Follow TV Tropes


YMMV / Super Robot Wars Original Generation

Go To

Series-specific YMMV

  • Anticlimax Boss
    • Not that Shu Shirakawa is easier than the Mooks, but after fighting someone like Dark Brain, he's comparatively easier (since the latter is That One Boss), even when he's the True Final Boss for Original Generation Gaiden. Quite a shame when he was horrendously difficult in Super Robot Wars 3 and was the hardest boss in franchise history in his Super Robot Wars Alpha Gaiden incarnation, though the primitiveness of the game mechanics for those installments contributed to his difficulty back then, as well as his knack of constantly casting "Spirit Commands" like his Alpha Gaiden counterpart.
    • Advertisement:
    • In the Second Original Generation, Euzeth Gozzo is a lot easier especially after pitting players through Perfectio and his cronies in a Marathon Level.
  • Author's Saving Throw
    • Removing the "Boxer" and "Gunner" frames for the Huckebein MK III in the Second Original Generation peeved some players since it relegates the AM Gunner into Tier-Induced Scrappy (see below) and demotes Ryoto Hikawa and Rio Mei Long for the game. The Moon Dwellers brings both frames back via an EXbein; additionally, Ryoto and Rio have access to their own individual EXbein, finally making it possible to have both frames simultaneously on the map during scenarios.
    • When the English-translated Southeast Asia version of The Moon Dwellers was released, players discovered the "Archives" section, which chronicles major events in Original Generation upwards to this game, was removed. Many players weren't pleased since this made newcomers unaware of how the story has been building up towards The Moon Dwellers, especially when some installments were No Export for You, thus never had translations. Bandai Namco Entertainment responded by including it in a patch one month post-launch.
  • Advertisement:
  • Awesome Music: See here
  • Badass Decay
    • While Lamia Loveless' treatment in Original Generation Gaiden is debatable (be it this or Badass in Distress), The Inspectors turns her Angelg into nothing, but a "Humongous Mecha that flies and constantly gets beaten up and only good for blowing up" (except that one time performing Phantom Phoenix with Royal Heart Breaker), making Lamia look like a Faux Action Girl until she gets her hands on the Vysaga, and only starts racking up good kill counts afterwards (while the show makes a black-Palette Swapped Angelg for Echidna Iisaki; unfortunately, it too serves to get destroyed). The Record of ATX manga portion of The Inspectors (based more on the Anime while taking up some story elements from the game) averts this, having Lamia use the Angelg just as capable enough to rack a high kill count.
    • Advertisement:
    • Gameplay and Story Integration example: while the Leige Geios from Super Robot Wars 4 is still formidable in the Second Original Generation, it's nowhere near the monstrosity it was when it first appeared in its respective debut. This may be a case of being a Degraded Boss later in the Second Original Generation.
  • "Blind Idiot" Translation: The English translation for The Moon Dwellers could be better - there are multiple instances of typos, punctuation errors, poor use of grammar, stiff lines of dialogue and incorrect nomenclaturenote . What's infuriating is Gundam Breaker 3, also translated by Bandai Namco and released in English five months earlier, has a more coherent localization compared to The Moon Dwellers.
  • Breather Boss
  • Broken Base: Now with its own page.
  • Catharsis Factor: Chapter 34 of Original Generation Gaiden is the only map where you can deploy Lamia and face off against Bartolls. If you still feel like she's done dirty by the Bartolls that captured her, put her through humiliating and life-threatening situation for a long time in the first place and she deserves sweet Revenge (the rest of the captives already had their time when they faced Juergen), go ahead and send her to destroy all the Bartolls herself, she has enough tools to make it happen herself. As a bonus, she also has special quotes against those machines expressing displeasure at her capture by them and promises that the incident won't happen again this time.
  • Cliché Storm: The games have enough Humongous Mecha clichés to qualify as an Affectionate Parody, but one thing that stands out is the SRX. It's a Super Robot composed of three Real Robots, one of which is a Transforming Mecha, and two of its three pilots are psychic.
  • Complacent Gaming Syndrome: For the custom MK II Gespensts in the Second Original Generation, most players will usually stick with the "Type-N" frame as its weapons have longer range and its final attack is ALL-based, meaning it targets both units in a "Twin Unit" and any adjacent Twin. Expect pilots using this mecha to be near the top of the kill count, especially if they're paired with another pilot in a Twin Unit with the "Violent Assault"note  or "Continuous Attack"note  "Twin Command". Bonus points if both pilots have the "Continuous Action"note  pilot skill.
