Here is a list of heroes from the Second Age.
To return to the main character index, click here.
Second Age Heroes (And their allies/family)
The 00-Cyborgs and Friends/Family
Alignment: Neutral Good
Type: Cybernetic Pony/Superhero
Faction: The 00-Cyborgs (Leader)
The person that would become the famed cyborg superhero, C-009, was originally an orphaned Earth pony named "Wind Runner". He was a doorstep foal that was left at a church by his dying mother, and was subsequently taken in by the kindly priest who lived in the church. While he was fortunate to have a loving father, Wind Runner's status as a half-Neighponese bastard made him the target of scorn from almost everyone, including other foals, who bullied him for being a half-breed. This caused Wind Runner to become an angry and distrustful youth at a young age.
One day, Wind Runner came home to find his adoptive father's church on fire. He attempted to rescue his surrogate parent, only to discover that the stallion was shot and killed while he was away. When firefighters arrived and saw Wind Runner at the scene, they mistook him for a criminal, and called the police. Wind Runner went on the run for a time before he was caught and sent to a juvenile correction facility for his false crimes. An attempt to escape with the help of a fellow delinquent went horribly wrong, resulting in Wind Runner washing up on a beach after he fell off a cliff into the seas trying to evade pursuing police. By some lucky chance, Wind Runner was found by agents of Black Ghost. a secret international organization of war profiteers and "death merchants", and he was turned into a cyborg in their attempt to revolutionize the arms race by producing pony-machine hybrids.
He was later woken up from his sedative gas-induced sleep by a telepathic voice coming from C-001, a fellow cyborg. With C-001's help, Wind Runner escaped from Black Ghost's captivity, discovering in the process that he had been heavily modified to the point where he became a living weapon. To his great fortune, Wind Runner also discovered that there were eight other cyborgs just like him who also wanted to escape. Together with his new friends as well as a repentant Black Ghost scientist, Dr. Gilmare, Wind Runner took out the people who transformed him and confronted the leader of Black Ghost, Skull, with the ensuing battle causing Black Ghost's headquarters to go up in flames. Unfortunately for everyone, it wasn't the end, as there are numerous Black Ghost facilities in every country and settlement. Wind Runner then vowed to lead his friends against Black Ghost so they wouldn't hurt anyone else with their schemes.
As a famed superhero, Wind Runner is made easily recognizable by the yellow scarf wrapped around his neck; his bright red military uniform; and his perpetually windswept mane. Many "TV shows" in the Second Age served as fictional adaptations of his adventures, but due to how grim and violent they actually were, the shows were often toned down as to not traumatize child viewers. Even long after his death, Queen Dazzleglow and Indostruus, the god of Innovation, have been taking care that he is not forgotten by publishing records of his deeds to confirm his existence to people of the Fourth Age.
- All of the Other Reindeer: Being a half-Neighponese Heroic Bastard, he was bullied and scorned by almost everyone, initially causing him to be distrustful and angry. This echoed how his character inspiration, Joe Shimamura/009, faced similar ridicule for being half-Japanese. He later got over it after forming a surrogate family with his fellow cyborgs and the scientist who helped them escape Black Ghost.
- Arch-Enemy: Wind Runner sees Black Ghost as his primary enemy, due to how they up and turned him into a cyborg without his consent. After he was freed by the other 00-Cyborgs, he initially opposed Black Ghost to avenge his unwilling transformation. Eventually, after he Took a Level in Kindness, he began to oppose Black Ghost for more altruistic reasons, desiring to prevent them from ensnaring innocent people into their schemes. The feeling is mutual, as Black Ghost has faced significant losses because of him.
- Captain Ersatz: Of Joe Shimamura/009 from Cyborg 009. Wind Runner's backstory is a combination of backstories from various adaptations - his history of being bullied for having mixed blood, and being sent to a juvenile correction facility comes from the original manga; while his situation of being framed for a murder/arson case he didn't commit came from the 2001 show, Cyborg 009: The Cyborg Soldier. They even have similar appearances, abilities, and close relationships with their loved ones.
- Create Your Own Hero: If Black Ghost hadn't murdered his first adoptive father in such a way it made him look like a criminal when he arrived, or even found him after he fell into the seas and washed up on a beach, he would've died during his fateful escape from the juvenile correction facility he was sent to for false crimes, or remained on the run for the rest of his life.
- Dark and Troubled Past: Much like his character inspiration, Wind Runner was an orphan who was left on the doorstep of a church by his dying mother, and was taken in by the priest. His half-Neighponese heritage caused him to be bullied and scorned, turning him into an angry and distrustful colt. One day, he came home to find his adoptive father shot to death and the church on fire. The firefighters who arrived at the scene thought Wind Runner was the culprit and called the police on him. His attempt to escape from a juvenile correction facility led him to the hands of Black Ghost when he fell off a cliff trying to evade police and washed up on a beach, and was subsequently turned into a 00-Cyborg.
- From Nobody to Nightmare: Inverted. Thanks to Black Ghost, he turned from a lonely kid who was bullied for being half-Neighponese and was framed for a grave crime he didn't commit, to a powerful 00-Cyborg and one of the most influential superheroes of the Second Age.
- Jerk with a Heart of Gold: Described as such. Because of the harassment he endured as a colt, Wind Runner was initially angry and unable to trust people, and only cared about stopping Black Ghost for turning him into a weapon. He also "wasn't always the nicest person" to those he saved from Black Ghost's clutches. However, it's later averted - as he continued to oppose Black Ghost, he eventually rediscovered his innate compassion, causing him to become a Nice Guy much like how Joe Shimamura/009 was depicted in some adaptations of Cyborg 009.
- Knight in Sour Armor: Despite having suffered wrongly at the hooves of other ponies as a colt for being a half-breed bastard, and Black Ghost being ruthlessly manipulative enough to Kick the Dog by ensuring that he fails, Wind Runner never gives up in his efforts to oppose them and save innocent lives whenever he can. As a result, he wins just as much as he fails. Initially he only cared about stopping Black Ghost for the harm they caused him, but he eventually Took a Level in Kindness.
- The Leader: Serves as the field leader of the 00-Cyborgs. What made him so effective against Black Ghost was the realization that he and his fellow cyborgs accomplished much more when working together than when they went alone, so he kept everyone together with his experience, altruism, and charisma while directing them to positions that'll give them advantages in any battle. As a result, Black Ghost has faced significant losses while fighting their runaway weapons.
- Lightning Bruiser: In addition to having his natural Earth pony strength enhanced by Black Ghost's cybernetics, Wind Runner's Acceleration Mode makes him a devastating opponent.
- The Magnificent: "C-009, the Cyborg Hurricane".
- Parental Abandonment: Wind Runner's mother died giving him up for adoption, while his birth father's fate is unknown. His first adoptive father, a kindly priest, was killed by Black Ghost agents, but Wind Runner's discovery of the crime ensured that he would be wrongfully framed for their crimes. Presumably, this trope is why he came to see Dr. Gilmare, a repentant ex-Black Ghost scientist, as a beloved father figure.
- Peek-a-Bangs: One of his recognizable traits; his mane is constantly hiding one eye no matter what he's doing.
- Posthumous Character: Implied along with the rest of his team, given how the Second Age was destroyed by the Void Aeon. Queen Dazzleglow and Indostruus have been publishing records of his adventures so his legacy wouldn't be forgotten, and to show the public the potential benefits of Second Age technology.
- Red Baron: Known as "the Cyborg Hurricane" in his lifetime. He got his epithet for being extremely fast to the human eye, making him appear as a hurricane of destruction (for the bad guys, obviously).
- Scarf of Asskicking: He constantly wears a long, bright yellow scarf around his neck, and is a powerful cyborg pony who has dealt significant blows to Black Ghost's operations. This is what partially made Wind Runner recognizable to the public.
- Super Speed: His "Acceleration Mode" - once he presses a switch located in one of his back teeth, Wind Runner can run almost at light-speed, going so fast that to some people, he looks like he's teleporting. However, it's not infallible as other cyborgs can sense when he's using Acceleration Mode, and have caught up with him on occasion.
- Took a Level in Kindness: At first, because of his traumatic childhood, Wind Runner was a distrustful and angry stallion. He only cared about stopping Black Ghost for what they did to him, and tended to act like a jerk to the people he saved. However, opposing Black Ghost for so long caused him to rediscover his innate compassion, causing him to fight for more altruistic reasons.
- You Are Number 6: As the latest 00-Cyborg to be made, Wind Runner was given the serial name "C-009". It's something that he eventually accepted after freeing himself from Black Ghost's control.
Big Bad Beetleborgs (and Allies)
- Color-Coded for Your Convenience: Twink's Beetleborg armor was blue, Ting-A-Ling's was green and Sugar's was red. After Neighkus destroyed their powers, they upgraded to their Metallix forms, with Twink getting gold, Ting-A-Ling getting silver, and Sugar getting purple.
- Combat Pragmatist: Unlike the Power Rangers, who had a rule against escalating a battle unless their enemies forced them too, the Beetleborgs were quite able and willing to resort to their best stuff much more quickly.
- Cool Car: And Cool Plane. All three of the Beetleborgs had their own heavily armored and heavily armed vehicles, but Ting-A-Ling's was the only one that could fly.
- The Immune: When Overmare got Great Ghostie's Reality Warper powers (again), they were one of the few who could No-Sell them. This is because Flabber is on the same level as Great Ghostie and thus anything he made can't be so easily dispelled by another being of comparable power.
- Kid Hero: Even more so than the Virtuous Seven and the Power Rangers (who got their starts as super-heroes when they were teenagers) were at first, being little kids.
- Personality Powers: Their civilian powers qualify for this: Twink (the smartest of the trio and the leader) possessed Mind Over Matter, Ting-A-Ling (who was the trio's bravest and toughest) had Super-Strength and Sugar (who was more than a bit hyperactive) had Super-Speed.
- Power Trio: Twink was superego, Ting-A-Ling ego and Sugar id.
- True Companions: Like their big sisters/big sister figures in the Virtuous Seven, they were definitely this.
- With Friends Like These...: Not the trio in itself, but pretty much all the monsters in Flabber's House (with the obvious exception of Flabber himself) kept harassing and trying to eat them despite the trio being a match for the whole bunch with their civilian powers and despite the trio saving their lives more than a dozen times.
- Blue Is Heroic: The color of her Beetleborg armor.
- The Leader: Twink was the field leader for the Beetleborgs.
- Mind over Matter: Twink's civilian power was this, at a level equal to three awakened adult unicorns.
- The Smart Guy: Twink was the smartest of the three Beetleborgs, typically coming up with the battle plans when they encountered enemies that brute force wouldn't cut it against.
- Super Mode: Twink's Mega-Blue form was this, having gained it as an end result of one of the Beetleborgs' toughest battles.
- The One Guy: He's the only male on the team, his partners being two girls.
- The Big Guy: The physically strongest of the three Beetleborgs
- The Lancer: Ting-A-Ling and Sugar were sort of co-Lancers to Twink's Leader.
- Required Secondary Powers: While Super-Strength was Ting-a-Ling's main power, there was also super-equine durability and stamina in the mix.
- Super Strength: This was Ting-A-Ling's civilian power, being comparable to the levels of three adult awakened Earth Ponies.
- Keet: Rather hyperactive.
- The Lancer: A co-Lancer to Twink's Leader.
- Purple Is Powerful: She upgraded from red to purple when she got her Metallix form.
- Red Is Heroic: The color of Sugar's original Beetleborg armor.
- Required Secondary Powers: In addition to having the sped-p reflexes and thought processes needed to use super-speed without accidentally hitting anything, Sugar also had limited degrees of super-equine strength, durability and stamina (though not at Ting-a-Ling's levels)
- Super Speed: This was Sugar's main civilian power. While definitely nowhere near as fast as anybody from the Trailblazer family or even the Golden Comet, Sugar could still run fast enough to comfortably keep up with a fast car.
- Beware the Silly Ones: He's a playful and funny entity who is a massive fan of Blue Suede Heartstrings... and is comparable to Great Ghostie in power (meaning in the same tier of power as Discord) and when Overmare stole Great Ghostie's power (again), he was one of the only beings on the planet capable of actually standing his ground against her. Though he refused to try and defeat her directly, as the resulting clash of two high-tier Reality Warper entities would've done more damage to the world than Overmare by herself would had.
- The Gloves Come Off: While normally preferring to take a background role, when Overmare became a Reality Warper by stealing the Great Ghostie's powers (both for a second time) and attempted to (reluctantly) neutralize the Beetleborgs when she discovered they are immune to her global De-power of most superheroes, Flabber got furious enough to personally confront her at the height of the crisis, challenging her to a 'Phasm-Off'.
- Geek: Flabber is a massive fan of Blue Suede Heartstrings and even takes after him in style and appearance. He understandably have a massive geek-out when he meets him in person.Flabber: You're...you're Blue Suede Heartstrings! I'm a huge fan!
Blue Suede Heartstrings: Hehe, I can tell.
Flabber: What gave it away, was it the hair?
- Papa Wolf: Flabber cares quite deeply for the Beetleborgs, enough that when Overmare, who had just acquired the Great Ghostie's Reality Warper powers to Take Over the World a second time, tried to neutralize them (reluctant though she may be) for being a threat to her world domination by virtue of being immune to her stripping away their powers due to Flabber's powers, Flabber got angry enough to personally challenge her to a 'Phasm-Off' at the height of the crisis, which enabled the heroes to trick her into losing control of the stolen powers back to the Great Ghostie.
- Reality Warper: Being a 'Phantasm from the Seventh Dimension', Flabber is a Reality Warper on par with the Great Ghostie (One of Metamare's opponents/love-interest). However, he rarely uses his full might and prefers serving as The Mentor and background support for the Beetleborgs partly because they don't need it and also because using too much runs the risk of damaging physical reality, especially when fighting someone else on par with the Great Ghostie. This also incidentally makes Flabber and the Beetleborgs unaffected by the reality-manipulations of another Reality Warper, as seen when the Beetleborgs kept their superpowers after Overmare stole the GG's powers for a second time and used it to De-power all opposing superheroes and Take Over the World again.
Corona and Family
Alignment: Lawful Good
An advanced Synthetic Automaton (Or Robot) from the early Second Age, Corona and his sister Aurora are the creations of genius Dr. Solar, an idealistic scientist who believe wholeheartedly that all sapient beings, whether they be robots, organics or otherwise, are capable of peaceful coexistence. Programmed with the 'Three Laws' of Robotics and raised like Dr. Solar's own son and daughter, Both Corona and Aurora managed to defy the infamous tendency for artificial intelligence to turn on their creators, and Corona even became a hero who would spend his existence fighting to maintain the peace between Ponies and Robots throughout the Second Age, even battling those who would try to exasperate the conflict or use robots for their own evil ends, such as the infamous and dastardly Dr. Guiles and his force of corrupted, reprogrammed robots.
- The Ace: He's noted as having been one of the most powerful Synthetic Automatons ever constructed, The Cape personality wise, and even many who are fearful of his kind came to admire and respect him.
- A.I. Is a Crapshoot: Notably averted. He even impressed the then-anonymous Golden Scepter, who had been on one of his many journeys across Equus at the time, to the point of him making Corona and his sister Aurora an exception to his (arguably understandable) distrust and hostility to artificial intelligence.
- Arm Cannon: Can turn both his hooves into energy-blasting cannons.
- Bigotry Exception: Corona and Aurora are notable exceptions to Golden Scepter's staunch prejudice against robots, especially those with sapience. This is rather impressive, considering he developed such feelings as a result of personally witnessing a massive cybernetic revolt by Synthetic Automatons known as the "Manes of Iron Rebellion", which ended one of the most successful civilizations that sprung up after the "Twilight of the Alicorns" conflict, and, to Golden Scepter's grief and anger, nearly drove Ponykind itself to extinction.Golden Scepter: "They were... a few of the good ones. Both credits to their kind."
- The Cape: Had this personality, like his inspiration.
- Expy: of Megaman/Rockman from the franchise of the same name.
- Lightning Bruiser: Strong enough to lift at least 60,000 tons, fast enough to dodge lightning, and durable enough to tank the pressure of a gas giant or the heat of a star.
- The Paragon: He's noted to be not only one of the most powerful Synthetic Automatons ever built, but also everything that they could be in a positive sense, to the point where even Golden Scepter, who otherwise hated sapient robots, respected him. This is why Queen Dazzleglow gives Crazy Ant the blueprints to his successor robot Dr. Solar designed: To create a new paragon representing the same thing.
- Power Copying: Like his inspiration, he can hack into other Robots' systems and retrieve data to allow him to use their abilities, albeit with ammo limitation.
- You Are a Credit to Your Race: He and his sister, Aurora, would be credited by a then-anonymous Golden Scepter as "a few of the good ones" after witnessing their heroic personalities and actions, and would even personally help them in their battles against Dr. Guile. This is considered impressive as Golden Scepter has been left extremely jaded and distrustful towards Synthetic Automatons from years of witnessing their revolts, including one that nearly wiped out Ponykind itself.
- Expy: Of Roll from Mega Man.
- A.I. Is a Crapshoot: Notably subverted. Solar discovered the 'Secret of Co-Existence', a concept that allowed him to consistently create artificial intelligence that peacefully co-existed with organic life, something that is viewed as nigh impossible in universe. A canonized drabble, however, shows that the reason he kept this a secret is that it's not something that can be told but something that must be learned. Something Dr. Silversmith agrees with upon realizing it himself, and believes it's not only the secret to co-existing with artificial life, but all life.
- Androids Are People, Too: Firmly believed this and consistently created robots that, while sapient, never turned on organic life as other such A.I.s did.
- Did You Just Flip Off Cthulhu?: He casually mentions in a conversation with Golden Scepter (who was disguised as "Revelation" at the time) that it was the Golden Emperor's irrational response to being worshiped out of irrational hatred that was the ignition point for the fracturing of the Imperium (though that xenophobia and irrational hate were already forming), as well as several critiques of his actions at the time. Solar knew he was speaking to Golden Scepter himself the entire time. Golden Scepter would come to agree with him, though he later admits that to this day, he still doesn't know how the good doctor managed to see through his disguise.
- Good Parents: Was this to Corona, Aurora, and their robotic siblings, which is believed to have something to do with the 'Secret of Co-Existence.'
- Greater-Scope Paragon: Despite being merely an intelligent Pony scientist who is talented in making Synthetic Automatons, every benevolent Synthetic Automaton-related matter can be traced back to him.
- He created the original Corona, who became one of the greatest and most powerful Synthetic Automatons of his time. Both Corona and his sister, Aurora, were raised by Dr. Solar like his own biological children, and it had a major impact on how their behavior and actions developed as they grew in sentience. Their heroic actions would end up impressing Golden Scepter, who was a staunch opponent of sapient A.I. at the time, and even worked with him as allies on numerous adventures.
- He left behind blueprints for Corona Neo for someone to build him during a time of need. That someone would be Crazy Ant of Machina, who would be given the blueprints by Queen Dazzleglow (who kept them with her for preservation) in preparation for Exosus' arrival and the "Exosus Conflict" as foreseen by Celestia's prophetic sight. By the time the "Exosus Conflift" actually started, Corona Neo's construction was finished.
- He built the supercomputer that would become Queen Mother Solarius, who was originally created to oversee asteroid mining productions, but grew sentient over time while in isolation. Her resulting loneliness led to the birth of the Solarian race when she granted her mining drones their own sentience, allowing them to evolve and become like her. Solarious' existence and status as a sapient A.I. would later be revealed to Equus in the Fourth Age, when Exosus enslaved her and the Solarians, and forced them both to fight a devastating war against organic sapientkind out of sheer hatred. Fortunately, Solarius would be freed when Prince Steel Barricade detected the Solarians' collective agony over being enslaved, and with Steel Barricade's help, she Ascended to demi-godhood as the first "Divine Machine", becoming a major ally in halting Exosus' plans while Golden Scepter and Corona Neo defeated him.
- Irrational Hatred: He cites both this and irrational fear as two roots of the conflict between organic and artificial life, as well as conflict in general. He makes a distinction that even if the reason you hate someone or something is rational, your response and actions may be irrational, such as Golden Scepter's hatred of being worshiped causing the fracturing of the Imperium in the first place.
