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Characters / Persona Q: Shadow of the Labyrinth

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This is the character sheet for Persona Q: Shadow of the Labyrinth. If you're looking for the returning characters from Persona 3 or 4, see the following pages. For a full index of characters from the Persona series, see this page.

This entry contains severe spoilers for the game's plot. Decide for yourself if you want to read it or not.

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    Zen & Rei 

As a team

  • Amnesiac Hero: Neither of them have any memories about the place they are in.
  • Battle Couple: Almost all the party members view them as this.
  • The Cameo: They appear in Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night as head accessories.
  • Combat Medic: They are a good healer in addition as an attacker.
  • Deuteragonist: They were made specifically for the game, a good portion of the plot is based around Rei's tragic past (to the point where it's arguable that the school is her giant, multi-area, P4-styled dungeon), and Zen is one half of the Big Bad, with a P3-style theme and final dungeon to boot.
  • Died Happily Ever After: Their fate at the end of the game.
  • The Dividual: An odd example is that they are this terms of gameplay, but not characterization. The two of them take up a single slot in the party, and share an HP/SP bar. Zen even makes a point to note during his optional conversations that he doesn't need to stay at Rei's side at all times.
  • Everyone Can See It: Rei likes Zen. Only Zen (and Kanji) can't see it.
  • Guys Smash, Girls Shoot: Subverted. Zen is the only fighter between the pair, and his weapon of choice is a crossbow, making him the only guy in the party with a ranged weapon.
  • Jack-of-All-Trades: Despite the fact that they can't use Sub-Personas or skill cards, Zen and Rei have an extremely diverse moveset, including four different elemental attacks, a multi-target healing move, two multi-target status recovery moves, a cheap, status-inflicting damage ability (in a game where status ailments aren't useless), status buffs that effect entire rows, AND they automatically recover SP outside of battle.
  • Laser-Guided Amnesia: They specifically state that they did not lose their memories, but that they were taken from them. It's later revealed that Zen did it to both of them.
  • Lightning Bruiser: They also have the largest HP and SP pools and all around high stats.
  • Magic Knight: Already having excellent Strength, they also have great Magic skills along with healing skills and high SP to boot.
  • Magikarp Power: Zen and Rei have access to all elemental magics (except Light and Dark) early on, as well as recovery skills. However, due to their low SP and inability to equip sub-Personas, they'll lose SP fast if they keep using them. Also, their elemental magics are stuck at the equivalent of other first stage magics and does not level up at all. Once they are at level 50 and above, however, they learn powerful support skills that recover their SP via walking and boosts their magic spells, making them on par with -dyne magics. Furthermore, their attack power is one of the highest, rivaling even Aigis' in Orgia Mode.
  • Master of None: On the other hand, their recovery moves can only be used in battle, and you can't give them extra SP or more powerful abilities using sub-personas (and, by extension, you can't ration their SP so that the easily-regained secondary persona SP is all that's used up). You also can't use skill cards on them, further reducing their potential.
  • Mechanically Unusual Fighter: They're the only playable unit who can't use a sub-Persona. To make up for it, they have higher base HP and SP, can regenerate SP by walking, and have a very diverse skillset.
  • Original Generation: Characters made specifically for the crossover.
  • Sword and Sorcerer: Zen does all the offense, and Rei is the supporting healbot, making them an effective Red Mage together gameplay-wise. Subverted after the 4th Dungeon, where Zen remembers he's the one capable of using all of those skills, not both of them.
  • Tarot Motifs: The Persona series has always been big on Tarot cards, but a few of Zen and Rei's techniques reference the lesser-known Minor Arcana: Guiding Sword, Guarding Staff, Life Goblet, and Platinum Coin.
  • Together in Death: At the end of the game, they depart to the afterlife together hand-in-hand.

Zen (Chronos)
Weapons: Twin Crossbows
Voiced by: Yuki Kaji (Japanese), Keith Silverstein (English)

A young man who seems to have no motivations other than Rei's well-being. He's a skilled warrior.