  • Complete Monster:
    • Aguilla Setme is the cruel head of "The School", a pilot training academy, and responsible for the Brainwashing and Mind Rape of countless children, turning them into heartless Child Soldiers, with no compunction about sending them off to die as Cannon Fodder or to kill civilians. Agilla's Mind Manipulation process is portrayed as painful and traumatic, with one of its "graduates", Latooni Subbota, saved from having what amounts to post-traumatic stress disorder and developing social issues. When Arado Balanga, another of the prorgram's "children" manages to escape, Agilla shows no remorse at Brainwashing his partner Seolla Schweizer and sending her to kill him. When Seolla is liberated, Agilla decides to sic the three of them with their beloved Onee-sama Ouka Nagisa; fortunately, Ouka frees herself long enough to kill Agilla at the cost of her own life. What makes Agilla so sadistic is how she dubs the students as "samples" - test subjects to be used and discarded on a whim.
    • The Ax-Crazy, sociopathic Archibald Grims, a Psycho for Hire without a cause, only wants and loves "needless bloodshed, especially from the innocents." He also gleefully forces Elzam to make a Sadistic Choice, whether it's to allow Grims to unleash a deadly nerve gas, killing the entire populace of a colony, or to kill his, Elzam's, own wife to prevent the attack.
  • Epileptic Trees
    • If the famous "Gespenst Kick" was invented by Lenonjayce Starlord, but it's Kai Kitamura whom fans often attribute the technique to, where's Jayce in Original Generation, let alone the rest of the Super Robot Wars 4 protagonists who aren't Irmgard Kazahara and Ring Mao? Does he exist off-screen? Will he be Kai's future student in the Sequels? Would he even appear or be mentioned at all?
    • There appeared to be some connection between those freaky "Flatfish" and Katina Tarask in Original Generation Gaiden, given how she's constantly zoning out in their presence, before blaming it on their fish-like appearance scaring her. Rather "unprofessional" of Katina, since she's usually not scared of anything. The Sequels don't bother making a mention of this, yet the theory kept persisting, especially when veterans recall Katina had ties to something as monstrous as the "GAB-L", her Humongous Mecha from her Trading Card Game origin.
    • The "Twelve Keys" Dark Brain mentions seeking in Original Generation Gaiden: are they the same as the "12 Spheres" in Super Robot Wars Z? Particular mention goes to the former, which was released roughly nine months before Z; Jossed by the time the Second Original Generation was released, with its narrative explicitly stating the completed "Keys" are the Gan Eden.
  • Even Better Sequel: Compared to the first game, Original Generation 2 has some of the best visuals on the Game Boy Advance (pre-Super Robot Wars Judgment), backed by greater pilot/mecha/weapon customization, an even larger cast and a deeper, engaging plot than its predecessor.
  • Exiled from Continuity: The notably absent Huckebeins in the Animated Adaptations. See entry for more details.
  • "Funny Aneurysm" Moment: The Reveal in Original Generation 2 that Excellen has died before in her back-story adapted from Super Robot Wars Compact 2/Impact will elicit some players' emotions when The Moon Dwellers was the final piece of work by her voice actress Yuko Mizutani, who passed away a month and half before its release.
  • Gateway Series: Since Super Robot Wars relies on players knowing the material from licensed series, it can be overwhelming for newcomers who don't recognize certain titles from licensed installments, especially the obscure ones. The Original Generation-only premise of this series means its characters and Mecha are easier to digest for new franchise players, and can be used as an anchor when they're trying the Super Robot Wars title the respective characters and their units made their debut in.
  • Goddamned Bats
    • Every Original Generation game has at least one example, though Barrelions are the most consistent, having too much Hit Points, will occasionally defend when attacked and come in large numbers. They don't exactly pose a threat, but are typically annoying during scenarios they appear in. At one point in Original Generation 2, the game uses this to create a literal Beef Gate made of Barrelions forming a wall on the map.
