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After the End: A Post-Apocalyptic America Mod is a Game Mod for Crusader Kings II, set in North America. In the far-distant future, centuries after the general collapse of society, the people of the North American continent have begun to rebuild their disconnected societies into something approaching civilization. However, quite a lot has changed in six centuries: The nations of the old world are nothing more than legends, and the surviving societies have had more than enough time to form their own identities and cultural and religious traditions.

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The original version of After the End went into hiatus in early 2018. However, a group of fans has revived the project as the After the End Fan Fork, which is available via the Steam Workshop and on a Paradox Interactive Forum thread dedicated to discussion of the Fan Fork.

The legacy version of the mod can be viewed the original project's GitHub, which is also where the last build of the original mod can be downloaded as well. A stable build is also available (current version 0.8), though this version is not compatible with Patch 2.7.1. The Paradox Interactive Forum thread for the mod (registration required to view) is the place to go for discussion regarding the original After the End mod.

Now has a spin off taking place in Europe set in the same universe. It has its own tropes page here. (Please place any tropes related to the old world spinoff on its own page, not here.)

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In addition to tropes present in the base game, these mods provide examples of the following tropes:

  • Aerith and Bob: Because Wacky Americans Have Wacky Names, the majority of cultures tend to have this from a modern perspective. As a small sampling, the Yankees consider the "Thomas", "Balthasar", and "Xaltotun" to all be perfectly ordinary names for their sons, Southrons are as likey to name a child "Theophilus" as "Arthur", and Northlander girls' names include "Karen" and "Vammatar".
  • After the End: Naturally. The exact nature of the event that brought about The End is deliberately left unspecified, but whatever it was, it was bad enough to knock progress back to the point where humanity (at least in the Americas) has only reached medieval level of development after six hundred years.
  • All Hail the Great God Mickey!:
    • Veneration of Mickey Mouse himself gets alluded to the Tribe of the Mouse, which rules a chunk of Florida. (Indeed, Walt Disney World is still partially intact as a Great Work.)
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    • The Americanists have taken the Founding Fathers of the United States to be gods who once walked among men, interpreting the many monuments and statues to them as temples and idols. Their entire religion is structured around the interpretation of documents such as the Constitution, the Declaration of Independence, and the Federalist Papers as esoteric religious texts.
    • The Sagrado Corazon faith venerates El Santo as an actual saint. Devotees take up the life and identity of a Masked Luchador to follow in his footsteps.
    • Among the sects of Gracia Divina, there is a cult that worships Latin American revolutionary hero Simón Bolívar as an out-and-out Messiah.
    • Occultists following the Lore of the Old Ones regard the writings of H. P. Lovecraft as sacred texts.
    • The revival of Norse paganism was not without some confusion; the pantheon includes Odin, Thor, Freyja, Paul Bunyan, and Heikki Lunta.
    • The Orientalists of Florida revere Arabian Nights characters such as Ali Baba and Aladdin as part of their distorted reproduction of the Islamic faith.
  • Alternate History: The devs have mentioned that the After the End timeline began to deviate from our own some time after World War II.
  • The Almighty Dollar: The Dollar itself is worshiped as a god by the Consumerist and Monetarist faiths, complete with treating surviving pre-Event currency like holy relics.
  • Americasia: Californian culture has absorbed a considerable amount of East Asian influence, from the prevalence of kimonos and Hanfu clothing styles to a very syncretic mystical religion based on the wisdom of revered gurus to a political structure with a figurehead Emperor reigning (but not ruling) over a collection of powerful and power-hungry warlords.
  • And Man Grew Proud: The very nature of the Event that brought about the End is so shrouded in myth that there are multiple versions of the story in-universe, each ascribing a different root cause to the total collapse of civilization.
  • Apocalypse Anarchy: Varies from region to region. Some areas, like the Holy Columbian Confederacy and the Caribbean Empire, have been united under a strong central authority bringing law and order, while others remain divided among pirate marauders, fragmented tribes, and the occasional Feudal Overlord looking to eke out an existence while surrounded by enemies.
  • Apocalypse Cult: Several, with the variation that many of them think the Apocalypse has already happened and that they're living through it. Somewhat justified by the fact that the setting takes place after a massive cataclysm that wiped out civilization as we know it.
  • "Arabian Nights" Days: The three groups of post-Event Muslims treat this differently.
    • Mostly averted by the Traditionalists, descendants of Muslim populations in South America and the Midwest. They're pious, observant Muslims, and use Islamic names and titles, but they are also heavily influenced by the surrounding cultures.
    • Also averted by the Imamites, who owe as much of their culture to the Celestial Empire of California as their own ancestry. Like most Californians, they run their government as a Confucian-inspired bureaucracy, and can readily syncretize with the Pacific faiths.