  • Ambiguously Brown: Justified, as he is one half of Chronos, a deity commonly portrayed with rather dark skin.
  • Ambiguously Human: As he was originally a being born of the Collective Unconscious, it's unclear how human he really is.
  • Automatic Crossbows: Dual wields two crossbows, which don't seem to have the need to be reloaded.
  • Badass Baritone: Not really in the Japanese version, but the English dub is noticeable thanks to the voice actor involved.
  • Badass Cape: That is one spiffy cape.
  • Big Brother Instinct: He's very protective of Rei.
  • Creepy Monotone: He doesn't put a whole lot of emotions in his voice, that's for sure.
  • Dark Is Not Evil: Wears a lot of dark clothing, but he's one of the good guys. Subverted as Chronos.
  • Don't Fear the Reaper: As Chronos, he's an aspect of Death. The whole game was provoked by him taking pity on a random soul.
  • Emotionless Boy: Compared to the emotional girl, Rei. It's because he used to be Chronos, a Physical God who was wholly devoted to its duty and had no need to feel or even understand emotion. A large part of his Character Development is to gain emotions for himself.
  • Face of a Thug: Looks scary but is really a nice guy.
  • Foreshadowing: During the request event where Rei wishes to know what to give him as thanks for the tug 'o war Shadow event, the first correct question to indirectly find out what he wants is about seasonal changes during the fall. Zen then proceeds to give a rather long description of said subject, unlike how he is usually Literal-Minded. The point he brings up, life and death, stands out the most from that answer.
  • Gratuitous Greek: Randomly uses Greek phrases (seemingly expecting everyone else to understand what it means) at least twice in the game. Justified, as he is a Greek deity.
  • God in Human Form: He is one half of Chronos, the embodiment of the human concept of finite time.
  • Literal-Minded: He does not understand sarcasm or figures of speech and will often fail to understand the social implications of a situation.
  • Meaningful Name: Zen means calm, and boy is he ever.
  • My Species Doth Protest Too Much: Turns against the divine providence he is part of in order to save Rei's soul, rather than erase her alongside everyone else remaining in the margin world.
  • Nonstandard Character Design: He looks like he's from a completely different series with his cape and choker. Considering the game's roots, that might be the idea.
  • Not Quite the Right Thing: What essentially drives the plot of the game. As Chronos, in order to get Niko/Rei to speak, he created a fake Yasogami from her memories. It worked, but it only drove her deeper into despair due to being shown something that she ultimately could not have anymore and caused her to try to gouge out her eyes. He stopped her by removing her memories, decided to stay with her until she could find the meaning to her life, he created the labyrinths, sealed half of his power in the clock tower, and then removed his own memories creating Zen and the Clockwork God. To say that this leads to a few problems would be a big understatement; Zen even acknowledges that he simply "hid his mistake" and has nothing to say in his own defense when Naoto gives him a What the Hell, Hero??, comparing the cruelty of such an act to that of laying out a banquet for a starving man and refusing to let him eat.
  • Not So Stoic: There are moments where his emotionless mask slips. Case in point: when he regains his memories and reveals to the others that Rei has been Dead All Along, he's visibly distraught, even sounding on the verge of tears.
  • Oblivious to Love: Rei's advances are very obvious... to everyone but him. He doesn't actually seem to fully understand what love even is and while he is protective of Rei and can be seen getting jealous a few times, Teddie considers him to feel fatherly towards Rei and there's no clear indication either way how he feels.
  • Protectorate: Rei is his number one priority, no matter what.
  • Rummage Sale Reject: Seriously, what is up with that dog collar he wears?
  • The Stoic: Even compared to Naoto and Aigis, Zen comes across as rather gruff in contrast to the other two who display massive amounts of stone-faced humor.
  • Token Good Teammate: Played With. As a godlike being in the Persona series, he comes across as one of the very small number of "good" gods. Considering how many (outside of Philemon and perhaps Igor) are Big Bads, it says a lot.
  • Straw Vulcan: As long as he tackles the issue of Rei's unwillingness to move on from the orderly, rational perspective of the divine providence, he fails to give her peace of mind. He needs to start thinking like an emotional human in order to find out what she really needs. However, in the end, he never does seem to view life and death the way humans do and instead comforts Rei merely by being there for her, which may be one of the most emotional ways to deal with the situation.
  • Super Empowering: He was the one who originally had, and indeed gave, Rei's ability to heal, but only as long as he's near her. When she's kidnapped, the powers all go back to him.
  • Wham Line: After defeating the boss of the fourth labyrinth, Zen regains his memories, and says this:
    Zen: Rei, I...I remember everything now. I am Chronos, he who has dominion over time...I came here to take you away.
  • What Is This Thing You Call "Love"?: Despite being overly protective of Rei, he's confused about his feelings towards her. While she clearly loves him romantically and he loves her back, the nature of his love is ambiguous: Teddie considers it to be a fatherly concern and the issue goes otherwise unaddressed.

Rei (Niko / Philei)

Voiced by: Kaori Nazuka (Japanese), Ashly Burch (English)

A blonde girl with amnesia and an insatiable appetite.

  • Alice Allusion: She certainly looks the part(though she has a yellow outfit instead of a blue one), and the first level is based on Alice in Wonderland.
  • Animal Motifs: With rabbits.
  • Big Eater: Her most notable personality trait; she's almost always eating food or talking about food.
  • Break the Cutie: She suffers this once her memories return.
  • Broken Bird: Her true nature, when she regains her memories. When Chronos/Zen encountered her, she didn't have any reaction upon meeting him, not even one word. When she does finally speak, it's clear how tired, bitter, and scared she is. Not of dying, but of her life never amounting to anything.
  • Cute Ghost Girl: Deconstructed, in that all of her cute mannerisms are ways to avoid the fact that she's dead, and she shatters when she realizes that she's a ghost.
  • Cloud Cuckoo Lander: She can and will mishear anything as referring to food.
  • Crush Blush: Gets this whenever anybody mentions her and Zen making a cute couple, or Zen shows any hint of affection for her that could be interpreted as romantic.
  • Dead All Along: She is really Niko, a teenager who died in Inaba Municipal hospital before 2000 after spending the majority of her life hospitalized.
  • Despair Event Horizon: Flew headfirst over it when Chronos originally came to take her away. When he tells her she's dead, Rei pretty much shuts down. His attempts to fix this end up making things worse.
  • Do Not Call Me "Paul": She hates being called Niko, her birth-name, which means nothing other than "second child", constantly reminding her that she never had a chance to develop an identity for her own.
  • Divine Date: Her infatuation with Zen comes off as this after the reveal regarding his identity as one half of Chronos.
  • Eating Optional: As she is really a spirit, she doesn't actually need to eat. She only does it to provide herself with an illusion of being alive, making her constant cravings an expression of her fear to pass on.
  • Everyone Has Standards: She may be a borderline Extreme Omnivore, but even she can't handle Yukiko's cooking. Said cooking knocks her out cold and makes her dream that she was being held down while someone poured sand in her mouth.
  • Exotic Eye Designs: She has no pupils on her eyes, and instead has two thin rings on her irises. This is most likely due to her trying to gouge her own eyes out as a spirit, or as a sign of her memory loss, as she regains normal-looking eyes when she gains her memories back.
  • Expy: She shares a number of similarities with Maki Sonomura from the first Persona game.
  • Extreme Omnivore: She doesn't care what it is she's eating so long as it has flavor. This includes potato and smelt flavored ice cream!
  • Eye Scream: After realizing how miserable her life was, Rei tried to gouge her own eyes out as a spirit.
  • Flower in Her Hair: Her hair is decorated with multiple white flowers.
  • Flower Motifs: Between the yellow, petal-like cardigan, the white tights, and the Flowers In Her Hair, she has a daisy motif. While pretty, daisies tend to wilt quickly, foreshadowing her Dead All Along status.
  • Foreshadowing: During the Evil Spirit Club portion, without missing a beat, she doesn't fumble up her words when talking about key cards being needed to open up a door. Other times in the game, she is always asking about stuff, but this one comes across as odd. The reason why is due to her covered memories of her hospital days casually resurfacing without making her break down.
  • Girls Are Really Scared of Horror Movies: She is deeply afraid of ghosts and spends most of the Evil Spirit Club dungeon screaming in terror. Ironically, she is a ghost herself.
  • Hair of Gold, Heart of Gold: She's blond and very friendly and sweet.
  • Is It Something You Eat?: A running gag is that she mishears someone, and assumes they're talking about something food-related.
  • Meaningful Name: Rei means Zero, a telling nature of her origins of being dead. Her real name is Niko, but she hates it because it only means "second child", which has some dark implications since she doesn't mention having siblings. In addition, after he erased her memories, Zen gave her a new name that he believed she would like more. The name was Philei, which in Greek means "to love", but she shortened it to Rei because it was easier to pronounce.
