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Characters / Katana ZERO

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This is the character page for Katana Zero. Given the nature of the game, spoilers abound.

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Main Characters

    The Dragon 
A nameless assassin that is working for a secret group to assassinate key figures in New Mecca. The protagonist. He is given the title of "The Dragon" after working a few jobs.
  • Antihero: The protagonist's only motivation towards killing countless people essentially boils down to being told to do so. Later in the game, he even admits to enjoying killing. During a therapy session you have the option to say you don't enjoy killing, but the screen glitches out and forces you to say so. Not to mention you also have a lot of mean dialogue options, and the interrupting feature can make the protagonist seem like a Jerkass if used frequently.
  • Ambidextrous Sprite: His sword is traditionally depicted as being sheathed on his left hip, as he's right handed. Not only is this flipped when he faces left, but so is the left side of his hakama's collar that exposes his shoulder.
  • Assassin Outclassin': Invoked at the end of the game. Zero can find an assassination dossier for himself in his handler/therapist's suitcase, in case he went rogue or learned too much about how Chronos is made or the purpose of his assassination missions.
  • Bishōnen: While a fair share of the promotional art for the game depicts the protagonist as somewhat gruff, he is noted in the game for having a slim build and a baby face. One of the NPCs you can interact with, an anime fangirl, is smitten by his looks and becomes infatuated the moment he tries passing off his attire as anime cosplay.
  • Combat Clairvoyance: Thanks to the drugs that the protagonist takes, he can visualize his plan of attack before executing it with near-perfection. You later fight a NULL user who can do the same thing, and will even turn back time with you. However, it's later hinted that the Dragon's precognition is based on his latent psychic abilities as a Gamma NULL — having been inoculated with Chronos since he was young.
  • The Comically Serious: He's a silent, stoic, cold blooded killer. He can also say that his getup is cosplay, get into a conversation about anime, play a Yu-Gi-Oh-esque card game (complete with saying the names of cards aloud), and use his sword to cut up drugs and proceed to inhale them, all without batting an eye.
  • Even Evil Has Standards: A diagnosed psychopath and assassin, he's nonetheless disgusted by V's sadism.
  • Hidden Depths:
    • He's a skilled and ruthless iaido master who cuts down his foes with superhuman skill. He also enjoys listening to electronic and dubstep music, displays an apt knowledge of obscure anime, is a skilled dancer, and can engage in an impromptu Card Battle Game with the otaku receptionist provided she wasn't eliminated. He can also troll various people, like telling the otaku receptionist that he's cosplaying as a "Pinkachu" when he obviously isn't, and responding to her skeptical questions with Pokémon Speak until she gives up out of exasperation and annoyance.
    • On a darker note, he also shows numerous Pet the Dog moments that call into question his supposedly lax morals. While it is indeed possible to be nice to people, the psychiatrist proclaims the protagonist is a medically diagnosed psychopath. During one monologue, the protagonist even outright says that killing soldiers in the Cromag War "wasn't so bad", but seems to feel remorse about executing civilians, among numerous other examples. While these could be just an example of Even Evil Has Standards, it's so consistent that it genuinely calls into question just how psychopathic Zero is supposed to be.
  • Iaijutsu Practitioner: Dragon seems to habitually re-sheathe his sword after every swing, even when swinging multiple times in a row.
  • Implausible Fencing Powers: The protagonist is a Master Swordsman capable of effortlessly slicing through armored enemies, and can deflect bullets even without resorting to bullet time.
  • Improbable Use of a Weapon: The one time the protagonist actually finds a real weapon rather than (see the trope immediately below) old bottles or plants, namely a pistol, he just throws it right at the enemy as he would any other one-use missile.
  • Improbable Weapon User: Applies when the protagonist picks up items frequently. It'd be hard to throw a potted plant at someone hard enough to kill them.
  • Mental Time Travel: His confrontations with V, Comedy, Tragedy, and Headhunter indicate that due to the Chronos in his system, if he's killed time will just rewind to before his death.
    Comedy: [if "I can't die." is picked] This is for real. The chronos in your bloodstream is running out. You'll actually die if you choose to. [if "Why would I ever choose to die?" is picked] Oh, I don't know! Maybe it's something you want? This seems like a unique opportunity, since time usually resets whenever you die.
  • My Hero Zero: Towards the end of the game, it's revealed that during the war his NULL codename was Subject Zero, though he also goes by just Zero.
  • No Name Given: Dragon isn't given a name the entire narrative- "the Dragon" is just a codename, and no one says his real name. The closest he has to a real name is the Subject Zero designation, but that's more of a You Are Number 6 scenario rather than an actual name.
  • Older Than They Look: A midgame conversation implies that the Dragon is very young-looking. He's a veteran of a recent war, but that was seven years ago and he still looks quite young. His dossier says he's just 22, but in a withdrawal-induced hallucination/flashback he says he's been fighting for 28 years. Considering he's a NULL (and that the ending confirms that yes, he was in active service during the war) it's probable that Chronos abuse has physically slowed his aging.
  • One-Man Army: He's capable of carving his way through swaths of thugs and police officers with nothing but a katana and his ability to enter a Bullet Time state by slowing his perception of time.
  • Parental Substitute: To the Girl, due to her father never seeming to pay attention to her.
  • Professional Killer: He works for a mysterious cabal to assassinate specific targets while leaving no witnesses in exchange for daily doses of Chronos — a rare and highly addictive drug. It turns out that the people the protagonist is being sent to assassinate are all connected to the NULL supersoldier program and said drug — which is actually a flawed supersoldier serum.
  • Psycho for Hire: According to the therapist, he's a psychopath who carries out missions for no reason other than satiating his bloodlust and addiction to Chronos.
  • Seers: He has precognition due to the Chronos in his system, using this to plan out his missions.
  • Silent Protagonist: Sort of. Most of the Dragon's dialogue is decided by the player, but the only time he ever talks on his own accord is when he's up on the rooftop with the little girl, admiring the city's beauty.
  • Super Strength: While not explicitedly stated to be part of his power set, he is capable of throwing a variety of objects with enough force and precision to kill someone in a single hit. Said objects fly in straight lines without dropping at any point. These include among other things: bottles, knives, pot plants and entire stone busts.
  • Through the Eyes of Madness: His withdrawal from Chronos seriously messes with his mind. This comes to a head when you fight the Secret Boss, which is heavily implied to be the Dragon going critical on his withdrawal symptoms and hallucinating.
  • Unwitting Pawn: Shown to be one on account of having amnesia, being used as an assassin in a government conspiracy to kill everyone connected to the drug Chronos and the NULL super soldier program.
  • Wouldn't Hurt a Child: While the Dragon is noted for his inhuman killing efficiency, his greatest blind spot is his inability to put up with hurting innocent civilians - particularly children. In his most vivid memory of the time he served in the Cromag Wars, as well as his final assignment as a contract killer, he's tasked to leave no survivors or witnesses, and in both cases, fail due to child presence. It's implied this was a regular sentiment during wartime, and further records from the NULL lead architect, Leon, imply that despite successfully engineering Gamma NULL to be the most powerful super soldiers known to man, they ultimately lost the war and were deemed a failure. Given the game doesn't spare any opportunity to show the belligerency of a NULL, it can be inferred that they failed to win due to disobedience; in the Dragon's case, most likely not wanting to kill children.