- The Maker: The Solarians are the end result of one of his creations, a sapient supercomputer and a fleet of mining drones that acted as her body, evolving over tens of thousands of years until they became their own species. The Solarians constantly call him 'the Maker' and revere him.
- Obfuscating Stupidity: Despite being a brilliant scientist in his time, he holds a conversation with a Pony stranger named "Revelation" who is actually Golden Scepter in disguise, with him none the wiser... until the end, where the good doctor drops a bombshell that reveals he had figured it out on his own:Dr. Solar: I have enjoyed this chat, Mr. Revelation... or should I say, your immortal highness?
- Thank the Maker: The Solarians revere him as 'the Maker' and actively seek to embody his dream and desire for robotic and organic life to live in peace.
- Wowing Cthulhu: He impressed a then-disguised Golden Scepter by giving respectful yet incredibly honest critiques of the "Golden Emperor"'s actions, diagnosing the root of said actions as Irrational Hatred towards being worshiped (which got Golden Scepter to agree with him). He also managed to derive clues from the "Golden Emperor" of Golden Scepter's stories and identify who Golden Scepter truly was, yet didn't reveal it until the very end; to this day, by his own admission, Golden Scepter still doesn't know how the good Doctor saw through his mortal disguise.
The Four Riders
- Band of Brothers: Implied. Because of Genius Builder/Build Rider's association with Silversmith, the World's Smartest Pony, he also often find himself helping his mentor fight his enemies - most infamously Overmare, his arch-nemesis. Overmare is widely considered the greatest Super Villain of the 'Second Age', one of the most dangerous individuals alive on Tellus/Equus and one of the biggest threats to world peace with her incredible genius and implacable ambition for world domination. Despite this, and despite having every good reason to not get involved, the other three Riders all didn't hesitate to help Genius Builder/Build Rider and other heroes battle Overmare, partly because this trope and partly because their heroic character would not allow them to act otherwise.
Alignment: Neutral Good
Type: Super Genius, Armored Hero, Scientist Hero
Faction: The Four Riders/Silversmith Solutions
Genius Builder (his entry here) is one of the Four Riders, and a heroic associate of Dr. Silversmith.
- Amnesiac Hero: Genius Builder was originally found in an alleyway in Neighpon by Silversmith, the World's Smartest Pony, with no memory of who he is, where he came from or what the special device he was holding does. He would gradually discover a new identity and rediscover his old, the latter of which he was decidedly not happy with.
- Arch-Enemy: Has several.
- He together with the Four Riders are one for the infamous Void Traveler, and is notable for being one of the first and few mortal Ponies that the arrogant Omnicidal Maniac truly fear, especially after the spectacular final battle that put Void Traveller out of action for the rest of Genius Builder/Build Rider's lifetime.
- Build Rider shares an enemy alongside Cyborg-009 and his team in the 'Black Ghost' organization, being opposed to warfare and seeing technology turned into weapons for killing and destruction. This is especially once it was revealed that he worked for them in the past, but had his memories wiped when his past-self had a crisis of conscience and turned on Black Ghost.
- With his mentor Doctor Silversmith, the World's Smartest Pony and Metamare, the Paragon from Beyond, he is noted to be one of Overmare's nemeses, being likely the third smartest Pony on Equus after her and Silversmith and helped the two superheroes foil her ambitions of world conquest. Overmare especially despise him for getting under her skin with HIS enormous ego and genius, while Genius Builder/Build Rider disliked her for turning some of his inventions into weapons for world domination, which is a massive Berserk Button for him.
- Awesome Ego: Given who he is based on, one of his defining traits is his large ego, which is said to equal that of his mentor Doctor Silversmith and Overmare, which galls the latter in particular to no end, given it makes him a positive reflection of herself.
- Awful Truth: He was originally a major leader/researcher in the war-profiteering super-villainous Black Ghost organization who had his memory wiped. Albeit, the awfulness was downplayed by the fact that the reason it happened was because he was already having a crisis of conscience at what he helped brought about and was about to turn on them anyway. Still, Genius Builder carries guilt from the role he played, and the need to make amends contributes to his heroic drive.
- Badass Boast: Because of his ego, he constantly dishes these out, and like Doctor Silversmith and Overmare can actually live up to it.Genius Builder: I'm fantastic! I'm at the top! I'M A GENIUS!note
Overmare: You are no different from all the others, believing you can save the world with some cheap tricks and reckless courage. Yet you surpass even the other fools with your audacity, presuming to challenge ME! I had broken NATIONS, humbled GODS, and made the HEAVENS itself TREMBLE. And you, Genius Builder, are still just a mere PONY!
- Has another in response to Overmare's "The Reason You Suck" Speech calling him out for his foolishness in thinking that he could save the world (or stop her for that matter) with 'cheap tricks and reckless courage', and telling him that compare to her, he is still 'just a Pony'.
Genius Builder/Build Rider: Well, I don't know about you, Overmare-san, but all that doesn't sound too hard! I mean, my mentor and I are among the smartest Ponies on this planet, and he and his friends had foiled you and protected the world time and time again. If he can do it, why can't I with my own magnificent mind? Today, I plan to help them out and show the world what I can do! This 'mere Pony' don't plan to just challenge you - he plans to KICK YOUR FLANKS!
- Berserk Button: He considers turning innovations, especially HIS inventions, into weapons for war as this, given his Dark and Troubled Past and his heroic, peace-loving character. Whenever it happens, he stops being boastfully confident and sinks into a Tranquil Fury that would see him putting all his efforts in stopping whoever evil bastard which did that.
- Captain Ersatz: Of Sento Kiryu/Kamen Rider Build from Kamen Rider Build, who is similarly boastful, confident and egotistical but undeniably good, noble and heroic, with a forgotten Dark and Troubled Past.
- Powered Armor: Like his inspiration, he dons one into battle through the special device that he possessed when he was found without his memories, and is even classified as an 'Armoured Hero'.
- Thou Shalt Not Kill: Genius Builder detests killing, and as Build Rider he adamantly refuses to kill his villainous foes, which complements that of Metamare and many other heroes and superheroes of the era.
- Tranquil Fury: While egotistically confident and cocksure most of the time, he goes into this if he finds out some-pony reverse-engineered his inventions and innovations for warfare and destruction, which is a massive Berserk Button for him. One time Overmare did something like this, he spent the entire episode in a state of cold rage as he helped Metamare and Doctor Silversmith defeat Overmare's scheme again, making sure to destroy every piece of reverse-engineered weapons.Genius Builder: "Can't we at least agree war is something we should want nothing to do with?"
Alignment: Chaotic Good
Type: Brawler, Hybrid Lifeform, Armored Hero
Faction: The Four Riders/Silversmith Incorporated
Dragon Claws, later known as Dragon Rider (his entry here) is a member of the Four Riders and a close associate of Dr. Silversmith.
- The Ageless: Inherited biological immortality from his father and is still alive today.
- Antagonistic Offspring: Being heroic at his core and his true parent's evil being responsible for tragedies in his life, his animosity towards his true father Void Traveler is completely understandable and not portrayed negatively. Goes to the point that Dragon Rider makes it clear he would punch his face in the moment they are done with an Enemy Mine situation, and helped Build Rider put him down for a life-time in their final battle against him as a team.
- Attack! Attack! Attack!: Being not very bright and more action-oriented in personality, Dragon Rider is more inclined towards charging straight into combat with his foes and slugging it out with his opponents. Sometimes it makes him bite more than he can choose, but thanks to his powers as well as his smarter teammates planning their engagements with this in mind, it's a lot more effective than it normally would had.
- Badass Boast: Drops this in battle on many occasions, usually about his raging soul and combative passion.Dragon/Magma Rider: My soul is burning! LET'S LIGHT A BLAZE!
- Book Dumb: Dragon Rider's... not very bright, and he is the first to admit as such, though mostly in this trope's sense that he's not very well-read or possess much in technical knowledge. Otherwise he's quite smart when it matters, especially in terms of combat and tactical intelligence. By the 'Fourth Age' he's know enough to maintain his own gear and that of his passed-on teammates.
- Crazy Enough to Work: Thanks to his powers, some of Dragon/Magma Rider's strategies (or complete lack of), normally insane under any other circumstances or characters, are likely to become this. Best exemplified during the 'Final Ragnarok' Arc when his entire plan to attack Ragnarokkr, the High King of Shadows in his true form essentially consists of him climbing the mountain-sized Fallen deity and punching him in the face. Thanks to him getting more powerful the more angrier and combative he is, it WORKS.Dragon/Magma Rider: This is for making me climb all the way up here! [Punches one of Ragnarokkr's antlers clean off].
- Dumb Muscle: Downplayed, but he would be the first to admit that he's not very smart and his impulsively confrontational style and sheer strength caters more towards taking on the enemy head-on and ask questions later. This had bit his flank on more than one occasion, with smarter enemies such as Overmare playing him for a fool and requiring his smarter teammate Build Rider to cover for him, but it had also worked to the team's advantage on many occasions, as Build Rider often build his counter-plan precisely on the knowledge that Dragon Rider is an idiot and his enemies KNOWS he's an idiot, resulting in more than one spectacular Gambit Pileup, while the unique nature of his powers meant that his unsubtle Attack! Attack! Attack! tactics can actually make him even stronger and more effective.
- Gathering Steam: His hybrid nature means the longer he fights, the more powerful he gets.
- Hot-Blooded: He had been described as very intense, hot-blooded, and passionate, highly confrontational and aggressive, partly as a result of the tragedies he had went through such as the deaths of his parents and girlfriend at villainous hooves and partly due to being In the Blood. Has tapered off in the millennia of ageless immortal life since then, but still present.
- Hybrid Power: The intense emotions of an Earth Pony and a Child of Void's Anti-Mana generation makes him pretty much a living anti-matter reactor who's as strong as Metamare at his most powerful. Notably, this actually gives him an edge over those likes Oblivion Flame, who while infused with the Void's power and possessing something similar, aren't as efficient and effective as his due to their biology being altered rather than natural. Thus while she increases in power over time, Dragon Claws does it quicker than her.
- Megaton Punch: Is capable of extremely powerful punches, which increases in strength exponentially the more angry and combative he is in battle. This even enabled him to legitimately hurt even the Fallen Primeval god Ragnarokkr, the High King of Shadows by repeatedly punching him in the face during the 'Final Ragnarok' Arc, tens of thousands of years after the Second Age, doing nothing but annoying the mountain-sized Ancient Evil at first, but each punch gained more power until Dragon Rider was able to punch his teeth out, and even break one of its titanic antlers. The Terran commander at the scene who questioned his strategy earlier is left completely flabbergasted, though others who are similarly hot-blooded approved.Prince Fanged Paw: [Hearty laugh] Well, I'm not one to question a good punch!
- Tomato in the Mirror: His true father's the gods-damned Void Traveler, albeit by complete accident on his end and every-pony, even him, are surprised by this.
- Yin-Yang Bomb: Due to his hybrid biology, he possesses both mana and its Anti-Matter counterpart, anti-mana, inside him. This results in him essentially being a living matter/anti-matter reactor.
Character: Anti-Villain (Formally)/Heroic
Alignment: Neutral Good
Type: Super Soldier, Armored Hero, Every-stallion Hero
Faction: The Four Riders
Perfect Kingdom (his entry here) is a member of the Four Riders and a former soldier-turned-hero of Neighpon.
- Determinator: His defining trait. He's so determined even Overmare respected him for it and he was literally too stubborn to die on several occasions.
- For Want of a Nail: Unlike his inspiration, Kamen Rider Grease, he survives using his equal of Grease Blizzard because Sweetheart was in the area and healed him.
- Heroic Willpower: One of Perfect Kingdom's most notable abilities is his sheer, unbreakable determination and willpower. It's to such a degree he has been literally too stubborn to die and pulled his body back together out of sheer force of will.
- Pragmatic Hero: While a genuinely heroic, strictly moral pony, he's still a trained soldier. Thus unlike his allies, while he'll avoid it if possible, he's willing to kill if necessary, and be extremely efficient and pragmatic in the process. This includes making very sure if someone is dangerous enough that he has to kill them to stop them that they're definitely dead.
- Thou Shalt Not Kill: Subverted, as unlike his allies and Metamare, he's a trained soldier. While he doesn't kill if there are other options, he's willing to do so, and quite efficiently at that.
Character: Villainous (Formally)/Heroic
Alignment: Lawful Evil (Formally)/Lawful Good
Type: War Profiteer (Former), Enemy Commander (Former), Well-Intented Extremist (Former), Cyborg, Armored Hero, Atoner
Faction: Black Ghost (Former)/The Four Riders
Black Rogue (his entry here) is a member of the Four Riders, and a former Black Ghost commander who eventually became heroic after seeing the error of his ways.
- Byronic Hero: Fits the trope to a T: brooding, introspective, passionate, straddling the line between good and evil, cynical in his methods even for the most idealistic of goals, both honourable and pragmatic in equal measures.
- Even Evil Has Loved Ones: Very clearly loves his father and sees him as the most qualified person to lead Neighpon towards a better future. This goes to the point that much of his villainous scheming and actions were made with the intent to put his father into power, even though his father would never had approved of his methods.
- War for Fun and Profit: Is classified as a 'War Profiteer' owing to his former allegiance to Black Ghost. This ends once he definitively ditched the Black Ghost and join the Four Riders in opposing them and taking down Void Traveler.
- Well-Intentioned Extremist: Even officially classified as such, for all his initial villainous scheming as a member of Black Ghost organization and a commander in one of the factions of the 'Neighponese Civil War' was to arrange events such that his father, an idealistic politician and a capable leader, would be placed in power in Neighpon and be in a position to lead the country to greatness. He has a change of heart once his father sacrificed his life to save him from Void Traveler, rendering all his efforts moot, and also realizing his father would never approve of the way and things he did to achieve this goal, even if it is out of the best of intentions.
- Nazi Hunter: Battled Reichists that used occult magics for their own evil purposes.
- Expy: Of Dr. Abraham Van Helsing, though a combination of his Dracula incarnation and his Hellsing incarnation.
- Vampire Hunter: On top of being an actual doctor, he is this as his specialty, being the one to defeat at least one version of Dracolta and a certain 'Atlocard' (Guess what's that spelt backwards?).
- See their page here.
Alignment: Lawful Good
Type: Superhero/Ideal Hero/Paragon
Faction: Unaligned, The Paragons (super-team, Co-Founder) and other super-teams.
Debuting in the year of 1938, Paragona, born Metamare (her entry here), is one of the earliest, greatest, and most respected superheroes of the Second Age, if not the greatest, period. Born on a doomed world, she was sent by her parents to Equus in hopes she would survive and thrive, where she developed incredible abilities as a result of her body being exposed to Equus' magical energies.
Despite being from another world and possessing powers akin to a god, Metamare is defined by her humility, kindness, compassion and respect for life as well as her selfless dedication to do good for the world, serving as a shining example of not only what her people were, and what the people of her adopted homeworld could be, leaving behind a legacy that would inspire generations in the Ages to follow.
(Tropes related to her Fifth Age self could be found here)
- The Ace: Considered one of the greatest, if not the greatest superhero of the Second Age.
- All-Loving Hero: Was this due to her kind and compassionate nature, having such a respect for life and other beings that she is said to never truly hated any-pony, not even her enemies, always willing to forgive (within reason) and appeal to the best of others. This earned her the love of many and even grudging respect from her most implacable foes.
- Explicitly stated to be the reason she even became good friends with one of the Tales Seven, Starlight; both share the same love for others and nurturing protectiveness of all life.
- In Overmare's entry, in their first encounter, despite Metamare being initially angry at Overmare for knocking her out with a building-sized electrostatic weapon and then trying to dissect her with a modified Maretian heat-ray, all to remove Metamare as a threat and even uncover/exploit Metamare's powers to pave her way to world domination, Metamare still try to get her to surrender peacefully, appealing to the commonality that they share in their desire to save the world and try and convince her that she doesn't have to hurt anyone or Take Over the World to do it. Let that sink in, she is trying to save the mare who would become her and her friend Silversmith's Arch-Enemy from practically day one, despite Overmare explicitly stating she will destroy Metamare or any-pony who stand in her way to her goals. This is one reason why even Overmare came to grudgingly respect her, a courtesy she doesn't extend most other Ponies (ESPECIALLY Silversmith).
- Amazonian Beauty: Described as a 'Tall, stunningly-beautiful Amarezon' with bronze-coloured mane/tail and earthly-coloured hide. This would normally pose problems for her civilian/true identity Gentle Touch if not for her costume's ability to 'compress' her form.
- Arch-Enemy: Shares one with her best friend Silversmith in Overmare, albeit on a less personal/competitive level between Silversmith and Overmare and more on a physical/philosophical level. It had been speculated that on virtually every level both of them are near-perfect diametric opposites and their means and ends are mutually exclusive, making conflict between them more or less inevitable. Not to mention, Overmare is likely the only Super Villain on Tellus/Equus who could not just pose a serious challenge, but a legitimate threat against Metamare, who's more or less a Physical God at the peak of her powers.
- Awesomeness by Analysis: Although not as smart as Silversmith or Overmare, she is still super-intelligent in her own right and it shows with this trope. While at first it appeared that she only realize she was dealing with the Wonder-Genius of Marerope Velika Volja, the true identity of Overmare from her friend Doctor Silversmith when he came to rescue her, it's revealed from her end that she figured out not only Overmare's true identity but also her actual motives from memories of old newspaper readings, an earlier mention by Silversmith of their disagreements and Overmare's own attempts to get Metamare to join her side. All this happened on a relative time-frame of a few minutes.
- Bash Brothers: When she fights together with Silversmith, she can keep up with his wits and work as a team, covering each others' deficiencies in might and cunning, while working out and executing plans together to defeat their foes.
- Batman Can Breathe in Space: Implied, as she has Super-Endurance so long as she is Metamagnetically (Magically) charged, meaning she might not need to breathe, sleep, eat like normal Ponies do.
- Berserk Button: Metamare is a doctor in her civilian identity, and because of this abhorrent medical malpractice is one for her. She was noted to be particularly livid when she heard about the 'Body Snatchers of Los Alamaneos' and Radiant Mind's twisted radiation experiments.
- Beware the Superman: Averted and defied. She's incredibly aware of the possibility of going down that route, and it's implied part of the reason for her deep devotion to and staying connected with Ponykind is borne out of both the ever-prevalent fear of becoming a symbol of hatred and fear if she misuses her power even for a moment, and of her nature as an "alien" from a now dead planet warping her perception of the world she's currently living in until she becomes something indifferent and even monstrous to Ponykind - which given her power is an absolutely terrifying prospect. Fortunately, history showed that she never became this and remained the Ideal Hero, The Cape and The Paragon she was and always strive to be.
- Big Good: Like Superman, she became this for the Second Age. Her influence is so great that it even reached beyond that particular Age, as the Fourth Age's Shadow Sentinel/Captain Umbra Wing cites her as one of the reasons why sapientkind tends to idolize superheros and other exemplary individuals. She was definitely this for the Third Age, having guided and inspired those who lived in this time period and help it become the most moral and compassionate Age of Known History, to the point even most of its villains were Constructively Evil Noble Demon types.
- Bio-Augmentation: Some of her more exotic abilities is stated to had been the product of highly advanced genetic-engineering her people developed to imbue themselves with many Metamagnetically (Magically) fueled powers. Her parents engineered as many powers as they could afford to into their daughter to maximize her chances of survival on Equus.
- Brains and Brawn: The Brawn to Silversmith's Brains, although being super-intelligent himself she can actually keep up with Silversmith on an intellectual level and act more like Bash Brothers in resolving crises, fighting threats and saving the world.
- Cannot Tell a Lie: Manage to demonstrate both integrity and savviness with this trope. When Overmare had Metamare at her mercy, and point out that even if she doesn't agree with her goals, she could still agree to join her side out of self-preservation. Metamare refuses both out of principle, but also notes that there's no point, as some-pony who is smart enough to take her down would likely also be smart enough to see through any lie she would theoretically make, rendering any agreement insincere and untrustworthy. Overmare actually compliments her for this fair point.