    • Played straight by the Orientalists, who aren't descended from pre-Event Muslims at all. Rather, they're a religion founded by Shriners and other non-Muslim Orientalists who cobbled together "a distorted version of Islam" from biased sources and the nearby influence of Disneyland. They consider Arabian Nights a holy text and Aladdin a prophet in and of himself.
    • And, weirdly, replicated in a History Repeats way with the current version of Consumerism. Despite the fact that the two religions have nothing to do with each other, and, again, Islam still existing, the rise of Consumerism parallels that of Islam, with a charismatic Prophet and his followers engaging in conquest as well as special traits for the patrilineal descendants of the Prophet (corresponding to the Sayyid trait in the main game) and even the Companions of the Prophet.
  • Authority in Name Only:
    • The Emperor of California starts the game as one. In theory he rules all of California; in practice, the various Cali sub-factions are all completely autonomous, and the Emperor is purely a figurehead who only exercises any real control over a relatively small amount of territory.
    • The Americanists still "elect" their chosen to positions like President or Joint Chief of Staff. But with the United States long gone, these are little more than symbolic titles for what some realms see as a perverse heresy. At least at the start of the game.
  • Awakening the Sleeping Giant: When Americanists murdered the last member of Deitscherei's founding dynasty, they provoked the Anabaptists of Pennsylvania into abandoning their pacifist ways and going on a full war footing to seek revenge, culminating in them sacking Washington DC.
  • Balkanize Me: The United States isn't the only nation that has effectively shattered after The End. Canada and Mexico have also broken up along cultural lines, though a vestigial Mexico still survives.
    • While Brazil doesn't fully control the (off-map) central-west and Amazon regions, the Empire of Brazil is one of the very few nations to reunite after the event, so much so that their power can be felt wherever the coffee current goes.
    • Interestingly, Central America and the Caribbean have actually inverted the trope, with several nations coming together to form new, unified kingdoms and empires
    • Averted as well with the UK, which over centuries has revived the British Empire and will attempt to reclaim the old colonies.
  • Black Vikings: Even more prevalent than the original game, due to a few hundred years of North American interbreeding. Starting out the game, there are even the Ojibwe Vikings of Mille Lacs.
  • Born in the Saddle: The Great Plains (or at least a large chunk to the northwest of Iowa and Nebraska) are dominated by competing clans of nomadic Horse Lords.
  • Cain and Abel: Prince Barrington Stepping Razor murdered his older brother to become the sole child of the Caribbean Empress. Zolin Bello, a patrician of the republic of La Paz, also murdered his sister, though not before killing their parents, imprisoning her and fathering a bastard with her.
  • Canada, Eh?: Like the United States, Canada has broken up into different factions largely along cultural lines. It has its own offshoots of Protestantism and Catholicism (the Canadian Anglicans and Ursulines, respectively) that can unify into a single Confederated Church under the right circumstances.
  • Cargo Cult: The Rust Cultists of the old Rust Belt worship old machinery as the creation of a higher power but are incapable of operating most of it, due to equal measures of lost knowledge of their functions and the machines themselves being several centuries behind on their regular maintenance. The Atomicists, likewise, hold "the power of the Atom" in reverence without any real understanding of the scientific principles behind atomic theory; one of their holy artifacts is a giant metal "egg" which, according to lore, is destined to hatch a reincarnation of their god (and which savvy players will recognize is actually an unexploded atomic bomb). The Consumerists and Monetarists, meanwhile, are cargo cult economics taken to the logical extreme, treating the spending and saving (respectively) of wealth as rituals meant to invoke the favor of the Almighty Dollar in and of themselves.
  • Church of Happyology: Alluded to by the Cetic Way of The Cowl, a philosophy that emphasizes ruthless ambition and gaining power by any means necessary. One of the Way's principal gurus is known as Hubbard.
  • Cowboy: Western cultures have access to cowboy retinues, admittedly with horse archers rather than gunslingers. Some west anglo characters even wear stetsons.
  • Creator Cameo: Some of the developers make appearances as characters in the game.
  • Deep South: Much of the Old South is dominated by the Holy Columbian Confederacy. In addition to being an Expy of the Holy Roman Empire, the parallels to the ancient Confederate States of America (right down to using clothing and symbols attributed to it) are no coincidence either.
  • Developers' Foresight: Since Pennsylvania has been taken over by the Amish, all place names are translated to Pennsylvania Dutch, at least while under the control of the Deitscherei.
  • Divided States of America: The United States is nothing more than a memory at this point, with most of its former constituents having developed their own local identities into unique national cultures. There is an included optional submod that allows reuniting the United States, but the resulting Empire of the United States only really covers the rough area of the Thirteen Colonies.
  • Dirty Commies: While Communism as an ideology isn't represented, the Americanists and Consumerists regard Communism as some kind of sinister supernatural force, and the Russian invasion seems to imply strong cultural memories of the Red Scare; the confirmation text for the event is "Better dead than red!".
  • Eagleland: Exaggerated, to the point that despite the collapse of the United States as a functioning nation the Americanists have turned their reverence for the Founding Fathers and other American icons into full-blown worship. Overall, it's presented too broadly for the whole thing to be labelled either Beautiful or Boorish; where individual characters fall depends, as with many other things, on the whims of the player and the game engine.
  • Eldritch Abomination: Never unambiguously encountered, but they feature in a few of the religions.
  • The Empire: The Holy Columbian Confederacy, at least compared to the tribes and feudal realms that surround it. California at its height, as well. An optional submod also makes it possible to restore an "Empire of the United States", albeit covering the original Thirteen Colonies.
  • Enemy Mine: Leonidas Royall, the founder of the Holy Columbian Confederacy, once tried to cement his empire's claim of being the true successor to the United States by conquering Washington, DC. His campaign ended up causing an unlikely alliance to form between the Americanists, the Pennsylvania Anabaptists and the Occultists of New England, which defeated him and ended his expansions.
  • Expy: The Holy Columbian Confederacy manages to stand in for both the Holy Roman Empire and the Byzantine Empire. The election mechanics mirror the HRE, while the structure of the Evangelical Church is more or less identical to the vanilla game's Orthodox Christianity.
    • The Empire of California resembles Japan during the Sengoku Period. The Empire is supposedly ruled by God-Emperor who has Authority in Name Only, ruling only a small territory in Sacaramento while the rest of California is divided by warring states, the prevalence of kimonos and Hanfu clothing styles, and a syncretical yet mystical religions focused on the teachings of past gurus and reverence to the Emperor as a Physical God.
    • The Fan Fork's additions to California's lore have drawn less on Sengoku period Japan and more on Three Kingdoms period China, with references to a "Green Sash Uprising" lead by a mysterious "General of Gaia" being one of the causes of the collapse of Imperial authority.
  • Fandom Rivalry: In-universe, the Longhorns and Aggies aren't any friendlier in the post-apocalypse, actually starting at war with each other.
  • Fan Sequel: The Fan Fork technically qualifies as one. While it uses the underlying code from the original mod, it is considered a derivative work independent of the original and is being developed by a different modding team (since the original mod has been on hiatus for quite some time).
  • Fantastic Catholicism:
    • Catholicism has experienced a massive surge in the American West, complete with a new Papacy in St. Louis and the revival of the Crusades. There's also two offshoots that refuse to acknowledge his authority as the "true" Pope: The Ursulines of Quebec, who have their own all-female clerical hierarchy, and a Mexican splinter religion that evolved from devotions to the Sacred Heart and the veneration of saints. There's another sect as well, similar to but distinct from the Mexican Sagrado Corazón faith, in the form of "Gracia Divina" in South America.
    • In the Holy Columbian Confederacy, the Evangelicals had long since coalesced into a council of bishops that serves as a Protestant counterweight to the Catholic Papacy as well as the religious centre of the Old South (some events implies that the council started out as a broader pan-Christian co-operation, but ended up a basically Protestant thing when the St. Louis pentarch broke away and declared himself Pope). Same thing happens in Canada, where remnants of Anglicanism organise themselves headed by the Archbishop of Canterbury. Canterbury, New Brunswick that is.
    • Not to mention even more strange offshoots - like Revelationism (a Christianity-derived faith with such emphasis on strange/supernatural that it is regarded as pagan — Charismatics have many of the same ideas and influences, but remain close enough to the Christian norm to count as Evangelical heretics), Neo-Gnosticism (Christian tradition mixed with eastern influences from the West Coast) and Falling Star (unique to South America and barely considered Christian by anyone, worshipping a "fallen angel" that has come to defend humanity from God's wrath).
  • Fantastic Racism: In the opening loading screen, one of the images is of a map made by, and for, The Holy Columbian Confederacy. It gives something of an insight of what they think about their neighbors, referring to other autonomous but Evangelical southern nations on their borders as “Marches”, they refer to their Voudoun practicing neighbors to the west as “fetishists”, and the Revelationists of Tennesi as “Snakemen”.
  • Fantasy Americana: While the game's set squarely in a post-apocalyptic America, a number of event chains are inspired by various bits of regional folk tales in keeping with the Maybe Magic, Maybe Mundane theme of the original game.
  • Fantasy Counterpart Culture: The Empire of Brazil is this for Imperial China, with Brazil taking the role of China in Crusader Kings' Jade Dragon DLC. Both are extremely large and bureaucratic Empires that act as hegemonic powers in their continents, from them comes the richest trade routes (The Silk Road and The Coffee Current), China is constantly raided by Mongol and Jurchen while Brazil is raided by the Gauchos and Amazonians.
  • Feudal Future: As in the base game, the game mechanics are based on a simplified version of feudalism.
  • Foreign Culture Fetish: The so-called "Neomoor" culture is not actually Moorish at all. They're a mixture of Floridians whose ancestors were so enamored by Disneyfied tales of the Middle East that, with Arabian Nights and the Shriners as their guides, they adopted it for their own.
  • Future Imperfect: A great deal of knowledge was lost after The Event. Most knowledge of what American society was like has been lost, to the point where sports teams are assumed to have been famous warrior bands and the Founding Fathers are worshipped by some as gods who once walked among men. One possible "heresy" than can emerge is even a corrupted form of consumerism claiming that the Event was due to people not giving enough reverence to the "Almighty Dollar". Subverted however with the British and Russians, who are at least aware that their ancestors did colonize the continent centuries earlier and are intent on "reclaiming" them.
    • Averted to a degree in the case of Catholics and more traditional Muslim sects. Although much knowledge was lost from before the Event, there's enough for them to know that places like Rome and Mecca existed across the Atlantic.
    • The Trailwalker faith adhered to by some in the Midwest and Prairies incorporates a distorted memory of the settling of the Wild West. With the Event being the result of the "Spirit of the West" being unhappy with the Frontier being defiled.
  • God-Emperor/God Empress:
    • The Cetic Californians worship their emperors as one of the chief Gurus, but this doesn't mean that they actually obey them.
    • The British have adopted a religion based partly on the philosophy of Aleister Crowley, except the Queen is the main object of worship.
    • Similarly, the Japanese worship their "Undying Emperor", who we're told withdrew from public view for meditation and refuses all contact. This was six centuries ago, around the same time as the Event.
  • Great Offscreen War: Many past military conflicts, some recent and others ancient, have set the stage for the current setting. These include:
    • The wars of conquest that led to the foundation of California, New England, and the Holy Columbian Confederacy.
    • The wars between the Anabaptists and Americanists, which led to a sack of Washington DC and the Anabaptists abandoning their pacifism.
    • Albert Soady's long, bloody career as a viking raider, where even kings were sacrificed to Odin.
    • The rivalry between Hudsonia and the Occultists of New England, which has led to many wars and conflicts in the past. Hudsonia was founded when Ellis Rodham led an army north from NYC and freed the entire state of New York from the Mahonics. There's also Zadok Mahonic's military campaign a couple centuries later, wherein he attempted to reconquer Hudsonia and restore his kingdom's prestige, but was defeated and killed at the Battle of Saratoga Springs, directly leading to the series of wars and dynastic conflicts that broke apart New England and reduced the Mahonics' holdings to just the Boston metro area. Comments in the code also show that Hudsonia deliberately encouraged and provoked this instability, often by assassinating rulers who were doing too good a job at holding things together.
    • One was supposed to happen in the game proper but didn't end up implemented. When the game leads up to the Russians arriving, they were supposed to get into a war with a powerful Inuit kingdom which ruled Alaska, which is beyond the reach of the map. The winner would head south and invade the playable area.
    • In-universe, some speculate that one of these may have been behind the cause of the Event, though no one really knows for sure.
  • Grim Up North: The northern portion of the continent is by and large less developed, and full of fierce tribes and nomads.
  • Heart Is an Awesome Power: The Anabaptists benefit from an increased demesne limit and a huge bonus to vassal opinion. While these might not seem as exciting as some other religious perks, they allow Anabaptist rulers to field and fund massive armies, as well as invest in province development, from a rock-solid leadership position. Anabaptist Hudsonia usually ends up the defensive juggernaut of the Northeast.
  • Higher Understanding Through Drugs:
    • Followers of Peyotism (a.k.a. the Native American Church, prevalent among the Great Plains nomads and other Midwestern tribals) use peyote in their religious rites.
    • The Men in Black have access to "Ultra", a powerful hallucinogen (implied to be left over from pre-Event experiments into mind control) which they similarly use in order to obtain insights into hidden knowledge, though at the risk of a potentially stat-penalizing "bad trip".
  • Historical In-Joke: Loads, some with the implication that History Repeats.
    • The Archbishop of Canterbury, New Brunswick is one Thomas Beckett, who is fortunate enough to be independent of any troublesome kings.
    • The first, legendary emperor of California is known as Norton, a reference to Joshua Norton, California's best beloved madman and would-be monarch.note 
    • In the republic of Cartagena, the Barca family has produced a remarkable military leader named Aníbal.
    • Dodge City is ruled by a man named Wyatt Masterson, a name honoring two of the city's most famous resident gunslingers.
    • Game mechanics and various incidental references seem to imply that the Catholics were once part of the broader Evangelical coalition before splitting off and going their own way under a restored Papacy, essentially repeating the East-West Schism.note 
    • The leader of Little Egypt is one King Ramsays, celebrating one of the most notable Egyptian Pharaohs.
    • Versailles (the name of the famous French palace) exists as a county, and its flag is a yellow fleur-de-lys on a blue background, one of the most famous signs of France.
    • The adjectival short form for the Men in Black is "Redacted".
    • Several titles in Fan Fork have "legendary" figures from the past as holders in the title histories, including:
      • Louis Riel, President of The Provisional Government of Saskatchewan who led a First Nations rebellion in Canada, as Duke of Sasketchewan.
      • Quanah Parker, the last chief of the Comanche and first leader of the entire Comanche Nation, as King of Comancheria.
      • Thatahánka Íyotake, the legendary Sioux chieftain better known by his English name “Sitting Bull”, as King of Lakotah.
      • Leif Erikson, the Viking explorer who landed in "Vinland" (possibly Newfoundland) is King of Newfoundland.
      • The House of Hapsburg works in some appearances as first Emperors of Brazil and as Emperors of Mexico.
      • The Empire of Mexico has the original Emperor Iturbide, Emperor Maximillian, and the Aztec royal house as the first holders of that title. Similarly, the cultural empire of the Quechua is the Incan Empire, complete with the banner and history of all the Sapa Incas.
      • The first, legendary Pope is 666-year-old Petrus Romanus, a reference to The Prophecy of the Popes, which claims that the Antichrist would become the final Pope and take the name of Petrus Romanus.
      • Huey Long, the "dictator of Louisiana", is King of Louisiana.
    • Laurence de Graff, the fearsome pirate, rules off the coast of Newfoundland, his Acadien culture being a reference to the French colony that he served.
    • In the Fan Fork, the Iroquoian Duke Hiawatha Onondaga rules a part of old New York.
    • Ada Lovelace is married to the Protector-General of Brazil at the beginning of the game.
    • The House of de Braganca ruling Brazil, including the name Pedro, is directly taken from the first Empire of Brazil.
    • The Hong Konger woman in the court of Gran Francisco bears the name Zhu Yijun, the personal name of the Wanli Emperor who saw the steady collapse of the Ming dynasty, in a similarly chaotic Celestial Empire of California.
    • The adjectival short form of the county of The James is Jacobite, in reference to the Jacobite movement to restore King James II and the House of Stuart.
    • Bismarck, North Dakota is ruled by an Evangelical Amerodeutsch (German-American) Count named Otto Markie. The flag of the Duchy of Bismarck also bears more than a passing resemblance to the Reichskriegsflagge.
  • Hollywood Voodoo: Mostly averted; scrupulous attention has been paid to representing the Voodoo religion in Haiti and Louisiana correctly, though as with all in-game religions certain aspects have been simplified for the sake of game mechanics. You can zombify living prisoners to make them more obedient, but the process takes a serious toll on the victim's health, and all Voodoo practitioners disapprove of your hiring a bokor to perform black magic.
  • Horny Vikings: In another case of Future Imperfect exaggerating local stereotypes into a full-blown cultural shift, the western shores of the Great Lakes are populated by Norse revivalists who have embraced both the old pantheon and the Viking lifestyle.
  • Human Sacrifice: The Mictlantecs of Mexico have revived the old practice of cutting out hearts and sacrificing them to the gods, as they believe that the interruption of these sacrifices caused the apocalypse to happen. **The Norse revivalists of the Great Lakes retain the blót festivals and associated sacrifices from the vanilla game.
    • The reformation system adapted from the Holy Fury expansion for the vanilla game allows other pagans and reasonable Native American religions to do this with the "Bloodthirsty Gods" doctrine.
  • I Know Madden Kombat: Over hundreds of years, the remnants of various sports teams evolved into actual mercenary bands. Military helmets also incorporate face masks obviously derived from those of American football helmets.
  • I Love Nuclear Power: In-universe, the Atomicists seek to invoke this trope, as they deliberately expose their young to still-radioactive nuclear fuel rods in order to receive the "Blessing of the Atom". This runs a small risk of tainting them with radiation poisoning for life, lowering some of their stats, but a successful ritual boosts the character's opinion with other Atomicists.