    • The mass-produced JinRai in the Second Original Generation has a boatload of HP and armor in the same ballpark as the Barrelions, but higher, with an unusually high mobility rate. Justified since they're an offshoot of the JinRai, though they're made more annoying with each one having the same "Afterimage" ability note  as the JinRai. Unless players cast the "Strike" Spirit Commandnote  for a guaranteed hit, players will likely be burning away pilots' "Spirit Points" they are intending to save for dealing with bosses later in the same scenario. Oh, and mass-produced JinRai come in hordes of at least a dozen at once.
  • "Holy Shit!" Quotient: In The Moon Dwellers, the destruction of the Cross Gate at the climax of the game, because fans didn't think it was possible within the narrative.
  • Just Here for Godzilla: The only reason players bought the premium edition of Infinite Battle at release was so they could play Dark Prison without having to wait six months for it to be sold as separate Downloadable Content. Infinite Battle itself was deemed So Okay, It's Average.
  • Memetic Mutation: See its page here.
  • Moral Event Horizon
    • As their entry in Complete Monster states, characters like Archibald and Agilla crossed the horizon by default.
    • Lee Linjun crosses it when he kills Daitetsu Minase; of course, he was a Jerkass before that, too. His admittance about how much he screwed up and doing a Heroic Sacrifice that helps out the Steel Dragon Squad against Euzeth Gozzo is still a point of contention at whether it pulled him away or not.
    • Wilhem von Juergen crosses it when he shoots a defenseless Lamia and makes the team think he killed her off for good. It's more than agreed by that point any sympathy he might have had in the Retconned Original Video Animation are lost and after his demise, he'll forever be cemented as an unsympathetic Big Bad Wannabe. Strangely, he's posthumously pulled away from the horizon when the the Second Original Generation introduces Kaoru Tomine, who turns out to be more remorseless in terms of villainy by cementing his self-proclaimed genius is superior to Juergen's. Compared to Kaoru's sociopathic tendencies, Juergen looks like a saint and very much a legit Anti-Villain.
    • Beowulf has little characterization in the games since his initial appearance is limited to a prologue with no dialogue, leading people to believe he's an Alternate Universe Kyosuke who's just as heroic. Post-Continuity Reboot, while his conversations are sparse, how the "Shadow-Mirror" paint him is any, but stellar. Within the first minute of The Inspectors, he kills a defeated Ryusei by Impaled with Extreme Prejudice - a sign Beowulf was more evil and monstrous than either the Shadow-Mirror or The Federation he was working for. Not helping this incarnation is Beowulf espousing about "re-creating a new world" as he confronts Axel.
    • Gu-Landon Goetz has more on-screen prescence compared to his home game and while he does show disdain to the Earthlings, he also exhibits knightly qualities, such as mannerisms to Princess Shana-Mia Eterna Fura or properly punishing misconducts against the Knights' chivalry (such as using "Larseilam" at the expense of Jua-Mu Dalby), turning him Affably Evil in The Moon Dwellers. Near the end of the game, his first order as the new Fury "Emperor" (post-Shana-Mia's departure) is to have the Gau-La Furia battleship destroy the "Rubble Pile", despite Hellruga Izberga and the worse of the Gardisordians already eliminated, rendering Sieg Altreet, Sally Emil and Fairey Firefly the Sole Surviving Gardisordians - a heinous act when the latter aren't even similar to the Earthlings whom most of the Fury dislike. Nevertheless, him ordering a genocide destroys any affableness Gu-Landon had; all parties agree he has to be taken down, period.
  • Narm
    • Thanks to the "Blind Idiot" Translation of The Moon Dwellers, some phrases can end up corny in context - for instance, "CHEEEESTOOO!!!" from Samurai-practioners like Sanger, Brookyln "Bullet" Luckfield and Rishu Tougou becomes "CHEEEEST!", unintentionally turning an otherwise badass linguistic into a Battlecry about breasts.
    • Before the release of The Moon Dwellers, Bandai Namco pulled some quick translations in its promotional trailers: its dialogue renders "Granteed" pilot Touya Shiun saying "Crush them, Granteed!!!" into "Die, Granteed!!!", unintentionally having Touya hate his own machine. Averted by the time the game was launched.
  • Nightmare Fuel: Jun Kanan sending the TouTetsuOh to kill off and devour some allied Non-Player Character pilots. Rather than simply gloss over this, the narrative shifts to a first-person perspective of one of the pilots trembling as the TouTetsuOh looms over them, only to suddenly vanish, reappear with its jaws open; Smash to Black, all while nasty crunching sounds are heard and the game text describes in detail the pilot screaming as they are being Eaten Alive.
  • Player Punch
    • Pre-Original Generation Gaiden, Lamia getting shot down dead by Juergen in "2.5: Unified Wisdom", making it look like Death by Adaptation, was convincing enough for players to believe the prospect of Lamia, a character with all of her original plot threads resolved, being Killed Off for Real to leave space open for other characters. Averted once the game was released.
    • All five units of the Huckebein series are destroyed by Amara Barton in the Second Original Generation; doubles as Tear Jerker for veteran players. Made worse if players believe the rumor Bandai Namco and Sunrise were indeed responsible of getting rid of the machines because they look like Gundams, but with the Serial Numbers Filed Off, although the release of Super Robot Wars V debunked that rumor.
    • The Second Original Generation plays the Death by Adaptation or inversion of Spared By Adaptation on Chris, the second personality of Cliana Rimskaya, the sweet Nice Girl who's interacting with the cast off-battlefield, and then does the same to Ventus after he's promoted from Secret Character into a mandatory recruit. Unlike Lamia, they are more likely to stay dead in order to keep an Eldritch Abomination from being released again, which overall casts a very troubling future for Joshua and Liana, who are still looking for a way to undo the sacrifice without unleashiing said abomination again.
  • Scrappy Mechanic
    • Zigzagged with the "Twin Battle" system: unlike the squad-mechanics in the Alpha games and "Tri-Battle System" from Z, a Twin Unit can only be formed during scenarios rather than before in the intermission menu. Furthermore, the system requires pilots to reach 110 Will first before players can form a Twin Unit, making this unlikely at the start of scenarios (since all pilots start at 100 Will) except for characters having reached "Ace" status AND are part of the top three Aces on the roster, which will grant them the required 110. The problem still persists because that only applies to at least three characters on the rosternote , while Will gains vary between characters. Finally, the Twin Command can only be accessed from a Twin Unit, and requires Spirit Points from both pilots to activate, though the Command's effects apply to the entire Twin Unit. However, most players agree the majority of available Twin Commands are largely useless, with only a few being ever used (such as "Soul"note ).
      • Averted by the Second Original Generation: the Will prerequisite is gone, and players can form twins in the intermission menu, thereby extending the number of deployed units in scenarios. Furthermore, certain Twin Commands (like "Chain Action"note ) becomes a necessity in order to acquire particular Skill Points.
  • Sequel Escalation: The first game deals with Civil War and an extraterrestrial invasion; Original Generation 2 throws in what the first had, but adds in an Alternate Universe faction who engages in War for Fun and Profit and an Eldritch Abomination bent on committing a "Class-X" Apocalypse How. The Second Original Generation takes the notch even further.
  • Suspiciously Similar Song: Compare the music in the teaser trailer for The Moon Dwellers to the Hans Zimmer theme for Pirates of the Caribbean.
  • Suspiciously Similar Substitute: The EXbein in The Inspectors (see Exiled from Continuity); made more evident in The Moon Dwellers as the unit effectively replaces the Huckebein MK III on the roster with the "Boxer" and "Gunner" frames to boot.
  • Tier-Induced Scrappy
    • Despite Sanger being one of the top characters in the Second Original Generation, players can't seem to figure out what benefits his Ace Bonus providesnote  because of the following reasons:
      • The "Tornado Blade" with Ratsel's Aussenseiter already ignores barriers/defenses by default (as do all Combination Attacks in SRW).
      • Players normally cast "Fury" when they want to apply debuffs to enemies using specific weapons that deal debuffs (most enemy barriers/defenses can negate these attacks), and all three mecha that Sanger can pilot in this game (Dygenguard, Grungust Custom, and Grungust Type-0) do not carry the "Armor Breaker" equippable weapon to deal the debuffnote , which makes having "Fury" pointless.
      • "Fury" would likely be used half the time in conjunction with the new "Maximum Break" mechanic, which also ignores barriers/defenses by default, except it isn't possible for Sanger to trigger it.
    • The AM Gunner in the Second Original Generation is a unit no player wants to use as its arsenal needs a pilot who has the pilot skill "Hit & Away"note , weak attacks that can't be used post-movement, and no Huckebein MK III to dock with to form the Huckebein Gunner, since all Huckebeins are destroyed in a mandatory event.