    • She likes to call Yukiko "Yuki" for short. Much later on, a not-amnesiac Rei mentions another ill girl at the hospital whose name was Yuki. Unlike how Rei got the short end of the stick, this Yuki she met got to recover from her condition and left the hospital. Yuki's lucky recovery is one of many complaints Rei mentions during her existential breakdown.
  • Mysterious Waif: Small, has magic powers and is a central figure in the story.
  • Mythology Gag: In the truest form of mythlogical sense, Rei is a Preta. And in most of the games that they are featured in, Preta are weak to Hama and resistant (And often immune) to Mudo.
  • Nice Girl: Fixation on food put aside, she's very friendly and gets along well with the rest of the protagonists almost immediately.
  • The Nicknamer: She refers to most of the protagonists by an abbreviated version of their name with "-chan" attached, although she refers to the main characters by their first name and "-kun."
  • Not Afraid to Die: Played with. As she herself explains when she regains her memories, it isn't death she's afraid of; it's the fact that her life was spent in a hospital and never amounted to anything. Once Zen convinces Rei that her life did, in fact, have meaning, she's willing to pass on with him.
  • Parental Abandonment: Her mother told her to her face she didn't need her when it became clear Niko's medical condition would never improve and never came to visit her again after that. Her father isn't mentioned.
  • Proper Tights with a Skirt: In her school uniform, pretty much all the time.
  • The Disease That Shall Not Be Named: She is clearly ill, and the implication is that her poor health was because of cancer from a young age, Hence the hair being lost and a lock being able to be cut before she lost it for chemo. This would make her sadness and anger even more understandable, as she was basically a ticking time bomb who had no chance in the matter and never even knew what she was sick from certainly didn't help.
  • The Pollyanna: She's very cheerful and tries to see the best in everything, at least until she's forced to come to terms with her short and (seemingly) meaningless life.
  • Ret Gone: This would have been her fate if the Persona Users hadn't decided to salvage her soul from Chronos' wrath. It was also her Shadow's wish, as it was the part of her that saw no hint of value in her existence.
  • Shoo Out the Clowns: When she's kidnapped after the fourth labyrinth, the game's tone turns fairly somber, as the party no longer goofs around at the festival, but desperately proceeds toward the top (albeit stopping for necessary breaks) while pondering what it means to live, so they can give her an answer when they see her again.
  • Supernatural Gold Eyes: Her eyes flash gold when she, (and her shadow, that she rejected) snaps at the protagonist for trying to justify her death for her.
    "What would you know?! You're still alive!"
  • Tsundere: Type B. She's all giggles and smiles with everyone, but the moment Zen shows obliviousness to her drop-dead obvious feelings, her irritability comes out.
  • Traumatic Haircut: When she was alive, her hair was shaved as part of her treatments. She wasn't happy with it, even when they helped preserve her original hair. It did grow back eventually, but with a slightly different color hue.
  • White Magician Girl: She handles support spells, while Zen handles attack spells. Subverted. Her support spells were originally Zen's, and she can only use them when nearby. They return to him once their memories are returned and she's kidnapped.
  • Why Did It Have to Be Snakes?: The labyrinths hold the only key to leaving the fake Yasogami High school, but Rei is deadly afraid of entering them at first despite being very carefree otherwise. This is because her psyche is rebelling to the idea of being made to remember the misery that was Rei's life as Niko.
  • You Are Number 6: Her real name literally means "second child". Needless to say, this is an object of great disdain for her.

