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Multi-Disc Work

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Seven of 'em. Expend your space.

In the pre-digital era, some movies were just too long for one VHS cassette. Some games were just too big for one disc. That's where this trope comes into play.

For video games, how this is handled depends on the platform. This can either be done by putting the game on a play disc and several install discs which put the assets on the hard drive. If such an option is unavailable, the player must switch disks during gameplay when prompted. Alternatively, modern games might just come with one disc and require the rest to be downloaded off the internet, but this tends to be controversial. In most modern cases, additional discs are used for Bonus Material that came in an Updated Re-release.

The following section is a history of this trope's usage in games.

  • 1980s: On consoles, this was almost unheard of during the first four generations as many of them used cartridges with saving being a luxury (many games being based on endless "quarter muncher" gameplay). However, many PC-based systems (as well as the Famicom Disk System) had to rely on floppy disks, with even the highest-capacity disks being 1.44 MB each. This was particularly common with adventure games. If they were decently sized, at a high at a time resolution (320x200) and with more than a dozen MIDI tracks, expect them to come on at least three floppies each.
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  • 1990s: Early on in the decade, PC games started to come on CDs, with 700 MB each. That's quite the leap in terms of memory, though developers would use the extra space for voice acting. Non-voiced versions of the games would often come on floppies, more of them than ever before due to the VGA (256-color) graphics standard, until increases in file sizes and resolution to SVGA (640x480) made it unviable to put games on floppies without having to produce tons of them. That said, the really big adventure games would require several CDs instead, due to including voices as well as video. During the fifth console generation, consoles which relied on CDs would often use multiple discs for massive Role-Playing Games that have cutscenes that would often rely on Pre-Rendered Graphics, which the original PlayStation 1 was famous for. If a console used CDs, the player would be notified to put in the second disc before continuing, since there was no way to install the entire game onto the console yet.
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  • 2000s: Early in the decade 3D PC games would sometimes be released on a few CDs if they're big enough, in order to support customers who didn't have DVD drives yet, and because disc swapping is only an issue during installation on PC (console games would take a while to do this). With the rise of DVDs for PCs and the sixth console generation, which were much meatier at 4.7 GB at single layer and having the ability to be dual-sided and dual-layer in some cases (up to 17.08 GB), early on in the millennium and the death of adventure games, this started to disappear eventually. The Nintendo GameCube, which used 1.5 GB mini DVDs instead of standard-sized ones, did see a few games require 2 discs. During The Seventh Generation of Console Video Games, the PlayStation 3 utilized Blu-ray (25 GB at single layer), however since the Xbox 360 used DVDs, some games were multi-disc on 360 and single-disc on PS3. Even then, a single dual-layer 360 DVD was typically enough for most games.
  • 2010s and later: Slowly becoming extinct starting from the eighth console generation as more and more games are bought digitally through online services and stored completely on the device's internal/external memory, as hard drives can hold at least 1TB of memory and even SD cards can hold more than 256GB. But the rise of digital platforms and streaming services meant Blu-Ray storage advancement was less of a priority. The Wii U, Xbox One and PlayStation 4 all utilized Blu-ray Discs with up to 50 GB of storage this time around, making it much easier for most games to fit on a single disc across all platforms. The latter part of the generation did see some games push beyond the limits of a single Blu-ray, with games such as Red Dead Redemption II, Final Fantasy VII Remake and The Last of Us Part 2 shipping on two discs. However, the PS4 and Xbox One required all versions of a game, even physical ones, to be completely installed to the hard drive, making them work like PC games had for decades, and thus multi-disc games were now abolished of swapping discs mid-game. As for cartridges, they could also be as big as their disc counterparts, with cartridges on the Nintendo Switch reaching sizes up to 32 GB, with 64 GB carts releasing later. However, cost remains an issue with carts, leading many Switch games to include only part of their data on a smaller cartridge and require the user to download the rest as part of an update (or have the entire game be a download code).
  • 2020s: The march towards an all-digital future continues (with both the PlayStation 5 Digital Edition and Xbox Series S lacking support for discs entirely) but for those still using physical copies, the PS5 and Xbox Series X now support Ultra HD Blu-ray Discs, with capacities up to 100 GB, which should prevent this trope from occurring for several years outside of a Compliation Rerelease. The SSD storage of these consoles also allow developers to implement more aggressive compression techniques without introducing Loads and Loads of Loading, which should help to reduce the file sizes of games compared to the previous gen. Also notable in the console space is allowing players to begin a game that's only been partially installed: in these cases, they'll have a Play Disc that has all the data needed to start the game and play for several hours, while the rest of the game installs from the second Data Disc in the background.