    • In The Moon Dwellers, the Granteed: the unit cannot naturally fly, thus it's grounded; movement is cut in half whenever a unit traverses through city buildings, and the game features plenty of such city-based scenarios. Furthermore, the Granteed has little post-movement attacks, its weapons and "Orgone Cloud" barrier consume too much EN, weapon attack power is middling (even with upgrades) and the one attack in its arsenal that isn't Will dependent has pitiful range. While the Granteed Dracodeus finally allows the unit flight, it becomes pointless since the rest of the game from that point on is set in space; finally, its strongest attack is locked out until completing the Judgment plot. Most players agree the unlockable Coustwell Brachium is a better machine for Touya to use; it doesn't help The Moon Dwellers perpetually shoves Touya into the Granteed at every turn of the game.
  • That One Boss: See here
  • Tear Jerker: The Inspectors version of Cattleya Fujiwara-Branstein and Daitetsu's deaths are a lot hard-hitting than their video game counterparts.
  • Too Cool to Live: Some will question this entry, but many will certainly acknowledge this is why Ouka Nagisa and Wodan had to die.
  • They Wasted a Perfectly Good Plot: Ouka dies in an area almost full of "Machine Cells", the Original Generation equivalent of Devil Gundam Cells. Back in Super Robot Wars Reversal, the Big Bad resurrects Master Asia using DG Cells; what should be a Reversal parallel in Original Generation Gaiden is instead given to Lamia rather than Ouka, who's almost tailored to be the Master Asia equivalent (story-wise, anyways). While it turns out for the best eventually, some fans believe Ouka was simply too good to be resurrected. On the other hand, it's implied the Machine Cells stopped functioning after the Earth Cradle collapsed, particularly since the supercomputer "Magus Gebo" that powers the Machine Cells is also destroyed in the collapse.
  • Unexpected Character
    • No one expected Axel and Einst Alfimi would be brought Back from the Dead for Original Generation Gaiden, the former even playing a pivotal role in the story (saving a Brainwashed and Crazy Lamia). In fact, the game managing to maintain its "image" from "2.5: Unified Wisdom" threw players for a loop (promotional materials didn't show Axel nor the "Cry Wolves"; Fiona Gureden and her survival from Original Generations, however, was spoiled), yet the biggest surprise was Dark Brain as the Big Bad of the game and eventual Big-Bad Ensemble of the series, effectively bridging The Great Battle Spin-Off into Original Generation.
    • The rest of the Masou Kishin cast appearing on a console Super Robot Wars again after a 11-year hiatus since their last appearance in Alpha Gaiden for the Second Original Generation. What makes this return unexpected was a lot of fans lost hope of that ever happening, until Banpresto revealed it at the last moment before the game was released. Moreover, the Masou Kishin mecha gaining their final attacks as a secret, despite violating canon, adds to this.
    • Savvy players knew the plot of Super Robot Wars 4 would happen sooner or later, but no one anticipated the "Guests" of the Zuvorg Alliance to appear in the Second Original Generation: all of its characters are present, including a certain Inspector who comes Back from the Dead.
    • For Alpha players, it's obvious the Nashim Gan Eden would appear as the Custos of the Garden of Baral were seen in promotional trailers of the Second Original Generation. What players didn't expect was Kukuru from Alpha 2 appearing alongside the returning Youkijin; in fact, players pretty much forgot about Kukuru post-Alpha 2 due to her limited prescence as The Rival exclusive only to Sanger's Alpha 2 troute. Likewise, Son Ganlong being present as one of the late-game bosses, but rather than the "Shin RyuOhKi" from Alpha 3, players are treated to the new "OuRyuOh".
    • Somehow, Banpresto gave a little love to Super Hero Operations in the Second Original Generation by including newcomer Arteil Steinbeck, a clone Expy of Euzeth, who turns out to be Euzeth himself, having masterminded all current events in Original Generation Continuity. Instead of the "Black Judecca" from Alpha, Euzeth uses the new "Adamatron", a clever Mythology Gag to the "Chojin Zest" from Super Hero Operations.
    • Michiru Hanaten is a delinquent loosely mentioned in the Endless Frontier EXCEED drama CD and appears in the Second Original Generation in-person to challenge Kouta to a fight. He achieved instant Ensemble Dark Horse status when he becomes playable in the game with his own Humongous Mecha.
    • Haken Browning and Aschen Brodel being present in The Moon Dwellers was not only a pleasant surprise, but it's a detailed follow-up to Sanger's sojourn into Project X Zone, as well as justify Haken and Sanger's absence in the Project X Zone Sequel.
  • Win the Crowd: Zigzagged - the announcement Bandai Namco would personally translate the Sony PlayStation 4 version of The Moon Dwellers into English was universally praised. However, the quality of the translation is still something discussed among players.