    Labyrinth Guardians 

The Queen of Hearts

  • Alice Allusion: She's based on the Queen of Hearts from the books.
  • Damage-Sponge Boss: Aside from the playing cards she summons, the Queen of Hearts isn't a terribly complex battle.
  • Enemy Without: She represents the storybook Rei enjoyed as a child.
  • Expy: Of the Queen of Hearts from Louis Carol's Alice in Wonderland.
  • It Can Think: Downplayed. The fact that it's a shadow that apparently has sentience is only brought up once.
  • Flunky Boss: Summons playing cards that defend her both before and during the battle.
  • God Save Us from the Queen!: She's an evil queen.
  • Large and in Charge: She's much larger than her minions.
  • Rubber Man: Her arms stretch out for attacks and wild gestures.
  • Starter Villain: She's the first boss.
  • Tarot Motifs: Reversed Empress- dependance on others, over-protectiveness and unloved. It is mend to represent how Rei/Niko, an ill child, has to depend on others to take care of her and was eventually abandoned by her mother.
  • We Have Reserves: The team must face wave after wave of card soldiers before being able to fight the Queen directly. Thankfully, the team not chosen arrives at that moment and takes care of the soldiers.
  • White Mask of Doom: Her "face" seems to actually be a ko-omote mask.

Merciful Clergyman

The second guardian, a histrionic Shadow mimicking the priest of a chapel. He appears as the pastor meant to "wed" whoever solves his level's dating questionnaire, although obviously he's actually a boss. His gimmick is various "vows" against certain tactics in combat, with violators invoking Divine Wrath in retaliation.

Kind Doctor

The third guardian, a Shadow mimicking a surgeon. Unlike other Shadows, he doesn't seem to be aware he's fighting anyone, instead believing he's performing a life-saving medical operation. His gimmick is that he has two nurses, one which does offensive debuffs and status ailments, and one with defensive buffs and heals.

  • Co-Dragons: His two companions, the Calm and Caring Nurse.
  • Combat Medic: Calm Nurse uses healing abilities, which make her the more dangerous of the two nurses.
  • Deadly Doctor: He is the boss of third stratum, so he is not to be meddled with.
  • Enemy Without: He is a manifestation of Rei's memory of the doctor that promised to save her life, but failed and killed her instead.
  • Eyeless Face: Has no eyes on his eye sockets.
  • Facial Horror: His face looks like someone tore up someone else's face and surgically sewed it into other people's face.
  • Fighting Down Memory Lane: He and his monologue are a representation of one event in particular.
  • Flunky Boss: Has two nurses named Calm and Caring Nurse assisting him from the beginning of the fight.
  • Improbable Weapon: Uses a giant set of pliers which has spikes on it.
  • Obliviously Evil: He honestly doesn't seem to be aware he's trying to kill people rather than perform a life-saving surgery, and grows more and more distressed as his health lowers... because he thinks the "patient" is dying.
  • Shoot the Medic First: Kill the nurses or they will just keep buffing/healing the doctor.
  • Suspiciously Similar Substitute: In terms of his team lineup and battle mechanics, the Kind Doctor is highly reminiscent of Shadow Kanji.
  • Tarot Motifs: Reversed Hanged Man— unable to move forward, indecisive and poor health. This represents how Rei, in life, suffered from a chornic illness was forced to stay in a hospital for a long period with no cure and eventually died from said illness.
  • Vocal Dissonance: His voice is very kind and soft. His looks are... well... described above.