    The Psychiatrist 
The Dragon's therapist, who he regularly visits to talk about his PTSD-induced nightmares, other things relating to his missions, and to get his regular dose of medicine. It starts to become apparent that he's tied to things Dragon looks into.
  • Alas, Poor Villain: In the normal ending, Zero finds him in his office, breaking down in paranoia. He screams about how he can't find his daughter. Zero then proceeds to beat him to death with his daughter's own paperweight until he's a bloody pulp. There's no satisfaction, and despite all he's done, it's hard not to feel sorry for him.
  • Battle in the Center of the Mind: It's implied that his Akira-esque boss form might just be a hallucination playing out in Dragon's head — which was confirmed by the developer on Twitter.
  • Berserk Button: Don't interrupt him. Interrupt him all the time and you get to fight him as a Bonus Boss.
  • Bitch in Sheep's Clothing: He's a professional, and he acts like one. Then Dragon starts digging into things he shouldn't, and he pulls out all stops to insult, berate, and punish him.
  • Body Horror: Whatever combat drugs he takes eventually mutate him into this.
  • Eldritch Abomination: During the True Final Boss, the war drugs he takes to fight you seems to turn him into a freaking Akira-like abomination. Though, it could be The Dragon was just suffering from withdrawal, as after the fight, the therapist is back in his chair, with The Dragon's sword in his face.
  • Even Evil Has Loved Ones: He mentions having a daughter. When either the Dragon's escapade on the highway or his final contract is implied to kill her, he just about snaps.
  • The Handler: He serves as the protagonist's, supplying him with assassination targets after each therapy session in exchange for a daily dose of Chronos. It eventually becomes clear that he's a government agent who's more of a handler than a therapist, and is using Zero's amnesia to manipulate him into killing off everyone related to the NULL Project.
  • Pet the Dog: If Dragon manages to get through the prison level without taking a single life, he'll state that he and Dragon's employers are genuinely elated by his "exemplary" work. It's basically the only moment where the Psychiatrist actually compliments him.
  • Rage Breaking Point:
    • If the protagonist does everything he can to piss the therapist off, he snaps and pumps himself full of super soldier serums to gain powers surpassing Chronos, but which ultimately transform him into a monster.
    • Provided the therapist be sufficiently enraged, the assassination dossier for Fa Yuan is simply full of "KILL" repeated over and over — though this is likely the protagonist's Chronos withdrawal acting up, since it's a normal dossier in the game's regular route.
  • Tranquil Fury: He has his moments where it's very apparent he's enraged at Dragon, but mostly keeps his calm.
  • True Final Boss: If the player meets all the prerequisites of performing every mission against his directive, as well as continually angering him in every therapy session and refusing to take the Chronos injection after the Electrohead fight, you fight him after completing the Bunker level.
  • Villainous Breakdown: By the end of the game, he's considerably more hostile, and when the Dragon shows up at his office to demand answers, he finds the Psychiatrist desperately packing a briefcase, hurling papers across his desk, and smashing his phone with the decorative paperweight his daughter sent him. It's implied that his ties to the Chronos project are about to be exposed, and he's lashing out in a paranoid frenzy.

    The Girl 
The daughter of the Dragon's next door neighbor. Due to her father being absent, the Dragon usually finds her playing in the hallway and getting into conversations with her.
  • Children Are Innocent: She's in the dark as to what Dragon's personal life involves, and he can take the approach of making sure she never finds out.
  • Damsel in Distress: At the end of the game it's revealed she was kidnapped by Comedy and Tragedy, who plan on fridging her... if she even existed outside the protagonist's head in the first place.
  • Deadpan Snarker: While she acts as a Cheerful Child most times, if the Dragon tries to play along with her she often responds with biting sarcasm — like asking him if he's aware that Behemoth and Leviathan are just toys if he says they're scary and look really strong.
  • Early-Bird Cameo: Her silhouette shows up in the protagonist's first few nightmares, before the shadowy figure throws her into the silhouetted machine and she's turned into the Leviathan toy.
  • Hallucinations: Much like Comedy and Tragedy, her actual presence in reality is disputable. She doesn't interact with anyone except the protagonist throughout the course of the game, the protagonist's landlord points out that the person she claims to be her father was a junkie with no children to speak of, and after a point she stops appearing in the protagonist's nightmare flashbacks - specifically around the time when he's becoming close to her. Despite this, much like the two aforementioned masked men, she has some tangible impact on reality, such as in one scene where she makes the protagonist food while he's asleep. Comedy makes a remark about the protagonist having a conscience in regards to the kid, though it's unknown whether this is meant to be a figurative or literal interpretation.
  • Kids Shouldn't Watch Horror Films: She's scared by the samurai movie that the Dragon picks up, hiding her face and whimpering during the gory battle scenes.
  • Lethal Chef: The one time she tries to cook for the Dragon, it ends up poorly. To be fair, all she had to work with was fish and protein paste.
  • Morality Pet: To the Dragon. The scenes with her really bring out the human in him.
  • Wonder Child: She comes into the Dragon's life abruptly, and proceeds to bring out the best of him. However, it's heavily implied that she herself is a hallucination embodying Zero's conscience.