Character-specific YMMV

Elzam von Branstein/Ratsel Feinschmeker

  • Ensemble Dark Horse: Having similar reasons like Shu is a darkhorse for the Masou Kishin games, Elzam has charm and character personality with additional traits such as Real Men Wear Pink via Supreme Chef, something that endeared fans despite his aloof aesthetics. That his Leitmotif "Trombe!" became the franchise's most notorious case of BGM Override/Musicalis Interruptus aided his popularity, to the point where he crossed over into the Alpha saga as Char Clone Ratsel, then immigrated back into Original Generation by receiving the Aussenseiter, then returned for the Alpha Grand Finale with his new unit altogether. It's telling the developers were counting on Ratsel's reception to players as the Aussenseiter means "outsider" - less literally, it also means "darkhorse".
  • Memetic Badass: By proxy of his Leitmotif overriding even boss themes (though not all of them); even then, his feats aren't anything to scoff at. For instance, in the Original Generation prologue, Elzam uses a Gespenst with no weapons to destroy a group of Aerogator Megillot drones by simply using the machine itself like a battering ram, while disabling the last one for good measure for inspection purposes. That Elzam and his "Aggressors" alumni helped invent Mecha combat In-Universe, making him one of the setting's best pilots, adds to his badass credentials.

Latooni Subota

  • Ensemble Dark Horse: Perhaps the most well-received character (who isn't Ratsel) in this series' narrative, Latooni had little prescene since she's a new character for the franchise (though she was loosely hinted at in Alpha 2), but a large part of the early Original Generation plot involved The School back-story, with her as a central focus. Coupled with Latooni coming out of her anti-social Shrinking Violet traits, fans slowly warmed up to the character, leading to the unusual "Fairlion" robot and her Leitmotif in the Sequel, which immediately brought her more attention. When it comes to the concept of Original Generation, Latooni is often deemed as the face of it with the reception to back it up.
  • Moe: Even her Humongous Mecha Fairlion is cute, particularly when the "Royal Heart Breaker" is used.
  • The Woobie: After all the crap she's been through from The School, one can't help but want to give her a hug.

Kai Kitamura

  • Ensemble Dark Horse: Kai's case is one done from fan perception post-Continuity Reboot - thanks to how players responded (see Memetic Badass), the developers attuned him to his status via Gameplay and Story Integration, turning Kai into a Lightning Bruiser. Not only was this positive, but the Gespenst was given more customization options in the Sequels to take advantage of his strengths that only elevated Kai's standing on the roster even more. Breakout Character ensued and Kai often tops lists of many fans' favorite characters in Original Generation.
  • Memetic Badass: As the headlining pilot behind the Gespenst, fans attributed everything the machine can do to Kai, including the Gespenst Kick (despite anyone being capable of using it). This only elevated his characteristics and status when his peers like Ratsel and Sanger have access lavish Super Prototypes, yet Kai relegates staying in a Mecha-Mook. Things came to a head in Original Generation Gaiden when he pulled off the most insane maneuvers and martial arts-based techniques with a Gespenst against an AI-controlled "Wendigo" with nary a scratch. These days, Kai is touted as the face of Badass Normal.

Russel Bergman

Michiru Hanaten

  • Ensemble Dark Horse: Though he seemed like an afterthought at first, once he gets his G-Bankaran, fans immediately proclaimed he was one of the best characters in the Second Original Generation by how unexpected it was; incidentally, Michiru and the G-Bankaran are a Game-Breaker. Needless to say, the overwhelming reception to Michiru enabled him to return for The Moon Dwellers as part of the core characters.

Lefina Enfield

  • The Woobie: Lefina has a lot of self-confidence issues in the first half of Original Generation, to the point where she was ready to give up and run away from it all.

Lee Linjun

  • Rescued from the Scrappy Heap: Zigzagged - his Redemption Equals Death act of Heroic Sacrifice against Euzeth at the climax of the Second Original Generation is genuinely accepted as one of, if not, the only good thing he has done, but whether it "rescued" him when his bad traits were still lingering before that is still up to debate.
  • The Scrappy: This character is so incredibly obnoxious, he makes it to the top of the heap for villains in a franchise usually devoid of them - The Neidermeyer Jerkass whose high-and-mighty attitude leads to incompetence; when he gets caught by his own machinations, he ups and turns heel without a second thought. Things come to a head when he crosses the Moral Event Horizon by attacking and killing a former ally; at that point, any sympathy for him regarding his back-story of watching his wife and family lose their lives during the Aerogator attack is eclipsed by his heinous betrayal.

ODE System


  • Foe Yay: Evidently enough with loads of Say My Name, especially during the prologue of The Inspectors with a incredibly Large Hammed AXEL ALMER!!!
  • You Keep Using That Word
    • Beowulf's Gespenst MK III is not called the "Alt Eisen Nacht", the similarly-named Mini-Mecha from Endless Frontier and coincidentally in the prologue scenarios of Original Generations where Excellen coins Kyosuke's Alt Eisen with the "Nacht" monniker after he paints it temporarily blue in hopes to fool "Divine Crusader Remnants". This is because The Federation in the "Shadow-Mirror" universe approved of the MK III's specifications, rendering it as the next-generation successor to the Gespenst MK II.
    • Also, the Nacht in Endless Frontier sports an additional mini-claymore launcher, something the MK III and Alt Eisen don't have.
    • It actually is called the Alt Eisen Nacht: the prologue scenario naming and the Endless Frontier versions are named after it, with the former being a Mythology Gag. This is evident in the coding for Original Generation 2 where the Alt Eisen Nacht is a Dummied Out unit, implying the developers originally intended to have the fight between Axel and Beowulf occur in the game, but decided against it and used it as a cut-scene.

Amara Barton

  • Draco in Leather Pants: Destroyed the entire Huckebein line, shoot Ing Egret down twice in a surprise attack, and is very fanatical of her boss Euzeth. Fan reaction to all this? "It's not her fault! Banpresto had their hands forced by Namco Bandai!". Granted, these acts are far from Moral Event Horizon (compared to, say, Lee killing Daitetsu) and ever since The Inspectors, Namco Bandai has been shuffling out the Huckebeins, thus the reactions might look justified. See also Evil Is Sexy.
  • Evil Is Sexy: Very much so, but averted once she pulls her Heel–Face Turn in Masou Kishin F: Coffin of the End where she joins Shu and his entourage.
  • Never Live It Down: Amara will never escape the stigma of being considered the "Huckebein destroyer", even if she has a lot more characterization within her, like being The Rival to Ing and another one of Ingram's "Balshem" clones, especially since she makes a surprise return in Coffin of the End and The Moon Dwellers.

Chienne, Chien and Chiot

  • Viewer Gender Confusion: Chienne is a girl, Chiot is a guy. Without carefully looking at them, one would think it'd be the other way around.

Jun Kanan

  • Les Yay: Very, very eager to point out the bodily figures of other girls with her battle quotes more akin to flirting.


How well does it match the trope?

Example of:


Media sources: