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The Wolfpack

     Lola Beans 
Played By: Lauren Morgan
A gecko kobold ranger and terrible thief who attempted to steal game from the God-King but instead stole herself a single animal companion, Stuart the giant saltupine (salty porcupine). Conduit of Animals.
  • Action Pet: As a ranger this is a class trait. Different cool pets have different abilities.
    • Stuart the saltupine helps attack enemies.
    • Sloth Green the bumblesloth hangs on like a backpack and heals the wearer.
    • Sandra the chox grants Hunter's Mark without using a spell slot.
    • Bradley the pangloris acts as a grappling hook.
  • A God I Am Not: Despite being a conduit, she's not at all interested in the godhood part of it.
  • Amnesiac Hero: A reasonably well-adjusted one. Over time, however, it's revealed that she has an incredibly vague background, not knowing her own age or remembering her family.
    • Pendergrass later explains that becoming a conduit removes your memories of the past.
  • An Arm and a Leg: Her tail is eaten by the halfling raiders at the mall. Good thing she's a lizard.
  • Bad Liar: When Khorton accuses her of wanting to kidnap and ransom Sabrina, she immediately claims that this is what she's been hiding, absolutely nothing else, certainly not. Khorton isn't exactly fooled.
  • Beast of Battle: Stuart, her giant (pony-sized) saltupine. He has one saddle on his back and an additional baby bjorn-style compartment on his front.
  • Cover Blowing Super Power: She doesn't use her conduit until she's in really bad trouble. She doesn't want people to know about it, and since she doesn't have a whole lot of control over what it does, she opts not to use it if she doesn't have to.
    • This is wise considering how suspicious everyone is the first time she uses it.
  • Decoy Leader: Unintentionally. God-King Wolfram knows she's a conduit and so assumes she's the leader of the escaped gladiators. The idea that Sabrina's in charge never comes to mind since he thinks they kidnapped her.
  • Friend to All Living Things: Her conduit. She can contact and communicate with animals in vague terms, i.e. as a call to the nearest animal for help. Notably, unlike her ranger creatures, she doesn't command these animals; she just calls to them and they decide what to do with that information.
  • Insistent Terminology: After being rescued by Dotty the Dracocat she takes issue with people saying she's her dragon. As she has to keep reminding them she doesn't own the dragon, she just called her.
    Lola: I'll say it again, nobody seems to understand, you can't own a dragon.
  • Lizard Folk: Lola is a kobold, specifically one that resembles a gecko.
  • I Never Told You My Name: While the party knows Sabrina's identity as a Wolfram, they don't actually know her name. But Lola sometimes calls her 'Brina'. The party eventually catches on to this and becomes suspicious.
    • Subverted in that Lola only uses Sabrina's name because Lauren forgot she's not supposed to know that yet. Though Austin handwaves it as being information given to Lola by her animals.
  • No Sense of Direction: Invoked in-character. Lola apparently prefers to go wherever she feels is the right direction. Austin calls her a 'vibes ranger'.
    • Also invoked out-of-character when she proceeds to fail her check to navigate the wasteland while everyone else passes. Keep in mind that the ranger as a class is expected to be in charge of navigation.
    • After her conduit is revealed Austin suggests that she usually talks to animals to find out which way to go... which means that when animals aren't around she has to rely on her completely undeveloped personal senses.
  • Odd Friendship: Despite their animosity for most of the season, Lola and Amy warm up to each other after Amy's Jerkass Realization.
    • She even temporarily splits with the rest of the party specifically to retrieve Amy's body.
  • Physical God: Not in the traditional D&D sense, but the people of Wormwood consider conduits to be gods and Lola is apparently the Conduit of Animals.
  • Smoke Out: Lola can make smoke clouds to hide her location. In fact, right at the beginning of the season she uses smoke cover to hide her position in the arena while Stuart fires quills at her enemies.
  • So Much for Stealth: The attempted burglary that put her in the arena was cut short when she accidentally soul-bonded with Stuart.
  • Summon Bigger Fish: Her conduit power tends to be used in this way.
    • In particular during her fight with The Abbott where she summons an adult bosprey specifically to eat him.

     Brother Khorton 
Played By: Conrad Zimmerman
A mul bard and former slave who gained his freedom after attempting to heal his master's son. He's pretty sure the kid died so he's trying to build a community of people to protect him from retaliation and possibly free his brethren.

After voluntarily undergoing massive surgery from Denise Wolfram he becomes a multiclassed bard and barbarian of an entirely new species, the denisan (or denisen), and renames himself Vireen.


  • Ascended to a Higher Plane of Existence: After he becomes Vireen the party tells his Path of the Joining cultists that Khorton has ascended to spread his word to other realms that need him.
  • All Hail the Great God Mickey!: Khorton bungles his attempt to figure out what the 'demon' (a bisected mech on autopilot) in the Glass Forest actually is. He determines that it's a massive fertility idol and wastes no time folding it into his cult's belief system.
  • Break the Haughty: His haughtiness was always a cover, but he starts dropping it after losing his sense of touch. He even encourages Vindrass when she starts depicting them as being on more equal footing and admits that their relationship should've always been that way.
  • The Charmer: Very persuasive and very good looking.
  • Exact Eavesdropping: Overhears a group of bandits discussing their plans to ambush the party. Justified in that the bandits speak a different language and aren't expecting someone with Comprehend Language.
  • Extreme Omnisexual: He doesn't seem to have any barriers to who he's willing to sleep with, especially if it gets people interested in his cult. Personal attachment beyond sex, however, is significantly more difficult for him.
  • Feels No Pain: During the defense of the Gore Fields a close encounter with a magical black hole damages his nerve endings, leaving him with no sense of touch anywhere on his body.
  • The Friend Nobody Likes: Besides Vindrass, no one in the Wolf Pack really likes him at first and they generaly consider him weird and offputting. They start warming up to him a bit as the season goes on.
  • Half-Human Hybrid: Muls are human-dwarf hybrids.
  • The Heretic: He's trying to start a sex cult in Wormwood, territory owned by a God-King. It gets him thrown in the gladiator arena.
  • Humiliation Conga: He does pretty okay upon arriving in Harpe City but a series of failed rolls causes him to get high while negotiating with a mob boss, screw up so badly trying to recruit the mobsters to his cult that they attack the party, fail completely in calming them down, and finally taking four rapier strikes to the face resulting in the loss of his nose.
  • If It's You, It's Okay: Has nothing to do with casual sex (he's okay with just about anyone in that sense) but Vindrass is the only person he lets himself have any personal connection with.
  • Know When to Fold 'Em: When his master's son made a partial recovery, he took his freedom and skipped town. He's seen enough patients appear to improve shortly before dying and wanted to make sure he wasn't around to take the blame this time.
  • Lonely Among People: His plan to surround himself with loyal cult members is primarily so if someone comes after him there will be a group of people willing to die to protect him. This prevents him from actually making very many personal connections.
    • Weaver points out that, despite wanting to be surrounded by people, this philosophy means he's still ultimately on his own and causes a block in Khorton's attempts to learn psionics.
  • Meaningful Rename: He uses the opportunity his new body and name give him to completely cast aside his old identity and make a new one as Vireen.
    • As for the meaning behind the name itself, Conrad says he has one but forgets what it is by the Q&A episode.
  • Mysterious Veil: After losing his nose he takes to putting his hood up and wearing a simple veil. Since the flatness of his face is still visible he comes off looking off-putting.
  • The Noseless: During the escape from the aarakocra mob's compound he takes a rapier to the face, cutting off his nose.
    • He decides to keep this aspect when he is recreated as a denisan.
  • Pec Flex: Part of his introduction and how he heals people.
  • Phony Psychic: He pretends to have some kind of supernatural mental prowess to convert people to his cult. He doesn't believe it himself.
    • With Weaver's help he make's an attempt to actually unlock psionic abilities, but this fails due to his personal hangups.
  • Poke in the Third Eye: Responds to Admiral Day's psychic messaging by imagining himself... doing something inappropriate. It doesn't seem to have an effect, though.
    • Since he later does communicate with Day by thinking at her, it presumably actually worked and she just didn't react to it.
  • Saying Too Much: Bramwell asks Khorton if he's bothered by his hand on his back when he's not touching him at all. Khorton acts as if Bramwell's hand is on his back, revealing the loss of his sense of touch.
  • Took a Level in Kindness: As Vireen he's far more personable and gets along much better with others.
  • You Can Keep Her!: When the Athar capture Sabrina, Khorton insists he feels safer with her in their camp. Lima thinks he's lying since they've probed her mind and seen how many times she's hugged Khorton.

