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This is the cover art for the "Premium Anime Song & Sound Edition". Click here for the regular cover art 

— The first line of Tread on the Tiger's Tail

Super Robot Wars T (pronounced, and writable, as Super Robot Wars Terra) is an installment of the Super Robot Wars franchise succeeding Super Robot Wars X simultaneously released for the Sony PlayStation 4 and Nintendo Switch on March 20, 2019. Like Super Robot Wars V and X, it saw an English-language localization for Southeast Asia.

Series included in T are (debuting series are rendered in bold):

Once upon a time in New Universal Era, humanity reached its golden age and began making plans to travel between spaces... until they encountered an object that instilled such a serious fear within them that they abandoned their old plans, entering a new age of stagnation and corruption referred as the 'Twilight Age', mired with corruption and warring between factions. The progress of mankind came to halt, and the spirits of people were filled with despair. In the midst of this stagnation, a group known as VTX Union made its name and tried to survive the harsh age, while hoping to ensure that mankind can resume its advance. This is where our story began, from the point of view of two particular Salaryman of the VTX Union with differing personalities: The by-the-book professional Saizo Tokitou, and the carefree, easygoing Sagiri Sakurai... along with the company's newest product, the mecha Tyranado, and according to the New Meat Rami Amasaki, there's more than meets the eye about this product...


An Expansion Pack for it was released on June 27, 2019, detailing a few months after the Daybreak War, and finally bringing Earth back into its Golden Age, a new threat dubbed Atrum looms over the horizon, and features a team-up with the protagonists of V and X to deal with the new threat.

T brings the Getter Robo and Nadesico series back after their absence from X, as well as G Gundam post-Super Robot Wars OE (its last console appearance was Super Robot Wars NEO), and includes the first voiced and console appearance of Gun X Sword since its first appearance in Super Robot Wars K. T marks the first franchise installment to feature two entries of the Brave Series in one game, a Magical Girl/Shōjo series for a traditional Super Robot Warsnote , and a technical debut of a series that used to debut in Super Robot Wars X-Ωnote 

Trailer 1 is available in English, as is Trailer 2; a special developer message to fans is also up.

Super Robot Wars T provides the following tropes:

  • Acceptable Breaks from Reality: The Rune Gods are able to equip targeting calculators and engine parts to make themselves on par with the other mechs. How? Who cares.
  • Action Girl: Notably, this installment provides a lot of headlining Action Girl from the licensed series. In this game, Noriko will be joined with ex-DEVA Agent Angela and the three Magic Knights Hikaru, Umi and Fuu. Several supporting cast members also consist of considerable Action Girl such as Allenby, Pricilla, Marvel. Even Rudi Pixyzalto joins in on the fun when she rescues Char and the Rewloola crew on foot.
  • Actor Allusion:
  • Adaptation Expansion: Significant expansion is made to the timeline of Mazinger Z: Infinity, including condensing Tetsuya's Badass in Distress period to a single two-parter in favor of letting him spend most of his time in the party. Mobile Fighter G Gundam is expanded with a new post-series plot outright, albeit one in which History Repeats quite a bit.
  • Adaptation Personality Change: Rabaan Zaramand starts out the same but the breakdown of the "World's Order" in T causes him and Shion to start remembering their past lives and while Shion manages to retain his individuality, Rabaan becomes slowly consumed by Bern Bunning's personality bleeding through.
  • Adaptational Badass: Primera in the original material served only as a comedy relief jealous nuisance whose role is to be the Moment Killer between Hikaru and Lantis until Mokona interrupts her. All these traits remain in the game... though she also takes a more active role in battle by being Lantis' sub-pilot and loaded with useful support-based Spirit Commands, making their dynamic more similar to the Show-Chum and Shion-Silkie pairs.
  • Adaptational Curves: During the second Rune Gods' Combination Attack, the Magic Knights were shown in a transformation stance and even with Barbie Doll Anatomy (like usual), they seem to have an increased breast sizes (even if they do not bounce) to be at least on par with someone like Priscilla, being moderately-sized. This is despite in the original, Hikaru at one point mentioned that she hasn't grown any boobs and it would be nice to have them big.
  • Adaptational Early Appearance:
    • Both Eagle Vision and Geo Metro appear during the time frame of the first season as opposed to waiting until the second season. Inverted with the Flashing Sword combination: In the original series, it appeared as early as the climax of first season, being the attack used to kill Emeraude. In the game, the Magic Knights used Spiral Flash instead, which was originally used to kill Zagato. The Flashing Sword itself made its debut during the final battle against Debonair when originally that was the second time the Magic Knights used it.
    • GUN×SWORD made a big deal about the development of Saudade of Sunday and a chunk of the early and middle section of the anime is dedicated to Michael proving himself and gaining the resolve to serve the Clawed Man and prove himself worthy to deploy with Saudade, only at the near end of the anime. In this game, Michael can already use the Saudade of Sunday during the time Van defeated Gadved.
  • Adaptational Heroism: Zagato initiated an invasion to Earth in order to ensure that the people of Cephiro can migrate to Earth when Cephiro eventually crumbles due to Emeraude not praying for it. While he will still be seen as an invader of Earth, at least it shows that he actually cared for the people living in Cephiro, as opposed to the original version where he looked like he didn't give a damn to its people, just focusing on Emeraude. And exclusively in the game, he also spared enough time to copy his Rune God for Lantis to use for the purpose of protecting Emeraude (for a good reason, since in the past, they waged war against Mycenae civilization in Cephiro's defense) before things went out of control.
  • Adaptational Nice Guy: Lantis is already a Nice Guy and still is in this game. However, in the source material, he constantly ignored Primera and acted like she didn't exist (although Primera is kind of asking for it by being kind of obnoxious). In this game, he actually recognizes Primera's existence and acknowledges her as his battle companion, treating her fairly as much as his personality allows.
  • Adaptational Nonsapience: Wendy has a pet tortoise named Kameo that she wears like a pendant around her neck in her anime. In this game, she never brings up that she has a pet, but she has a pendant in her character sprites that resembles his shell. Kameo's role is replaced by other contrivances that occur (e.g. In the anime, he blocked a bullet intended for Wendy with his shell but in this game, her gun blocked it)
  • Adapted Out:
    • Despite Armageddon representing the Getter Robo franchise for the game, the exclusive characters in that installment (Go, Kei Kuruma and Gai) aren't included in T, leaving Ryoma Nagare, Hayato Jin, and Benkei Kuruma to carry the torch with the Shin Getter Dragon from Daikessen!. Justified since the failed nuclear strike on Shin Dragon story element was omitted, therefore the second half of the Armageddon Original Video Animation couldn't happen, so Cohen and Stinger has to take over from the first half's end. Because of this, another staple of the Armageddon OVA, the Black Getter, is also omitted, and Hayato uses his younger appearance from the first three episodes throughout the game.
    • Due to the modifications of the Magic Knight Rayearth plot, only the Autozam faction is present as the Cephiro invasion force. Chizeta and Fahren do not appear. Additionally, the only Autozam mecha is the FTO here; the GTO is nowhere in sight.
    • Only the core cast of New Story of Aura Battler - (Shion, Silkie, Reml, Rabaan, and the Northern Sage) are present in T, with the original Dunbine cast and some of the Rayearth cast substituting for all the secondary characters such as Rabaan's subordinates and the anti-Black Knight resistance
    • As with its previous appearances barring GC, none of the enemies from Tryder G7 appear. As such, Watta and the Takeo General Company mostly hang around and act as extra support for either the GGG or Brave Express Team, much like his Invincible series predecessor.
    • While Mobile Suit Gundam: Char's Counterattack is not a Post-Script Season, it still cuts down the roster into just Amuro, Bright, Char, Quess and Gyunei. Other characters, in particular Hathaway Noa and Chan Agi, do not appear.note 
    • Due to the death of his voice actor long before this game's announcement, Captain Tashiro Tatsumi and the Excelion battleship are not present in this game.
  • Aesop Amnesia: Subverted. Master Asia came Back from the Dead with all his memories intact about how his last fight with Domon went and the lessons he learned. He took this lessons at heart, but still brought some DG Army to eliminate some really evil humans not worth living and ruining the Earth. He certainly learned that humans are part of nature that had to be protected, but really evil men are out of the equation.
  • All Your Powers Combined: The Shin Getter Dragon from Daikessen, similar to the Shin Getter Dragon from the OVA, morphs itself to accommodate its pilots. Unlike the latter, instead of morphing itself into a different form, the Shin Getter Dragon stays in "Dragon form" and morphs equipment onto its body. In the second trailer, when Hayato is piloting it, the Shin Getter Dragon's hands turn into a drill and claw and two gigantic boosters appear on its back, mimicking Getter Liger.
  • Alliterative Name:
  • Alternative Calendar: The game starts off in the year New Universal Era (NUE) 200.
  • Alternate Dimension: The game takes place mostly in Earth's Solar System, but there are two extra dimensions that were involved in the verse, located in a place far away from contact with Earth: The Astragius Galaxy (which is also home to DEVA) and the combined world of Byston Well and Cephiro, with Autozam nearby.
  • Always Someone Better:
    • How Shion feels about Show and why he's always frustrated with him. He gets over it after finding out that he's the Reincarnation of Show yet Show tells him that he's his own person.
    • One of the minor recurring jokes of the series is how small the Takeo General Company is when compared to Senpuuji Concern or even the VTX Union, to either Watta's annoyance or frustration, especially during the "Today is Bonus Day!" DLC, where he became desperate to gather a huge sum of bonus for his subordinates because other companies could give bigger bonuses for theirs. Watta got over it or goes along with the joke outside the DLC.
  • Anachronism Stew: Like V and X, T combines roughly fifty In-Universe years of the Universal Century Gundam timeline. The One-Year War occurs in NUE 189, the Gryps and Cosmo Babylonia Wars occur in NUE 198, the Neo Zeon and Jupiter Wars happen immediately after the Gryps War ends in NUE 199, and a ceasefire is reached with Neo Zeon in February NUE 200 following the conclusion of the Jupiter War, which is where the game picks up at. The game itself is mostly focused on the second half of Gundam ZZ, except with Jupiter Empire remnants hanging around and elements from Char's Counterattack eventually being blended in.
  • Anti-Frustration Features: The game has an indicator that lets the player know if an attack, allied or enemy, has the potential of shooting down its target.
  • Arc Words: "Willpower". Throughout the story, it's shown again and again that "willpower trumps all else" is not something exclusive to Cephiro only.
    • Dr. Saotome was able to remain human even after he was infected by the Invaders, and Musashi was able to temporarily take control of Getter Ray itself, all because of their willpower.
