The Great Tomb: Supreme Beings | Nazarick NPCs | Various Monsters and Creatures Used by Nazarick
Humans: The Human Kingdoms | Adventurers and Workers | Criminals
Others: Non-Human Kingdoms/Countries | Miscellaneous
Bonus Story: New Ainz Ooal Gown
AdventurersA job that exists in the New World. Adventurers receive and solve requests accepted by Adventurer Guild. The main role of an adventurer is hunting monsters, protecting important figures, collecting rare materials, etc. Basically adventurers do not concern themselves with the affairs of state but there are exceptions in special cases.
Blue RosesAn all female Adamantite ranked adventurer group of the Re-Estize Kingdom.
- Amazon Brigade: All the members of Blue Roses are female, as well as some of the strongest peoples in the nation.
- Know When to Fold 'Em: Most of the members know that the Kingdom is doomed against the Sorcerer Kingdom and want to flee to fight another day. Lakyus, the only one who feels differently, is subdued by the others so that they can all flee.
- Screw the Rules, I'm Doing What's Right!: They take personal missions from Princess Renner to take down facilities belonging to Eight Fingers despite the fact that adventurers are supposed to be neutral.
- True Companions: The members are all close enough to regard each other as family.
An adamantite ranked adventurer and the leader of Blue Roses. She is part of the nobility, friend of the Re-Estize Royal Family and loyal to the people of Re-Estize Kingdom. She acts as a faith based magic caster and warrior priestess of her adventurer group.
- Ascended Fangirl: Was a huge fan of the adventurer group Red Drop as a child, which sparked her desire to become an adventurer. Now she's an adamantite ranked adventurer who leads her own famous group.
- Black Swords Are Better: Wields Kilineiram, one of the Dark Knight of the Thirteen Heroes' Four Swords of Darkness. Said to be a powerful cursed blade capable of destroying a country that threatens to corrupt its wielder. It's actually a weapon from YGGDRASIL, and not a particularly powerful one at that, though going by the New World's much lower standards (where a level 35 creature is a mythical force of destruction) it's not impossible that Kilineiram may indeed be powerful enough to raze cities. It's heavily implied that the whole "evil corrupting" nature of the sword is actually something Lakyus made up, since sentient items didn't exist in YGGDRASIL.
- Chuunibyou: An interesting case as, in this instance, the character is what she's pretending to be. Unlike a traditional version of this trope, Lakyus is a spell caster and has magic powers and weapons. She just likes to let her adventurer fangirlism go nuts and exaggerate the lifestyle more than necessary. It's implied she has a pretty severe case of this, even faking a "dark personality" and hyping up the possibly non-existent corrupting nature of Kilineiram. However, she at least has enough sense to keep it out of her public persona and gets very embarrassed whenever she realizes she's slipped up in front of others. The second season of the Anime confirms it. Hilariously.
- Flying Weapon: Her Floating Swords act as shields or projectile weapons, depending on the situation.
- Honor Before Reason: In volume 14 she refuses to escape and insists on staying behind to defend the Kingdom of Re-Estize against the Sorcerer Kingdom even though there is no chance of survival. So her teammates poison, beat, and debuff her enough to make her vulnerable to mind control magic to make her escape with them.
- The Leader: Of Blue Roses.
- Multi-Armed and Dangerous: Her Floating Swords are wielded via mental commands.
- Spotting the Thread: She actually briefly suspected that Renner was not what she seemed. However, she decided that that was a crazy thought and that she was just imagining things.
- Virgin Power: A minor example. Her armor "Virgin Snow" supposedly can only be worn by virgins.
- White Mage: She's the cleric of the group, and the first native shown capable of resurrection magic.
- Yin-Yang Bomb: She is a cleric specializing in healing and buffing, but also wields a blade that emits waves of dark magic.
An adamantite ranked adventurer and a warrior from Blue Roses.
- Abhorrent Admirer: To Climb. Downplayed in that she is (mostly) joking around and is fine with him refusing her propositions.
- Back from the Dead: Killed easily by Demiurge and brought back by Lakyus.
- The Big Guy: She is the biggest member of Blue Roses and has the most physical strength among them.
- Bruiser with a Soft Center: The narration says that she is the most emotional of the members of Blue Roses, and when she finds out that Entoma killed a child she prays for the child's soul.
- Do You Want to Copulate?: To Climb, constantly, much to his chagrin.
- Drop the Hammer: Her signature weapon.
- Emotional Bruiser: As mentioned under Bruiser with a Soft Center.