Best Friend / Shadow Rei

"Please don't take me away!"

The fourth and final guardian, and the Shadow Self of Rei, representing her despair at her own death, as well as her belief that her life amounted to nothing. It takes the form of a giant stuffed rabbit, which is in itself a perversion of Rei's rabbit doll from when she was alive.

  • The Berserker: The only boss with no Boss Banter. Also, unlike most other Shadow Self bosses, Rei doesn't even have to say that she's not her before going berserk. The only other two Shadows this happened with were Shadow Teddie and Shadow Mitsuo.
  • Climax Boss: Fought at the end of what seems to be the final labyrinth. Has its own boss music. Revives itself when reduced to 0 HP the first time. Extremely significant to the plot. The game's biggest Wham Episode follows. Best Friend pretty much ticks all the boxes.
  • Creepy Child: Considering how upbeat Rei usually is, seeing her Shadow looking so miserable is more than a little jarring.
  • Creepy Doll: It's a tortured-looking version of Rei/Niko's rabbit doll.
    • We even see the Shadow holding the original doll while it's still in its base form. Said doll inexplicably snapping its own neck is what prompts the actual boss fight.
  • Deconstruction: Of the idea of Shadows in general. Shadows are physical manifestations of a person's repressed emotions and desires, and the Investigation Team all gained their Personas by acknowledging and accepting theirs, but Best Friend isn't just teenage desires and confusion — it's death. Accepting your flaws is one thing, but accepting that your life has ended (and in Rei's specific case, also amounted to nothing) is quite another. Like Mitsuo in Persona 4, Rei rejects her shadow even after it's defeated and it just fades away, and Rei after getting her memories back is every bit an emotional wreck as when she first met Chronos.
  • Dire Beast: It's certainly a lot bigger than any rabbit you'll ever find in your backyard.
  • Disc-One Final Boss: Even after defeating it, the Persona users refuse to return to their respective timeline as they have some loose ends to accomplish; defeating the Clockwork God and saving Rei.
  • Eye Scream: Has a pair of bulging, metallic eyes with red blood-like markings surrounding them. It's probably a reference to how Rei's reaction to her death was to try and gouge her eyes out.
  • Expy: Of the White Rabbit from Alice in Wonderland.
  • Four Is Death: It's the fourth guardian, and The Reveal of Rei's death comes immediately after the fight with it.
  • Hair-Raising Hare: It takes the form of a monstrous rabbit with nasty big pointy teeth.
  • Hope Spot: The game gives you one after you have reduced its HP to zero... until it Endures the killing blow and heals itself to half HP.
  • Killer Rabbit: It takes the form of a giant stuffed rabbit.
  • Knight of Cerebus: Its defeat leads to Rei regaining her memories and the story taking a darker turn.
  • Limp and Livid: Its posture probably has more to do with it being a bipedal rabbit than anything else, but whatever the case, it looks pissed.
  • One-Winged Angel: As with the Shadow Selves of P4, Shadow Rei transforms into a monstrous form after Rei rejects her.
  • Shadow Archetype: As with every Shadow Self, Shadow Rei is a part of Rei that she tries to deny. In her case, it's that she is already dead. Even after defeating her, Rei continues to reject her Shadow, causing the Shadow to disappear instead of returning to Rei. After regaining her memories, Shadow Rei, at one point, speaks through Rei after the latter loses her temper, implying Rei and her Shadow are now one and the same.
  • Single-Stroke Battle: The battle with it in the P4 manga essentially amounts to this, likely so that the story can give more focus on the events after the battle.
  • The Speechless: Seemingly becomes this after transforming.
  • Tarot Motifs:: Reversed Death- resistance to change, depression and fear inablity to move on. Shadow Rei is meant to represent that Rei is already dead and her cheerful self is nothing but an image she put on in order to hide her sadness. She even rejected her Shadow, representing her rejecting the notion that she is dead.
  • Walking Spoiler: It's Rei's Shadow and what it represents about her spoils everything about her and the game.