    • Master Asia came back from the dead when he was infected by DG cells post-mortem. However, he was able to absorb it into his body and control it at will, becoming stronger as a result.
    • The Golden Goddess was interested in the members of T3, more specifically Harlock and Zone, because of their willpower.
  • Arms Dealer: Initially the Original Generation just wants to promote and sell their Mecha to various governments, bounty hunters and pirates. They're more upscale than most examples.
  • Artifact Mook: The mud golems that appear in the promotional trailer whenever Rayearth is being showcased is actually the same mud golem that appeared in Episode 2, but it's now coming in droves, being the main Mooks of Cephiro when Zagato was in charge.
  • Ascended Extra:
    • Inova this time transforms into his wolf form and takes on the battlefield earlier than in the original anime and survives many encounters with the Magic Knights and the T3 as opposed to being defeated at his first fight.
    • Due to the overhaul to Armageddon's plot, Musashi no longer is killed off in the prologue and sticks around far longer, even getting to pilot the Shin Getter-3 for a considerable amount of time before Benkei takes over.
    • In the original show, Allen Brady was an unimpressive Battler who just served as a stand-in opponent for Show whilst Todd and Bern were temporarily absent and he is quickly killed off to demonstrate how much stronger Show and Todd have become with their Mid-Season Upgrade. But in T, Allen is given the vastly more powerful Leprechaun to pilot and is treated as a credible threat for a while and even joins the UND and is only slain at the last scenario.
    • Dingo didn't sell Angela's first Arhan after its first fight and it lasts until the stage when it has to be replaced by the New Arhan.
  • Ascended Meme: Spike occasionally has lines about 'carrying some weight', as an acknowledgement of the meme "You're gonna carry that weight." from his original series.
  • Ascend to a Higher Plane of Existence: It's implied that this happened to Ciela Lapana at the end of Aura Battler Dunbine and she still exists within the Aura Road. In fact, she was the one who entrusted Show with the Bellvine, summoning it to him directly through the Aura Road, with Show believing that he heard her voice.
  • Assist Character: Several characters do not appear as separate units, but nonetheless will appear in another character's attacks. Up and including:
  • Awesome Moments: Integrated into gameplay In-Universe: Amies and Meryl record all of T3's battles for later analysis. Particularly awesome moments either provide them with valuable data that they turn into a bonus supply of TacP, or Amies knows the right people to sell the footage to for extra cash.
    • The concept also comes up as an important story element: Domon's final showdown with Master Asia is so awesome that the sheer excitement it generates in everyone who sees it is enough to help lift humanity out of the depressed mindset of the Twilight Age, which was Master Asia's goal all along.
  • Awesome, but Impractical: In the DLC mission Decade-Long Trio staring Amuro, Koji, and Ryoma, Mazinger Z's Scrander was disabled in a surprise attack. To deal with a flying Kikaiju, the trio decide to do it again "like the old times". First, Amuro would jump with his Gundam as high as possible and bombard the Kikaiju, then Musashi in Getter-3 would use Daisetsuzan Oroshi to launch Mazinger Z into the sky, where Koji would finish off the Kikaiju with a rocket punch. Afterwords, Ryoma would mention that the combination attack wasn't perfect without Hayato and Kai to provide covering fire, and then we get this convo from Hayato
    Hayato: ...
    Musashi: What's the matter, Hayato?
    Hayato: Y'know, I've always wondered... Why didn't we have Getter-1 carry Mazinger? That would have been faster and more efficient.
    Koji: I...never thought of that!
    Amuro: It's because being launched in the air with the Daisetsuzan Oroshi is so unorthodox the enemy never sees it coming... I think.
    Ryoma: Y-Yeah, that's totally it. Don't sweat the small stuff, alright?!
  • Back from the Dead:
    • Several villains that was dead due to their stories being Post-Script Season return from the dead. To wit:
      • The Claw used certain methods to revive both Master Asia and Wong Yunfat. Wong quickly converted into the Claw's followers, but Master Asia is a little more skeptical, eventually becoming a Wild Card.
      • The UND saved Exev in the last minute and then hired him. During the battle of Jupiter, Exev threw himself to the planet to activate The Power, resulting the resurrection of Black Noir.
    • Despite dying during the Dunbine TV series, Show, Marvel, Todd, Allen, and Jeryl are alive, finding themselves 700 years in the future.
  • Bait-and-Switch: Just like in X, a Dunbine character attempts to activate the "Hyper" transformation, but instead of the player having to fight a giant boss like in the classic games that featured Dunbine, the threat is resolved in cutscene and you just fight the boss normally.
  • Bag of Spilling:
    • Domon and the other G Gundam characters have lost the ability to use their more advanced techniques and abilities because of their emotional turmoil making it impossible to maintain a serene state of mind anymore, something that all of their most powerful moves rely on.
    • Maito has sent Might Kaiser and Might Gunner off on another mission, leaving him with just Might Gaine's basic form until he reclaims them. The same goes for Mic and Goldymarg.
    • Show and Marvel retain their Billbine and Dunbine upon joining, but just like in X, Todd has lost his Wryneck and has to use a mass produced Vierres instead until he inherits the Billbine.
  • Bash Brothers: Crossover-wise, Hikaru and Noriko form a quick bond when Noriko became impressed with Hikaru's upbeat personality in the face of danger, which inspired her to do brave things, and meanwhile, Hikaru is enarmored with Noriko's motto of believing in hard work and guts so she decided to adopt it as well. This gets hilarious later on when it is revealed that Debonair was responsible for the Space Terrible Monster Creatures, so Noriko's main enemies were born from Hikaru's main enemy.
  • Bilingual Bonus: A minor recurring joke features a minor one-shot character from GUN×SWORD, a quirky sailor named Kaiji who likes to spout out how much he loves sea and sea/ocean is the best... and somehow this creeps out Umi. With even small knowledge of Japanese language, the joke becomes clear: 'Umi' means 'Sea/Ocean' in Japanese, and she ends up thinking that Kaiji is creepily hitting on her.
  • Black-and-White Morality: Like the series they're from, Hikaru, Umi and Fuu all suffer from this. They become so caught up in the legend of the Magic Knights along with the duty that it entails and what they've been told that they never bothered to look at things from another view point and Zagato was just the Big Bad that they must defeat to save the world. This bites them, hard, once the awful truth is revealed.
  • Bolivian Army Ending: Spike missed out the farewell party to those departing from the Solar System because he had to confront Vicious and the Red Dragons solo one last time, just like the finale of his own show. Faye has faith that he won't die from it, but the game makes it even more ambiguous, since we're not even given the iconic "Bang" scene. Fortunately it's revealed that he survived according to the Expansion Pack, but all of it ends up being an Offscreen Moment of Awesome instead.
  • Brain Bleach: A carryover from Magic Knight Rayearth. While Umi does not have to see the muscular djinns of Chizeta due to them being Adapted Out, she still gave out a disgusted "Eww, gross...!" when facing things that may be worse than them visually. Like the Invaders. Or Baron Ashura.
  • Break Out the Museum Piece: When the Kikaiju resurfaced after 10 years, Koji responds by re-activating Mazinger Z, which is outdated, mothballed and used to test out new Photon Power technology. Subverted because it had received numerous upgrades and now far surpasses its original power.
  • Broken Pedestal:
    • Amuro, Koji and Ryoma are aware their legendary status will lead to this when the younger generation of pilots actually get to know them as people, and all three make efforts to let them down gently. Judau still gets hit with it when he first meets Amuro due to the latter being Achilles in His Tent at the time, but the pedestal's rebuilt when Amuro finally finds the strength to take the field and demonstrates the skills he's legendary for.
    • Domon almost became one to Van when he attempted a suicide attack to save Rain from Devil Gundam. On seeing that, Van revealed that he looked up to Domon as an inspirational figure thanks to the miracle of saving Rain in the 13th Gundam Fight, a man who made miracles with The Power of Love. And Van used to think that if he was like Domon, even just a bit, he could've saved Elena. But seeing Domon concocting that kind of suicidal plan disappointed him and he resigned to just sit on the sidelines and watch him die. Thankfully, that was just Van's way to snap him out of his suicidal plan, and the rest of the T3 cheered for him en masse, enabling Domon to pull a similar miracle that saved Rain and preserved Van's respect on him.
  • Call-Back:
  • Call-Forward: Tobia commented that Judau will become a feisty oldster just like the Eldora Team. Canonically, he became Grey Stoke, met the Crossbone Vanguard, and met Usso Evin more than a decade later before setting out for deep space.
  • The Cameo: Soji and Chitose piloting either the the GranVang or VangNex depending on who is chosen as the lead during the cutscene and two Nine's who are the sub pilots of both machines, Velt in the Huckebein, and Lotte in the Grungust appear in one secret stage fighting against the Gardim while Amari, Iori, and Hopes in the Xelguard and Masaki and the Cybuster appear in another secret stage fighting against the order's golems. They have no bearing to the storyline of T and looked more like an Easter Egg to maybe promote their games... Or so we thought, for these two secret stages set up their appearances as main characters in the Expansion Pack DLC.
    • Even though Cross Ange didn't make it into this game, the nameless thug from the final episode makes an appearance in Scenario 2 as a wanted criminal, since he was credited as a generic NPC rather than a Cross Ange character back in V. Also even more fittingly considering the situation in Cross Ange, in this game he's given the name Schown D. Rell, just like the majority of 'humans' in that anime (while he's listed as 'Civilian', Faye said his name out loud).
  • Canon Foreigner:
    • Shin Mazinger may be absent, but this won't stop developer B.B. Studio from reaching beyond canon to expand on a Dynamic Productions series with the Shin Getter Dragon, whose only appearance was in Getter Robo Daikessen!, a PlayStation video game.
    • In another instance of Super Robot Wars resurrecting a design left on the cutting room floornote , T includes the Bellvine, an Aura Battler intended for Shion from New Story of Aura Battler Dunbine.
      • The in-story reason is that while the Billbine was just a high specs Aura Battler that Queen Ciela Lapana had gifted to Show, the Bellvine was built specifically for him but had been left behind when everyone was transported to Upper Earth where for 700 years it sleeps as the Holy Maiden's Treasure.
  • Cherry Tapping: Harlock joins the "humans killing giant robots in a dynamic kill" group with the Arcadia's final attack where he steps out of the ship and points his sword at the enemy and fires a laser. This is based on scenes from the anime when the Arcadia's tube anchors are launched to board enemy ships and Harlock fights off the intercepting crewmen.
