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Super Robot Wars T (pronounced, and writable, as Super Robot Wars Terra) is an installment of the Super Robot Wars franchise succeeding Super Robot Wars X simultaneously released for the Sony PlayStation 4 and Nintendo Switch on March 20, 2019. Like Super Robot Wars V and X, it saw an English-language localization for Southeast Asia.

Series included in T are (debuting series are rendered in bold):

https://static.tvtropes.org/pmwiki/pub/images/srwtpremium.png
This is the cover art for the "Premium Anime Song & Sound Edition". Click here for the regular cover art 
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Once upon a time in New Universal Era, humanity reached its golden age and began making plans to travel between spaces... until they encountered an object that instilled serious fear within them that they abandoned their old plans, entering a new age of stagnation and corruption referred as the 'Twilight Age', mired with corruption and warring between factions. The progress of mankind came to halt, and the spirits of people were filled with despair. In the midst of this stagnation, a group known as VTX Union made its name and tried to survive the harsh age, while hoping to ensure that mankind can resume its advance. This is where our story began, from the point of view of two particular Salaryman of the VTX Union with differing personalities: The by-the-book professional Saizo Tokitou, and the carefree, easygoing Sagiri Sakurai... along with the company's newest product, the mecha Tyranado, and according to the New Meat Rami Amasaki, there's more than meets the eye about this product...

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T brings the Getter Robo franchise back after its absence from X, as well as G Gundam post-Super Robot Wars OE (its last console appearance was Super Robot Wars NEO), including the first appearance of Gun X Sword on a console since Super Robot Wars K. While K had only two entries from before The 2000s, T has two made during and after it (barring entries that are Sequels to works from earlier periods). T marks the first franchise installment to feature two entries of the Brave Series in one game, as well a Magical Girl/Shojo series for a traditional Super Robot Warsnote .

Trailer 1 is available in English, as is Trailer 2; a special developer message to fans is also up.


Super Robot Wars T provides the following tropes:

  • Action Girl: Notably, this installment provides a lot of headlining Action Girl from the licensed series. In this game, Noriko will be joined with ex-DEVA Agent Angela and the three Magic Knights Hikaru, Umi and Fuu. Several supporting cast members also consist of considerable Action Girl such as Allenby, Pricilla, Marvel.
  • Actor Allusion:
    • During a training session, Akito mentions to Domon that the latter's voice chord is very familiar to him, as a reference to how Domon has the same voice actor with Akito's deceased best friend Gai Daigoji.
    • Spike has several lines directed towards those who has the same voice as him like Gyunei or Hokushin. For Gyunei, Spike compliments his voice or points out how much they're together unlucky. Against Hokushin, though, Spike is disgusted that such an evil man is sounding like him.
    • If pitted against a Zonder, Umi might mutter, "I'm not afraid... I'm not afraid against any Zonders!", in reference on her voice actress' most recurring role in GaoGaiGar as Hana who often mutters "I'm not afraid" as a Survival Mantra.
    • Mr. Zone tends to have reference lines against Gundam pilots, especially Amuro Ray, and can even state that his Photon Battleship 'isn't just for show', since he shares the same voice actor as the White Devil himself.
  • Adaptational Badass: Primera in the original material served only as a comedy relief jealous nuisance whose role is to be the Moment Killer between Hikaru and Lantis until Mokona interrupts her. All these traits remain in the game... though she also takes a more active role in battle by being Lantis' sub-pilot and loaded with useful support-based Spirit Commands, making their dynamic more similar to the Show-Chum and Shion-Silkie pairs.
  • Adaptational Curves: During the second Rune Gods' Combination Attack, the Magic Knights were shown in a transformation stance and even with Barbie Doll Anatomy (like usual), they seem to have an increased breast sizes (even if they do not bounce) to be at least on par with someone like Priscilla, being moderately-sized. This is despite in the original, Hikaru at one point mentioned that she hasn't grown any boobs and it would be nice to have them big.
  • Adaptational Early Appearance:
    • Both Eagle Vision and Geo Metro appear during the time frame of the first season as opposed to waiting until the second season.
    • GUN×SWORD made a big deal about the development of Saudade of Sunday and a chunk of the early and middle section of the anime is dedicated to Michael proving himself and gaining the resolve to serve the Clawed Man and prove himself worthy to deploy with Saudade, only at the near end of the anime. In this game, Michael can already use the Saudade of Sunday during the time Van defeated Gadved.
  • Adaptation Expansion: Combined with the usual dose of Ascended Extra for Tetsuya Tsurugi. He will be sticking longer with the team rather than immediately rendered into a Badass in Distress for the majority of the time like in the original movie, therefore the game would expand the earlier parts of the movie, giving him more screentime.
  • Adaptational Heroism: Zagato initiated an invasion to Earth in order to ensure that the people of Cephiro can migrate to Earth when Cephiro eventually crumbles due to Emeraude not praying for it. While he will still be seen as an invader of Earth, at least it shows that he actually cared for the people living in Cephiro, as opposed to the original version where he looked like he didn't give a damn to its people, just focusing on Emeraude. And exclusively in the game, he also spared enough time to copy his Rune God for Lantis to use for the purpose of protecting Emeraude before things went out of control.
  • Adaptational Nice Guy: Lantis is already a Nice Guy and still is in this game. However, in the source material, he constantly ignored Primera and acted like she didn't exist (although Primera is kind of asking for it by being kind of obnoxious). In this game, he actually recognizes Primera's existence and acknowledges her as his battle companion, treating her fairly as much as his personality allows.
  • Adaptation Personality Change: Rabaan Zaramand starts out the same but the breakdown of the "World's Order" in T causes him and Shion to start remembering their past lives and while Shion manages to retain his individuality, Rabaan becomes slowly consumed by Bern Bunning's personality bleeding through.
  • Adapted Out:
    • Despite Armageddon representing the Getter Robo franchise for the game, the exclusive characters in that installment (Go, Kei Kuruma and Gai) aren't included in T, leaving Ryoma Nagare, Hayato Jin, and Benkei Kuruma to carry the torch with the Shin Getter Dragon from Daikessen!. Justified since the failed nuclear strike on Shin Dragon story element was omitted, therefore the second half of the Armageddon Original Video Animation couldn't happen, so Cohen and Stinger has to take over from the first half's end. Because of this, another staple of the Armageddon OVA, the Black Getter, is also omitted.
    • Due to the modifications of the Magic Knight Rayearth plot, only the Autozam faction is present as the Cephiro invasion force. Chizeta and Fahren do not appear.
    • Mr. Zone doesn't join the Illumidas in T. Instead, he sides with the Company. However, the DLC 'Wandering Strangers' imply that this is subverted: The Illumidas still existed within the universe, it's just that it's not the side Mr. Zone is on this time.
    • Only the core cast of New Story of Aura Battler - (Shion, Silkie, Reml, Rabaan, and the Northern Sage) are present in T, with the original Dunbine cast and some of the Rayearth cast substituting for all the secondary characters such as Rabaan's subordinates and the anti-Black Knight resistance
    • As with its previous appearances barring GC, none of the enemies from Tryder G7 appear. As such, Watta and the Takeo General Company mostly hang around and act as extra support for either the GGG or Brave Express Team, much like his Invincible series predecessor.
  • Aesop Amnesia: Subverted. Master Asia came Back from the Dead with all his memories intact about how his last fight with Domon went and the lessons he learned. He took this lessons at heart, but still brought some DG Army to eliminate some really evil humans not worth living and ruining the Earth. He certainly learned that humans are part of nature that had to be protected, but really evil men are out of the equation.
  • All Your Powers Combined: The Shin Getter Dragon, similar to the Shin Dragon, morphs itself to accommodate its pilots. Unlike the latter, instead of morphing itself into a different form, the Shin Getter Dragon stays in "Dragon form" and morphs equipment onto its body. In the second trailer, when Hayato is piloting it, the Shin Getter Dragon's hands turn into a drill and claw and two gigantic boosters appear on its back, mimicking Getter Rygar.
  • Alliterative Name:
  • Alternative Calendar: The game starts off in the year New Universal Era (NUE) 200.
