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Here is a list of characters from the Paragons, one of the most prominent superhero groups of the Second Age.

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The Paragons


    Metamare, the Paragon From Beyond 

Character: Heroic

Alignment: Lawful Good

Type: Superhero/Ideal Hero/Paragon

Faction: Unaligned, The Paragons (super-team, Co-Founder) and other super-teams.

"The truth about Metamare is that in the end, she is just a mare; just a Pony, nothing more. Whatever she is and wherever she came from, she is like everypony else: somepony who possess talents who wants to do good for the world with them. If all of us can do that, and make the world a better place, then anypony can be Metamare."

Debuting in the year of 1938, Paragona, born Metamare (her entry here), is one of the earliest, greatest, and most respected superheroes of the Second Age, if not the greatest, period. Born on a doomed world, she was sent by her parents to Equus in hopes she would survive and thrive, where she developed incredible abilities as a result of her body being exposed to Equus' magical energies.

Despite being from another world and possessing powers akin to a god, Metamare is defined by her humility, kindness, compassion and respect for life as well as her selfless dedication to do good for the world, serving as a shining example of not only what her people were, and what the people of her adopted homeworld could be, leaving behind a legacy that would inspire generations in the Ages to follow.

(Tropes related to her Fifth Age self could be found here)
  • The Ace: Considered one of the greatest, if not the greatest superhero of the Second Age.
  • All-Loving Hero: Was this due to her kind and compassionate nature, having such a respect for life and other beings that she is said to never truly hated any-pony, not even her enemies, always willing to forgive (within reason) and appeal to the best of others. This earned her the love of many and even grudging respect from her most implacable foes.
    • Explicitly stated to be the reason she even became good friends with one of the Tales Seven, Starlight; both share the same love for others and nurturing protectiveness of all life.
    • In Overmare's entry, in their first encounter, despite Metamare being initially angry at Overmare for knocking her out with a building-sized electrostatic weapon and then trying to dissect her with a modified Maretian heat-ray, all to remove Metamare as a threat and even uncover/exploit Metamare's powers to pave her way to world domination, Metamare still try to get her to surrender peacefully, appealing to the commonality that they share in their desire to save the world and try and convince her that she doesn't have to hurt anyone or Take Over the World to do it. Let that sink in, she is trying to save the mare who would become her and her friend Silversmith's Arch-Enemy from practically day one, despite Overmare explicitly stating she will destroy Metamare or any-pony who stand in her way to her goals. This is one reason why even Overmare came to grudgingly respect her, a courtesy she doesn't extend most other Ponies (ESPECIALLY Silversmith).
  • Amazonian Beauty: Described as a 'Tall, stunningly-beautiful Amarezon' with bronze-coloured mane/tail and earthly-coloured hide. This would normally pose problems for her civilian/true identity Gentle Touch if not for her costume's ability to 'compress' her form.
  • Arch-Enemy: Shares one with her best friend Silversmith in Overmare, albeit on a less personal/competitive level between Silversmith and Overmare and more on a physical/philosophical level. It had been speculated that on virtually every level both of them are near-perfect diametric opposites and their means and ends are mutually exclusive, making conflict between them more or less inevitable. Not to mention, Overmare is likely the only Super Villain on Tellus/Equus who could not just pose a serious challenge, but a legitimate threat against Metamare, who's more or less a Physical God at the peak of her powers.
  • Awesomeness by Analysis: Although not as smart as Silversmith or Overmare, she is still super-intelligent in her own right and it shows with this trope. While at first it appeared that she only realize she was dealing with the Wonder-Genius of Marerope Velika Volja, the true identity of Overmare from her friend Doctor Silversmith when he came to rescue her, it's revealed from her end that she figured out not only Overmare's true identity but also her actual motives from memories of old newspaper readings, an earlier mention by Silversmith of their disagreements and Overmare's own attempts to get Metamare to join her side. All this happened on a relative time-frame of a few minutes.
  • Bash Brothers: When she fights together with Silversmith, she can keep up with his wits and work as a team, covering each others' deficiencies in might and cunning, while working out and executing plans together to defeat their foes.
  • Batman Can Breathe in Space: Implied, as she has Super-Endurance so long as she is Metamagnetically (Magically) charged, meaning she might not need to breathe, sleep, eat like normal Ponies do.
  • Berserk Button: Metamare is a doctor in her civilian identity, and because of this abhorrent medical malpractice is one for her. She was noted to be particularly livid when she heard about the 'Body Snatchers of Los Alamaneos' and Radiant Mind's twisted radiation experiments.
  • Beware the Superman: Averted and defied. She's incredibly aware of the possibility of going down that route, and it's implied part of the reason for her deep devotion to and staying connected with Ponykind is borne out of both the ever-prevalent fear of becoming a symbol of hatred and fear if she misuses her power even for a moment, and of her nature as an "alien" from a now dead planet warping her perception of the world she's currently living in until she becomes something indifferent and even monstrous to Ponykind - which given her power is an absolutely terrifying prospect. Fortunately, history showed that she never became this and remained the Ideal Hero, The Cape and The Paragon she was and always strive to be.
  • Big Good: Like Superman, she became this for the Second Age. Her influence is so great that it even reached beyond that particular Age, as the Fourth Age's Shadow Sentinel/Captain Umbra Wing cites her as one of the reasons why sapientkind tends to idolize superheros and other exemplary individuals. She was definitely this for the Third Age, having guided and inspired those who lived in this time period and help it become the most moral and compassionate Age of Known History, to the point even most of its villains were Constructively Evil Noble Demon types.
  • Bio-Augmentation: Some of her more exotic abilities is stated to had been the product of highly advanced genetic-engineering her people developed to imbue themselves with many Metamagnetically (Magically) fueled powers. Her parents engineered as many powers as they could afford to into their daughter to maximize her chances of survival on Equus.
  • Brains and Brawn: The Brawn to Silversmith's Brains, although being super-intelligent himself she can actually keep up with Silversmith on an intellectual level and act more like Bash Brothers in resolving crises, fighting threats and saving the world.
  • Cannot Tell a Lie: Manage to demonstrate both integrity and savviness with this trope. When Overmare had Metamare at her mercy, and point out that even if she doesn't agree with her goals, she could still agree to join her side out of self-preservation. Metamare refuses both out of principle, but also notes that there's no point, as some-pony who is smart enough to take her down would likely also be smart enough to see through any lie she would theoretically make, rendering any agreement insincere and untrustworthy. Overmare actually compliments her for this fair point.
  • The Cape: Is essentially this as a superhero of the Second Age, complete with a platinum/white cape for her costume.
  • Clark Kenting: Averted as it was not necessary, since her costume came with abilities of its own that could help her disguise her form and modulate her powers, much to her civilian convenience.
  • Common Comicbook Costumes: Her costume is a form-fitting, lightly-armoured ceremonial wear she inherited from her true parents (Like Superman's modern day costume), predominantly red with blue with golden accents/adornments, a platinum/white insignia/emblem with a platinum/white cape. Said encrusted insignia/emblem - resembling a stylized 'Star of Salvation' found in many cultures - is also the 'smart device' built into the costume that imbues it with many unique abilities, from storing itself inside a pocket dimension that Metamare could summon and unsummon at will, 'compress' and disguise Metamare's form for her civilian life, help modulate her powers, temporarily assume a battle-armour form for her most intense battles, and other things.
  • The Determinator: Noted as part of her character; she dedication to selfless good means she will never stop fighting to save Ponies and make the world a better place.
  • Doomed Hometown: Her yet-named homeworld, like Superman's Krypton, was destroyed by a barrage of bolides flung from the star system's edge by a wandering black hole hitting it at relativistic velocities. And like Superman, Metamare's scientist parents sent her to Equus, making her the Sole Survivor and Last of His Kind.
  • Expy: She's based off of Superman, bearing similar personality traits and flaws, Doomed Hometown origins in that they're both the Sole Survivor of a destroyed planet, and a a vast combination of devastating powers More specifically, she resembles Superman as portrayed in Grant Morrison's critically-acclaimed All-Star Superman.
  • A God I Am Not: She never sees herself as as a goddess despite having powers akin to one, thanks to the compassionate and loving upbringing she received. She is also honestly quite scared of what happens if she starts seeing herself as one. It is not yet known how she handled those who worshiped her, but she was noted to have been very uncomfortable with being worshiped in general.
  • Happily Adopted: Has one in Loving Care, the headmistress of the orphanage Gentle Touch/Metamare grew up in. She never feared nor judged her when her powers began manifesting and encouraged her to do selfless good with it. Her nurture of Gentle Touch ultimately contributed to the rise of one of the Second Age's greatest superheroes.
  • The Heart: Like Superman, many, including her best friend Silversmith considers Metamare's true superpower to be this. Metamare is Metamare not because she could move mountains (Though yes, she could definitely do that), but because she could move all but the most stubborn or irredeemable hearts - because she genuinely, sincerely cares so much about the world and everyone, she would fight through hell and back to save them. Even her Arch-Enemy Overmare.