  • Children Forced to Kill: Taking a leaf from the previous game with Wataru, the game also averts this for the most part, as it's explicitly noted when the Magic Knights first have to fight normal humans that they'll avoid hitting the cockpits. Then it's played straight when they have to kill Princess Emeraude.
  • Christmas Cake: When Lunna tells Vuitton that she will take her age into account and only let her do minor chores, Vuitton immediately insists that she is eternally 29 years old.
    Vuitton: What do you mean, "considering my age"?! I'll have you know that I'm eternally 29!
    Gaine: You're 29... eternally?!
    Hyoryu: She's overcome the boundaries of time and space...
    Furyu: Don't tell me she's triggered The Power as well?!
    Hamada: I guess Super-A.I.s are not yet capable of understanding Catherine Vuitton's sense of humor.
  • Close on Title: The title of Scenario 25 isn't shown until after both the map and the post-battle cutscenes have been completed: "Project TND, Shelved" if you got the DLC giving you early access to the Gespenst, "Final Days of Section 3" if you didn't.
  • Colony Drop: One happens early in the game where the heroes attempt to stop one of the colonies from dropping to Earth. And in the IF route (no colonies were dropped in the normal route), The Claw ends up being the one to drop Axis on Earth.
  • Combat Medic: Amongst the Magic Knights, Fuu is the only one who has a special Magic command, since she's the only one with utility spells like Winds of Healing and Winds of Protection.
  • Combination Attack: There were less than some of the previous games, but it's still there. The rules of the previous games also apply to this. The combo attacks available include:
    • Double Mazinger Fire
    • Shuffle Alliance Fist
    • Joint Dragon Fire
    • Spiral Flash and Flash Sword (these combos follow the same rule as Joint Dragon Fire that it can only be initiated by Rayearth)
    • GenRyuJin & GouRyuJin
    • Full Staff Volley (Tryder G7 and Shuttle)
    • While not an actual usable attack, in the DLC scenario, Decade-Long Trio, Amuro, Koji and Ryoma does two, a Jet-Stream Attack as well as another involving Getter-3 launching Mazinger Z into the air to deliver a flying rocket punch while Amuro provides covering fire. Ryoma muses that the combination attack isn't complete without Hayato and Kai to provide further covering fire.
    • Tyranado's Combination TND is one between itself and the Carriax that supplies its weapons, while Tyranado Rex has two: Combination VTX and Quark Cluster Nova.
  • Comes Great Responsibility: The Magic Knights realized that despite not being in Cephiro, they still possess the power as Magic Knights. Hikaru urges Umi and Fuu to use it for good things anyway, stating that there has to be a good reason why they're given such power (though not exactly what they think it is). The two immediately agreed.
  • Combat Pragmatist: A given with Amuro Ray, but one of the new attacks for the Hi-Nu Gundam showcases this with Amuro firing missed shots with the Fin Funnels and Hyper Bazooka at the enemy while leaving an E-pack on the field as he moves. As the target is led towards the discarded E-pack, the Hi-Nu fires at the latter and detonates it next to the enemy (complete with a color-negative freeze frame at the moment of impact).
  • Continuity Nod:
  • Contrived Coincidence: Lampshaded at one point by Spike and Faye, when Might Gunner and Might Kaiser show up not long after Joe starts wondering why Maito isn't using Great Mightgaine to fight him. Akito tells them to deal with it, because "that's how heroes work."
  • Cool Ship: The player gets access to four of them: Ra Cailum, Arcadia, Nadesico-B that upgrades to Nadesico-C, and NSX.
  • Cutscene Power to the Max: The Stoner Sunshine debuts by taking out several Metal Beasts at once in a cutscene. When it's actually used by the player, it's not a MAP attack.
  • Cycle of Hatred: The Bern Burnings side of his soul overwhelms Rabaan and for much of the story, he saw himself as Bern, obsessed with continuing his past life's vendetta against Show. It took until just moments before his death to be freed from his past hatred and be himself again. He laments that he was not strong enough to learn from his past mistakes and yet, hopes to meet Show and Shion again in their next lives, this time, as friends.
  • Darker and Edgier: Played With. When compared to its predecessor, T is definitely more serious and less lighthearted, as much more serious things happened. However, compared to its further predecessor, it IS a bit lighter, making T the middle road of the Sliding Scale of Silliness vs. Seriousness of the International Era games.
  • Demoted to Extra:
    • Rain Mikamura is a support-only character as opposed to the previous titles where she could be deployed inside the Rising Gundam.
    • Since she didn't pilot anything in the original movie as well, this can also apply to Sayaka Yumi, who in other games featuring a Mazinger entry could be deployed with either Aphrodite A or Venus A. And unlike Rain, Sayaka is not even a Support character, but she still have a good deal of presence in cutscenes and story. Boss is also reduced to Support Guest-Star Party Member rather than riding his Boss Borot and joining the team like usual, considering that he actually rode it in the movie (even if it's just for a strategic diversion), and only if you take the Earth route for Stage 36, otherwise you don't even meet him.
    • The Illumidas, despite being the villains of Endless Orbit SSX, never actually appear in the game, with the DLC stage 'Wandering Strangers' giving the only mention that they even exist in this universe. Due to this, their role as "the alien forces that Mr. Zone joins up with" is given to the Company.
    • Shogun Mifune and the Shadow Army are only represented by their mechas being Zonderized, and Kochou/Luna Naito already settling as Hamada's girlfriend and the UND did not bring him back, since he's the only major villain that was arrested at the end of the show, so he's basically still in jail or on the run from the Nouvelle Tokyo police with no resource to exploit. Hoi Kow Low and the Asian Mafia also shared a similar treatment, but at least Hoi and Chinja Rose still appear in one DLC where they're still running their restaurant business (and being afraid that Maito would pound them flat if they get back to crime business).
    • Due to the changes to New Story of Aura Battler's plot, Reml Jilfreed is no longer a main heroine who assists Shion and instead spends most of T as Rabaan's Damsel in Distress.
    • Vicious, the Big Bad of Cowboy Bebop, only appeared in one scene and then became The Unfought along with the rest of his Red Dragons. Judging with how Cowboy Bebop is already stretching the requirement entry of a series in SRW, this may be an inevitable result.
    • Despite being part of the NSX crews, Zazu Torque only appears in cutscenes, not even being a part of the NSX Spirit Command list, nor is he part of the Support crews.
    • In spite of Wendy's pet tortoise Kameo being present in her character sprites and mentioned in her Character Archives entrynote , he isn't brought up in conversations unlike some of the other Team Pets like Ein and Mokona.
  • Did You Just Flip Off Cthulhu?: Van's Revenge obsession doesn't escape Lady Debonair's notice and she's more than happy to feast on it. Van tells her, an Eldritch Abomination created out of the negative emotions of mankind, to buzz off his revenge quest and calls her "a wrinkled old hag in an ugly dress" for good measure.
  • Dinosaurs Are Dragons: Downplayed. After the Rune Gods join the team, in an intermission, Rami compared them with the Bombers Team. It's a spot-on comparison, except comparing Selece (Dragon) and Dino Bomber (Dinosaur). However, in case of the original Japanese, it makes much more sense when you consider that the Japanese word for Dinosaur is 'Kyoryuu' (Fierce Dragon)
  • Dogged Nice Guy: Reconstructed. Turns out Allenby hadn't really gotten over the fact that she didn't get Domon, letting him end up with Rain. These feelings were bottled up long enough that she ends up being manipulated and entering Berserk Mode again. After she recovered from that, she fully accepted her role and even mastered the Berserk Mode for her to use because of it.
  • Doomed by Canon:
    • Due to its importance with the Magic Knight Rayearth plot, you cannot avert the tragedy of Emeraude and Zagato.
    • Also, due to his reputation and the game continuity only lasting for one title, you know Musashi isn't going to be with you until the end of game.
  • Dub Name Change:
    • The English version uses the altered names from the North American run of G Gundam, such as "Burning Gundam" instead of "God Gundam", "Dark Gundam" instead of "Devil Gundam", and "Noble Gundam" instead of "Nobel Gundam". Like X, which changed original character "Hopes" to "Spero", the undubbed audio makes it obvious the names were changed. Excepting one Inconsistent Dub occasion (see below), the name changes are pretty consistent throughout the game.
    • Rayearth also uses the slightly more fanciful spell names from the English version instead of directly translating the Japanese names.
    • Dunbine follows the dub and uses the term "Aura Battler" for the pilots as well instead of "Holy Knight"note  which creates a bit of Lost in Translation when it comes to meeting the Magic Knights.
  • Dropped a Bridge on Him: Combined with Heel–Face Door-Slam. In the Normal Route, at the finale of GUN×SWORD, both Michael and Fasalina realized their love with each other and thought they could move on beyond the Clawed Man's plans. Thus, they offered a surrender to the T3... and suddenly, Dr. Hell arrived and opened fire to the field since he saw the Clawed Man as an obstacle and the T3 just removed it for him. It is implied that Michael and Fasalina were caught in the crossfire and slain.
  • Elemental Powers: Another given thanks to Magic Knight Rayearth, meaning there will be fire (Rayearth), water (Selece), and wind (Windam) among the Magic Knights, though this isn't the first time Super Robot Wars has dabbled with this. Adding to that are the Dragon Siblings, which has all those in addition to lightning.
  • End of an Age: A major theme is that Earth, Jupiter, and Mars are in the "Twilight Age." Multiple disasters from all the series have resulted in a lawless time full of bandits and corrupt government, with society stagnating. Technology had not only stagnated but also regressed. Spike's Swordfish II is suspected by Meryl to be from the pre-Twilight Age and, despite being a 20-80 year old customized civilian aircraft, is comparable to current state of the art military technology.
  • Everyone Has Standards: Akito has been robbed of his sense of taste and even beforehand, had witnessed horrific cooking results by Yurika, Megumi and Ryoko. Take all those, and even he was baffled with what Van usually made to eat (pick a good meal, put all the condiments they had...)
    Akito: This is an affront to cuisine...
  • Famed in Story: Owing to several members of the cast having either already completed the events of their series, coming from sequels, or otherwise being part way through them, they are often recognised for their feats by others. To wit, Tetsuya is introduced as the hero who saved the world ten years prior; the crew also realise that 'the highest bounty in the solar system' could only refer to one man.
  • The First Cut Is the Deepest: In the DLC scenario "Armored Fight, Ready Go!" as well as the irregular route reveals that Allenby hasn't really gotten over her attraction to Domon, but being reminded about it is something of a Berserk Button for her enough so that it is used to fuel the new Berserker System in Scenario 33.
  • Fish out of Water: Shion exhibits this once he gets transported from Byston Well to Earth. Umi finds it amusing that he exhibits all the cliche reactions one would expect from a person in his situation.
    Shion: Hey, slow down! How is that picture in the box moving?!
    Umi: Oh wow, a bona fide cliche reaction from Shion! I love it!
  • Fish out of Temporal Water: Since the events of the original Aura Battler Dunbine happened 700 years before the game started, Show, Marvel and Tod ended up rather startled with how technology has advanced much further than in their time when they got back to Earth for the first time.
  • Flaming Sword: Hikaru's final solo attack, Flame Sword (which was never named in the original anime), turns her sword into literal fire. It's more powerful than her traditional spells like Flame Arrow or Ruby Lightning.
  • Flash Step: Units from Dunbine return with their "Off Shoot" ability to dash around the air at high speeds which is reflected in several attack animations as well as an evasion mechanic.
  • Forever War: The Astragius Galaxy has been at war for 100 years. It had lasted for so long that the people had forgotten exactly why they were at war in the first place.
  • Foreshadowing:
    • It may surprise you to see that for some reason, Zagato and Emeraude are familiar with the terms Mazin or Mycenae. Way later near the end of the game, Dr. Hell revealed that the Mycenae civilization used to invade Cephiro, but was repelled by Emeraude, Zagato and the Rune Gods. In retaliation, they created Mazinger Infinity based on the Rune Gods, since they believed that it could destroy the order of nature, in a similar way that the Rune Gods are the only beings capable of killing the Pillar that provided order and stability in Cephiro.
    • Way back in the beginning scenarios of the game, Spike and Faye followed a terrorist group in a world with only a yellow sky. They couldn't find their way out till Ruri and the Nadesico was able to get to them to bail them out. It's where the real Arcadia, Harlock's final destination, resides.
    • Show and Shion has the exact same spirit commands and nearly identical stats, but Shion's Skill stat is a bit lower and he doesn't have Show's Break Morale Limit skill. This is because Shion is Show's reincarnation and had inherited his abilities, but as a new Battler, he lacks the experience and resolve of Show who had already gone through the events of Aura Battler Dunbine.
    • When Master Asia first appeared and was fought as an enemy, when the name Dyma was mentioned, Master Asia scoffed at it, declaring that Dyma has no idea about what a Gundam Fight truly meant, while Dyma has so far presented himself as a heroic, supportive, encouraging man with his best interests directed at mankind. By the time Dyma showed his true colors as an egotistical man, suddenly Master Asia's warnings made sense.
    • Near the end of the game, it's revealed that a small part of the Devil Gundam lived on inside Rain's body and continued to grow and evolve. This is almost exactly the same as how EI-01 implanted the New Machine Species into Mikoto, which eventually became the Zonuda.
    • After Goldwin's Heroic Sacrifice, it's briefly mentioned in the intermission that he was born on Mars, meaning he too can initiate the Boson Jump.
  • Fun with Acronyms: The Original Generation of T hails from the "VTX Union". Each of the letters were used as the titles of the preceding Super Robot Wars installments, including this one.
  • Fusion Dance: When playing the Hard route of the T Expansion Pack, the Final Boss will be a fusion between Nevanlinna and Ende named "Nevanende".
  • Fusion Fic: Revisiting the Roots to focus on one Earth and universe, unlike V and X, forces more Commonality and Adaptation Origin Connection between the involved series.
    • Rather than as a separate planet, Endless Illusion is now simply a part of Mars. However, it is later revealed that the whole Solar System is Endless Illusion, at least from the eyes of the natives of Astragius Galaxy, since the Clawed Man is actually from there and stumbled on the Solar System while searching for a world without war, and simply named it as such.
    • Ruri notes that Dann of Thursday can Boson Jump by itself. Because the Original Seven were made by the same ancient civilization that invented the calculation unit.
    • The first Zonder Human to pilot GaoGaiGar's Evil Knockoff is Professor Wolfgang.
    • Tochiro created the Peacock Smasher.
    • Black Noir turned out to be the legacy of the Black Planet, a civilization management system created as a countermeasure to the Zonders, until it gained sentience and delusions of godhood.
    • After the finale of Aura Battler Dunbine, Byston Well has decayed so much that it merged with Cephiro to continue its existence, a status quo that lasted for 700 years.
    • The story of Getter Robo Armageddon feels like combining aspects of the first half and the classic '70s anime. The most visible examples of this is Musashi sticking longer than in the OVA and dying in a Heroic Sacrifice that had the team grieving for him, and then replaced with Benkei in that same time. Meanwhile, they still fought the Invaders instead of the Dinosaur Empire, Ryoma was still falsely accused and thrown to jail whereas Prof. Saotome went rogue and aligned with the Invaders somewhat.
    • Coach Ohta is no longer the only person that has a space radiation sickness. Tochiro also has the same sickness.
    • Why do the people of the Astragius galaxy, including the inhabitants of DEVA, look exactly like humans? Because they are the descendants of the Frontier Setter project, a top secret interstellar exploration project that started during the Golden Age, which used untested technologies to transform its members into computer personalities. However, the leaders of the project made a deal with Wiseman, who erased their records and memories of Earth.
    • The Mycenae civilization is a multi-dimension invading clan that also targetted Cephiro, but was thwarted by prayers of the Pillar of that time, Princess Emeraude, assisted with her high priest Zagato and the Rune Gods. In response, they analyzed the Rune Gods, realizing that they had the power to destroy the natural order, and based on the data, they created Mazinger Infinity. After they finished Infinity, however, they were preoccupied with invasion of other places until they targeted Earth and fell at the hands of Tetsuya Tsurugi, so they never got to use Infinity for its original purpose.
  • Gameplay and Story Segregation: The whole plot started with VTX trying to sell the Tyranado to the Earth Federation Forces as its next mass production mobile weapon. However, as the story progresses, it becomes more and more clear what a ridiculously impractical design it is compared to Boring, but Practical weapons used by the EFF, like the Jegan: It's too difficult for the protagonist to pilot solo, while a mass production unit needed to be accessible to anyone. Most of its weapons have to be launched from the Carriax, meaning mass producing it would have to involve mass producing the Carriax as well. Also, it requires two pilots and a whole crew in the Carriax just to be used effectively, raising the cost of pilot training exponentially. None of these problems are addressed in the story.
    • In fact, when Dyma mass produced the Tyranado as the Tyrando, he had to replace the pilot with A.I.s and launch the weapons from his fortress instead of Carriax. It's telling that so much alterations had to be made just for it to work as intended.
  • Going Native:
    • Like the movie, Angela slowly grows to enjoy her life in a Material Body and the culture of Earth. While she had done amazing things within DEVA, from listening to gamma ray bursts 10 billion light years away and feeling subatomic particles against her fingertips, after living in the real world, all of it feels fake and she can no longer believe anything anymore unless she can feel it against her own skin.
    • Dingo of course, adapts quickly to Earth culture. Justified since Expelled From Paradise originally took place on Earth where he's from.
    • Subverted with Coconna and Vanila, who while they enjoy Earth's culture, they still prefer it back in the Astragius galaxy.
    • Rudi Pixyzalto rather enjoys her time on Earth and has even prefers to wear Earth clothing, much to the annoyance of her superiors. In the true ending, she decides to stay and live on Earth.
  • Grand Finale: The Expansion Pack is basically this trope towards the International Era Super Robot Wars, reuniting the protagonists of the previous games with this game's protagonists and taking the game's current included series to tackle on the enemy faction and final bosses of the previous games that seemingly came Back from the Dead.
  • Greater-Scope Villain: In this continuity, Lady Debonair works on a global scale rather than contained within Cephiro only, and also responsible for the creation of the Space Terrible Monster Creatures as her extension on normal Earth, and they became one of the catalyst of stagnation of mankind and the start of Twilight Age. In addition, anything she ever breathed on will become wicked, including the Invaders coming out of Getter Rays, Zonders coming to Earth and why the Ultimate Gundam malfunctioned and turned into Devil Gundam in the first place. She's also responsible for the creation of Atrum, resurrecting herself after being slain in the main game and then summoning the soul of Ende, who in turn summoned the soul of System Nevanlinna, all of which decided to work together to get revenge on their respective casts.
  • The Greatest Story Never Told: The events of Aura Battler Dunbine are reduced to a legend and referred to as the “Aura Battler Incident” due to lack of further evidence proving Byston Well’s existence. All research remained in the history books and those who only know it are military personnel like Bright and Ruri, Otaku like Tochiro, and curious researchers like Fuu.
  • Growing Up Sucks: Invoked by Dr. Hell in the IF route. He basically bid his time to appear and the young, rash Koji Kabuto actually grow up, learn about the limits presented by the harsh reality and that of science and logic, and because of that, he forgot his old daredevil attitude that ignored logic and enabled him to prevail against odds in the past, all of it plus the overwhelming presence of Mazinger Infinity sent him straight to Heroic BSoD.
  • Guest Fighter: Like the Grungust and Huckebein in V and Cybuster in X, a black-colored Gespenst will be playable in Terra as the secondary protagonist's unit.
  • Guest-Star Party Member:
    • Master Asia flirts with this status on a fair number of stages before either leaving forever or becoming a permanent ally, depending on the player's choices.
    • A pair of secret stages allow the protagonists and supporting OG characters of V and X to join the party as guest stars. Sadly, they leave as swiftly as they'd arrived.
    • Taking the Earth route in Scenario 35-36 will give you Boss, Nuke, and Mucha as a Guest Support in Scenario 36. Afterwards, they leave your Support pool.
    • King J-Der, Haman, Char, Gyunei, and Quess are all temporarily playable on at least one stage before their proper recruitment. Only the first three are guaranteed to join you later.
  • Guide Dang It!: The SR Point requirements are displayed in the Objectives. Bonus TacP requirements are NOT, so to know what else you need to be doing to get those bonuses, you need to consult a guide.
  • Harder Than Hard: In addition to the "Expert Mode" introduced in X, patch 1.03 introduces the new "Super Expert Mode" where enemies as early as Scenario 0 will have at least five bars in their stats. Early Game Hell at its finest especially if players attempt to play this mode on a fresh file. Meanwhile, patch 1.04 introduces the T Expansion Pack where players can only start playing it by loading a clear save file of the main game. It has its own exclusive difficulty where it combines the Super Expert difficulty of the main game with its own difficulty, "Hyper Custom" where starting enemies have at least 15 bars of upgrades.
  • Heel–Face Revolving Door: Owing to The Brave Express Might Gaine being a Post-Script Season, this is what Joe's life revolves around. He started out as an antagonistic rival with Maito, until he found out about the murderer of his father and that person being linked with the murder of Maito's parents, so he teamed up with him and eventually left in a good note. Come in this game, however, once he avenged his father, he lost his purpose and only had his 'might is right' philosophy to back on, so he ended up on the UND side for another chance to fight Maito, lost, and then joined him for good.
  • History Repeats:
    • Rain gets turned into a Damsel in Distress and grafted into the core of Devil Gundam again, despite the events already happening in the 13th Gundam Fight
    • Show dejectedly notes that the same thing is happening in Byston Well as it did 700 years ago when he was summoned as a Battler. Tod also sees this happening at the beginning with him joining Rabaan, only to decide not to waste his second chance at life and become a better person.
  • Hot-Blooded: Notably for several reasons.
    • This title unites characters in the 1990s having this specific trait in a standout manner, such as Domon Kasshu, Guy Shishioh and Noriko Takaya. To date, Domon has yet to interact with the others in any standard Super Robot Wars gamenote ; the last time Guy and Noriko met was in Alpha 3. Additionally, if there is one trait Hikaru Shidou (also from the same decade) is well-known for, it's this trope.
    • This is the first Super Robot Wars instalment to include two Brave Series entries in one game: Might Gaine and GaoGaiGar, the latter known for its Mecha action forefront. Both series' protagonists are voiced by Nobuyuki Hiyama, largely deemed to be at the peak of this trait in his role as Guy. Adding to this, the El Dora V is purposefully based on both titular machines, whose pilots are just as passionate as Guy.
  • Hope Crusher: Lady Debonair either takes cues from or improves the despair-spreader schthick from Perfectio, as when her Morale reaches a certain number, all units within 10 space radius from her gets a -10 Morale penalty.
  • Humans Are Special: Around mid-game, it's revealed that what UND really wanted wasn't the Quark Drive, but humanity itself. They possess a hidden potential for piloting mobile weapons that can be unlocked with a little training. To prove this point, Rudi cites numerous examples of pilots with little to no prior training able to keep up with ace pilots.
  • Inconsistent Dub: The Dynamic Kill of Domon's Sekiha Tenkyoken had him follow up with Sekiha Tenkyo... God Finger? This is despite the rest of the G Gundam terms consistently using the Dub Name Change.
  • Incurable Cough of Death: Notably, Coach Ohta has a special sprite showing the aftermath of him coughing blood and his glasses coming off as a sign of his space radiation sickness. And meanwhile, one of Eagle's sprites is him covering his mouth like he just coughed, showing his terminal illness. Both of them don't let it get to them and continue to support/fight for the T3 as best as they could.
  • The Ingenue: Hikaru's innocence is played further in this game, as apparently, she doesn't even know what the word 'philanderer' means.
  • In Name Only: The final battle for Crossbone Gundam is named "The Steel Seven". However, since Steel 7 is once again unit-only, the only thing it has to do with the source material is the premise of Jupiter Empire trying to destroy Earth with a colony laser, and the titular Steel 7 is actually Kincade and Tobia plus Amuro, Kamille, Judau, Haman, and Char.
  • Interface Spoiler: Having learned from their mistake from V, the developers have made it so that profile of the original enemy and their units cannot be viewed during gameplay until their true identity is revealed in the story... Unfortunately, they forgot to do the same for their entries in the library, which can be viewed immediately after their first appearances.
  • The Knights Who Say "Squee!":
  • Laser-Guided Amnesia: The appearances of V and X originals in the base game's secret stages and the Expansion Pack come with the cost of them being hit with partial amnesia due to dimension-hopping to T's universe. This is to make sure they don't confuse the heroes in T by recognizing the heroes from the series that were featured in their games as someone they're familiar with (the Getter Team, Akito and the Nadesico Crews (V), the Aura Battlers (X), the UC Gundam crews, the Brave Express Corps (both), and to an extent, the Mazinger team (both met another version of the Mazinger crews). This is lifted in the Expansion Pack's ending, and the first thing they discuss with T3 upon regaining their memories is indeed the recognition of said heroes as alternate universe incarnations of people they knew.
  • Late-Arrival Spoiler: The hidden stages that feature the protagonists of Super Robot Wars V and Super Robot Wars X contain blatant spoilers regarding the true identity of the two game's antagonists.
  • Leaning on the Fourth Wall:
    • In Scenario 1's post-battle dialogue, the protagonist walks in on Rami and tells her that she's "really taking [her] time putting [her] face on" when she's Behind the Black because the colors of her eyes and hair have changed. The protagonist in-universe may be talking about getting ready or applying makeup, but it is literal for the readers.
    • The Ace Interview of Lantis ends with Rami thinking that he looks like a character from a shoujo manga. Magic Knight Rayearth is actually classified as a shoujo series.
  • Legion of Doom: After the Company/UND experimented with recruiting three random people to be their pilot, they resorted to recruiting a group of villains and Anti Villains to do their bidding, a group consisting of Yazan Gable, Mr. Zone, Eagle Vision and Geo Metro, Professor Wolfgang, Joe Rival and Catherine Vuitton. The not-so-villainous ones like Eagle, Geo and Joe got beaten and talked down to joining the T3. Eventually, they replaced those who booted with Rakan, Hokushin and Exev. And in the final stage, they also drafted Allen and Jeril.
  • Leeroy Jenkins:
    • Discussed during GaoGaiGar's debut. Noriko Takaya stood to beckon the Zonders despite having no fighting experience, using just a weak mech and basically disobeying orders, buying enough time for Guy to make his entrance. When she came back, Guy praised her for being brave, but Coach Ohta reprimanded her to not let it get through her head, because she only looked brave because Guy was coming. If Guy didn't come, she would've been slaughtered and considered reckless instead.
    • Played more dramatically in the climax of Getter Robo Armageddon plot. Ryoma is extremely blinded by vengeance against Saotome for being falsely accused that he charged straight to the Shin Getter Dragon, ignoring everything else, against his team's wishes, just for a shot against Saotome. It took a Heroic Sacrifice by Musashi to get him to calm down, since it also enabled him to see Saotome being Good All Along and secretly guiding the team to stand against the Invaders.
  • Let's Get Dangerous!: Carlos, the last sub-pilot of El Dora Soul, is always asleep and only had a 30-cost Flash as contribution. But if you deploy the El Dora Soul at Scenario 51, not only you get the TacP bonus, Carlos will decide to stay awake until the struggle with UND ends, therefore getting a boost in his SP points and a different SP command list (10-cost Foresee (Flash on anyone you like), Daunt and Disrupt). There's a good deal of difference between sleeping and awakened Carlos.
  • Let's Split Up, Gang!: Once again, route splits exist, but there are variations.
    • The first split is the traditionnal Earth vs. Space split, where the Real Robot Gundams head to space and everyone else stays on Earth.
    • The next two splits follow an Order Versus Chaos thematic: On the Chaos side, the Arcadia will have the Getter Team, Gundam Fighters, AT Pilots, Van's group, Crossbone Vanguard, Bebop Team, ex-DEVA Agents and Akito alone; whereas the Nadesico on the Order side will have the Londo Bell, Mazinger Team, Brave Robots, Takeo General Company, Aura Battlers, Magic Knights and Top Squadron.
    • The penultimate split-up channels the thematic of V's final split and every split in X of "Gundam guest-starring another battleship and/or Real Robot series vs. everything else", where all the Real Robot Gundams and the Nadesico are stationed in space to witness Char's rise from the shadow, while everyone else stays on Earth due to extra firepower required to face off Dr. Hell.
    • The last route split is an aversion. The T3 gets to choose a route split between siding with either Char or Haman or remaining neutral but none of them involve splitting their groups, they just affect the order of battles and who will temporarily help them before they backstab the T3 (or in case of remaining neutral, both Char and Haman immediately teams up to attack T3).
  • Lost in Translation:
    • A lot of the Magic Knight's interactions with the Dunbine cast and talking about their titles makes more sense when you consider how "Aura Battler" was originally "Holy Knight." So Magic and Holy Knights.
    • The significance of Rayearth characters calling the Mazingers as "Rune Gods" and Mazinger characters referring to Rune Gods as "demon gods" is lost to those who aren't aware that the Rune Gods are called "Mashin/Mazin (demon 魔, god 神)" in the original Japanese.
  • Lost Technology:
    • The story treats many technologies from the Twilight Age as incomparable to that of the Golden Age. The explanation was that with mass recession, humanity became disinterested in space travel along with multiple back to back major wars that led to a regression of technology. Examples given are:
      • Spike's Swordfish II, a beat up customized civilian aircraft being comparable to modern state-of-the-art military machines.
      • Captain Harlock's Arcadia, which the Earth Federation is so desperate to acquire that they're willing to falsely label Harlock as a pirate and pursue to the ends of the solar system.
    • The events of Aura Battler Dunbine took place 700 years prior to the start of the game and was noted that like the series, Earth was completely helpless and could only watch on as both sides of Byston Well tried to kill one another, before they mysteriously vanished. It was discovered that Aura Battlers had also completely vanished from Byston Well and for 700 years, technology in Byston Well had stagnated. When Aura Battlers re-emerged, they were the exact same models from 700 years ago and are still more than a match for modern state-of-the-art mecha from Earth.
  • Magical Girl: The first traditional Super Robot Wars game to include a series from this genre, although Rayearth is an atypical examplenote ; it also counts as Magical Girl Warrior.
  • Magikarp Power: The Magic Knights, similarly with the previous game's protagonists, starts out underwhelming that they would struggle to kill. However, they have several event-based upgrades that would boost their performances and they will gain new attacks as well. By the end game, they will become far stronger if you have been keeping tabs on them, and also possessing one of the strongest Combination Attack available. In battle as well, their stats are further boosted with their exclusive skill Magic Knight, which scales with their Morale, so as they gain Morale, they get even better bonuses than the normal Morale bonuses.
  • Magitek: Like the preceding X, T leans towards this with Dunbine, though Rayearth is an explicit example; even both Brave Series trend toward this territory per its setting.
  • Mid-Season Upgrade: The Tyranado later gets upgraded into the Tyranado Rex. Despite its name, no certain famous gigantic dinosaur was involved, nor puns about it. In fact, it remains a medium-sized Real Robot instead of becoming a huge Super Robot.
  • Mood Dissonance: Averted. If a pilot just attained an Ace status when the scenario ends in a sour or sad note (Example: the protagonist getting shot down and hospitalized just as Special Section 3 looked as if it's about to be dismantled, or the death of Princess Emeraude.), there won't be any Ace congratulations during that intermission, they'll get congratulated in the next scenario when the situation is lighter.
  • Mythology Gag:
    • During a route split, when the T3 ends up transported to Cephiro, Saburota points out the possibility that they're Trapped in Another World kind of like in anime-ish stories, to which Judau reminds him that "This isn't anime, you know.", basically name-dropping his own series' first Anime Theme Song, "Anime Ja Nai".
      • In a similar vein to this, during the final arc of Magic Knight Rayearth, when accepting Nova back and confronting Debonair, Hikaru thought and declared her resolve about "embracing light and darkness", also referring to the show's third Anime Theme Song, "Hikari To Kage O Dakishimeta Mama", also available in-game with the Premium Anime Sound edition.
    • Following in the steps of Armageddon's Shin Dragon, Shin Getter Dragon's Shine Spark directly references the animation for Super Robot Wars Z Getter Dragon's version of the same move, which in turn was Banpresto's faithful recreation of the move as seen in Getter Robo G's anime.
    • When fighting against Master Asia, Nero might refer to him as his real name from Fight 7th manga, Shuji Kurosu.
    • Two of Domon's new quotes for the Hyper Mode activation during the God Finger and Sekiha Tenkyoken's attack animations directly quote the names of the theme songs famously used for the Shining and God Gundam's finishing move sequences in the anime.
    • After being encouraged Beltorchika to fight and get out of his Heroic BSoD, Amuro utters the line back from the original Mobile Suit Gundam after he was slapped by Bright twice and then Frau Bow offered to take his place in piloting Gundam because he's 'someone who cannot take credits for his actions': "It's tough, but... I guess I AM a man after all."
    • Show Zama's final attack in the Bellvine is a giant callback to the climax of Dunbine. From absorbing the multi-coloured auras of his allies, to quoting his own final words to Bern during the attack, to a cut-in of him striking with his own sword (how he killed Bern after their Aura Machines were both destroyed) and story-wise in T he first uses it to purify an opponent's Aura to prevent them from going "Hyper".
    • Zagato's invasion to Earth and succeeding in at least bringing Emeraude's castle into Antarctica may also give similar vibes to Rayearth OVA, where Cephiro was merged into Earth and is seen as an invasion force, both of them also under the reasoning that their world was crumbling and they're looking for another world to settle. Although Zagato wasn't the perpretrator in the OVA, it was instead done by Eagle who was given an Adaptational Villainy there. Another element harkening back to the OVA can be seen in the Expansion Pack, whereas Clef whisked away everyone from Cephiro into a pocket dimension so they're safe from Debonair who this time was backed up with Atrum; he did the same to the people of Earth in the OVA.
    • Kamille getting a private message from Char to help him build a new era for mankind is a nod to the original draft of Char's Counterattack, where Kamille would be in the movie and a member of Char's Neo Zeon.
    • When confronting the Final Boss, Master Asia might quote one of his hilariously awesome famous Badass Boast that he is the Undefeated of the East, West, South, North, Center, SUPER ASIA.
    • In the DLC Beautiful Criminals, Jung Freud is pitted against Allenby Beardsley and the former dedicated her match to 'avenge' Argo Gullsky, because they're Russiansnote  and in the 13th Gundam Fight, Nobel Gundam debuted by defeating Bolt Gundam. As a result, unlike the other Gundam Fighters, Argo didn't cheer for Allenby, but his fellow friend from the same Mother Russia as well.
    • One of the save-skits is Chum telling Show that she was the one who invented the Aura Slash. This is actually a meta-joke to Super Robot Wars itself as Aura Slash and Hyper Aura Slash never existed in the Aura Battler Dunbine anime. It was an attack created by the Super Robot Wars series. The idea for it though, came from an episode where Chum said "Hisatsu, Aura Giri!" as Show did a completely ordinary leaping-downward sword swing. Banpresto took this line and turned it into an actual attack.
    • Jeril Kuchibi being made into Rabaan's subordinate is a nod to how his original right hand woman Bereena was an Expy of Jeril.
    • If Umi dodges an attack, she'll say that the enemy fell to her taunt. This is actually a reference to how she played part in defeating the sole Golem in the original anime (in-game, the Golem is an Artifact Mook), taunting it for distraction while Hikaru pulls a white sheet over it and then smacks it to a pool of water, where it dissolves.
    • The events of Mazinger Z: Infinity is modified that Tetsuya is conscious and unable to do much as he's forced to pilot Mazinger Infinity since his Great Mazinger is grafted into Infinity and everyone else tries to pull him out. This made the scenario rather similar to what happened in Super Robot Wars V, when Kouji got grafted into a rampaging Mazinger ZERO and was made to attack the Earth Fleet Tenku and everyone else tried to pull him out. Furthermore, the music playing during that scene was originally Mazinger ZERO's leitmotif in Super Robot Wars X.
    • When Glemy Toto made his declaration of independence and leadership of Neo Zeon, Char Aznable, who was watching the broadcast, made a response to Nanai Miguel that while Glemy certainly had strategy and charisma, he lacked something vital... "Because he's a Spoiled Brat". This is exactly the same reference he stated towards Garma Zabi (whom Char tricked to die) during his funeral.
    • Though some characters and events from Cowboy Bebop are Adapted Out, its main characters' participation in certain events from other anime and original stories created close recreations.
      • Though Teddy Bomber doesn't show up, in spite of his fellow debuting character (Andy) in "Cowboy Funk" appearing in a DLC, an Original Generation named Schown D. Rell called Spike as the "No.1 Bounty Hunter You Don't Want to Get Captured By."
      • Ed beginning a correspondence with Frontier Setter on Freedom Route's Scenario 17's Side Plan epilogue is a reference to "Jamming with Edward," with their friendship resembling that of when she contacted MPU/Emphu, a similar Ridiculously Human AI that the government wants to get rid of because of its hacking into their facilities.
      • They used Ein to infiltrate into DEVA, just as they did with SCRATCH. Both groups promote Brain Uploading to their networks and have religious motifs.
      • In a DLC, the Red Dragon under Vicious targeted Hoi Kow Lou, reformed former leader of the Asian Mafia, just like the two syndicate bosses in "Ballad of Fallen Angels." Thankfully, he survived unlike the others.
    • One of Hi-Nu Gundam's attacks ends in a karate chop. In the manga version of Beltorchika's Children, the Hi-Nu hits a karate chop onto the Nightingale's head, damaging it and exposing the cockpit capsule inside it.
    • In the Expansion pack, when presented with the Alternate Universe possibilities, Benkei remarks that maybe in one certain universe, the Ryouma there is a nice and friendly sports player, which describes Ryouma's incarnation in the Lighter and Softer Getter Robo 70's anime that has constantly appeared in the Super Robot Wars franchise up until the first Super Robot Wars Z
  • Nerf:
    • Averted in an interesting way. Unlike X's more direct attempts to nerf the TAC system, T doesn't meddle too much with the skill costs, and in fact takes out the Skill Tree requirement for unlocking pilot skills. The caveat is that many of the later secret stages now have a TAC Management Grade requirement, incuding the ending route split on the first playthrough which requires the maximum Grade of 6; achieving Grade 6 requires 12,900 TacP, which is close to half a playthrough's worth of points that will be going to the Grade system instead of being spent overloading your pilots' skills and stats. Played straight however with certain parts like the ExC Bank that restores a unit's ExC gauge back to V's 5 compared to X's 10 or outright removing the ExC Lasernote  part in previous games.
    • Going from the previous games with the more over the top Mazinger continuities, the Mazingers in this game felt more down to Earth and going back to basics, at least visually. This is subverted from a gameplay perspective where both Mazingers have powerful attacks and both have access to "Mazin Power"note  rather than it being an ace bonus exclusive to Kouji (though it isn't available till halfway through the game).
  • New Work, Recycled Graphics: A large portion of the cast is culled from previous HD Super Robot Wars games, including X, V, and the Third Z duology. To the game's credit, while there are only four "official" debuting series, there is a higher ratio of returning series making their HD debut than in T's immediate predecessors.
  • Ninja Pirate Zombie Robot: The Metal Beasts from Getter Robo Armageddon are a rather horrifying result of doing this with Invaders, Zonder Metal, and DG Cells, all three of which are constantly evolving to try and eat the other two. More than one faction thinks they can control the results, although the Metal Beasts are always swiftly dispatched before anyone can find out if evil is a toy or not.
  • No-Sell: Van's sense of revenge cannot be consumed by Emotion Eaters like the Zonder or Lady Debonair.
  • Non-Indicative Name: As opposed to the anime, the Magic Knights can cast spells just fine in the so-called "Forest of Silence". The only presumable explanation on this was that with the silencing aura of the forest was disabled by the stronger aura from the people of Byston Well, which was why Caldina and Ascot can also use summons there as well.
  • Not So Different: When he was dragged to Upper Earth along with the others at T3, Show/Marvel/Tod and Shion notes that despite their differences, they're effectively in the same predicament; that despite being natives of Upper Earth, 700 years had gone by so not only had everyone they known had long since passed away, but technology and culture had advanced so much that their world is now effectively alien to them. It is because of this that convinces Shion to stick with the other three to survive in Upper Earth.
  • Off with His Head!: A dynamic kill with Fuu's Emerald Cyclone will leave the enemy's head (upper half of the body, if they're lucky) ripped away from the body. Yikes.
  • Older and Wiser:
    • With Mazinger Z: Infinity together with Getter Robo Armageddon and Char's Counterattack, this marks the first time Koji, Ryoma Nagare and Amuro, the stalwarts of the franchise since its inception, are depicted as the seniors for the younger generation. Two DLC scenarios even banks on their relationships in this.
    • Domon has developed into a well-adjusted, mature adult after the 13th Gundam Fight and guides the vengeance-seeking members of the team because he's been there. For a while though, teasing him with his issue with Rain shows that he still can't properly deal with romantic issues.
    • Kamille is there to guide Judau through the pain of losing loved ones after having gone through it himself.
    • During the Earth route at Scenarios 35-36, we get to see Boss who's now more down-to-Earth and mature as opposed to his younger comedy relief bully self. The crowning moment of this trope is after Scenario 36, where Boss' support made the T3 offer him membership. Boss politely refused, stating that his battlefield is now running the Boss Ramen.
  • Older Than They Look: One scene involves Angela correcting about her body looks, that despite her teen body, she's mentally in her twenties... towards Hikaru, who looks like a preteen but actually 14 years old.
  • Old Friend: Koji, Ryoma, and Amuro first met and fought alongside each other during the One Year War (which coincided with the battle against Dr. Hell) over a decade ago, and upon reuniting years later, are quick to bring up past memories, such as how Koji and Ryoma had to search for Amuro in the desert after the latter ran away.
  • Old Master: The Eldora Team are revealed to have been this for much of the super robot side of the cast, their reputation as the local heroes of Mars having apparently garnered much interest in their services. They're also old acquaintances with fellow Old Master, Master Asia.
  • One Steve Limit: Averted. There are two Hikarus in this game: Amano and Shidou.
  • Order Versus Chaos: This is the theme of two early-to-mid game route splits, with the more Chaotic heroes traveling with the Arcadia instead of sticking around the Lawful types headed by the Ra Cailum and Nadesico. Meryl and Amies hang a Lampshade on how odd it is for Special Section 3 to join the Arcadia if the player chooses that route.
  • Original Generation:
    • The protagonists of this game are members of the VTX Union - Saizou Tokitou, Sagiri Sakurai and Rami Amasaki. Players can choose between Saizou or Sagiri to be the primary protagonist, who will serve as the Manager of Special Section 3 and pilot of the Tyranado; the one not picked will be the ace of Special Section 1 and pilot of the Gespenst, who ends up working alongside the protagonist. Rami, meanwhile, is a support member for Special Section 3, serving as the Tyranado's sub-pilot.
    • Lantis' Rune God is stated by the Encyclopedia as something exclusively created for the game, since originally Zagato never had a spare Rune God for his brother to use and Lantis always fights on foot (or sometimes riding a Hellish Horse).
  • Post-Script Season: The plots of the original Dunbine series, the Votoms TV series, Zeta Gundam, the original Crossbone Gundam manga, G Gundam, and Might Gaine have all been concluded before the game's start, but they still have some new original plots to follow through.
  • Praetorian Guard: When Show receives the Bellvine, the Aura Battler Dunbine cast debates about its status as a royal guard Aura Battler. The Bellvine was called the Holy Maiden's Treasure, and as it was built by Queen Ciela Lapana, it would belong to the Land of Na, whose personal color scheme of the royal guard is white, the Whiteguard of Na. Chum insists that the Bellvine isn't white because it was made just for Show, and has the same camo color scheme from Billbine's final sortie.
  • Pretender Diss: Since the Ichinana is a mass-produced Mazinger unit, locked in two attacks and couldn't use a combo Thunder Break with Great Mazinger like in the movie, Shiro is not exactly a stellar unit, though it doesn't stop him to be confident anyway, which led to this line when he faced Count Brocken:
    Count Brocken: Even the pilot is a poor man's Kouji Kabuto! I think we know how this will turn out.
    • Earlier on, when Todd encountered the Sirbine and Shion at helm, he referred it as 'a second-rate Dunbine'.
  • Promoted to Playable: Inverted for Michael Garret and Fasalina. As opposed to Super Robot Wars K where they could be recruited after fulfilling several requirements, there is no way to recruit them. They either die in the normal route courtesy of Dr. Hell or being Spared By Adaptation in the IF route, but not joining you for the last legs of the game. Likewise for Glemmy Toto, who got a more positive portrayal and being unlockable in the last game, and Yazan Gable and Rakan Dahrakan, both were at least playable in DLC scenarios in the last game but not this game, while the former was also a secret character in the game before the last one.
  • Pun: The official website's address is "SoReWaTeradanote".
  • Punny Name:
    • Spike and Faye's debut was about them chasing a bounty from a dude named... Schown D. Rell note 
    • The game finally addresses the Punny Name of Mashin/Rune God with Mazin, with several Cephirans sometimes addressing the Mazingers as Mashin/Rune God with good reason, as revealed later:They used to fight against Mycenae civilization that invaded them and then copied the basics of the Rune Gods to create their own Mazins, with Infinity being their biggest one.
  • Put on a Bus: Terra marks one of the few console-based Super Robot Wars to exclude Daitarn 3, who has been with the franchise as far back as Super Robot Wars 3. However, the "Invincible" trilogy is still represented in this game with Tryder G7.
  • Reality Ensues:
    • Phobias do not go away instantly just because there was one event that made the scared one overcome it. Chibodee learned it the hard way when he ended up facing Tongpu in an attempt to save Ruri and failed since his phobia against clowns still existed despite his victory against Jester Gundam in the past.
    • After the 13th Gundam Fight nearly led to the entire world being consumed by DG Cells, the 14th is on the verge of cancellation, and many of the Fighters aren't taking it well.
    • As funny and cute as it is, being superdeformed means that your short and stubby limbs won't be able to pilot your mech as Hikaru and Noriko learn the hard way.
  • Red Baron:
    • Played With: Pretty much everyone in VTX Union have a nickname, but they're always insults, much to the owners chagrin.
    • For winning the 13th Gundam Fight, Domon and the God Gundam got themselves the title "Gundam of Gundams"
    • The Rune-Gods were usually called either by 'Rune God', or their names. In this game, even in the menu screens, their specific titles are always listed next to their names. Therefore, you would see: "Flame God Rayearth", "Sea God Selece" and "Sky God Windam".
  • Red Herring: For much of the story, the players are led to believe that the reason why Rudi and The Company she works for are so interested in recruiting Saizo/Sagiri is for the Quark Drive powering Tyranado. While the Quark Drive is a powerful power source, the UND's Antiproton Cycle is much more cost effective. What they're really after is humanity themselves due to their natural affinity using mecha, to use the entire race as galactic mercenaries.
  • Redemption Rejection: After hearing all of the Claw's plans from Fasalina and her admitting that if she met Captain Harlock before, her fate would have turned out differently, Harlock himself offered her a chance to defect from the Claw and fight for him, as long as one was strong at heart and dedicated themselves for freedom, he's OK with it. Fasalina actually was flattered with the offer, but rejected it because she admitted herself as weak woman without the strength that Harlock sought.
  • Refused the Call:
    • For a long time, Shion refuses to become a Battler, a word originally used to describe Aura Battlers pilots and would later be used to describe those who would fight for the sake of the world because he will only fight for himself and Remul. It wasn't until Queen Ciela Lapana entrusted Show with the Bellvine along Shion feeling the Aura Road that he finally understood that life and the world is the same, that to fight for survival is the same as fighting for the sake of the world. Shion's aura then radiates with his new-found resolve.
      Show: Queen Ciela Lapana... Right now, a new Battler has been born.
    • Following the Gryps War, Char was killed and Amuro debated whether or not to take up his cause of uniting humanity and purging the Federation of its corruption, but ultimately could not do it and despite numerous attempts at pursuading him, decided to live his life in seclusion.
  • Reincarnation: Like the OVA, Shion, Rabaan and Remul are all the reincarnations of Show, Bern and Riml.
  • Revenge: One of the main themes of T, as many protagonists from the included series have an explicit desire for vengeance.
    • Van prioritizes against The Claw for killing his soon-to-be-wife over anything else; likewise, Van's rival Ray Lundgren, who's in an even worse scale of the hunt.
    • Akito Tenkawa, after being tortured and turned into an Empty Shell pre-Prince of Darkness, and having his wife Yurika Misumaru put into stasis all by the Martian Successors, is looking for payback against them.
    • Domon wanted vengeance against his brother Kyoji Kasshu for allegedly ruining his family while taking on the Devil Gundam with him. Due to G Gundam's being given a Post-Script Season, Domon has already gone through that phase, allowing him to be more mature and reasonable, and he now seeks to help Van through his phase.
    • There are also those who were in a perfect position to demand blood for blood, yet refused to: Lantis, whose brother Zagato was killed by the Magic Knights, refused to take vengeance, but instead shift the blame to the core problems of the Pillar System.
    • Judau temporarily entered this phase when he debuted, being pissed off at Neo Zeon for allegedly killing Ple and his sister Leina. He got better very early after an encounter with Arm Primeval and turns out that if he continued, it could've been for nothing: Ple actually lived and can be recruited if the conditions are fulfilled, and Leina is just hiding with the help of Londo Bell crews, coming out of the hiding spot in the ending.
  • Revisiting the Roots:
    • Most of the series entries originate from before The 2000s, thereby giving the game more focus to earlier Humongous Mecha and Space Opera titles.
    • Between the games released during the International Era, series producer Takenobu Terada stated the story in T involves only one Earth setting instead of having multiple Earths, something the Z saga popularized for the franchise, including V and X; this change is akin to older Super Robot Wars titles that didn't have a focus on Dimensional Travelling.
    • Similar to the previous point, older Universal Century Gundam series took a back-seat in this era (and the Z saga) to give newer Gundam properties like Mobile Suit Gundam Unicorn and Gundam: Reconguista in G the limelight. T has the classic Gundam trilogy of Zeta, Gundam ZZ and Char's Counterattack take center stage for the Universal Century-driven plot, the latter half of ZZ Gundam in particular getting much of the limelight. note 
      • In addition, Elpeo Ple has to be unlocked instead of being given to the player automatically, something that SRW has not forced the player to do in a very long time.
    • The Gespenst returns in a licensed-Super Robot Wars title: not only is it a "classic" unit, but was known for showing up in multiple continuities until Super Robot Wars Original Generation was established.
    • The switch to the original Mazinger Z Continuity via distant Sequel Infinity, after multiple Super Robot Wars installments of using the Shin Mazinger plot. Just like the SRW games that use the '70s Mazinger series, the Mazinger pilots can be swapped around at will.
    • Despite the Getter Robo cast being modeled after the Armageddon OVA, elements of the classic '70s Getter Robo anime, one of the main staples of older SRW titles, are implemented within the plot. In particular, Musashi Tomoe is around for half of the game and his role was either being the glue that links the team together or 'the underappreciated pilot between the trio', and his death was similar to his original death in the '70s anime, a Heroic Sacrifice that got the rest of the heroes mourning, though refitted to be in context with the Armageddon plot.
    • The villains of this game, the UND, harkens back to the style of the Inspectors/Guests in the Classic timeline: Humanoid aliens whose advantage was cutting edge technology, as opposed to otherwordly and terrifying Eldritch Abomination as seen in installments such as Super Robot Wars Alpha series, Super Robot Wars Z series, or Super Robot Wars X. The Final Boss, Dyma Goldwin, also follows suit with this, a mere human with a hi-tech advanced mecha.
  • Royal Rapier: No less than two of the available pilots are being high class fencers that uses rapiers in their attacks: George de Sand and Umi Ryuuzaki. And on the villains' side, there's also William Will Woo. On the unplayable side, George made his debut by challenging Queen Emeraldas, who has a rapier... which can double as a rifle.
  • Salaryman: Saizou is a wild example, working under the same VTX Union division as Sagiri, who also claims herself to be this, but is closer to its Distaff Counterpart. Also Invoked with the Tyranado - the unit is designed to look like it has a neck tie on its chest.
  • Secret Character: Most of the secrets involve having the characters join earlier than usual, such as Master Asia. Additionally, most of the secrets are majorly UC Gundam characters, with some exceptions like Black Might Gaine, which took cues from how it was like in V, if you do not reach the secret level involving him, he's Lost Forever.
  • Shadow Archetype: Allen Brady ends up being one for Tod Guiness since the former relished in his battle lust and never tried to do better in the second life given to him, while the latter realized the futility of constantly fighting and tried to be a better man in his second life. When Allen finally bit the dust, Tod noted that if he misstepped even once, he would've ended up like Allen.
  • Shout-Out:
  • Sidelined Protagonist Crossover: Downplayed with Cowboy Bebop's debut in this installment. The protagonist Spike Spiegel and his Swordfish II appear as a playable unit, but the titular ship isn't and was Put on a Bus for majority of the game as it needed repairs, leaving its crew to hang around ships from other series.
  • Sneeze Cut: The Beach Episode DLC starts with GUN×SWORD one-shot character Kaiji, the sailor that loves ocean, admiring the greatness of oceans. In Japan, ocean is written as 'Umi'. Then we cut to Ra Cailum, where Umi promptly snooze.
  • Someone Else's Problem: Both Shion and Angela expresses this attitude upon being transported from Byston Well/The Astragius Galaxy, not wanting to get involved with Earth's problems. Umi calls Angela out on it, but can't exactly say that she's wrong. Subverted with Chirico, who decided to help out on the condition that T3 help him find a long term cure for Fyana.
  • Spared By Adaptation:
    • Since the early events of Magic Knight Rayearth got compressed, Ascot and Caldina pulled a Heel–Face Turn before the Magic Knights reached Presea, therefore Presea did not die and get replaced with her Backup Twin like in the anime. Eagle also lives on after the fight against Debonair, contrast the anime where he dies.note  This, interestingly, makes it closer to the original manga, minus The Reveal about Mokona.
    • While the game uses the TV series version of Mobile Suit Zeta Gundam, certain elements of A New Translation was used. Therefore, when the game treated Zeta as a Post-Script Season, Kamille appears healthy and sane instead of brain-fried thanks to the last battle of Zeta (though SRW has Adapted Out the brain-frying several times even before the release of those Compilation Movies).
    • Unlike in Super Robot Wars K, Ray Lundgren's survival is practically guaranteed this time.
    • In the IF route, Mikoto took Leo's place in revealing the weakness of Z Master and then getting shot down, causing her to transform into Zonuda in the same map. But because of this, Leo survived the events, and unlike in W, where he ended up dying in the events of FINAL, the story ends shortly after, so he'll continue on living.
    • Here's a big one in the Expansion Pack: That Bolivian Army Ending entry that refer to Cowboy Bebop's very ambiguous ending? Spike survived that. SPIKE LIVES!
  • Spell My Name with an "S"
    • For ages, the generally accepted spelling among fans for トライダーG7 was "Trider G7", but the debut trailer in English uses "Tryder G7" instead, implying this spelling was approved by Sunrisenote .
    • The "Rune-God" used by Umi Ryuuzaki has been called "Seles", "Celes" and "Ceres" throughout the years, with some recent printings and publications using "Selece". The game ultimately uses the more recent "Selece".
    • With Dunbine, alongside New Story of Aura Battle Dunbine, the translation team had the "fun" task of picking names for the cast when almost every character has 3-4 English variations to their names. Perhaps this time Bandai Namco won't change them through game updates as they did in X.
    • In the English version of the second trailer, Jung's name is spelled the way it sounds as "Yung," which ruins the references to Real Life psychologists Carl Jung and Sigmund Freud. Thankfully, this is fixed in the final product, she's back to Jung.
    • Leo Shishioh is rendered as 'Reo Shishioh'.
    • Reading through the Character Encyclopedia might make you raise an eyebrow when they rendered Captain Harlock's voice actor as 'Maquio Inoue', which is also the spelling used by Kingdom Hearts III's Japanese version ending credits earlier in 2019. To be fair, the voice actor himself use that name as his Stage Name in his Twitter account as well.
    • Zig-zagged with a particular attack of Shin Getter 1. On the attack select, it's written as 'Getter Laser'. But when the attack is actually executed, it's written as 'Getter Razor' and looks more accurate since it involves Shin Getter 1 elongating the razor spikes on its hand to slash the enemy than firing another laser than the signature Getter Beam.
    • There's also a case of the original mecha "E-Phas" vs "Eephas", the former being what it is called on the map and the latter being what Rudi calls it in her attacks.
  • Super-Deformed:
    • The cast of Magic Knight Rayearth and Gunbuster are capable of going this mode in free times like the save-skit gag, owing to Rayearth's tendency to slip into this mode at times due to being penned by CLAMP, and Gunbuster's post-episode skits involving Noriko learning science. And then there's a DLC mission involving both series somehow getting cursed to be stuck in that state, which provides a Deconstruction of the trope: When a golem attacked, both Noriko and Hikaru found themselves unable to control their mechas properly due to their new body size and thus in actual danger; Super-Deformed looked adorable and cute when the setting complied with the tone, otherwise it could be debilitating, deadly state.
    • One of the save-skits harkens back to the GUN×SWORD omake extras, GUN×SWORD-san, featuring both Van and Wendy in this state, if a bit more blocky.
    • During her confinement by the DEVA System, Angela gets turned into a blocky person thing, but it seemed to be styled to be a Super-Deformed style, since Angela has a '>_<' face.
  • Support Party Member: T introduces the "Supporter Command System", where characters who are neither pilots nor co-pilots like Mikoto Utsugi, Rain Mikamura, Wendy Garret, Mokona, Ed, and Chirico Cuvie's entourage, can activate passive effects that grant bonuses towards all allied units for one turn.
  • Take a Third Option: One late-game route split has the team choosing whether to ally themselves with Haman's Neo Zeon or Char's Neo Zeon. They can also choose to side with neither.
  • The Team Benefactor: Like in V, and X, Might Senpuuji's CEO skill provides the team with extra TacP just for deploying him, a perk that he now shares with fellow CEO Watta, who had the skill first. Acing him causes Might to also take over Banjo's old role of providing a cash bonus at the end of any stage where he's deployed, by virtue of being just that rich, while Watta instead doubles the amount of TacP he provides the team. In the story, VTX President Dyme Goldwin is this to the team as well, with their financial backing provided primarily by him.
  • Title Drop: At the end of the Expansion Pack, T3 decides to convert Dyme Goldwin's Mobile Fortress VTX into a frontline base for the Second Deep Space Expansion Project.
  • Thanatos Gambit: Just like in the OVA, the Northern Sage is seeking to end his punishment of immortality through any means possible. To that end, he collaborates with Lady Debonair and manipulates several characters into place. His absorption into Debonair and subsequent destruction along with her implies he finally got his wish.
  • Trapped in Another World: During the second route split, this can end up being played straight or downplayed, when Rudi uses the Company weapon to send off the T3 somewhere:
  • Token Good Teammate: The Black Knight and the Northern Sage revived some dead Aura Battlers and had those who used to serve under Drake Luft to collaborate with Zagato. Yet, Todd Guiness clearly had reservations in unnecessary killings, as opposed to Allen Brady and Jeryl Kuchibi, who reveled in the chance to kill more people in their second life. As a result, he ended up defecting to the T3 the next time he appeared, and unlike his last outing, he's no longer a Secret Character.
  • Tokyo Tower: Visited by T3, with its location being in Nouvelle Tokyo, although the name didn't change into 'Nouvelle Tokyo Tower'. Guy also mentioned that the Tower was once used by EI-01 as a hidden base during his past exploits. As expected, visiting the Tower initiates the Magic Knight Rayearth plot, though the situation is more somber since a Colony Drop just got initiated and prevented, but otherwise ruined the surrounding environment, making it unfitting for Hikaru to gush over looking at that via telescope. But at least she gets to meet Kouji in exchange and making her visit worth it.
  • Took a Level in Badass: This is the only continuity where Allenby is capable of executing God Finger solo. Beforehand, she would need to tag team with Domon for it.
  • Trailers Always Lie: The second promotion video, as well as one of the final stream before the official release, featured Shion as the pilot of the Bellvine. The game itself, however, has Show as the default pilot, and he's the only one who can utilize its Hyper Aura Slash.
  • Underestimating Badassery: As the Magic Knights explore the Forest of Silence alongside Tetsuya and Guy, they were ambushed by Caldina and Ascot, who promptly spawn golems to attack them. The two quickly dismisses Tetsuya and Guy, believing that normal people from another world that are not magic knights won't be able to harm the golems, but were shocked that the two had swiftly destroyed all the golems off-screen. Justified as one had been raised since he was a child to be a soldier and pilot of a Super Robot, and the other is a combat cyborg with superhuman abilities.
  • Useless Useful Spell: Some of the Supporter commands are less than helpful, or are outclassed by other commands. Mokona is a particularly notable example for most of the game, providing 1 ExC for a single unit for the same cost as Lisa, who provides 3 ExC as well as a one-turn damage buff. It's not until the last five stages that Mokona upgrades into providing his smaller boost to all allies, giving him a proper niche.
  • Villain Decay: Black Noir went from one of the endgame bosses in V and X into a mere mid boss in this game, and it went down much easier, and narrative-wise, it wasn't manipulating anyone at all. Justified due to The Brave Express Might Gaine being given Post-Script Season treatment so it wasn't at its prime. It can also count as a series-wise Degraded Boss.
  • Villain Team-Up:
  • What Happened to the Mouse?: In the IF route, the fate of Michael Garret and Fasalina is even more ambiguous than canon. Unlike in Normal Route, Dr. Hell didn't sweep in and open fire to the area, implying their deaths, since the final battle with The Claw takes place in Axis. Fasalina managed to appear one last time not to fight, but to give exposition on the state of Devil Gundam without any further malice to the team. But afterwards, the Axis got pushed away and we don't hear what happened to them again, whether there was a falling debris that killed them during the chaos or they survived and made a good word to surrender and not bothering the T3 again were not clarified.
  • Wild Card: Whenever Master Asia shows up, it's either to pick a fight with Domon or to help him fight another force that threatens Earth. Sometimes at the same time.
  • Willfully Weak: Great Mazinger spends the first dozen stages with its Photon Reactor and weaponry restricted, since Tetsuya's retirement from the military made Great too powerful for a civilian machine until the resurfaced Kikaiju prompt him to take the gloves off.
  • You Remind Me of X: The characters from New Story of Aura Battler Dunbine cause this in spades for their original TV anime counterparts with Show remarking on how Shion reminds him of his own younger self and Jeryl being creeped out by how similar Rabaan is to Bern Bunnings to name a few. Justified as the majority of the OVA's cast are in fact reincarnations of the original characters.

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