  • Injun Country: Available in 7 main flavors: the Catholic Comanche in Texas and Oklahoma; the rest of the Plains Indians, following the Peyotist faith in the Great Plains; the Haida, in British Colombia and Washington; the Mormon Navajo, Hopi, and Apache in southern Utah/northern Arizona; the Cetic Paiute in Western Nevada; various First Nations in eastern Canada, who practice Midewiwin; and the recently added Tlinglit in Eastern Alaska following a syncretic version of Russian Orthodoxy.
  • Interfaith Smoothie: The "Druidism" of Northwest Canada combines Celtic paganism with the religions of the Innu and Inuit peoples of the region.
    • The cult of the falling star is a a syncretic mix of the shamanism of the native Miskito people’s and the Moravian church which became a major part of the Miskito people’s culture when missionaries arrived. The Moravian church can be restored through an event chain, however.
  • Jidaigeki: California's political set-up is based on a mix of this era and Three Kingdoms-era China, with a powerless figurehead emperor in Sacramento, and five warring kingdoms (Gran Francisco, The Valley, Jefferson, Socal and Baja) that only pay lip-service to him while constantly warring for actual control. In backstory provided by flavour text in the game over screens, California's backstory is described as being akin to the Sengoku period, a long period of constant civil war between numerous feudal lords vying for power, with Emperor Elton the Lawgiver playing a role similar to a composite of Toyotomi Hideyoshi and Tokugawa Ieyasu.
  • Language Drift: Some events imply that present-day English is effectively a dead language and must be studied as such by scholars.
  • Last of His Kind:
    • In the current dev build, the chief of Boston is Paul Mahonic, last living member of the House of Mahonic, founders of New England and a dynasty which once ruled everything from Buffalo to New Brunswick under the rulership of the legendary Vincent Mahonic.
    • Colonel Ellis Clinton of Connecticut is, at the game's start date, the only living direct male-line descendant of King Ellis of Hudsonia, and thus the only living member of the Rodham bloodline.
  • Lost Technology: The Rust Cultists venerate ancient tech and can undergo expeditions to try and find Pre-Fall technology. Characters of any religion can discover old technology, but only the Rust Cultists actively search for it.
  • Lovecraft Country: New England has become the centre of a new Occultist religious movement that takes a number of cues from the works of H. P. Lovecraft.
  • Mad Scientist: The Ivy League is a society filled with these, who base their work on misinterpretations of modern sciences like physics, chemistry, and psychology. Given the nature of the setting, their experiments mostly consist of trying to recreate ancient feats, such as using "standardized tests" to predict a child's future, creating "antidepressants" using assorted natural ingredients, or even trying to manufacture new handguns.
  • Martial Pacifist: Anabaptism has mechanics that encourage its adherents to be this. A currently existing religion in real life, it has embraced the version of it practiced by such pacifist groups in Pennsylvania as the Amish and Mennonites (and having Bethlehem as a holy site suggests a merger with the Moravian Church). Those who follow it can't start holy wars or force tributary status, but there's nothing stopping them from winning a defensive war or pursuing claims. As for why they're not Actual Pacifist, well, see Roaring Rampage of Revenge.
  • Masked Luchador: Followers of El Santo can become masked luchadores and have the option of challenging one another to unmasking matches. The Sagrado Corazon faith also has a holy order of El Santo devotees, mask-wearing knights known as La Orden de la Mascara (The Order of the Mask).
  • Matriarchy:
    • In contrast to how most of the rest of post-apocalyptic America favours male succession, the Gaians of the Pacific Northwest tend to favour female succession because they believe that the Event was caused by the men screwing things up. They view the ideal as an Enlightened Matriarchy, but given the game engine on the whole ensures that individual women can get the same traits (positive and negative) as individual men, the net result is somewhere between Original Matriarchy and Patriarchy Flip.
    • The Ursulines also have a matriarchal clergy, though plenty of feudal holdings under their sway are still under male-preference (or at least gender-equal) succession.
  • Mayincatec: The Hollywood History aspect is averted. Since The Event, the Pre-Columbian Civilizations of Mexico had a bit of a resurgence, but faiths descended from Mayan and Aztec traditions are distinct, and have different mechanics. Additionally, both are divided between those that maintain strong Christian influences and those that try to emulate the pre-Christian faiths entirely.
  • Medieval Stasis: Downplayed. The mod uses the base game's technology system, so technology does advance as time passes, but aside from a few rare artifacts that can be recovered from old ruins, society can't progress beyond the equivalent of the early Renaissance.
  • The Men in Black: A secretive order that can be founded by Americanists based on corrupted memories of the FBI and CIA that serves as a prototypical State Sec (and, in game terms, corresponds to The Hashshashin of the base game). Members engage in such shady and underhanded dealings as assassinations, targeted abductions, secretly intimidating rulers into giving them "favors", and getting high on the order's secret stash of "Ultra".
  • Modern Mayincatec Empire: Downplayed. They hardly form a single empire (or, for that matter, a unified religious or cultural bloc), and calling them "modern" is a bit odd in the context of the broader setting, but a number of Mesoamerican societies both survived and revived many of their ancient beliefs.
    • The Mayans now control the Yucatan peninsula under one state and their revived religion of Neomayanismnote . Some Mayans also follow the older Uahomche religion, which is a syncretic religion that puts the old Mayan deities as "angels" of the Christian God, ironically, Uahomche preserves old Mayan religion better then the newer neomayan counterparts.
    • The Aztecs now live mostly divided between warring kingdoms and religions, as well fighting the Mexicans up the north who prefer the Sagrado Corazón cult of saints. The majority of Aztecs follow the Mictlantec religion, a revival of old Aztec religions where Death god Mictlantecuhtli took the mantle of sun god after Huitzilopochtli was killed due the lack of sacrifices while stopping the Apocalypse.
    • Some Aztecs in Oxaca developed the religion of Jurihiata Ikikunari (Untamed Sun), mixing Mictlantec and Catholicism in a monotheist religion worshipping the sun godess Eréndira in her fight against the Dark Father. The religion was previously known as Sol Invicta before version 1.0.
  • Name That Unfolds Like Lotus Blossom: The Popes of the reformed papacy do not take on the names of saints like their predecessors in Rome, but instead, they seem to have gone the way of the Puritans, taking names like Praised-Be, Blessed-Be, and Hallelujah.
  • Only in Florida: Much of Florida is controlled by a tribe that worships Mickey Mouse, and another part by another cult that merges together the Shriners' Oriental trappings and, yes, Disney's Aladdin to create their own... unique vision of Islam.
  • Outside-Context Problem: The British and Brazilian invasions replace the invasions of the Ilkhanate and Golden Horde from the base game. Later updates include similar invasions by the Russians and Japanese from the west.
  • Pirate: There's an entire religion based on golden age piracy, most active in the Caribbean and the Gulf of Saint Lawrence.
  • Politically Correct History: The Holy Columbian Confederacy seems to either be unaware of the racial issues of its pre-calamity predecessor, or has deliberately adopted a more egalitarian philosophy while still appealing to the past to legitimize its existence. In any event, it's very common to find black rulers and even emperors.
  • Pro Wrestling Is Real: Devotees of El Santo don't bother with things like Kayfabe or scripting matches, they just get in the ring and beat the hell out of each other for real.
  • Public Domain Artifact: Parodied. The Ursulines of Canada have a stand-in for the Holy Grail. Namely, the Chalice of Saint Stanley.
  • Ragnarök Proofing: Mostly averted; as the Rust Cult can attest, most machinery has long since degraded to the point of being non-functional. Certain small artifacts can be recovered, but the events involved mention that that's due in part to some careful restoration work done by scholars and expert tinkers. Played straight with firearms, however, as each one is apparently found with an infinite supply of ammunition that hasn't degraded.
  • The Remnant: A handful of realms still claim some sort of legitimate succession to the old United States, by that point mythic. Mexico to the south still survives as a rump state centred on Mexico City and its surroundings; it used to not be a rump state at all, as the ruling House Iturbide once controlled the entirety of present-day Mexico, but has fallen on hard times as of game start.
  • Roaring Rampage of Revenge: In the backstory, the murder of the last member of the Kingdom of Deitscherei in Pennsylvania's founding dynasty by Americanists provoked the kingdom as a whole to embark on one of these, ending in a brutal sack of Washington, D.C. This also serves to explain why the Anabaptists are no longer Actual Pacifists in this universe.
  • Ruins of the Modern Age: Present to a greater or lesser degree in different areas. Some cities seem to be nothing but burned-out husks of their pre-Event selves, while other areas are relatively intact. The fan fork includes some modifiers and Great Works for noteworthy sites that survived, such as the still-standing Capitol Building, or Disney World.
  • Sadly Mythtaken: The Revelationist faith is a form of backwoods Christianity that has essentially evolved into a distinct religion after a few hundred years of isolation, forgoing the holy trinity in favour of such divine emanations as the Burning Bush and the Serpentine God.
  • Sequel Escalation: The Fan Fork features this by design, as it was created specifically to incorporate content from subsequent Crusader Kings II updates after the mod's main branch went dormant.
  • Shout-Out: Chock-full of little "easter eggs" that serve as references to other media. See the Shout Out page for details.
  • Shown Their Work: There are tons of examples, given all the regional references, and fairly detailed geography. But one of particular interesting note linguistically is that, at least when the Dietscherei is in control of Pennsylvania, all the place names, down to city and town names, are translated to Pennsylvania Dutch.
  • Shrouded in Myth: This is generally the fate of any pre-Event person or group that gets directly referenced. In particular, the Americanists have elevated the former Presidents and Founding Fathers to literal godhood, with their deeds blown up to mythic proportions. For instance, according to them Theodore Roosevelt didn't just commission the Panama Canal — he built it himself, single-handedly.
  • Southern Gentleman: Six centuries in the future, this archetype has become the basis for a new knightly tradition in the Old South. Likewise Southern Belle.
  • South of the Border: Mexico is represented by a rump state around Mexico City, but as with America and Canada, most of the outlying provinces have become their own independent factions. Most follow either the Sagrado Corazon cult of saints or one of a number of Mayincatec or syncretic faiths, but there is some Cetic influence from the north in the Baja California Peninsula.
  • Unspecified Apocalypse: The nature of The Event is deliberately left vague and up to the player's interpretation. One event involves a conversation on the subject, with suggestions including Gaia's Vengeance, the Nuclear Option, a Zombie Apocalypse, and a civilization-breaking Bolt of Divine Retribution.
  • Vestigial Empire:
    • Mexico, while considerably smaller in size, nonetheless managed to survive as a country, Hispanic culture is still prevalent in some parts of the lost Mexican territories.
    • The Americanists claim to be this for the old USA. But by the time the game starts, only scattered memories, Future Imperfect records and largely symbolic titles like "President of the United States" remain. It's up to the player whether those claims have any solid foundation.
    • The Holy Columbian Confederacy tends to see itself as the sole legitimate successor to the old United States, or rather a new incarnation of the ancient Confederate States of America.
    • The Mormons of Deseret are arguably this, given how they see themselves as a direct continuation of their pre-Event ancestors.
    • California is on paper still a powerful empire, but the actual Emperor has been reduced to a figurehead who only governs Sacramento and its environs while his notional vassals squabble amongst themselves as de facto independent warlords.
    • Averted however with the British, who have managed to rebuild their old Empire... and set their sights on the New World once more.
  • Vision Quest: Various pagan, Afro-Syncretic, and Native American religions all allow vision quests as a rite of passage. You can get various bonuses or penalties depending on what your character sees, and how you interpret the visions.
  • Voudoun: Voudoun and Santeria have grown to become the dominant religions in parts of the Louisiana and the Caribbean, respectively.
  • Wacky Americans Have Wacky Names: In full force.
    • Among the Southron culture the classic Southern Gentleman names are commonplace, including archaic names like Augustus, Justinian, and Saturn.
    • Their Dixie relatives include Colquitt Rootes, Cleavon Candler, and Jubal Blythe.
    • Beltway culture features names derived from the legal system, like Justita and Habeas.
    • “Literal translation names” common among the Puritans have made a comeback in the Northeastern US, such as Increase and Onesiphorus, as well as virtue names like Patience and Charity. Alongside common names like Paul and William are names like Jeroham, Lazarus, and Saltborn.
    • Most natives have untranslated names, like Zepko-ete and Pawuurasumununa of the Comanche, Obwole of the Ojibwe, Tasinagi and Tokala of the Sioux, and Will-usdi of the Cherokee.
    • The Caloatian people are unique among former US cultures in that they follow East Asian naming customs of surname-name, like Tubrog Ekam "the Simple".
    • Mountainer culture includes names like Hoss, Vrain, and Trommel, while Coloradan contains Mineralis Haggot, Bessemer Suaso, and Bolder Flatiron.
    • Also in the spirit of the Puritans, the Popes in St. Louis have started taking hyper-religious names, such as Praised-Be, Blessed-Be, God-is-Great and Hallelujah.
    • Angeleno characters have names and dynasties taken from famous movie stars, including the current king Ronald, and some such as Rock and Gable.
    • Basically, the whole game is an encyclopedia of truly grand, if not somewhat stereotypical, regional American names.
  • A World Half Full: After the apocalypse, America is putting itself together fairly well. New civilizations have taken root, and while the world is still a patchwork of warring, medieval feudal states, benevolent leaders can bring stability and hope. It's implied that after the game's end date, a new renaissance will come, and humanity has an opportunity to learn from their mistakes.
  • The Wild West: The Trailwalker religion is basically an entire religion dedicated to the mythos of the Wild West. They worship gods such as "Missus Sureshot", and their warrior lodge is called "The Rangers".
  • You Have to Have Jews: Averted in the original mod, which did not include Judaism as an in-game religion despite Judaism being present in Crusader Kings 2 as a playable religion. Played straight in the Fan Fork, which includes Yiddish-speaking Jews dotted across the East Coast and Canada, as well as the occasional Yiddish or Neoladino Jewish courtier showing up.


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