  • Hollywood New England: Or rather, the New Trotland region of the Federal Republic of Ponyland, the Second Age's version of the USA. Metamare landed and grew up there, making her a New Englander/'New Trotlander' in contrast to Superman's Kansas background.
  • Humble Hero: For all she can do, she ultimately sees herself as just a mare; just a Pony with extraordinary talents who puts them to good use for the betterment of all, and is of the opinion that if everypony could do the same with their talents to make the world a better place for everyone, then anypony can be Metamare.
  • Ideal Hero: Explicitly classified as this, and she lives up to it.
  • Incorruptible Pure Pureness: Despite her personal fears of losing it and becoming corrupted by her power, like Superman at his best Metamare was and remained pure and good through her entire life and career. It's implied in her backstory that was the result of a lot of efforts made and events happened which properly prepared her morally and emotionally for the role as a super-heroic paragon of virtue, so her incorruptibility was at least justified.
  • Kryptonite Factor: Much like Superman, Metamare is not without weaknesses.
    • Cold Iron, the bane of old-school Fae, is an allotrope of iron which with its magically-disruptive properties can also disrupt Metamare's Metamagnetically(magically)-fueled powers. It is however difficult to synthesize, especially in the Second Age
    • Magic-nullifying substances and artifacts in general can also depower and hurt her, like the 'Darkstone' composing Chrysalis' Throne in the time of Equestria.
    • Metamare is effectively powerless even without Anti-Magic substances and weapons if cut off from sources of (magical) energy for long enough.
    • Many of her superpowers could be turned against her. Rival-turn-ally Shadow Sentinel famously used Sensory Overload against her during their first encounter.
    • Like Superman, she possess no explicit immunity to powerful mind control or influence, although Superman did eventually developed psychic shielding...
    • At the end of the day she is (and knows she is) as fallible as any mare, capable of failing and making mistakes that hits her harder than any force or weapon could, which could be exploited.
  • Last of His Kind: Played with. While she's far from being the last Pony Equine, she's the Sole Survivor of a population that has become so technologically, medically, and biologically advanced that it makes normal Ponies, who are their ancestors, look fragile and "backwater" by their standards. So far it is not known if she has any fellow survivors, but she did have a hybrid daughter with a Pony husband down the line.
  • Meaningful Name: 'Meta-' means something that is beyond or after the existing order, which fittingly describes her powerful might. Her civilian name 'Gentle Touch' also fittingly encapsulated her kind and compassionate character, as well as her herculean capacity for self-control.
  • The Medic: Metamare's civilian identity Gentle Touch is a trained doctor who knows how to do first aid, which her super-powers certainly helped with. This may had contributed to Metamare's Thou Shalt Not Kill mentality, or perhaps it was the other way around.
    • This is how Metamare was able to save Merry Rose's life when the petty criminal crashed her vehicle trying to get away from her, applying first aid to stabilize her then rushing her to the hospital. Too bad Merry Rose didn't appreciate this one bit and blamed her for her serious injuries, which led to her being easily manipulated by the villainous Black Ghost organization into becoming the cyborg super-villain Cold Iron, the Hollow Mare later on to try and kill Metamare.
  • My God, What Have I Done?: When she used her powers to take revenge against some bullies who were tormenting her and horribly mangled the hoof of one of them, she was horrified by what she had done. The childhood incident would be used by her as an example of what happens if she lost control even for a moment.
  • My Greatest Failure: Even Metamare is not perfect, and the few failures and mistakes she have ever had and made haunts her deeply, perhaps more so than others.
    • The first of the few times she had lost control of her Super-Strength led to her mangling the hoof of a bully tormenting her and other kids out of anger. Needless to say, she was horrified, leading to her developing incredible self-control and subconscious mental blocks over her powers during her life.
    • She was a bit heartbroken about not being able to reach out to Overmare and turn her away from supervillainy, though she kept trying.
    • She greatly regrets her inability to save more lives at the end of the Void Aeon and the end of the 'Second Age', having survived long enough to live through it, but she makes peace with it and move on to help Equus and survivors beyond rebuild as the Third Age began.
  • Nice Job Breaking It, Hero: A tragic example because there was absolutely no way she could've known and had to do so regardless: she defeated and captured Kaiserin in Battle of Stuotgarten in 1944... who was also the only thing the Reichist had that was capable of stopping Herrenvolk in the event he tried to take over the regime himself. He does, proceeding to drastically increase the death toll and lengthen the war by months, to the point the Allies resort to the nuclear option for Germaney as they had for Neighpon.
    • Of course, it could be argued this is downplayed as this is more the fault of the Reichists themselves, both by creating Herrenvolk in the first place and by giving him enough power and eventually cause to take over from the leadership. Metamare's screwing of the Reichists' contingency plan by defeating Kaiserin could be seen as merely an incidental step towards a nigh-inevitable disaster of their own making.
  • Nice Guy: Like Superman, Metamare is this, to All-Loving Hero levels. Some like her Best Friend Silversmith believe her passionately compassionate nature to be her true superpower.
  • No-Sell: Tying with the nigh-invulnerability of her Flying Brick power-set, she is durable enough to take things like point-blank artillery shells and nuclear detonations none worse for wear.
    • Downplayed during the very end of the Second Great War when she held Reichist supervillain/provisional-fuhrer Herrenvolk at ground zero of the atomic bomb which destroyed Bearlin when the Allied Powers decided to end the lengthened/worsened war in Marerope the same way as they would in Neighpon. She survived, but given she was less powerful at the time than later in her career she was left battered and injured. The fact that Metamare survived an attack like that this close at all however makes this trope apply.
  • Not Quite Dead: No one knows what happened to her, though given her biological immortality and powers she may still be alive, fighting for peace, freedom and life for all somewhere out there. Void Traveller's entry showed she was still alive at the least in the final battle against Void Traveller, which took place tens of thousands of years after her appearance at the end of the Second Age. She also took part in the Final Battle with the Void Sovereign, and was still around by the end of it.
  • The Paragon: Was sent to Equus to become this for the Ponies by her own parents, in hopes they would not follow her doomed homeworld and people's hoofsteps, and she does not disappoint. She believes firmly in the potential that exists in every-pony can be like her if they use it to make the world a better place, and does everything possible to inspire them towards it by example. It's implied that she got this mindset from her surrogate mother, Loving Care, as well as the antediluvian Alicorn god of Potential, Luminiferous, who was the mysterious "Mentor" mentioned in her backstory.
  • Parental Abandonment: Justified. Her home planet was doomed to be destroyed, and its leaders didn't lift a hoof to help evacuate the local populace, being content to wallow in their wealth and power until the moment of death. Metamare's parents saved her from going down with them by sending her to Equus on a rocket built just for her, so she could help avoid the catastrophic complacency that doomed her people. Because of her mysterious arrival and lack of knowledge of her origins, she was put an orphanage, whose headmistress adopted and raised her like her own daughter.
  • Person of Mass Destruction: Since at the height of her power she could casually move mountains and even moons and travel at relativistic velocities, Metamare was this. And like Superman, she was very conscious of it and afraid of what destruction she could inflict if she ever lost control.
  • Pro-Human Transhuman: Pro-PONY Transequine. Despite her people being so advanced they see normal Ponies as fragile and backwards in comparison, she always saw herself as just a mare with unique talents, and is almost entirely selfless in using them for the good of all who doesn't have them.
  • Secret Identity: Her real name is Gentle Touch, whose civilian identity is a medical physician, and she was raised in an orphanage ran by a headmistress named Loving Care. It is not yet known what her true parents named her.
  • Strong and Skilled: Thanks to training by a mysterious 'Mentor' (Heavily implied to be Luminiferous, the Devil Child) who had also helped inspire and train many other heroes/superheroes of the Age, she is actually this, possessing great power and the knowledge of how to use it effectively.
  • Small Role, Big Impact: While she only stayed long enough to help Equus rebuild before leaving for the stars to find and help other survivors, as a teacher and role-model, she was the one responsible for the famous overall more moral and compassionate disposition of the entire Third Age, to the point even most of the villains of the era were Constructively Evil Noble Demon types. By all considerations, were it not for desperate 'Destructively Evil' villains blowing it all up and other calamities that ended the Third Age, she had arguably succeeded in her mission to bring out the best in Equuskind as she was sent to Equus to do by her parents.
  • Smug Super: Defied. While she does have enough power and experience to pass herself off as a goddess in the Second Age, a time where technology is at its strongest, her upbringing ensures that she remains humble and responsible enough to use her powers in positive constructive ways. She also fears hurting the innocent with her power in any way, even accidentally, which is why she often doesn't go all out while fighting criminals, villains, and other evildoers. The only time she did go out was when she used her powers to retaliate against a bully who was tormenting her in her childhood days... and quickly regretted it so much that it led to the development of incredible self-control and focus on protecting the weak.
  • Superman Substitute: Explicitly written to be this, with similar origins and role, but also differs in many ways.
    • Notably has shades of Conner Kent/Superboy and Matrix Supergirl in terms of origins and/or abilities, and some other Superman Substitute characters like Supershock from Powers (Though thankfully Metamare didn't go absolutely nuts like he did)
    • Superman, or rather Superpony, actually exists in-universe as a comic-book character, and hilariously debuted on the exact same day as Metamare (And became even more of a runaway success). There's also the fact that Shining Armor, Princess Twilight Sparkle's older brother, owns the "Superalicorn" comic-book made in the Fourth Age.
  • Superpower Lottery: Like Superman, she won it big, as she has a large variety of powers listed in her folder. Justified as Metamare's people were very advanced and performed Bio-Augmentation on themselves to imbue many abilities, and to maximize her chances of survival, Metamare's parents engineered as many of these superpowers into their child as they could afford. Needless to say, once she finds a bountiful source of magic/metamagnetic energy to fuel them from Equus (Which were all but drained on her homeworld), her powers really took off. And the list is quite extensive:
    • Deflector Shield: Able to do this once she learnt how to externalize the various Metakinetic or MK-Fields to shield her surroundings as well as herself. One surround her at all times just above her skin which provides one-half of her nigh-invulnerability, just like Superman.
    • Energy Weapon: As her powers developed, she develops ability to channel photons and charged particles to generate this. Unlike Superman, who fires only laser beams from his eyes, Metamare generates them through her magic/MK-fields from her head and forehooves.
    • Flying Brick: Her powers of flight, super-strength, and incredible endurance, as per her inspiration, basically made her this. Most of it comes from manipulating 'Metakinetic' (Magical telekinetic) fields.
    • Freeze Ray: Or rather, 'Cold Ray' once her developed matter manipulation abilities to the point she can alter atomic vibrations around her by touch, beams or fields. Like Captain Cold with his Cold Gun, she does this by eliminating movement from particles altogether to generate freezing temperatures. She can also inverts this by ramping up atomic vibrations in her surroundings via 'Hot' beams, touch and fields.
    • Hand Blast: She's able to fire charged particle beams from sheaths of her MK-Fields surrounding her front hooves.
    • Healing Factor: Supercharged by Equus' magic, Metamare can rapidly heal on the (rare) occasion she is wounded and is immune/resistant to most radiation, toxins and pathogens. It goes to the point she was biologically immortal.
    • Mind over Matter: Technically it's her body and cells that generates various Metakinetic or MK-Fields which can be externalized and eventually she developed conscious control over. She starts out merely able to perform tactile telekinesis as part of lifting things with her super-strength so large buildings and vehicles don't collapse the moment they are picked up, but once her powers grown and are mastered further, she was able to telekinetically grab and throw things at a distance. And her matter-manipulation abilities really took off once her super-senses reaches microscopic and atomic levels, able to heat and freeze environments by manipulating atomic vibrations and mold objects' shapes through tactile and non-tactile fields.
    • Photographic Memory: Implied as part of her super-intelligence and bio-enhanced biology. Metamare's recorded superheroic career lasted for a century and a half and she still remain more or less herself; which wouldn't be possible if she did not maintain her memories somehow.
    • Reinforce Field: The other-half of her nigh-invulnerability comes from internal MK-Fields that reinforces her body from all but the most extreme forces. Implied that they can be externalized considering large objects don't just collapse on their own mass when Metamare picks them up.
    • Super-Intelligence: While not prominently shown owing to being friends with Silversmith, the World's Smartest Pony and usually being the Brawn to his Brain, it had been noted in her entry that she possess far greater intelligence in comparison to the ordinary Pony, thanks to her super-equine nature. This makes her effectively a Genius Bruiser who had managed to escape inescapable cells/death traps, figure out identities and secrets from smallest fragments of information in a matter of minutes, read people's true intentions and characters from briefest of interactions, and when combined with her various other super-powers make her a dangerously capable combatant.
    • Super-Senses: Part of her powers from her onset, eventually able to sense into microscopic and atomic levels.
    • Super-Strength: Capable of this as part of her Flying Brick power-set, able to move mountains and moons at the height of her career.
    • Super-Toughness: Like Superman, Metamare's powers rendered her virtually indestructible and notably increased as time passed and her powers developed. At the start of her career she could tank anything up to a bursting shell like Golden Age Superman; later in her career, she could shrug off city-busting nuclear weapons and more without a scratch like Superman from Silver Age onward.
  • Super Supremacist: Averted and defied with a passion. Her great power and alien heritage, especially when raised in an environment whose inhabitants are far weaker than her, have given her many opportunities to veer into believing in her own superiority. But her loving upbringing, combined with a childhood incident where she horribly injured one foal while fighting back against her bullies, made her realize just how deadly she can be if she applied the wrong mindset. So she applies her power in a positive way by using it to protect the innocent, while holding herself back to prevent collateral damage and unnecessary deaths. This also led to her philosophy of Thou Shalt Not Kill - having grown up raised by loving individuals made her appreciate life and also made her incredibly reluctant to take a life, though she will do it if she absolutely has to.
  • Super Team: Co-founder and part of many super-teams, including the Justice League analogue, the Paragons.
  • Thou Shalt Not Kill: Inspired this code among other Second Age superheroes. Her respect for life resulted in her developing an absolute refusal to take the life of sapient beings and avoid killing even non-sapient beings if she could help it. While this had led to conflict with those heroes who are sill willing to kill, she does reasonably recognize and accepts the necessity of it if there is no other choice.
    • She comforted the Tales Seven/Virtuous Seven regarding their guilt over having to KILL Queen Dark Crystal to stop her once and for all, once they told her how emotionally torn they felt over it and having failed to abide to the Thou Shalt Not Kill code that Metamare abide and inspired them with. She recognizes given the monstrous evil and threat that Queen Dark Crystal posed, it was one of those situations where it had to be done, because nothing else would had stopped her. Metamare reassured them that the fact that they still feel anything about killing her meant that they are not amoral killers.
  • Tranquil Fury: Due to her kind and compassionate personality, she is patient and understanding, and very slow to anger. Pushed far enough, however...
    • Metamare's civilian identity Gentle Touch is a doctor. Because of this she was known to become furious when she hears about medical malpractice. Her livid reaction upon hearing about the Pony Plutonium Injection Experiment, Radiant Mind's experiments and other unethical medical atrocities of the 'Body Snatchers of Los Alamaneos' was apparently so terrifying the authorities doubled their efforts to investigate them, and she was among the superheroes leading the charge to hunt down Radiant Mind and an end to the Mad Scientist's twisted radiation experiments.
    • This is seen when a heavily wounded and newly-Ascendant Diamond Glow sacrifices herself to drastically weaken the Void Sovereign, causing Metamare to go into this and use her full strength to tear into the Eldritch Abomination.
  • Ultraterrestrials: She and her entire race is speculated in-universe to be this, owing to her looking so much like a Pony and implied to have raised a family. Given Equus' very long history had resulted in there being many Precursor civilizations from Ponykind alone, some of which may had explored and colonized other worlds before even the Four Ages of Known History, it is not inconceivable that they may had descended from one such advanced colonizing civilization and forgotten their origins. All but confirmed in a scene-insert depicting what is heavily hinted to be her parents sending her to Equus just before their world's end.
  • World's Strongest Man: She was one of the mightiest mortals to have ever lived who's not a god. She starts out able to pull ships by their anchors and stop trains in their tracks. By the time of her recorded peak (near the end of the 'Great Wars Era'), she is strong enough to throw mountains and push moons around. At the end of the 'Void Aeon' (Tens of thousands of years after her first appearance) she could literally hit with enough force to shatter planets like Superman.
  • You Wanna Get Sued?: The hilarious in-universe reason why she was ultimately called META-mare; it was rumoured that she was going to be called 'Supermare', but Ponies changed their minds when they found out that the name 'Super-' is already taken by a comic-book character Superpony whose comic hit the shelves on the exact same day Metamare debuted.
    • And the ironic cherry on top of it all? Unlike in Watchmen where the existence of real superheroes led to comic book superheroes going out of fashion, Superpony's sales practically exploded with Metamare around. That's right, having a real-deal Superman Substitute made Ponyland's version of Superman even more popular, most likely because she showed the world someone as incredible and good as Superpony can really exist.
  • You Are Better Than You Think You Are: Owing to her kind and compassionate nature, she supports and encourages those who feel bad about themselves to not give up and believe in themselves. Notably, she was the one who encouraged a young Bon Bon when she experienced deep doubt and uncertainty about her dreams of becoming a fashion designer and model, telling her that she can do it and that there's nothing wrong with it. Incidentally, it's a Shout-Out to a famous scene from All-Star Superman, showing that like Superman, even though she is a virtually-indestructible super-powerful mare who could fly across continents, move entire mountains and save whole worlds, she still cares deeply enough for everyone and everything that she would make time to encourage a little filly.
    Metamare: It's never as bad as it sounds, and you are much better than you think you are. Trust me on this.

    Doctor Silversmith, the World's Smartest Pony 

Classification: Ethereal/Ascendant

Portfolio: Intelligence, Knowledge, Innovation, Genius (etc.)

Rank: Divine (???)

"When you are the world’s smartest pony, solving problems are no different to you from walking, eating or sleeping."

Altamens, born Doctor Silver, is a Pony supergenius who is among Ponyland's greatest heroes in the Second Age.
  • Arch-Enemy: With Overmare, widely considered the Greatest Super Villain of the 'Second Age'. Their mutual animosity comes from the fact that Overmare can't stand the idea he is smarter than she is, while Silversmith hates her both for her repeated attempts to defeat and humiliate him, and for the fact that she represents everything he might become if he ever lets his own enormous ego get the better of him. Regardless, because of his genius he has the distinction of being among the few able to repeatedly and legitimately outwit her in their endless battle of wits.
  • Alternate Universe Reed Richards Is Awesome: Since Status Quo Is God doesn't apply in the 'Second Age', Silversmith's contributions through his intellectual brilliance are unhindered and help accelerated Ponykind's science, technology and other fields by leaps and bounds.
  • Badass Boast: The top quote is one, boasting that he could solve just about any problem with the same ease as eating, sleeping and breathing. Also made a lot of these to distract, intimidate or otherwise made clear to his opponents that they are far outclassed by his genius and should surrender.
    Silversmith: [To some supervillains] "Must I remind you I am the World’s Smartest Pony? I have already calculated there is no outcome in this confrontation where you can hope to prevail."
  • Badass Normal: Like his inspiration, he is just an ordinary Pony who happened to be an extraordinary genius, and puts it to good use to help his best friend and the world.
  • Best Friend: Of Gentle Touch aka. Metamare, having known her since childhood together in the orphanage they grew up in, and was inspired by her to overcome his flaws and become a beloved scientific genius and hero in his own right.
  • Beyond the Impossible: A Drabble has Silversmith him lampshading that many of his incredible scientific/technological breakthroughs as well as demonstrations of intellectual prowess should had been impossible and had been decried as impossible, but he still went and achieved the impossible anyway, a testament to his sheer brilliance as an unparalleled researcher, innovator and all-around Polymath. Keep in mind many of the notable examples occurred as early as 1938/1939, and it only got better from there.
  • The Chessmaster: Often rely on his opponents' weaknesses as well as details in their abilities and their environment to pull many Batman Gambit (Resident Batman-Ersatz Shadow Sentinel must be rubbing off of him), as well as planning many, many steps ahead of their foe in plans, counter-plans and counter-counter-plans up to a dozen to ensure an outcome in his favour whatever happens. Justified in that he's a super-genius whose intelligence surpasses even that of his best friend Metamare and their fellow Arch-Enemy Overmare.
  • Cool Versus Awesome: Given their inspirations, the conflict between Silversmith and Overmare is basically what happens if you pit Lex Luthor/Tony Stark/Reed Richards against Doctor Doom/Ultra-Humanite/Magneto: It's as spectacular as it sounds. Needless to say, Silversmith is the former group.
  • Deadpan Snarker: Does this A LOT, especially when facing his enemies, making under-hoofed remarks mocking his adversaries' intelligence and capabilities. Most observable during his and his best friend Metamare's legendary first battle against Overmare, which demonstrates that more often than not many these were in fact calculated as part of his plans to distract from his real plans and/or enrage his opponents.
  • Expy: Is all but stated to be one for Injustice-verse Lex Luthor and/or Alexander Luthor Sr of pre-Crisis Earth-3, who is heroic. However, he also incorporates aspects of Tony Stark, Reed Richards and other heroic if egotistical geniuses with his characterization and implied backstory, making him more of a Composite Character.
  • Flat-Earth Atheist: Defied: Silversmith is a very open minded person who makes active efforts to avoid being this trope. While very much in the 'scientific' camp regarding magic, he has no delusions that having a quantifiable explanation for what magic is doesn't mean it doesn't function exactly as mythology advertised or that more mystical means of manipulating it don't actually work. As such he is on very good terms with the 'mystical' camp and willing to seek their advice and aid in dealing with magical threats. He also admits that just because they have a definition for what a god is scientifically speaking, it doesn't change the fact they're composed of a reality bending form of magic unique to them with powers befitting a god as described in mythology. This is in contrast to Overmare, who absolutely refuses to entertain the nation of the mystical camp as anything but superstition. It's implied this is one reason Silversmith is simply better with it than her.
  • Gadgeteer Genius: Based on his inspiration, he's this thanks to his genius. He went to the rescue of Metamare from Overmare during their first encounter carrying a number of inventions and weapons that prove perfect counters to everything Overmare threw at him. So far, he has build robots, deployed portable ECM scramblers, jury-rigged tasers, invented a paint that could dissipate energy blasts and remain cool (based on a Real Life Lost Technology called Starlite), a metal-corroding chemical weapon based on the Maretian Black Smoke, proto-hologram projectors, etc. as early as the late 1930s/early 1940s.
  • Guile Hero: Being a super-intelligent Badass Normal, Silversmith has this as part of his modus operandi, using his smarts to repeatedly outwit his opponents and not above using bragging taunts, cunning trickery, many an elaborate Batman Gambit / Xanatos Gambit and more simple solutions to gain and advantage and win.
  • I Shall Taunt You: Loves to do this as part of his Guile Hero style, infuriating his enemies as part of his gambits so they would make mistakes and give him openings to exploit. This is especially effective against his Arch-Enemy Overmare, as seen in their legendary first battle, since he knows Overmare has an Irrational Hatred for him and desires to defeat, humiliate and annihilate him even at the detriment of her plans.
  • Insufferable Genius: Has an ego problem, but unlike canon Lex Luthor never let it go to his head and ultimately choose to use his brilliance for the good of all. Having a compassionate, stabilizing influence in his best friend Gentle Touch/Metamare certainly helped.
  • Just Shoot Him: Believe it or not, he actually tried doing that against Overmare, twice, without success. Also subjected to this from Overmare's end, but he found ways to deal with it the same way she deal with his attempts.
  • Ludicrous Precision: Silversmith's incredible intellect allows him to measure, plan and execute with extreme precision, often extrapolating and reaching ridiculously accurate results from fragmentary information and negligible details acquired with only so much as a brief look. His best friend Metamare could keep up with him thanks to her super-equine nature, while Overmare could just nearly match him due to being just a little bit behind him in terms of intelligence.
  • MegaCorp: Founded and ran one sometime after becoming a superhero called 'Silversmith Solutions', which also doubles as a Research, Inc. to which he acquires funds and build the facilities needed for his grand research projects.
  • Mirror Character: Silversmith and Overmare are not so different, in that both are egotistical, Insufferable Genius types with raging character flaws who are rarely if ever wrong. Whereas Silversmith managed to (largely) overcome his flaws with the help of his best friend Metamare and become a much more personable and heroic person (except to Overmare, in which case he likes to rub his intellectual superiority over her as part of his strategies against her), Overmare never got over it or the fact that she has lost her status as the 'World's Smartest Pony', becoming an egotistical Evil Genius hell-bent on Taking Over The World.
  • Mythology Gag: Superman and Lex Luthor began as friends in Smallville during the Silver Age of Comicbooks before the latter went evil. Here, their Ponified analogues remained friends and Lex's analogue remained good, if not better.
  • Nice Guy: Given he's likely based on Injustice!Lex Luthor, he's probably this as well, if a bit arrogant. All except for Overmare.
  • One-Pony Technological Revolution: Both he and his Arch-Enemy Overmare are this, showcasing just how brilliant his innovative genius and that of his Arch-Enemy are. To note: in the legendary first confrontation between Metamare and Silversmith with Overmare, both super-geniuses jury-rigged and innovated on the spot with whatever materials, parts and tools they could get their hooves on, and in their quest to defeat/destroy each other, it is believed they made scientific/technological leaps-and-bounds on a scale spanning somewhere between 25 years to 25 decades in less than 25 MINUTES.
  • Powered Armor: Given his inspirations, it is all but inevitable he would develop this, especially since his Arch-Enemy Overmare would develop a set herself as shown in their first confrontation (Lampshading that he himself was already working on one and would had finished it earlier and used it if he knew Overmare was coming over to get his friend).
  • Pragmatic Hero: Silversmith is not above using simple or not-so-honourable but otherwise very effective solutions to resolve problems he faces, such as simply nail Overmare in the head with a Death Ray while distracted or have his robots riddle her with gunfire while she's still taken by surprise (didn't work in both cases, but it would had against many other foes). Metamare may be noble and so is he, but he's not as much the paragon as his best friend is.
  • President Superhero: Was elected President of Ponyland at one point, much like Lex Luthor who inspired him, but due to his morality was this trope as opposed the one Luthor became. One of his students, Bright Eyes, the Just Scholar was herself elected president decades later, and also remained a superhero while in office.
  • Robot Master: Was this thanks to his genius, although other heroes/villains like Dr. Solar and Dr. Wiles emphasize on this trope a lot more. His first encounter against Overmare with Metamare depicts him going into the confrontation with a small army of 'Silver-Bots' hovering or rolling around him, carrying extra weapons and tools that he couldn't otherwise carry. Keep in mind this was in 1939.
  • Secret Public Identity: Unlike his Best Friend Metamare, Silversmith made no effort in keeping a Secret Identity while a superhero. According to one Drabble, he told an interviewer that he WANTS his foes to know exactly who beaten them, thus reminding the readers that while genuinely heroic and well-meaning, he is still an egotistical genius. Given how smart and (later how rich) he is, protecting himself and his friends and colleagues are likely not that much an issue.
  • Science Hero: A quintessential example of one in the Second Age, using his superior intellect and knowledge to fight evil and defeat villainy in the same manner as a scientist to find solutions to a problem, often researching and even innovating on the spot to resolve whatever threats he's facing.
  • Science Versus Magic: Ironically enough, Silversmith, like his Arch-Enemy Overmare, is firmly in the former 'Technical' camp in regards to comprehending the existence of ACTUAL magic. To him, Magic is merely another fundamental force of nature that can be analyzed and applied through science and technology. Unlike Overmare, who apparently bickered with other 'Metabenders' supervillains over it, he is respectful towards those who subscribes more to the 'Mystic' camp, such as the Royal Family of the Isle of Pony, unless they decide to make it an issue. He also decidedly does not look at a gift-horse in a mouth and does not hesitate to accept the existence of magic, merely moving on immediately to try and understand and eventually use it for his purposes by adapting it into his inventions.
  • Super-Intelligence: A genius without peer, and one of the few in the Second Age capable of legitimately outsmarting the similarly super-intelligent Metamare. He found his only intellectual rival in his Arch-Enemy Overmare (who hated the fact that HE, not she, is the World's Smartest Pony), while his protégé Genius Builder/Build Rider is in the small ballpark as the two of them.
  • What Measure Is a Non-Human?: Defied: while others viewed Sweetheart's adopted son Spike as being an animal and wanted to study him, Silversmith actively pushed for him to be given full rights as a sapient creature. Thus, he and Bright Eyes were among the few scientists Sweetheart allowed to examine and study him, knowing they wouldn't let anything happen to him.
  • World's Smartest Man: Explicitly stated to be the 'World's Smartest Pony' where Metamare is likely the strongest. This becomes a point of conflict between him and Overmare, his and Metamare's greatest opponent and his intellectual rival, who because of her ego is unable to stand the idea of there being some-pony smarter than she is, and bears a grudge so deep she would seek to defeat, humiliate and ultimately annihilate him even if it's detrimental to her plans, causing her defeat on more than one occasion.

    Shadow Sentinel I 

Character: Heroic, Anti-Heroic

Alignment: Chaotic Good

Type: Masked Vigilante/Superhero/Terror Hero

Faction: Unaffiliated, the Paragons (Part-Time), the Shadow Alliance/Network

"To fight shadows, I have become it. The trick is not to stare too long into the abyss."

  • Action Hero: Was a soldier and a trained martial artists, and thus knows how to kick an inordinate amount of flank.
  • Badass Normal: Was this by Codexverse standards, being able to go hoof-tip to hoof-tip with super-powered villains and winning through tactical cunning, meticulous preparations and sheer determination.
  • Batman Gambit: Being an Ersatz of Batman and other similarly Cowl-themed superheroes/masked avengers, the Shadow Sentinel was known for pulling these, even after she retired from superheroics.
  • The Chessmaster: While not rivalling the likes of Silversmith and Overmare in terms of intellect, she is still one of the most dangerous and effective strategist on Tellus, a master of the Batman Gambit and being very Crazy-Prepared for just about any situations, and proved highly adaptable even when not in her prime or as well-prepared.
    • One notable incident mentioned in a canonized drabble involved her pulling this on the infamous Void Traveler during an incident on the planet Venera. Knowing she at the time is no match against Void Traveler and that the Melton was planning to betray Void Traveler first in their villainous alliance, she allows herself to be defeated and captured by Void Traveler, so that when Melton inevitably back-stabbed Void Traveler, she could strike up an unholy alliance with him to retaliate against the Melton. She then arranged matters to ensure that Void Traveler would go after the Melton, knowing that the prideful Omnicidal Maniac could not resist a chance to avenge himself on the Melton, giving her the chance to link up with the Melton's own Arch-Enemy Commodore 'Dangerous' Dare and aid Genius Builder/Build Rider, who was also on the planet, in destroying the weapon and foiling the plans that the Melton and Void Traveler had intended to use to conquer/destroy the Solar System. By the time Void Traveler realized he had been fooled, they had succeeded in sabotaging it and summoning reinforcements from Tellus. Keep in mind, Shadow Sentinel I has long-retired and practically ancient by then, but evidently is still one of the most capable Ponies and heroes of her Age.
      Void Traveler: "WHAT?! You pulled a fast one on ME?!"
      Shadow Sentinel I: "You were a PAWN I SACRIFICED, Void Traveler. I knew the Melton intended to betray you first, and that Build Rider had a plan, even if I don't know exactly when and what it was."
  • Crazy-Prepared: Like the Batman, she was this.
  • The Cowl: Guess who. Also had a line of sidekicks named as such.
  • Expy: She's all but stated to be one for Batman, with additional stuff with Batwoman (Kathy Kane), the Huntress, Nightwing, and other Cowl vigilantes and heroes (And even Ra's Al Ghul with the League of Assassins).
  • Genius Bruiser: Is one of the smartest heroes around (even if outclassed by the likes of super-geniuses like Silversmith and Overmare), and also one of the best fighters via extensive training and martial experience.

    Battle Prince 
  • All Your Powers Combined: He passed the tests of all six of Thule's mightiest warriors in order to be trusted with their powers and officially become Thule's champion to Tellus.
  • Composite Character: Predominantly a hybrid of DC Comics' Wonder Woman and Marvel Comics' version of Thor, but he also has a couple of minor elements of the original Captain Marvel/Shazam.
  • Elemental Powers: Given who one of his primary inspirations is, it makes sense that his powers included Blow Your Away, Making A Splash and Shock and Awe
  • Expy: Of Wonder Woman.
  • Flying Brick: Given all of those he is based on, naturally his powers included Flight, Super-Speed, Super-Strength and Super-Toughness.
  • Flying Firepower: As his powers included both Blow You Away AND Shock and Awe in addition to Flight, it's pretty safe to say he qualified.
  • Friendly Rivalry: With Deep Six, who also hailed from a race of mighty warriors and is her realm's mightiest warrior.
  • Genius Bruiser: While not super-intelligent in the sense that several of his teammates were, he was still an extremely skilled and experienced warrior who knew how to outsmart most of the villains and monsters that he couldn't outmuscle.
  • Good Is Not Soft: While generally a genuinely noble warrior with the compassion to match his courage, he didn't hold back when fighting villains too powerful to show any mercy to and too evil to deserve any.
  • Physical God: Well, he was actually a demigod, but the trope still applies.
  • Proud Warrior Race: Thule was certainly this.
  • Rank Scales with Asskicking: The crown prince of the Thulean race and one of its most formidable warriors (officially its most formidable warrior after finishing the "Trials of the Six Champions")
  • Thou Shalt Not Kill: Slightly subverted. While he consciously refrained from killing 99.5% of the time and was certainly not a stone-cold murderer by any means, he also didn't adhere to a strict no-killing rule like several of his teammates did and was willing to use lethal force in self-defense (though this required the villain to be both powerful enough and ruthless enough to require him going all-out) or the direct defense of others (though, even this was only when all other realistic options had been exhausted).
  • Strong and Skilled: He was a demigod with extensive combat training and experience. Of course, he would be this trope.
  • Wonder Woman Wannabe: The Codexverse's version of Wonder Woman.

    Balanced Scales/Trailblazer I, the Champion of Swift Justice 

Character: Heroic

Alignment: Lawful Good

Type: Crusading Lawyer (District Attorney), Super-Speedster, the Cape

Faction: The Paragons (founding member), the Trailblazer Family (patriarch)

"Justice may not always come. But when it does, boy does it come swiftly!"

Balanced Scales, known as his superhero identity Trailblazer I (his entry here) is a famed district attorney from Ponyland and a benevolent founding member of the Paragons team.
  • Berserk Button: Downplayed. "Evil Lawyer" jokes do annoy him, but he'll politely ask the one(s) telling the joke to stop if he hears them.
  • Crusading Lawyer: Balanced Scales is described as such by his entry. He's not concerned with earning a high conviction rate or general career success, only that true justice is delivered and the genuinely evil and unrepentant are put away while lesser criminals are redeemed.
  • Expy: He's based on speedster superheroes such as The Flash. Incidentally, Trailblazer I debuted on the same day as the original Flash (Here called Hay Gallop) did in the comics, and like Metamare did with Superpony only made the character even more popular by showing the world that Ponies that incredible and good could exist.
  • Gentleman and a Scholar: He is a genius in his own right (though not to Silversmith and Overmare's levels) and also a very pleasant and sociable Pony being who goes out of his way to help those in need.
  • Happily Married: To Tender Sweetness, who became the mother of Due Mercy/Trailblazer II.
  • Heroic Lineage: He's the father of Due Mercy, his daughter who would eventually become Trailblazer after gaining time-based Super-Speed in the same factory incident that affected him, and undergoing specialized training that would allow her to take up the mantle after her father retired. This references The Flash (2014), where the first Flash, Jay Garrick, was depicted as an alternate universe version of Barry Allen's father.
  • Heroic Self-Deprecation: Sometimes he takes the Humble Hero thing too far, underestimating himself in comparison to his fellow super-heroes. As he put it himself:
    Balanced Scales/Trailblazer I: My friends are either virtual demigods (or, in one case, a LITERAL demigod) or insanely multi-talented geniuses. I'm just a guy who runs REALLY fast, wears a track suit and crash helmet, does charity work and plays 'cops and robbers' with ponies who could get more money and respect using their gifts LEGALLY.
  • Magic Genetics: His and his daughter/descendants' time-based superpowers are genetically-inheritable traits, whether random natural mutation or artificially engineered in the antediluvian past. Either way, it confers him metamagnetic ability to manipulate time around him in such a way that it greatly accelerates his movement, reflexes and thought-processes.
  • Missouri: Trailblazer comes from Codexverse version of the state in the Federal Republic of Ponyland.
  • Nice Guy: Balanced Scales is a fundamentally honest and decent person thanks to his upbringing under morally-upstanding and compassionate parents in the law enforcement community. While he works hard to make sure justice comes to criminals and take the dangerous ones off (and keep them off) the streets, he also works to reform the less abhorrent ones, and is more concerned with true justice being done than his conviction rate and/or career success.
  • Papa Wolf: Like most super-heroes who are also husbands and fathers, he is very protective of his wife and daughter, and threatening them is a surefire way for someone to get on his bad side quickly. Even when said daughter, Due Mercy, became a super-heroine herself, he still cared enough about her to step up to the plate whenever his daughter has a case too big for her to handle alone.
  • The Patriarch: Of the 'Trailblazer Family' of heroic super-speedsters, with him and his daughter being the first of the clan/lineage to have their abilities awaken in the 'Second Age'.
  • Rogues Gallery: Has acquired several super-villain enemies over the years.
  • Smug Super: Defied. Due to the influence of his loving and morally upstanding parents, he's a pretty humble stallion. Despite possessing a great intellect and time-based Super-Speed, he never brags about it, and is regarded one of the nicest and most beloved people around in his time.
  • Super-Speed: The original Trailblazer's and his daughter's primary superpower is a chronokinetic-derived Super-Speed that allows them to move at super-speeds as well as super-reflexes and accelerated cognitive abilities, while also enhancing their physical abilities and protecting them from the potentially damaging effects of time and speed.

    Deep Six, the Ocean Princess 

Character: Heroic

Alignment: Neutral Good

Type: Action Heroine, Noble Warrior, Sea Princess

Factions: Assorted undersea civilizations (particularly her own people), Federal Republic of Ponyland (more loosely than the undersea civilizations), the Paragons


  • Accidental Hero: Her debut to the surface world was a zig-zagged example of this trope. While she WAS intentionally trying to do a legitimately heroic act by protecting her people from a Reichist U-Boat, her saving of the civilian ocean liner the U-Boat was ACTUALLY targeting was a complete happy accident. However, all of her other heroic acts were completely deliberate, making this an averted trope AFTER her debut.
  • Bigotry Exception: At least at first, Deep Six was extremely distrustful of surface ponies with the exception of her own mother (who was a hidden Pegasus who got lost and met and fell in love with a sea pony king [Deep Six's father] by complete happy accident) due to her upbringing. Over time, however, she gradually overcame this for the most part (though for a few years, the only surface dwellers Deep Six trusted completely beyond her mother were Metamare and the Pony Patriot).
  • Blow You Away: One of her Elemental Powers included the ability to control the element of air within her immediate area to a respectable degree.
  • Brought Down to Badass: While she could technically SURVIVE indefinitely even out of the water, she still needed to be in the water to gain her full strength and could only maintain her full strength away from the water for 24 hours before she would gradually start to get weaker. Still, even at her absolute weakest (which took about five days beyond the aforementioned 24 hours to reach), she still had all the combined abilities of an awakened Earth pony and an awakened Pegasus combined with decades of combat training and experience, which made her more than a match for any non-super-criminal of the Second Age and even a fair number of low level super ones.
  • Combo Platter Powers: Being half-sea pony and half-Pegasus, Deep Six would inherit the combined abilities of both races. Her pregnant mother being exposed to a mystic stone by some of her husband's well-meaning, but slightly bigoted, followers which ended up increasing Deep Six's potential considerably.
  • Expy: Of marine super-heroes such as Aquaman and Sub-Mariner. In fact, she first became known to the public at the same time the Sub-Mareiner debuted in the comics.
  • Flying Brick: Her power set definitely includes Flight, Super-Strength and Super-Toughness.
  • Flying Firepower: Her powers, in addition to flight, include wind magic, sonic screams, and electricity powers.
  • Friendly Rivalry: With fellow noble warrior and Paragons teammate, Battle Prince.
  • Good Is Not Nice: While definitely a noble warrior, a great hero and a fiercely loyal friend to those that became her friends, she had an extremely low tolerance for fools and can be brutally honest (such as making it clear to the team negotiating the rights to the Meta Pals Television series that, even if she acknowledged that certain details needed to be toned down to make them kid-friendly, she would NOT stand for making her fictional counterpart look like a joke).
  • The Greatest Story Never Told: Deep Six was instrumental in leading the ocean and undersea heroes and nations of Tellus into fighting an Alien Invasion by a Gas Giant/Aquatic alien race which sought to colonize and xenoform Tellus. Because it took place mostly underwater and the rest of the surface world was dealing with their own Alien Invasion at the time, this epic struggle remain relatively obscure to the rest of Tellusian Ponykind.
  • Hero of Another Story:
    • At one point, Deep Six was involved in the adventures of Starcatcher, the Great Unifier to reunite the scattered tribes of Ponykind who hid from the rampage of Queen Dark Crystal and the purges of Interregnum, sent by King Leo to accompany her to the hidden mountainholds of the Unicorn Yamahans.
    • The reason why Deep Six was unable to participate in the defence of the surface world with the Paragons during the Alien Invasion of the Mare-Toxon Triumverate in the 'Second Maretian-Tellusian War' of 1953: While that was happening, ANOTHER alien invasion was occurring in the oceans by a race of Gas Giant/Aquatic aliens with mastery of xenoforming, Hydrokinesis and genetic engineering, forcing Deep Six to prioritize saving her people and co-leading an alliance of oceanic civilizations and factions into defeating them before they render the oceans and the rest of the planet uninhabitable to them in their colonization attempt. This invasion became the basis of an apocalyptic sci-fi novel by Bitish Gracious Winding-Hamlet: "The Kraken Wakes".
  • Heroic Lineage: At least one of her daughters, Rolling Waves, had become a super-heroine herself and was a member of the Squadron of Decency. In addition, Deep Six was actually a distant ancestor of Queen Novo.
  • Honor Before Reason: One of her relatively few weaknesses as a warrior. Because of the way she was trained, she was incredibly reluctant to cheat in one-on-one battle (though, to be fair, she VERY rarely NEEDED to), which COULD be exploited by those with formidable fighting skills of their own and a greater willingness to fight pragmatically.
  • Knight in Sour Armor: She was this at her worst. While having a low tolerance for fools and initially quite distrustful of surface ponies, she still followed a strict code of honor, was still quite noble and fiercely loyal to her friends, family and subjects.
  • Logical Weakness: Though an extremely powerful and highly skilled warrior, she still needed to breathe (though she could breathe both water and air), which made her vulnerable to gas based attacks. In addition, she was also vulnerable to intense heat and her super-sensitive eyesight made her vulnerable to bright lights.
  • Making a Splash: She could mentally control the movement and temperature of water within her immediate area.
  • My Greatest Failure: Deep Six regretted immensely at being unable to help the Paragons fight off the Mare-Toxon Triumverate's invasion of Tellus during the 'Second Maretian-Tellusian War' of 1953. Considering she and the ocean civilizations were dealing with another Alien Invasion of their own, however, none of her teammates begrudged her for it.
  • Poor Communication Kills: Downplayed in that nobody died or was even seriously hurt, but Deep Six got into a fight with Metamare in their initial meeting because she thought Metamare led an attack on her people in their undersea civilization and sought retribution, while Metamare don't even know Deep Six until the Ocean Princess came out of the seas and attacked her in Ponyland. Fortunately, seeing Metamare prioritize saving Ponies over their fight made Deep Six realize that Metamare is an honourable hero rather than a villainous threat, and that she had been tricked into starting a war between her kingdom and Ponyland by their mutual enemy Reichist Germaney. Cue an immediate ceasefire and alliance which would lead her to join the Paragons team during the Second Great War.
  • Proud Warrior Race: And how. This was one of the many things she definitely had in common with Battle Prince, and which was certainly a contributing factor to their Friendly Rivalry.
  • Rank Scales with Asskicking / Warrior Princess: She was a princess to a hidden race of undersea warriors and was her realm's mightiest warrior.
  • Required Secondary Powers: Because she had both water based powers and electrical powers, she could use those electrical powers in the water without shorting herself out. In addition, despite her super-hearing, her ear drums were durable enough for her to use her sonic vocal blast without hurting herself.
  • Shock and Awe: Capable of mentally generating and controlling large amounts of electricity.
  • Superpower Lottery: At her peak, she had Elemental Powers, Flight, Make Me Wanna Shout, Super-Not-Drowning Skills, Super Strength and Super Toughness.
  • Super-Scream: She could emit extremely powerful sonic blasts from her vocal cords.
  • Super Not-Drowning Skills: She could breathe underwater, and, in fact, actually also breathe surface air.
  • Super-Senses: As she was adapted to surviving and thriving in very deep waters, all of her senses were much greater than those of a normal pony.
  • Super-Strength: At her peak, she had the strength of a thousand awakened Earth ponies, which was equal to what Metamare had in 1940 (which is why the Reichists tried to trick her into attacking Metamare; they knew Deep Six was powerful enough to pose a serious threat to the heroine).
  • Super-Toughness: As with the strength, Deep Six's durability was ALSO a thousand times greater than that of an awakened Earth pony at peak levels.
  • Telepathy: Could mentally communicate with and control any aquatic animal.
  • Weaksauce Weakness: Considerably downplayed for three reasons. The first was that it would take 24 hours for her to even start to weaken away from the water. The second is that she would weaken at a rate of twenty percent A DAY (and between the power she had most of the time and her fighting skills, it was pretty difficult to keep her away from the water long enough to get her weak enough for that to be a real issue). The third and final reason is that, even if somebody DID manage to keep her away from the water for five days, she would still have all of the combined abilities of an awakened Earth pony AND an awakened Pegasus mixed with A LOT of combat training and experience.

    Due Mercy/Trailblazer II 

    Archdevil, the Infernal Champion 
  • Blood Knight: VERY much this. He works with the good guys in part because it gives him the chance to beat the crap out of bad guys whom he found more fun to deal with. Where most are horrified by Herrenvolk, who being National Totalism incarnate cannot die so long as Ponies believe in it or something similar, Archdevil found him amusing as it meant he could kill Herrenvolk as many times as he likes without anyone thinking ill of Archdevil or feeling sorry for Herrenvolk over it.
  • The Dreaded: He became this for Reichist supervillain Herrenvolk, as far from being intimidated by the metamagnetic manifestation of mortal evil he is - who cannot die so long as someone believes in National Totalism or something similar - Archdevil found him fun as his very nature meant Archdevil gets to fight and slaughter him as many times as he likes.
  • Evil Versus Evil: The conflict he develops with Herrenvolk: a literal Devil from the Mareopean Hells versus the metamagnetically-incarnated personification of Reichism/National Totalism. Where most Ponies found Herrenvolk horrifying between what he is and what he represents, Archdevil found it fun as it meant he could kill him as many times as he like without anyone complaining.
  • Expy: Of Etrigan the Demon created by Jack Kirby for DC Comics.
  • Noble Demon: Downplayed. He's unapologetically evil, but find it less troublesome and more fun to fight and destroy guilty and villainous than to tempt and damn the innocent and heroic.
  • Our Demons Are Different: Is a literal Devil who is an incarnation of 'Lawful Evil', in contrast to the generally 'Neutral Evil' Fiends, 'Chaotic Evil' Demons and other diabolical/infernal beings.
  • Weirdness Censor: A lot of Tellusian Ponies during the Second Age somehow continued to mistake him to be just a Devil-themed pyrokinetic antihero instead of being an actual Devil throughout his antiheroic career. Justified in part due to the decline of magic of the Second Age and the machinations of Interregnum making Ponies generally believing the diabolical and infernal to be little more than myths.

    Prism Glow/Aurora Angel I 

Character: Heroic

Alignment: Chaotic Good

Type: Pegasus, Mutant, Rainbow Pony, Rebel

Faction: Federal Republic of Ponyland, the Paragons


  • Abusive Parent: Tragic downplayed emotional example. Despite being a member of Interregnum, her father genuinely loved her and feared losing her to them. When he discovered she's a Pegasus (and later a Rainbow Pony on top of that), he did everything possible to discourage her from using her wings and discovering her powers, telling her to the effect that it's unnatural and therefore not worth caring about. This caused Prism Glow no end of daddy and self-loathing issues about herself and her father as she was led to believe she is some freak of nature, and was heartbroken and hurt when his father later unwittingly revealed that he had always known she was part of a lost magical race.
  • Changeling Fantasy: While not an actual Changeling, her whole ordeal is reminiscent of a particularly dramatic/tragic one - born a member of a hidden, fantastical race who doesn't know the truth of her heritage until one fateful day when it could no longer be hidden, and in discovery/realization ends up being in serious trouble over it. This causes her no end of heartache, grief and anger throughout her life, causing her to doubt and even lose her parents, hunted down by an implacable and obsessive organization out for her destruction, and constantly wondering whether or not she's a freak or simply different even as she does everything possible to help people as a hero.
  • Everyone Has Standards: Despite having every reason to loath a world who looks down and despises her for being a 'non-mundane' (mostly from Interregnum), she takes issues over dragging innocent Ponies who had nothing to do with this prejudice and oppression into the crossfire and becoming victims of any Disproportionate Retribution. This led to her conflict with Dark Wings, another Pegasus and Rainbow Pony, who became a terrorist with the goal of opposing not only Interregnum, but also overthrow the society which he believed went along with their oppression in their prejudice and ignorance, since while Interregnum is their enemy, the rest of society had nothing to do with their crimes and does not deserve to be harmed or overthrown.
  • Famed In-Story: She was the one who created the very first fabled 'Sonic Rainboom' in recorded history, a feat which would be repeated by her descendant Rainbow Dash in Equestria during the Fourth Age.
  • Heroic Lineage: Her descendant count among many others Rainbow Dash, who would not only achieve the same legendary feat of the Sonic Rainboom like she did, but also become a world-famous hero. It's implied that she might end up one day inherit her mantle and equipment.
  • Powered Armour: She received one from her late father who developed it using Interregnum's advanced technologies, made in the event her cover is blown and he can no longer hide/protect her.
  • Tears of Joy: Prism Glow/Aurora Angel wept in the aftermath of the 'Winter Wedding Crisis' upon finally discovering that she's not alone and that she's not a freak of nature with the reveal that many Pegasi still exists as an entire hidden nation. Queen Starcatcher (Dazzleglow and Brightglow's mother) herself hugged her as she bawled her eyes out.

    Lady Liberty, the Spirit of Ponyland 

Character: Heroic

Alignment: Lawful Good

Type: Anthropomorphic Embodiment, Magical Being, Meta-Being, Patriot, Cape

Faction: Federal Republic of Ponyland, the Paragon, Free Mustangian Combine Republics

"For Life, Liberty and the Pursuit of Happiness!"
Lady Liberty (her entry here) is a living personification of Ponyland as a nation and all its ideals, and a heroine who defended and inspired her country's people to live up to the principles set by their forefathers.


  • Alliterative Name: Lady Liberty.
  • Anthropomorphic Personification: Of the Federal Republic of Ponyland and all its founding ideals, created via occultic means with assistance from the Cross of Fire. Notably, her existence is not tied to Ponyland completely: she would appear whenever another nation in the world in any Age is founded on similar values and resembles Ponyland and its ideals, such as for example the Free Mustangian Combine Republics where she currently resides in the Fourth Age.
  • Arch-Enemy: Of Herrenvolk, the Anthropomorphic Personification of Reichism/National Totalism, making the two of them anathema to each other and everything they represent.
  • Big Good: Serves as this for Ponyland, being the living representation of its people and its ideals. Because of this, she often found herself being even more moral and principled than her own country, much to her own disappointment.
  • Disappointed in You: She is profoundly disappointed and outraged when she ran into a group of racist Ponies trying to lynch a Zebra, seeing them and others like them as not true Ponylanders, going against the very values of the country they live in in their intolerance and bigotry. She is also disappointed whenever the very country she embodies fails to live up to its own ideals.
  • Exact Words: Subverted. When a group of Pony racists defend their action of attempting to lynch a Zebra by pointing out the Constitution only writes about equality for all PONIES, Liberty counters by pointing out correctly the spirit of the document meant treating all Ponylanders, regardless of race, gender, class or any other differences as equal, both before the law and in all things, and sees their actions as both hypocritical and contrary to everything Ponyland stands for.
  • Expy: Of the Statue of Liberty because both are embodiments of their country's ideals.
  • Flying Brick: Has powers of flight, super-durability, and super-strength on the same 'weight class' as Metamare and her Arch-Enemy Herrenvolk.
  • Friendly Sniper: It was noted that being a noble embodiment of Ponyland's military and brave soldiers as well, she is an expert marksmare well-verse with all firearms, which proves useful whenever she faces a situation where she is weakened or otherwise unable to rely on her Flying Brick status.
  • Immortality: So long as Ponyland and its ideals lives on in some form - be it a nation found on similar principles — Lady Liberty cannot truly die and would always return. Such is the case now that she had resurrected in the Third and Fourth Age, and presently resides in Mustangia, as the Combine Republics resembles Ponyland the closest in terms of organization and ideals.
  • Nations as People: She is supposed to be this for Ponyland and its founding ideals.
  • Our Presidents Are Different: Can't be any different than quite literally having the living incarnation of Ponyland and its ideals herself running and becoming president on multiple occasions, especially whenever she perceives Ponyland is on the verge of losing its way. Notably, she not only ends many questionable national practices whenever she is in power, but also becomes significantly stronger during her administrations as she becomes the focal point of everything she represents in the eyes of Ponylanders. The legality of a living metamagnetic embodiment of Ponyland running for president had been lampshaded by Ponylanders themselves, but it IS technically permitted.
    Ponyland Lawyer 1: Is this legal?
    Ponyland Lawyer 2: Nothing in the laws and the Constitution saying Ponyland can't run to govern herself.
  • Playing with Fire: Tying to her being based on the statue of the same name, her primary weapon is an ever-lit torch which allows her to channel pyrokinetic powers.
  • Shapeshifting: Unlike her Evil Counterpart Arch-Enemy Herrenvolk, being the living embodiment of an inclusive multinational culture, her appearance changes to whoever and whatever ethnicity, race and even species she is in the presence of. This is likely more pronounced in the Fourth Age given the greater diversity of non-Pony species now that she presently resides in the Free Mustangian Combine Republics (the closest approximate ideologically to the nation she once embodies), with her clothing and colours already shifted to reflect them. She also changes her clothing depending on the situation: while she usually fights in her toga, in the most intense war situations she manifests the form, uniform of a Minutemare or Ponyland Continental Army officer.
  • War Hero: Fought in the Second Great War no sooner than she was born and had fought in defense of Ponyland in various later conflicts. She made her first appearance kicking flanks of Reichist agents, collaborators and fifth-columnists, followed by helping to beat back Axis incursions of Ponyland, and then deployed in overseas theatres. She also fought against the Maretian invasions and the Fourth Great War.
  • What the Hell, Hero?: Tying with her purpose, she has explicitly and uncompromisingly called out her country and its people every time they had strayed from the ideals of their forefathers.
    • During the 'Second Great War', she decried the Federal government for the mass-internment of Neighponese-Ponylanders on the grounds of them being a security risk with the war between Ponyland and Imperial Neighpon. Her speeches condemning the practice roused enough public outcry to eventually pressure the Moosepelt Administration into ending the practice.
    Lady Liberty: Have you forgotten, Ponyland? Have you forgotten how many of you came fleeing persecution? Have you forgotten you began your existence fighting your motherland for independence? Have you forgotten the words on the statue from which I was named?

    Give me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!

    We proudly say we are a melting pot! And yet here we are, stealing the liberty and freedom of countless ponies who came here, seeking a better life and freedom! Have you forgotten that across the ocean, the VERY EVIL we stand against also have interment camps for races they view as inferior and the enemy? This is not the Ponylander way, and we must not give those who would destroy it the satisfaction of seeing us lose our way because of our fears and belligerence.

    Cracked Case/Space Sleuth 
First introduced in a Drabble, Space Sleuth is a private detective who has become a superpowered superhero in the 1950s after being abducted and experimented on by Maretians, joining the second Paragons team.
  • All Your Powers Combined: The abilities he gained from Maretian experiments included all of the abilities of Earth Ponies, Pegasi and Unicorns, awakened, combined and forty times magnified in addition to a Changeling's shape-shifting abilities.
  • Barrier Warrior: His telekinetic abilities were strong enough to produce force fields that protected himself and others from assorted attacks as well as survive underwater or in outer space for two days without a breathing apparatus.
  • Elemental Powers: As his abilities included awakened and amplified Earth Pony, Pegasus and Unicorn, they naturally included Blow You Away, Dishing Out Dirt, Green Thumb and Making A Splash
  • Expy: Of the Martian Manhunter from DC Comics, debuting at roughly the same time as he is in the comics in-universe.
  • Flying Brick: As his powers included combined and amplified Earth pony and Pegasus abilities, they most certainly included Flight, Super-Speed, Super-Strength and Super-Toughness.
  • Intangibility: This was one of the spells he had access to thanks to awakened unicorn abilities, allowing him to phase through most barriers as needed.
  • Jack of All Stats: Is said to be this in comparison to Metamare. Lacking her raw power, but makes up for it in terms of power diversity.
  • Mind over Matter: As his powers included awakened Unicorn magic, he certainly had this power.
  • Private Detective: This was his job even before he got super-powers. It was widely believed (for VERY good reason) that his detective skills were second in the Paragons only to the Shadow Sentinels themselves.
  • Telepathy: Can read mind and manipulate plant and animals with his brain.
  • Voluntary Shape Shifting: Another one of his powers, allowing him to assume any form no smaller than one-fourth his normal size and no larger than four times his normal size.

    Major Zany 
First introduced in a number of Drabbles, Whisk Broom was a janitor at Silversmith Solutions who got super-powers from an accident while trying to stop a robbery, became the cartoony super-hero Major Zany. Using his powers and a healthy amount of comedy, he helps fight for justice and hope.
  • Adaptational Heroism: Unlike Plastic Man (one of Whisk Broom/Major Zany's main three inspirations), Whisk Broom WASN'T a criminal before becoming a super-hero. Also, unlike the Mask (another one of Whisk Broom/Major Zany's main three inspirations), Major Zany was a straight-forward hero rather than being an especially brutal Anti-Hero/Borderline Villain Protagonist.
  • Arch-Enemy: To the brought-to-life toon turned super-villain and crime boss, Administrator Armageddon.
  • Composite Character: Predominantly a mix of DC Comics' characters Plastic Man (got his start in the early 1940s, super-stretching powers) and the Creeper (basically a super-powered good guy version of the Joker/Manic Menace) with some elements of Dark Horse Comics' the Mask (Toon Physics-based powers).
  • Fun Personified: Given his Crazy Awesome personality, the Toon Physics involved with his abilities and efforts to bring cheer and hope to the innocent, he definitely qualified.
  • Good Counterpart: As has been observed many times, Major Zany was very much a super-powered good guy version of Manic Menace.
  • Hammerspace Arsenal: One of Major Zany's powers was the ability to pull things of varying sizes out of his mane and tail (even some things literally larger than himself) as long as he knew all of the inner workings of what he was pulling out. This was quite helpful in producing any required tool or weapon.
  • Heroic Lineage: Major Zany was a distant ancestor of Pinkie Pie/Princess Thalia.
  • Logical Weakness: One of his extremely few known weaknesses was extreme cold, which makes sense given his super-stretching powers.
  • Long-Lived: Major Zany, while not immortal, aged MUCH more slowly than a normal pony.
  • Mind over Matter: Downplayed, but he COULD weaken the force of gravity around things he touched up to thirtyfold for up to fifteen seconds.
  • Non-Ironic Clown: Considering his sense of humor and the fact he worked to inspire hope as well as fight crime and save lives - he definitely qualified.
  • Rubber Man: Major Zany definitely had super-stretching powers, to the extent where he could stretch any and all parts of his body as far as 1500 feet.
  • Success Through Insanity: Major Zany was, of course, rather insane, but skillfully used this as well as his powers to fight crime, save lives and inspire hope.
  • Super-Senses: All of his standard physical abilities were 150 greater than peak equine - including the senses.
  • Super-Speed: As aforementioned, ALL of his standard physical abilities were much greater than peak equine.
  • Super-Strength: 150 times greater than peak equine - as with ALL of his other physical abilities.
  • Super-Toughness: He most definitely had this amongst his arsenal of greatly enhanced physical abilities.
  • Toon Physics: All of his powers were based on this.

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