    The Final Boss 

Clockwork God

  • Adapted Out: The battle with the Captor Spider is skipped over in the P4 side manga. (The P3 manga concludes long before this point.)
  • Anti-Villain: It's not evil at all. It's just trying to do its job of keeping order.
  • Big Bad: Sort of. While not necessarily evil, it is the source of the conflict that drags S.E.E.S. and the Investigation Team together.
  • Big Creepy-Crawlies: His Animal Motif is a spider. His strongest minion is also one as the Captor Spider. He also has large spiders as his minions, with a tiny one appearing near the beginning of both routes after finding those who could help him.
  • Blue and Orange Morality: The Clockwork God is more of a machine than human and seeks to fulfill its role in the universe lest the universe fall apart. As a result, it will do what it must to return to its duties and does not care for who it hurts in the process.
  • Catastrophic Countdown: The main gimmick in its boss fight is to slap a doom counter on the party that ticks down with every turn taken; when it hits 0, the character dies instantly. This is very bad on Risky difficulty since it's an immediate Game Over if the P3 Hero or P4 Hero is killed. In the P4 side manga, the countdown threatens to kill the entire party, and they're only saved by Rei giving Zen the power she got from him, enabling them to recover and get a second chance at taking the Clockwork God down.
  • Clockwork Creature: The Captor Spider serving under him is a mechanical spider, and has spider automatons as personal minions. His Clockwork God form also has a myriad of gears on it.
  • Didn't See That Coming: As he planned, the Investigation Team and S.E.E.S. helped Zen complete all the labyrinths and regain his memories, but their sticking around to save Rei and defeat the Clockwork God wasn't part of the plan. The Investigation Team lampshades this when they propose this theory to Zen, helping him feel a bit more confident in his companions.
  • Emotionless Boy: Zen specifically describes the Clockwork God as himself before he met Rei, devoid of and uncaring about feelings. The reason Zen split himself off from it in the first place was so he could learn some empathy.
  • Enemy Without: For Zen. He's the personification of both Zen's power as Chronos and his old self.
  • Evil Cannot Comprehend Good: Its entire reason to bring the Persona users into the festival was to get them to impart some sense into Zen, so he would return to his duty and they could reunite. It didn't count on them staying to fight after the fact for the sake of a dead person.
  • Evil Sounds Deep: For a given definition of evil. Not for a given definition of very low, very manly deep.
  • Final Boss: Of both routes.
  • Graceful Loser: It seems more than happy when its own time comes and he is claimed by his own life-and-death cycle.
  • Grim Reaper: Specifically, he governs over the time people have left to live, and guides them to the afterlife when their time ends.
  • The Heavy: Zig-Zagged. You don't see him until the very end of the game. On the other hand, his actions basically created the game's conflict. On the other, other hand, that's mostly Zen's, not his, call.
  • Literal Split Personality: The Clockwork God and Zen are both halves of the original Chronos. He appears to be supposedly Zen's One-Winged Angel form, but he separated it away from him to prevent him from interferring.
  • Order Versus Chaos: The Clockwork God and his original self Chronos keep the order of the universe running. When the cycle is disrupted, chaos will eventually erupt. As a result, his mentality is closer to a machine seeking to fulfill its purpose than a living being.
  • Sealed Evil in a Can: When Zen split off his godly power, he sealed it inside of the Clock Tower. His original plan was to retrieve and reunite with it after he'd healed Rei's tormented soul, but the Clockwork God got impatient due to being unable to fulfill its duty and the fact that the world Zen made won't last much longer.
  • Serial Escalation: Appropriate for a Crisis Crossover villain, he has a number of insane feats to his name that no prior antagonist managed to pull off, including breaking the Velvet Room, sending the Attendants into a genuine panic, and perhaps most impressively crushing down the Power of the Wild Card, which is supposedly infinite.
  • Shadow Archetype: From the way he speaks and acts, it is possible that he could be a Shadow Self of Zen.
  • Time Master: He shows his four time related skills during the final battle.
  • Time Stands Still: Time Stop allows him to stop time to gain four free turns to wail on the party. In the P4 side manga, this is said to be stopping the victims' perception of time, a bit like Rolo's Geass ability from Code Geass.
  • Unwitting Pawn: The Shadows kidnap Rei because they want to prolong the existence of the festival. The Clockwork God and his personal spider minions, on the other hand, don't care about Rei or the festival; he's trying to get Zen back so he can return to his duties. He simply manipulates the normal shadows into helping him end the world they want to prevent the destruction of.
  • Voice of the Legion: It speaks with an echoing tone, particularly in its cryptic first appearances.
  • Walking Spoiler: More so than the previous boss.
  • Worf Had the Flu: Since Zen is his other half, it's implied that the Clockwork God was not even remotely at full power, which justified why he could be defeated by the heroes.