- Has a Type: She likes taking the virginity of men.
- Lady Looks Like a Dude: In her official art she could easily be mistaken for a man.
- Lightning Bruiser: She's extremely strong and can swing her hammer at amazing speeds. Just not as fast as Entoma and Demiurge.
- Really Gets Around: Her Establishing Character Moment is her essentially asking Climb if she can take his virginity.
- Super Strength: Thanks to magical buffs, her strength is far beyond what a normal human could have.
An adamantite ranked adventurer and the most powerful magic caster of Blue Roses. She is a former companion of the Thirteen Heroes and she is also known as Landfall.
- All-Encompassing Mantle: Wears a red mantle with additional inexplicably floating bits over her shoulders and a hood.
- Ascended Extra: In the Bonus Light Novel, "Vampire Princess of the Lost Country." She's not only one of the major characters in the book, but she and Satoru even go on to found the New Ainz Ooal Gown.
- Barrier Warrior: "Crystal Wall" can be used as a shield.
- Best Her to Bed Her: She muses in the past that she scorned those who look for a knight in shining armor stronger than themselves rather than relying on their strength, but in the present she finds herself crushing hard on Momon after he saves her from Jaldabaoth.
- Big Damn Heroes: To Tia and Gagaran, and it would have worked too, except that Demiurge pulled a literal Diabolus ex Machina in Entoma's defense.
- Birds of a Feather: In a rather amusing twist, despite being the one Love Interest Ainz wants nothing to do with and actively dislikes, Evileye is the one that, at least combat-wise, is most similar to Ainz, both being Red Mages that prefer versatility over raw power. Out of combat they also share some similarities, like trying to put up the image of all-knowing magic caster but having their own silly sides, the only difference being that Evileye's companions actively try to bring that side out.
- Cool Mask: Wears one to hide her vampiric features.
- Dark Is Not Evil: Despite being a centuries old vampire, she's actually fairly heroic, in contrast to the vicious Shalltear. She greatly values her companions and is repulsed by man eating monsters like Entoma. She also warns Climb about the dangers of pursuing strength at the cost of discarding his humanity, warning him that while becoming something like an undead might increase his power, it would also twist his mind into that of a monster.
- Dishing Out Dirt: Specializes in Earth elemental magic.
- Extra-ore-dinary: She summons large crystal lances as weapons. This requires two different stages of specialization, however, which leaves her weaker in other types of magic.
- Historical Villain Upgrade: Was a former companion of the Thirteen Heroes. Pro-human propaganda ensured she would go down in history as a villainous vampire the Thirteen Heroes killed.
- Hollywood Acid: Her acid summoning spells work like this.
- Hopeless Suitor: For once, Momon (Ainz) truly has no interest, for various reasons. Top of the list is her mutual enmity with Entoma.
- I Have the High Ground: Pulls this off with a large crystal lance used as a projectile.
- Loving a Shadow: She has a huge crush on Momon, considering him a great hero. He's... not. At all. Perhaps it's for the best that he can barely refrain from killing her, let alone return her feelings.
- Meaningful Rename: She was originally known as Keno Fasris Invern before taking up her current name.
- Our Vampires Are Different: As an undead, she hints that her status affects the way she thinks and feels or used to in the past, though she seems to have overcome this issue for the most part. Either way, she's definitely different from vampires like Shalltear in that her appearance is merely frozen as she was before death rather than some type of inhuman monster and is supposedly weaker under sunlight, though not to the point that it directly endangers her. Finally, like Ainz, she spreads negative energy with her touch, but only if she chooses to.
- It is implied in the novels, that Evileye's "Vampire Princess" class actually didn't exist in YGGDRASIL, with the Vampire racial classes stopping at "True Vampire" (Shalltear's highest level vampire racial class) despite not having any levels in any lower-level vampire classes, since the New World doesn't actually operate on the same system as YGGDRASIL.
- Her alternative timeline side-story character cards reveal that she was turned into a vampire as a side effect of the world's native Wild Magic, not YGGDRASIL magic, which probably explains why she turned out differently from YGGDRASIL vampires.
- Poisonous Person: To insects at least, thanks to her spell Vermin Bane, which she developed herself.
- Power Is Sexy: Is smitten with Momon when she realizes just how much stronger he is than her.
- Really 700 Years Old: She is much older than she looks.
- Red Baron: She was formerly known as Landfall, a legendary Vampire Lord.
- Red Mage: She generally looks down on casters who rely on pure damage spells, instead preferring status and trap effects. That doesn't mean she can't fight and she is the first person from this world to put up a real fight against a denizen of Nazarick (with help from her teammates), nearly killing Entoma before Demiurge saves her.
- Rescue Romance: Falls hopelessly for Momon after he rescues her from Demiurge.
- Sixth Ranger: Of Blue Roses. She's the most powerful, aloof member of the team who joined last.
- Spell My Name with an "S": Her name's spelling has officially been changed from "Ivileye" to "Evileye" and back again in Volume 7 (which may have been translated before Volume 6.)
- Technicolor Eyes: Back when she was alive, her eyes were rainbow-colored. Currently, as a vampire, she has red eyes.
- Undead Child: Undead preteen anyway. She's physically twelve years old, though chronologically she's over 250.
Twin sisters who are also adamantite ranked adventurers and members of Blue Roses.
- Back from the Dead: Tia was killed by Jaldabaoth, and later resurrected by Lakyus.
- Bare Your Midriff: Their mid-sections can be seen through the fishnet fabric they were.
- Becoming the Mask: They originally joined Blue Roses so that they could later betray them, but soon decided that Good Feels Good.
- Big Damn Heroes: Tia rescues Gagaran from Entoma just as she was about to be killed.
- Color-Coded for Your Convenience: The twins look identical and wear matching outfits, but Tina's is red while Tia's is blue.
- Defeat Means Friendship: They joined Blue Roses after trying to kill Lakyus and failing.
- Flechette Storm: They attack with throwing knives and kunai.
- HeelFace Turn: Played with. They originally just pretended to have a HeelFace Turn in order to kill Lakyus, but later decided to have a legitimate HeelFace Turn.
- Identical Twin ID Tag: Tia wears blue while Tina wears red.
- Luckily, My Shield Will Protect Me: They can summon a large shield of light using martial arts.
- Master of Illusion: They have illusion-based magical abilities.
- Ninja: Their occupation.
- Supernatural Martial Arts: They possess these as part of their ninja occupation.
Red DropAn adamantite ranked adventurer group of the Re-Estize Kingdom that has been around longer than Blue Roses.
- Clothes Make the Superman: He's only adamantite rank because he uses the Armor of Reinforcement, an item from YGGDRASIL, and focuses his classes and skills in using it. Without it, he'd be orichalcum rank at best.
- Hidden Depths: At first glance, you'd see him as a womanizer who is all too open about his sexual relations. However, he was able to become an adamantite ranked adventurer and is privy to information that is not widely known such as the patron of the Black Scripture. He is also not an idiot, and knows when he's out of his depth, like against the Sorcerer Kingdom. It also turns out that he ultimately does want to save the Kingdom. He's just smart enough to make sure he has backup in the form of Platinum Dragon Lord in his bid to stop Ainz.
- Know When to Fold 'Em: He knows perfectly well that he doesn't stand a chance against Ainz even with his Armor of Reinforcement and that there's no way the Re-Estize Kingdom will survive the war with the Sorcerer Kingdom. He tries to convince his relatives to flee the Kingdom while they still can rather than stay behind to defend it. And while he does go on to attack Ainz, he makes sure to have backup in the form of Platinum Dragon Lord controlling his remote armor.
- Nice Job Breaking It, Hero!: Because he revealed himself to save a city when the Sorcerer Kingdom waged war on the Re-Estize Kingdom, Platinum Dragon Lord's plan to probe the Sorcerer King's abilities is (unknowingly) foiled because Ainz decided to have Pandora's Actor go in his stead; all because Azuth's appearance put Nazarick on their guard.
- No Hero to His Valet: He's the leader of one of the most famous adamantite Adventurer teams, but his niece Lakyus finds him embarrassing since he's very open about his sexual relations. For starters, he doesn't see anything wrong with inviting his niece and her teammates into his room while he's about to engage in a threesome with a pair of escorts.
- Powered Armor: The Armor of Reinforcement is this, complete with the ability to fly and a carbine. The Armor is strong enough to curbstomp a Death Knight, a being strong enough to slay an entire army of normal soldiers by itself. It is no match at all for Albedo though.
- Unwitting Pawn: He seems to have no idea that Platinum Dragon Lord sees him as disposable.
DarknessOne of the three strongest adamantite ranked adventurer group of Re-Estize Kingdom. It is considered to be the most powerful adventurer party in the Kingdom.
- Adventure Duo: The group only has two members, at least initially.
- Famed in Story: Despite being the newest adamantite adventurer group of the Kingdom, Darkness is considered the most powerful, with many heroic deeds to their name.
- Shrouded in Myth: Their origin is a highly debated topic, with many theories going around.
- Villain with Good Publicity: They are regarded as heroes by the public. Only the denizens of Nazarick are aware of who they really are and their true allegiance.
- See his profile for tropes related to him.
- See Narberal Gamma's section for tropes related to her.
KralgraA Mithril ranked adventurer group of the Re-Estize Kingdom.
- Came Back Wrong: It is implied that his corpse was used to create Iguva=41.
- Dirty Coward: His idea of "assisting" Momon was to bring a his team of adventurers, loyal to himself, and only himself, hang back and then kill the winner of the fight between Momon and the legendary vampire so he could take all the credit and glory. When he learned that Momon/Ainz had his OWN backup, the first thing he did was run away, deliberately sacrificing his followers so he could run back to the adventurer's guild and discredit Momon. This failed because Mare turned the forest into one giant maze to prevent escape, and when Igvarge tried to capture Mare and use him as a hostage (after contemplating engaging in a bit of rape first, thinking Mare was a girl), Mare summarily killed him.
- Driven by Envy: He wanted to be the newest Adamantite rank adventurer in the Re-Estize Kingdom, not the "foreign upstart", Momon.
- Glory Seeker: Good, bad, or ugly, the only thing that matters is getting the coveted adamantite plate for himself and becoming a Living Legend.
- Green-Eyed Monster: Was completely envious at how quickly Momon rose through the ranks, and his accomplishments.
- Obstructive Bureaucrat: Did everything in his power to try and stop Momon from advancing in the adventurer's guild.
- Too Dumb to Live: When warned that following Momon to fight a legendary vampire meant certain death, he went anyway. Momonga had him and his party killed to avoid revealing that Shalltear is his subordinate, blaming the deaths on collateral damage from the battle.
- Would Hurt a Child: More like would rape a child. Unfortunately for him, the "child" was Mare.
MoknachA Mithril ranked adventurer and the leader of Rainbow.
- Attention Deficit... Ooh, Shiny!: Is easily distracted by magic gems.
- Hero-Worshipper: He deeply respects Momon. This respect is why he stayed in E-Rantel after the Sorcerer Kingdom took it over.
- Humble Hero: Despite being an exceptionally strong hero he has great respect for Momon, whom he acknowledges as his superior in abilities.
- Nice Guy: Especially in comparison to his fellow adventurer Igvarge.
- Forgotten Fallen Friend: A muted example as Momon only spent a day with them, and also subverted.
- For starters, Momon seemingly does not care about their ignominious deaths at the hands of Clementine and Khaji, claiming he would inflict the same to them in different circumstances and that they weren't his friends. But when he finally murders Clementine, he calls back on their deaths as justification for Clementine's own prolonged death, though not without chuckling that he was a Hypocrite with his intentions. Indeed, he was even going to stab her to death with one of the daggers they carried as a sign of their membership before he realized it would be too merciful.
- Later, when Sebas brings back Tsuare, Ainz implies that part of his motivation for letting her stay in Nazarick is for Ninya's sake, or at least her memory's.
- Ainz also thinks about them when he talks about how the Sorcerer Kingdom's state run Adventurer's Guild will train new adventurers so that they will not die young.
- In volume 10, when he is about to confront the Frost Dragons he remembers Ninya's promise to help him learn more about dragons and thinks it's a shame she died.
- Hero-Worshipper: Of the Thirteen Heroes, especially the legends surrounding their swords.
- Sacrificial Lamb: They don't stick around very long before the local bad guys make a power play with them coincidentally in the way.
- True Companions: They were this to each other.
- Weak, but Skilled: At least in regards to their level. Definitely true compared to Momon.
- We Hardly Knew Ye: They barely spend a day with Momon before they are brutally murdered by Clementine and Khajit.
Peter MaukA silver ranked adventurer and leader of the Swords of Darkness.
- Heroes Prefer Swords: His Weapon of Choice is a sword.
- The Leader: He's the leader of the Swords of Darkness.
Lukrut VolveA silver ranked adventurer and a ranger of the Swords of Darkness.
- Chivalrous Pervert: Hits on Nabe constantly, much to her annoyance. He takes her brutal rebuffs as "playing hard to get," almost to S&M levels.
- The Straight and Arrow Path: His main weapon is a bow and arrow.
- Super Senses: He noticed the Ogres approaching the adventuring party before anyone else, even Nabe and Momon.
- Weapon of Choice: Bow and arrows.
A silver ranked adventurer, magic caster and strategist of the Swords of Darkness. His dream was to get one the swords of darkness, but he had to prioritize finding his older sister, Tuare, who was taken by a noble.
- Barrier Warrior: Most of his combat spells are based on blocking enemy attacks.
- Bilingual Bonus: The name Ninya is very similar, phonetically, to the Spanish word for "girl".
- Boring, but Practical: His spells aren't very flashy, but they're quite practical.
- Mundane Utility: Some of his spells are very useful outside of combat or adventuring like "create salt".
- Sweet Polly Oliver: She's actually a young woman who dresses as a male adventurer and assumed the name of her older sister, Tsuareninya.
Dyne WoodwonderSliver ranked adventurer and a druid of the Swords of Darkness.
- Screw This, I'm Outta Here!: They left after the Empire became a vassal of the Sorcerer Kingdom.
WorkersA worker is a job similar to an adventurer. Workers receive and solve requests on their own, without going through the Adventurer's Guild. While this means that they don't have the support structure that the adventurers get through the guild, this also means that they're free to take on jobs that adventurers would otherwise not touch.
- Fatal Flaw: Greed. Unlike the other Workers, Foresight is a genuine team of True Companions who value each other. Sadly they are motivated by money above all else, and even though Arche has a justified and heroic reason for wanting money, all four are more concerned with their One Last Job, and this leads them to making the mistake of telling Ainz in his Momon identity that they only care for money. It's implied that this choice is what makes Ainz feel No Sympathy for them when he fights them later.
- Foil: In many ways, they are reminiscent of what Ainz Ooal Gown (the guild) would have been like in its heyday - a group of True Companions diving fearlessly into the unknown for riches and glory. In contrast, the Ainz we see today is a broken man sunken into evil and fighting desperately in the name of glory days long gone by, a guild that fell apart in all but name, and friends who have long since moved on to other things. Imina even tries to invoke this during their Heroic Sacrifice to get Ainz to let Arche go. Tragically, Ainz's shadow cause still triumphs over their very real one.
- Heroic Sacrifice: The rest of the group attempt this to buy enough time for Arche to escape. It doesnt work.
- Hopeless Boss Fight: Against Ainz.
- One Last Job: The group's mission to explore the Tomb of Nazarick was going to be this for the group as a whole. Arche was going to use the money from it and leave to provide a better home for her sisters, and with the group's concerns about finding a replacement for her, it was implied that they were considering quitting after the mission ended. Sadly, they made the mistake of taking the mission.
- True Companions: Lampshaded. They have been a team for a very long time, especially by Worker standards. They've been through so many missions together that they might as well be family.
- Weak, but Skilled: They're nowhere near strong enough to battle Ainz, but they're the only Worker group to actually hold their own somewhat decently against the enemy they fought against. Their teamwork is impressive as well; together they managed to impress Ainz enough to actually take them a bit more seriously.
- Unwitting Pawn: To both Ainz and Emperor Jircniv.
The leader of Foresight and also a worker.
- Always Save the Girl: During his fight with Ainz he puts himself at risk to save Imina even though he realizes that she is the least useful member of the team in this situation note and he should take another action as team leader.
- Battle Couple: Between him and Imina. Roberdyck even teases him about settling down with Imina.
- Body Horror: It's mentioned that he gained weight after becoming a "nest" for Gashokukochuuou's parasites.
- Cover Identity Anomaly: He almost succeeds in bluffing his way out of Nazarick. Unfortunately, his lie is that one of Ainzs friends sent him to say hi to Ainz. What Hekkeran doesnt know is that they would call him Momonga not Ainz, this leads to Ainz Pulling the Thread and lying about his friends only pushes Ainz's Berserk Button
- Don't Ask, Just Run: Does this when confronted with Elder Liches, his team carry out his orders.
- Dual Wielding: Uses two swords
- Fate Worse than Death: Becomes a "nest" for Gashokukochuuou's parasites.
- The Leader: Of Foresight.
- Only in It for the Money: The reason why hes a worker.
- Reasonable Authority Figure: Offers to help pay Arche's debt to shady organizations, in exchange for being in debt to Foresight instead.
- Red Baron: "Pillar of the Team."
- Too Dumb to Live: Justified. Hekkeran realized that him and his worker associates had intruded among someone else's home and tried to apologize for their intrusion. When all else failed, Hekkeran tried to bluff his way by appealing to Ainz's desperate search for his past comrades and was doing well for himself before he said the wrong thing that incurred Ainz's wrath. What Hekkeran attempted to do wasn't wrong, he just picked the wrong person to try and lie to.
A worker and priest of Foresight.
- Can't Hold His Liquor: He only drinks water and the last time he drank alcohol he had to put a protection from poisons spell on it.
- Fate Worse than Death: Ainz keeps him alive to see if "god" exists.
- Red Baron: "Kind and Gentle Cleric"
- Screw the Rules, I'm Doing What's Right!: The reason Roberdyck became a worker was that he didnt agree with some rules of the guild like having to charge people money for healing spells. note
- The Unintelligible: After getting his memories repeatedly manipulated, he could barely make complete sentences.
- Unwitting Test Subject: His ultimate fate after being captured. Ainz wants to study the nature of divine magic, his plans include placing Fake Memories to change his devotion to another god to see if the divine magic will still work.
- White Mage: Uses healing magic.
Arche Eeb Rile Furt
A worker and magic caster of Foresight who volunteered to explore and investigate the mysterious large tomb. She was also a former noble and a student of the Magic Academy.
- Aura Vision: Her talent enables her to see a person's aura to gauge their strength. Seeing Ainz's aura once he removes the ring which hides his real power causes her to vomit in fear.
- Break the Cutie: And how. It started when Emperor Jircniv ascended to the throne and stripped her family of their noble status. Then her irresponsible parents refused to curb their lavish spending habits despite no longer having the assets to support them, driving the family into massive debt to shady organizations. For the sake of her beloved younger twin sisters, she had no choice but to give up a promising future as Fluder Paradyne's student so she could work to pay off the debt. She became a Worker because it was the only feasible way to earn enough money before the deadline. Then team Foresight takes the job of exploring Nazarick, where they are pitted against Ainz himself, who does Arche a "kindness" by ordering Shalltear to kill her painlessly, but not before teaching her the meaning of true despair.
- Calling the Old Man Out: The last thing she does before heading to Nazarick is this. Unfortunately, it makes no impression on her parents at all. They even call her "foolish" for speaking out against her parents.
- Death by Adaptation: In the web series, she survives Nazarick (thanks to fan polling), though as Shalltear's slave, and her sisters are brought to Nazarick under Ainz's protection. The author felt the way she survived was out-of-character for those involved, so for the light novel adaptation, she instead gets killed off.
- Human Resources: The Light Novel goes into pretty gory detail concerning her fate. Her voicebox is given to Entoma to replace the one she lost fighting Blue Roses, Demiurge gets her skin, her head is used as a decoration, and the rest of her joins the larder.
- Impoverished Patrician: She is a former noble trying to make herself and her family a living despite the massive debts incurred by her parents, who have refused to swallow their pride or give up their extravagant lifestyle.
- Irony: The last time her parents are seen, they are borrowing even more gold (without confirming the amount they're being given in hand) while she's "away" (she's already dead), and they call her foolish, promising to give her a "proper punishment" when she returns for calling them out on their ridiculous spending habits. Even the moneylender is more sympathetic than them, and actually feels sorry for her. Also, unbeknownst to those "aristocrats", he's already preparing "foreclosure" to at least recover the principal of their outstanding debt. No mention is made of what he's planning regarding the interest.
- Mercy Kill: Ainz, moved by the fact that Foresight are True Companions, grants her this. It is the only mercy he shows in the entire arc.
- Oh, Crap!: She starts to vomit repeatedly out of raw fear the moment Ainz removes the ring that hides his true power.
- One Last Job: The reward for exploring Nazarick would have been enough for Arche to pay off her family's debt.
- Only in It for the Money: She wouldn't even be a worker if her parents weren't insistent on living like nobles without actually having the financial means to do so, and that's after being in debt to shady organizations with the deadline on the loan rapidly approaching, for an amount that even high ranked adventurers would be hard pressed to earn.
- Red Baron: "Beloved Older Sister who is also a younger sister herself."
- Retirony: Was planning on taking her sisters away from their awful parents after the Nazarick job was done and giving up being a Worker to raise them herself.
- Schrödinger's Cast: Arche's fate varies between media. In the original Web Novel, she survives the annihilation of Foresight and the rest of the Workers, but is forced to live out her days as Shalltear's sex slave. When the time came for her to finally make an appearance in the Light Novel, she instead dies at the hands of Shalltear.
- Stress Vomit: When her Aura Vision reveals just how powerful Ainz really is, she starts vomiting and crying in fear. She doesn't stop until Roberdyck casts a courage buffing spell to calm her down.
- Teen Genius: Shes capable of using tier 3 magic (which is considered high for the setting) despite her young age and before she had to leave the magical academy many people considered her capable of reaching the same level as Fluder Paradyne (the strongest known wizard in the world), she also possesses the same magical talent as him.
- Together in Death: Along with her twin younger sisters.
- Tragic Dream: Took on the Worker profession to get her family, specifically her younger sisters, out of a massive debt her foolish "aristocrat" parents got them into. One can only imagine what will happen when those loan sharks learn that Arche is dead.
- It's even worse than that. A post by the author on his website confirmed that Arche's twin sisters were sold off to slavery, and eventually died of overwork.
A half-elf worker and member of Foresight.
- Archer Archetype: Befitting someone with elven blood.
- Body Horror : It's mention that she gain weight after becoming a "nest" for Gashokukochuuou's parasites.
- Fantastic Racism: Suffered quite a bit of it growing up.
- Fate Worse than Death: Becomes a "nest" for Gashokukochuuou's parasites.
- Half-Human Hybrid: Half-elf, half-human
- Hard-Drinking Party Girl: Her alcohol consumption greatly surpasses that of her teammates.
- The Needs of the Many: Her reason that Hekkeran should not have tried to save her.
- Pointy Ears: An easy indicator of her elvish heritage.
- Red Baron: "Smart and Agile Archer."
- Teeth-Clenched Teamwork: With Erya Uzruth.
- Trick Arrow: Her arrows do crushing damage instead of piercing damage. This would actually have been a useful tactic against Ainz - who resists piercing damage but is weak to bludgeoning damage - were it not for the ridiculous level difference between them making him immune to her attacks outright.
- What Kind of Lame Power Is Heart, Anyway?: Her Talent allows her to float well in water and tend to not sink. It doesn't even guarantee her not sinking.
- You Gotta Have Blue Hair: Her most noticeable feature is her intense purple hair.
Parpatra "Green Leaf" Ogrion
A veteran worker and the leader of Dragon Hunt.
- Beneath the Mask: He acts friendly to other Worker groups when interacting with them, but admits to his own group that he is willing to sacrifice those very same groups in order to ensure the tomb's safety.
- Blade on a Stick: Made from the tusk of a green dragon his team killed.
- Cool Old Guy: He's decades older than the retirement age for his profession but is still skilled enough to be Mithril ranked.
- Curb-Stomp Battle: He and his team are completely outmatched by the Old Guarders. Even the Pleiades (almost) feel bad for them and start to cheer for Dragon Hunt in an attempt to make the fight a little less one-sided. It doesn't work.
- Entertainingly Wrong: When confronted by the Pleiades and the Nazarick Old Guarders, he concludes that the Old Guarders are the Tomb's strongest guardians and that the Pleiades are trying to trick them into running away instead of fighting. He takes the looks of shock on the Pleiades' faces when he says this as proof that he is correct. In reality, the Pleiades really did want his team to flee as a test of how quickly the Old Guarders could catch them. They were shocked at his inability to see just how badly his team was outmatched and at his assumption that the Old Guarders were the best Nazarick had to offer.
- A Father to His Men: Cares for his troops and often rejects jobs that seem too dangerous, even though his men are annoyed at losing possible profits.
- An Ice Person: His attack Piercing White Dragon Tusk
- Properly Paranoid: He is worried about the danger in the lower levels of the ruins so allows the other groups to go down first to act as canaries. It doesnt help.
- Shock and Awe: His attack Piercing Blue Dragon Tusk
- Stronger with Age: Averted. He used to have the strength of an Orichalcum adventurer until he got old.
- Too Dumb to Live: The Pleiades certainly think so after he drastically underestimates the Old Guarders.
A worker and the leader of Heavy Masher.
- Attack! Attack! Attack!: His plan to deal with the zombies.
- Antiquated Linguistics: The way he speaks is odd and archaic. It's actually just an affectation, however, which is designed to hide the fact that he isn't very intelligent. Better to be thought a weirdo than a fool, which would undermine his authority.
- Benevolent Boss: Treats his worker team well and is loved by them.
- Eaten Alive: He and one of his teammates are eaten alive by Kyouhukou's roach swarm.
- Feigning Intelligence: Is the third child of a farmer, and has no formal education, but acts like a well-educated noble.
- The Leader: Of Heavy Masher.
- Oh, Crap!: He and his team lose the will to fight when they encounter seven Elder Liches at once. Gringham freaks out because 1) his team is horribly outmatched by them and 2) whatever rules the tomb is something strong enough to control seven powerful undead magic casters. He realizes far too late that his team should never have entered the tomb.
- Pint-Sized Powerhouse: Is often mistaken for a dwarf, but he's one of the strongest members of Heavy Masher.
A worker and the leader of Tenmu. He and his slaves volunteered to explore and investigate the mysterious large tomb.
- Arrogant Kung-Fu Guy: Believes himself to be the strongest swordsman, even superior to Gazef Stronoff, and won't hesitate to tell you.
- Asshole Victim: Unlike the fates of the other Workers which are played for horror and sympathy, Erya getting curb-stomped by a giant hamster and having his own slaves kick his corpse is played for catharsis.
- Bad Boss: During the foray into the tomb he has one of his slaves walk ahead of him so that she will be the first victim of any traps instead of him. He's awful even by slave owner standards. Other slave owners would be shocked by the way he treats his slaves as disposable since elven slaves with useful class skills don't come cheap. He also equips them very poorly, reducing their chances of survival. That's not even getting into the physical, emotional, mental, and sexual abuse and racism.
- Break the Haughty: His confidence is shattered after Hamsuke chops off his arms. He's reduced to pathetically shrieking for his slaves to help him.
- Casanova Wannabe: He thinks he's "god's gift to women." He's not. The only reason he has sex at all, is because his slaves don't have the right to refuse.
- Curb-Stomp Battle: Is on the receiving end of one courtesy of Hamsuke. At the end of the "fight", his opponent isn't even scratched. Erya on the other hand got body-slammed, had his shoulder shattered, then (after being healed and enhanced with support magic) had his arms chopped off by Hamsuke's Martial Art "Slashing Strike". Hamsuke finishes him off by splitting his head in half with one last blow after his slaves refuse to help him.
- Does Not Like Women: Forget his racism for a moment. His standard of "good sex" is squeezing a woman's breasts to make her scream, in agony. This even applies to children. When thinking about Arche looking at him with disgust, he rationalizes that it's simply her being a child, and not understanding what sex is. The same look from Imina makes him fantasize about brutally raping her.
- Due to the Dead: A justified negative example. The slaves he abused spend a few minutes kicking his corpse as payback for everything he did to them.
- Establishing Character Moment: His introduction has him beating one of his own elven slaves.
- Fantastic Racism: Speculated to be a result of being raised in the Slane Theocracy, Erya is heavily prejudiced against non-humans, including half-bloods.
- False Friend: He attempts to schmooze with the adventure Momon, though he finds the latter self righteous, likely as a way to earn a powerful connection.
- Leeroy Jenkins: He wanted to invade the tomb full of unknown dangers via brute force. The other Workers convinced him otherwise.
- Karmic Death: It's fitting that an arrogant racist jerk who looks down on anyone who isn't human is defeated by a giant hamster and denied aid by the elven slaves he abused.
- Slavery Is a Special Kind of Evil: One of many reasons the other workers don't get along with him. The half-elf Imina of team Foresight understandably has to constantly resist the urge to kill him because he owns and abuses elven slaves. He manages to be even worse than the average slave owner in this setting, most of whom would be shocked by the way he treats his slaves (all elves with class skills meaning they are useful and expensive) as disposable.
- Smug Snake: This guy could give Clementine and Zero a run for their money in the arrogance department, while not being half as capable as either. To highlight this, while those two were curbstomped by Ainz and Sebas Tian, he was curbstomped by a giant hamster.
- Teeth-Clenched Teamwork: None of the other Workers can stand him for perfectly good reasons.
- Too Dumb to Live: He was doomed anyways in the long run due to the difference of power between him and his opponent, but still, maybe don't horrifically abuse the people whose help you're depending on to survive, how's that sound?
- We Have Reserves: Erya threw away his slaves whenever he got bored of them because he felt that he could always get more.
Elven SlavesSlaves that Erya bought to use on the field and in the bedroom.
- Broken Bird: Just listen to what Erya says about what he's done to them.
- The Dog Bites Back: They end up not helping him in his final battle and kicking his corpse until they pass out from exhaustion for all the things he did to them.
- Ear Ache: Their ears are clipped to make them about as big as human ears, likely as a way to identify them as slaves.
- Earn Your Happy Ending: They end up living happily on the 6th Floor of Nazarick as Aura and Mare's personal attendants. This is because Ainz felt they didn't invade Nazarick of their own free will, making them deserving of mercy.
- Parental Substitute: Ainz hopes they can become this for Aura and Mare.
- Slavery Is a Special Kind of Evil: They are treated like sex objects and disposable tools by Erya.