     Vindrass 
Played By: Laura Kate Dale
A thri-kreen cleric and follower of Brother Khorton. She thinks Khorton is the source of her magical healing powers and travels around with him. Looks like a punk rocker at a fetish club.
  • Big Creepy-Crawlies: Thri-kreen are large mantis people.
  • De-power: During Ramsey's rescue she temporarily loses her magical abilities. This is because the direct approach of the party goes against Angelo, the source of those abilities.
  • Designated Victim: Due to her poor rolls, Vindrass keeps getting abducted from the group by whatever the local enemy is.
    Vindrass: I don't know what's happening, but I'm getting real about-to-get kidnapped vibes again!
  • The Heretic: Due to institutional racism and being a follower of Khorton she gets thrown in the arena along with him.
  • The Medic: She's very proud of her healing abilities. Of course, she thinks they come directly from Brother Khorton.
  • Multi-Armed and Dangerous: As a thri-kreen she's got four arms. Although she's certainly not too dangerous; she believes in Khorton's message of peace and love and specializes in healing.
  • Nice Girl: Friendly to basically everyone and always willing to help others.
  • Post-Apunkalyptic Armor: Her aesthetic, complete with leather fetish gear. She just wants to look cool. Her actual AC stat comes from her carapace, though.
    • She later raids a hot topic so her look becomes less 'wasteland straps' and more 'mall goth'.
  • Right for the Wrong Reasons: She assumes Khorton is the source of her cleric abilities. It turns out that it's actually Angelo, but her abilities were gained due to her desire to protect Khorton, so she still considers him the indirect source.
  • The Sleepless: Thri-kreen don't need to sleep. As such, she overhears Sabrina talk about wanting to find her mom, uncovering her motives before anyone else does.
  • Surpassed the Teacher: She's able to learn psionics while Khorton isn't due to her comparative lack of hangups. While Vindrass is okay with learning more psionic feats so she can better help Khorton, the fact that she has psionics while Khorton doesn't is confusing to her.
  • Tap on the Head: Subverted in technique, played straight in practice. Vindrass is knocked out by Bramwell's hammer striking her directly in the face, but she's healed through magic and suffers little consequences besides a tweaked nose.
  • Telepath: When Khorton is unable to overcome his mental blocks Weaver helps Vindrass develop psionics instead. She gains telepathic abilities in the process.
  • 24-Hour Armor: As a thri-kreen she naturally has thick chitin that acts as perpetual armor.
  • Vertical Kidnapping: Vindrass is snatched by the aarakocra smugglers through a trapdoor in the ceiling.

     Sabrina Wolfram 
Played By: Quinn Larios
A ten-year-old ice genasi sorcerer. Youngest daughter of the God-King. She goes by the alias of The White Wolf.

She eventually abandons her Wolfram name, taking the name of Clear instead. Currently training to become the Conduit of Determination.

Has since become the Martyr of Determination.


