scott is never a good idea if Acho is around to hear about it:
    • On Day 75, Acho is practically itching to jump into the amethyst cave to take on the entire Cult to get stars brother back from them, even declaring star can and will take 20 people in a fight if star has to. The only reason no Cultists got killed that day is because Apo convinced star to go back and get reinforcements before going on their Roaring Rampage of Rescue.
    • On Day 132, Acho's last act is to shove Scott out of the way from sacrificing himself for star to get out of the Kishi quest alive, falling into the pit of Spikes of Doom in the process.
  • Big Little Brother: While this is not apparent due to in-game limitations, Acho is the taller brother in spite of being the younger one, being 6'4" to stars brother's 5'8–9" (i.e. almost an entire head taller).
  • Byronic Hero: Acho has a strong introspective streak and a tendency to monologue in private, with at least some awareness of stars less-than-stellar mental health and trauma, and stars Dark and Troubled Past has continued to haunt star to the present day. Star also has a strong belief against living within the confinement of labels and stereotypes, and literally ran away from home for an extended period of time in search of stars identity beyond the confines of a toxic biological family dynamic.
  • Cosmic Motifs: Neopronoun use aside, Acho is still commonly associated with the stars, for chatting with a character associated with them in the night sky on a semi-regular basis and feeling overshadowed by his "golden child" brother. His dog also has a Stellar Name, and Scott marks his grave site with a Nether star.
    Mahara: The stars will always be there to guide you when you need them.
  • Dark and Troubled Past: The main driver of Acho's character arc revolves around this. Being raised to be The Un-Favourite, internalizing this and all the entailed mental health issues, and feeling a lack of sense of belonging to the point of eventually running away is already traumatic enough as it is. After spending a while as a Street Urchin, star joins up with a rogue crew and befriends one said crew member, whom star grew so close to that they're The Not-Love Interest, before going through a horrible Plot-Mandated Friendship Failure that leads to said close friend dying while trying to find a legendary lost treasure the two were looking for. And that's all before Acho's return to the Isles; while star does try to build and rebuild bridges after coming back, star is still in for a road of hurt ahead.
  • Doesn't Know Their Own Birthday: A strange variation. After being away from home for so long, Acho has started losing track of time and by extension, when his own birthday is. According to Scott, he has had a tendency to do this, even when he was younger.
  • Drunken Song: Lets off a coherent rap while heavily intoxicated at the start of stars Day 116 lore stream.
    I'm a drunken pirate, yeah, drinkin' on my own
    "I'm a famous Heron", don't need the Denholms
    I met a lovely lady and I've got a hundred thousand gold
    It's getting… quite late…
    (loud belch) …I should probably head home
  • Foil: A four-way instance.
    • To Will. Both of them are ex-rogue Nightingale "scapegoats" with celestial symbolism and experiences of being abandoned by their birth family, physically, emotionally, or otherwise, and both end up dying before the series finale so that their "golden child" counterparts can live. However, their worldviews are vastly different — contrast Acho the world-weary cynic who prefers Safety in Indifference, to Will the optimist who's open to believing the goodness of humanity. Their fates are also heavily entwined with the idea of choice: while both of them left their toxic birth environments, Acho did so by choice while Will did so by force; and the same applies to them in death — by choice or by force.
    • To Shep. Both of them are the estranged younger "sibling figure" in the golden child/scapegoat dynamic growing up, and over the latter half of canon, have amassed a huge self-made fortune from mainly Fortressing like there's no tomorrow. That being said, both end up losing that fortune — Acho from leaving it as an inheritance to Scott in case star doesn't make it back from a deadly quest, and Shep does to becoming The Gambling Addict. Both also have vastly different worldviews and values: Shep is apathetic about the dangers of the Ecclesiae Sea and is mainly just there to make money and have a good time, while Acho is heavily invested and loyal to the loved ones star has connected or reconnected with while on the Isles; Shep places his Evil Mentor on an unshakeable pedestal and is willing to commit voluntary manslaughter in self-preservation, while Acho shows an overwhelming bitterness towards stars terrible parents, and yet cares so deeply for stars loved ones to the point of being self-sacrificial.
    • To Scott, stars older brother. Both are brought up in the same household, but due to Parental Favoritism and different life experiences, have gained contrasting outlooks on life by the time the series starts, with Acho's more reserved caution from Safety in Indifference contrasting Scott's open curiosity and concern for his loved ones… and for more obvious contrast, only one of them survives the series. That being said, both spend much of their known lives in canon dealing with insurmountable guilt about their pasts and especially grief and have mutual struggles relating to their shared upbringing, especially concerning conforming to parental expectations.
  • Foolish Sibling, Responsible Sibling: Zig-zagged.
    • On the surface, from their parents' perspectives, Acho is the rebellious Foolish sibling who never lived up to their expectations and eventually ran away from "home" (but returned while they were away and joined a different faction when star could); in contrast to Scott being their favoured and The Dutiful Son, i.e. the Responsible sibling, who stayed a Heron because his parents were already in the faction.
    • Throughout most of the series proper, the line blurs as Acho spends most of stars days questing or Fortressing enough to be the wealthiest person on the Isles, but still retains a strong reckless streak (e.g. the lasso into the Whirlpool incident); meanwhile, Scott is more laid-back and prioritizes unconventional ventures like business, decorating, and zookeeping, but still retains the responsible Big Brother Instinct.
    • In the end, however, it's still Acho who fell victim to the Sunk Cost Fallacy to go on a potentially deadly quest, prompting Scott to go after star, not wanting to lose star again… which then causes the line to blur again, as both of them would rather die for each other than go for the coward's way out.
  • Homeless Pigeon Person: A variation; it's implied that Acho found and adopted stars flock of seagulls while sailing as a rogue pirate. However, as of Day 1, star tries not to let others know about star conversing with the gulls, because star thinks others will think star is crazy for doing so.
  • Hope Is Scary: Expresses this on Day 29 in private, that being around people on the Faction Isles for the past month or so is causing star to start trusting people again "after everything that happened".