  • Alternate Dimension: The game takes place mostly in Earth's Solar System, but there are two extra dimensions that were involved in the verse, located in a place far away from contact with Earth: The Astragius Galaxy (which had the Cyberspace around it) and the combined world of Byston Well and Cephiro, with Autozam nearby.
  • Always Someone Better:
    • How Shion feels about Show and why he's always frustrated with him. He gets over it after finding out that he's the Reincarnation of Show yet Show tells him that he's his own person.
    • One of the minor recurring jokes of the series is how small the Takeo General Company is when compared to Senpuuji Concern or even the VTX Union, to either Watta's annoyance or frustration, especially during the "Today is Bonus Day!" DLC, where he became desperate to gather a huge sum of bonus for his subordinates because other companies could give bigger bonuses for theirs. Watta got over it or goes along with the joke outside the DLC.
  • Anachronism Stew: Like V and X, T combines roughly fifty In-Universe years of the Universal Century Gundam timeline. The One-Year War occurs in NUE 189, the Gryps and Cosmo Babylonia Wars occur in NUE 198, the Neo Zeon and Jupiter Wars happen immediately after the Gryps War ends in NUE 199, and a ceasefire is reached with Neo Zeon in February NUE 200 following the conclusion of the Jupiter War, which is where the game picks up at. The game itself is mostly focused on the second half of Gundam ZZ, except with Jupiter Empire remnants hanging around and elements from Char's Counterattack eventually being blended in.
  • Anti-Frustration Features: The game has an indicator that lets the player know if an attack, allied or enemy, has the potential of shooting down its target.
  • Arms Dealer: Initially the Original Generation just wants to promote and sell their Mecha to various governments, bounty hunters and pirates. They're more upscale than most examples.
  • Artifact Mook: The mud golems that appear in the promotional trailer whenever Rayearth is being showcased is actually the same mud golem that appeared in Episode 2, but it's now coming in droves, being the main Mooks of Cephiro when Zagato was in charge.
  • Ascended Extra:
    • Inova this time transforms into his wolf form and takes on the battlefield earlier than in the original anime and survives many encounters with the Magic Knights and the T3 as opposed to being defeated at his first fight.
    • Due to the overhaul to Armageddon's plot, Musashi no longer is killed off in the prologue and sticks around far longer, even getting to pilot the Shin Getter-3 for a considerable amount of time before Benkei takes over.
    • In the original show, Allen Brady was an unimpressive Battler who just served as a stand-in opponent for Show whilst Todd and Bern were temporarily absent and he is quickly killed off to demonstrate how much stronger Show and Todd have become with their Mid-Season Upgrade. But in T, Allen is given the vastly more powerful Leprechaun to pilot and is treated as a credible threat for a while and even joins the UND and is only slain at the last scenario.
  • Ascended Meme: Spike occasionally has lines about 'carrying some weight', as an acknowledgement of the meme "You're gonna carry that weight." from his original series.
  • Ascend to a Higher Plane of Existence: It's implied that this happened to Ciela Lapana at the end of Aura Battler Dunbine and she still exists within the Aura Road. In fact, she was the one who entrusted Show with the Bellvine, summoning it to him directly through the Aura Road, with Show believing that he heard her voice.
  • Assist Character: Several characters do not appear as separate units, but nonetheless will appear in another character's attacks. Up and including:
  • Awesome Moments: Integrated into gameplay In-Universe: Amies and Meryl run the advertisement for VTX/T3, record their battle and then put them on display in the net. Fulfilling hidden TacP requirements is translated into generating a lot of crowds that considered the condition-fulfilling awesome and pleasing, which is then converted into funds (10,000) or TacP points.
  • Awesome, but Impractical: In the DLC mission Decade-Long Trio staring Amuro, Koji, and Ryoma, Mazinger Z's Scrander was disabled in a surprise attack. To deal with a flying Kikaiju, the trio decide to do it again "like the old times". First, Amuro would jump with his Gundam as high as possible and bombard the Kikaiju, then Musashi in Getter-3 would use Daisetsuzan Oroshi to launch Mazinger Z into the sky, where Koji would finish off the Kikaiju with a rocket punch. Afterwords, Ryoma would mention that the combination attack wasn't perfect without Hayato and Kai to provide covering fire, and then we get this convo from Hayato
    Hayato: ...
    Musashi: What's the matter, Hayato?
    Hayato: Y'know, I've always wondered... Why didn't we have Getter-1 carry Mazinger? That would have been faster and more efficient.
    Koji: I...never thought of that!
    Amuro: It's because being launched in the air with the Daisetsuzan Oroshi is so unorthadox the enemy never sees it coming... I think.
    Ryoma: Y-Yeah, that's totally it. Don't sweat the small stuff, alright?!
  • Back from the Dead:
    • Several villains that was dead due to their stories being Post-Script Season return from the dead. To wit:
      • The Claw used certain methods to revive both Master Asia and Wong Yunfat. Wong quickly converted into the Claw's followers, but Master Asia is a little more skeptical, eventually becoming a Wild Card.
      • The UND saved Exev in the last minute and then hired him. During the battle of Jupiter, Exev threw himself to the planet to activate The Power, resulting the resurrection of Black Noir.
    • Despite dying during the Dunbine TV series, Show, Marvel, Todd, Allen, and Jeryl are alive, finding themselves 700 years in the future.
  • Bag of Spilling: Zig-zagged for the Post-Script Season series. Domon still kept his God Gundam after the 13th Gundam Fight, although complications prevented him to use the Meikyo Shisui and Sekiha Tenkyoken anymore (until he solves that complications later). Maito, on the other hand, downgrades the Great Might Gaine back into normal Might Gaine due to sending both Might Kaiser and Might Gunner into another mission. The same goes for Mic and Goldymarg. Show and Marvel retain their Billbine and Dunbine upon joining, but just like in X - Todd has lost his Wryneck and has to use a mass produced Vierres instead.
  • Black and White Morality: Like the series they're from, Hikaru, Umi and Fuu all suffer from this. They become so caught up in the legend of the Magic Knights along with the duty that it entails and what they've been told that they never bothered to look at things from another view point and Zagato was just the Big Bad that they must defeat to save the world. This bites them, hard, once the awful truth is revealed.
  • Bolivian Army Ending: Spike missed out the farewell party to those departing from the Solar System because he had to confront Vicious and the Red Dragons solo one last time, just like the finale of his own show. Faye has faith that he won't die from it, but the game makes it even more ambiguous, since we're not even given the iconic "Bang" scene.
  • Brain Bleach: A carryover from Magic Knight Rayearth. While Umi does not have to see the muscular djinns of Chizeta due to them being Adapted Out, she still gave out a disgusted "Eww, gross...!" when facing things that may be worse than them visually. Like the Invaders. Or Baron Ashura.
  • Break Out the Museum Piece: When the Kikaiju resurfaced after 10 years, Koji responds by re-activating Mazinger Z, which is outdated, mothballed and used to test out new Photon Power technology. Subverted because it had received numerous upgrades and now far surpasses its original power.
  • Broken Pedestal:
    • Judau was very excited to see the legendary pilot Amuro, but when they met, the latter was in a severe Heroic BSoD due to Quattro Bajeena/Char Aznable's disappearance and refused to join to T3, dashing away Judau's hope to see his hero in action and he walked away disappointed. He quickly took back his words when he saw Amuro picking up his slack and sitting on the cockpit of Nu Gundam, fighting Byston Well soldiers and Cephiran golems (and beforehand, fighting Neo Zeon soldiers under Gyunei).
    • Domon almost became one to Van when he attempted a suicide attack to save Rain from Devil Gundam. On seeing that, Van revealed that he looked up to Domon as an inspirational figure thanks to the miracle of saving Rain in the 13th Gundam Fight, a man who made miracles with The Power of Love. And Van used to think that if he was like Domon, even just a bit, he could've saved Elena. But seeing Domon concocting that kind of suicidal plan disappointed him and he resigned to just sit on the sidelines and watch him die. Thankfully, that was just Van's way to snap him out of his suicidal plan, and the rest of the T3 cheered for him en masse, enabling Domon to pull a similar miracle that saved Rain and preserved Van's respect on him.
  • The Bus Came Back:
    • Shion Zaba and Rabaan Zaramand, the respective protagonist and antagonist of New Story of Aura Battler Dunbine, reappear in this franchise since Super Robot Wars Compact 3, a fifteen-year gap. Despite elements of New Story being adapted in prior installments, Terra is the second time in Super Robot Wars where they explicitly appear. Part of the reason why is because they are the In-Universe Reincarnations of Show Zama and Bern Bunnings, the respective hero and villain of Dunbine, which requires creative writing to get around (especially when the developers confirm Show and Shion will meet for the first time in the series' history).
    • G Gundam makes its console return since NEO and OE and in a non-3D format post-Super Robot Wars MX. Since NEO and OE treated G Gundam as Filler and only included series protagonist Domon Kasshu and the Devil Gundam (the latter didn't appear in OE), T marks the first console appearance of the Shuffle Alliance members and Allenby Beardsley since MX. By the time Terra is released, the gap since MX will also have been roughly fifteen years on the nose. And apparently, so did Master Asia, whose last console appearance was in Impact, which was roughly seventeen years.
    • Gun X Sword returns after its last appearance in K, this time with the benefits of voice acting and a High Definition visual makeover. Similarly, GaoGaiGar returns to a console Super Robot Wars since Super Robot Wars Alpha 3, despite having appearances on handheld installments in-between, such as Super Robot Wars W and Super Robot Wars BX
    • After the first Super Robot Wars Z release and K, Mazinger entries in the franchise were delegated to the Shin Mazinger Continuity. Mazinger Z: Infinity marks a return to the original Mazinger Z series, as Infinity is a distant Sequel to the latter; even the Premium Anime Sound Version of T will include the classic Mazinger Z song and "Ore wa Great Mazinger" from Great Mazinger.
    • Jung Freud skipped out of the Z saga; as of the second trailer, she returns along with her Sizzler Black and joins with her Gunbuster allies.
    • After his last playable appearance being in Super Robot Wars Z2: Hakai-hen, Musashi Tomoe is also back in the seat of Shin Getter Robo 3 and being playable. He's still going to die to be replaced by Benkei Kuruma, though, and it doesn't take another game to happen.
    • Despite Mobile Suit Gundam ZZ's return starting from V, Haman Karn was absent in both games despite her influence. With ZZ's second half getting a big focus in this game, naturally Haman makes her grand return.
  • Call-Back:
  • Call-Forward: Tobia commented that Judau will become a feisty oldster just like the Eldora Team. Canonically, he became Grey Stoke, met the Crossbone Vanguard, and met Usso Evin more than a decade later before setting out for deep space.
  • The Cameo: Soji and Chitose piloting either the the GranVang or VangNex depending on who is chosen as the lead during the cutscene and two Nine's who are the sub pilots of both machines, Velt in the Huckebein, and Lotte in the Grungust appear in one secret stage fighting against the Gardim while Amari, Iori, and Hopes in the Xelguard and Masaki and the Cybuster appear in another secret stage fighting against the order's golems. They have no bearing to the storyline of T and looked more like an Easter Egg to maybe promote their games.
  • Canon Foreigner:
    • Shin Mazinger may be absent, but this won't stop developer B.B. Studio from reaching beyond canon to expand on a Dynamic Productions series with the Shin Getter Dragon, whose only appearance was in Getter Robo Daikessen!, a PlayStation video game.
    • In another instance of Super Robot Wars resurrecting a design left on the cutting room floornote , T includes the Bellvine, an Aura Battler intended for Shion from New Story of Aura Battler Dunbine.
      • The in-story reason is that while the Billbine was just a high specs Aura Battler that Queen Ciela Lapana had gifted to Show, the Bellvine was built specifically for him but had been left behind when everyone was transported to Upper Earth where for 700 years it sleeps as the Holy Maiden's Treasure.
  • Cherry Tapping: Harlock joins the "humans killing giant robots in a dynamic kill" group with the Arcadia's final attack where he steps out of the ship and points his sword at the enemy and fires a laser. This is based on scenes from the anime when the Arcadia's tube anchors are launched to board enemy ships and Harlock fights off the intercepting crewmen.
  • Children Forced to Kill: Taking leaf from the previous game with Wataru, the game also averts this for the most time. This would be the first time the Magic Knights fight a bunch of normal humans in the Solar System riding robots. Right at the beginning of the first occurence of this, however, they also urge the enemy pilots to eject when defeated. However, this trope is still played straight when facing Princess Emeraude.
  • Close on Title: The title of Scenario 25 isn't shown until after both the map and the post-battle cutscenes have been completed: "Project TND, Shelved" for Saizo, "Final Days of Section 3" for Sagiri.
  • Colony Drop: One happens early in the game where the heroes attempt to stop one of the colonies from dropping to Earth. And in the IF route (no colonies were dropped in the normal route), The Claw ends up being the one to drop Axis on Earth.
  • Combat Medic: Amongst the Magic Knights, Fuu is the only one who has a special Magic command, since she's the only one with utility spells like Winds of Healing and Winds of Protection.
  • Combination Attack: There were less than some of the previous games, but it's still there. The rules of the previous games also apply to this. The combo attacks available include:
  • Comes Great Responsibility: The Magic Knights realized that despite not being in Cephiro, they still possess the power as Magic Knights. Hikaru urges Umi and Fuu to use it for good things anyway, stating that there has to be a good reason why they're given such power (though not exactly what they think it is). The two immediately agreed.
  • Combat Pragmatist: A given with Amuro Ray, but one of the new attacks for the Hi-Nu Gundam showcases this with Amuro firing missed shots with the Fin Funnels and Hyper Bazooka at the enemy while leaving a loaded Bazooka cartridge on the field as he moves. As the target is lead towards the discarded cartridge, the Hi-Nu fires at the latter and detonates it next to the enemy.
  • Continuity Nod:
    • The encyclopedia entry for Sueo Ushiyama mentions that the second Ushiyama brother, Tsuguo, "appears in other works" without naming names.
    • While the movie made subtle hints of throwing UFO Robo Grendizer into Canon Discontinuity, the game acknowledges its existence within the Mazinger history without any name-dropping. Including Amies wanting to interview Kouji's time in a certain ranch, Kouji himself reaffirming his promise to Duke Fleed to protect Earth in his absence (since he had to return to his home Planet Fleed to rebuild it in the epilogue), and Amuro and Ryoma threatening to expose his temporary romance to Maria Grace Fleed to Sayaka.
  • Contrived Coincidence: Lampshaded at one point by Spike and Faye, when Might Gunner and Might Kaiser show up not long after Joe starts wondering why Maito isn't using Great Mightgaine to fight him. Akito tells them to deal with it, because "that's how heroes work."
  • Cool Ship: The player gets access to four of them: Ra Cailum, Arcadia, Nadesico-B that upgrades to Nadesico-C, and NSX.
  • Cycle of Hatred: The Bern Burnings side of his soul overwhelms Rabaan and for much of the story, he saw himself as Bern, obsessed with continuing his past life's vendetta against Show. It took until just moments before his death to be freed from his past hatred and be himself again. He laments that he was not strong enough to learn from his past mistakes and yet, hopes to meet Show and Shion again in their next lives, this time, as friends.
  • Demoted to Extra:
    • Rain Mikamura is a support-only character as opposed to the previous titles where she could be deployed inside the Rising Gundam.
    • Since she didn't pilot anything in the original movie as well, this can also apply to Sayaka Yumi, who in other games featuring a Mazinger entry could be deployed with either Aphrodite A or Venus A. And unlike Rain, Sayaka is not even a Support character, but she still have a good deal of presence in cutscenes and story. Boss is also reduced to Support Guest-Star Party Member rather than riding his Boss Borot and joining the team like usual, considering that he actually rode it in the movie (even if it's just for a strategic diversion), and only if you take the Earth route for Stage 36, otherwise you don't even meet him.
    • Shogun Mifune and the Shadow Army are only represented by their mechas being Zonderized, and Kochou/Luna Naito already settling as Hamada's girlfriend and the UND did not bring him back, since he's the only major villain that was arrested at the end of the show, so he's basically still in jail or on the run from the Nouvelle Tokyo police with no resource to exploit. Hoi Kow Low and the Asian Mafia also shared a similar treatment, but at least Hoi and Chinja Rose still appear in one DLC where they're still running their restaurant business (and being afraid that Maito would pound them flat if they get back to crime business).
    • Due to the changes to New Story of Aura Battler's plot, Reml Jilfreed is no longer a main heroine who assists Shion and instead spends most of T as Rabaan's Damsel in Distress.
    • Vicious, the Big Bad of Cowboy Bebop, only appeared in one scene and then became The Unfought along with the rest of his Red Dragons. Judging with how Cowboy Bebop is already stretching the requirement entry of a series in SRW, this may be an inevitable result.
  • Did You Just Flip Off Cthulhu?: Van's Revenge obsession doesn't escape Lady Debonair's notice and she's more than happy to feast on it. Van tells her, an Eldritch Abomination created out of the negative emotions of mankind, to buzz off his revenge quest and calls her "a wrkinkled old hag in an ugly dress" for good measure.
  • Dogged Nice Guy: Reconstructed. Turns out Allenby hadn't really gotten over the fact that she didn't get Domon, letting him end up with Rain. These feelings were bottled up long enough that she ends up being manipulated and entering Berserk Mode again. After she recovered from that, she fully accepted her role and even mastered the Berserk Mode for her to use because of it.
  • Doomed by Canon:
    • Due to its importance with the Magic Knight Rayearth plot, you cannot avert the tragedy of Emeraude and Zagato.
    • Also, due to his reputation and the game continuity only lasting for one title, you know Musashi isn't going to be with you until the end of game.
  • Dub Name Change:
    • The English version uses the altered names from the North American run of G Gundam, such as "Burning Gundam" instead of "God Gundam", "Dark Gundam" instead of "Devil Gundam", and "Noble Gundam" instead of "Nobel Gundam". Like X, which changed original character "Hopes" to "Spero", the undubbed audio makes it obvious the names were changed. Excepting one Inconsistent Dub occasion (see below), the name changes are pretty consistent throughout the game.
    • Rayearth also uses the slightly more fanciful spell names from the English version instead of directly translating the Japanese names.
  • Dropped a Bridge on Him: Combined with Heel–Face Door-Slam. In the Normal Route, at the finale of GUN×SWORD, both Michael and Fasalina realized their love with each other and thought they could move on beyond the Clawed Man's plans. Thus, they offered a surrender to the T3... and suddenly, Dr. Hell arrived and opened fire to the field since he saw the Clawed Man as an obstacle and the T3 just removed it for him. It is implied that Michael and Fasalina were caught in the crossfire and slain.
  • Easy Amnesia: The Cameo of V and X originals come with the cost of them being hit with partial amnesia due to dimension-hopping to T's universe. This is to make sure they don't confuse the heroes in T by recognizing the heroes from the series that were featured in their games as someone they're familiar with (the Getter Team, Akito and the Nadesico Crews (V), the Aura Battlers (X), the UC Gundam crews, the Brave Express Corps (both), and to an extent, the Mazinger team (both met another version of the Mazinger crews)
  • Elemental Powers: Another given thanks to Magic Knight Rayearth, meaning there will be fire (Rayearth), water (Selece), and wind (Windam) among the Magic Knights, though this isn't the first time Super Robot Wars has dabbled with this. Adding to that are the Dragon Siblings, which has all those in addition to lightning.
  • End of an Age: A major theme is that Earth, Jupiter, and Mars are in the "Twilight Age." Multiple disasters from all the series have resulted in a lawless time full of bandits and corrupt government, with society stagnating. Technology had not only stagnated but also regressed. Spike's Swordfish II is suspected by Meryl to be from the pre-Twilight Age and, despite being a 20-80 year old customized civilian aircraft, is comparable to current state of the art military technology.
  • Everyone Has Standards: Akito has been robbed of his sense of taste and even beforehand, had witnessed horrific cooking results by Yurika, Megumi and Ryoko. Take all those, and even he was baffled with what Van usually made to eat (pick a good meal, put all the condiments they had...)
    Akito: This is an affront to cuisine...
  • Famed In-Story: Owing to several members of the cast having either already completed the events of their series, coming from sequels, or otherwise being part way through them, they are often recognised for their feats by others. To wit, Tetsuya is introduced as the hero who saved the world ten years prior; the crew also realise that 'the highest bounty in the solar system' could only refer to one man.
  • Fish out of Water: Shion exhibits this once he gets transported from Byston Well to Earth. Umi finds it amusing that he exhibits all the cliche reactions one would expect from a person in his situation.
    Shion: Hey, slow down! How is that picture in the box moving?!
    Umi: Oh wow, a bona fide cliche reaction from Shion! I love it!
  • Fish out of Temporal Water: Since the events of the original Aura Battler Dunbine happened 700 years before the game started, Show, Marvel and Tod ended up rather startled with how technology has advanced much further than in their time when they got back to Earth for the first time.
  • Flaming Sword: Hikaru's final solo attack, Flame Sword (which was never named in the original anime), turns her sword into literal fire. It's more powerful than her traditional spells like Flame Arrow or Ruby Lightning.
  • Flash Step: Units from Dunbine return with their "Off Shoot" ability to dash around the air at high speeds which is reflected in several attack animations as well as an evasion mechanic.
  • Forever War: The Astragius Galaxy has been at war for 100 years. It had lasted for so long that the people had forgotten exactly why they were at war in the first place.
  • Fun with Acronyms: The Original Generation of T hails from the "VTX Union". Each of the letters were used as the titles of the preceding Super Robot Wars installments, including this one. It gets even more hilarious when you realize that later on the protagonists of those games made a cameo.
  • Foreshadowing:
    • It may surprise you to see that for some reason, Zagato and Emeraude are familiar with the terms Mazin or Mycenae. Way later near the end of the game, Dr. Hell revealed that the Mycenae civilization used to invade Cephiro, but was repelled by Emeraude, Zagato and the Rune Gods. In retaliation, they created Mazinger Infinity based on the Rune Gods, since they believed that it could destroy the order of nature, in a similar way that the Rune Gods are the only beings capable of killing the Pillar that provided order and stability in Cephiro.
    • Way back in the beginning scenarios of the game, Spike and Faye followed a terrorist group in a world with only a yellow sky. They couldn't find their way out till Ruri and the Nadesico was able to get to them to bail them out. It's where the real Arcadia, Harlock's final destination, resides.
    • Show and Shion has the exact same spirit commands and nearly identical stats, but Shion's Skill stat is a bit lower and he doesn't have Show's Break Morale Limit skill. This is because Shion is Show's reincarnation and had inherited his abilities, but as a new Battler, he lacks the experience and resolve of Show who had already gone through the events of Aura Battler Dunbine.
  • Fusion Fic: Revisiting the Roots to focus on one Earth and universe, unlike V and X, forces more Commonality and Adaptation Origin Connection between the involved series.
    • Rather than as a separate planet, Endless Illusion is now simply a part of Mars. However, it is later revealed that the whole Solar System is Endless Illusion, at least from the eyes of the natives of Astragius Galaxy, since the Clawed Man is actually from there and stumbled on the Solar System while searching for a world without war, and simply named it as such.
    • Ruri notes that Dann of Thursday can Boson Jump by itself.
    • The first Zonder Human to pilot GaoGaiGar's Evil Knockoff is Professor Wolfgang.
    • Tochiro created the Peacock Smasher.
    • Black Noir turned out to be a man-made system as a countermeasure against Zonders, until it gained sentience and delusions of godhood.
    • After the finale of Aura Battler Dunbine, Byston Well has decayed so much that it merged with Cephiro to continue its existence, a status quo that lasted for 700 years.
    • The story of Getter Robo Armageddon feels like combining aspects of the first half and the classic '70s anime. The most visible examples of this is Musashi sticking longer than in the OVA and dying in a Heroic Sacrifice that had the team grieving for him, and then replaced with Benkei in that same time. Meanwhile, they still fought the Invaders instead of the Dinosaur Empire, Ryoma was still falsely accused and thrown to jail whereas Prof. Saotome went rogue and aligned with the Invaders somewhat.
    • Coach Ohta is no longer the only person that has a space radiation sickness. Tochiro also has the same sickness.
    • The Mycenae civilization created Mazinger Infinity in the first place based on the Rune Gods of Cephiro in order to invade the land. Their reasoning was that the Rune Gods actually had the power to destroy nature's order, which was why they were essential to destroy the Pillar, the maker of order, just in case. The only reason they haven't conquered Cephiro way before was because of Emeraude's prayers as the Pillar.
  • Getting Crap Past the Radar: Played with - the Magic Knights are nude during the Combined Rayearth: Sword of the Flash attack, but is a case of Barbie Doll Anatomy. Compare this to a Panty Shot of Ruri Hadou during the Lemuria Impact animation in Super Robot Wars UX and Super Robot Wars X-Ω with its Fanservice Costumes for characters like Qun Inye (in Pretty in Mink and Stocking Filler) or Sayaka Yumi (Dressed Like a Dominatrix), who may have pieces of clothing but leave little to the imagination.
  • Going Native:
    • Like the movie, Angela slowly grows to enjoy her life in a Material Body and the culture of Earth. While she had done amazing things within DEVA, from listening to gamma ray bursts 10 billion light years away and feeling subatomic particles against her fingertips, after living in the real world, all of it feels fake and she can no longer believe anything anymore unless she can feel it against her own skin.
    • Dingo of course, adapts quickly to Earth culture. Justified since Expelled From Paradise originally took place on Earth where he's from.
    • Subverted with Coconna and Vanila, who while they enjoy Earth's culture, they still prefer it back in the Astragius galaxy.
    • Rudi Pixyzalto rather enjoys her time on Earth and has even prefers to wear Earth clothing, much to the annoyance of her superiors. In the true ending, she decides to stay and live on Earth.
  • Greater-Scope Villain: In this continuity, Lady Debonair works on a global scale rather than contained within Cephiro only, and also responsible for the creation of the Space Terrible Monster Creatures as her extension on normal Earth, and they became one of the catalyst of stagnation of mankind and the start of Twilight Age. In addition, anything she ever breathed on will become wicked, including the Invaders coming out of Getter Rays, Zonders coming to Earth and why the Ultimate Gundam malfunctioned and turned into Devil Gundam in the first place.
  • The Greatest Story Never Told: Played with the Aura Battler Incident. After all the Aura Machines disappeared, the Upper Earth governments and research institutes investigated Byston Well, but could not find any more proof. All research remained in the history books and those who only know it are military personnel like Bright and Ruri, Otaku like Tochiro, and curious researchers like Fuu.
  • Guest Fighter: Like the Grungust and Huckebein in V and Cybuster in X, a black-colored Gespenst will be playable in Terra as the secondary protagonist's unit.
  • Guest-Star Party Member:
    • Master Asia will sometimes join T3 and help them with the problems they're facing and leaves as soon as that's over while cryptically instructing Domon with a few things. He's gone for good in the normal route unless the player manages to unlock the requirements for Master Asia to permanently join T3. He does join by default in the IF route if players didn't unlock him the normal way.
    • The Cameo of the protagonists of V and X also counts as this since they exist only for the Secret Scenario they're in and then leave forever.
    • Taking the Earth route in Scenario 35-36 will give you Boss, Nuke, and Mucha as a Guest Support in Scenario 36. Afterwards, they leave your Support pool.
  • Guide Dang It!: The SR Point requirements are displayed in the Objectives. Bonus TacP requirements are NOT, so to know what else you need to be doing to get those bonuses, you need to consult a guide.
  • Heel–Face Revolving Door: Owing to The Brave Express Might Gaine being a Post-Script Season, this is what Joe's life revolves around. He started out as an antagonistic rival with Maito, until he found out about the murderer of his father and that person being linked with the murder of Maito's parents, so he teamed up with him and eventually left in a good note. Come in this game, however, once he avenged his father, he lost his purpose and only had his 'might is right' philosophy to back on, so he ended up on the UND side for another chance to fight Maito, lost, and then joined him for good.
  • History Repeats:
    • Rain gets turned into a Damsel in Distress and grafted into the core of Devil Gundam again, despite the events already happening in the 13th Gundam Fight
    • Show dejectedly notes that the same thing is happening in Byston Well as it did 700 years ago when he was summoned as a Battler. Tod also sees this happening at the beginning with him joining Rabaan, only to decide not to waste his second chance at life and become a better person.
  • Hot-Blooded: Notably for several reasons.
    • This title unites characters in the 1990s having this specific trait in a standout manner, such as Domon Kasshu, Guy Shishioh and Noriko Takaya. To date, Domon has yet to interact with the others in any standard Super Robot Wars gamenote ; the last time Guy and Noriko met was in Alpha 3. Additionally, if there is one trait Hikaru Shidou (also from the same decade) is well-known for, it's this trope.
    • This is the first Super Robot Wars instalment to include two Brave Series entries in one game: Might Gaine and GaoGaiGar, the latter known for its Mecha action forefront. Both series' protagonists are voiced by Nobuyuki Hiyama, largely deemed to be at the peak of this trait in his role as Guy. Adding to this, the El Dora V is purposefully based on both titular machines, whose pilots are just as passionate as Guy.
  • Hope Crusher: Lady Debonair either takes cues from or improves the despair-spreader schthick from Perfectio, as when her Morale reaches a certain number, all units within 10 space radius from her gets a -10 Morale penalty.
  • Humans Are Special: Around mid-game, it's revealed that what UND really wanted wasn't the Quark Drive, but humanity itself. They possess a hidden potential for piloting mobile weapons that can be unlocked with a little training. To prove this point, Rudi cites numerous examples of pilots with little to no prior training able to keep up with ace pilots.
  • Inconsistent Dub: The Dynamic Kill of Domon's Sekiha Tenkyoken had him follow up with Sekiha Tenkyo... God Finger? This is despite the rest of the G Gundam terms consistently using the Dub Name Change.
  • Incurable Cough of Death: Notably, Coach Ohta has a special sprite showing the aftermath of him coughing blood and his glasses coming off as a sign of his space radiation sickness. And meanwhile, one of Eagle's sprites is him covering his mouth like he just coughed, showing his terminal illness. Both of them don't let it get to them and continue to support/fight for the T3 as best as they could.
  • The Ingenue: Hikaru's innocence is played further in this game, as apparently, she doesn't even know what the word 'philanderer' means.
  • Instant Awesome: Just Add Dragons!: There is a collection of units having dragon motifs or a Theme Naming based around them - ChoRyuJin and GekiRyuJin, Dragon Gundam, Selece/Celes and Shin Getter Dragon for the heroes and the Joint Dragon Fire attack also returns from X; on the villain's side, there's the Zwauth and Drakuls, the dragon-shaped Armors serving as occasional Mooks.
  • Interface Spoiler: Having learned from their mistake from V, the developers have made it so that profile of the original enemy and their units cannot be viewed during gameplay until their true identity is revealed in the story... Unfortunately, they forgot to do the same for their entries in the library, which can be viewed immediately after their first appearances.
  • The Knights Who Say "Squee!":
  • Leaning on the Fourth Wall: In Scenario 1's post-battle dialogue, the protagonist walks in on Rami and tells her that she's "really taking [her] time putting [her] face on" when she's Behind the Black because the colors of her eyes and hair have changed. The protagonist in-universe may be talking about getting ready or applying makeup, but it is literal for the readers.
  • Legion of Doom: After the Company/UND experimented with recruiting three random people to be their pilot, they resorted to recruiting a group of villains and Anti Villains to do their bidding, a group consisting of Yazan Gable, Mr. Zone, Eagle Vision and Geo Metro, Professor Wolfgang, Joe Rival and Catherine Vuitton. The not-so-villainous ones like Eagle, Geo and Joe got beaten and talked down to joining the T3. Eventually, they replaced those who booted with Rakan, Hokushin and Exev
  • Leeroy Jenkins:
    • Discussed during GaoGaiGar's debut. Noriko Takaya stood to beckon the Zonders despite having no fighting experience, using just a weak mech and basically disobeying orders, buying enough time for Guy to make his entrance. When she came back, Guy praised her for being brave, but Coach Ohta reprimanded her to not let it get through her head, because she only looked brave because Guy was coming. If Guy didn't come, she would've been slaughtered and considered reckless instead.
    • Played more dramatically in the climax of Getter Robo Armageddon plot. Ryoma is extremely blinded by vengeance against Saotome for being falsely accused that he charged straight to the Shin Getter Dragon, ignoring everything else, against his team's wishes, just for a shot against Saotome. It took a Heroic Sacrifice by Musashi to get him to calm down, since it also enabled him to see Saotome being Good All Along and secretly guiding the team to stand against the Invaders.
  • Lost Technology:
    • The story treats many technologies from the Twilight Age as incomparable to that of the Golden Age. The explanation was that with mass recession, humanity became disinterested in space travel along with multiple back to back major wars that led to a regression of technology. Examples given are:
      • Spike's Swordfish II, a beat up customized civilian aircraft being comparable to modern state-of-the-art military machines.
      • Captain Harlock's Arcadia, to which the Earth Federation is so desperate to acquire that they're willing to falsely label Harlock as a pirate and pursue to the ends of the solar system.
    • The events of Aura Battler Dunbine took place 700 years prior to the start of the game and was noted that like the series, Earth was completely helpless and could only watch on as both sides of Byston Well tried to kill one another, before they mysteriously vanished. It was discovered that Aura Battlers had also completely vanished from Byston Well and for 700 years, technology in Byston Well had stagnated. When Aura Battlers re-emerged, they were the exact same models from 700 years ago and are still more than a match for modern state-of-the-art mecha from Earth.
  • Magical Girl: The first traditional Super Robot Wars game to include a series from this genre, although Rayearth is an atypical examplenote ; it also counts as Magical Girl Warrior.
  • Magitek: Like the preceding X, T leans towards this with Dunbine, though Rayearth is an explicit example; even both Brave Series trend toward this territory per its setting.
  • Mid-Season Upgrade: The Tyranado later gets upgraded into the Tyranado Rex. Despite its name, no certain famous gigantic dinosaur was involved, nor puns about it. In fact, it remains a medium-sized Real Robot instead of becoming a huge Super Robot.
  • Mood Dissonance: Defied by the game itself. If a pilot just attained an Ace status when the scenario ends in a sour or sad note (Example: the protagonist getting shot down and hospitalized just as Special Section 3 looked as if it's about to be dismantled, or the death of Princess Emeraude.), there won't be any Ace congratulations during that intermission, they'll get congratulated in the next scenario when the situation is lighter.
  • Mythology Gag:
    • During a route split, when the T3 ends up transported to Cephiro, Saburota points out the possibility that they're Trapped in Another World kind of like in anime-ish stories, to which Judau reminds him that "This isn't anime, you know.", basically name-dropping his own series' first Anime Theme Song, "Anime Ja Nai", which is available in-game only in the Premium Anime Sound edition of the game.
      • In a similar vein to this, during the final arc of Magic Knight Rayearth, when accepting Nova back and confronting Debonair, Hikaru thought and declared her resolve about "embracing light and darkness", also referring to the show's third Anime Theme Song, "Hikari To Kage O Dakishimeta Mama", also available in-game with the Premium Anime Sound edition.
    • When fighting against Master Asia, Nero might refer to him as his real name from Fight 7th manga, Shuji Kurosu.
    • Two of Domon's new quotes for the Hyper Mode activation during the God Finger and Sekiha Tenkyoken's attack animations directly quote the names of the theme songs famously used for the Shining and God Gundam's finishing move sequences in the anime.
    • After being encouraged Beltorchika to fight and get out of his Heroic BSoD, Amuro utters the line back from the original Mobile Suit Gundam after he was slapped by Bright twice and then Frau Bow offered to take his place in piloting Gundam because he's 'someone who cannot take credits for his actions': "It's tough, but... I guess I AM a man after all."
    • Show Zama's final attack in the Bellvine is a giant callback to the climax of Dunbine. From absorbing the multi-coloured auras of his allies, to quoting his own final words to Bern during the attack, to a cut-in of him striking with his own sword (how he killed Bern after their Aura Machines were both destroyed) and story-wise in T he first uses it to purify an opponent's Aura to prevent them from going "Hyper".
    • The Ace Interview of Lantis ends with Rami thinking that he looks like a character from a shoujo manga. Magic Knight Rayearth is actually classified as a shoujo series.
    • Zagato's invasion to Earth and succeeding in at least bringing Emeraude's castle into Antarctica may also give similar vibes to Rayearth OVA, where Cephiro was merged into Earth and is seen as an invasion force, both of them also under the reasoning that their world was crumbling and they're looking for another world to settle. Although Zagato wasn't the perpretrator in the OVA, it was instead done by Eagle who was given an Adaptational Villainy there.
    • Kamille getting a private message from Char to help him build a new era for mankind is a nod to the original draft of Char's Counterattack, where Kamille would be in the movie and a member of Char's Neo Zeon.
    • When confronting the Final Boss, Master Asia might quote one of his hilariously awesome famous Badass Boast that he is the Undefeated of the East, West, South, North, Center, SUPER ASIA.
  • Nerf:
    • Averted in an interesting way. Unlike X's more direct attempts to nerf the TAC system, T doesn't meddle too much with the skill costs, and in fact takes out the Skill Tree requirement for unlocking pilot skills. The caveat is that many of the later secret stages now have a TAC Management Grade requirement, incuding the ending route split on the first playthrough which requires the maximum Grade of 6; achieving Grade 6 requires 12,900 TacP, which is close to half a playthrough's worth of points that will be going to the Grade system instead of being spent overloading your pilots' skills and stats. Played straight however with certain parts like the ExC Bank that restores a unit's ExC gauge back to V's 5 compared to X's 10 or outright removing the ExC Lasernote  part in previous games.
    • Going from the previous games with the more over the top Mazinger continuities, the Mazingers in this game felt more down to Earth and going back to basics, at least visually. This is subverted from a gameplay perspective where both Mazingers have powerful attacks and both have access to "Mazin Power"note  rather than it being an ace bonus exclusive to Kouji (though it isn't available till halfway through the game).
  • New Work, Recycled Graphics: A large portion of the cast is culled from previous HD Super Robot Wars games, including X, V, and the Third Z duology. To the game's credit, while there are only four "official" debuting series, there is a higher ratio of returning series making their HD debut than in T's immediate predecessors.
  • No-Sell: Van's sense of revenge cannot be consumed by Emotion Eaters like the Zonder or Lady Debonair.
  • Not So Different: When he was dragged to Upper Earth along with the others at T3, Show/Marvel/Tod and Shion notes that despite their differences, they're effectively in the same predicament; that despite being natives of Upper Earth, 700 years had gone by so not only had everyone they known had long since passed away, but technology and culture had advanced so much that their world is now effectively alien to them. It is because of this that convinces Shion to stick with the other three to survive in Upper Earth.
  • Off with His Head!: A dynamic kill with Fuu's Emerald Cyclone will leave the enemy's head (upper half of the body, if they're lucky) ripped away from the body. Yikes.
  • Older and Wiser:
    • With Mazinger Z: Infinity together with Getter Robo Armageddon and Char's Counterattack, this marks the first time Koji, Ryoma Nagare and Amuro, the stalwarts of the franchise since its inception, are depicted as the seniors for the younger generation. Two DLC scenarios even banks on their relationships in this.
    • Domon has developed into a well-adjusted, mature adult after the 13th Gundam Fight and guides the vengeance-seeking members of the team because he's been there. For a while though, teasing him with his issue with Rain shows that he still can't properly deal with romantic issues.
    • Kamille is there to guide Judau through the pain of losing loved ones after having gone through it himself.
    • During the Earth route at Scenarios 35-36, we get to see Boss who's now more down-to-Earth and mature as opposed to his younger comedy relief bully self. The crowning moment of this trope is after Scenario 36, where Boss' support made the T3 offer him membership. Boss politely refused, stating that his battlefield is now running the Boss Ramen.
  • Older Than They Look: One scene involves Angela correcting about her body looks, that despite her teen body, she's mentally in her twenties... towards Hikaru, who looks like a preteen but actually 14 years old.
  • Old Friend: Koji, Ryoma, and Amuro first met and fought alongside each other during the One Year War (which coincided with the battle against Dr. Hell) over a decade ago, and upon reuniting years later, are quick to bring up past memories, such as how Koji and Ryoma had to search for Amuro in the desert after the latter ran away.
  • Old Master: The Eldora Team are revealed to have been this for much of the super robot side of the cast, their reputation as the local heroes of Mars having apparently garnered much interest in their services. They're also old acquaintances with fellow Old Master, Master Asia.
  • Order Versus Chaos: This is the theme of two early-to-mid game route splits, with the more Chaotic heroes traveling with the Arcadia instead of sticking around the Lawful types headed by the Ra Cailum and Nadesico. Meryl and Amies hang a Lampshade on how odd it is for Special Section 3 to join the Arcadia if the player chooses that route.
  • Original Generation:
    • The protagonists of this game are members of the VTX Union - Saizou Tokitou, Sagiri Sakurai and Rami Amasaki. Players can choose between Saizou or Sagiri to be the primary protagonist, who will serve as the Manager of Special Section 3 and pilot of the Tyranado; the one not picked will be the ace of Special Section 1 and pilot of the Gespenst, who ends up working alongside the protagonist. Rami, meanwhile, is a support member for Special Section 3, serving as the Tyranado's sub-pilot.
    • Lantis' Rune God is stated by the Encyclopedia as something exclusively created for the game, since originally Zagato never had a spare Rune God for his brother to use and Lantis always fights on foot (or sometimes riding a Hellish Horse).
  • Post-Script Season: The plots of the original Dunbine series, the Votoms TV series, Zeta Gundam, the original Crossbone Gundam manga, G Gundam, and Might Gaine have all been concluded before the game's start, but they still have some new original plots to follow through.
  • Praetorian Guard: When Show receives the Bellvine, the Aura Battler Dunbine cast debates about its status as a royal guard Aura Battler. The Bellvine was called the Holy Maiden's Treasure, and as it was built by Queen Ciela Lapana, it would belong to the Land of Na, whose personal color scheme of the royal guard is white, the Whiteguard of Na. Chum insists that the Bellvine isn't white because it was made just for Show, and has the same camo color scheme from Billbine's final sortie.
  • Promoted to Playable: Inverted for Michael Garret and Fasalina. As opposed to Super Robot Wars K where they could be recruited after fulfilling several requirements, there is no way to recruit them. They either die in the normal route courtesy of Dr. Hell or being Spared By Adaptation in the IF route, but not joining you for the last legs of the game.
  • Pun: The official website's address is "SoReWaTeradanote .suparobo.jp".
  • Put on a Bus: Terra marks one of the few console-based Super Robot Wars to exclude Daitarn 3, who has been with the franchise as far back as Super Robot Wars 3. However, the "Invincible" trilogy is still represented in this game with Tryder G7.
  • Reality Ensues: Phobias do not go away instantly just because there was one event that made the scared one overcome it. Chibodee learned it the hard way when he ended up facing Tongpu in an attempt to save Ruri and failed since his phobia against clowns still existed despite his victory against Jester Gundam in the past.
  • Red Baron:
    • Played With: Pretty much everyone in VTX Union have a nickname, but they're always insults, much to the owners chagrin.
    • For winning the 13th Gundam Fight, Domon and the God Gundam got themselves the title "Gundam of Gundams"
    • The Rune-Gods were usually called either by 'Rune God', or their names. In this game, even in the menu screens, their specific titles are always listed next to their names. Therefore, you would see: "Flame God Rayearth", "Sea God Selece" and "Sky God Windam".
  • Red Herring: For much of the story, the players are led to believe that the reason why Rudi and The Company she works for are so interested in recruiting Saizo/Sagiri is for the Quark Drive powering Tyranado. While the Quark Drive is a powerful power source, the UND's Antiproton Cycle is much more cost effective. What they're really after is humanity themselves due to their natural affinity using mecha, to use the entire race as galactic mercenaries.
  • Redemption Rejection: After hearing all of the Claw's plans from Fasalina and her admitting that if she met Captain Harlock before, her fate would have turned out differently, Harlock himself offered her a chance to defect from the Claw and fight for him, as long as one was strong at heart and dedicated themselves for freedom, he's OK with it. Fasalina actually was flattered with the offer, but rejected it because she admitted herself as weak woman without the strength that Harlock sought.
  • Refused the Call:
    • For a long time, Shion refuses to become a Battler, a word originally used to describe Aura Battlers pilots and would later be used to describe those who would fight for the sake of the world because he will only fight for himself and Remul. It wasn't until Queen Ciela Lapana entrusted Show with the Bellvine along Shion feeling the Aura Road that he finally understood that life and the world is the same, that to fight for survival is the same as fighting for the sake of the world. Shion's aura then radiates with his new-found resolve.
      Show: Queen Ciela Lapana... Right now, a new Battler has been born.
    • Following the Gryps War, Char was killed and Amuro debated whether or not to take up his cause of uniting humanity and purging the Federation of it's corruption, but ultimately could not do it and despite numerous attempts at pursuading him, decided to live his life in seclusion.
  • Reincarnation: Like the OVA, Shion, Rabaan and Remul are all the reincarnations of Show, Bern and Riml.
  • Revenge: One of the main themes of T, as many protagonists from the included series have an explicit desire for vengeance.
    • Van prioritizes against The Claw for killing his soon-to-be-wife over anything else; likewise, Van's rival Ray Lundgren, who's in an even worse scale of the hunt.
    • Akito Tenkawa, after being tortured and turned into an Empty Shell pre-Prince of Darkness, and having his wife Yurika Misumaru put into stasis all by the Martian Successors, is looking for payback against them.
    • Domon wanted vengeance against his brother Kyoji Kasshu for allegedly ruining his family while taking on the Devil Gundam with him. Due to G Gundam's being given a Post-Script Season, Domon has already gone through that phase, allowing him to be more mature and reasonable, and he now seeks to help Van through his phase.
    • There are also those who were in a perfect position to demand blood for blood, yet refused to: Lantis, whose brother Zagato was killed by the Magic Knights, refused to take vengeance, but instead shift the blame to the core problems of the Pillar System.
  • Revisiting the Roots:
    • Most of the series entries originate from before The 2000s, thereby giving the game more focus to earlier Humongous Mecha and Space Opera titles.
    • Between the games released during the International Era, series producer Takenobu Terada stated the story in T involves only one Earth setting instead of having multiple Earths, something the Z saga popularized for the franchise, including V and X; this change is akin to older Super Robot Wars titles that didn't have a focus on Dimensional Travelling.
    • Similar to the previous point, older Universal Century Gundam series took a back-seat in this era (and the Z saga) to give newer Gundam properties like Mobile Suit Gundam Unicorn and Gundam: Reconguista in G the limelight. T has the classic Gundam trilogy of Zeta, Gundam ZZ and Char's Counterattack take center stage for the Universal Century-driven plot, the latter half of ZZ Gundam in particular getting much of the limelight. note 
      • In addition, Elpeo Ple has to be unlocked instead of being given to the player automatically, something that SRW has not forced the player to do in a very long time.
    • The Gespenst returns in a licensed-Super Robot Wars title: not only is it a "classic" unit, but was known for showing up in multiple continuities until Super Robot Wars Original Generation was established.
    • The switch to the original Mazinger Z Continuity via distant Sequel Infinity, after multiple Super Robot Wars installments of using the Shin Mazinger plot. Just like the SRW games that use the '70s Mazinger series, the Mazinger pilots can be swapped around at will.
    • Despite the Getter Robo cast being modeled after the Armageddon OVA, elements of the classic '70s Getter Robo anime, one of the main staples of older SRW titles, are implemented within the plot. In particular, Musashi Tomoe is around for half of the game and his role was either being the glue that links the team together or 'the underappreciated pilot between the trio', and his death was similar to his original death in the '70s anime, a Heroic Sacrifice that got the rest of the heroes mourning, though refitted to be in context with the Armageddon plot.
  • Royal Rapier: No less than two of the available pilots are being high class fencers that uses rapiers in their attacks: George de Sand and Umi Ryuuzaki. And on the villains' side, there's also William Will Woo.
  • Salaryman: Saizou is a wild example, working under the same VTX Union division as Sagiri, who also claims herself to be this, but is closer to its Distaff Counterpart. Also Invoked with the Tyranado - the unit is designed to look like it has a neck tie on its chest.
  • Secret Character: Most of the secrets involve having the characters join earlier than usual, such as Master Asia. Additionally, most of the secrets are majorly UC Gundam characters, with some exceptions like Black Might Gaine, which took cues from how it was like in V, if you do not reach the secret level involving him, he's Lost Forever.
  • Shadow Archetype: Allen Brady ends up being one for Tod Guiness since the former relished in his battle lust and never tried to do better in the second life given to him, while the latter realized the futility of constantly fighting and tried to be a better man in his second life. When Allen finally bit the dust, Tod noted that if he misstepped even once, he would've ended up like Allen.
  • Shout-Out:
  • Sneeze Cut: The Beach Episode DLC starts with GUN×SWORD one-shot character Kaiji, the sailor that loves ocean, admiring the greatness of oceans. In Japan, ocean is written as 'Umi'. Then we cut to Ra Cailum, where Umi promptly snooze.
  • Someone Else's Problem: Both Shion and Angela expresses this attitude upon being transported from Byston Well/The Astragius Galaxy, not wanting to get involved with Earth's problems. Umi calls Angela out on it, but can't exactly say that she's wrong. Subverted with Chirico, who decided to help out on the condition that T3 help him find a long term cure for Fyana.
  • Spared By Adaptation:
    • Since the early events of Magic Knight Rayearth got compressed, Ascot and Caldina pulled a Heel–Face Turn before the Magic Knights reached Presea, therefore Presea did not die and get replaced with her Backup Twin like in the anime. Eagle also lives on after the fight against Debonair, contrast the anime where he dies. This, interestingly, makes it closer to the original manga, minus The Reveal about Mokona.
    • While the game uses the TV series version of Mobile Suit Zeta Gundam, certain elements of A New Translation was used. Therefore, when the game treated Zeta as a Post-Script Season, Kamille appears healthy and sane instead of brain-fried thanks to the last battle of Zeta (though SRW has Adapted Out the brain-frying several times even before the release of those Compilation Movies).
    • Unlike in Super Robot Wars K, Ray Lundgren's survival is practically guaranteed this time.
  • Spell My Name with an "S"
    • For ages, the generally accepted spelling among fans for トライダーG7 was "Trider G7", but the debut trailer in English uses "Tryder G7" instead, implying this spelling was approved by Sunrisenote .
    • The "Rune-God" used by Umi Ryuuzaki has been called "Seles", "Celes" and "Ceres" throughout the years, with some recent printings and publications using "Selece". The game ultimately uses the more recent "Selece".
    • With Dunbine, alongside New Story of Aura Battle Dunbine, the translation team had the "fun" task of picking names for the cast when almost every character has 3-4 English variations to their names. Perhaps this time Bandai Namco won't change them through game updates as they did in X.
    • In the English version of the second trailer, Jung's name is spelled the way it sounds as "Yung," which ruins the references to Real Life psychologists Carl Jung and Sigmund Freud. Thankfully, this is fixed in the final product, she's back to Jung.
    • Leo Shishioh is rendered as 'Reo Shishioh'.
    • Reading through the Character Encyclopedia might make you raise an eyebrow when they rendered Captain Harlock's voice actor as 'Maquio Inoue'.
    • Zig-zagged with a particular attack of Shin Getter 1. On the attack select, it's written as 'Getter Laser'. But when the attack is actually executed, it's written as 'Getter Razor' and looks more accurate since it involves Shin Getter 1 elongating the razor spikes on its hand to slash the enemy than firing another laser than the signature Getter Beam.
    • There's also a case of the original mecha "E-Phas" vs "Eephas", the former being what it is called on the map and the latter being what Rudi calls it in her attacks.
  • Super-Deformed:
    • The cast of Magic Knight Rayearth and Gunbuster are capable of going this mode in free times like the save-skit gag, owing to Rayearth's tendency to slip into this mode at times due to being penned by CLAMP, and Gunbuster's post-episode skits involving Noriko learning science. And then there's a DLC mission involving both series somehow getting cursed to be stuck in that state, which provides a Deconstruction of the trope: When a golem attacked, both Noriko and Hikaru found themselves unable to control their mechas properly due to their new body size and thus in actual danger; Super-Deformed looked adorable and cute when the setting complied with the tone, otherwise it could be debilitating, deadly state.
    • One of the save-skits harkens back to the GUN×SWORD omake extras, GUN×SWORD-san, featuring both Van and Wendy in this state, if a bit more blocky.
    • During her confinement by the DEVA System, Angela gets turned into a blocky person thing, but it seemed to be styled to be a Super-Deformed style, since Angela has a '>_<' face.
  • Support Party Member: T introduces the "Supporter Command System", where characters who are neither pilots nor co-pilots like Mikoto Utsugi, Rain Mikamura, Wendy Garret, Mokona, Ed, and Chirico Cuvie's entourage, can activate passive effects that grant bonuses towards all allied units for one turn.
  • Take a Third Option: One late-game route split has the team choosing whether to ally themselves with Haman's Neo Zeon or Char's Neo Zeon. They can also choose to side with neither.
  • The Team Benefactor: As how he contributed in V, and X, Might Senpuuji brings his President perks card in performing his skill usage of earning extra Tac points just by deploying him. Only this time, he pulls double duty by fulfilling Banjo’s charity work of bringing in additional 30,000G of money if deployed after being aced.
  • Trapped in Another World: During the second route split, this can end up being played straight or downplayed, when Rudi uses the Company weapon to send off the T3 somewhere:
  • Token Good Teammate: The Black Knight and the Northern Sage revived some dead Aura Battlers and had those who used to serve under Drake Luft to collaborate with Zagato, and yet Todd Guiness clearly had reservation in unnecessary killings as opposed to Allen Brady and Jeryl Kuchibi who reveled in the chance to kill more people in their second life. As a result, he ended up defecting to the T3 the next time he appeared, and unlike his last outing, he's no longer a Secret Character.
  • Tokyo Tower: Visited by T3, with its location being in Nouvelle Tokyo, although the name didn't change into 'Nouvelle Tokyo Tower'. Guy also mentioned that the Tower was once used by EI-01 as a hidden base during his past exploits. As expected, visiting the Tower initiates the Magic Knight Rayearth plot, though the situation is more somber since a Colony Drop just got initiated and prevented, but otherwise ruined the surrounding environment, making it unfitting for Hikaru to gush over looking at that via telescope. But at least she gets to meet Kouji in exchange and making her visit worth it.
  • Took a Level in Badass: This is the only continuity where Allenby is capable of executing God Finger solo. Beforehand, she would need to tag team with Domon for it.
  • Trailers Always Lie: The second promotion video, as well as one of the final stream before the official release, featured Shion as the pilot of the Bellvine. The game itself, however, has Show as the default pilot, and he's the only one who can utilize its Hyper Aura Slash.
  • Underestimating Badassery: As the Magic Knights explore the Forest of Silence alongside Tetsuya and Guy, they were ambushed by Caldina and Ascot, who promptly spawn golems to attack them. The two quickly dismisses Tetsuya and Guy, believing that normal people from another world that are not magic knights won't be able to harm the golems, but were shocked that the two had swiftly destroyed all the golems off-screen. Justified as one had been raised since he was a child to be a soldier and pilot of a Super Robot, and the other is a combat cyborg with superhuman abilities.
  • Villain Team-Up:
  • Wild Card: Master Asia is out doing his own business and can either strike at Domon or help him fight another force that threatens Earth. Sometimes at the same time.
  • Willfully Weak: When fighting the newly resurfanced Kikaiju, Great Mazinger shows great difficulty fighting them as their power had been significantly increased than they were in the past. However, he eventually receives authorization to lift the restriction on its Photon Reactor and bring it up to full power, making it more than a match for the new Kikaiju. Its explained that when Tetsuya left the military, Great Mazinger had restrictions placed on its power output and weaponry because its deemed too powerful in civilian hands.
  • You Remind Me of X: The characters from New Story of Aura Battler Dunbine cause this in spades for their original TV anime counterparts with Show remarking on how Shion reminds him of his own younger self and Jeryl being creeped out by how similar Rabaan is to Bern Bunnings to name a few. Justified as the majority of the OVA's cast are in fact reincarnations of the original characters.
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