  • Back from the Dead: After being trapped in the Gray by Belle she attempts to kill herself to get back to the Material Plane. In doing so she accidentally completes her path to becoming a conduit - or, as the audience learns, martyr - and is brought back to life as the Martyr of Determination.
  • Big, Screwed-Up Family: With a neglectful father running a eugenics program and a whole string of absent mothers it's no surprise the Wolfram kids have their share of problems. Sabrina doesn't talk about her childhood much but what she does say implies it wasn't a good one.
    • After being concussed and talking at length about her siblings she shows near-fright about someone named Amy and mentions being locked in a cabinet.
    • She's noticeably tense when she's sent to meet her sibling in Harpe City and only calms down when she sees it's Marcel.
  • Blatant Lies: Frequently. Her mission requires some amount of deception and she's too inexperienced to come up with good cover stories on the fly.
    Bramwell: SABRINA!
    Sabrina: I don't know who that is I'm the White Wolf.
  • Break the Cutie: Basically does this to herself to gain conduit powers. The process causes her to completely lose all of her interests beyond a single-minded determination to become a conduit and kill the God-King.
  • Cool Sword: When she finally masters the ability to channel her genasi powers through her dagger it becomes a clear sword of ice.
  • Cutting the Knot: The 'demon' of the Glass Forest turns out to be the upper half of a war mech holding a laser rifle and firing it automatically. The party still has to get rid of the problem, so Sabrina just chucks a rock at the gun and knocks it off the mech entirely. Problem solved.
  • Determinator: She intends to become the Conduit of Determination, leading her to basically intentionally embody this trope as part of the process.
    • Exemplified fully when she and Amy look for the thing the God-King is scared of. She ignores rest in favor of digging deeper and when Amy passes out she attempts to simply pick her up and carry her onward.
  • Do Not Go Gentle: When her attempts to ally the Athar with the local underground rebellion fail she's captured by the entire assault team. She still fights into unconsciousness.
    Quinn: I want it to be known I go down firing every spell I can. Because fuck you, that's why.
  • Draw Aggro: After accidentally setting the mall on fire she claims it's to distract the Castle.
    • It works a bit too well; the burning mall also attracts the attention of feral halflings.
  • Energy Donation: She permanently sacrifices her abilities as a conduit, as well as all of her skills she's built up over her journey, to preserve the Yggdrasil seed and empower the revolutionaries.
  • Godhood Seeker: While her actual goal is finding her mother, she believes she needs to become a conduit to do so.
  • Heal the Cutie: After sacrificing her power she regains some of her love of adventure and takes her time as she makes her way back up the dead worlds of previous seasons as opposed to digging straight through them like she did on her way down.
  • An Ice Person: As an ice genasi sorcerer she has ice powers and is tied to the element.
  • I Meant to Do That: Due to her wanting to be seen as a competent leader she generally tries to spin her screw-ups as this.
  • Impromptu Tracheotomy: Gets one at the hands of Amy after finding her in the basement talking to her mother's skull. She recovers her voice in a couple episodes.
  • Meaningful Rename: After successfully summoning her ice-blade she tells Amy that she's giving up her connection to the Wolframs entirely and changes her name to Clear.
  • Missing Mom: Her primary goal is finding her mother who disappeared when she was younger.
    • Starting several episodes in, intro snippets start to explain her mother's journey, although her current whereabouts remain a central mystery.
  • Paper-Thin Disguise: Lola immediately knows she's royalty due to her fancy dress, resemblance to God-King Wolfram, and her dagger with the insignia of the royal family on it.
    • After learning that she absolutely doesn't look like an adventurer she puts an illusion on herself... to add a giant blue ushanka.
  • Pet Monstrosity: Christian Snail and/or Clamuel L. Jackson, a sort of wood-pulp elemental living in the headwear of an abalone mascot.
    • Eventually becomes a humanoid 'sports golem' when they attain basic sapience. Sabrina then treats them more like a particularly capable baby than a pet.
  • Put on a Bus: She decides to stay with Pendergrass so she can train to become a conduit.
  • Royal Blood: Youngest daughter of God-King Wolfram.
  • Secret Identity: Hides her identity as the God-King's daughter by using the name of The White Wolf.
  • Sunk Cost Fallacy: Part of her single-minded focus on killing the God-King is due to how much of herself she's sacrificed to become a conduit.
  • Take a Third Option: When Fryda shows her the seed of the Yggdrasil she presents the option to destroy it and rehabilitate Wormwood or to let it grow into a new, separate world. Because Clear has become a conduit, she's presented with an additional option to let it grow on top of Wormwood directly. Instead she chooses a fourth option to preserve it and let the people decide what to do after the revolution.
  • Tomboy Princess: Her appearance is completely Disney princess-like, but she hates the romantic parts of stories and wants to go on a thrilling adventure.
  • Training from Hell: She stays with Pendergrass to train to become a conduit. Charlie helps her train by putting her to work in the fields. Amy practices 'negative reinforcement' instead, tear-gassing her to give her an aversion to everything she enjoys so she has single-minded focus on her conduit.
  • The Unfettered: Her conduit training is meant to make her this. As Clear she prioritizes becoming a conduit and overthrowing the God-King and nearly every decision she makes is based entirely around those goals, even over things Sabrina would never have ignored.
  • Young and in Charge: She takes charge of the group, both being the only one with a specific goal and threatening to go to the guards if the others don't let her carry out her mission. Eventually Lola decides she wants to help Sabrina while Khorton and Vindrass figure the journey will help them build their cult.

    Gentleman Bramwell 
Played By: Quinn Larios
An elderly dwarven knight in service to God-King Wolfram. Also the only person in the Castle to treat Sabrina with any kind of kindness or respect.
  • Anti-Regeneration: After getting hit with white phosphorus he becomes incapable of healing through magic. If he's ever injured, he can only recover naturally over time.
  • Boisterous Bruiser: He's large (and tall for a dwarf) and very bombastic.
  • Conflicting Loyalty: His oath to God-King Wolfram to serve the royal family is put through a bit of a loophole when Sabrina requests his loyalty to act against the God-King. Since they're both part of the royal family he's in a complicated situation. He sides with Sabrina, partly because he actually likes her.
  • De-power: During Ramsey's rescue he temporarily loses his magical abilities. This is because the direct approach of the party goes against Angelo, the source of those abilities.
  • A Good Way to Die: He manages to live through the finale and builds himself a quaint hut past the edge of Absynthia. He rides Preposterous to visit Sven every day until one day Presposterous arrives all alone.
  • The Heart: Bramwell is consistently one of the most supportive members of the team and surprisingly perceptive of everyone's emotional states.
    • He continuously supports and encourages Yeung, actually treating them like a captain. This has a visibly positive effect on their confidence and general mental state.
    • After realizing Khorton's loss of touch, he tricks him into confirming it and discusses whether or not he's alright.
  • Hidden Depths: Despite his boisterous nature and his tendency towards blunt and straightforward solutions to obstacles, he's surprisingly aware of the consequences of his actions and competent at dealing with his party's emotional problems.
    • He points out that, as a dwarf near the end of his life, he has more than a century of experience to look back on.
  • Horse of a Different Color: He rides a bull moose named Preposterous.
  • I Call It "Vera": He calls his hammer the Gentleman's Greeting.
  • Large-Ham Announcer: During his 'Murdermania' ploy to lure the God-King to the stadium he acts as what amounts to an incredibly enthusiastic wrestling commentator.
  • Nice Guy: Despite his allegiance, Sabrina remembers him as always being nice to her, unlike pretty much everyone else in the Castle.
  • Odd Friendship: He takes it upon himself to instill some self-confidence in Yeung and ends up sharing a close friendship with them.
  • Poor Communication Kills: Sabrina opens a mall window to wave to Bramwell, accidentally letting in more murderous halflings, so Vindrass drags her away from them. Bramwell understandably sees this as Sabrina's kidnappers making a run for it, dives through the window, and hits Vindrass square in the face with his giant hammer. Fortunately she survives through magic.
  • Promoted to Playable: Austin has Quinn play Bramwell as a player character. Quinn claims this is because Austin doesn't want to voice him; Austin claims it's because Quinn keeps getting bored of her initial character and hopes having two will keep her satisfied.
  • Redemption Quest: He joins the Wolfpack in part to atone for the things he'd done in the service of God-King Wolfram, and more directly because he feels he failed in protecting the Wolfram siblings when they were children and wants to make it up to them.
  • Storyboard Body: He's covered in tattoos. Zur eventually finds out that they depict some of the surviving fragments of dwarven history. Due to Bramwell's age, however, he doesn't even recall what all of the tattoos themselves symbolize.
  • What the Hell Is That Accent?: When Quinn starts voicing Bramwell he immediately starts putting on an impression of Bane from The Dark Knight Rises. It quickly morphs into a strange Herzogian accent which he then maintains.
    Conrad: See, he's just a little colonialist but a little bit Bane at the same time.

Associates

     Zur 
A flying fox bat-folk who makes his living through banditry in the Glass Forest. Tags along with the Wolfpack after Sabrina makes a deal with his leader.
  • Agent Peacock: He's goofy, theatrical, and absolutely full of knives.
  • Ascended Extra: Austin admits in the Post-Mortem that he was intended to be a boss fight not an ally.
  • Befriending the Enemy: When Khorton tells Sabrina where Zur's voice is coming from, she immediately launches an ice knife at him and follows it up with a critically successful charm spell. The audacity of all this impresses him to the point that he likes her even after the spell wears off.
  • Blade Enthusiast: He's a fan of anything sharp or pointy, calling them 'sharps' and listing them along with food and water as things to look out for when stealing from travelers. Most of his are knives, presumably as they're the most convenient to carry lots of. At one point he offers to give Lola some knives if she shoots him with her crossbow, calling it a 'sharps exchange program'.
  • Ditto Aliens: His thoughts on non-winged people. He can roughly tell who's who, but apparently his main means of recognizing someone is in the wings.
  • Guest-Star Party Member: Initially he comes along with the party to make sure they make good on their deal to send merchants to Diana to help supply the bat-folk. Averted when he opts to stick around so he can keep helping Sabrina.
  • Mixed Metaphor: He goes through three different metaphors at once after learning about Lola's status as a conduit.
    Zur: The genie's out of the bottle, he's outside, he's in the room with the bull, in the china shop... and the elephant in the room and they're just... everyone's out. And about.
  • Promoted to Playable: Played by Lauren during an episode focusing on the NPCs.
  • Sarcastic Devotee: To Sabrina. After she blows up his ambush spot and crits on charming him he's immediately impressed and sticks around even after his mission with her is over.

     Yeung 
An orchid mantis thri-kreen who works as a low-level bureaucrat in Harpe City. Gives Sabrina a skiff and gets recruited as first mate.
  • Ambiguous Gender: Yeung uses they/them pronouns.
  • Bold Explorer: After the end of the adventure they take the skiff and a small crew to explore the world layer above Wormwood.
  • Number Two: Nominally the first mate of the Romance Dawn. In practice they're too timid to exercise the authority. Eventually promoted to captain when Sabrina becomes Clear and stays in the Gore Fields.
  • Obstructive Bureaucrat: Not maliciously, but they're a low-level bureaucrat for the Wolframs and not prepared to go against their wishes on the claims of a ten-year-old stranger. This leads to them holding up the Wolfpack until Sabrina reveals her familial connections.
  • Optional Party Member: Yeung offers their skiff to Sabrina. The Don offers Sabrina a better skiff in exchange for setting up Marcel. Sabrina picks Yeung's skiff and takes them on as first mate.
  • Yes-Person: Their fear of reprisal from the Wolframs makes them this when they interact with Sabrina due to their having inconvenienced the Wolfpack earlier. Sabrina's mostly just confused. This leads to Yeung offering Sabrina their skiff to ingratiate themself... which leads to Sabrina making Yeung her first mate.
  • Promoted to Playable: Played by Quinn during an episode focusing on the NPCs.

     Staples 
A bearded vulture aarakocra who acts as an enforcer and interrogator for the Harpe City mob. She joins the Wolfpack during their escape from mob territory because it would make for a better fight.

     Clamuel L. Jackson/Christian Snail/Umenyiora 
The wood pulp elemental from the abandoned library. Initially lives in an abalone mascot head but later becomes a 'sports golem' after attaining some basic level sapience and being given a football outfit to inhabit.
  • Anthropomorphic Transformation: Gains the ability to call Sabrina 'mama'. Sabrina helps with the rest by giving them a football outfit to inhabit.
  • Living Structure Monster: Initially they inhabit an abandoned library and manipulate the organic material (wooden floors, book pages) found within.
  • Named After Somebody Famous: They're given the name Umenyiora after being dressed in a football player's outfit as a reference to NFL player Osi Umenyiora.
  • Punny Name: Clamuel L. Jackson and Christian Snail due to living in the head of an abalone mascot at the time.
  • Dissonant Serenity: Not really having anything to do in the mall, they sit patiently bobbing their head to the muzak as halfling raiders explode into salt crystals and the building burns down around them.

     The Dreamweaver 
A gith living in the ceiling of an abandoned mall. A psionics user who goes with the Wolfpack when Sabrina accidentally sets the building on fire.
  • Eccentric Mentor: He talks like a stoner while trying to help people unlock psionic powers.
  • Nightmare Fuel Station Attendant: He maintains his laid-back state of mind at all times. It becomes alarming when he keeps it up while describing things like making someone shoot all their friends and then themselves.
    Weaver: He ended up shooting himself in the foot, and he kind of got stuck to the boat, and then I flipped the boat over with my mind.
  • Only Known By His Nickname: Unless 'the Dreamweaver' is his actual name. To make things more confusing he has nicknames to the title, being fine with 'Weaver' or just 'Weave'.
  • The Pig-Pen: Even in a wasteland he smells bad enough that it's on his character sheet. Other characters also sometimes comment on his ragged appearance. Both of these probably have to do with his previous living conditions.
  • Promoted to Playable: Played by Conrad during an episode focusing on the NPCs.
  • The Shrink: Acts as this to Khorton. It's part of his attempt to help him unlock his psionic potential.
    • When Khorton is unable to get over his mental blocks Weaver acts as this with Vindrass instead.
  • The Stoner: His personality. He was previously content to live in the ceiling and ignore the halfling raiders who periodically loot the mall. Whether or not he uses drugs is unclear but he certainly talks like he does.