    The Bonus Boss 


Click here to see Warrior Zeus 
Click here to see Zeus 

  • Always a Bigger Fish: Using a Persona above the user's level risks said Persona possessing them. When she summons Zeus, Elizabeth, of all people, finds this happening to her. Then again, Elizabeth summoned a Yggdroid from Armoroad, not a mask from the Sea of Souls...
  • Antiquated Linguistics: How he speaks. Combined with his Large Ham mannerisms, it's pretty effective.
  • Badass Cape: It's present in both forms, but Warrior Zeus has it folded into his armor.
  • Battle Aura: Elizabeth's body is surrounded by an electrified aura during the time Zeus possesses her.
  • Bonus Boss: All those orbs Elizabeth has you collect in her quests lead up to her using them to summon Zeus, who promptly overtakes her and fights the party with her body.
  • Dare to Be Badass: Once summoned, he lampoons the party for relying on each other in battle in believed false connections, and tries to goad them into fighting him with their own individual strength. He starts reconsidering once they prove it is a genuine bond and not a false one built by the weak to cling together.
  • Flaming Hair: Blue flames for hair, ironically enough.
  • Foil: To Chronos. Both are Physical Gods that defy even the rules of the Velvet Room, but Zeus is a symbol of life, Chronos of death. Chronos talks in a slow monotone, while Zeus hams it up as much as he can. Chronos submits to fate, even when the protagonists defeat him, while Zeus concludes that maybe there's something to their ideology.
  • Large Ham: You though Elizabeth was hammy enough? Zeus manages to outham her with just his first line, and he hasn't even raised his voice yet.
  • One-Winged Angel: His Warrior Zeus form, contained in a giant suit of armor, is actually the weaker version of him. Once he Turns Red, he reveals the normal Zeus form, which drops the top half of his armor and gains wings, a Badass Cape, and a long drill-like lance for a right arm.
  • Shock and Awe: As the Greek god of thunder, it's only natural that he has hard hitting lightning spells, most notably his unique attack, Keraunos.
  • Turns Red: Once his health goes down to 25%, he'll start using both of his forms, and attacking twice per turn.
  • Voice of the Legion: Speaking through Elizabeth, there's an echoing, deeper voice alongside her own.
  • Winged Humanoid: His second form has mechanical wings coming out of his back.
  • Worthy Opponent: The entire point of the fight is to make him think this of you, so that you may be worthy of using him as a mask.

Example of: