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Super Robot Wars DD (スーパーロボット大戦DD, Super Robot Wars Dimension Drive) is a 2019 Super Robot Wars smartphone mobile game for the Android and iOS platforms released on August 21.

The first and second promotional videos have been released.

Series included in DD are (debuting series are rendered in bold):

Series included in post-launch after update:

Series included in Temporary Online Content events:

The story revolves around the MART team led by Meguru Daimon with her mecha Grafdin and assisted with four fellow MART pilots, Sakimi Kanmaki, Yunna Dawson, Linaria Quo, Maiko Koutari, riding customized Merafdin units. During an investigation in Antarctica, they came across a humongous ship named Eltsard and along with it, a mysterious sentient giant/cyborg known as Didarion, and it also attracted similar beings named Angilon and Mabilon. During the crossfire, a portal opens up, separating Meguru with her other teammates, leaving her with just one, and stumbling upon one of the many parallel worlds present, where they came across Didarion's human form, an amnesiac boy called Dido. From there, Meguru must work with Dido to uncover his mysterious past, reunite with her friends and find out why Angilon and Mabilon are really hot on Didarion's trails.

Latter updates revealed that the transportation didn't affect just Meguru's team. Back in her home, another fellow Merafdin pilots, computer developer Eunice Airy and nurse Bennette Corryvekan, found themselves transported to other parallel worlds where they cooperated with various heroes to make due and find out what's going on, until their paths crosses with Dido and Meguru.

Unlike the preceding Super Robot Wars X-Ω, it plays closer to the main series' Turn-Based Strategy formula. However, unlike traditional installments, allied and enemy units' turn order is decided by a unit's speed, making DD the first title to eschew the allied and enemy phases during turns. As opposed to many other gacha games (including Super Robot Wars X-Ω itself), you spend gacha resources (referred as D-Crystal) to obtain a mecha's attacks instead of using them to obtain the characters, you will automatically get the characters as you proceed through the story. It's basically a hybrid of a traditional Super Robot Wars story, combined with gacha mechanics.

The mecha's attacks are categorized with:

  • Impact: Attacks that involve blunt object smashing or using a mecha's own limbs, the purest of physical attack.
  • Slash: Attacks that involve using slashing using steel weaponry (though this also includes Beam Sabers).
  • Bullet: Attacks that involve shooting with guns or even missiles.
  • Beam: Attacks that involve using beam weaponry, mostly found in Real Robot style units
  • Specials: Attacks that cannot be categorized in any of the above or combining those traits. Common cases include the many many Chest Blaster attacks from Super Robot style units (Breast Fire, Breast Burn, Antigravity Storm) or Fin Funnels

Each of these attacks were categorized into three levels of rarities (R, SR, SSR) and possess extra perks when put as an equipment piece or set as a main finisher, which can only be used after a few turns and had only limited uses. Latter updates would allow a unit to equip up to 3 finishers, but only one can be considered the main finisher and grants benefits.


Super Robot Wars DD provides the following tropes:

  • Actor Allusion:
  • Adaptational Badass: While Mazinger Z is no slouch, this game gives it the Jet Scrander, which it never had in the Mazinkaiser Original Video Animation as Mazinger Z is defeated within five minutes of the first episode.
  • Adaptation Deviation:
    • Unlike in the first season of Gundam 00, where Gundam Kyrios and its pliot were captured by the UN Forces. In DD, they're unable to capture Kyrios causing them to flee instead after shot down the latter. Afterwards, the Gundam Kyrios was recovered by Ra Cailum together with Virtue at the end of Chapter 1: Part 12.
    • Mobile Suit Gundam SEED Destiny receives its most drastic change yet, as Shinn and Kira's first fight happens much, much earlier, before the dropping of the Junius 7 colony. The changes don't end there, as the Strike Freedom Gundam appears in the game before the Destiny Gundam, despite debuting later in their series.
  • Adaptational Early Appearance:
    • Psycho Jenny doesn't show up until well into the second half of Devilman, but here she is present from the start, as she is the representative of the Demons in negotiations with other villains.
    • The plotline of Aura Battler Dunbine in this game starts with the mini-arc were Show and Garalia are sent to Upper Earth, except Show is already with the Billbine, which he obtained much later in the series.
    • Asuka debuts during the battle with the 5th Angel, instead of waiting until the 7th.
    • The Shin Great Mazinger itself who only appears in the last few episodes of the OVA. Here, however, it appears at the near end of Chapter 1: Part 3 (before getting Mazinkaiser who appears in Chapter 1: Part 10) where it got obtained by Dr. Hell and his Underground Empire force, but seized by Tetsuya with the help of Koji to pull out Baron Ashura's Brain Condor.
  • Adaptational Intelligence: While Azrael was never an idiot, he is portrayed as more competent here, and had a better control of his Fatal Flaw (letting his wrath make decisions for him) before suffering a Villainous Breakdown. This version of the character is aware that invading Orb would be a PR disaster that could affect him badly in the future, so instead of openly doing it like in the series, he hires Amalgam to stage an attack, giving the Earth Alliance the chance of entering the country legally to "surpress" the terrorists. None of the heroes is fooled, but they have no way to prove the attack was a farce.
  • Adaptational Jerkass: Shinn Asuka attacks Kira and the Archangel completely unprovoked, despite them saying that they have no hostile intentions.note  In Mobile Suit Gundam SEED Destiny proper, his conflict with them started after Kira shot at the Minerva.
  • Adaptational Modesty: Sirene is given some extra fur to cover her breasts, because the game would not be able to get away with showing her fully naked like in Devilman.
  • Adaptation Expansion:
    • The plot of Mazinkaiser starts with Kabuto and Tetsuya already experienced pilots who have been fighting Dr. Hell for a while. Here, the first chapter of the World 1 plotline features the first battle between Mazinger Z and the Mechanical Beasts, with Tetsuya nowhere to be found, making it closer to the original, longer TV series.
    • Due to the limited screen time in the OVA, Great Mazinger couldn't use many of its original moves from its debut series, which usually is also the case for games that adapt the OVA. This game allows it to use the Backspin Kick, last used in Super Robot Wars Alpha.
  • Adapted Out:
    • Both the 2nd and 3rd Forms for Barbatos are skipped in DD. Instead, Yukinojo found some parts for Barbatos that Maruba left them behind while he was making his getaway, which allow Yukinojo to upgrade its 1st Form straight into 4th Form. Likewise, the 5th Form is also skipped in favor of the 6th Form instead.note 
    • Meran, the right-hand man of Bright during Char's Counterattack and Unicorn, is nowhere in sight, with his role being taken over by Torres like in the pre-Third Z games. Additionally, Kayra Su, one of the Re-GZ's pilots and the girlfriend of mechanic Astonaige Medoz, is also omitted.
    • Ashura Mazinger never shows up. While Ashura does capture Mazinger Z, they don't make it to Bardos Island because they stop in the middle of the trip to try to capture Mazinkaiser too. This gives the heroes the chance to recover Z before Dr. Hell can do anything with it.
    • Nguyen Bien Bo, one of double agents who working for Gauron and also the one who killed Gail McAllen, doesn't appear in the game. Instead, Gauron takes his place and kill McAllen.
    • A handful of SEED characters, including the three M1 Astray test pilots (Asagi, Juri and Mayura) and the Biological CPU trio (Orga, Shani and Clotho), are not present in the game.
    • Az Sainklaus does not appear at all, with Edge the sole pilot for the Huckenbein 30.
  • All There in the Manual: Game information says MART means Multinational Antartic Underice Sheet Rsearch Team.note 
  • Alternate Universe: Continuing the trend started by Super Robot Wars Z, the game's cast do not come from the same world, instead being split across multiple parallel universes. Were it not for the dimension mishaps occurring, they never would've met each other.
  • Artificial Stupidity: When setting the game to "Auto", be wary that allied AI might do something stupid like using a big-damage skill towards an enemy that's about to have a sliver of Hit Points remaining.
  • Ascended Extra: Both Inko Amifumi and Yuki Kaizuka are focused on more than the rest of the Aldnoah.Zero cast after the two of them, along with Inaho and most of World 5 playable cast, were transported to World 1 at the start of Chapter 1: Part 4. This allows them to spend their time with London Bell before finding one of the gates that can return them to their world.
  • Back from the Dead: Sometime after the defeat of Dr. Hell, Himika uses her magic to resurrect Baron Ashura, who starts fighting with the Jamatai Kingdom to avenge Dr. Hell.
  • Back-to-Back Badasses: Seen in the CG opening. As Original Generation Mooks bombard the protagonist mecha (or at least try to), two of them (the Barbatos and Valvrave I) spin around together then break off to slice enemies with their katanas.
  • Big Good: As usual in these games, Bright Noa is picked as the overall commander of the heroes after they all unite into a single group thanks to his long military career.
  • Can't Catch Up: Sadly, due to the issue brought up in Power Creep, some units, such as Devilman, can fall behind if they go too long without a new SSR.
  • Cutting the Knot: Trillram is defeated for the first time the same way he was in his series, by exploiting an unprotected spot in his barrier that the heroes were able to find through a carefully planned trap. For the second battle, Inaho just has Heero blast him with a full power shot of the Buster Rifle. The beam is so huge, it can cover Trillram's entire machine, meaning it will hit the unprotected spots.
  • Demoted to Extra:
    • Due to concerns of the gacha game balance, any multi-seated machines (like Combattler V or Voltes V) only had their main pilots (Hyouma and Kenichi) to supply the Spirit Command pools (which was a heavy Nerf for both, since multiple Spirit Command pools were one of these units' greatest strengths in previous installments). At least Chizuru and Megumi appear as obtainable Support SSR. But the others are kind of like 'background pilots'.
    • The prototype version of Great Mazinger, who's playable in the previous games before getting replaced by its final counterpart Shin Great Mazinger. In this game however, it only appears at the beginning of Chapter 1: Part 3 as an NPC unit and gets badly damaged by the combined force of Mechanical Beasts and Campbellians.
    • Unlike in Z2: Hakai-hen, both Johann and Nena appear only in some cutscenes without being fought. Leaving Michael as the only member of Team Trinity that can fought.
    • Compared to its appearance in the previous three Super Robot Wars games, Gundam SEED has only three playable units in this game, being the Aile Strike, Freedom and Justice, while the Sword Strike only appears as one of Aile Strike's SSR attacks. There's a few scenes where Mu La Flaga pilots the Aile Strike, but he's not playable.
  • Discard and Draw: The Crossing Pilots are based around this idea, with pilots from one series piloting mecha from a completely different series. Currently, there are six: Amuro in the Mazinger Z, Lelouch/Zero with the Wing Zero Rebellion (a repainted Wing Zero EW), Masaki in the Bilbine, the pilots of Full Metal Panic! in the Voltes V, Eiji Asuka in Scopedog Custom and Asuka, Shinji and Rei in the Shin Getter Robo.
  • Early-Bird Cameo:
    • The second Crossing Pilots event lets the player control Suzaku Kururugi in Lancelot and C.C piloting Gawain solo. before any notions of them being in the roster is considered. Likewise, V.V appears as the boss of the event, but with Face Framed in Shadow.
    • Mecha Gilgilgan debuts in the non-canon Getter Robo Noir scenarios before showing up in the main story.
  • Enemy Mine:
    • Once the Grados Empire launches their invasion in full with satellite weapons that could destroy several major cities, soldiers from both Gjallarhorn and Dorssia help the heroes reach the enemy mothership by taking care of the SPT squads on the way.
    • The Combination attack between the Hi-Nu Gundam and the Nightingale is themed after this trope. The animation starts with Amuro and Char fighting against each other, until they are attacked by a unseen third party, making them focus in defeating the intruding party first.
  • Evil Counterpart: Evil is kind of stretching it, but the Crossing Pilots event has Lelouch pilot a Gundam with the Shinkiro's color scheme.
    Lelouch: That Schneizel. He actually managed to reproduce it!
  • Fake Shemp: Aside from recurring case Banjo, DD marks the second time Excellen's dialogue has exclusively consisted of pre-recorded voices note .
  • Fanservice: The support SSR sometimes features female characters in Fanservice outfit. But worth noting is Sanger's support SSR: He's in his swimming trunks while proudly displaying his manly muscles with a Badass Armfold, reciting his usual Badass Creed for all to hear. (This is most likely based on his appearance in the ending credits of Super Robot Wars Original Generation: The Inspectors)
  • Fan Disservice: Boss' Support SSR part is him asking for a kiss to Sayaka. Unfortunately, before he got a Dope Slap (presumably by Sayaka), we're treated with the sight of Boss attempting to kiss the screen, with his huge lips closing in...and in...GAAAH!!
  • Fire-Forged Friends: In a twist, Duke and Koji don't start as close friends here, since they come from different universes. Nonetheless, fighting together is enough for them to build a close bond, to the point Koji is quick to defend Duke when the Vagan Empire attacks him, making it clear to the enemies that alien or not, Duke is his friend.
  • Folk Rock: The cover of Heavenly Blue by Kalafina is actually this genre due to its leads being a synthesizer and a flute-like instrument instead of the standard rock/metal guitar commonly used for other covers. It's also an appropriate choice, since this genre is close to Yuki Kajiura's default genre.
  • Foreshadowing: After the World 6 crew joins the heroes in Chapter 2: Part 1, Kento comments that he heard rumors that his world had a Super Robot too, but Danji doesn't believe it, arguing they wouldn't have suffered so much under alien invaders if that was the case. During the third Getter Robo Noir event, Professor Saotome uses the Jamatai Kingdom as an example when he explains to his fellow villains about parallel worlds, stating there could be some world out there with different versions of them. So who should debut in Chapter 2: Part 2 if not Kotetsushin Jeeg, an alternative universe to the original Kotetsu Jeeg. This new series shares a world with Daltanious and as per its plot, the original Jeeg hasn't been seen in 50 years, explaining the dialogue between Kento and Danji.
  • Frame-Up: Unlike in Gundam SEED Destiny proper, Kira doesn't actually kill Stella in this game. Instead, Gauron blew up her Destroy Gundam in a way that made it look like Kira killed her, all so that the latter would become the target of Shinn's hatred.
  • Gameplay and Story Segregation:
    • One of the more obvious ways this gacha game is different from the usual SRW game is that it's possible to deploy units that aren't actually present in the story. For example, each of the 4 (later 6) worlds of the game has its own set of initial stages that take place before they converge into a single story. Since the player gets units by finishing story missions, a player can finish the initial stages of one world, then deploy the units they obtained there when they play through the stages of a different world, even if those units don't even exist in that world yet. This is also convenient for the units obtained in temporary events, which often take place outside the main continuity of the game.
    • During Shinn and the Force Impulse Gundam's debut stage, the player can deploy their other units to assist. What makes this odd is that, not only was the party nowhere near Shinn's location at the time, but the following stage shows that he likely wouldn't have accepted their help so easily, as Divine Doers were labeled as dangerous.
  • Guest Fighter:
  • My Future Self and Me: With Kotetsu Jeeg and Kotetsushin Jeeg together in a series, Miwa gets to meet her grandma self as seen in Kotetsushin.
  • Mythology Gag: While Mobile Suit Gundam SEED Astray didn't made it into this game, when Heero is listing the kind of people that could be around during the battle between the Strike and the Aegis to rescue Kira, he mentions junk dealers after Mobile Suits parts.
  • Never Trust a Trailer: Serving as a Mythology Gag to Valvrave the Liberator's own marketing, the trailer for DD portrays the Valvrave exclusively in its white samurai-themed form, which only appears for a few seconds in the show.
  • Post-Script Season:
    • By the time World 2's story really gets underway, the plot of Zeta Gundam has already ended off-screen, with a combined Char's Counterattack and Gundam Unicorn plot taking the stage.
    • In a reversal of T's situation, Shion and Silkie were transported to the current World 1 immediately after the final battle of the Dunbine OVA, leading them to participate in the events of the Dunbine TV series.
    • As for the World 5, one of its two separate worlds is that Endless Waltz has already done just before Heero Yuy and Duo Maxwell were transported to the world of Grendizer, Daitarn 3 and Aldnoah.Zero immediately, which is leading Heero to pursued the Black Ghost, known as Akito Tenkawa, who's also transported to that world as well.
  • Power Creep: Newer SSR attacks are almost always significantly more powerful than anything that came before, as the new idea is to fill the new attacks with several passive abilities that enhance their power in battle, or the ability to debuff the enemy, instead of being a simple stat boost. As a result more SSR that came out with the game's introduction have fallen behind significantly and are only really good if you have nothing better or just need another strong attack. As it stands the game has changed from units gaining stats per battle, to gaining stats as their will increases, to now starting with increased stats on top of gaining stats per battle in order to keep up with stats per will units.
  • Power Up Letdown: Subverted. When you get 'upgrade' units like Shin Getter Robo or Freedom Gundam, you can only choose one mecha for its respective pilots (Ryoma or Kira). But they don't come with any exclusive SSR skills, you have to get them via gacha first. Therefore, the new upgrade tends to look weaker than the original units (Black Getter or Strike Gundam), and it will stay that way... until you get lucky in gacha and obtain their SSR skills, in which you have to spend resources for them too to make them actually worthy of being called 'upgrade'.
  • Protagonist Power-Up Privileges: SSR skills are mostly given to a series' main protagonists. Out of the Original Generation, only Dido and Meguru have SSR skills, while the supporting Grafdin pilots max out at the SR-level. That was during the initial build, over time, Bandai Namco Entertainment have started giving out SSR skills to non-protagonists (Tetsuya Tsurugi, Rei Ayanami and Asuka Langley Shikinami, Melissa Mao, for instance), the first amongst the aforementioned supporting Grafdin pilots being Yunna Dowson.
  • Redemption Rejection: The heroes do offer Azrael the chance of surrendering peacefully and atoning for his sins upon his defeat. This being Azrael, he just keeps ranting about how he has nothing to atone for because killing every single Coordinator is the right thing to do. At this point Akira decides to deal with him permanently like he would to any Demon from his world.
  • The Remnant: Members of the Titans, including Jerid Messa, have survived the Gryps Conflict, and are looking to get to Laplace's Box before it can potentially do harm to The Federation. Of course, since that requires getting the Unicorn Gundam, they get into a conflict with Londo Bell.
  • Revisiting the Roots:
  • Sampling: A minor example that just quotes the lyrics - "Dimension Drive" by JAM Project in the first promotional video begins with the phrase "Raise your flag", in the game where Iron Blooded Orphans makes its series debut.
  • Shared Universe: While the original characters live in their own isolated world (later dubbed "11th World"), the licensed cast are divided as such:
    • "World 1" consists of the casts of Devilman, Steel Jeeg, Mazinkaiser, Combattler, and Dunbine (later dubbed "1st World"). New Story is also listed here, but they actually come from one of the two Byston Wells, which is referred as "Shion's Byston Well".
    • "World 2" features the casts of Voltes, Zeta Gundam, Char's Counterattack, Gundam Unicorn, Getter Robo Armageddon, GaoGaiGar, Betterman, and Rebuild of Evangelion (later dubbed "2nd World").
    • "World 3", despite the name, is actually two separate worlds, one consisting of the Full Metal Panic and Gundam SEED casts (later dubbed "3rd World"), and another featuring Gundam 00 and Code Geass (later dubbed "4th World").
    • "World 4" has the casts of Votoms, Layzner, Valvrave, and Iron-Blooded Orphans (later dubbed "5th World"). Zegapain, however, is its own separate universe (later dubbed "6th World"), despite being grouped in with these four.
    • "World 5" is another case of two separate worlds being grouped together: on one side is Grendizer, Daitarn, and Aldnoah (later dubbed "7th World"); on the other is Endless Waltz and The Prince of Darkness (later dubbed "8th World").
    • "World 6" features the cast of Jushin Liger, Wataru, Granzort, Reideen, and Kuromukuro (later dubbed "9th World"). However, like World 4, Daltanious and Kotetsushin Jeeg have their own separate universe from them (later dubbed "10th World").
  • Spared by the Adaptation:
    • Despite the Gryps Conflict having occurred off-screen, Four Murasame is alive and well, fighting alongside Kamille Bidan in her Psyco Gundam for Londo Bell. Likewise, Jerid is still around alongside some The Remnant of the Titans.
    • Chan Agi does not sortie in the Re-GZ, thus she is spared getting killed at Hathaway's grief-stricken hands. Since Chan doesn't sortie, Quess doesn't die at her hands, but instead at that hands of an Invader.
    • The game takes pleasure in making sure that Houko Kuwashima characters avert the cases that would make her being the Chronically Killed Actor. Natarle Badriguel is saved from her canon death. Guy, Jeeg and Devilman arrive to rescue her aboard Dominion, with Guy and Jeeg giving a massive "The Reason You Suck" Speech to Azrael (also doubling as an Actor Allusion between Guy and Azrael, two roles on the opposing spectrums of morality done by the same person), and then Devilman personally kills him off. Shortly after, Flay Allster is saved from her canon death when Setsuna busted out Trans-Am solely to cover Flay's shuttle from Creuset's attack, finally reuniting with her old friends and apologizing for being an unreasonable bitch previously.
    • All of the victims of Jinmen (including Sachiko) were spared of being permanently killed along with the demon. Dido combined his blood with the Getter Ray from Shin Getter Robo in order to regenerate everyone and they're sent to the sick bay for further recovery, much to the relief of Akira/Devilman.
  • The Strategist: Besides keeping her role from her home series, Misato basically becomes the main strategist for the Divine Doers through the game. While there are other characters that play similar roles, circumstances usually lead to them only being present temporarily before having to leave the main group, while Misato is a constant presence. She later takes Leila under her wing and becomes her mentor, making the girl her Number Two in strategic matters.
  • Theme Song Powerup: Dimension Driver plays during the final stage of Chapter 1, during the final fight against Char at Axis.
  • Trapped in Another World: The plot of DD features characters getting sent whisked away to other worlds, forcing them to try and find a way home alongside others in the same situation.
  • The Unfought:
    • Unlike in their home series, Naze Turbine and his women are never fought in the game, and their fight is interrupted by Gosterro and his SPT troops who stealing in their place instead.
    • Curiously enough, while the Alvatore is fought as a boss like usual, the Alvaron is dealt with in a cutscene.
    • Sato never got a chance to fight against Athrun and Shinn or Divine Doers, as he and his troops died when their mobile suit GINN exploded due to the heat during Junius 7 colony drop.
  • The Unintelligible: Pac-Man speaks with just his retro sound effect ("Wakawakawakawakawakawaka"). However, the dialogue box translates his sound effect in brackets.
  • Villain Protagonist: Shinn Asuka for a brief battle in his debut chapter. He attacks Kira and the Archangel completely unprovoked, because he hates them for their association with Orb and failing to protect his family. In spite of the fact Kira is the one acting in self-defense, the player controls Shinn for the battle.
  • Villain Team-Up:
    • World 1: The Demons and the Jamatai Kingdom decide to work together since they both want to reclaim Earth from humans. Meanwhile, Dr. Hell convinces Garuda that they have a better chance to take over the planet by working together. He later also recruits Jeryl, Allen, and Fei, but fails to do the same to Todd and The Black Knight, who both decide to go solo. After Hell is defeated, Himika resurrects Baron Ashura, who joins her side.
    • World 3: In one world, Rau Le Creuset hires Gauron for several missions. Leonard Testarossa is later shown to have made business with Azrael while also making contact with Professor Saotome after the latter jumped worlds, explaining some "convenient" attacks by Invaders. The other world, meanwhile, takes a page from Z2's book and has the three main power blocks from Gundam 00 make an alliance with the major powers from Code Geass (but without actually fusing together into a single entity). So we have the Holy Britannian Empire as allies of the Union, and the Chinese Federation working together with the HRL. The United Republic of Europia is also allied with the AEU, but it should be noted that the heroes of Code Geass: Akito the Exiled are part of this faction.
    • World 5: Saazbaum is secretly working with the Meganoids, though most Martians aren't aware of that.
    • World 6: The Jadou Clan has an alliance with Doakdar.

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