     Dwayne 
A tlincalli involved in the rebellion. He joins the party after they rescue Marcel.
  • Ascended Extra: He was originally a nameless extra given a brief description until the players began focusing on how he looks like the Scorpion King and wouldn't let it go until Austin relented and made him a more important character.
  • Expansion Pack Past: Played with. The crew keeps making up new parts of his past they think would be useful in the current situation.
  • Named After Somebody Famous: Given the name Dwayne after the party realizes he looks like the Scorpion King, played by Dwayne Johnson.
  • Jackhammered Conversation: The party asks him about his backstory but Austin refuses to give him one. As a result the exposition is entirely made up of the rest of the party reacting to the things he's supposedly telling them.
  • Offscreen Moment of Awesome: His backstory, due to the party more or less making it up. They reference the various feats he's supposedly told them about. Austin attempts to mitigate this by adding context to make his feats seem less impressive.
  • Scorpion People: As a tlincalli, his lower body is that of a scorpion.

The Kingdom

Royal Family

     God-King Wolfram 
The salt genasi God-King of the wasteland. Sabrina's father. Conduit of Potential.
  • Absolute Xenophobe: Extremely xenophobic towards anything that isn't a Genasi, Human, or Dwarf. This is a major part of his overall motivation as he fears the other layers of the world and thinks that they are full of scary beings who will invade Wormwood.
  • A God Am I: As a conduit he's seen as a Physical God to the citizens of Wormwood.
  • Authority Equals Asskicking: Zigzagged. His powers are incredibly formidable but a combination of his being an old, old man in a young man's skin and an overreliance on said powers means he goes down in one hit from Vindrass.
  • Base on Wheels: The Castle is mobile. It's built on the remains of a cruise ship and coated with salt, so the God-King just needs to control the salt to make it move.
  • Big Bad: The most clear-cut example of this seen in Dice Funk yet. He's a tyrant who is the cause of all the problems in the season.
  • Disproportionate Retribution: After Fryda leaves him he has her family killed and her hometown destroyed.
  • Flunky Boss: He uses stolen potential to create salt replicas of his victims to fight for him.
  • God-Emperor: As his name implies. His power over salt and his conduit mean people consider him a god.
  • Hate Sink: One of the worst villains to appear in Dice Funk. Word of God even says that he's explicitly meant to be an evil bastard with no likable features and thus he's an abusive, racist, self centered prick.
  • Home Field Advantage: As a salt genasi, he has control over the salt flats that make up most of his domain.
  • Karmic Death: He dies from a spell cast by Vindrass, a member of a species Wolfram believes is actually incapable of magic and who he had just been mocking for being a woman. This is extra karmic as Vindrass' magic comes from a pair of thri-kreen gods, further driving home how ignorant he is. Lastly the magic blades that kill him take the form of the ax Wolfram's personal executioner used.
  • Mass Super-Empowering Event: He can use his conduit to cause these. Unlike most examples of the trope, he uses this as a weapon; making everyone in the vicinity manifest different superpowers at the exact same time will kill most of them, and any survivors will be picked off by the crystallization part of Wolfram's conduit.
  • Not-So-Well-Intentioned Extremist: He claims that he's trying to protect Wormwood from the potential threats that could exist on the other planes but between his general self centered nature, his extreme racism against most other races, and the fact that there's no evidence these threats even exist, it's clear this is just an excuse to remain in power and what fears he genuinely has are for his power and safety instead of anyone else's.
  • People Puppets: When he's really in a bind he can attempt to control the salt in peoples' bodies to phsyically puppeteer them.
  • Powers Do the Fighting: He does all of his fighting using his powers from inside his throne room. This is probably to make up for the fact that he's actually pretty bad in a direct confrontation.
  • Rank Scales with Asskicking: Subverted. While he is extremely powerful he's actually stupidly weak in a straight up fight and dies in one hit.
  • Really 700 Years Old: His real age is unknown, but true conduits don't die of old age and Amy/Amy's mom hypothesizes that he's most likely lived for centuries at the very least.
  • Super Breeding Program: He's desperately trying to produce an heir who has a conduit as none of his other children can claim the mantle of God-King.
  • Super-Empowering: His conduit allows him to unlock other people's conduit powers, although doing so causes them to be gradually subsumed by pink salt crystals and die in a matter of days.
  • Super-Senses: He can detect anything that moves across the salt. He has no way of telling what it is that's moving, however.
  • There Is No Kill Like Overkill: Vindrass leaps at him with a blade barrier and presses it into him, cutting him into as many tiny pieces as possible. The party then uses three different detection methods to confirm he's really dead.
  • You Have Failed Me: His response to his executioner failing to stop the Wolf Pack from escaping the Arena is to implant him with salt crystals which gives him powers at the cost of killing him very painfully over the course of days.

Wolfram Children

     Marcel Wolfram 
An ooze genasi and administrator of Harpe City. Sabrina's half-brother.
  • Kicked Upstairs: He was given control of Harpe City because his mother threw in with the Athar revolutionaries. It's nominally a promotion, but he knows the God-King was just quietly exiling him.
  • Make It Look Like a Struggle: He's angry at Sabrina for lying to him, but still helps the Wolfpack get away. He fires off a few weak magic missiles as the Wolfpack wrecks his office and Staples chucks him out a window.
  • Missing Mom: His mother took part in the Athar rebellion and disappeared after, along with the other consorts.
    • Process of elimination from what the Athar know says she left the country after the revolution.
  • Reasonable Authority Figure: Despite his pseudo-exile, he seems to govern Harpe City reasonably competently.
  • Run for the Border: Bramwell gives him the option of escaping Wormwood for Athar territory should he need to. He eventually does so when Harpe City rises up against the God-King.
  • Unwitting Instigator of Doom: Sabrina told him Gentleman Bramwell was in the city, so Marcel calls him through telepathy to say hello. Since Bramwell's actually in the Castle, Bramwell now knows where Sabrina is because of the message, so Wolfram knows where Sabrina is, so the Wolfpack ends up pursued by the Castle.
  • White Sheep: His situation means he's not particularly happy about the Wolfram regime, although not unhappy enough to actively work against them. He does help Sabrina escape when he accidentally alerts the Castle to her whereabouts.
    • On a more personal level, Marcel is the sibling Sabrina likes the most. Austin implies this is more than anything because she never actually knew him that long; since he was exiled when she was young, he never bullied her or stood up for her.
  • Young and in Charge: He's governing a city at sixteen years old.
    • He returns to Wormwood after the revolution as a member of the governing council, attempting to de-radicalize loyalist genasi.

    Amy Wolfram 
An ash genasi and Sabrina's oldest sister. Plotting to replace the God-King.
  • Animal Lover: She hides a deep love of animals, especially small and cute ones, even getting herself a collection of bumblesloths after meeting Sloth Green.
    • This becomes even more prominent following her Heel Realization. When she notes that she probably won't be queen after the revolution she's genuinely touched when Lola offers to help her start a farm instead.
  • Big Sister Bully: Sabrina's memories of Amy revolve around being locked in a cabinet and generally picked on.
  • Creepy Souvenir: Amy has her mother's skull hidden in the basement of her barn and talks to it sometimes.
  • Dead Person Conversation: After her time out in the flats she talks like her mother's skull is talking back.
    • Turns out she actually found her mother's ghost out on the flats. The skull is just a visual aid.
  • Dissonant Serenity: When Amy comes back from the flats she heads to her barn and burns it to the ground. Clear finds her sitting in the ashes clutching her mother's skull, much calmer and friendlier than she's ever been before.
  • Full-Circle Revolution: While Amy thinks she's helping people, even she freely admits that her rule of the Kingdom wouldn't really change anything besides some PR moves. Khorton plans to foil this by ensuring the revolution will then turn against her if she doesn't change things.
  • Grand Theft Me: It seems that when Amy has her dagger she's possessed by her mother.
  • Impromptu Tracheotomy: She performs one on Clear when she catches her snooping in the basement.
  • Jerkass: She's dismissive and rude even to her allies while holding herself in incredibly high esteem. Her mother stealing her body only gave her a victim complex on top of her entitled attitude.
    • She starts to improve after Lola compares her behavior to her father's.
  • Jerkass Realization: While arguing over whether or not Amy's been a complete Jerkass, Lola warns her that she's starting to think like her father. She's initially dismissive but starts to question her behavior to the point of actively trying to empathize with people since the God-King doesn't.
  • Missing Mom: Along with Wolfram's other consorts, Amy's mother seemingly vanished after the first Athar rebellion. Amy's not too concerned about it, since it's what happened to her siblings' mothers as well.
    • It turns out she stayed with the Athar and was eventually killed by Amy.
  • Never My Fault: What Sabrina remembers as bullying Amy remembers as accidents that Sabrina then blows out of proportion. Lola suggests Amy's just never bothered to think about things from Sabrina's perspective.
  • Not in This for Your Revolution: Her motives for abolishing slavery are primarily economic. She figures a paid labor system wouldn't actually change things but would cut down on slave rebellions and escape attempts.
    Amy: The situation wouldn't actually change that much. It would just be like, you know, move the numbers around a little bit.
    • She also feels like having an army of former slaves loyal to her for freeing them would go a long way towards establishing her rule as queen.
  • Odd Friendship: Despite their considerable enmity in the past she ends up warming up to Lola after her Jerkass Realization.
  • O.O.C. Is Serious Business: After cutting Clear's throat she heads into the flats for a while. She comes back incredibly calm and friendly, and talks like she's hearing her mother's skull talk back.
  • Playing with Fire: Her genasi type means she has fire-related abilities.
  • Unexpected Successor: She's technically first in line under normal rules, but the monarchy automatically goes to conduits. Since the God-King has so far failed to produce any, however, Amy assumes he never will and plans to sweep in and take the crown when he presumably dies without an heir.
  • We Can Rule Together: Offers Khorton and his associates high-level government positions if Khorton helps her ally herself with the rebels to overthrow her father. He accepts. He's actually ensuring the rebels stay civil until Amy overthrows Wolfram... at which point they turn on her.
    • Notably, Sabrina's not on her chart of who gets which position. The party feels that she's probably planning to get rid of any threats to her legitimacy, but Amy claims she just doesn't know what Sabrina wants.

    Sven Wolfram 
Denise Wolfram's 13-year-old child who lives in the Spa.
  • Cute Mute: He's non-verbal and absolutely adorable.
  • Delighting in Riddles: His face lights up when he hears that the mephits asked a riddle and asks to hear it himself.
  • Hand Signals: Sven is non-verbal and communicates through sign language.
  • Parental Neglect: Denise doesn't seem to be around much at all. When Fryda notices she hasn't been around all day, she finds out that Sven hasn't seen her all week.
  • Stealth Insult: Probably more out of politeness, but when Lola asks if Denise is nice Sven responds by saying "she's very smart."
  • Take Up My Sword: Not nearly as dramatic as most examples given the peaceful nature of Bramwell's passing, but by the time Sven becomes a young adult he inherits the Gentleman's Greeting and Preposterous and heads off on his own adventures.
  • Time Master: He has latent time powers he was previously unable to access due to the God-King stealing his potential as a baby.

Royal Consorts

    Fryda Kali 
Played By: Joa
A void genasi and Sabrina's mother.
  • Aerosol Flamethrower: After breaking it off with Pendergrass she heads to the mall and builds one. It becomes her weapon of choice until she leaves it in the Spa, having since mastered void powers.
  • Family Extermination: God-King Wolfram has her family killed in retaliation for her leaving. She doesn't seem surprised.
  • Flashback Echo: The flashbacks opening each episode show Fryda's journey mirroring Sabrina's own, even in small unintentional ways.
    • She arrives at the ruined library, comes face-to-face with the demon in the Glass Forest, and begins traveling with a theatrical batfolk. Each of these flashbacks are given after the Wolfpack encounters similar situations.
  • Hypocrite: She tries to confront Denise over her neglect of Sven, but Denise responds by asking where Sabrina is. While Fryda's justified her absence with concern for her daughter's safety, she realizes that she has no idea what might be happening to her.
    • Leans into this when she decides to take Sven with her despite her current path being even more dangerous than the one she initially set out on. Todd believes she's doing this in an attempt to assuage her guilt in leaving Sabrina behind.
  • I Shall Return: For all her rationalizations about why leaving Sabrina with God-King Wolfram was the right call, she wants to eventually retrieve her and start a new life with her. Not that Sabrina ever knew that.
  • Kill the Ones You Love: She kills Todd, her very first friend and ally outside the castle, due to her increasing paranoia. She realizes her mistake immediately after.
  • Meaningful Rename: She drops Wolfram's last name after a while, switching back to her maiden name of Kali.
  • Meanwhile In The Past: A few episodes in she starts narrating snippets of her journey for a minute or so before the intro. Since she uses tenses that imply the events are recent but refers to the failed Athar rebellion, it can be inferred that the snippets take place in the past and seem to be her narrating a journal.
  • Missing Mom: She left the God-King's kingdom when Sabrina was very young. She hopes to eventually retrieve Sabrina when she finds a way to defeat Wolfram or escape the plane.
  • Mushroom Samba: Her increasingly musical exposition segments are later implied to be side effects of the mushrooms she was offered by Todd.
    • She lapses back into this on occasion. While she seems generally able think straight, she starts expositing through a mixture of singing and slam poetry.
  • Musical Exposition: In an escalation of her wordplay in the previous episode, she describes her arrival to Harpe City in song... and with backing strings.
  • Power of the Void: Angelo agrees to show her how to use her void genasi powers offensively. Since she can effectively put nothing where something should be, this involves putting nothing somewhere important, i.e. someone's brain.
  • Rhymes on a Dime: She starts playing with words after meeting a spectral batfolk, starting with alliteration and quickly transitioning to rhymes.
  • Sanity Slippage: She gets slightly more paranoid over time. It's initially manageable, but after Todd confronts her over her behavior this comes to a head. She accuses him of trying to undermine her and kills him with a void when he tries to take Sven back to Denise.
  • Screw This, I'm Outta Here: She leaves Wolfram during the Athar rebellion, knowing it will fail and taking the opportunity to start her search. On a broader scale she's trying to escape the plane entirely.
  • Revenge: Not a goal in and of itself, but she's aware that finding a new God-King to take over Wormwood would mean killing Wolfram. She's very okay with that and even has a Revenge Ballad moment where she fantasizes over it.
    Fryda: He's gonna take the salt king down / I can almost even see it now / In his blood Wolfram will fuckin' drown / As I crush his tiny crown beneath my feet into dust...
  • The Unapologetic: Played with. She seems to dismiss the idea that she should feel guilty about leaving Sabrina with Wolfram, but also seems to be trying to convince herself of that with constant rationalizing of that decision.
  • Unusually Uninteresting Sight: She comes face to face with the demon of the Glass Forest and is mostly just annoyed that it's giving her the cold shoulder. You'd think finding the torso of a giant mech would be more noteworthy.
    Fryda: I can sum up the entire affair in one word: rude. Disappointed from the silent and cold demon who turns out to be absolutely no fun at all...

    Belle Wolfram 
Amy's deceased mother. Killed by Amy herself in combat, who took her skull and speaks to it sometimes. Has made contact with Amy from the afterlife is directing a coup against the God-King through her.
  • Back from the Dead: In a sense. She's active in the Gray and can now communicate directly with Amy and sometimes possess her.
  • Character Development: She initially feels that her desire to take revenge on God-King Wolfram justifies her making use of Amy's body. By the time she finds out that Clear has become a conduit, however, she realizes that she's made a horrible mistake and hugs Clear before blinking to the Gray to save her daughter.
  • Familial Body Snatcher: She possesses her daughter, Amy, apparently through the use of her dagger.
  • Posthumous Character: Killed by Amy before the start of the season.
  • Walking Spoiler: Her existence isn't really a spoiler, but the fact that she does anything is.

    Denise Wolfram 
A radiant genasi. One of God-King Wolfram's consorts and mother of Sven Wolfram. The only consort to stay loyal to the God-King, she carries out experiments in the Spa of Absynthia.
  • Armor-Piercing Question: When Fryda starts chewing out Denise for her neglect of Sven, Denise stops her in her tracks by asking where Sabrina is right now.
  • Gadgeteer Genius: She makes what Sven calls 'killing toys'. They include things like grenades and firearms which, for a place like Wormwood, is ridiculously advanced.
  • Lack of Empathy: Fryda always clashed with Denise over philosophy, noting that there was never any room for empathy in her worldview.
  • Mad Scientist: Given how she lives in a secluded lab with her numerous sentient and lethal experiments, it's no surprise when Fryda mentions that Denise has this reputation.
    • And then there's her first line in the show...
    Denise: Ah! More test subjects!
  • Maker of Monsters: She seems to create and study new creatures, mostly different kinds of elementals.
    • She's even created her own chimera, the Denisian Chimera, which she treats as a sort of magnum opus.
  • Nondescript, Nasty, Nutritious: She's long since given up actual food in favor of a nutrient paste of her own design. It has no flavor so as not to distract her from her work.
  • Professor Guinea Pig: She's no stranger to self-experimentation, usually by way of grafting animal parts onto herself. She has a monkey tail, an octopus tentacle next to one arm, and an eyestalk on one shoulder.

Government

    Duke Pendergrass 
A nephil duke in service to God-King Wolfram and the only publicly known conduit in the kingdom he hasn't had killed. Conduit of Compromise.
  • Anti-Magic: He's immune from any kind of psychic influence. This extends to his being immune to charisma checks. Basically, if you want to negotiate you have to do it in-person and exclusively using your words.
  • Benevolent Boss: Played with. He's nominally better than the slave labor used in other parts of Wormwood but the workers are still very much aware of the power imbalance and that, ultimately, the low pay and cost of living means they're pretty much in the same position as the slaves.
    • Later conversation reveals that he really does want to help people but is incapable of challenging the system that oppresses them.
  • The Friend Nobody Likes: Despite being generally aligned with the party they all seem to despise him to some extent, largely due to his inability to work outside the power structure. This ranges from thinking he's incompetent to suspicions of treachery.
  • Internal Reformist: He legitimately wants to make life better for the people of the Kingdom, but he attempts to do so exclusively from within the system. This doesn't really help anyone because the Kingdom is an absolute monarchy.
    • In fact, his dedication to improving the system from within is what made him a conduit in the first place... and now he's incapable of defying the system, despite his obvious lack of progress.
  • Reasonable Authority Figure: Much more reasonable than God-King Wolfram and the rest of the aristocracy. Not that the bar is all that high.
    • Fryda was once considered him a viable replacement to the God-King but the Duke's inability to actually challenge the power structure put a stop to that.
  • Slavery Is a Special Kind of Evil: Pendergrass refuses to use slave labor from the prisoners, insisting on hiring people instead. It fits given that his conduit is about negotiation rather than forcible coercion. Not that it's much better; the wages are terrible and the workers have to pay for room and board.
  • Talking Your Way Out: He's still alive because he keeps cutting deals with the God-King, as per his conduit.

    The Conclave 

In General

God-King Wolfram's top agents.
  • Elemental Powers: Each member is a genie of a different element.
  • Praetorian Guard: When not acting as Wolfram's enforcers and inquisitors. The Vicar has this role at all times.
  • Quirky Miniboss Squad: They're not all fought together, but they make up the same group and have the overarching theme of religious figures.

The Friar

An ifrit combing Harpe City to root out the insect-folk rebellion.
  • Off with His Head!: He's killed by decapitation... except the blade doesn't go all the way through, so his body continues to emit heat.
  • Playing with Fire: As an ifrit all of his abilities are fire-related.
  • Torture Technician: He first appears torturing Ramsey for information on the rebellion.

The Deacon

A dao looking for Amy Wolfram.
  • Dishing Out Dirt: Dao are genies connected to the earth element.
  • Kill It with Fire: It doesn't kill him, but Fryda torches him with her Aerosol Flamethrower.
    • Later on Lola torches him... with the exact same flamethrower, having picked it up in the Spa.
    The Deacon: HOW DOES THIS KEEP HAPPENING?! DOES EVERY BITCH IN THIS COUNTRY HAVE A FUCKING FLAMETHROWER?!
  • Missed Her by That Much: The Deacon shows up in the Gore Fields looking for Amy the day after Amy wanders off into the desert. This pisses him off enough that he wrecks her office instead.

The Abbott

A djinn searching for traitors in Absynthia. He also runs the colosseum.

The Vicar

A marid who stays at Wolfram's side at all times.
  • The Dragon: She's widely regarded as the most powerful genie of the Conclave and the one Wolfram likes the best. As such, he keeps her around at all times.
  • The Quiet One: She barely speeks, only saing "For the king" when she stabs herself with a salt crystal.
  • Making a Splash: As a marid she has water abilities.
  • Pre-Final Boss: The last obstacle before the Wolf Pack confronts Wolfram.
  • Smurfette Principle: The only female member of the conclave.
  • Spontaneous Weapon Creation: Magically creates her own harpoons.
  • Stone Wall: Once she becomes the Conduit of defence, she's basically untouchable and is defeated by being hit with Hold Person and being taken away by the mother bosprey.
  • Undying Loyalty: She's so dedicated to protecting Wolfram that she stabs herself with his salt crystal to become the Conduit of Defence to protect him. This is notable as the salt crystal is a death sentence.

Allies

    The Don 
A pelican aarakocra and the head of the smuggling syndicate in Harpe City. Conduit of Smuggling.
  • Caught Monologuing: Staples interrupts his speech by shoving the mooks he's pulling out of his mouth back in.
  • The Don: It's in his name. It's also in his dress sense and manner of speech.
  • Flunky Boss: He uses his conduit abilities to spontaneously pull mooks out of his mouth. It's less successful than he'd like due to Staples smashing them back down his throat.
  • Les Collaborateurs: Initially unaffiliated with the Kingdom but starts working directly for Wolfram after his first appearance.
  • Pacifism Backfire: Lola makes sure he doesn't die from his slashed throat. Wolfram grants him a conduit and the team that goes off to run errands in Harpe City has to fight him.
  • Person of Holding: His conduit abilities seem to revolve around smuggling things inside himself. During his second fight he pulls drugs, weapons, and minions out of his mouth.

The Athar

    Admiral Day 
A pleroma aeon and the leader of the Athar.
  • Celestial Body: As a pleroma she looks like a person made out of space.
  • Starfish Language: She beams images of what she's communicating directly into the listener's head.
  • Well-Intentioned Extremist: She plans to take the Gore Fields, cutting off Wormwood's food supply until the God-King is overthrown. She's aware of the plan's cruelty but believes any alternatives would bring even more suffering.
    • Even when Sabrina offers to help her join forces with the local resistance she refuses, as the last time that happened ended in catastrophic failure.
    • In addition, the Athar's goal of killing every last conduit due to their dangerous potential.
  • Yin-Yang Bomb: She can conjure a miniature black hole in one hand and an inverse 'white hole' in the other and throw them both. The black hole deals some hefty damage while the 'white hole' heals its target.

    Lima Day 
An slaad-modron hybrid and a corporal in the Athar. Admiral Day's daughter.
  • Ancestral Weapon: She uses the Doomguard Cestus, passed down for generations. It was meant to destroy the world but that already happened, so it's now just a cool weapon with some magical effects.
    • She loses it Amy takes it for herself after Lima's capture, but Bramwell eventually gets it instead.
  • Cyborg: A naturally occurring one. Since she's part slaad and part modron she looks like a frog-person with mechanical limbs.
  • Motor Mouth: She talks very quickly and in large volume.
  • Nepotism: Some people think Lima's only a corporal because of her mother. She insists she's got plenty of experience, though.

Other

    Todd 
A spectral batfolk living in the Glass Forest who joins Fryda on her journey.
  • Agent Peacock: Much like Zur, he's a dramatic goofball. He also routinely murders other batfolk to eat.
  • Dies Wide Open: When Fryda puts a void in him he's specifically described as dying with his eyes open. The equal parts hurt and compassion she sees is what convinces her that he'd been loyal to her the whole time.
  • I'm a Humanitarian: As with real-life spectral bats, other bats make up part of his diet.
  • Legacy Character: He's the Zur to Fryda's Sabrina, although he ironically doesn't like fruit bats.
    Todd: Fruit bats are the WORST!
  • Ominous Opera Cape: He has one which Fryda jokes that he stole from a vampire bat.
  • Stealth Hi/Bye: He occasionally vanishes, only to show up again seemingly out of nowhere. Fryda says it's just something he does.

    Ramsey and Angelo 
A pair of lepidopteran doctors living in Harpe City. Ramsey is a black witch moth and a surgeon while Angelo is a white witch moth and primary care physician. Both are conduits. In the present, Ramsey is the leader of the insect-folk revolution with Angelo as backup.
  • Distressed Dude: When the party meets Angelo, Ramsey's been arrested by the Friar and needs to be rescued.
  • Happily Married: To each other.
  • Mr. Exposition: Both of them. They present Fryda with her options going forward and fill her in on pertinent information.
  • Odd Couple: In their ideological differences. Ramsey wants to treat ailments and he believes in overthrowing Wolfram. Angelo prefers prevention and, as Wolfram's already a problem, he advises leaving Wormwood entirely.
  • Opposites Attract: Played with. They seem to allude to this idea with their conflicting worldviews and colorations, but Angelo considers them to be less opposites and more two parts to the same process.
  • Power Incontinence: The granting and removal of cleric abilities is involuntary on their part and activates automatically for everyone within range.
  • Rebel Leader: Ramsey leads the insect-folk rebellion in Harpe City. Angelo fills in when he's kidnapped by the Friar.
  • Super-Empowering: They are the source for cleric abilities. If someone within range (which is to say within Wormwood) has a deep enough desire to protect something, they recieve powers.

    Khorton Jr. 
A human boy who was taken in by a tarek household in Absynthia. He's the son of Khorton's former master, having survived his illness and left home. He now believes Khorton is his real father.
  • Luke, You Are My Father: Due to a combination of his distance from his biological family and his mother's infidelity, he believes Khorton is his biological father, even going by Khorton Jr.
    • For his part, Khorton knows this is physically impossible and tries to maintain distance between them.
  • "Well Done, Son" Guy: When Khorton eventually arrives in Absynthia, Junior repeatedly tries to get him to recognize him as his son and earn his respect.
  • Young and in Charge: He uses bard magic to steal leadership of the Path of the Joining from Khorton while the party investigates the spa, thinking it will earn his respect.

Alternative Title(s): Dice Funk Wormwood

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