  • I Just Want to Be Loved: Implied in the Halloween event in particular, as all of the whispers Acho receives in the Nightmare realm boil down to his family and closest friends having never cared about him or regreting doing so, which he reacts extremely poorly to.
    Ghost: Your brother hates who you have become. He regrets ever getting to know you again.
    You are a disappointment to your parents. Scott was always the better son. What have you ever accomplished? Nothing.
    They love him more.
    You abandoned them. They'll never forgive you.
    The Stars don't care what you have to say. Nobody cares. Your monologues are met with silence.
    They will never forgive you.
  • Impaled with Extreme Prejudice: Implied; while stars death is never explicitly shown on-screen, falling into a pit of stalagmites would likely do this to someone. At the very least, Word of God envisions it to have been relatively quick and painless… invoked
  • Implausible Hair Color: Acho is described to have naturally "ash grey" hair despite spending the series as a young adult, and is mistaken for an old man by Red on Day 1 because of this. That being said, stars father having a similar hair colour suggests this may be genetic.
  • Inferiority Superiority Complex: Has repeatedly asserted starself to be the greatest pirate that ever lived, has quite the ego, and does stars share of occasional boasting, but years of being treated as The Un-Favourite has left star perpetually feeling like a walking disappointment.
  • Irony: Multiple people have remarked that Acho's choice to join the family-oriented Nightingale faction is quite contradictory, as the rest of stars family are all Herons.
  • Last Request: Asks Scott to take stars money and look after Dipper if star doesn't make it back from the Kishi quest.
  • Legacy Seeker: Mentions posthumously about having spent stars time on the Isles futilely trying to build a lasting legacy with enough knowledge, skill, and money; star eventually grows out of it on Day 132 in favour of a more mundane and immaterial form of legacy.
  • Meaningful Name: While likely unintentional, Acho's name approximately translates to "pain" in Ancient Greek. Ouch.
  • Mirror Character:
    • To Owen. In their respective backstories, both of them chose to flee an affluent environment in which they did not feel welcome and joined up with a sailing crew, developing a close bond with a crew member in the process. However, when faced with a dire situation and an ensuing argument, while said crew member insisted on continuing in their mission to their death, both chose to flee and ended up on the Faction Isles. While they initially form a connection about feeling like outsiders who don't fit into the faction system, their dynamic drifts towards being Foils as when things get down to the wire on the Isles, Owen chooses to flee again (though she eventually decides to come back), while Acho stays and remains bitter about Owen's decision and never learns about her decision to come back on account of dying before that.
    • To Samuel, the naval Commander from Owen's past. Both of them have aimed to pursue a certain ambitious goal while out at sea, but eventually succumb to the Sunk Cost Fallacy from pursuing said goal, which turns out to be pointless anyway.
  • More Hero than Thou: On Day 132, when faced with the ultimatum that only one of them can make it out of the Kishi quest alive, Acho knocks Scott out of the way to stop him from pulling a Heroic Sacrifice. In doing so, star falls into the spike pit starself, while his brother can only watch on in horror.
  • Mysterious Stranger: The unknown, "Australian-accented" person who sends Acho to return to the Kishi quest on Day 118. Word of Godinvoked states their true identity to be Acho's conscience, visualized in a drunken state.
  • Mythology Gag: Acho's love for apple pie (or, well, "Apo pie") is a nod to an old joke from the Outsiders SMP.
  • No Sense of Direction: Justifiably Played for Laughs on Day 116, when heavy intoxication causes Acho to "head home" to the complete opposite side of the Faction Isles from both the Nightingale and Heron bases.
    Acho: They really gotta put some signs up around here…
  • Noodle Incident:
    • On Day 35, Scott makes a questionably canon offhand comment about Acho once being a victim of emotional manipulation and love-bombing "while growing up". This has never been mentioned, let alone addressed, since.
    • When recounting the curse on Captain Golden Beard's curse to Owen on Day 76, Acho mentions "seeing things" and overall going near-mad from the curse. However, when Acho first did the quest on stream, the custom curse messages hadn't been implemented onto the server yet, and stars second visit to the island with Kyle was not livestreamed from stars perspective; thus, it remains unknown what exactly star "saw" while under the curse's influence. The Ghost's whispers in the dreamscape in Day 93 alleviate some of this due to sharing the same origin as the curse, giving an idea to what could have happened off-screen.
  • "Not So Different" Remark: When Apo confronts star about his motivation to live free from his factional label on Day 128, Acho is quick to point out that star is equally non-conforming to the faction stereotype and has qualities characteristic of all the other factions as well.
  • One-Man Army: Implied. While Acho never gets to fight any large groups on-screen, star has declared starself willing to take on 20 Cultists at a time if it means getting stars kidnapped brother back, has successfully pulled off an Assassin Outclassin' against Bek, a member of the Kite faction, and tends to win if anyone tries to pick a fight with star.
  • Pretend Prejudice: Acho has a very open "dislike" for the Heron faction due to stars upbringing as one, but still gets along just fine with individual faction members. In addition, two of the people star is genuinely fond of are both Herons — Scott, stars brother, and Owen, stars friend and crush at the start of the series.
  • Reports of My Death Were Greatly Exaggerated: After Acho became The Runaway for over a year before the start of the SMP, leaving the house without a note, Scott assumed star dead until seeing star again on Day 1. Tragically, this is subverted in the finale; Graecie and Apo's initial reaction to Scott breaking the news as the only witness to Acho pulling a More Hero than Thou for him is to assume Scott is joking and say it's not funny, to which Scott, wracked with Big Brother Instinct-fuelled Survivor Guilt by this point, can only respond he wishes he were joking.
  • Roaring Rampage of Rescue: Defied. After Scott gets kidnapped on Day 75; Apo has to talk Acho down from going on one, saying they should get reinforcements before launching a rescue mission. This is exactly what they do next.
  • The Runaway: Acho apparently left home to try to be stars own person and a place to call home, and was assumed dead by at least some for over a year after one adventure turned into another. Star only returned to the Faction Isles in search of food, and joined the Nightingales to lay low after being caught stealing a gold amulet from Kyle.
  • Safety in Indifference: Following the Whirlpool investigation of Day 36, Acho decides to get absolutely wasted, and what star says about the incident epitomizes this. Star gradually does begin to recover from this state later in the series, and has a perfectly understandable reason for holding and reinforcing such an attitude as of and after the Whirlpool incident.
    Acho: And everything is okay and fixed and will be good forever, and… we never lost anyone, because first, we would have to care about people to lose them, so let's just… play it safe.
  • Stars Are Souls: Through most of the series, Acho's Stargazing Scenes mainly revolve around conversing and confiding in a deceased Mahara about the ongoings of the Isles. They also become on the receiving end of this after their passing, with Graecie and Scott independently taking up the tradition in the finale.
  • Stargazing Scene: Often chats with the stars to update them on how his life's been going and what he feels about it. Overlaps with Stars Are Souls, as he's speaking to a character whose identity is unknown for most of the series.
  • Street Urchin: He has lived by stealing from others to get by while away from home. It's this unstable life that leads him back to the Faction Isles, and the reason he joins up with the Nightingales is as protection in case Kyle guns for him even more for stealing from the Kestrels.
  • Strong Family Resemblance: Looks a lot alike to stars father, but without facial hair and having greyish blue eyes instead of dark brown ones.
  • Sugar-and-Ice Personality: While Acho tries to stay aloof and has a sarcastic streak, star has quite a soft side for a few people; in the order of Ice to Sugar: most other people; stars fellow Nightingales, Kuervo, and Owen; Scott; the unknown character in the stars (Mahara) and Dipper.
  • Sunk Cost Fallacy: The reason Acho decides to return to the Kishi quest is because star has already lost so much, including Mahara's life, in pursuing this, so might as well "risk everything". It proves to be stars undoing.
  • Together in Death: Acho's character finale has them speak with Mahara in the stars for the last time after their death, hoping for once that he would respond; this time, Mahara does respond.
  • Trademark Favorite Food: Has a Sweet Tooth for pie, which Scott makes him on Day 3 in an attempt to reconcile.
  • Tyke Bomb: Makes an offhand comment on Day 128 about being trained in combat since learning to walk, likely as an extension of being raised into piracy from birth.
  • The Un-Favourite: Acho was constantly placed in contrast with stars "golden child" brother as a result of Parental Favoritism. It takes star stepping away from the family for a year or so to break away from the private resentment star held towards stars brother.
  • Vague Age: Acho is stated to be in their late teens to early 20s, i.e. somewhere between 17 and 22, but how old specifically, it's unconfirmed for much of the series. At their funeral, they're stated to be about 22 at time of death.
  • You Are Better Than You Think You Are: Is on the receiving end of this twice over the course of the series:
    • The first one is from Marnie in her final letter, regarding how she knows about his pre-canon background:
      Not that you ever have to live up to anyone's expectations, but just know that you're always capable of going far beyond them.
    • The second statement is made when Acho isn't even aware that it happens, due to him being dead at the time; despite his conscience repeatedly referring to him as a Heron, Graecie lauds that he died a true Nightingale, implicitly affirming he's no longer bound to his past and upbringing.
  • You Can't Go Home Again: Zig-Zagging Trope. When given the option on Recruitment Day to either return to the Herons or join the Nightingales, Acho resolutely refuses the former, denying having ever received this invitation at all due to never having felt wanted or at home there; star found stars home in a rogue friend away from the Faction Isles, who died after they parted ways over a Plot-Mandated Friendship Failure, and to whom star can't be reunited with until death.

    Apokuna 
https://static.tvtropes.org/pmwiki/pub/images/apokuna.jpeg
Click here to see his skin.
IGN: apokuna
Preferred name: Apo
Personal pronouns: He/Him
"I'm not running! Why would I run? I don't wanna run again!"
A new recruit to the Nightingales, Apo crashed his boat and washed up on the Isles after sailing there through a storm. Even though he wanted to become a Kite, he has no choice but to join his current faction as no other would accept him.

While Apo does eventually seem to grow fond of the Nightingale faction and its people, his struggles continue in balancing a concern for his friends and making himself heard to stay true to himself.
  • Alcohol-Induced Idiocy: Played for Drama. Apo attends Water and Jeffery's wedding while drunk on beer and tries to flirt with the groom in the process. However, since Martyn had tasked him to block off the doorways and provide a distraction for his own secret assassination plans, Apo's intoxication causes the bridal assassination to fall through, for which Martyn lays onto Apo, tasking him to kill Acho to prove himself worthy of joining Blondbeard's crew.
  • Apologetic Attacker: Repeatedly so when trying to kill Acho on Martyn's orders on Day 128.
  • Bad People Abuse Animals: His trigger-happy, Blood Knight streak has led to him attacking various server-members' pets for little to no apparent reason. It usually doesn't end well for him.
  • Became Their Own Antithesis: On Day 128, Acho points out that Apo is going against his goal of staying true to himself in betraying one of his closest friends. It takes this for him to have a Heel Realization.
    Acho: You're so worried about losing yourself that you're being someone else!
  • Blood Knight: Apo initially came to the Isles to join the Kites and doesn't hesitate to pick a fight with anything or anyone; even after being assigned to the Nightingale faction, Graecie has lectured him on multiple occasions on not fighting everything he sees.
    Apo: I'll rule with fear and not family.
  • Boisterous Weakling: Is enough of a Blood Knight to want to be a Kite, but often lacks the fighting skills to back that up.
  • Break the Haughty: Starts off the series a trigger-happy Boisterous Weakling who wants to join the Kites… then he's sent to join the Nightingales, the faction he didn't want to be a part of at first because he felt he wouldn't be taken seriously and couldn't be as violent as he wanted to be — especially when Graecie starts chewing him out for being the Token Evil Teammate. Then his mentor gets kidnapped and is killed, and he gets chewed out more for acting with needless violence… which drives him towards Toxic Friend Influence, who all but orders him to kill one of his closest friends, who saves his life and then dies while he's in a coma from after trying to kill them. No wonder he's sent spiralling into reading Marnie's last letter for guidance at the start of the finale.
  • Character Development: Among the biggest contenders in the series; from a self-conscious Blood Knight to a more self-assured and kind person. It's exemplified in his treatment of Cruppy, going from attacking it on sight for much of the series to gifting it the last of Acho's hot cocoa and siding with it to fight against Iris in the finale.
  • Classical Anti-Hero: Spends as much time throughout the plotline trying to reconcile his individuality with his faction loyalty as actually participating in the greater server conflict, and while he does have aggressive tendencies and a desire for approval from others, he still cares deeply for others and is willing to do what's right in the face of dire circumstances. He does occasionally teeter close to dropping to a Pragmatic Hero or darker variants, especially when in proximity to Martyn's Toxic Friend Influence, but has generally managed to drag himself back from the edge in time.
  • Dark and Troubled Past: Implied on Day 126, as Apo's conversation with Graecie gives throwaway hints that suggest he had a history with cults even before the Church of Iris came into the picture in canon.
  • Failed a Spot Check: On Day 35, while heavily strapped for food, Apo asks Scott about where his dumpling stall is… while standing in front of the stall. It takes Scott staring at him in bafflement for ten seconds for him to realize.
  • Heroic BSoD: For a given definition of 'heroic'; Apo's reaction to his assignment to the Nightingales, at least at the end of his 1st episode, is to essentially go into a dissociative state. For context, he spent much of his 1st episode dismissing the Nightingales as the "softie" faction and chasing after the chance to be a Kite, and if not that, a Heron.
  • Friend-or-Idol Decision: After failing to aid him in killing Water at her wedding on Day 125, Martyn orders Apo to kill Acho to "earn his place" as part of his crew as Blondbeard — regardless of preexisting loyalties, before theatening him and throwing him off the ship, leaving Apo in a dilemma between going against his ally in the anti-Corruption crusade and betraying his friend. He attempts to go through with this on Day 128 with great reluctance, but Acho manages to talk him down and get through to him to choose salvaging their friendship instead.
  • I Am a Monster: Implied on Day 128; Apo decides to lure Acho out to the Ice Wall under the pretense of a "Monster Hunting" quest, and insists that they "have to kill the monster"… before trying to attack them.
  • I Did What I Had to Do: Repeatedly justifies his hatred for Cruppy and all he has done against it by claiming to be "protecting" the people of the Isles from its "evil" of allegedly being a manifestation of the Corruption. A very stern Graecie confronts him over this on Day 126, and he admits to lashing out on it more often than not in the finale.
  • I Just Want to Be Free: His main motivation is the freedom to be who he is, without others trying to force their beliefs and opinions on him, or telling him what to do — as long as he believes it to be the case. Played for Drama in that this causes much friction between him and nearly everyone he interacts with.
  • Jerk with a Heart of Gold: Apo has an undeniably Kite-like exterior, being brash and prone to pissing people off for no good reason, but still cares a lot about his faction-mates and is, whether he admits it or not, a Nightingale at heart. It takes many trials and tribulations for the 'heart of gold' to truly shine through.
  • Loss of Identity: While never explicitly stated to be the case in canon, Apo's inconsistent characterizations and main struggle throughout canon has been explained to be this by Word of God: invoked
    cc!Apo on Discord: is he protective? is he good? bad? a loner? family focused? scared? brave? fearful?
    all of it and none of it :]
    because he's a human that's broken, slowly finding his way, but still broken
    processing a situation is hard for a person with no identity o7
  • My God, What Have I Done?: Or more accurately, "My God, What Did I Agree To?". On Day 125, Martyn confronts and accuses Apo of chickening out and "abandoning" him on Monkey Island back on Day 106, and tasks him with creating a distraction and blocking off the wedding hall entrances as repayment, with an additional directive to not ask questions. Apo doesn't go through with his side of the plan, causing Martyn and Sausage's plan to kill Water to fail, and it is with the fallout that Apo realizes and is initially horrified by what he signed up for. He still runs off to join Martyn in the end, though, citing Alcohol-Induced Idiocy for his inaction.
  • Motive Rant: Lets these out when confronted by his fellow Nightingales on Days 126 and 128 — to be free to stay true to himself, rather than conforming to any particular label.
  • Mysterious Past: Little is known about Apo's life before sailing to the Faction Isles after being told by others about them.
    • Other than spending some part of his childhood climbing trees, as of Day 71, it's only known that an unknown person in his life made a big choice which may have led to the two becoming estranged; as of Day 126, it's known that the person in question was called Alphie, who was the previous owner of his locket, and that he may have had a history with cults.
    • Word of God has also stated on Twitter that Apo "came from a place where ice just like doesn't exist", which doesn't really narrow down where exactly he was from due to the inconsistent distribution of Minecraft biomes.
  • The Napoleon: The character with the shortest known height (5'4"), and is a Boisterous Weakling Jerk with a Heart of Gold.
  • Never Got to Say Goodbye: After waking up from his coma from falling into frigid waters, Apo's first instinct is to look for Acho and run off in search of star to apologize, only to find out that star died on a separate quest while he was unconscious.
  • Only Known by Their Nickname: invokedWord of God has stated that 'Apo' is just a nickname and isn't the character's actual name.
  • O.O.C. Is Serious Business: While normally the kind of person to fight others on sight, come Day 75, Apo's the one holding Acho back from taking on the Cultists head-on for kidnapping stars brother, and the one to make a plan to call the entire Isles for reinforcements before actually going in for the fight.
  • Pet the Dog: Apo going on the search mission for Marnie on Day 75, then subsequently co-leading the rescue mission for the captured pirates and taking Marnie's petrified statue back to the Isles on Day 76, and building a memorial for her on Day 77.
  • Significant Wardrobe Shift: A ship accessory variant. At the start of the series, Apo decorates his ship in full Kite accessories, from the Kite faction flag to red sails, indicating his own internal conflict in not wanting to be a Nightingale in the first place. On Day 72, he redecorates his ship, which now sports blue sails and a Nightingale flag, after which point he starts showing his more Nightingale-esque side more.
  • Suspiciously Specific Denial: In his 4th episode, Apo recounts this for the events of Day 5:
    Heading back to my shores[,] the Nightingale… family assigned to me was… confused?
    They weren't so sure about my whole Kite setup.
    Blatantly ignoring their concerns like any emotionally stable individual does, I set off to build my home!
  • Then Let Me Be Evil: Implied. After being confronted about the Cruppy torture incident by Graecie on Day 126, Apo takes the conversation the wrong way; assuming he's going to get kicked out of the faction for this, he ends up following through with Martyn's order as Blondbeard to try to kill Acho at the southern Ice Wall on Day 128, i.e. the prerequisite for him joining up with Blondbeard's crew.
  • Token Evil Teammate: Apo's violent tendencies make him stand out among the normally friendly Nightingale faction; on Day 53, Graecie has clarified to the newcomers that his aggressive behaviour is not representative of the faction. He gets better.
    Graecie: Apo does not want to be a Nightingale; Apo does not speak for Nightingales.
  • Trademark Favorite Food: By Word of God, the dumplings from Dashin' Dumplings. invoked
  • Tragic Keepsake: His locket, containing an old picture of himself and Alphie together, used to belong to Alphie, whose current whereabouts are unknown after the two parted ways.

    DarkEyebrows 
https://static.tvtropes.org/pmwiki/pub/images/michela_darkeyebrows.jpeg
Click here to see her skin.
IGN: DarkEyebrows
Preferred name: Michela (pronounced "me-KAY-luh")
Personal pronouns: She/They
"They said that we could get them back."
Sent to the Isles by her parents to be her friend Aimsey, Michela lands on the Kites' beach on Day 2; in spite of her late arrival, Graecie helps her send a message in a bottle to the Recruitment Officer to inform him of her choice of faction.

Unfrotunately, Aimsey isn't present to welcome her to the Isles, and the circumstances that have led to this soon drive Michela towards greater dilemmas. Day 134, the finale, reveals that she was Taken for Granite and Killed Offscreen.
  • Animal Lover: Michela is a self-professed one who coos over the wildlife at the Nightingales' base on arrival and is cheery towards the sperm whales by the shore.
  • Childhood Friends: With Aimsey. It is because of their close bond that Michela decides to free the Corruption on Day 36 in an attempt to get them back, while knowing that many others will hate her for her decision.
  • Demoted to Extra: Despite playing a critical role in the overall plotline on Day 36 by releasing the Corruption into Ecclesia in an attempt to save Aimsey, Michela quickly takes a backseat from the narrative and only makes sporadic appearances from then onward. After a brief appearance on Day 97 pranking the Nightingale base and Kyle's house with Acho, she disappears from the series altogether, and is unceremoniously Killed Offscreen and revealed to be dead in the finale.
  • Following in Relative's Footsteps: They originally wanted to become a teacher, but only because their mother is one. For obvious reasons, this doesn't turn out the way they planned.
  • Hearing Voices: What her stream chat manifests as.
  • Ironic Allergy: Related; Michela sometimes gets seasick, in spite of becoming a pirate.
  • Nice Guy: They are generally friendly and try to look out for everyone.
    Michela: Just because people are bad doesn't mean you can't make sure that they're doing okay.
  • Surprisingly Normal Backstory: Michela has had a fairly average upbringing — her mother's a teacher, Aimsey was a family friend and her best friend growing up, and she was supposed to follow in her mother's footsteps to work in education. It's only after being sent to the Isles to join Aimsey there that causes the dominoes to start falling in her life.
  • Written-In Absence: They are absent from Day 1; invokedWord of God explains that they were sight-seeing along the way and thus didn't sail quickly enough to make it.

    Graecie 
https://static.tvtropes.org/pmwiki/pub/images/graecie.jpeg
Click here to see her skin.
IGN: heyGraecie
Preferred name: Graecie
Personal pronouns: She/They
Graecie is one of the original Nightingales and best friends with Will. While she's very friendly and enthusiastic, she's aware of her faction's reputation of being "softies" and tries hard to be taken seriously by others.

As of Day 77, she has been appointed as Marnie's successor as the Nightingale faction leader after the latter's petrification, and continues the struggle of keeping her faction together in the face of danger.
  • Classical Anti-Hero: Embodies and takes the Nightingale spirit to heart, but is filled with self-doubt and prone to self-blame. Marnie's last letter appointing them as her successor encourages them in that You Are Better Than You Think You Are and they are fully capable of taking on the leadership role.
  • Eyepatch of Power: Invoked. Graecie started wearing her eye-patch because "that's how she earns respect around here", rather than being actually unable to see out of that eye. She also constantly lies about why she wears the eye-patch to everyone else.
  • Fear of Thunder: As a thunderstorm starts to roll in on Day 1 during the server-wide quest, Graecie admits to having a fear of thunder and lightning.
    Graecie: Oh… this is not gonna be fun
  • Five Stages of Grief: On Day 36, and not in order. Having been a long-time friend of Aimsey, Graecie spends a good chunk of the boat ride from the Whirlpool back to the Faction Isles saying they have to be "somewhere" somehow and not dead (denial). After getting back on dry land and breaking up an argument, she quickly works herself into a spiral about how Nothing Is the Same Anymore (bargaining), tries to reassure herself that everything's just fine by watching the sunrise, only to break down again out of fear of losing her friends (depression) and how everything has changed, blame herself for the ordeal (anger), but is eventually talked back down into a state of calm (bargaining), with the implication that acceptance is on its way.
    Kuervo: The first stage is always denial… until you get used to it.
  • Innocently Insensitive: Makes a brief bit with Aimsey mocking rogue pirates for deciding they're better off on their own on Day 1… in front of Acho, an ex-rogue who felt more at home sailing as a rogue than stars prior life on the Faction Isles.
  • It's All My Fault: After the series of disasters on Day 36, Graecie has a long mental breakdown over her fears that she can't keep her friends safe and that those she hasn't seen make it back might be dead, and proceeds to blame herself for the deaths she couldn't prevent, hypothetical or otherwise. On Day 77, after learning the news of Marnie's petrification, her initial response is blaming herself for leaving the Isles to take a break from everything, despite several of her fellow Nightingales reassuring her that she couldn't have known and the Cultists are to blame for this.
  • Mysterious Past: Graecie doesn't remember her life before the Faction Isles due to Identity Amnesia, and Marnie recalls in her last letters that when they first met several years before our story started, Graecie couldn't even remember her own name back then. Other than her having previously watched sunrises with other unknown individuals, nothing has been disclosed about her past.
  • Nice Guy: One of the most amicable and easygoing pirates on the Isles, who is willing to give a hand to anyone in need, regardless of faction allegiance. That being said, Good Is Not Soft and she's willing to give a dressing-down to anyone who she believes deserves it.
  • Noodle Incident: Graecie mentions having somehow sunk two ships in the week leading up to Day 1, implied to be by "touching something she's not meant to touch" and crashing as a result.
  • Pink Means Feminine: Their favorite color is pink, and is very, very friendly and has the patience of a saint.
  • Romantic Wingman: Tries to cheer Kuervo on as he tries and fails to flirt with the Enchantress on Day 107.
  • Stunned Silence: Is left with this reaction, alongside a Flat "What", at the start of the finale when she notices Ros' castle has been burnt down.
  • You Are in Command Now: Marnie leaves Graecie in charge of the Nightingale faction shortly after her death, forcing them to step up as faction leader to deal with a member teetering on the edge of going rogue, their friends and fellow Nightingales dying while their back is turned, and intrusive journalistic interviews.
  • You Remind Me of X: Not mentioned to her face, but on Day 71, Apo chats with an unknown character, saying Graecie reminds him a bit of them.

    Roscumber 
https://static.tvtropes.org/pmwiki/pub/images/roscumber.jpeg
Click here to see her skin.
IGN: Rossiii (Day 1 only); Roscumber
Preferred name: Ros
Personal pronouns: She/Her
A kind and gentle soul, Ros used to live and work in a far-away tavern before it was mysteriously abandoned. Because of this, she packed up and sailed to the Faction Isles to find herself, and joined the Nightingales on Day 1.

However, it doesn't take very long for Ros' past to start entwining with her present day as well, throwing her into a struggle between keeping the peace and taking a stand with those she now calls friends.
  • Backstory Horror: Ros' backstory starts out sad but seemingly normal, implying that her old tavern business simply failed, but Day 42 has her unintentionally retracing her footsteps back to the old tavern, revealing that her bosses had been kidnapping and imprisoning her guests from beneath her nose until no one came or returned again.
    Before traveling to the Faction Isles… many visited… until I was all that remained.
  • Blackmail: On Day 55, Mufasa orders Ros to bring them a large quantity of TNT and swords and not to ask questions or tell anyone, or "[her] new friends will know what [she is] really like". Although Ros is utterly confused by exactly what she's being blackmailed over, she mostly complies to the demands out of fear that others will believe and trust Mufasa over her. Despite this, she has confided this to Acho, while Kuervo is in the know from watching Mufasa threaten her, and Owen is able to tell from a few conversational context clues.
  • Bright Castle: Spends most of her series building an extravagant purple and white castle, which stands out as a landmark of the Faction Isles as construction on it is completed. It also ends up poorly defended when Martyn stages his attack on Water's wedding at the castle in his Blondbeard persona, easily firing cannonball after cannonball and non-canonically killing a couple of the guests and injuring others.
  • Cuteness Proximity: On Day 2, Ros finds a catfish (which she names Pickles at her chat's request) in a hidden cave near the Nightingale base, and spends so long cooing over him that she almost drowns.
  • Curtains Match the Window: Ros has matching violet hair and eyes.
  • Death Faked for You: Discussed on Day 112. Before leaving the Faction Isles, Owen promises Ros that if he were to run into the Sabertooth Clan on his travels, he'll tell them that she's dead and not to bother looking for her.
  • Forgets to Eat: Because she's prone to this and dying as a result of being unable to heal up, Ros makes good use of the auto-feeding mechanism on her backpack. However, this leads to occasional mishaps when her backpack feeds her technically edible but ultimately harmful items like spider eyes and rotten flesh.
  • Graceful Ladies Like Purple: Zig-Zagging Trope. Ros wears purple, likes purple, is one of the most openly soft-hearted people in the series, and is a brilliant builder, i.e. graceful in the sense of elegance. However, she is also one of the most death-prone players on the SMP for various reasons, and is quite clumsy.
  • I Just Want to Have Friends: At the start of the series, Ros tells Guqqie that she doesn't care much for money and is just on the Isles to make friends and find herself. On Day 133, the whispers on the waves reassure her that she's succeeded in doing so and could have succeeded even without building her castle intended to help her complete this goal.
  • In-Series Nickname: Referred to as "Queen Ros" by Sausage.
  • The Mole: After the revelation that she unwittingly used to work for the Sabertooth clan, a few people on the Faction Isles believe that her true loyalties lie with her "old" faction, while others are unsure whether this is actually the case. The truth is a lot more complicated than that — while working for Mufasa, Ros never knew about her employers' more unsavory actions or the fact that they were actively sabotaging her business, and while she does spend a portion of the series supplying weaponry and armaments to her old boss, she only did so because she was being blackmailed and and trying to keep her friends on the Isles safe from Mufasa.
  • Morality Pet: Even though he usually acts like an archetypical Kestrel, Sausage has a soft spot for Ros; when he finds out she killed Martyn, his fellow Kestrel, in self-defense while he's trying to make bank off of a bounty on her, Sausage makes an exception for her, saying he won't kill her to defend his faction's honour because she's who she is.
  • Naïve Newcomer: In comparison with the other newcomers, Guqqie seems to think Ros fits this trope the most, and offers to take her under their wing even if she's not a Kestrel. It's also quite telling that at the start of the series, Ros is willing to give money to the Kestrels should they ask for it, though she does grow a little more skeptical of them by the finale.
  • Nice Guy: Ros is a gentle soul who is hesitant to go along with violence and one of the few to try to befriend the factionless Recruitment Officer.
  • Odd Friendship: Is the Morality Pet to Sausage, the money-hungry Kestrel who enjoys trolling others to her own friendly and generous Nightingale.
  • Person of Mass Construction: While all of the players have the potential to be this, Ros stands out as one of the biggest builders on the server, with her castle serving as a landmark of the Faction Isles throughout its construction over the course of the SMP.
  • Sensitive Artist: Is often seen drawing and painting, and is one of the nicest and most generous people on the Isles.
  • Stepford Smiler: Despite her amiable demeanor, Ros' diaries from before moving to the Faction Isles suggest she's not quite as cheery beneath the surface.
    All my silly little guys have left… But I shall SLAY! I have a plan!
    I will go to a new island, full of new friends!
    But what if they leave me too…
    I KNOW! I shall build a big castle! Then maybe my new friends won't leave me… Right?
    Everyone leaves…
    Can't see me…
    They can't see me…

    Will 
https://static.tvtropes.org/pmwiki/pub/images/will_2.jpeg
Click here to see his skin.
IGN: willowmvp
Preferred name: Will
Personal pronouns: He/They
"If you want to go, I'll go with you. I'll be with you, okay? […] No matter what. That's what we do as Nightingales."
Will is one of the original Nightingales and best friends with Graecie. After his boat capsized in a giant, 40-foot wave in a freak storm, Will was knocked out when his sail collapsed on him. Eventually, he washed up on shore, fortunately back at home on the Faction Isles.

That being said, his past from before the Isles soon begins to catch up with him after his return… and it ultimately leads to his doom at Cultist hands on Day 130.
  • Animal Lover: Has a soft spot for many animals, and spends a few minutes on Day 20 trying to feed a random ocelot he found some fish he caught earlier. However, he is also more iffy about birds; both of these are stated to be a manifestation of creator preferences.
  • Disappointed in You: His reaction to Shep taking after Merton so much despite sharing an environment of upbringing amounts to this, but it's subverted on Shep's part, who seems to take it all in stride and sees nothing wrong with that.
  • Does Not Like Spam: Deconstructed for dark laughs. He thinks oranges don't "taste good" and seems to avoid them at all costs, including suffering from a literal nutritional deficiency disease at some point.
  • Et Tu, Brute?: As his content creator counterpart puts it post-canon, he is "met with a terrible fate at the hands of someone he was so desperate to trust and confide in."
  • The Exile: Was thrown off the Luscinia and abandoned on the Faction Isles for going against the captain's orders to make friends with the ship's prisoner, Caer.
  • Foil: A four-way instance.
    • To Acho. Both of them are ex-rogue Nightingale "scapegoats" with celestial symbolism and experiences of being abandoned by their birth family, physically, emotionally, or otherwise, and both end up dying before the series finale so that their "golden child" counterparts can live. However, their worldviews are vastly different — contrast Acho the world-weary cynic who prefers Safety in Indifference, to Will the optimist who's open to believing the goodness of humanity. Their fates are also heavily entwined with the idea of choice: while both of them left their toxic birth environments, Acho did so by choice while Will did so by force; and the same applies to them in death — by choice or by force.
    • To Scott. Both of them are the older "sibling figure" in the golden child/scapegoat dynamic growing up, are the first to reach out to their estranged younger "sibling figure", and at least somewhat try to look out for said younger "sibling figure" (to varying degrees and levels of success). They're also both optimists despite their circumstances, bordering on idealism at times. However, their opinions on their respective mentors differ — Will's thoughts on Captain Merton are overwhelmingly negative, while Scott is more neutral about his parents and never displays open dislike of them. They both also get pushed by their younger "sibling figure" in their respective character lore finales — one to his survival, and the other to his death.
    • To Shep, his fellow ex-Luscinia crew member turned Faction Isles pirate, who serves as his Shadow Archetype. Despite being raised into a similar environment, they are almost polar opposites of each other — in terms of how they left said environment, Shep left to seek his own fortune, having taken after their mutual Evil Mentor, while Will was thrown off the ship as a teenager for disobeying said mentor. This also extends to their respective outlooks on life — an apathetic, self-serving, money-hungry Kestrel who reinforces the cynical status quo of Ecclesia, versus a caring, kindly Nightingale who wants to prove the world and its people can be better.
  • Friendless Background: The Tumblr short stories imply that Will had few friends, if any, aboard the Luscinia who were teens like them at the time, causing them to be eager to befriend the 16-year-old ship's prisoner Caer and subsequently getting in trouble for "conspiring" with him.
  • I Miss Mom: Voices this sentiment in private at the end of Day 112 despite not having ever known her in actuality, likely influenced by what his father said about her.
  • Maternal Death? Blame the Child!: Implied with the nightmare whispers from Day 93, and judging by what Will has to say about it in the next server event on Day 112, he has probably internalized part of this.
    Ghost: Your father is right to blame you
    He was right. It was your fault she's gone.
    Your parents regret having you.
  • Missing Mom: It has been mentioned on Twitter that Will's mother is dead. Later events imply and eventually confirm that she suffered from Death by Childbirth.
    Wassup_im_E: PIRATES SAUSAGE MUM IS DEAD
    willowmvp: :D Twinsies!
  • No Full Name Given: Early in the series, cc!Will only disclosed the fact his character has a family name, but not what it is. On Day 121, it's revealed to be 'Renais'.
  • Non-Action Guy: When facing trouble, Will's preferred solution is to say "Screw This, I'm Outta Here" and run away before getting caught in the first place, but if he does get caught, he prefers words over weapons. It's evidential in that whenever there is a large-scale fight in a server event, he often ends up as the first casualty.
  • Noodle Incident:
    • On Day 29, Will mentions having been left behind before, by a ship of rogue pirates when he was about 14 or 15. Acho advises him not to let that become public knowledge as star knows from experience that many are quite judgemental about rogues and anyone that has anything to do with them. This becomes a Resolved Noodle Incident as of Day 76.
    • On Day 53, Will and Graecie mention one time the former came down with scurvy after refusing to eat an orange the latter insisted he eat (to the point of throwing the orange in his face), purely because he thought they didn't taste good.
  • Pushed at the Monster: On Day 130, while trying to track down the Luscinia's whereabouts, Will and Shep are faced with a group of Cultists. Shep then decides to quite literally shove Will at the Cultists and save his own skin, causing Will to get captured and Taken for Granite.
  • Resolved Noodle Incident: The events and ensuing conversations of Day 76 finally reveal what led to Will's arrival on the Faction Isles — he was abandoned there by his former rogue captain for befriending a prisoner on the ship, thus tying both into the discussion about his past on Day 29 and the Tumblr short stories chronicling his past on the Luscinia.
  • Screw This, I'm Outta Here: His preferred tactic in response to a fight as a Non-Action Guy, unless the situation calls for it. The one time he does actively try to stay to fight, he's Pushed at the Monster and doesn't make it out alive.
  • Sheep in Sheep's Clothing: On Day 29, Acho starts out a bit suspicious of Will, having only heard of him through Graecie and only otherwise knowing that he wasn't on the Isles during the Factioning for then-unknown reasons. After "interrogating" him on the way back from the Corrupted Island, though, it turns out Will is a fairly decent person who genuinely cares about Graecie, though with a past that would be considered questionable by others on the Isles (but not Acho).
  • Stepford Smiler: Is a massive optimist despite his Dark and Troubled Past and holds a steadfast exterior for the first half of the series, trying act as a shoulder for everyone else to lean on… until remnants from his past come back to bite him again in the second half, revealing he's not quite as untroubled as he presents himself to be.
  • Stranger in a Familiar Land: After being away from the Faction Isles for a month, Will suddenly finds the island having undergone an overhaul in the meantime — he missed Recruitment Day and the initiation of about a dozen new pirates, new NPCs have arrived and settled in different parts of the island, there's now a cap of four quests per person per day rather than unlimited quests, and the paths between settlements now have signs directing everyone where to go.
    Will: (on flies hijacking boats) Who's been training these creatures? I leave for a month and the entire Faction Isles gets a rehaul.
  • Thinking Out Loud: Out of all cast members with canonized stream chats, Will is the only one who justifies speaking to the environment with a realistic explanation — that doing so helps him stay sane while alone out at sea, i.e. trying to defy Go Mad from the Isolation.
  • Written-In Absence: Will's absence from Recruitment Day and the first couple of weeks altogether as him being off on a quest, and his return has been delayed by rough waters and various mishaps. His atlas being blank is explained — the charcoal he uses to mark his atlas with has washed off the papernote , and even his issues with recognizing other server-members is arguably a side-effect of head trauma.

    Yoyosephinê "Jojo" 
https://static.tvtropes.org/pmwiki/pub/images/jojo.jpeg
Click here to see her skin.
IGN: jojosolos
Preferred name: Jojo
Personal pronouns: She/Her
A village girl from the South Farla Isles who sailed out to explore the seas; after escaping from captivity by the Cultists, Jojo is quickly drawn to the adventure-oriented Nightingale faction and decides to join up.
  • Appropriated Appellation: Many of her peers on the Isles refer to her boat as an "eyesore" at first glance, noting how the bright lime green sailsnote  of the ship clash with the bright pink cherry-wood trim and garish orange acacia hull. Jojo soon adopts the title and names her boat "the S.S. Eyesore", even after she gets a nicer hull and some custom dye for her sails to make the green look less bright and match her outfit more.
    Jojo: I don't get it, but you know, when other people are naming it that, I feel like you just have to accept it.
  • Beware the Nice Ones: While Jojo is very friendly and quite possibly the closest the Isles can get to a normal, emotionally stable person, she's also the one to take down Ohca the "insane Cultist" in the Battle on the Faction Isles in the finale, both canonically and non-canonically.
  • The Confidant: To Kuervo about his Ambiguous Criminal History and life in Naya; the main reason he entrusts her with this knowledge is because of her own half-Nayan heritage and knowledge of the place, albeit second-hand.
  • Grappling-Hook Gun: The only other person on the server to own a Grappling Squok aside from Scott.
  • Hearing Voices: What her stream chat manifests as.
  • Hollywood Tone-Deaf: Very downplayed. When called up on stage to sing in the Nightingale tavern on her first day, Jojo's singing is apparently bad enough for Apo to try and shoot her for it. In reality, it just sounds like normal, amateur singing, possibly combined with nerves from being put on the spot.
    Jojo: Guys, I never said I was a singer, okay?
  • Ironic Fear: Despite choosing to sail away from home and later becoming a pirate on the high seas, Jojo is terrified of water and is usually hesitant to even touch it.
  • It Was a Gift: Her pink-tinted glasses are a gift from her mother Mila.
  • Nice Guy: One of the most emotionally stable characters on the Faction Isles, who always has an ear out to help everyone work out their issues, should they choose to.
  • Right for the Wrong Reasons: At the start of the finale, during an "interview" with the Kestrels about Ros' burnt-down castle, Jojo accuses Martyn of being responsible for it, which he denies. Her justification for this is Martyn wreaking havoc and firing on the castle as Captain Blondbeard at Water's wedding, and says that at this point, he's just lying and gaslighting people. In truth, it was Martyn who burnt down Ros' castle, but he did so as a distraction so he could climb into the Faction Isles volcano days after Water's wedding, and didn't cause any unsalvagable property damage at the wedding itself.
  • Secret-Keeper: Through chatting and befriending various server-members, Jojo has become this for multiple people's backstories, including Cleo's and Eloise's. Her own personal background knowledge of Naya also suggests she has an inkling of Kuervo's backstory as well, no matter how much he denies and lies about it, though she eventually becomes The Confidant to him.
  • Small Town Boredom: The reason Jojo ventured beyond her home village to sail the seas, only to be captured by the Cultists, leading up to her joining the Nightingales.
  • Surprisingly Normal Backstory: Out of all the characters who have a canon backstory, Jojo had a relatively happy upbringing, living quietly on an island village with her mothers and only sailing out to sea because she wanted to explore. Contrast that with everyone else, whose backstories typically fall somewhere between abandonment, dead family members and/or friends, fleeing from restrictive social/political environments, memory loss, surviving horrific tragedies, or any combination of the above.


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