    Josh Rose 
One of the early-level targets.
  • The Atoner: Apologizes to Dragon for all the pain he's caused him, and regrets everything he's done during the war.
  • Better to Die than Be Killed: Jumps down the balcony upon being confronted, going out on his own terms rather than the player's. If the Dragon has a throwable item, however, he doesn't get a chance to jump.
  • Driven to Suicide: Once again, both for feeling regret for his contribution to the NULL project, and to refuse Dragon the satisfaction of killing him.

A popular DJ who stumbles across a stash of Chronos.
  • Boom, Headshot!: If the Dragon takes too long to kill him V — presumably the one who the stash of Chronos belonged to — kills him via a bullet to the head.
  • Consummate Liar: His dossier describes him as such in an attempt to dissuade the Dragon from speaking to him.
  • Cool Helmet: His helmet is a reference to deadmau5 and Daft Punk, encasing his entire head and having a view screen that changes based on his emotional state.
  • Dreaming of Things to Come: He mentions that ever since he took Chronos time keeps warping and repeating, and that he's already spoken to the protagonist numerous times — mistaking him for a drug-induced hallucination at first.
  • "Just Joking" Justification: When he realizes the Dragon doesn't know what he's talking about, Electroface goes from panicking to smugly gloating that his groupies are going to brutally murder the Dragon... and then right back to panicking if told that they're all dead or that he's going to die, saying his threats were just a joke.


A Russian thug hired by an unnamed employer in order to find out how to make Chronos. Makes for the most prominent antagonist in the first half of the game.
  • Axe-Crazy: It doesn't take long to see how nuts V is.
  • Bad Boss: V doesn't care at all that the Dragon is killing his men. In fact, he's thrilled, seeing his killings as an auteur killer at work.
  • Badass Normal: How do you think he got this job, he asks? He's not on Chronos at all, but more than able to keep up with the main character just the same.
  • Beard of Evil: If you look closely, he has a little blue goatee.
  • Bilingual Bonus: Frequently peppers his speech with Russian Cyrillic.
  • Bling-Bling-BANG!: Apart from his gangster chains, V packs a gold-plated pistol as his Weapon of Choice.
  • Co-Dragons: Along with Snow.
  • Cruel and Unusual Death: Got his arms chopped off by Fifteen, followed by being tortured for information. His own post-mortem account (whether you can take that at face value or not) adds that he got shot with a lot of Chronos during the process, as well, which never ends well.
  • Establishing Character Moment: He pulls Dragon into a limo and gets into a talk about his "job". During such, he asks Dragon if he can use his katana as a razor/threatens a prostitute he has with him into giving him a razor, cuts up some drugs, and slams his face down to inhale it.
  • Hate Sink: Easily the most unlikable character in the game, having zero redeeming qualities compared to the rest of the cast, and is just a cruel sadist who loves being a total asshole to everyone he meets.
  • Husky Russkie: The most physically imposing antagonist, he is stated to be Russian and peppers his speech with Cyrillic.
  • I'm Your Biggest Fan: The Dragon gets this treatment from V when he first meets him, but since V is a complete sadist willing to film himself torturing anybody for fun, Dragon isn't too thrilled about this. V later loses all respect for Dragon when he starts interfering with his schemes to procure the means to restart Chronos production and also because he wasn't given the attention he so craves from Dragon.
  • Jerkass: If he didn't have a Kick the Dog moment every five minutes he'd probably die.
  • Killed Offscreen: The last we see of him, he had his arms chopped off by Fifteen and was apparently taken away by him. SNOW states that he's dead in a mid-credits scene, and he's also shown tied to a chair in Fifteen's hideout.
  • Made of Iron: Takes a lot of punishment before finally going down, all without making much of a fuss, and boasts of being shot a great many times by a NULL sniper and still being in the shape to hunt them down afterwards.
  • Numerical Theme Naming: More subtly than Fifteen and Zero, but "V" is also the roman numeral for five, though unlike them he was never a Super Soldier.
  • One-Letter Name: He's only ever referred to as "V".
  • Psycho for Hire: He's violent, sadistic, and hated by his collaborators; and has been hired to find a way to restart Chronos production.
  • Recruiting the Criminal: He tries this on the Dragon, not realizing that he's already working for an employer to shut down rival Chronos producers. However, his sadism causes this to backfire, as the Dragon outright rejects his proposal and V then tries to kill him.
  • Starter Villain: The first major antagonist Dragon encounters in the story, and the first to give him any run for his money.
  • A Taste of Their Own Medicine: The snuff video he leaves for the Dragon shows him killing the stoner neighbours by injecting them with Chronos and torturing them to death. He himself suffers this fate at the hands of Fifteen.
  • Torture Technician: As evidenced by the film he sends to the Dragon, he's rather fond of inflicting pain on a helpless captive.
  • The Worf Effect: After being the only person to survive multiple encounters with the Dragon and threatening him even when cornered, Fifteen shows up and removes his arms in a matter of seconds, hijacking the plot from him.
  • You Gotta Have Blue Hair: He has vibrant blue hair and likes to ruffle it.

    Strong Terry 
A mook.
  • 100% Adoration Rating: His death makes it to the local news. By all appearances, everyone loved the guy.
  • Avenging the Villain: One of the later-level mooks announces he's "been saving a bullet" for the protagonist for killing Terry.
  • But for Me, It Was Tuesday: It's entirely possible to beat the entire game without ever hearing him named. It's almost assured that the protagonist does not care either way, even though Terry himself is mourned.
  • The Dead Have Names: One of the very few aversions to No Name Given in the entire game.
  • Hypothetical Fight Debate: Subject of this, some other mooks speculating whether he could win against the protagonist.
  • Mooks: The only thing separating him from all others is that he was given a name.
  • Present Absence: Among the mooks at least.
  • Running Gag: Given his absolute gameplay irrelevance, all the mentions of him and the characterization he gets are reduced to this.

V's partner in crime, a female ninja.
  • Dark Action Girl: Very good with her sword, and is working for a rival of the Dragon's employers.
  • Enigmatic Minion: Compared to V, whose love of violence and desire to use Chronos to bolster his murder sprees is obvious, it's hard to tell what SNOW's stake in all this is.
  • Even Evil Has Standards: Disgusted by V's snuff films, claiming to not "approve of his pet projects."
  • Highly Visible Ninja: She wears a white high-collared kimono and geta sandals, but is referred to as a ninja.
  • Petal Power: Can teleport in a flurry of razor-sharp cherry blossom petals.
  • The Stoic: She is calm and aloof, in contrast to her Axe-Crazy partner, V.
  • Worthy Opponent: While she chides the protagonist for his stance being sloppy to his face, she tells V that he showed absolutely zero fear when she came at him and that she is looking forward to crossing blades with him in the future.
  • Woman in White: She wears a white kimono, in contrast to the Dragon's black-and-gold robe.

    Mr. Kissyface 
A tall man wielding an axe, and an accomplice of V's.
  • Agent Peacock: It's a subtler case than most, but he wears a vibrant purple mask and wields an axe with a lilac-hued handle. None of that makes him any less dangerous.
  • An Axe to Grind: He wields a battleaxe with superhuman skill, being able to psychokinetically throw and recall it.
  • Badass in a Nice Suit: He might be a thug, but he rocks a classy white suit, even when about to commit murder.
  • Blade Lock: He engages with the Dragon in these four times before the Dragon's katana cuts through his axe's handle.
  • Blood Knight: Chuckles with delight when the Dragon escapes his bonds, kills the other two guards, and reclaims his sword - remarking that now they can have some fun.
  • Giggling Villain: He gets a good chuckle out of violence, and also snickers at V getting riled up by the protagonist.
  • Only Sane Man: As opposed to V, he recognizes that the Dragon's trying to get his partner riled up, and objects to V blowing Kasim's brains out because the old man hadn't told them how to make Chronos yet.
  • Throw Down the Bomblet: He busts out grenades when on his last legs.
  • Throwing Your Sword Always Works: Or an axe, in his case, which either returns to him or returns to his hands. However, this also leaves him open to attack.

    Fifteen (spoiler warning
A mysterious NULL who wields a katana.
  • Badass Boast: His introduction consists of him stating that the protagonist isn't the Dragon, he is.
  • Flash Step: Able to move so quickly he effectively teleports, letting him dodge lasers while slicing through anything in his path as he moves.
  • Im A Monster: He expresses the opinion that the NULL — himself included — are monsters, and that everyone responsible for their creation should die.
  • Iaijutsu Practitioner: Like the protagonist, he fights using iaido - sheathing his sword after every attack.
  • The Real Remington Steele: He proclaims himself to be the real Dragon when attacking V on the highway.
  • Roaring Rampage of Revenge: His main motivation is hunting down and killing everyone involved with the NULL Project. He's so desperate for revenge that he uses valuable Chronos that he and his allies need to stay alive to torture V - giving him a taste of his own medicine in the process.
  • Super Soldier: Like the main character, Fifteen is a gamma NULL, and they even fought together in the Cromag War.
  • Walking Spoiler: Shows up out of nowhere about midway through the game, throwing everything out of whack as he does.

A female NULL allied with Fifteen.
  • Anti-Villain: Her goals and motives are all too justified after what was done to her, her goals align in many ways with the protagonist's by the time they meet, and she bears absolutely no malice to him.
  • Beam Spam: Combining both of the firearm spam tropes, she's able to Flash Step while using her main beam rifle, and usually caps a combination attack off with an uzi salvo covering the screen.
  • Borrowed Biometric Bypass: After being killed, her head is used to bypass the retinal scan of the final vault door in the protagonist's way.
  • Combat Clairvoyance: Like all NULL super soldiers. She alludes to seeing a great number (possibly hundreds, or thousands) of cycles of this fight than we ever do, and almost assuredly gets to rewind and try again like the protagonist would, many times before she is actually brought low for good.
  • Face Death with Dignity: She does not plead for her life or rant furiously upon being brought down, rather simply begging the protagonist to avenge her, bringing down those that did this to her and him.
  • Final Boss: She's the final boss of the normal playthrough.
  • Flash Step: She can effectively teleport around the battlefield, like Fifteen does.
  • A God Am I: If Zero tells her he doesn't kill because he enjoys it but for Chronos, she declares Zero, herself, and the other NULL to be gods made immortal by the time-altering drug.
  • The Gunslinger: In contrast to her fellow NULL brethren, Headhunter is an expert marksman who primarily fights with firearms.
  • Ironic Nickname: It's her own head that ends up being hunted and put to use.
  • Killed Off for Real: If Comedy and Tragedy's statements regarding Chronos users being unable to truly die until they're on the brink of withdrawal is true, her running on fumes is what enabled the protagonist to kill her.
  • Off with His Head!: How she finally dies, decapitated.
  • Sanity Slippage: By the time she's fought she's run out of Chronos altogether, and is either already undergoing withdrawal (as the protagonist accuses), or close enough to the state that its inevitability is putting immense mental pressure on her. Either way, she will reject all peace overtures and attempt to take what Chronos is left in the protagonist's blood.
  • Smoke Out: She throws flash grenades that can knock back and stun the protagonist.
  • Super Soldier: She's no Gamma NULL like the protagonist and Fifteen, but went through much of the same they did and came out with similar results, powers, and grudges.
  • Swiss Army Gun: She has a gun that acts as a plasma cannon, machine gun, and grenade launcher.
  • Taking You with Me: Her final attack consists of charging the protagonist with a bomb belt, a last-ditch effort to force him to rewind. Should that fail, she will let herself die.
  • This Cannot Be!: In their initial encounter, both she and the protagonist foresee killing each other only for their precognitions to cancel each other out. She's shocked by the realization that he is a fellow NULL, and is forced to flee when the police arrive.
  • There Can Be Only One: After the death of Al-Qasim, she and Fifteen are left without a supplier of Chronos. When facing the protagonist in the final level, she rejects any proposal of an alliance - with her saying that there's only enough Chronos left for one of them. She even declares her intent to infuse herself with the protagonist's Chronos-saturated blood after killing him in order to survive.
  • Victory by Endurance: How her battle works. For all their dodges and flips and incredible combat prowess, both her and the protagonist can rewind time and start all over again if they die. The fight ultimately comes down to who first decides to stop doing that and gives up and lets themselves die - a battle of wills, as she puts it.


    The Receptionist 
A young woman who works at the front desk of the Murdower Hotel, but may end up changing jobs or dying as the game goes on.
  • Character Death: If the protagonist angers her or reveals he is an assassin, she will be silenced by the therapist.
  • Hidden Depths: She's a massive otaku, and if the Dragon is nice to her she gushes over his samurai "costume" and their (apparent) mutual love of anime and cosplay, and flirtatiously asks him to come watch anime with her some time. In their second encounter, provided she wasn't killed for discovering the protagonist is an assassin, she can challenge him to an impromptu Yu-Gi-Oh-style card battle.
  • Love at First Sight: Can immediately develop a crush on the Dragon if he's nice to her, and will awkwardly attempt to ask him out several times.
  • Morality Pet: Can become this if the protagonist is nice to her, as engaging with her brings out the protagonist's own Hidden Depths.

    Leon von Alvensleben (spoiler warning
The lead scientist behind the NULL Project.
  • Dead All Along: Or at least cryogenically preserved — making it unclear why the giant screens show him holding a sniper rifle when the reticle appears.
  • Greater-Scope Villain: The one behind the NULL project, and by extension, the entire game, but he's never seen until around the game's climax. And even then he's been cryogenically frozen for quite a while, and dies immediately after being released.
  • TV Head Robot: Effectively — if Zero triggers any of the ceiling-mounted cameras, Leon's face will pop up on a screen and he will subject Zero to a series of tests designed to assess his aptitude as a NULL and kill him if he fails — all while sniping at him. It turns out this is either a sophisticated automated message system or a digitized copy of his conscience a la Arnim Zola from Captain America: The Winter Soldier
  • Walking Spoiler: For his heavy involvement in the NULL supersoldier program, as well as for the circumstances in which he's finally found.

    Comedy and Tragedy 
A pair of masked men in lab coats, who serve as the game's narrators and are pushing the Dragon towards an unknown destiny.
  • Early-Bird Cameo: Tragedy can be spotted sitting, reading a newspaper, at the lobby of Murdower Hotel.
  • Giggling Villain: Comedy has a habit of letting out sadistic "He he heeeee!"'s whenever something that excites him is occurring.
  • Hallucinations: They're ambiguously indicated to be this, suddenly appearing and disappearing. The only indications that they're not a product of Zero's PTSD and Chronos withdrawal is that a cop reacts to Tragedy appearing when Zero is surrounded by the police, and, in the ending, Zero's apartment is broken into with a note reading "A life for a life."
  • In Love with Your Carnage: Comedy really wants the Dragon to become the embodiment of death, gleefully cackling when urging him to do so.
  • Lemony Narrator: Tragedy narrates some parts of the game as though he's speaking to Zero, calling him "errant heart".
  • Malevolent Masked Men: As their monikers indicate, they wear theatrical comedy and tragedy masks.
  • Marionette Motion: They twitch and spasm constantly, appearing almost zombie-like in their movements.
  • Sir Swears-a-Lot: Comedy is vulgar and revels in it, contrasting Tragedy's faux eloquence.
  • Would Hurt a Child: They kidnap the Girl, and in an end credits scene discuss what "baleful end" she is going to suffer — Comedy in favor of doing something fun.
  • Ye Olde Butcherede Englishe: Tragedy speaks in botched Shakespearian English, contrasting his eloquent verbosity with Comedy's crass vulgarity.

Example of: