Not that Shu Shirakawa is easier than the Mooks, but after fighting someone like Dark Brain, he's comparatively easier (since the latter is That One Boss), even when he's the True Final Boss for Original Generation Gaiden. Quite a shame when he was horrendously difficult in Super Robot Wars 3 and was the hardest boss in franchise history in his Super Robot Wars Alpha Gaiden incarnation, though the primitiveness of the game mechanics for those installments contributed to his difficulty back then, as well as his knack of constantly casting "Spirit Commands" like his Alpha Gaiden counterpart.
Removing the "Boxer" and "Gunner" frames for the Huckebein MK III in the Second Original Generation peeved some players since it relegates the AM Gunner into Tier-Induced Scrappy (see below) and demotes Ryoto Hikawa and Rio Mei Long for the game. The Moon Dwellers brings both frames back via an EXbein; additionally, Ryoto and Rio have access to their own individual EXbein, finally making it possible to have both frames simultaneously on the map during scenarios.
When the English-translated Southeast Asia version of The Moon Dwellers was released, players discovered the "Archives" section, which chronicles major events in Original Generation upwards to this game, was removed. Many players weren't pleased since this made newcomers unaware of how the story has been building up towards The Moon Dwellers, especially when some installments were No Export for You, thus never had translations. Bandai Namco Entertainment responded by including it in a patch one month post-launch.
Gameplay and Story Integration example: while the Leige Geios from Super Robot Wars 4 is still formidable in the Second Original Generation, it's nowhere near the monstrosity it was when it first appeared in its respective debut. This may be a case of being a Degraded Boss later in the Second Original Generation.
"Blind Idiot" Translation: The English translation for The Moon Dwellers could be better - there are multiple instances of typos, punctuation errors, poor use of grammar, stiff lines of dialogue and incorrect nomenclaturenote Battleship names are taken at their literal Romanization from Japanese sources, like the Hagwane and Kurogwane, an egregious fault when Atlus' localization didn't fall for such flimsiness. What's infuriating is Gundam Breaker 3, also translated by Bandai Namco and released in English five months earlier, has a more coherent localization compared to The Moon Dwellers.
Catharsis Factor: Chapter 34 of Original Generation Gaiden is the only map where you can deploy Lamia and face off against Bartolls. If you still feel like she's done dirty by the Bartolls that captured her, put her through humiliating and life-threatening situation for a long time in the first place and she deserves sweet Revenge (the rest of the captives already had their time when they faced Juergen), go ahead and send her to destroy all the Bartolls herself, she has enough tools to make it happen herself. As a bonus, she also has special quotes against those machines expressing displeasure at her capture by them and promises that the incident won't happen again this time.
Complacent Gaming Syndrome: For the custom MK II Gespensts in the Second Original Generation, most players will usually stick with the "Type-N" frame as its weapons have longer range and its final attack is ALL-based, meaning it targets both units in a "Twin Unit" and any adjacent Twin. Expect pilots using this mecha to be near the top of the kill count, especially if they're paired with another pilot in a Twin Unit with the "Violent Assault"note Gain the effects of the "Accelerate" (+3 to movement), "Fury" (the next attack bypasses enemy barriers and defensive pilot skills), and "Assail" (any non-MAP attack can be used post-movement) Spirit Commands or "Continuous Attack"note If the next attack destroys an enemy or both enemies in a Twin Unit, pilot gains an extra action on the same turn "Twin Command". Bonus points if both pilots have the "Continuous Action"note If the next attack destroys an enemy or both enemies in a Twin Unit, pilot gains an extra action on the same turn. This only works once per turn pilot skill.
The Ax-Crazy, sociopathic Archibald Grims, a Psycho for Hire without a cause, only wants and loves "needless bloodshed, especially from the innocents." He also gleefully forces Elzam to make a Sadistic Choice, whether it's to allow Grims to unleash a deadly nerve gas, killing the entire populace of a colony, or to kill his, Elzam's, own wife to prevent the attack.
The "Twelve Keys" Dark Brain mentions seeking in Original Generation Gaiden: are they the same as the "12 Spheres" in Super Robot Wars Z? Particular mention goes to the former, which was released roughly nine months before Z; Jossed by the time the Second Original Generation was released, with its narrative explicitly stating the completed "Keys" are the Gan Eden.
Gateway Series: Since Super Robot Wars relies on players knowing the material from licensed series, it can be overwhelming for newcomers who don't recognize certain titles from licensed installments, especially the obscure ones. The Original Generation-only premise of this series means its characters and Mecha are easier to digest for new franchise players, and can be used as an anchor when they're trying the Super Robot Wars title the respective characters and their units made their debut in.
Every Original Generation game has at least one example, though Barrelions are the most consistent, having too much Hit Points, will occasionally defend when attacked and come in large numbers. They don't exactly pose a threat, but are typically annoying during scenarios they appear in. At one point in Original Generation 2, the game uses this to create a literal Beef Gate made of Barrelions forming a wall on the map.
The mass-produced JinRai in the Second Original Generation has a boatload of HP and armor in the same ballpark as the Barrelions, but higher, with an unusually high mobility rate. Justified since they're an offshoot of the JinRai, though they're made more annoying with each one having the same "Afterimage" ability note Gain a 50% chance of evading any attack at 130 Will or higher as the JinRai. Unless players cast the "Strike" Spirit Commandnote Gain 100% accuracy for one turn for a guaranteed hit, players will likely be burning away pilots' "Spirit Points" they are intending to save for dealing with bosses later in the same scenario. Oh, and mass-produced JinRai come in hordes of at least a dozen at once.
"Holy Shit!" Quotient: In The Moon Dwellers, the destruction of the Cross Gate at the climax of the game, because fans didn't think it was possible within the narrative.
As their entry in Complete Monster states, characters like Archibald and Agilla crossed the horizon by default.
Lee Linjun crosses it when he kills Daitetsu Minase; of course, he was a Jerkass before that, too. His admittance about how much he screwed up and doing a Heroic Sacrifice that helps out the Steel Dragon Squad against Euzeth Gozzo is still a point of contention at whether it pulled him away or not.
Wilhem von Juergen crosses it when he shoots a defenseless Lamia and makes the team think he killed her off for good. It's more than agreed by that point any sympathy he might have had in the RetconnedOriginal Video Animation are lost and after his demise, he'll forever be cemented as an unsympathetic Big Bad Wannabe. Strangely, he's posthumously pulled away from the horizon when the the Second Original Generation introduces Kaoru Tomine, who turns out to be more remorseless in terms of villainy by cementing his self-proclaimed genius is superior to Juergen's. Compared to Kaoru's sociopathic tendencies, Juergen looks like a saint and very much a legit Anti-Villain.
Beowulf has little characterization in the games since his initial appearance is limited to a prologue with no dialogue, leading people to believe he's an Alternate Universe Kyosuke who's just as heroic. Post-Continuity Reboot, while his conversations are sparse, how the "Shadow-Mirror" paint him is any, but stellar. Within the first minute of The Inspectors, he kills a defeated Ryusei by Impaled with Extreme Prejudice - a sign Beowulf was more evil and monstrous than either the Shadow-Mirror or The Federation he was working for. Not helping this incarnation is Beowulf espousing about "re-creating a new world" as he confronts Axel.
Gu-Landon Goetz has more on-screen prescence compared to his home game and while he does show disdain to the Earthlings, he also exhibits knightly qualities, such as mannerisms to Princess Shana-Mia Eterna Fura or properly punishing misconducts against the Knights' chivalry (such as using "Larseilam" at the expense of Jua-Mu Dalby), turning him Affably Evil in The Moon Dwellers. Near the end of the game, his first order as the new Fury "Emperor" (post-Shana-Mia's departure) is to have the Gau-La Furia battleship destroy the "Rubble Pile", despite Hellruga Izberga and the worse of the Gardisordians already eliminated, rendering Sieg Altreet, Sally Emil and Fairey Firefly the Sole Surviving Gardisordians - a heinous act when the latter aren't even similar to the Earthlings whom most of the Fury dislike. Nevertheless, him ordering a genocide destroys any affableness Gu-Landon had; all parties agree he has to be taken down, period.
Before the release of The Moon Dwellers, Bandai Namco pulled some quick translations in its promotional trailers: its dialogue renders "Granteed" pilot Touya Shiun saying "Crush them, Granteed!!!" into "Die, Granteed!!!", unintentionally having Touya hate his own machine. Averted by the time the game was launched.
Nightmare Fuel: Jun Kanan sending the TouTetsuOh to kill off and devour some allied Non-Player Character pilots. Rather than simply gloss over this, the narrative shifts to a first-person perspective of one of the pilots trembling as the TouTetsuOh looms over them, only to suddenly vanish, reappear with its jaws open; Smash to Black, all while nasty crunching sounds are heard and the game text describes in detail the pilot screaming as they are being Eaten Alive.
Pre-Original Generation Gaiden, Lamia getting shot down dead by Juergen in "2.5: Unified Wisdom", making it look like Death by Adaptation, was convincing enough for players to believe the prospect of Lamia, a character with all of her original plot threads resolved, being Killed Off for Real to leave space open for other characters. Averted once the game was released.
All five units of the Huckebein series are destroyed by Amara Barton in the Second Original Generation; doubles as Tear Jerker for veteran players. Made worse if players believe the rumor Bandai Namco and Sunrise were indeed responsible of getting rid of the machines because they look like Gundams, but with the Serial Numbers Filed Off, although the release of Super Robot Wars V debunked that rumor.
The Second Original Generationplays the Death by Adaptation or inversion of Spared By Adaptation on Chris, the second personality of Cliana Rimskaya, the sweet Nice Girl who's interacting with the cast off-battlefield, and then does the same to Ventus after he's promoted from Secret Character into a mandatory recruit. Unlike Lamia, they are more likely to stay dead in order to keep an Eldritch Abomination from being released again, which overall casts a very troubling future for Joshua and Liana, who are still looking for a way to undo the sacrifice without unleashiing said abomination again.
Zigzagged with the "Twin Battle" system: unlike the squad-mechanics in the Alpha games and "Tri-Battle System" from Z, a Twin Unit can only be formed during scenarios rather than before in the intermission menu. Furthermore, the system requires pilots to reach 110 Will first before players can form a Twin Unit, making this unlikely at the start of scenarios (since all pilots start at 100 Will) except for characters having reached "Ace" status AND are part of the top three Aces on the roster, which will grant them the required 110. The problem still persists because that only applies to at least three characters on the rosternote More are possible through Will-raising Spirit Commands or through appropriate equippable parts given to units which grants their pilots higher starting Will at the beginning of scenarios, while Will gains vary between characters. Finally, the Twin Command can only be accessed from a Twin Unit, and requires Spirit Points from both pilots to activate, though the Command's effects apply to the entire Twin Unit. However, most players agree the majority of available Twin Commands are largely useless, with only a few being ever used (such as "Soul"note Deal 2.5 times the damage for the next attack).
Averted by the Second Original Generation: the Will prerequisite is gone, and players can form twins in the intermission menu, thereby extending the number of deployed units in scenarios. Furthermore, certain Twin Commands (like "Chain Action"note If the pilot's next attack destroys an enemy, the pilot can perform an additional action) becomes a necessity in order to acquire particular Skill Points.
Despite Sanger being one of the top characters in the Second Original Generation, players can't seem to figure out what benefits his Ace Bonus providesnote When Sanger reaches 130 Will, auto-cast the "Fury" Spirit Command because of the following reasons:
Players normally cast "Fury" when they want to apply debuffs to enemies using specific weapons that deal debuffs (most enemy barriers/defenses can negate these attacks), and all three mecha that Sanger can pilot in this game (Dygenguard, Grungust Custom, and Grungust Type-0) do not carry the "Armor Breaker" equippable weapon to deal the debuffnote Decrease enemy armor by 10%, which makes having "Fury" pointless.
"Fury" would likely be used half the time in conjunction with the new "Maximum Break" mechanic, which also ignores barriers/defenses by default, except it isn't possible for Sanger to trigger it.
The AM Gunner in the Second Original Generation is a unit no player wants to use as its arsenal needs a pilot who has the pilot skill "Hit & Away"note Enables movement after attacking, weak attacks that can't be used post-movement, and no Huckebein MK III to dock with to form the Huckebein Gunner, since all Huckebeins are destroyed in a mandatory event.
In The Moon Dwellers, the Granteed: the unit cannot naturally fly, thus it's grounded; movement is cut in half whenever a unit traverses through city buildings, and the game features plenty of such city-based scenarios. Furthermore, the Granteed has little post-movement attacks, its weapons and "Orgone Cloud" barrier consume too much EN, weapon attack power is middling (even with upgrades) and the one attack in its arsenal that isn't Will dependent has pitiful range. While the Granteed Dracodeus finally allows the unit flight, it becomes pointless since the rest of the game from that point on is set in space; finally, its strongest attack is locked out until completing the Judgment plot. Most players agree the unlockable Coustwell Brachium is a better machine for Touya to use; it doesn't help The Moon Dwellers perpetually shoves Touya into the Granteed at every turn of the game.
They Wasted a Perfectly Good Plot: Ouka dies in an area almost full of "Machine Cells", the Original Generation equivalent of Devil Gundam Cells. Back in Super Robot Wars Reversal, the Big Bad resurrects Master Asia using DG Cells; what should be a Reversal parallel in Original Generation Gaiden is instead given to Lamia rather than Ouka, who's almost tailored to be the Master Asia equivalent (story-wise, anyways). While it turns out for the best eventually, some fans believe Ouka was simply too good to be resurrected. On the other hand, it's implied the Machine Cells stopped functioning after the Earth Cradle collapsed, particularly since the supercomputer "Magus Gebo" that powers the Machine Cells is also destroyed in the collapse.
No one expected Axel and Einst Alfimi would be brought Back from the Dead for Original Generation Gaiden, the former even playing a pivotal role in the story (saving a Brainwashed and Crazy Lamia). In fact, the game managing to maintain its "image" from "2.5: Unified Wisdom" threw players for a loop (promotional materials didn't show Axel nor the "Cry Wolves"; Fiona Gureden and her survival from Original Generations, however, was spoiled), yet the biggest surprise was Dark Brain as the Big Bad of the game and eventual Big-Bad Ensemble of the series, effectively bridging The Great BattleSpin-Off into Original Generation.
The rest of the Masou Kishin cast appearing on a console Super Robot Wars again after a 11-year hiatus since their last appearance in Alpha Gaiden for the Second Original Generation. What makes this return unexpected was a lot of fans lost hope of that ever happening, until Banpresto revealed it at the last moment before the game was released. Moreover, the Masou Kishin mecha gaining their final attacks as a secret, despite violating canon, adds to this.
Savvy players knew the plot of Super Robot Wars 4 would happen sooner or later, but no one anticipated the "Guests" of the Zuvorg Alliance to appear in the Second Original Generation: all of its characters are present, including a certain Inspector who comes Back from the Dead.
For Alpha players, it's obvious the Nashim Gan Eden would appear as the Custos of the Garden of Baral were seen in promotional trailers of the Second Original Generation. What players didn't expect was Kukuru from Alpha 2 appearing alongside the returning Youkijin; in fact, players pretty much forgot about Kukuru post-Alpha 2 due to her limited prescence as The Rival exclusive only to Sanger's Alpha 2 troute. Likewise, Son Ganlong being present as one of the late-game bosses, but rather than the "Shin RyuOhKi" from Alpha 3, players are treated to the new "OuRyuOh".
Somehow, Banpresto gave a little love to Super Hero Operations in the Second Original Generation by including newcomer Arteil Steinbeck, a clone Expy of Euzeth, who turns out to be Euzeth himself, having masterminded all current events in Original GenerationContinuity. Instead of the "Black Judecca" from Alpha, Euzeth uses the new "Adamatron", a clever Mythology Gag to the "Chojin Zest" from Super Hero Operations.
Michiru Hanaten is a delinquent loosely mentioned in the Endless Frontier EXCEED drama CD and appears in the Second Original Generation in-person to challenge Kouta to a fight. He achieved instant Ensemble Dark Horse status when he becomes playable in the game with his own Humongous Mecha.
Ensemble Dark Horse: Having similar reasons like Shu is a darkhorse for the Masou Kishin games, Elzam has charm and character personality with additional traits such as Real Men Wear Pink via Supreme Chef, something that endeared fans despite his aloof aesthetics. That his Leitmotif "Trombe!" became the franchise's most notorious case of BGM Override/Musicalis Interruptus aided his popularity, to the point where he crossed over into the Alpha saga as Char Clone Ratsel, then immigrated back into Original Generation by receiving the Aussenseiter, then returned for the AlphaGrand Finale with his new unit altogether. It's telling the developers were counting on Ratsel's reception to players as the Aussenseiter means "outsider" - less literally, it also means "darkhorse".
Memetic Badass: By proxy of his Leitmotif overriding even boss themes (though not all of them); even then, his feats aren't anything to scoff at. For instance, in the Original Generation prologue, Elzam uses a Gespenst with no weapons to destroy a group of Aerogator Megillot drones by simply using the machine itself like a battering ram, while disabling the last one for good measure for inspection purposes. That Elzam and his "Aggressors" alumni helped invent Mecha combat In-Universe, making him one of the setting's best pilots, adds to his badass credentials.
Ensemble Dark Horse: Perhaps the most well-received character (who isn't Ratsel) in this series' narrative, Latooni had little prescene since she's a new character for the franchise (though she was loosely hinted at in Alpha 2), but a large part of the early Original Generation plot involved The School back-story, with her as a central focus. Coupled with Latooni coming out of her anti-social Shrinking Violet traits, fans slowly warmed up to the character, leading to the unusual "Fairlion" robot and her Leitmotif in the Sequel, which immediately brought her more attention. When it comes to the concept of Original Generation, Latooni is often deemed as the face of it with the reception to back it up.
Memetic Badass: As the headlining pilot behind the Gespenst, fans attributed everything the machine can do to Kai, including the Gespenst Kick (despite anyone being capable of using it). This only elevated his characteristics and status when his peers like Ratsel and Sanger have access lavish Super Prototypes, yet Kai relegates staying in a Mecha-Mook. Things came to a head in Original Generation Gaiden when he pulled off the most insane maneuvers and martial arts-based techniques with a Gespenst against an AI-controlled "Wendigo" with nary a scratch. These days, Kai is touted as the face of Badass Normal.
Ensemble Dark Horse: Though he seemed like an afterthought at first, once he gets his G-Bankaran, fans immediately proclaimed he was one of the best characters in the Second Original Generation by how unexpected it was; incidentally, Michiru and the G-Bankaran are a Game-Breaker. Needless to say, the overwhelming reception to Michiru enabled him to return for The Moon Dwellers as part of the core characters.
The Woobie: Lefina has a lot of self-confidence issues in the first half of Original Generation, to the point where she was ready to give up and run away from it all.
The Scrappy: This character is so incredibly obnoxious, he makes it to the top of the heap for villains in a franchise usually devoid of them - The NeidermeyerJerkass whose high-and-mighty attitude leads to incompetence; when he gets caught by his own machinations, he ups and turns heel without a second thought. Things come to a head when he crosses the Moral Event Horizon by attacking and killing a former ally; at that point, any sympathy for him regarding his back-story of watching his wife and family lose their lives during the Aerogator attack is eclipsed by his heinous betrayal.
Beowulf's Gespenst MK III is not called the "Alt Eisen Nacht", the similarly-named Mini-Mecha from Endless Frontier and coincidentally in the prologue scenarios of Original Generations where Excellen coins Kyosuke's Alt Eisen with the "Nacht" monniker after he paints it temporarily blue in hopes to fool "Divine CrusaderRemnants". This is because The Federation in the "Shadow-Mirror" universe approved of the MK III's specifications, rendering it as the next-generation successor to the Gespenst MK II.
Also, the Nacht in Endless Frontier sports an additional mini-claymore launcher, something the MK III and Alt Eisen don't have.
Draco in Leather Pants: Destroyed the entire Huckebein line, shoot Ing Egret down twice in a surprise attack, and is very fanatical of her boss Euzeth. Fan reaction to all this? "It's not her fault! Banpresto had their hands forced by Namco Bandai!". Granted, these acts are far from Moral Event Horizon (compared to, say, Lee killing Daitetsu) and ever since The Inspectors, Namco Bandai has been shuffling out the Huckebeins, thus the reactions might look justified. See also Evil Is Sexy.
Never Live It Down: Amara will never escape the stigma of being considered the "Huckebein destroyer", even if she has a lot more characterization within her, like being The Rival to Ing and another one of Ingram's "Balshem" clones, especially since she makes a surprise return in Coffin of the End and The Moon Dwellers.
Chienne, Chien and Chiot
Viewer Gender Confusion: Chienne is a girl, Chiot is a guy. Without carefully looking at them, one would think it'd be the other way around.
Les Yay: Very, very eager to point out the bodily figures of other girls with her battle quotes more akin to flirting.