For the LaserDisc format, this was effectively inherent to the medium — one side of the disc could only hold 60 minutes for a maximum of 120 minutes on a single disc, so users had to manually flip the disc in the middle of the format, similarly to a vinyl record; many higher-end players supported automatic side-switching to save buyers this trouble. Any release over 120 minutes would require two discs or more. The successor format, DVD, was also able to come in a dual-sided configuration (and with similar auto-switching high-end players), though oftentimes used it more to divide a release between Pan and Scan and Letterboxed versions of a widescreen release, or between the main film and bonus features, owing to the much greater storage capacity per side. For a film to be split across two sides of a DVD, it had to be very long, with the likes of Schindler's List and Oliver! being among a small few to hold this distinction. Even then, the digital nature of DVDs and support for a second data layer on each side means that studios are more likely to simply compress the film further to keep it on a cheaper, single-sided disc, in part because even a dual-layered DVD of this kind is cheaper to make than a double-sided one. The Lord of the Rings opted for multiple discs in its Extended Editions, with the second disc opening on a sparser "Continue Movie" menu by default.

Another common case is with the Video CD (VCD), a variant of the Compact Disc popular in developing nations in Southeast Asia and the Middle East. VCDs have comparatively less storage space than DVDs, with video data occupying the same amount of space as audio data on an audio CD, resulting in an identical maximum capacity of 74-80 minutes. Since most movies are considerably longer than this, they tend to be spread across at least two discs on VCD releases.

In music, multi-disc works are usually related with concept albums, live recordings, compilations (especially those containing The Best of the 70s/80s/90s/etc), a second "covers/remixes" disc, and regional/updated rereleases. Of course, they're not limited to these forms, but they're the most common applications of this trope in popular music; some albums might even go out of their way to be a Distinct Double Album, with each disc having its own concept or theme. It's also becoming the norm for vinyl reissues of albums after the mid-1980s that were originally created with the CD in mind, due to space constraints.

Tropes like Disc-One Final Dungeon and Disc-One Final Boss are named after this concept, but are not necessarily related (the intent is closer to the end of the first Act in a story structure). Compare Divided for Publication, where the work is divided into multiple works due to time constraints, budget, or other issues, not necessarily space. Also compare One Game for the Price of Two, where one game is sold on two or more slightly different discs, but you only need one to play.


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    Fan Works 
  • Seventh Endmost Vision references this trope's use in the original Final Fantasy VII by utilizing a "Disc Swap" page between Acts 1 and 2, claiming Disc 1 is complete and Disc 2 must be loaded. The author's notes indicated they found the idea funny and had to use it.

  • Gone with the Wind ends its first VHS tape exactly when the original theatrical release issued an intermission, right after Scarlett's "I'll never be hungry again" monologue.
  • The 2001 DVD release of The Godfather Part II is on two discs, even on a box set of the entire trilogy that leaves the bonus material on a separate disc.
  • The Great Escape has two VHS tapes, with the second ending on Roger Bartlett announcing “All the documents are dated today. It’s now or never!”
  • Lawrence of Arabia ends its first VHS tape out of two just about at the theatrical intermission.
  • The Extended Edition of The Lord of the Rings trilogy comes with two disks for each film, even on Blu-Ray. This is due to the insane amount of commentary tracks that it comes with.
  • The original DVD release of Michael Collins was a double-sided DVD. The changeover occurred at the last twenty minutes of the film.
  • Blu-ray releases of Sátántangó are on two discs. With its running time of 7 hours, it's not hard to see why.
  • The Sound of Music comes on two VHS tapes. The first one is a cheerful family film which ends when the berry story is told. The second one has Nazis.
  • Titanic (1997) famously released on two VHS tapes, with the first one ending just as Jack is falsely arrested for stealing.
  • The Criterion Collection's Blu-ray of the 5.5-hour film Until the End of the World is split across two discs to maximize the picture quality.


    Video Games 
  • The original Japanese version of Ace Combat 3: Electrosphere came on two CDs, with the first containing the UPEO, General Resource, and Ouroboros I story branches, while the second contained the Neucom and Ouroboros II arcs, plus the extras. The exported version, on the other hand, fit on one disc, mostly because most of the original's story content was cut out completely.
  • The Adventures of Willy Beamish: The floppy version comes on six disks on DOS or twelve on the Amiga.
  • Age of Mythology came in two CDs, and Age of Empires III was in three.
  • Alfabet Smierci is on three floppy disks if you're playing the 32-color Amiga 500 version or on four floppy disks for the 256-color Amiga 1200 and later version, with an additional disk required for game saves for the latter. The game would frequently give you a prompt to "insert disk x" and read its data once you do so when you try to move to a location not present on the disk, as there's no way to save it on the hard drive.
  • Alone in the Dark: The floppy version of the 1992 original comes on four disks.
  • Alter Ego: Most releases of the original version come on three disks, with the exception of the Commodore 64 one, which comes on six.
  • Amazon: Guardians of Eden has the floppy version on seven disks. This is one of the few floppy games that actually supports SVGA.
  • Angel Devoid Face Of The Enemy comes on four CDs.
  • The third Arc the Lad game was the first and only entry in the series to be released across multiple discs. The disc swap happened when you obtained the hovercraft, thus opening up the world more.
  • Armed & Delirious is spread over 5 CDs, each of which contains a different set of areas. The player has to switch disks when traveling to an area on a different CD.
  • Awesome comes on three floppy disks.
  • The original Baldur's Gate was spread across five CDs, with each containing certain portions of the game world, so you were prompted to insert a specific CD when accessing the respective region. Baldur's Gate II, despite being even larger in terms of world size, profited from the interim advancements in the asset compression tech and fit on "only" four.
  • The Xbox 360 version of Batman: Arkham Origins came on 2 discs, with the story mode on one and the Misbegotten Multiplayer Mode on the other.
  • Black Dahlia has eight CDs.
  • Blue Dragon was split into 3 discs - the second disc started after the victory feast celebrating the destruction of Nene's flying fortress, and the third disc started after rescuing Kluke and waking up in Devour Village.
  • Blue Force comes on eight disks in the floppy version.
  • Codename: ICEMAN is on four 3.5'' disks (the Amiga version has five) or nine 5.25'' disks.
  • The physical release of the console version of Cyberpunk 2077 came on two discs.
  • Chrono Cross used two disks, cutting right as a climactic area would be revealed.
  • The Command & Conquer series, up until Red Alert 2 (inclusive) has one disc for one side's campaign and one for the other side's campaign. Convenient for local multiplay, since each disc is enough for one player.
  • Dark Seed comes on five floppy disks, partially due to being one of the earliest games to use the high at the time resolution of 640x400 and using more detailed backgrounds.
  • The X-360 versions of Dead Space 2 and Dead Space 3 both needed two discs, while the blu-ray format of the PlayStation 3 meant that only one disc was needed for that version.
  • Defender of the Crown: Most early versions of the game came on two disks.
  • Devil May Cry 2 is on two DVDs. The first one lets you play as Dante, the main protagonist of the series, while the second lets you play as Lucia, who'd only appear in this installment.
  • Doom 3 comes on three CDs.
  • Dragon Quest X has the distinction of being the first and only Wii game to use 2 discs. It also came bundled with a 16 GB USB flash drive since, as an MMORPG, it needs to download updates and additional content, and the Wii only has 512 MB of built-in storage.
  • In DuckTales: The Quest for Gold for the Commodore 64, when you travel to an area, you are prompted to put a second disc in. The first disc starts the game and lets you view the map, dive in Scrooge's money vault, or view your money.
  • Elvira: The first game on three to five disks depending on the system. Same thing with the sequel.
  • The Fear has 2 discs with FMV footage.
  • Final Fantasy:
    • Final Fantasy VII is the most famous example of this, coming on three discs. Indeed, the bigger storage capacity was one of the major reasons Squaresoft switched from Nintendo to Sony, and it was used as a major selling point. (Some releases contained a fourth disc that contained some promotional material for other games.) The third disc consisted of the final dungeon and boss - the main purpose of the disc being to allow to backtracking and side-quest completion. Final Fantasy VIII and Final Fantasy IX came out on four, using a similar setup for their last discs. All told, if it wasn't for the FMVs, the games probably could have fit on one, but it didn't stop multi-disc games from being associated with long, meaty JRPGs.
    • Final Fantasy VII Remake is one of the few PS4 games to use 2 discs.
    • Final Fantasy XIII: Three discs are needed for the Xbox 360 version. In contrast, the PlayStation 3 version was released on a single Blu-Ray disc.
  • Forza Motorsport 3 and 4 are both fully playable with the first disc, but installing the second adds on a ton of bonus content.
  • Franko: The Crazy Revenge: The game comes on three disks, but the credits state that if everything planned was implemented, there would have been twelve disks.
  • Freddy Pharkas: Frontier Pharmacist: The floppy version is on six disks.
  • Gabriel Knight:
    • The Beast Within: A Gabriel Knight Mystery comes on six CDs.
    • Gabriel Knight 3: Blood of the Sacred, Blood of the Damned comes on three CDs. That's half of the previous game, likely due to late 1990s 3D graphics not taking up as much space as full-motion video.
  • Gears of War 4 is an interesting case - it originally fit on a single disc, but future patches ballooned the file size so much that a reprint had two.
  • Gilbert Goodmate is split to two CDs.
  • Grand Theft Auto V had two discs on Xbox 360. The PC version, which was a port of the PS4/Xbox One versions, had seven.
  • Subverted by the first Gran Turismo. The game shipped in a double-sized jewel case normally used for games on multiple discs, but the game itself was on one disc. The extra space was apparently for the thicker than usual manual. Played straight with the second game which used two discs - one for "simulation mode", which is essentially the main career mode, and one for arcade mode, which is a "pick your car and go" mode.
  • Halo:
    • Halo 3: ODST came with a campaign disc, which was effectively all the new content, and a multiplayer disc that contained the entirety of the Halo 3 multiplayer, with all the map packs included. (Including one that was temporarily exclusive to the ODST disc.) Unlike most 360 games, both discs were entirely separate.
    • Halo 4 separates the campaign and multiplayer modes on separate discs too, but uses the standard "install the second disc to the hard-drive" approach.
  • The Nintendo GameCube version of Killer7 was spread out onto two discs (the first covering the first four chapters, and the second covering the last three). Since the game is linear and doesn't have any backtracking, this is a relatively minor inconvenience (and there's plenty of space left in each disc for high-quality, uncompressed cutscenes outsourced to animation studios). The PlayStation 2 port is on a single DVD.
  • Heart Of China has its DOS version on five to seven disks, while the Amiga version has nine.
  • Heart of Darkness comes in two discs, with the swap occurring just after the first act.
  • It Came From The Desert: The Amiga version comes on four disks, while the DOS version comes on four 3.5'' disks or eight 5.25'' disks.
  • King's Quest:
    • King's Quest III: To Heir Is Human comes on two 3.5'' disks or three 5.25'' disks. While the game uses the simplistic AGI engine of the predecessors, it is comparatively larger.
    • King's Quest IV: The Perils of Rosella comes on four 3.5'' disks or eight 5.25'' disks. The AGI version which runs at a lower resolution, has simpler music, and is generally less resource-heavy comes on three 3.5'' disks or six 5.25'' disks.
    • King's Quest V: Absence Makes the Heart Go Yonder!'s floppy version is on ten 3.5'' disks or six 5.25'' disks (even though 5.25'' store less space, for some reason there's less of them).
    • King's Quest VI: Heir Today, Gone Tomorrow's floppy version is on nine 3.5'' disks. That said, when developing the Amiga version, the game was outsourced to Revolution Software, the developers switched to the Virtual Theatre engine, reduced the color palette from 256 colors to 32, and simplified multiple puzzles and locations to compress it significantly, but the game clocked in at ten disks (as Amiga's don't offer as much space) anyway.
  • The Xbox 360 version of L.A. Noire is on three discs (or four in the Complete Edition) due to the complex motion-capture facial animations requiring a lot of space. The game started development as a PlayStation 3 exclusive, and was likely designed with Blu-ray in mind.
  • The Legend of Heroes: Trails in the Sky - Second Chapter on the PSP has two discs. Due to the large scope of the game, after much time on the second disc, a temporary swap occurs back to the first disc, then back again disc 2 near the endgame.
  • Leisure Suit Larry:
  • Lighthouse: The Dark Being has two CDs.
  • Loom: The Amiga and Atari ST versions are on three disks, while the DOS version is on three 3.5'' disks or six 5.25'' disks.
  • The Lord of the Rings: The Third Age: The GameCube version is on two discs.
  • Lunar:
    • Lunar: The Silver Star was released on two discs owing its length to a large number of cut scenes. The second disc marks the last act of the game and you switch to it when heading to the frontier.
    • Lunar: Eternal Blue was released on three discs instead of two though for many of the same reasons. Disc 2 was reached once you finally obtained a ship, and disc 3 marked the last act of the game being reached after the goddess tower.
  • MADtv comes on two disks.
  • Mass Effect:
    • The Xbox 360 version of Mass Effect 2 was split into two discs, since they were on DVDs rather than Blu-Ray discs like on PS3. This actually affected the structure of the game: the intent was to allow the player to get all Squad Mate Dossiers at the start and freely choose who they wanted to recruit. Since it had to be split up onto two discs (and installing games onto the hard drive didn't arrive on 360 until the end of its life cycle), the Dossiers were split up into two groups, and many situations became Dummied Out by not being possible anymore, such as bringing Tali and Samara to recruiting Grunt or Mordin.
    • Perhaps as a reaction to the above, Mass Effect 3, while also on two discs on Xbox 360, had a much more linear story structure compared to the first two games, where you meet characters and do primary story missions in a rigidly-defined order. While very much against style, it benefited the climactic nature of the story by that point.
    • The Updated Compilation Rerelease Mass Effect Legendary Edition comes on two discs on PlayStation 4 and Xbox One, due to it containing 3 already large-for-their-time games with newly updated assets. By this point installing games onto the hard drive was now par for the course, but Mass Effect 2's structure was left unchanged, with two halves just like original release. Why is unknown, but it was likely due to budget, time and the amount of work required to change it, as well as authenticity to the original game.
  • The Xbox 360 version of Max Payne 3 was split into two discs, with the first disc containing the multiplayer and story mode, and the other disc including the second half of the story.
  • The Nintendo GameCube version of Medal of Honor: Rising Sun used two disks.
  • Metal Gear:
    • Metal Gear Solid used two discs on both its original PlayStation release and its remake on Nintendo GameCube. In the latter's case, while the original version could have fit in one disc, the remake was developed with the idea in mind of exploiting the newer system's capabilities, which also comes out to the disc change happening sooner in the remake.
    • Metal Gear Solid 2 and 3 were originally single-disc games, but their Updated Re-release versions Substance and Subsistence came on two disks, the former's second disk being the making-of feature The Document of Metal Gear Solid 2 and the latter's including its multiplayer component, the "Secret Theater", and remade versions of the original Metal Gear and Metal Gear 2: Solid Snake, the latter being its first official English release.
    • Mocked in Metal Gear Solid 4: Guns of the Patriots, when Otacon calls Snake saying it's time to switch to disc two, only to remember the game is on a dual-layered Blu-Ray disc, meaning there is no second disc, much to his relief.
    • The Xbox 360 version of Metal Gear Solid V: The Phantom Pain comes on 2 discs, and requires the second disc to be installed to the hard drive like many other late-generation 360 games.
  • The physical edition of the 2020 version of Microsoft Flight Simulator comes on an insane 10 discs.
  • Monkey Island:
    • The initial floppy release of The Secret of Monkey Island had a joke where, upon trying to go down a secret passage in a tree stump, the player would be prompted to insert Disc 22. Since there were only four discs, this was impossible. The joke was removed from the CD versions, partly because there was no disc-swapping required at all, and partly because the Lucas Arts hint line was swamped with people who mistook the joke for an actual puzzle and wanted to know how to get through the passage.
    • Monkey Island 2: LeChuck's Revenge' floppy version is split to five disks on DOS or eleven on Amiga.
    • The Curse of Monkey Island is split on two CDs, one for act 1 and 2, another for the 3rd, 4th, 5th and 6th.
    • Escape from Monkey Island is split to two CDs.
  • The Myst series broke and made trends of its own back in the day:
    • Myst: Inverted. At the time, when most grand productions were spread across multiple floppy disks, Myst was the codifier to place the entire game onto one CD. This opened a new world of possibilities to computer users, as an incentive to buy a CD-ROM drive for their computer.
    • Riven: The original launch version of the game had the game spread across 5 CDs, 4 for each island you can travel to in the immediate vicinity, plus 1 for the extra locations beyond the world of Riven, and the one island that you can only reach via a special method. The later DVD edition shrunk this down to one single disc.
    • Myst III: Exile: The original launch version of the game was contained on 4 CDs, in the same manner as Riven: 3 for the four main worlds you visit, and 1 for the intro + final endgame locations. The later DVD Collector's Edition version, again, shrunk this down to one disc.
    • Uru: Ages Beyond Myst: This game, on the other hand, starts to completely invert the pattern. Originally it was released on one disc, with a promised online MMORPG section to follow, but never materialized substantially. The content was later released as expansion packs; first for free (To D'ni), then as paid content (The Path of The Shell). Eventually, the entire game, including the expansion packs, was released as Uru: Complete Chronicles, on two discs.
    • Myst IV: Revelation: This game was released on 2 DVDs (never released on one disc), and could either be played by disc-swapping, or be installed on one's hard drive, albeit with very steep space requirements (8 GB + DVD-ROM) for 2004/2005 computers.
    • Myst V: End of Ages: The finale to the series came on 3 DVDs, but was installed all-at-once on the user's hard drive. (Although Disc 1 was used for DRM-checking.)
  • The Oregon Trail: The 5.25'' DOS version has two disks.
  • Phantasmagoria is on seven CDs, one for each chapter, with the Japanese Sega Saturn version having one more. By comparison, its sequel, Phantasmagoria: A Puzzle of Flesh, is on five CDs.
  • Planescape: Torment comes on four CDs, with the German version having an additional disc for the manual and patches, but the Polish version only having two discs.
  • Police Quest:
    • The EGA version of Police Quest I: In Pursuit of the Death Angel is on either two or three disks (though a Polish version by IPS Computer Group is on five). The VGA remake takes up five disks.
    • Police Quest II: The Vengeance is on three 3.5'' disks or six 5.25'' disks.
    • Police Quest III: The Kindred is on five disks.
    • Police Quest IV: Open Season is on twelve disks in the floppy version. Amusingly/disturbingly enough, 600KB is taken up by one of Adolf Hitler's speeches, meaning almost half a disk is taken by the Fuhrer.
  • Psychonauts on PC is split to five CDs.
  • The second PC port of Quantum Break (the first was download-only) comes on seven DVDs, and still doesn't include all the data- the live-action HD cutscenes have to be streamed from the developers' servers.
  • The DOS and Windows versions of Rama come on three CDs.
  • Red Dead Redemption II is notable for being the first eighth-generation game to require two discs on initial release.
  • Resident Evil:
    • Resident Evil: The GameCube remake comes in two discs, since the enhanced visuals and effects, all of which take advantage of the system's capabilities, lie way beyond the technical scope of the original PlayStation.
    • Resident Evil 2 was released on two discs. You use one of them to play as Leon and the other to play as Claire. (Yes, you have to switch between them between the A and B games.)
    • Resident Evil 4: The GameCube version was released on two discs, with an additional "Making of Resident Evil 4" disc available with some copies.
  • Rise of the Robots: The DOS version has ten floppies, the Amiga 500 version has nine, while the Amiga 1200 version has one for installation, seven for the game, and five for the intro.
  • Robot City came on two discs for Windows 3.1. The first disc largely covered the inside of plot-specific buildings, while the second made up the randomly generated city streets outside.
  • Shadow Hearts:
    • Koudelka is on four CDs.
    • Shadow Hearts: Covenant is on two DVDs.
  • Both Shenmue and Shenmue II on Sega Dreamcast uses between 3-4 discs to be fully played, having at least one of the discs that has Bonus Material. Averted in the Xbox version of Shenmue II in which the full game is in one disc (and additionally added the first game's complete cinematics as The Movie in a second disc).
  • Shin Onegashima (1987) for the Famicom Disk System is on two floppy disks, making it probably the earliest console game example.
  • Shivers Two: Harvest of Souls comes on two CDs.
  • Silent Hill 3: The original CD-ROM version for PC comes on five discs.
  • SimCity 4 needs two CDs to be installed.
  • The Sega Dreamcast version of Skies of Arcadia was split into two discs. Averted with the Updated Re-release of Skies of Arcadia: Legends on the Nintendo Gamecube. This didn't come without a cost, however, as the GameCube version has noticeably lower audio quality than the Dreamcast version.
  • Sonic the Hedgehog:
    • The Sega Channel version of Sonic 3D: Flickies' Island split the game into two "parts", since there was not enough space in the Sega Channel adapter to fit the entire game. The first part featured the first four zones (Green Grove through Diamond Dust), and the second part featured the remaining levels (Volcano Valley through Panic Puppet, plus the final boss).
    • The PC version of Sonic Adventure DX comes on two CDs.
    • The PC version of Sonic Heroes comes on two CDs.
  • Space Quest:
  • The International version of Star Ocean: Till the End of Time (also known as the Director's Cut in Japan) was spread out across 2 discs to accommodate new characters and dungeons that weren't in the original Japanese release, which was a single disc release. Its PlayStation 4 re-release rectified this, mostly due to it being a digital download.
  • S.W.A.T.:
    • Police Quest: SWAT comes on four CDs. The first has the training exercises while the remaining three are for each of the missions.
    • SWAT 3's Tactical Game of the Year Edition comes on a Tactics CD and a Play CD.
    • SWAT 4 comes on two CDs.
  • The Nintendo GameCube version of Tales of Symphonia was shipped with two disks in order to fit the entire larger scope of the RPG into a system known for its small data size, with the first disk containing two-thirds of the game and the second disk containing the rest. The time to switch the disks comes at the point in the story where Lloyd and his group defeats Forcystus and liberates the Iselia Human Ranch, which is about midway through the second act.
  • Titanic: Adventure Out of Time comes on two CDs.
  • Tokimeki Memorial 2 holds the record for most CDs for a PlayStation release - a whopping five.
  • Toonstruck is on two CDs. The US version makes them have vastly different designs, while European versions just slap a big number on them.
  • Unreal:
    • Unreal Tournament: Game of the Year Edition added a second CD with optional fan content like ChaosUT and Rocket Arena.
    • Physical launch releases of Unreal Tournament 2004 come in two formats, one of which is six CDs. First-run editions of the DVD version also came in a bundle with a microphone and a second DVD with tutorials on how to use the included level editor. The later Editor's Choice Edition added more discs for both formats to include its extra content, up to ten CDs or two DVDs.
  • Similar to GTA V, the Xbox 360 version of Watch_Dogs came on two discs, one for installing the game, and the other for playing it.
  • Waxworks (1992): The DOS version comes on four disks, while the Amiga version comes on ten. Due to the Amiga not having a hard drive, the game would tell you to switch disks during gameplay - sometimes when you're just about to see the death screen, potentially weakening the impact.
  • Weird Dreams: Some versions come on two disks.
  • Wizardry V: Heart of the Maelstrom: The PC booter version comes on three disks.
  • Wolfenstein: The New Order: The Xbox 360 version came on a whopping 4 discs.
  • Xenogears has two CDs. Infamously, the first one has most of the gameplay, while the second is relatively non-interactive and consists mainly of cutscenes until you get to the last dungeon.
  • The PlayStation version of The X-Files Game was spread across 4 discs of FMV footage.
  • Zak McKracken and the Alien Mindbenders: The 5.25'' DOS version comes on two disks, while the Atari ST version has three.

  • Played With at Rinkworks Computer Stupidities:
    It says "Disk 1 of 1". That means there's another one around here somewhere...
  • Homestuck: Happens In-Universe thanks to the recursive Meta Fiction of the comic. A character inadvertently scratches Homestuck Disc 2 partway through Act 5, which causes Corrupted Data on the next few pages and is thematically linked to the Cosmic Retcon of "The Scratch", which launches Act 6 by creating an Alternate Timeline that can interact with the original timeline. In addition to Disc 2, there's also the Act 6 Act 6 Supercartridge Expansion Pack, which contains the rest of the comic after Disc 2 finishes at the end of Act 6 Intermission 5.

Thank you for reading Disk 1 of Multi-Disc Work. Please use the namespace list above to switch disks.

Alternative Title(s): Multi Disk Work


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