- The Cape: Is essentially this as a superhero of the Second Age, complete with a platinum/white cape for her costume.
- Clark Kenting: Averted as it was not necessary, since her costume came with abilities of its own that could help her disguise her form and modulate her powers, much to her civilian convenience.
- Common Comicbook Costumes: Her costume is a form-fitting, lightly-armoured ceremonial wear she inherited from her true parents (Like Superman's modern day costume), predominantly red with blue with golden accents/adornments, a platinum/white insignia/emblem with a platinum/white cape. Said encrusted insignia/emblem - resembling a stylized 'Star of Salvation' found in many cultures - is also the 'smart device' built into the costume that imbues it with many unique abilities, from storing itself inside a pocket dimension that Metamare could summon and unsummon at will, 'compress' and disguise Metamare's form for her civilian life, help modulate her powers, temporarily assume a battle-armour form for her most intense battles, and other things.
- The Determinator: Noted as part of her character; she dedication to selfless good means she will never stop fighting to save Ponies and make the world a better place.
- Doomed Hometown: Her yet-named homeworld, like Superman's Krypton, was destroyed by a barrage of bolides flung from the star system's edge by a wandering black hole hitting it at relativistic velocities. And like Superman, Metamare's scientist parents sent her to Equus, making her the Sole Survivor and Last of His Kind.
- Expy: She's based off of Superman, bearing similar personality traits and flaws, Doomed Hometown origins in that they're both the Sole Survivor of a destroyed planet, and a a vast combination of devastating powers More specifically, she resembles Superman as portrayed in Grant Morrison's critically-acclaimed All-Star Superman.
- A God I Am Not: She never sees herself as as a goddess despite having powers akin to one, thanks to the compassionate and loving upbringing she received. She is also honestly quite scared of what happens if she starts seeing herself as one. It is not yet known how she handled those who worshiped her, but she was noted to have been very uncomfortable with being worshiped in general.
- Happily Adopted: Has one in Loving Care, the headmistress of the orphanage Gentle Touch/Metamare grew up in. She never feared nor judged her when her powers began manifesting and encouraged her to do selfless good with it. Her nurture of Gentle Touch ultimately contributed to the rise of one of the Second Age's greatest superheroes.
- The Heart: Like Superman, many, including her best friend Silversmith considers Metamare's true superpower to be this. Metamare is Metamare not because she could move mountains (Though yes, she could definitely do that), but because she could move all but the most stubborn or irredeemable hearts - because she genuinely, sincerely cares so much about the world and everyone, she would fight through hell and back to save them. Even her Arch-Enemy Overmare.
- Hollywood New England: Or rather, the New Trotland region of the Federal Republic of Ponyland, the Second Age's version of the USA. Metamare landed and grew up there, making her a New Englander/'New Trotlander' in contrast to Superman's Kansas background.
- Humble Hero: For all she can do, she ultimately sees herself as just a mare; just a Pony with extraordinary talents who puts them to good use for the betterment of all, and is of the opinion that if everypony could do the same with their talents to make the world a better place for everyone, then anypony can be Metamare.
- Ideal Hero: Explicitly classified as this, and she lives up to it.
- Incorruptible Pure Pureness: Despite her personal fears of losing it and becoming corrupted by her power, like Superman at his best Metamare was and remained pure and good through her entire life and career. It's implied in her backstory that was the result of a lot of efforts made and events happened which properly prepared her morally and emotionally for the role as a super-heroic paragon of virtue, so her incorruptibility was at least justified.
- Kryptonite Factor: Much like Superman, Metamare is not without weaknesses.
- Cold Iron, the bane of old-school Fae, is an allotrope of iron which with its magically-disruptive properties can also disrupt Metamare's Metamagnetically(magically)-fueled powers. It is however difficult to synthesize, especially in the Second Age
- Magic-nullifying substances and artifacts in general can also depower and hurt her, like the 'Darkstone' composing Chrysalis' Throne in the time of Equestria.
- Metamare is effectively powerless even without Anti-Magic substances and weapons if cut off from sources of (magical) energy for long enough.
- Many of her superpowers could be turned against her. Rival-turn-ally Shadow Sentinel famously used Sensory Overload against her during their first encounter.
- Like Superman, she possess no explicit immunity to powerful mind control or influence, although Superman did eventually developed psychic shielding...
- At the end of the day she is (and knows she is) as fallible as any mare, capable of failing and making mistakes that hits her harder than any force or weapon could, which could be exploited.
- Last of His Kind: Played with. While she's far from being the last Pony Equine, she's the Sole Survivor of a population that has become so technologically, medically, and biologically advanced that it makes normal Ponies, who are their ancestors, look fragile and "backwater" by their standards. So far it is not known if she has any fellow survivors, but she did have a hybrid daughter with a Pony husband down the line.
- Meaningful Name: 'Meta-' means something that is beyond or after the existing order, which fittingly describes her powerful might. Her civilian name 'Gentle Touch' also fittingly encapsulated her kind and compassionate character, as well as her herculean capacity for self-control.
- The Medic: Metamare's civilian identity Gentle Touch is a trained doctor who knows how to do first aid, which her super-powers certainly helped with. This may had contributed to Metamare's Thou Shalt Not Kill mentality, or perhaps it was the other way around.
- This is how Metamare was able to save Merry Rose's life when the petty criminal crashed her vehicle trying to get away from her, applying first aid to stabilize her then rushing her to the hospital. Too bad Merry Rose didn't appreciate this one bit and blamed her for her serious injuries, which led to her being easily manipulated by the villainous Black Ghost organization into becoming the cyborg super-villain Cold Iron, the Hollow Mare later on to try and kill Metamare.
- My God, What Have I Done?: When she used her powers to take revenge against some bullies who were tormenting her and horribly mangled the hoof of one of them, she was horrified by what she had done. The childhood incident would be used by her as an example of what happens if she lost control even for a moment.
- My Greatest Failure: Even Metamare is not perfect, and the few failures and mistakes she have ever had and made haunts her deeply, perhaps more so than others.
- The first of the few times she had lost control of her Super Strength led to her mangling the hoof of a bully tormenting her and other kids out of anger. Needless to say, she was horrified, leading to her developing incredible self-control and subconscious mental blocks over her powers during her life.
- She was a bit heartbroken about not being able to reach out to Overmare and turn her away from supervillainy, though she kept trying.
- She greatly regrets her inability to save more lives at the end of the Void Aeon and the end of the 'Second Age', having survived long enough to live through it, but she makes peace with it and move on to help Equus and survivors beyond rebuild as the Third Age began.
- Nice Job Breaking It, Hero: A tragic example because there was absolutely no way she could've known and had to do so regardless: she defeated and captured Kaiserin in Battle of Stuotgarten in 1944... who was also the only thing the Reichist had that was capable of stopping Herrenvolk in the event he tried to take over the regime himself. He does, proceeding to drastically increase the death toll and lengthen the war by months, to the point the Allies resort to the nuclear option for Germaney as they had for Neighpon.
- Of course, it could be argued this is downplayed as this is more the fault of the Reichists themselves, both by creating Herrenvolk in the first place and by giving him enough power and eventually cause to take over from the leadership. Metamare's screwing of the Reichists' contingency plan by defeating Kaiserin could be seen as merely an incidental step towards a nigh-inevitable disaster of their own making.
- Nice Guy: Like Superman, Metamare is this, to All-Loving Hero levels. Some like her Best Friend Silversmith believe her passionately compassionate nature to be her true superpower.
- No-Sell: Tying with the nigh-invulnerability of her Flying Brick power-set, she is durable enough to take things like point-blank artillery shells and nuclear detonations none worse for wear.
- Downplayed during the very end of the Second Great War when she held Reichist supervillain/provisional-fuhrer Herrenvolk at ground zero of the atomic bomb which destroyed Bearlin when the Allied Powers decided to end the lengthened/worsened war in Marerope the same way as they would in Neighpon. She survived, but given she was less powerful at the time than later in her career she was left battered and injured. The fact that Metamare survived an attack like that this close at all however makes this trope apply.
- Not Quite Dead: No one knows what happened to her, though given her biological immortality and powers she may still be alive, fighting for peace, freedom and life for all somewhere out there. Void Traveller's entry showed she was still alive at the least in the final battle against Void Traveller, which took place tens of thousands of years after her appearance at the end of the Second Age. She also took part in the Final Battle with the Void Sovereign, and was still around by the end of it.
- The Paragon: Was sent to Equus to become this for the Ponies by her own parents, in hopes they would not follow her doomed homeworld and people's hoofsteps, and she does not disappoint. She believes firmly in the potential that exists in every-pony can be like her if they use it to make the world a better place, and does everything possible to inspire them towards it by example. It's implied that she got this mindset from her surrogate mother, Loving Care, as well as the antediluvian Alicorn god of Potential, Luminiferous, who was the mysterious "Mentor" mentioned in her backstory.
- Parental Abandonment: Justified. Her home planet was doomed to be destroyed, and its leaders didn't lift a hoof to help evacuate the local populace, being content to wallow in their wealth and power until the moment of death. Metamare's parents saved her from going down with them by sending her to Equus on a rocket built just for her, so she could help avoid the catastrophic complacency that doomed her people. Because of her mysterious arrival and lack of knowledge of her origins, she was put an orphanage, whose headmistress adopted and raised her like her own daughter.
- Person of Mass Destruction: Since at the height of her power she could casually move mountains and even moons and travel at relativistic velocities, Metamare was this. And like Superman, she was very conscious of it and afraid of what destruction she could inflict if she ever lost control.
- Pro-Human Transhuman: Pro-PONY Transequine. Despite her people being so advanced they see normal Ponies as fragile and backwards in comparison, she always saw herself as just a mare with unique talents, and is almost entirely selfless in using them for the good of all who doesn't have them.
- Secret Identity: Her real name is Gentle Touch, whose civilian identity is a medical physician, and she was raised in an orphanage ran by a headmistress named Loving Care. It is not yet known what her true parents named her.
- Strong and Skilled: Thanks to training by a mysterious 'Mentor' (Heavily implied to be Luminiferous, the Devil Child) who had also helped inspire and train many other heroes/superheroes of the Age, she is actually this, possessing great power and the knowledge of how to use it effectively.
- Small Role, Big Impact: While she only stayed long enough to help Equus rebuild before leaving for the stars to find and help other survivors, as a teacher and role-model, she was the one responsible for the famous overall more moral and compassionate disposition of the entire Third Age, to the point even most of the villains of the era were Constructively Evil Noble Demon types. By all considerations, were it not for desperate 'Destructively Evil' villains blowing it all up and other calamities that ended the Third Age, she had arguably succeeded in her mission to bring out the best in Equuskind as she was sent to Equus to do by her parents.
- Smug Super: Defied. While she does have enough power and experience to pass herself off as a goddess in the Second Age, a time where technology is at its strongest, her upbringing ensures that she remains humble and responsible enough to use her powers in positive constructive ways. She also fears hurting the innocent with her power in any way, even accidentally, which is why she often doesn't go all out while fighting criminals, villains, and other evildoers. The only time she did go out was when she used her powers to retaliate against a bully who was tormenting her in her childhood days... and quickly regretted it so much that it led to the development of incredible self-control and focus on protecting the weak.
- Superman Substitute: Explicitly written to be this, with similar origins and role, but also differs in many ways.
- Notably has shades of Conner Kent/Superboy and Matrix Supergirl in terms of origins and/or abilities, and some other Superman Substitute characters like Supershock from Powers (Though thankfully Metamare didn't go absolutely nuts like he did)
- Superman, or rather Superpony, actually exists in-universe as a comic-book character, and hilariously debuted on the exact same day as Metamare (And became even more of a runaway success). There's also the fact that Shining Armor, Princess Twilight Sparkle's older brother, owns the "Superalicorn" comic-book made in the Fourth Age.
- Superpower Lottery: Like Superman, she won it big, as she has a large variety of powers listed in her folder. Justified as Metamare's people were very advanced and performed Bio-Augmentation on themselves to imbue many abilities, and to maximize her chances of survival, Metamare's parents engineered as many of these superpowers into their child as they could afford. Needless to say, once she finds a bountiful source of magic/metamagnetic energy to fuel them from Equus (Which were all but drained on her homeworld), her powers really took off. And the list is quite extensive:
- Deflector Shield: Able to do this once she learnt how to externalize the various Metakinetic or MK-Fields to shield her surroundings as well as herself. One surround her at all times just above her skin which provides one-half of her nigh-invulnerability, just like Superman.
- Energy Weapon: As her powers developed, she develops ability to channel photons and charged particles to generate this. Unlike Superman, who fires only laser beams from his eyes, Metamare generates them through her magic/MK-fields from her head and forehooves.
- Flying Brick: Her powers of flight, super-strength, and incredible endurance, as per her inspiration, basically made her this. Most of it comes from manipulating 'Metakinetic' (Magical telekinetic) fields.
- Freeze Ray: Or rather, 'Cold Ray' once her developed matter manipulation abilities to the point she can alter atomic vibrations around her by touch, beams or fields. Like Captain Cold with his Cold Gun, she does this by eliminating movement from particles altogether to generate freezing temperatures. She can also inverts this by ramping up atomic vibrations in her surroundings via 'Hot' beams, touch and fields.
- Hand Blast: She's able to fire charged particle beams from sheaths of her MK-Fields surrounding her front hooves.
- Mind over Matter: Technically it's her body and cells that generates various Metakinetic or MK-Fields which can be externalized and eventually she developed conscious control over. She starts out merely able to perform tactile telekinesis as part of lifting things with her super-strength so large buildings and vehicles don't collapse the moment they are picked up, but once her powers grown and are mastered further, she was able to telekinetically grab and throw things at a distance. And her matter-manipulation abilities really took off once her super-senses reaches microscopic and atomic levels, able to heat and freeze environments by manipulating atomic vibrations and mold objects' shapes through tactile and non-tactile fields.
- Photographic Memory: Implied as part of her super-intelligence and bio-enhanced biology. Metamare's recorded superheroic career lasted for a century and a half and she still remain more or less herself; which wouldn't be possible if she did not maintain her memories somehow.
- Reinforce Field: The other-half of her nigh-invulnerability comes from internal MK-Fields that reinforces her body from all but the most extreme forces. Implied that they can be externalized considering large objects don't just collapse on their own mass when Metamare picks them up.
- Super Intelligence: While not prominently shown owing to being friends with Silversmith, the World's Smartest Pony and usually being the Brawn to his Brain, it had been noted in her entry that she possess far greater intelligence in comparison to the ordinary Pony, thanks to her super-equine nature. This makes her effectively a Genius Bruiser who had managed to escape inescapable cells/death traps, figure out identities and secrets from smallest fragments of information in a matter of minutes, read people's true intentions and characters from briefest of interactions, and when combined with her various other super-powers make her a dangerously capable combatant.
- Super Healing: Supercharged by Equus' magic, Metamare can rapidly heal on the (rare) occasion she is wounded and is immune/resistant to most radiation, toxins and pathogens. It goes to the point she was biologically immortal.
- Super Senses: Part of her powers from her onset, eventually able to sense into microscopic and atomic levels.
- Super Strength: Capable of this as part of her Flying Brick power-set, able to move mountains and moons at the height of her career.
- Super Toughness: Like Superman, Metamare's powers rendered her virtually indestructible and notably increased as time passed and her powers developed. At the start of her career she could tank anything up to a bursting shell like Golden Age Superman; later in her career, she could shrug off city-busting nuclear weapons and more without a scratch like Superman from Silver Age onward.
- Super Supremacist: Averted and defied with a passion. Her great power and alien heritage, especially when raised in an environment whose inhabitants are far weaker than her, have given her many opportunities to veer into believing in her own superiority. But her loving upbringing, combined with a childhood incident where she horribly injured one foal while fighting back against her bullies, made her realize just how deadly she can be if she applied the wrong mindset. So she applies her power in a positive way by using it to protect the innocent, while holding herself back to prevent collateral damage and unnecessary deaths. This also led to her philosophy of Thou Shalt Not Kill - having grown up raised by loving individuals made her appreciate life and also made her incredibly reluctant to take a life, though she will do it if she absolutely has to.
- Super Team: Co-founder and part of many super-teams, including the Justice League analogue, the Paragons.
- Thou Shalt Not Kill: Inspired this code among other Second Age superheroes. Her respect for life resulted in her developing an absolute refusal to take the life of sapient beings and avoid killing even non-sapient beings if she could help it. While this had led to conflict with those heroes who are sill willing to kill, she does reasonably recognize and accepts the necessity of it if there is no other choice.
- She comforted the Tales Seven/Virtuous Seven regarding their guilt over having to KILL Queen Dark Crystal to stop her once and for all, once they told her how emotionally torn they felt over it and having failed to abide to the Thou Shalt Not Kill code that Metamare abide and inspired them with. She recognizes given the monstrous evil and threat that Queen Dark Crystal posed, it was one of those situations where it had to be done, because nothing else would had stopped her. Metamare reassured them that the fact that they still feel anything about killing her meant that they are not amoral killers.
- Tranquil Fury: Due to her kind and compassionate personality, she is patient and understanding, and very slow to anger. Pushed far enough, however...
- Metamare's civilian identity Gentle Touch is a doctor. Because of this she was known to become furious when she hears about medical malpractice. Her livid reaction upon hearing about the Pony Plutonium Injection Experiment, Radiant Mind's experiments and other unethical medical atrocities of the 'Body Snatchers of Los Alamaneos' was apparently so terrifying the authorities doubled their efforts to investigate them, and she was among the superheroes leading the charge to hunt down Radiant Mind and an end to the Mad Scientist's twisted radiation experiments.
- This is seen when a heavily wounded and newly-Ascendant Diamond Glow sacrifices herself to drastically weaken the Void Sovereign, causing Metamare to go into this and use her full strength to tear into the Eldritch Abomination.
- Ultraterrestrials: She and her entire race is speculated in-universe to be this, owing to her looking so much like a Pony and implied to have raised a family. Given Equus' very long history had resulted in there being many Precursor civilizations from Ponykind alone, some of which may had explored and colonized other worlds before even the Four Ages of Known History, it is not inconceivable that they may had descended from one such advanced colonizing civilization and forgotten their origins. All but confirmed in a scene-insert depicting what is heavily hinted to be her parents sending her to Equus just before their world's end.
- World's Strongest Man: She was one of the mightiest mortals to have ever lived who's not a god. She starts out able to pull ships by their anchors and stop trains in their tracks. By the time of her recorded peak (near the end of the 'Great Wars Era'), she is strong enough to throw mountains and push moons around. At the end of the 'Void Aeon' (Tens of thousands of years after her first appearance) she could literally hit with enough force to shatter planets like Superman.
- You Wanna Get Sued?: The hilarious in-universe reason why she was ultimately called META-mare; it was rumoured that she was going to be called 'Supermare', but Ponies changed their minds when they found out that the name 'Super-' is already taken by a comic-book character Superpony whose comic hit the shelves on the exact same day Metamare debuted.
- And the ironic cherry on top of it all? Unlike in Watchmen where the existence of real superheroes led to comic book superheroes going out of fashion, Superpony's sales practically exploded with Metamare around. That's right, having a real-deal Superman Substitute made Ponyland's version of Superman even more popular, most likely because she showed the world someone as incredible and good as Superpony can really exist.
- You Are Better Than You Think You Are: Owing to her kind and compassionate nature, she supports and encourages those who feel bad about themselves to not give up and believe in themselves. Notably, she was the one who encouraged a young Bon Bon when she experienced deep doubt and uncertainty about her dreams of becoming a Fashion Designer and Fashion Model, telling her that she can do it and that there's nothing wrong with it. Incidentally, it's a Shout-Out to a famous scene from All-Star Superman, showing that like Superman, even though she is a virtually-indestructible super-powerful mare who could fly across continents, move entire mountains and save whole worlds, she still cares deeply enough for everyone and everything that she would make time to encourage a little filly.Metamare: It's never as bad as it sounds, and you are much better than you think you are. Trust me on this.
Portfolio: Intelligence, Knowledge, Innovation, Genius (etc.)
Rank: Divine (???)
Altamens, born Doctor Silver, is a Pony supergenius who is among Ponyland's greatest heroes in the Second Age.
- Arch-Enemy: With Overmare, widely considered the Greatest Super Villain of the 'Second Age'. Their mutual animosity comes from the fact that Overmare can't stand the idea he is smarter than she is, while Silversmith hates her both for her repeated attempts to defeat and humiliate him, and for the fact that she represents everything he might become if he ever lets his own enormous ego get the better of him. Regardless, because of his genius he has the distinction of being among the few able to repeatedly and legitimately outwit her in their endless battle of wits.
- Alternate Universe Reed Richards Is Awesome: Since Status Quo Is God doesn't apply in the 'Second Age', Silversmith's contributions through his intellectual brilliance are unhindered and help accelerated Ponykind's science, technology and other fields by leaps and bounds.
- Badass Boast: The top quote is one, boasting that he could solve just about any problem with the same ease as eating, sleeping and breathing. Also made a lot of these to distract, intimidate or otherwise made clear to his opponents that they are far outclassed by his genius and should surrender.
- Badass Normal: Like his inspiration, he is just an ordinary Pony who happened to be an extraordinary genius, and puts it to good use to help his best friend and the world.
- Best Friend: Of Gentle Touch aka. Metamare, having known her since childhood together in the orphanage they grew up in, and was inspired by her to overcome his flaws and become a beloved scientific genius and hero in his own right.
- Beyond the Impossible: A Drabble has Silversmith him lampshading that many of his incredible scientific/technological breakthroughs as well as demonstrations of intellectual prowess should had been impossible and had been decried as impossible, but he still went and achieved the impossible anyway, a testament to his sheer brilliance as an unparalleled researcher, innovator and all-around Polymath. Keep in mind many of the notable examples occurred as early as 1938/1939, and it only got better from there.
- In a Shout-Out, he reminded Ponyland President Knitted Moosepelt of some of his contributions to the national government include a formula to balance the national budget and a permanent cure to inflation.
- Also from the same Shout-Out, he mentioned that he designed a revolutionary audio recording device while in the bathroom one morning and had it built and used to learn Chineighese via listening in the afternoon, all the while reading and memorizing the 'Complete Works of Shake Spear' and beating up to twenty professional players and grand-masters at Chess simultaneously during a coffee break.
- During his first battle with Overmare, both he and she took to innovating and creating new weapons and tools from literally any material and parts they could get their hooves on to use against each other when both of their initial stocks ran out. It was speculated that in the process they made technological leaps-and-bounds spanning somewhere between 25 years to 25 decades in less than 25 MINUTES, all just to gain an edge over each other in a single marathon super-hero/villain battle.
- The Chessmaster: Often rely on his opponents' weaknesses as well as details in their abilities and their environment to pull many Batman Gambit (Resident Batman-Ersatz Shadow Sentinel must be rubbing off of him), as well as planning many, many steps ahead of their foe in plans, counter-plans and counter-counter-plans up to a dozen to ensure an outcome in his favour whatever happens. Justified in that he's a super-genius whose intelligence surpasses even that of his best friend Metamare and their fellow Arch-Enemy Overmare.
- Cool Versus Awesome: Given their inspirations, the conflict between Silversmith and Overmare is basically what happens if you pit Lex Luthor/Tony Stark/Reed Richards against Doctor Doom/Ultra-Humanite/Magneto: It's as spectacular as it sounds. Needless to say, Silversmith is the former group.
- Deadpan Snarker: Does this A LOT, especially when facing his enemies, making under-hoofed remarks mocking his adversaries' intelligence and capabilities. Most observable during his and his best friend Metamare's legendary first battle against Overmare, which demonstrates that more often than not many these were in fact calculated as part of his plans to distract from his real plans and/or enrage his opponents.
- Expy: Is all but stated to be one for Injustice-verse Lex Luthor and/or Alexander Luthor Sr of pre-Crisis Earth-3, who is heroic. However, he also incorporates aspects of Tony Stark, Reed Richards and other heroic if egotistical geniuses with his characterization and implied backstory, making him more of a Composite Character.
- Flat-Earth Atheist: Defied: Silversmith is a very open minded person who makes active efforts to avoid being this trope. While very much in the 'scientific' camp regarding magic, he has no delusions that having a quantifiable explanation for what magic is doesn't mean it doesn't function exactly as mythology advertised or that more mystical means of manipulating it don't actually work. As such he is on very good terms with the 'mystical' camp and willing to seek their advice and aid in dealing with magical threats. He also admits that just because they have a definition for what a god is scientifically speaking, it doesn't change the fact they're composed of a reality bending form of magic unique to them with powers befitting a god as described in mythology. This is in contrast to Overmare, who absolutely refuses to entertain the nation of the mystical camp as anything but superstition. It's implied this is one reason Silversmith is simply better with it than her.
- Gadgeteer Genius: Based on his inspiration, he's this thanks to his genius. He went to the rescue of Metamare from Overmare during their first encounter carrying a number of inventions and weapons that prove perfect counters to everything Overmare threw at him. So far, he has build robots, deployed portable ECM scramblers, jury-rigged tasers, invented a paint that could dissipate energy blasts and remain cool (based on a Real Life Lost Technology called Starlite), a metal-corroding chemical weapon based on the Maretian Black Smoke, proto-hologram projectors, etc. as early as the late 1930s/early 1940s.
- Guile Hero: Being a super-intelligent Badass Normal, Silversmith has this as part of his modus operandi, using his smarts to repeatedly outwit his opponents and not above using bragging taunts, cunning trickery, many an elaborate Batman Gambit / Xanatos Gambit and more simple solutions to gain and advantage and win.
- I Shall Taunt You: Loves to do this as part of his Guile Hero style, infuriating his enemies as part of his gambits so they would make mistakes and give him openings to exploit. This is especially effective against his Arch-Enemy Overmare, as seen in their legendary first battle, since he knows Overmare has an Irrational Hatred for him and desires to defeat, humiliate and annihilate him even at the detriment of her plans.
- Insufferable Genius: Has an ego problem, but unlike canon Lex Luthor never let it go to his head and ultimately choose to use his brilliance for the good of all. Having a compassionate, stabilizing influence in his best friend Gentle Touch/Metamare certainly helped.
- Just Shoot Him: Believe it or not, he actually tried doing that against Overmare, twice, without success. Also subjected to this from Overmare's end, but he found ways to deal with it the same way she deal with his attempts.
- Ludicrous Precision: Silversmith's incredible intellect allows him to measure, plan and execute with extreme precision, often extrapolating and reaching ridiculously accurate results from fragmentary information and negligible details acquired with only so much as a brief look. His best friend Metamare could keep up with him thanks to her super-equine nature, while Overmare could just nearly match him due to being just a little bit behind him in terms of intelligence.
- Mega-Corp: Founded and ran one sometime after becoming a superhero called 'Silversmith Solutions', which also doubles as a Research, Inc. to which he acquires funds and build the facilities needed for his grand research projects.
- Mirror Character: Silversmith and Overmare are not so different, in that both are egotistical, Insufferable Genius types with raging character flaws who are rarely if ever wrong. Whereas Silversmith managed to (largely) overcome his flaws with the help of his best friend Metamare and become a much more personable and heroic person (except to Overmare, in which case he likes to rub his intellectual superiority over her as part of his strategies against her), Overmare never got over it or the fact that she has lost her status as the 'World's Smartest Pony', becoming an egotistical Evil Genius hell-bent on Taking Over The World.
- Mythology Gag: Superman and Lex Luthor began as friends in Smallville during the Silver Age of Comicbooks before the latter went evil. Here, their Ponified analogues remained friends and Lex's analogue remained good, if not better.
- Nice Guy: Given he's likely based on Injustice!Lex Luthor, he's probably this as well, if a bit arrogant. All except for Overmare.
- One-Pony Technological Revolution: Both he and his Arch-Enemy Overmare are this, showcasing just how brilliant his innovative genius and that of his Arch-Enemy are. To note: in the legendary first confrontation between Metamare and Silversmith with Overmare, both super-geniuses jury-rigged and innovated on the spot with whatever materials, parts and tools they could get their hooves on, and in their quest to defeat/destroy each other, it is believed they made scientific/technological leaps-and-bounds on a scale spanning somewhere between 25 years to 25 decades in less than 25 MINUTES.
- Powered Armor: Given his inspirations, it is all but inevitable he would develop this, especially since his Arch-Enemy Overmare would develop a set herself as shown in their first confrontation (Lampshading that he himself was already working on one and would had finished it earlier and used it if he knew Overmare was coming over to get his friend).
- Pragmatic Hero: Silversmith is not above using simple or not-so-honourable but otherwise very effective solutions to resolve problems he faces, such as simply nail Overmare in the head with a Death Ray while distracted or have his robots riddle her with gunfire while she's still taken by surprise (didn't work in both cases, but it would had against many other foes). Metamare may be noble and so is he, but he's not as much the paragon as his best friend is.
- President Superhero: Was elected President of Ponyland at one point, much like Lex Luthor who inspired him, but due to his morality was this trope as opposed the one Luthor became. One of his students, Bright Eyes, the Just Scholar was herself elected president decades later, and also remained a superhero while in office.
- Robot Master: Was this thanks to his genius, although other heroes/villains like Dr. Solar and Dr. Wiles emphasize on this trope a lot more. His first encounter against Overmare with Metamare depicts him going into the confrontation with a small army of 'Silver-Bots' hovering or rolling around him, carrying extra weapons and tools that he couldn't otherwise carry. Keep in mind this was in 1939.
- Secret Public Identity: Unlike his Best Friend Metamare, Silversmith made no effort in keeping a Secret Identity while a superhero. According to one Drabble, he told an interviewer that he WANTS his foes to know exactly who beaten them, thus reminding the readers that while genuinely heroic and well-meaning, he is still an egotistical genius. Given how smart and (later how rich) he is, protecting himself and his friends and colleagues are likely not that much an issue.
- Science Hero: A quintessential example of one in the Second Age, using his superior intellect and knowledge to fight evil and defeat villainy in the same manner as a scientist to find solutions to a problem, often researching and even innovating on the spot to resolve whatever threats he's facing.
- Science Versus Magic: Ironically enough, Silversmith, like his Arch-Enemy Overmare, is firmly in the former 'Technical' camp in regards to comprehending the existence of ACTUAL magic. To him, Magic is merely another fundamental force of nature that can be analyzed and applied through science and technology. Unlike Overmare, who apparently bickered with other 'Metabenders' supervillains over it, he is respectful towards those who subscribes more to the 'Mystic' camp, such as the Royal Family of the Isle of Pony, unless they decide to make it an issue. He also decidedly does not look at a gift-horse in a mouth and does not hesitate to accept the existence of magic, merely moving on immediately to try and understand and eventually use it for his purposes by adapting it into his inventions.
- Super Intelligence: A genius without peer, and one of the few in the Second Age capable of legitimately outsmarting the similarly super-intelligent Metamare. He found his only intellectual rival in his Arch-Enemy Overmare (who hated the fact that HE, not she, is the World's Smartest Pony), while his protégé Genius Builder/Build Rider is in the small ballpark as the two of them.
- What Measure Is a Non-Human?: Defied: while others viewed Sweetheart's adopted son Spike as being an animal and wanted to study him, Silversmith actively pushed for him to be given full rights as a sapient creature. Thus, he and Bright Eyes were among the few scientists Sweetheart allowed to examine and study him, knowing they wouldn't let anything happen to him.
- World's Smartest Man: Explicitly stated to be the 'World's Smartest Pony' where Metamare is likely the strongest. This becomes a point of conflict between him and Overmare, his and Metamare's greatest opponent and his intellectual rival, who because of her ego is unable to stand the idea of there being some-pony smarter than she is, and bears a grudge so deep she would seek to defeat, humiliate and ultimately annihilate him even if it's detrimental to her plans, causing her defeat on more than one occasion.
Character: Heroic, Anti-Heroic
Alignment: Chaotic Good
Type: Masked Vigilante/Superhero/Terror Hero
Faction: Unaffiliated, the Paragons (Part-Time), the Shadow Alliance/Network
- Action Hero: Was a soldier and a trained martial artists, and thus knows how to kick an inordinate amount of flank.
- Badass Normal: Was this by Codexverse standards, being able to go hoof-tip to hoof-tip with super-powered villains and winning through tactical cunning, meticulous preparations and sheer determination.
- Batman Gambit: Being an Ersatz of Batman and other similarly Cowl-themed superheroes/masked avengers, the Shadow Sentinel was known for pulling these, even after she retired from superheroics.
- The Chessmaster: While not rivalling the likes of Silversmith and Overmare in terms of intellect, she is still one of the most dangerous and effective strategist on Tellus, a master of the Batman Gambit and being very Crazy-Prepared for just about any situations, and proved highly adaptable even when not in her prime or as well-prepared.
- One notable incident mentioned in a canonized drabble involved her pulling this on the infamous Void Traveler during an incident on the planet Venera. Knowing she at the time is no match against Void Traveler and that the Melton was planning to betray Void Traveler first in their villainous alliance, she allows herself to be defeated and captured by Void Traveler, so that when Melton inevitably back-stabbed Void Traveler, she could strike up an unholy alliance with him to retaliate against the Melton. She then arranged matters to ensure that Void Traveler would go after the Melton, knowing that the prideful Omnicidal Maniac could not resist a chance to avenge himself on the Melton, giving her the chance to link up with the Melton's own Arch-Enemy Commodore 'Dangerous' Dare and aid Genius Builder/Build Rider, who was also on the planet, in destroying the weapon and foiling the plans that the Melton and Void Traveler had intended to use to conquer/destroy the Solar System. By the time Void Traveler realized he had been fooled, they had succeeded in sabotaging it and summoning reinforcements from Tellus. Keep in mind, Shadow Sentinel I has long-retired and practically ancient by then, but evidently is still one of the most capable Ponies and heroes of her Age.
- Crazy-Prepared: Like the Batman, she was this.
- The Cowl: Guess who. Also had a line of sidekicks named as such.
- Expy: She's all but stated to be one for Batman, with additional stuff with Batwoman (Kathy Kane), the Huntress, Nightwing, and other Cowl vigilantes and heroes (And even Ra's Al Ghul with the League of Assassins).
- Genius Bruiser: Is one of the smartest heroes around (even if outclassed by the likes of super-geniuses like Silversmith and Overmare), and also one of the best fighters via extensive training and martial experience.
Alignment: Lawful Good
Type: Crusading Lawyer (District Attorney), Super-Speedster, the Cape
Faction: The Paragons (founding member), the Trailblazer Family (patriarch)
Balanced Scales, known as his superhero identity Trailblazer I (his entry here) is a famed district attorney from Ponyland and a benevolent founding member of the Paragons team.
- Berserk Button: Downplayed. "Evil Lawyer" jokes do annoy him, but he'll politely ask the one(s) telling the joke to stop if he hears them.
- Crusading Lawyer: Balanced Scales is described as such by his entry. He's not concerned with earning a high conviction rate or general career success, only that true justice is delivered and the genuinely evil and unrepentant are put away while lesser criminals are redeemed.
- Expy: He's based on speedster superheroes such as The Flash. Incidentally, Trailblazer I debuted on the same day as the original Flash (Here called Hay Gallop) did in the comics, and like Metamare did with Superpony only made the character even more popular by showing the world that Ponies that incredible and good could exist.
- Gentleman and a Scholar: He is a genius in his own right (though not to Silversmith and Overmare's levels) and also a very pleasant and sociable Pony being who goes out of his way to help those in need.
- Happily Married: To Tender Sweetness, who became the mother of Due Mercy/Trailblazer II.
- Heroic Lineage: He's the father of Due Mercy, his daughter who would eventually become Trailblazer after gaining time-based Super Speed in the same factory incident that affected him, and undergoing specialized training that would allow her to take up the mantle after her father retired. This references The Flash (2014), where the first Flash, Jay Garrick, was depicted as an alternate universe version of Barry Allen's father.
- Heroic Self-Deprecation: Sometimes he takes the Humble Hero thing too far, underestimating himself in comparison to his fellow super-heroes. As he put it himself:Balanced Scales/Trailblazer I: My friends are either virtual demigods (or, in one case, a LITERAL demigod) or insanely multi-talented geniuses. I'm just a guy who runs REALLY fast, wears a track suit and crash helmet, does charity work and plays 'cops and robbers' with ponies who could get more money and respect using their gifts LEGALLY.
- Magic Genetics: His and his daughter/descendants' time-based superpowers are genetically-inheritable traits, whether random natural mutation or artificially engineered in the antediluvian past. Either way, it confers him metamagnetic ability to manipulate time around him in such a way that it greatly accelerates his movement, reflexes and thought-processes.
- Missouri: Trailblazer comes from Codexverse version of the state in the Federal Republic of Ponyland.
- Nice Guy: Balanced Scales is a fundamentally honest and decent person thanks to his upbringing under morally-upstanding and compassionate parents in the law enforcement community. While he works hard to make sure justice comes to criminals and take the dangerous ones off (and keep them off) the streets, he also works to reform the less abhorrent ones, and is more concerned with true justice being done than his conviction rate and/or career success.
- Papa Wolf: Like most super-heroes who are also husbands and fathers, he is very protective of his wife and daughter, and threatening them is a surefire way for someone to get on his bad side quickly. Even when said daughter, Due Mercy, became a super-heroine herself, he still cared enough about her to step up to the plate whenever his daughter has a case too big for her to handle alone.
- The Patriarch: Of the 'Trailblazer Family' of heroic super-speedsters, with him and his daughter being the first of the clan/lineage to have their abilities awaken in the 'Second Age'.
- Rogues Gallery: Has acquired several super-villain enemies over the years.
- Cellist is a music-themed super-villain with a weaponized cello which enables him/her to launch sonic attacks or hypnotize his/her foes.
- Cerebral Commander is an insane, jealous and corrupt co-worker who gained Super Intelligence and Psychic Powers of telepathy and telekinesis upon donning a super-science helmet and thus turned to super-villainy.
- Master of Shadow is a shadow-manipulator who considered it fun to challenge and be challenged by Trailblazer, the semi-immortal super-villain having found him a Worthy Opponent.
- Blitzkrieg is a Germane Super Soldier created by the Reichists with Super Speed powers and served as his main opponent during the Second Great War.
- Smug Super: Defied. Due to the influence of his loving and morally upstanding parents, he's a pretty humble stallion. Despite possessing a great intellect and time-based Super Speed, he never brags about it, and is regarded one of the nicest and most beloved people around in his time.
- Super Speed: The original Trailblazer's and his daughter's primary superpower is a chronokinetic-derived Super Speed that allows them to move at super-speeds as well as super-reflexes and accelerated cognitive abilities, while also enhancing their physical abilities and protecting them from the potentially damaging effects of time and speed.
Alignment: Neutral Good
Type: Action Heroine, Noble Warrior, Sea Princess
Factions: Assorted undersea civilizations (particularly her own people), Federal Republic of Ponyland (more loosely than the undersea civilizations), the Paragons
- Accidental Hero: Her debut to the surface world was a zig-zagged example of this trope. While she WAS intentionally trying to do a legitimately heroic act by protecting her people from a Reichist U-Boat, her saving of the civilian ocean liner the U-Boat was ACTUALLY targeting was a complete happy accident. However, all of her other heroic acts were completely deliberate, making this an averted trope AFTER her debut.
- Authority Equals Asskicking / Warrior Princess: She was a princess to a hidden race of undersea warriors and was her realm's mightiest warrior.
- Bigotry Exception: At least at first, Deep Six was extremely distrustful of surface ponies with the exception of her own mother (who was a hidden Pegasus who got lost and met and fell in love with a sea pony king [Deep Six's father] by complete happy accident) due to her upbringing. Over time, however, she gradually overcame this for the most part (though for a few years, the only surface dwellers Deep Six trusted completely beyond her mother were Metamare and the Pony Patriot).
- Blow You Away: One of her Elemental Powers included the ability to control the element of air within her immediate area to a respectable degree.
- Brought Down to Badass: While she could technically SURVIVE indefinitely even out of the water, she still needed to be in the water to gain her full strength and could only maintain her full strength away from the water for 24 hours before she would gradually start to get weaker. Still, even at her absolute weakest (which took about five days beyond the aforementioned 24 hours to reach), she still had all the combined abilities of an awakened Earth pony and an awakened Pegasus combined with decades of combat training and experience, which made her more than a match for any non-super-criminal of the Second Age and even a fair number of low level super ones.
- Combo Platter Powers: Being half-sea pony and half-Pegasus, Deep Six would inherit the combined abilities of both races. Her pregnant mother being exposed to a mystic stone by some of her husband's well-meaning, but slightly bigoted, followers which ended up increasing Deep Six's potential considerably.
- Expy: Of marine super-heroes such as Aquaman and Sub-Mariner. In fact, she first became known to the public at the same time the Sub-Mareiner debuted in the comics.
- Flying Brick: Her power set definitely includes Flight, Super Strength and Super Toughness
- Flying Firepower: Her powers, in addition to Flight, include Blow You Away, Make Me Wanna Shout and Shock and Awe.
- Friendly Rivalry: With fellow noble warrior and Paragons teammate, Battle Prince.
- Good Is Not Nice: While definitely a noble warrior, a great hero and a fiercely loyal friend to those that became her friends, she had an extremely low tolerance for fools and general foolishness and tendencies toward brutal honesty (such as making it clear to the team negotiating the rights to the Meta Pals Television series that, even if she acknowledged that certain details needed to be toned down to make them kid-friendly, she would NOT stand for making her fictional counterpart look like a joke).
- The Greatest Story Never Told: Deep Six was instrumental in leading the ocean and undersea heroes and nations of Tellus into fighting an Alien Invasion by a Gas Giant/Aquatic alien race which sought to colonize and xenoform Tellus. Because it took place mostly underwater and the rest of the surface world was dealing with their own Alien Invasion at the time, this epic struggle remain relatively obscure to the rest of Tellusian Ponykind.
- Hero of Another Story:
- At one point, Deep Six was involved in the adventures of Starcatcher, the Great Unifier to reunite the scattered tribes of Ponykind who hid from the rampage of Queen Dark Crystal and the purges of Interregnum, sent by King Leo to accompany her to the hidden mountainholds of the Unicorn Yamahans.
- The reason why Deep Six was unable to participate in the defence of the surface world with the Paragons during the Alien Invasion of the Mare-Toxon Triumverate in the 'Second Maretian-Tellusian War' of 1953: While that was happening, ANOTHER alien invasion was occurring in the oceans by a race of Gas Giant/Aquatic aliens with mastery of xenoforming, Hydrokinesis and genetic engineering, forcing Deep Six to prioritize saving her people and co-leading an alliance of oceanic civilizations and factions into defeating them before they render the oceans and the rest of the planet uninhabitable to them in their colonization attempt. This invasion became the basis of an apocalyptic sci-fi novel by Bitish Gracious Winding-Hamlet: "The Kraken Wakes".
- Heroic Lineage: At least one of her daughters, Rolling Waves, had become a super-heroine herself and was a member of the Squadron of Decency. In addition, Deep Six was actually a distant ancestor of Queen Novo.
- Honor Before Reason: One of her relatively few weaknesses as a warrior. Because of the way she was trained, she was incredibly reluctant to cheat in one-on-one battle (though, to be fair, she VERY rarely NEEDED to), which COULD be exploited by those with formidable fighting skills of their own and a greater willingness to fight pragmatically.
- Knight in Sour Armor: She was this at her worst. While having a low tolerance for fools and initially quite distrustful of surface ponies, she still followed a strict code of honor, was still quite noble and fiercely loyal to her friends, family and subjects.
- Logical Weakness: Though an extremely powerful and highly skilled warrior, she still needed to breathe (though she could breathe both water and air), which made her vulnerable to gas based attacks. In addition, she was also vulnerable to intense heat and her super-sensitive eyesight made her vulnerable to bright lights.
- Make Me Wanna Shout: She could emit extremely powerful sonic blasts from her vocal cords.
- Making a Splash: She could mentally control the movement and temperature of water within her immediate area.
- My Greatest Failure: Deep Six regretted immensely at being unable to help the Paragons fight off the Mare-Toxon Triumverate's invasion of Tellus during the 'Second Maretian-Tellusian War' of 1953. Considering she and the ocean civilizations were dealing with another Alien Invasion of their own, however, none of her teammates begrudged her for it.
- Telepathy: Could mentally communicate with and control any aquatic animal.
- Poor Communication Kills: Downplayed in that nobody died or was even seriously hurt, but Deep Six got into a fight with Metamare in their initial meeting because she thought Metamare led an attack on her people in their undersea civilization and sought retribution, while Metamare don't even know Deep Six until the Ocean Princess came out of the seas and attacked her in Ponyland. Fortunately, seeing Metamare prioritize saving Ponies over their fight made Deep Six realize that Metamare is an honourable hero rather than a villainous threat, and that she had been tricked into starting a war between her kingdom and Ponyland by their mutual enemy Reichist Germaney. Cue an immediate ceasefire and alliance which would lead her to join the Paragons team during the Second Great War.
- Proud Warrior Race: And how. This was one of the many things she definitely had in common with Battle Prince, and which was certainly a contributing factor to their Friendly Rivalry.
- Required Secondary Powers: Because she had both water based powers and electrical powers, she could use those electrical powers in the water without shorting herself out. In addition, despite her super-hearing, her ear drums were durable enough for her to use her sonic vocal blast without hurting herself.
- Shock and Awe: Capable of mentally generating and controlling large amounts of electricity.
- Superpower Lottery: At her peak, she had Elemental Powers, Flight, Make Me Wanna Shout, Super-Not-Drowning Skills, Super Strength and Super Toughness.
- Super Not-Drowning Skills: She could breathe underwater, and, in fact, actually also breathe surface air.
- Super Senses: As she was adapted to surviving and thriving in very deep waters, all of her senses were much greater than those of a normal pony.
- Super Strength: At her peak, she had the strength of a thousand awakened Earth ponies, which was equal to what Metamare had in 1940 (which is why the Reichists tried to trick her into attacking Metamare; they knew Deep Six was powerful enough to pose a serious threat to the heroine).
- Super Toughness: As with the strength, Deep Six's durability was ALSO a thousand times greater than that of an awakened Earth pony at peak levels.
- Weaksauce Weakness: Considerably downplayed for three reasons. The first was that it would take 24 hours for her to even start to weaken away from the water. The second is that she would weaken at a rate of twenty percent A DAY (and between the power she had most of the time and her fighting skills, it was pretty difficult to keep her away from the water long enough to get her weak enough for that to be a real issue). The third and final reason is that, even if somebody DID manage to keep her away from the water for five days, she would still have all of the combined abilities of an awakened Earth pony AND an awakened Pegasus mixed with A LOT of combat training and experience.
- Legacy Character: The second Trailblazer.
- Blood Knight: VERY much this. He works with the good guys in part because it gives him the chance to beat the crap out of bad guys whom he found more fun to deal with. Where most are horrified by Herrenvolk, who being National Totalism incarnate cannot die so long as Ponies believe in it or something similar, Archdevil found him amusing as it meant he could kill Herrenvolk as many times as he likes without anyone thinking ill of Archdevil or feeling sorry for Herrenvolk over it.
- The Dreaded: He became this for Reichist supervillain Herrenvolk, as far from being intimidated by the metamagnetic manifestation of mortal evil he is - who cannot die so long as someone believes in National Totalism or something similar - Archdevil found him fun as his very nature meant Archdevil gets to fight and slaughter him as many times as he likes.
- Evil Versus Evil: The conflict he develops with Herrenvolk: a literal Devil from the Mareopean Hells versus the metamagnetically-incarnated personification of Reichism/National Totalism. Where most Ponies found Herrenvolk horrifying between what he is and what he represents, Archdevil found it fun as it meant he could kill him as many times as he like without anyone complaining.
- Expy: Of Etrigan the Demon created by Jack Kirby for DC Comics.
- Noble Demon: Downplayed. He's unapologetically evil, but find it less troublesome and more fun to fight and destroy guilty and villainous than to tempt and damn the innocent and heroic.
- Our Demons Are Different: Is a literal Devil who is an incarnation of 'Lawful Evil', in contrast to the generally 'Neutral Evil' Fiends, 'Chaotic Evil' Demons and other diabolical/infernal beings.
- Weirdness Censor: A lot of Tellusian Ponies during the Second Age somehow continued to mistake him to be just a Devil-themed pyrokinetic antihero instead of being an actual Devil throughout his antiheroic career. Justified in part due to the decline of magic of the Second Age and the machinations of Interregnum making Ponies generally believing the diabolical and infernal to be little more than myths.
Alignment: Chaotic Good
Type: Pegasus, Mutant, Rainbow Pony, Rebel
Faction: Federal Republic of Ponyland, the Paragons
- Abusive Parent: Tragic downplayed emotional example. Despite being a member of Interregnum, her father genuinely loved her and feared losing her to them. When he discovered she's a Pegasus (and later a Rainbow Pony on top of that), he did everything possible to discourage her from using her wings and discovering her powers, telling her to the effect that it's unnatural and therefore not worth caring about. This caused Prism Glow no end of daddy and self-loathing issues about herself and her father as she was led to believe she is some freak of nature, and was heartbroken and hurt when his father later unwittingly revealed that he had always known she was part of a lost magical race.
- Changeling Fantasy: While not an actual Changeling, her whole ordeal is reminiscent of a particularly dramatic/tragic one - born a member of a hidden, fantastical race who doesn't know the truth of her heritage until one fateful day when it could no longer be hidden, and in discovery/realization ends up being in serious trouble over it. This causes her no end of heartache, grief and anger throughout her life, causing her to doubt and even lose her parents, hunted down by an implacable and obsessive organization out for her destruction, and constantly wondering whether or not she's a freak or simply different even as she does everything possible to help people as a hero.
- Everyone Has Standards: Despite having every reason to loath a world who looks down and despises her for being a 'non-mundane' (mostly from Interregnum), she takes issues over dragging innocent Ponies who had nothing to do with this prejudice and oppression into the crossfire and becoming victims of any Disproportionate Retribution. This led to her conflict with Dark Wings, another Pegasus and Rainbow Pony, who became a terrorist with the goal of opposing not only Interregnum, but also overthrow the society which he believed went along with their oppression in their prejudice and ignorance, since while Interregnum is their enemy, the rest of society had nothing to do with their crimes and does not deserve to be harmed or overthrown.
- Famed In-Story: She was the one who created the very first fabled 'Sonic Rainboom' in recorded history, a feat which would be repeated by her descendant Rainbow Dash in Equestria during the Fourth Age.
- Heroic Lineage: Her descendant count among many others Rainbow Dash, who would not only achieve the same legendary feat of the Sonic Rainboom like she did, but also become a world-famous hero. It's implied that she might end up one day inherit her mantle and equipment.
- Powered Armour: She received one from her late father who developed it using Interregnum's advanced technologies, made in the event her cover is blown and he can no longer hide/protect her.
- Tears of Joy: Prism Glow/Aurora Angel wept in the aftermath of the 'Winter Wedding Crisis' upon finally discovering that she's not alone and that she's not a freak of nature with the reveal that many Pegasi still exists as an entire hidden nation. Queen Starcatcher (Dazzleglow and Brightglow's mother) herself hugged her as she bawled her eyes out.
Alignment: Lawful Good
Type: Anthropomorphic Embodiment, Magical Being, Meta-Being, Patriot, Cape
Faction: Federal Republic of Ponyland, the Paragon, Free Mustangian Combine Republics
"For Life, Liberty and the Pursuit of Happiness!"
Lady Liberty (her entry here) is a living personification of Ponyland as a nation and all its ideals, and a heroine who defended and inspired her country's people to live up to the principles set by their forefathers.
- Alliterative Name: Lady Liberty.
- Anthropomorphic Personification: Of the Federal Republic of Ponyland and all its founding ideals, created via occultic means with assistance from the Cross of Fire. Notably, her existence is not tied to Ponyland completely: she would appear whenever another nation in the world in any Age is founded on similar values and resembles Ponyland and its ideals, such as for example the Free Mustangian Combine Republics where she currently resides in the Fourth Age.
- Arch-Enemy: Of Herrenvolk, the Anthropomorphic Personification of Reichism/National Totalism, making the two of them anathema to each other and everything they represent.
- Big Good: Serves as this for Ponyland, being the living representation of its people and its ideals. Because of this, she often found herself being even more moral and principled than her own country, much to her own disappointment.
- Disappointed in You: She is profoundly disappointed and outraged when she ran into a group of racist Ponies trying to lynch a Zebra, seeing them and others like them as not true Ponylanders, going against the very values of the country they live in in their intolerance and bigotry. She is also disappointed whenever the very country she embodies fails to live up to its own ideals.
- Exact Words: Subverted. When a group of Pony racists defend their action of attempting to lynch a Zebra by pointing out the Constitution only writes about equality for all PONIES, Liberty counters by pointing out correctly the spirit of the document meant treating all Ponylanders, regardless of race, gender, class or any other differences as equal, both before the law and in all things, and sees their actions as both hypocritical and contrary to everything Ponyland stands for.
- Flying Brick: Has powers of flight, super-durability and super-strength on the same 'weight class' as Metamare and her Arch-Enemy Herrenvolk.
- Friendly Sniper: It was noted that being a noble embodiment of Ponyland's military and brave soldiers as well, she is an expert marksmare well-verse with all firearms, which proves useful whenever she faces a situation where she is weakened or otherwise unable to rely on her Flying Brick status.
- Immortality: So long as Ponyland and its ideals lives on in some form - be it a nation found on similar principles - Lady Liberty cannot truly die and would always return. Such is the case now that she had resurrected in the Third and Fourth Age, and presently resides in Mustangia, as the Combine Republics resembles Ponyland the closest in terms of organization and ideals.
- Nations as People: She is supposed to be this for Ponyland and its founding ideals.
- Our Presidents Are Different: Can't be any different than quite literally having the living incarnation of Ponyland and its ideals herself running and becoming president on multiple occasions, especially whenever she perceives Ponyland is on the verge of losing its way. Notably, she not only ends many questionable national practices whenever she is in power, but also becomes significantly stronger during her administrations as she becomes the focal point of everything she represents in the eyes of Ponylanders. The legality of a living metamagnetic embodiment of Ponyland running for president had been lampshaded by Ponylanders themselves, but it IS technically permitted.Ponyland Lawyer 1: Is this legal?
Ponyland Lawyer 2: Nothing in the laws and the Constitution saying Ponyland can't run to govern herself.
- Playing with Fire: Tying to her being based on the statue of the same name, her primary weapon is an ever-lit torch which allows her to channel pyrokinetic powers.
- Shapeshifting: Unlike her Evil Counterpart Arch-Enemy Herrenvolk, being the living embodiment of an inclusive multinational culture, her appearance changes to whoever and whatever ethnicity, race and even species she is in the presence of. This is likely more pronounced in the Fourth Age given the greater diversity of non-Pony species now that she presently resides in the Free Mustangian Combine Republics (the closest approximate ideologically to the nation she once embodies), with her clothing and colours already shifted to reflect them. She also changes her clothing depending on the situation: while she usually fights in her toga, in the most intense war situations she manifests the form, uniform of a Minutemare or Ponyland Continental Army officer.
- War Hero: Fought in the Second Great War no sooner than she was born and had fought in defense of Ponyland in various later conflicts. She made her first appearance kicking flanks of Reichist agents, collaborators and fifth-columnists, followed by helping to beat back Axis incursions of Ponyland, and then deployed in overseas theatres. She also fought against the Maretian invasions and the Fourth Great War.
- What the Hell, Hero?: Tying with her purpose, she has explicitly and uncompromisingly called out her country and its people every time they had strayed from the ideals of their forefathers.
Lady Liberty: Have you forgotten, Ponyland? Have you forgotten how many of you came fleeing persecution? Have you forgotten you began your existence fighting your motherland for independence? Have you forgotten the words on the statue from which I was named?
- During the 'Second Great War', she decried the Federal government for the mass-internment of Neighponese-Ponylanders on the grounds of them being a security risk with the war between Ponyland and Imperial Neighpon. Her speeches condemning the practice roused enough public outcry to eventually pressure the Moosepelt Administration into ending the practice.
Give me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!
We proudly say we are a melting pot! And yet here we are, stealing the liberty and freedom of countless ponies who came here, seeking a better life and freedom! Have you forgotten that across the ocean, the VERY EVIL we stand against also have interment camps for races they view as inferior and the enemy? This is not the Ponylander way, and we must not give those who would destroy it the satisfaction of seeing us lose our way because of our fears and belligerence.
- Expy: Of the Martian Manhunter from DC Comics, debuting at roughly the same time as he is in the comics in-universe.
- Jack of All Stats: Is said to be this in comparison to Metamare. Lacking her raw power, but makes up for it in terms of power diversity.
- Telepathy: Can read mind and manipulate plant and animals with his brain.
The Paragons' Family/Friends
The Paragons' Animal Companions
- Arch-Enemy: Has one in Overmare's own superintelligent avian companion Galileonadus, the World's Greatest Animal Supervillain, sharing her with Irenaeus, the Python Polymath.
- Best Friend: Has one in King, Shadow Sentinel III's Germane Shepherd dog, Slicky, his feline sidekick, and Irenaeus, Silversmith's Ball Python companion in emulation of his owner Metamare's Best Friend relationship with Silversmith.
- Expy: Of Krypto the Superdog. This was very much deliberate In-Universe both because Krypto exists both as an animal character in DC Comics and also because Metamare actually met Krypto in one of the Paragons' many universe-hopping adventures where they met the Justice League of Amarerica.
- Flying Brick: Mono/Metadog is modified as an embryo by Silversmith using Metamare's DNA and has many of her powers, making it this by default.
- Ham-to-Ham Combat: Prone to indulge in this with his Arch-Enemy Galileonadus, the World's Greatest Animal Supervillain due to both being egotistical superintelligent animals, much to others' annoyance/amusement.
- Intellectual Animal: Is smart enough thanks to being imbued with Metamare's powers that it's implied Mono/Metadog is sapient and is aware enough to watch how he uses his superpowers without hurting other pets or blowing his or his owner's Secret Identity.
- Super Team: Forms a Paragons-like group with Irenaeus, King, Slicky and other pets/animals of the Paragons to help their masters/friends save the world and combat their Super Villain counterparts.
- Arch-Enemy: Shares one in Overmare's own superintelligent avian companion Galileonadus, the World's Greatest Animal Supervillain with Mono/Metadog.
- Best Friend: Has one in Mono/Metadog, in emulation of their adoptive owners/friends/parents Metamare and Silversmith's relationship.
- Escape Artist: He is prone to escape from his pen to embark on superheroism and shenanigans despite Silversmith and others' various attempts to prevent it, thanks to his remarkable intelligence and slippery constitution. His introductory Drabble has him escaping his pen despite it being reinforced with advanced quantum locks, forcefield filters and vacuum-sealed walls.
- Expy: Inspired by Ignatius, Lex Luthor's pet iguana from the 2005 "Krypto the Superdog" cartoon series. While Irenaeus does not share his inspiration's vain character and callous villainy, he does share his intelligence but also predisposition towards mishaps in hairbrained schemes.
- Insufferable Genius: While well-meaning and is intelligent enough to rival Galileonidas, Irenaeus also shares his master/friend/parent's haughty ego, often engaging in Ham-to-Ham Combat with Galileonidas and prone to mishaps partly due to overconfidence stemming from it.
- Intellectual Animal: Is superintelligent enough to rival his Arch-Enemy Galileonidas and is implied to be sapient.
- Meaningful Name: Like his inspiration Ignatius, he is named after a Christian theologian/priest/saint from mid-to-late Classical Antiquity: In RL, Irenaeus was a Greek bishop noted for his role in guiding and expanding Christian communities in the southern regions of present-day France.
- Super Team: Forms a Paragons-like group with Mono, King, Slicky and other pets/animals of the Paragons to help their masters/friends save the world and combat their Super Villain counterparts.
- Expy: Of Streaky the Supercat.
- Expy: Of Ace The Bathound.
- Adaptational Badass: Ace, Teddy, Lancer, Moki and Brightglow are upgraded from merely teenagers and friends of the Tales Seven into bonafide superheroes who saves the day alongside other champions and paragons of the 'Second Age'.
- Did You Just Punch Out Cthulhu?: Multiple times to multiple giant monsters and super-villains, thanks to the super-powers and super-robots that comes with being a Power Ranger. The deceased members are resurrected for a day in the Fourth Age by the Grand Primevals of Life and Death to help defeat the High King of the Shadowed Ones Ragnarøkkr, and are vital to doing so.
- Five-Man Band: As with the Power Rangers themselves, they fit this.
- The Leader: Lancer, the Red Ranger, who has natural leadership skills and understands the groups strengths and weaknesses.
- The Lancer: Ace, the Green Ranger, who acts as a Foil to (ironically) Lancer due to being prideful, selfish, and outspoken in comparison to Lancer's humility, selflessness, and quiet nature.
- The Smart Guy: Moki Sunbright, the Pink Ranger, serves this role in the 'street smart' fashion while Lancer has traits of this in the sense of being book smart, having the best survival skills and instincts of the team.
- The Big Guy: Teddy, the Blue Ranger, is the team's largest member physically (at least until Brightglow became an Alicorn and grew much bigger), physically the strongest, and the best unarmed fighter.
- The Chick: Princess Brightglow, the Yellow Ranger, serves as The Heart due to being an ambassador who would later become a Goddess of Peace. Unusually, she's also a Lady of War and the best armed fighter of the group.
- Humongous Mecha: As part of being Power Rangers, they received their own Humongous Mecha in the form of Zords, shaped like animals which their character most resembles in personality and physical traits, which can combine into an Equine-shaped Megazord.
- Legacy Character: The Power Rangers did not end with the passing of most of the first group; thanks to Neighjor, who created the Power Rangers on orders of his patrons/superiors/teachers, new Power Ranger teams would arise throughout the Second, Third and now Fourth Age to battle the forces of Evil.
- No-Sell: During a fight with some Ackackians, the Maretians tried using their Death Ray weapons. Their suits allowed them to just shrug it off and Teddy proceeded to buck the Maretian firing it in the groin.
- Recruit Teenagers with Attitude: Justified: they're a group of teenagers chosen to become Power Rangers and save the world because the Power Coins work best when bonded with someone during their teenage years.
- Sixth Ranger: The team had two.
- Logan Barrington originally served as this, having been turned into the evil Dragon Ranger by Rita and then freed, but he lost his powers to the Green Candle. Unlike Tommy, he never got them back and instead went on to become the leader of the VR Troopers.
- Princess/Queen Rosy, the Eternal Queen, became Logan's replacement later on, though she did so as a 'Extra Hero' rather than a straight up sixth Power Ranger.
- Took a Level in Badass: Every member of the original group are canon characters who received an Adaptational Badass treatment in becoming Power Rangers. Even some of their children are badass, becoming new heroes in their own right and even ascending to godhood.
- The Ace: Downplayed, but he is the most intelligent and moral among the colt trio, and possess true leadership qualities, all of which combined to make him best suited for the role of the Red Power Ranger.
- Adventurer Archaeologist: Inheriting his father's adventurous streak, this is what he eventually become after growing up, with more emphasis on the adventurer part, though he did uncover his own share of treasures and artifacts. He's been explicitly compared to the likes of Doc Carnage and Cracking Whip.
- Arch-Enemy: Found himself one as a Power Ranger in the form of Rita the Repulsive's strongest (in raw strength) subordinate Goldar the Grifforzer, who inflicted a Curbstomp Battle on Lancer in their first battle (though Lancer would eventually return the favour) and made it personal between the two of them.
- The Conscience: Of his friends Ace and Teddy, not hesitating to call them out when their shenanigans go too far. He does lapse at times under peer pressure, but inevitably feel guilty and hesitant enough to know when to stop and make up for it.
- Humble Hero: He is modest as he is moral, and didn't feel like he deserve the Red Power Ranger post when offered it by Neighjor. It's precisely why he was judged to be perfect for it, though.
- Official Couple: He ends up dating Bright Eyes, and the two eventually married and had children of their own. One of them is Princess Radiant Rapier, who would later become a Well-Intentioned Extremist and a member of the Poenan Pantheon sometime after Ascending.
- Posthumous Character: Being from the Second Age, he is long dead as is most of the rest of his team and friends, barring one occasion during the 'Final Ragnarok' conflict where he and the rest of the Power Rangers came back to help Brightglow. With Ace and the rest of the Virtuous Seven coming back to life via Ascensions to demi-divinity however, it's a given that he too would eventually return.
- Super Mode: Gains a Battlizer mode thanks to Sir Shining Lance, his ancestor.
- The Leader: He's the Red Power Ranger and thus team leader, having the qualities for it in both his moral fortitude, keen intelligence and his leadership skills. Ironically among the colt trio it's often Ace who tries to take charge when the situation calls for it, which led to tension between them when Ace wasn't chosen as the Red Power Ranger.
- Too Spicy for Yog-Sothoth: A Wendigo attempted to possess him after he destroyed its physical form. His Elephant Spirit he has as the Red Ranger proceeds to thrash it like a ragdoll before destroying it with a Finishing Stomp.
- What the Hell, Hero?: Lancer was notably furious with Teddy while they were young upon learning that Teddy blackmailed Bon Bon after finding her lost diary, outright comparing him to a criminal and asking whether he thinks the Tales Seven would ever forgive him after that. It served to cause an attack of conscience in Teddy together with Sweetheart's own condemnation and ultimately caused Teddy to turn the diary in the lost-and-found. If nothing else, it shows that even the soft-spoken and proper Lancer has his limits.Lancer: You BLACKMAILED her? Like a CROOK? How on Tellus would the girls ever find it in themselves to forgive you now, or ever? There are some things you just don't do - This is one of them!
- Adaptational Badass: Teddy was a decent fighter in the original, but here he's a Power Ranger.
- Battle Couple: After he became a Power Ranger, he and Sweetheart became this. As Teddy is far more offensively minded, he made a good compliment to Sweetheart's more defensive fighting style.
- Henshin Hero: He becomes a Blue Power Ranger.
- I Shall Taunt You: Lancer realizes the Red Overranger has an ego as big as Overmare's own, and has Teddy insult and provoke her to take advantage. This enraged her to the point she overclocked the Overrangers' Megazord, meaning when the Rangers' Eternal Megazord destroyed it, the Overrangers' powers went with it.
- Official Couple: As in canon, he dates Sweetheart and eventually marries her, having several children including Tough Love.
- Papa Wolf:
- Shining Lance tried to attack his adopted son Spike. Teddy's response was to summon his Zord and beat the Eternal Knight into the ground, forcing him to retreat.
- Ripped through an entire gang and the minions of their supervillain master alongside his son Spike to rescue Tough Love after she got herself in trouble with them. From the looks of it, only the supervillain himself gave him much trouble, and he still won.
- See his folder entry here.
- Adaptational Angst Upgrade: In the MLP Tales series, Moki was a friendly and cheerful Tropical Islander who welcomed Bright Eyes to her homeland and has no real issues living there. In the Codexverse, Tropika is ruled by a dictatorship which has a backing from a superpower (and thus cannot be deposed without serious geopolitical repercussions, up to possibly triggering another world-spanning war). This caused Moki problems once she became a Power Ranger, with the dictator arrogantly making an attempt to coerce Moki into working for the regime by threatening her family. This went as well as it could be expected for the dictator, but it still forced Moki and her family to leave the island nation and seek political asylum in Ponyland. Moki was also forced into a dilemma when the Power Rangers' Arch-Enemy Rita the Repulsive tried to conquer the island, forcing her to choose between letting her take-over her home or protecting the very dictatorship whom had declared her and her family enemies of the state.
- Adaptational Badass: In My Little Pony Tales, she was just a friend Bright Eyes met on Tropical Island. Here, she's not only a Tropical Pony mutant (giving her heat adaptation and heat generating abilities), but becomes a Power Ranger.
- Adaptation Expansion: Only appeared once in the original series, but ends up moving the Ponyville as an exchange student, at which point she becomes a Power Ranger.
- Heroic Dolphin: Her spirit animal and Animal Motif once she becomes a Power Ranger.
- Mutants: She's a Tropical Pony, with a mutation making her more adapt to tropical locations and granting her head manipulation abilities. Due to the lack of magic, this mutation didn't properly surface until she started gaining access to magic.
- Badass Crew: The team includes (but isn't limited to) demigods, a powerful sorceress, size-shifters (one of whom also has Powered Armor), a Spider-Man Send-Up, a super-speedster who is also a pyrokinetic, super-soldiers and one of the few beings on Tellus with strength and durability rivalling those of Tellus's primary Superman Substitute.
- Expy: Just as the Paragons are primarily an Expy for the Justice League (and their predecessor team, the Justice Society), similarly, the Protectors are this for the Avengers.
- HeelFace Turn: While this certainly doesn't apply to the whole team, a surprisingly large number of the Protectors' membership are reformed super-villains.
- Redemption Promotion: While those of the Protectors that started out as super-villains were already pretty competent criminals, they did MUCH better as heroes.
Alignment: Lawful Good
Type: Size-shifter, Geo/lithomancer, Geologist, Mythologist, Divine Champion
Faction: Ponyland, the Protectors, other super-teams, ANGDF, Champions of Tellusia
Terra Firma, real name Solid Ground (her entry here), is a superheroine and divine champion of Tellusia who bears the power to turn into an Equine Giant.
- The Ace: Solid Ground/Terra Firma proved himself to be one of the best Champions of Tellusia in spite of starting out as a Tiny, eventually earning the respect of even her fellow Giant Champions of Tellusia who initially did not take her seriously on that account. The irony here is that while she's one of the best, she's still surpassed by her younger sister, Solid Base, who served as of the reasons which drove her to become a Champion in the first place. Solid Base not only followed her elder sister's hoof-steps and became a super-strong, earth-manipulating and size-shifting divinely-empowered superheroine (Worldshaker), but in the end she became a champion of both Tellusia AND Terraton, was bigger and more powerful than Solid Ground as Terra Firma, and even managed to achieve apotheosis and become a demigoddess and an adopted daughter of both earth Giant deities. Solid Ground had no issues with it however and was immeasurably proud.
- Anger Born of Worry: She was furious when she learnt that Tellusia accepted her younger sister Solid Base's bargain with her to be made a Champion as well sometime during her superheroic career, even if it is to save her elder sister's life, and went so far as to argue with her divine patron and mistress over it. Solid Ground became the Champion of Tellusia and a superhero in part to save and protect her younger sister and wanted her out of harm's way, and because of her over-protectiveness it took her some time to finally accept that her younger sister is all grown up and could protect herself and make decisions about what to do with her own life.
- Back from the Dead: After living a very long time thanks to her awakened Earthpony magic, her divine patron's blessings and advanced Second Age technologies, Terra Firma finally perished at the end of the 'Void Aeon' that marked the conclusion of the 'Second Age', destroying a monstrous being (implied to be one of her old persistent monster foes 'Crystattack' coming back for one last rematch) in a Mutual Kill. Of course, her pact with Tellusia, the Rumbling Earth meant this does not inconvenience her that much, and she rejoined the ranks of her fellow Champions of Tellusia which included both live and dead members to continue her service.
- Bargain with Heaven: How Solid Ground became Champion of Tellusia, having bargained with Tellusia, the Rumbling Earth for the power to save her sister and others from a collapsing museum, at the cost of pledging her soul to eternal service in her name to protect the earth and the world from disharmony and evil forces that might disrupt that. It's portrayed neutrally in regards to the price, as she soon made peace with her decision and realize that she could help all she cared for better as a superhero.
- Becoming the Mask: Both Solid Ground and her sister Solid Base, having become divine champions of Giant deities, came under increasing influence of their gods' and Giantkind's general disposition and nature. Both knew resisting it would only delay the inevitable, and was resigned to the fact it was only a matter of time before their Giant natures overcome them completely. By the Fourth Age, they had both fully embraced it, though they remain noble and heroic.
- The Champion: Solid Ground as Terra Firma is the sole Champion of Tellusia - one of the Earthen Triplets who are goddesses among Tauren Giantkind, during the Second Age - with her patron and master's boons being the source of her powers and charged with forever serving Tellusia in preserving the balance of the earth from various mundane and mystical menaces alike. The unusual thing is that the position was originally meant for Giants, making her one of the very few 'Tinies' to have that job, the only other known Tiny to become so being her little sister.
- Sizeshifter: One of her biggest powers as a divine champion of a goddess of Giants is being able to become one as well, going up to skyscraper size. She cannot shrink any smaller than her default Champion size, however, as Tellusia and her fellow Champions frown upon the very notion of becoming smaller.
- Super Strength: Thanks to her powers, so long as Terra Firma is connected to the earth, she could draw boundless amounts of strength, allowing her to throw cars and topple buildings with ease at her default 'Champion' size - and growing exponentially the larger she grows.
- Super Toughness: She can become as tough and durable as the earth itself so long as she can draw strength from it, and it can be augmented by her summoning extra stone and metallic armour via her earth/stone-manipulating powers.
- Badass Bookworm: While most of her badflank moments were in her Monstrosity alter-ego, Doctor Split Atoms HAS had a few moments of this, saving the day with her scientific skills rather than the Monstrosity's strength or outwitting much more powerful bad guys on the rare occasions when she temporarily lost access to the Monstrosity's power.
- Birds of a Feather: With Doctor Curing Claws. Both were brilliant scientists who got turned into monsters against their will when they were trying to help others, but both also decided to try to use their curse to help others.
- Cursed with Awesome: How Split Atoms sees her ability to transform into the Monstrosity when she is angry enough (and how many others ALSO see it).
- Dumb Muscle: In her Monstrosity form, Split Atoms had strength and durability rivalling those of Metamare, but at the cost of most of her intelligence.
- Expy: Of Hulk from Marvel Comics.
- In a Single Bound: Capable of leaping such great heights and distances as to often give the illusion of flight.
- Nigh-Invulnerability: She definitely had this power as the Monstrosity. In fact, it's one of her two main powers.
- Super Strength: Her other main super-power as the Monstrosity. Her strength as the Monstrosity rivalled that of Metamare.
- Unstoppable Rage: Part and parcel with being a Hulk Expy.
- You Wouldn't Like Me When I'm Angry!: Given her basis on the Trope Namer, this is a given.
Alignment: Chaotic Good
Type: Mystery Solver, Wandering Hero, Loving Husband, Action Survivor
Faction: Sea Solvers, Federal Republic of Ponyland
Sparkling Shore (his entry here) is a Ponylander Earth Pony who ended up becoming a mystery solver after a fateful run in and Love at First Sight with Deep Star.
- Love at First Sight: He and Deep Star fall in love the first time they see one another.
Alignment: Chaotic Good
Type: Mystery Solver, Wandering Hero, Loving Wife, Mermare, Action Survivor
Faction: Sea Solvers, Federal Republic of Ponyland
Deep Star (entry here) is a Ponylander Mermare and mystery solver with a tragic past.
- Abusive Parents: Her parents treated her like a freak and ultimately abandoned her to Snake Oil to live in a freak show.
- Archnemesis Dad: Two of the Sea Solvers' archenemies are her parents, Midnight Star and Fire Shot, a pair of robber barons.
- Catchphrase: She always says the same line when activating the Jewel of the Seas. It isn't because it's needed to activate it, she just wanted a catchphrase.Deep Star: Power of the seas, I call upon thee!
- Conspicuous Trenchcoat: When using the mechanical legs Searching Shell made her, she tended to wear a trenchcoat and hat to hide her Mermare traits.
- Foreign-Language Tirade: She goes on an angry tirade in Arabic when she realizes the criminal the Sea Solvers are presently going after are her Abusive Parents.
- Hour of Power: She eventually gets the Jewel of the Seas, which allows her to have the full power of an awakened Mermare for ten minutes every tidal change. As such, she tends to save it for being the party's ace in the hole.
- Love at First Sight: She fell in love with Sparkling Shore the moment they laid eyes on each other.
- Phrase Catcher: A recurring line criminals she helped take down say is claiming to have seen a Mermare, only for the officer arresting them to scoff and reply with what they think is equally implausible.
- Badass Crew: All of them have scored victories over at least a few super-villains individually before coming together as a team. Plus the team included a powerful sorceress, a trained warrior in virtually indestructible armor, a being with high level super-strength and super-toughness, a gal with a potent telepathic link with plants, a guy who can mentally manipulate magical shadows, a potion mistress with a healing touch and a warrior who had a knack for figuring out ways to get past really tough obstacles and keeping others positive.
- Heroic Lineage: All of them were the children of super-heroes, except for Golden Knight I (who was merely TRAINED by the original Pony Patriot) and Flora Queen (who was the much more heroic daughter of a super-VILLAINESS). Plus all of them have had descendants that became great heroes themselves.
- Legacy Character: All of them were either blood-related to or at least trained by much more experienced super-heroes.
- True Companions: They have been through so many adventures together and fought side by side against enough of the toughest villains and natural disasters in the Second Age where they would trust and respect each other enough to consider each other like family.
Alignment: Chaotic Good
Type: Karmic Trickster, Magic Heroine
Faction: Citizens of Saint Cantle, Federal Republic of Ponyland, Mucker Family, Spectacular Seven I
- Badass Family: In addition to both of her parents and older brother being super-heroes, her honorary aunt was an experienced adventurer in her own right, her go-to babysitter was a dragon. She would also end up marrying one of her teammates in the Spectacular Seven
- Battle Couple: With the original Golden Knight.
- Everyone Can See It: Her relationship with the original Golden Knight very certainly reached this level.
- Heroic Lineage: Her parents were the original Mare-Do-Well (Scale Mucker) and Archibald Arcolt (the latter of whom she inherited her magic from) and her foster older brother, Joshua Saddlesworth, was the Crimson Shaft. Furthermore, her husband was the original Golden Knight and the descendants on both sides of the family would produce many heroes (most notably Starswirl the Bearded and Flash Magnus in the Fourth Age [though their relation was so distant even THEY never found out about it] and the two that would inherit their mantles, Trixie Lulamoon and Flash Sentry)
- Hot Witch: Definitely attractive enough to have no shortage of suitors as a teenager (though Scale's over-protective mother tendencies kept the stallions careful) and, as a adult, snag the affections of one of her generation's top super-heroes.
- Insufferable Genius: As egotistical as her mother, but due to inheriting her father's magic and having extensive training from her family, she had the skill to more than back up the ego.
- Jerk with a Heart of Gold: The "jerk" part was kind of downplayed as she was more cocky than jerkish (and, even then, usually not without good reason), but the 'heart of gold' part was very definitely played straight. Not only did she take protecting the innocent quite seriously, but she also cared immensely about her family and friends.
- Large Ham: She was definitely every bit as hammy as her descendant, Trixie Lulamoon.
- Mama Bear: When she eventually had kids of her own, she DEFINITELY took after her mother in this way (though the original Golden Knight I was certainly a big time Papa Wolf in his own right).
- Meaningful Name: Her super-hero alias was the Splendid Sorceress and she, indeed, WAS one of the most powerful magic users of the Second Age.
- Morality Chain: Her family in general was very definitely this. As were her friends - ESPECIALLY the original Golden Knight. They fortunately had enough of a positive influence on her to prevent her developing too many of the self-destructive tendencies that so often tripped up her mother.
- Smug Super: Yes, but nowhere near as bad as it COULD be. While she was definitely a powerful sorceress and VERY confident in her abilities, she had JUST enough control over her ego to prevent it from tripping her up too much.
- Strong and Skilled: Thanks to both her heritage and extensive training from her father and others, Splendid Sorceress I was one of the most capable Metabender superheroes of her generation.
- Superior Successor: While she might not have used the Mare-Do-Well identity, she, along with her adoptive big brother Joshua, was certainly this to the original Mare-Do-Well as far as being one of Saint Cantle's resident super-heroes went.
- Super Powerful Genetics: She inherited her powers from her father, Archibald Arcolt (who was the far more heroic son of the original Paradyne's arch-enemy the Archmage).
- Battle Couple: With Midsummer Night/Splendid Sorceress I.
- Brought Down to Badass: Even when separately from his nearly indestructible armor, he was still an extremely skilled warrior.
- The Cape: He was a genuinely noble sort who was a trainee of the Pony Patriot and took the traditional super-hero codes quite seriously.
- Empowered Badass Normal: He was already a well-trained soldier developed to peak equine conditioning and skill when he was entrusted with a suit of virtually indestructible gold-colored armor.
- Flying Brick: Well, sort of. He was a Pegasus, so he was definitely capable of flight naturally. And his suit of armor was definitely almost indestructible (which allowed him the Nigh-Invulnerability for this trope) and while his strength was nowhere near the levels of Mighty Mare, he WAS definitely strong enough to comfortably fly at top speed AND pull off some rather respectable acrobatic maneuvers while wearing the armor.
- The Leader: He certainly served this role in the original Spectacular Seven.
- Knight in Shining Armor: Both in theme and in personality.
- Nigh-Invulnerability: His armor (which covered his entire body) was virtually indestructible (to the point where it took some really powerful magic just to forge it).
- Papa Wolf: Once he became a father, he was definitely just as protective of his children as Midsummer was.
- Super Strength: Nowhere near the levels of Mighty Mare, but he was still in good enough shape to rather comfortably move while in a full suit of near-indestructible armor.
- Alliterative Name: Mighty Mare.
- Beware the Nice Ones: Though, in general, she was a nice girl even for a super-hero, there HAVE been a few villains that learned the hard way that "Thou Shalt Not Kill" DOES NOT mean "Thou Shalt Not Beat You Within A Half-Inch Of Your Life If You Push Me Too Far"
- The Big Guy: Even though she was female, she certainly was the physically strongest of the original Spectacular Seven.
- Boisterous Bruiser: A rather good natured sort who definitely enjoyed using her super-strength to help others and loved a good challenge.
- Gentle Giant: For all of her super-strength, it is quite fortunate that her heart was just as big as her muscles and she never hurt anybody who didn't truly deserve it.
- In a Single Bound: Even if she couldn't fly, she could still pull off some rather powerful leaps, covering such great heights and distances as to often appear to be flying.
- Super Strength: Her main power. She has been noted as being capable of lifting and carrying large vehicles almost effortlessly, defeating demigods in hoof-wrestling matches, smashing through several feet of reinforced steel with no more effort than it would take a normal pony to snap a thin twig, stopping a 200 ton train moving at 125 miles per hour and punching out monsters up to 60 feet tall.
- Super Toughness: She had this as a Required Secondary Power so that she could use her super-strength without hurting herself. She has been noted as being able to withstand high caliber bullets and high explosives at very close range without serious injury.
Squadron of Decency
- Adaptation Expansion: The original Justice Ducks were only together canonically for one adventure. By contrast, the Squadron of Decency have shared many adventures over a period of more than a decade.
- C-List Fodder: Subverted. They were THOUGHT OF as this by a few super-villains, but the Squadron would always put up a good enough fight to prove them wrong.
- Expy: Of the Justice Ducks From the 1990s Darkwing Duck cartoon.
- Two Girls to a Team: The original Mare-Do-Well and Rolling Waves were the only two female members of the team. All three (later four) of the other members were male.
- Underestimating Badassery: Often on the receiving end of this trope. While the group was certainly formidable and have scored some rather respectable victories, they still didn't achieve the sort of positive notoriety that the Paragons and the Protectors did (for one thing, they went by "the Squadron of Decency" because all the good super-hero team names were already copyrighted and trademarked) and were dismissed by some super-villains as C-listers (though this worked to the heroes' advantage far more often than not).
Alignment: Chaotic Good
Type: Comedic Hero (most of the time), the Cowl, Detective, Martial Artist, Secret Agent (Sometimes), Terror Hero (when she got it right)
Factions: Citizens of Saint Cantle, Federal Republic of Ponyland, Mucker Family (matriarch), S.I.L.E.N.C.E., Squadron of Decency
- Adaptation Name Change: In-universe example. Her television series counterpart was actually named Beatrice "Trixie" Lulamoon (which has been rumored to be the inspiration for the Fourth Age Trixie's name)
- Arch-Enemy: She actually had two (very mutual in both cases): Titanium Mouth (who was previously the Arch-Enemy of Maney Autumns/the Bionic Mare and the only agent of S.O.U.R. to survive more than two encounters with Welther Shaken Maretini) in the sense of Titanium Mouth being her most personal (her first fight with him was also her first meeting with future adopted son Joshua Saddlesworth) and the Mare-Do-Rotten (her own villainous counterpart from the Mirror Tellus)
- Ascended Fangirl: She idolized the Shadow Sentinels (especially the second; who directly inspired her to become a super-heroine herself).
- Authority Equals Asskicking: While too old to put on the mask and cape again by the time she got elected mayor of Saint Cantle, Scale was still an experienced super-heroine who insisted on keeping her skills sharp in retirement.
- Badass Family: She was certainly the head of one. Her husband and biological daughter were both powerful magic users and her adopted son was an exceptional athlete (being particularly fond of archery, hockey and soccer)
- Badass Normal: No super-powers, but when she had some degree of control over her ego, she was still a skilled martial artist and could be a rather competent detective, escape artist and tactician. She was certainly good enough to defeat a fair number of bad guys who DID have super-powers. Even after Scale eventually retired as the Mare-Do-Well, she still showed some bits of this by being able to consistently keep up with a youth with rather powerful magic.
- Battle Couple: She was this with Archibald Arcolt, the much more heroic son of the original Paradyne's Arch-Enemy, the Archmage.
- Big Ego, Hidden Depths: In addition to caring immensely about her family and friends, she also showed some signs of being fully aware that the citizens she risked her life to help did not show much appreciation for her efforts for the first half of her career, but still kept doing it because it was the right thing to do. She was also willing to risk her life to do the right thing in circumstances she KNEW had to stay anonymous (such as missions for S.I.L.E.N.C.E.)
- Captain Ersatz: Of Darkwing Duck (mostly the 1991 version, but does have ONE minor element of DuckTales (2017); namely, the hero that inspired her WAS NOT her own adult self from the future).
- Crouching Moron, Hidden Badass: While her ego was definitely out of control more often than not and frequently tripped her up, there was also a much more competent heroine lurking underneath the bumbling.
- Determinator: Even though she frequently took massive amounts of physical punishment in her adventures (without much appreciation shown by the citizens she risked her life to help), she absolutely refused to stay down for long and kept trying until she got it right.
- Dude, Where's My Respect?: Even though she risked her life for the citizens of Saint Cantle many times and caught quite a few criminals too dangerous for the normal police, it still took her thirteen years for the citizens of her protectorate to start actually showing her the respect she deserved.
- Earn Your Happy Ending: Given all the garbage she got put through in her life, the very fact she was able to gain truly close friends and a genuinely loving family AND actually ended her career as a respected heroine AND became one of Saint Cantle's most effective mayors definitely qualifies.
- Friendly Enemy: Surprisingly, for her ego, she was actually surprisingly good-natured with Crossed Wires and Seymour Greenhooves (at least when the two were operating solo), frequent snarky comments aside, to the point of behaving more along the lines of childhood friends playing games on opposite sides.
- Good Parent: In spite of her ego, she was this to both her adoptive son, Joshua Saddlesworth AND her biological daughter Midsummer Night, both of whom would grow up to become super-heroes themselves.
- Happily Married: To Archibald Arcolt.
- Hero with Bad Publicity: For the first half of her career, she was certainly this. Then, after her television series debuted and most of the merchandise inspired by the show started going toward paying for the damage she and her enemies caused, this started to get averted.
- If You Ever Do Anything to Hurt Her...: Being the protective Retired Hero Good Parent she is by then, Scale Mucker made it abundantly clear to a colt who want to date her daughter Midsummer that if he does anything to hurt her, '[his] rear is going to be grass and [she] will be the lawn mower.'
- It's Personal: Pretty much always the case with both Mare-Do-Rotten AND Titanium Mouth (ESPECIALLY the latter, given the villain's minions were the ones that killed Joshua's biological grandfather and the cybernetic super-spy came closer to killing Joshua than any of the heroine's other foes). The Supreme Greaser was also an example however (even if not as big of one as the two previously mentioned ones), given he was the leader of the gang of bullies that most badly picked on her as a filly. She definitely enjoyed busting him as a young adult heroine (even if she took a pretty fair pounding in the process).
- Jerk with a Heart of Gold: Despite having a massive ego and being more than a little of a glory hound (certainly capable of being snippy toward other heroes), she was willing to work hard to earn the glory she sought and cared immensely for her family and friends.
- Let's Get Dangerous!: Given she is a gender-flipped Captain Ersatz of the Trope Namer, this is definitely the case here.
- Mama Bear: She was incredibly protective of both her adopted son Joshua AND her biological daughter Midsummer (as well as the rest of her family). Really, in general, threatening either of her children was a surefire way to shift her into her more competent mode straight away.
- Small Name, Big Ego: At least when she wasn't in her more competent mode.
- Vitriolic Best Buds: Given her ego, almost all of her friendships were this, but special points go toward Cyber-Fuzz, who she outwardly deeply disliked simply for being more popular than her despite not being active for anywhere near as long. Still, they would both become teammates on the Squadron of Decency and develop a much deeper mutual respect for each other.
- Adaptational Backstory Change: In-universe example. While the real Cyber-Fuzz was a police officer whose life was saved by a team of Silversmith's scientists (courtesy of his brain and heart being placed in a robot body), the movies (thanks to some meddling from O.C.P.'s legal team) depicted Marephy's becoming a cyborg as O.C.P.'s work and was a more involved process. Similarly, the code of ethics the real Cyber-Fuzz followed completely willingly were written as being part of O.C.P.'s programming in the movies.
- By-the-Book Cop/Cowboy Cop: Had a tendency to zig-zag between the two. While certainly having an extremely healthy respect for the law (to the point of Serving the Public Trust, Protecting the Innocent and Upholding the Law entirely of his own choice), he was willing to bend the rules if it was necessary to get the job done (though he was always very careful about where and how to bend to rules and he NEVER flat-out BROKE the rules).
- Combo Platter Powers: Cyber-Fuzz's robot body gave him a pretty wide range of useful abilities, such as super-strength, nigh-invulnerability, super-stamina, greatly sped up reflexes and thought processes, super-eyesight, super-hearing, photographic memory and the ability to interface and control almost any other machine.
- Cyborg: His brain and heart were those of a normal pony, but his body was that of a robot specially built for law enforcement.
- Do-Anything Robot: His robot body contained LOTS of extremely useful thought activated tools.
- Expy: Of Robocop, though he also has some extremely minor elements of Gizmoduck.
- Flight: A jet pack was included among his thought activated arsenal, allowing him to fly at high speeds for short distances.
- Godzilla Threshold: As a Lawful Good police officer, he considers the use of his built-in flamethrower and rocket launcher (as well as lethal force in general) as an "absolute last resort only" against villains and monsters too dangerous to be dealt with any other way.
- Happily Married: Both before and after becoming a cyborg, Marephy was an extremely loving and faithful husband and father.
- The Lancer: He served this role in the Squadron of Decency to Mare-Do-Well's Leader.
- Logical Weakness: While his robot body definitely made him tough enough to withstand most physical attacks, he was still quite vulnerable to magnetism.
- Papa Wolf: He was EXTREMELY protective of his family.
- Playing with Fire: A flamethrower was included among Cyber-Fuzz's thought-activated arsenal.
- Super Cop: He was a police officer with an extremely wide range of very useful cybernetic abilities.
- Took a Level in Badass: He went from a competent, but normal police officer, to a powerful cyborg who was one of Detrot's best cops.
- Vitriolic Best Buds: His relationship with the Second Age Mare-Do-Well could definitely qualify as this. Even though they disagreed on a lot, they still agreed on how the protection of the innocent was still most important and they also had a surprisingly deep trust and respect that developed over the course of a decade and a half.
- Adaptational Nice Guy: Archibald had far more control over his temper than the actual Morgana McCawber and, while he DID have arguments with Scale/Mare-Do-Well, they never went past respectful disagreements. Justified in that keeping the temper intact would have come off too much like domestic abuse.
- Adaptation Name Change: In-universe example. His counterpart on the Mare-Do-Well's television series was named "Malcom McConjure"
- Adaptation Relationship Overhaul: Archibald's relationship with his father, the Reichist-aligned high-level awakened unicorn, the Archmage is FAR more hostile than Morgana's was with her own father Moloculo, to the point where Archibald could honestly be considered his father's SECOND arch-enemy.
- Battle Couple: With Scale Mucker/Mare-Do-Well.
- Benevolent Boss: As a businesspony, he always treated his employees with complete respect and paid them well.
- Berserk Button: While he could remain admirably calm in high pressure situations most of the time, there were still two things that made him really mad. The first was his father, the Archmage. The second was hurting Scale or either of their children.
- Beware the Nice Ones: While he was typically a pretty even-tempered stallion (with the exception of his dealings with his father, who was definitely nasty enough to deserve the hate), he was still a very powerful sorcerer, so it was a rather bad idea to get on his bad side.
- Expy: Of Morgana McCawber
- Honest Corporate Executive: Archibald Arcolt owned several successful business and ran them ethically. He even donated to worthy charities.
- Like Father, Unlike Son: The Archmage was a truly despicable character, a high-ranked Reichist and the greatest enemy of the original Paradyne. Archibald was considerably more heroic.
- Papa Wolf: Just as protective of Joshua and Midsummer as Scale was.
- Superpower Lottery: He was an extremely powerful magic user with abilities rivalling those of the highest level Fourth Age unicorns.
- Adaptational Badass: In comparison to the actual Stegmutt, who only had Super-Strength and Super-Toughness, Flare-Up had those abilities plus Flight, Flame Breath, Size-Shifting and Super-Senses. Justified in that Flare-Up was turned into a dragon instead of a dinosaur.
- Adaptational Heroism: Downplayed as Stegmutt was NEVER worse than a "Minion with an F in Evil" (and, even then, only in his debut episode), but Flare-Up was never associated with Doctor Transmuto like Stegmutt used to be with Doctor Fossil.
- Adaptational Intelligence: The actual Stegmutt was very much a Kind-Hearted Simpleton. While still no genius and still a Nice Guy, Flare-Up had at least average intelligence and was considerably less naive`(though he was still fairly clumsy and suffered from allergies, the latter of which is where he would get his "Flare-Up" name from).
- Adaptation Relationship Overhaul: Doctor Transmuto never managed to trick Flare Up into helping him like Doctor Fossil did with Stegmutt.
- Adaptational Species Change: Flare-Up is a pony-turned-dragon rather than a duck-turned-dinosaur
- The Big Guy: Physically strongest member of the Squadron of Decency, plus he was quite a bit taller and more muscular than his Squadron teammates.
- Cool Uncle: An unofficial one, but he was certainly one of Midsummer's favorite foalsitters when she was younger and he WAS a dragon.
- Expy: Of Stegmutt.
- Flying Brick: Being a dragon, he could naturally fly in addition to having Super-Strength and Super-Toughness.
- Flying Firepower: As a dragon, he could both fly and breathe fire.
- Friend to All Children: As aforementioned, he had a definite soft spot for children and tended to be quite protective of them.
- Gentle Giant: He was big and powerful, but also had a soft spot for children and strongly disliked using violence against anybody who wasn't evil enough to deserve it.
- The Klutz: This, along with his allergies and being cold-blooded, was one of his definite weaknesses.
- Logical Weakness: Being a dragon, he was naturally cold-blooded, so extreme cold was definitely one of the things that could stop him. Also, as powerful as he was as a dragon, he still needed to breathe like almost anybody else, so powerful gas attacks could take him down. Similarly, his increased sense of smell also made his allergies much worse.
- Playing with Fire: As a dragon, he could breathe fire. Unfortunately, he also had several allergies, which made the flame breath a double-edged sword.
- Size Shifting: He learned how to do this from Archibald Arcolt when trying to find out more about his dragon abilities. He could grow to up to twelve times his normal size or shrink to no smaller than one-twelfth his normal size (both temporarily)
- Super Senses: As a dragon, his sense of sight, hearing and smell were greatly intensified.
- Chummy Commies: The best members of the Vanguards are either genuinely noble, idealistic and dedicated heroes who happened to be Communists, or are at least a Noble Demon or Punch-Clock Villain who even when following orders do not act overly villainous and have lines they don't cross. Also, they are celebrated in the Comintern as heroes of the working class.
- Dirty Communists: Their worst members, naturally, are this trope, willing to follow questionable orders of their superiors to the letter or act as super-villainous adversaries to their counterparts in Ponyland, the Commonwealth, Coltalumbia and
- Chummy Commies: Implied, as he was apparently a Hooviet superhero and Übermensch who actually lived up to the ideals of the 'New Hooviet Pony' idealized by the Hooviets and thus is genuinely heroic, selfless, idealistic and respectful.
- Irony: He was apparently created to be the epitome of the Hooviet ideal and a superpowered, superheroic counter to the likes of Metamare and Pony Patriot, who are aligned to one of their geopolitical and ideological rivals in the Federal Republic of Ponyland. Yet his very existence more or less contradicts Communist ideology - specifically, that ALL Ponies are born EQUAL. This is something he acknowledges about himself, but ultimately decides to try and uphold Communism anyway simply because it was the right thing to do.
- Übermensch: Created not just as a counter to the likes of Metamare and Pony Patriot with his engineered powers, but also as the first of the 'New Hooviet Pony' - the idealized archetype of the perfect Communist who would emerge in the Hooviet Union and help bring about the 'World Revolution' that would finally achieve the Communist world utopia. Unlike the Father Deer attempt made by the Clovenists tens of thousands of years later, the Hooviets actually succeeded - although even he turned out to be not exactly everything his creators had hoped for.
- What the Hell, Hero?: Downplayed, but he was surprised and disappointed that his own nation's less-than-ideal leadership wanted him to assume command of their nation merely on the basis that he has legit superpowers and lives up to their Communist ideals. While he acknowledges he would probably be the best person for the job, the fact that they choose him on the basis of powers and privileges he was born with - which is anathema to Communist beliefs of egalitarianism and the greater good - completely contradicts everything he was taught to believe in, and as a result he declines it unless they could make sure he would be treated no more or less fairly as every other qualified Hooviet candidates.
- Happily Married: To Solid Ground/Terra Firma, the Champion of Tellusia, after their initial adversarial relationship turned to alliance and eventually falling in love.
- Punch-Clock Villain: Was only following orders whenever he is ordered to do arguably villainous things for his Hooviet superiors, but was a principled and non-Evil Pony otherwise and even when executing his assignments will take pains to not cross any lines.
- Sizeshifter: His main superpower, like his rival and eventual love interest and partner Terra Firma, is the ability to change size, thanks to a Mountain Jotunn artifact the Hooviets recovered and managed to activate.
- Super Toughness: Like Terra Firma, he has this superpower, which may stem partly from his ability to enlarge himself.
- Super Strength: Like Terra Firma, he has this superpower, and that's before considering his Sizeshifter ability.
- See their page here.
Tales/Virtuous Seven's Friends/Family
- Badass Teacher: Don't mess with her students, even if you're the Headmistress, whom she destroyed. In addition, She's a psyker and developed Psychic Powers, though she had to destroy Headmistress to use them herself.
- Bond One-Liner: She gives one after destroying the Headmistress.Mrs. Hackney: Class... dismissed!
- Cool Teacher: The Seven's teacher, and they certainly consider her this trope. She also destroys her own Enemy Within to protect them and gains superpowers.
- Enemy Within: The Headmistress is one, having been created by a medical trial Gone Horribly Wrong.
- Jekyll & Hyde: The Jekyll to the Headmistress's Hyde.
- My God, What Have I Done?: Has this reaction when she awakens and realizes she's the Headmistress, in a manner of speaking. Downplayed, as she ultimately did nothing at all wrong and was an innocent victim.
- Psychic Powers: After defeating her Enemy Within the Headmistress for good, she gained access to her awakened Psychic Powers of telekinesis and telepathy, showing herself to be a potent Psion/Psychic/Psyker.
- Tomato in the Mirror: She is none other than the Headmistress, her being an evil psychic entity spawned from her own subconscious fears and taking over her body whenever she is asleep, which she thought were merely her own nightmares and night-terrors.
- Pre-Mortem One-Liner: Delivers one to the Headmistress before destroying one.Mrs. Hackney: Stay away from my students, you witch!"
- Happily Adopted: He's a dragon and his adopted mother is Sweetheart. He loves his family dearly despite this.
- Legacy Hero: Descended from the Dynasty of Spikes, and also the present Spike's ancestor.
- What Measure Is a Non-Human?: Some people and scientists didn't consider him sapient, seeing him as an animal. Silversmith, his mother, and the rest of the Seven and their friends disagree.
- Defector from Decadence: Were sent to invade, but fell in love with the planet and chose to stop their own species' invasion attempts, as well as become friends to the Tales/Virtuous Seven.
- Expy: As Hasbro actually was in charge of the Butt-Ugly Martians toyline, they're simply ponifications of their canon selves.
- Informed Deformity: Justified: their self given descriptor sounds strange to ponies, as by the standards of Maretian species, including their own, they appear comparably handsome. However, for that exact reason, they're considered extremely ugly by their own the Maretians' own standards.
- Interspecies Friendship: Are a species of Maretian, but befriended the Tales/Virtuous Seven and fought along side them.
- Powered Armor: As in canon, BKM and it's upgraded Ultra form, which in this universe eventually got a mass production version made for Ponykind's use. It stands for something different in the Maretian language, but Patch called it Butt-Kicking Mode and it stuck.
- Super Mode: Their BKM Powered Armor, as while capable fighters without it, it's a huge upgrade in power. They later upgraded it to its Ultra form.
- Badass Pacifist: During a blizzard on Solmas during one of the Maretian Wars, her house was made refuge by both Tellusian and Maretians. She stole their weapons and firmly held her ground that there would be no violence in her house, especially on Solmas, and forced everyone to be civil and treat each other as people. This resulted in the Maretians befriending the Tellusians and defecting. They're currently Sweetheart's 'aunts and uncles.'
- Alliterative Name: Cyber Centerions.
- Boarding Party: Participated in a space-borne boarding action against the Edenoian flagship of the invading Edenoian Empire of Count Dregon during the 'Edenoian-Tellusian War' at the battle 'Third Battle of Saetus', doing it together with the G.I. Colts and the Cyber Centurions. They successfully crippled the flagship and the Edenoian space fleets's C&C, allowing the alien fleet to be defeated and checking the Edenoian's space forces, which helped to turn the war in Tellus' favour.
- Alliterative Name: Liberty Legion.
- Captain Ersatz / Expy: Of the pilots and mecha from Getter Robo. More specifically from the original series.
- Combining Mecha: A revolutionary design only made possible thanks to the volatile but inexhaustible power of Shinka Ray metamagnetic energy, which have enough energy-potential necessary to power the high-performance technological systems of Shinka Robo. Said systems allow the robot to separate itself into three machines and recombine in a different order and configuration, effectively allowing Shinka Robo to have three robots for the price of one, each configuration coming with their own unique strengths and abilities.
- Stuff Blowing Up: At the climax of the Final Battle against the Mechasaurus Empire one of the pilots Chivalrous Samurai performed a Heroic Sacrifice by crushing the Shinka Ray powerplant of the original battered Shinka Robo, resulting in an explosive meltdown of Shinka Ray energy which subsequently vaporized the area they were fighting in, taking with him Emperor Cruor, his Mechasaurian generals and champions, much of the invading Mechasaurian forces and the entire city they were fighting in.
- Perilous Power Source:
- The sheer volatility, instability and energy potential of Shinka Rays which powered the Shinka Robo was exploited in the Final Battle against the Mechasaurian Empire when pilot Chivalrous Samurai pulled a Taking You with Me by detonating the battered Shinka Robo's Shinka Ray powerplant, wiping out the whole city they're fighting in, the Mechasaurian high command and much of the Mechasaurian forces still on the surface, crippling the Ctho-Reptilian civilization and paving the way to Tellusian Ponykind's victory in the "First Ctho-Reptilian Conflict".
Chivalrous SamuraiOne of the three pilots, Chivalrous Samurai is the pilot of Shinka-Three.
- Anti-Hero: Firmly this, due to the questionable things they had to do. Overlaps with Tragic Hero because they are fully aware of and fully experience the costs of doing them.
- Benevolent Conspiracy: They operate in the shadows and had done many questionable things, but are ultimately dedicated to protecting Ponyland and Ponykind as a whole from Cosmic Horror beyond and the unscrupulous lots who associate, dabble or traffic with them.
- Earn Your Happy Ending: Surprisingly, they would eventually be exonerated by the Federal government and co-opted back in as an official top-secret government agency by the 1990s-2000s, when enough is known by the government and general public to realize the necessity of their mission as well as the hidden manipulations which screwed them over back in the late 60s. Most importantly, their efforts would pay off as Ponykind would survive the horrors they fought well into the far future.
- Expy: The Codexverse counterpart of Delta Green, with a similar backstory to the Government Conspiracy from the critically-acclaimed tabletop RPG game based on the Cthulhu Mythos and 1990s conspiracy fiction.
- Government Conspiracy: Sigma Blue was a top-secret Federal government agency before it was shut down, whereupon they continued to operate in secret within and outside the Federal government. It became an official one again by the 1990s-2000s after they and their mission were exonerated.
- I Did What I Had to Do: They have to do many questionable things in their war against the eldritch and occult, like executing innocent civilians who's only crime is knowing too much - and they had to do them because it's implied the alternatives are much, much worse.
- I Warned You: Why Sigma Blue was eventually exonerated and reinstated as a Federal government agency - they were completely right about the dark forces they were fighting for decades and also right that few others are equipped to deal with them.
- Legacy Character: While long gone, well into the Fourth Age similar factions and organizations similar to Sigma Blue would continue the fight against the horrors from beyond and those who dabble with them. Equestria's top-secret SMILES organization is notably compare to Sigma Blue, especially when rumours abound that they may not be as completely dismantled as they officially were...
- Lovecraft Lite: Fortunately, Sigma Blue live in a more optimistic universe than their inspiration, where it IS possible to fight off the eldritch horrors from beyond and those who traffic in them. It still took an inequine toll, but their efforts would ultimately pay off with their vindication and Ponykind's survival.
- Noodle Incident: A 1969 operation in Zebrafrica by the agency went disastrously wrong. While what exactly happened was unrevealed, it contributed to Sigma Blue being shut down by the Federal government.
- Sanity Slippage: What many of the Sigma Blue operatives had to unfortunately deal with, on account of having to deal with vile/mad cultists and sanity-shattering cosmic horrors on a weekly basis.
- Tragic Hero: What most Sigma Blue operatives effectively are, especially after their official closure and going underground post-1969. Fighting the eldritch and occult takes a monumental toll on their livelihood and sanity. Each and every operative are pretty much doomed the moment they choose to join the organization and the fight to preserve Ponyland and Ponykind as a whole from the horrors beyond. Best summarized by one of their members:SB Agent: Choose the Feds. Choose the military. Choose the Space Agency or the FDDC.
Choose lying to your boss. Choose ruining your career. Choose having no friends. Choose leaving your family. Choose life through prescription drugs.
Choose destroying evidence and executing innocent civilians because they know too f***ing much. Choose black fatigues and matching NBC gear. Choose a Laser Autocarbine stolen from EXCOM with a wide range of f***ing attachments. Choose blazing away at mind-shaking, sanity-breaking things from beyond the stars, wondering whether you'd be better off blowing your brains out.
Choose "The Queen In Amber" and waking up wondering who you are. Choose a 9mm retirement plan. Choose going out with a bang at the end of it all, encrypting your last message down a securely laid transmitter as a wetworks squad busts through your door. Choose one last Night at the Opera.
Choose Sigma Blue.
Alignment: Lawful Evil->Lawful Neutral
Type: Metamare Analogue, Galactic Conqueror (Formerly), Civilization Destroyer, Ruthless Judicator
Faction: Archonian Empire, Herself, several other factions
First depicted in a Drabble here, Archona as her epithet suggest is the Last Archonian, an Extraequusian race of superequine beings whose incredible capabilities came from manipulation of their people's unique Biocosmic Field, fueled by vacuum energy she absorbed from the fabric of spacetime around her. As Archona is by certain metrics also the greatest of their race, her alien nature as well as upbringing in a harsh culture and the sheer power difference between her from most other beings made her develop an unfettered mentality where she abides only to her own principles and her own laws (safe when those few which are stronger forces her to subscribe to others), becoming feared for enforcing her own justice and will across the galaxy.
- Aliens Are Bastards: She and the Archonian Empire she came from were this, marauding across the universe in militant expansionism, with Archona firmly subscribing to her people's ideals and culture and contributing significantly in their conquests almost single-hoofed. Even after Archona have a (sort of) change of heart, she's still very ruthless and unfettered, far more feared than loved and caring little for how others think of it.
- Apocalypse How: Her very first Drabble depicts her annihilating an entire interstellar empire which had repeatedly attacked the sector of space she was supervising, levelling civilization, devastating planetary surfaces, shattering celestial bodies and killing trillions of sapient beings (who admittedly had it coming) in a matter of minutes, hours and/or days.
- Beware the Superman: She is what happens when you combined a Flying Brick with an alien worldview, have her raised in a harsh culture, and make her unable to relate with most beings due to the sheer power-gap. Being practically a Physical God who can actually go hoof-to-hoof with real ones, she is her own principle, her own law, her own will - and there's little anyone less powerful than she is can do about it.
- Byronic Hero: To say she is morally complicated would be a massive understatement. At best, she is this, at worst, she's a Well-Intentioned Extremist Evil Overlord.
- The Conqueror: Back when she was still a proud member of the old Archonian Empire, she imposed her will and that of the empire she was part of upon hundreds of worlds and star systems across the cosmos, often by herself. It's implied she was virtually unstoppable in her conquest streak until she ran into Tellus, which did have not just one but multiple Flying Brick metabeings capable of stalemating her and protecting it.
- Civilization Destroyer: She is powerful enough to destroy entire interstellar civilizations by herself. Usually by destroying the worlds if not entire star systems they are in.
- Civil War: Unintentionally instigated one and participated in it after her experiences on Tellus led to a change in character, which somehow triggered a chain of events leading to a cataclysmic civil conflict to tear apart the Archonian Empire. By the time the dust settled, she was quite literally the last one standing.
- Expy: Her author specifically mentioned that she was conceived to play around with Beware the Superman characters, and some of her direct inspirations include Superman's foes Maxima and Ultraman as well as Shazam/Captain Marvel's foe Black Adam, with a bit of Omniman from Invincible.
- The Dreaded: She is feared across the known galaxy for being an unfettered Flying Brick with enough power to destroy whole worlds and civilizations, and not afraid nor hesitant in the slightest to use it to pursue her own brand of justice and enforcing her will.
- Evil Overlord: Back when she was a member of the Archonian Empire.
- Flying Brick: She explicitly exists to play with Beware the Superman tropes and characters, and thus have all the standard powers of one.
- To Metamare and other Flying Brick superheroes In-Universe who are The Cape and The Paragon. Despite being implied to be a Well-Intentioned Extremist at best, she is essentially what happens if Metamare lets her power go to her head and let it disconnect her from society and everyone less powerful than she is, leading to her becoming The Unfettered and being able and willing to unleash her great world-breaking power to impose her own principles and will upon the universe.
- To Magnamare, Metamare's own Mirror Universe Evil Counterpart. The 'Tyrant From Beyond' to Metamare's 'Paragon From beyond', Magnamare is the opposite of Metamare in every way by using her superpowers to become a feared conquering tyrant instead of a beloved inspiring hero. Both Archona and Magnamare are quintessential examples of Beware the Superman, but Archona is implied to be at least something of a Well-Intentioned Extremist whose morality is less openly evil and more alien.
- Human Alien: She is the last of an Extraequusian race, but looks Equine in appearance.
- Lonely at the Top: Her sheer power isolates her from many if not most other beings and make her unable to relate to them or them to her. As such, her mentality and morality is very different from most beings and contributes to her being the Beware the Superman trope when combined with her incredible capabilities.
- Meaningful Name: Archon means 'Ruler' in ancient Greek, and is a term with some despotic connotation to describe an individual wielding great power and with it authority, befitting a super-powerful mare and the superequine Extraequusian race she came from.
- Last of His Kind: There is a reason why she is called the 'Last Archonian': a cataclysmic civil war tore apart her people's civilization and led to their self-destruction, with Archona being the Sole Survivor and by default the greatest of her kind.
- Might Makes Right: A defining trait of Archona and the Archonians' beliefs. They believe that those strong enough to do so can stand as their own principles, justice and will and can enforce it for and upon those who cannot, and would only respect and abide others' principles, justice and will if they have the strength to impose them upon her. This remains unchanged even after she have a change of heart and stopped antagonising Tellus, and it's implied that's partly because Metamare and others on Tellus proved they are strong enough to stop and even make her abide by their rules.
- Murder Is the Best Solution: Due to her alien mentality, cultural upbringing and sheer power, Archona has little to no hesitation regarding the use of lethal force applied with extreme prejudice to solve problems (up to and including killing entire planets). This often causes issues with other Tellusian superheroes after she stopped antagonising and even settled on Tellus since many of them are ardently against use of lethal force, while Tellusians Ponies remain flat-out terrified of her as a result.Archona: I have a proposal.Metamare: We're not killing anyone, Archona...Archona: I retract my proposal.
- No-Nonsense Nemesis: Being ruthless and unfettered in using her immense power to pursue her own justice and enforce her own will, Archona doesn't pull punches in dealing with opponents and problems.
- When faced with a vicious marauding alien empire who is out on conquering, despoiling and annihilating all in their path, rather than trying to appeal to their better nature or try to resolve conflict in a peaceful way, she went straight to obliterating their entire civilization and killing (almost) every single last one of them.
- When meeting Virtuecrat Fairytale the first time upon returning to Tellus/Equus in the Fourth Age, she questioned Fairytale's gentle warning to abide by Her rules and challenged Her to prove She can enforce it upon her before she would do so. The moment Fairytale agreed to let Her power be tested, Archona immediately tried to hit Her with a Megaton Punch strong enough to shatter a continent. Seeing Virtuecrat Fairytale almost effortlessly No-Sell it with a hoof convinced her that even she is outmatched by Fairytale and led to her agreeing to abide to Her rules.
- One-Man Army: She can not only destroy armies but even destroy the civilization and world they are on by herself. She is more than a one-mare army - she is a one-mare planet killer.
- Pet the Dog: Has her moments despite being ruthless and relentless enough to wipe out whole worlds. Despite declaring she would kill every single one of them and proceeding to annihilate the entire vicious marauding imperialistic alien civilization she was targeting in her introductory Drabble, she actually spared a few hundreds of them who she did not consider part of the civilization due to not supporting and even opposing their people's horrible ways. Even though she could had just snuff them out like she did trillions of others, she instead merely rounded them up, put them on a Metal-Poor Planet and used her powers to numb their capacity for domination, cruelty and aggression just to be absolutely sure they would never threaten and terrorise the cosmos again.
- Physical God: Subverted and Played With. She isn't a god (Yet), but the Last Archonian is practically one given her powers and could fight at least lesser deities on equal terms. She is still outclassed by older and exceptionally powerful ones like Virtuecrat Fairytale (who is strong enough to casually neutralise continent-shattering force).
- Planet Destroyer: Archona is powerful enough to casually destroy entire worlds, whether figuratively by levelling their surfaces and wiping out all civilizations or life, throwing them into other celestial objects, or punching or blasting them with enough force to crack them in half.
- Pre-Mortem One-Liner: She delivered this to the leaders of a vicious, marauding and imperialistic Extraequusian empire which made the mistake of attacking the sector of space she was currently watching over too many times, before wiping them all out.
- Reformed, but Not Tamed: It's noted that while her experiences on Tellus changed her mind on certain things to the point she stopped being overtly villainous and antagonistic to Tellus, her alien mentality, cultural indoctrination and sheer power meant that she still strongly subscribed to her Might Makes Right beliefs, while still ruthless and unfettered enough in how she used her powers to enforce her principles, justice and will for and upon those she 'supervise' for the Beware the Superman trope to apply.
- The Social Darwinist: Shows traces of this. She abides and enforces mostly to her own principles, justice and will, and would not accept any other unless its subscribers could prove they are strong enough to impose it upon even her. To her credit, she would abide if they do prove to be the case.
- Super Speed: She can blitz through entire armies and groups of champions, and being a metaphoric Flying Brick, she can weaponise it by flying so fast the sheer heat generated from friction and compression with the atmosphere would ignite the skies and generate continent-scouring and sea-boiling firestorms and explosions.
- Super Strength: She is strong enough to shatter continents and crack planets in half with relative ease.
- There Is No Kill Like Overkill: How she dealt with the homeworld of a vicious marauding imperialistic Extraequusian civilization which repeatedly attacked a sector of space she was supervising. First, she blitz through and killed every single member of the aliens' leaders, champions and armies; next, she flew around the planet so fast she ignited the atmosphere, scouring the surface of every continent and boiling the seas, obliterating all the cities, fortress and habitat on, near, in and under them; then, she moved into space and took out all the alien civilization's space stations and orbital colonies; finally, she flew into and shattered the planet's moon, levelling all the bases and infrastructure on it in one shot, and threw a continent-sized chunk of it back at the planet to impact with such force not just any alien, but any living thing which survived her earlier onslaught would be thoroughly sterilized. She would proceed to repeat the same upon every world and every star system the vicious alien empire control and colonised until every trace of it and every single alien (except for a few survivors she chose to spare) had been erased from existence.
- Thou Shalt Not Kill: Subverted HARD. If she believes she has cause to, she won't hesitate to just kill individuals, but utterly annihilate their entire civilizations and species, sparing only a very few she deemed not deserving sharing their people's fates.
- Übermensch: She is her own principle, law and will, and mostly abide to them unless others make it clear they can enforce others or theirs upon her. Problem is, many if not most can't do that due to her sheer power and near-unfettered willingness to use it.
- Well-Intentioned Extremist: Implied from her actions, as she is described as delivering her own brand of justice across the cosmos and 'supervise' whole regions of space and the worlds there, dealing with many threats which would threaten them. Problem is, due her warped mentality, her methods are often extreme if not outright horrific by Equusian moral standards, and due to her sheer power and abiding only to her own principles, law and will, there's little many can do to challenge her.
- The Worf Effect: While ungodly powerful and don't restrain herself from using said power, she had been on the receiving end of this trope herself as she had been running around delivering it to those who earned her ire.
- When she returned to Tellus/Equus in the Fourth Age and found her way into the Realms of Vertusia, Virtuecrat Fairytale kindly suggest to her that she abides to Her dominion's rules while she is there and not just merely abiding only to her own principle and law, as not only is She sincere about them in Her benevolence, but also like Archona in her regions of space She can enforce this in Her own realm. When Archona objected to this, Virtuecrat Fairytale permitted her to try and challenge her over it - and casually intercepted and blocked an immediate continent-shattering Megaton Punch from the last Archonian with her own sabaton-clad hoof, even dissipating most of the force behind it would not devastate the world they are on, reacting and moving at relativistic speeds to do so. Recognising from her own mental extrapolation that she is clearly outmatched by the Sovereign of Goodness, Archona immediately concedes and abides to Her rules while in Vertusian territory from then on out of respect, showing the same courtesy to Her other Sovereigns of Morality counterparts.
- Worthy Opponent: She respects those who prove themselves stronger than she is and would abide with their rules and laws once they prove they can enforce them over even her, such as Virtuecrat Fairytale. In one Drabble she agreed to let the Tellusian Ponies deal with a genocidal dictatorship their way after Metamare fought and stopped her from doing it her way (which would entail her personally wiping out not just the regime but every single supporter of it).
- Dating Catwoman: Was romantically involved with a fellow scientist Adoring Zeal, who turned out to be the size-shifting giant supervillainess Titanica. Despite the shock both experienced when they discovered their 'Super'-identities, they decided to continue dating.
- Expy: Of the Atom.
- Sizeshifter: The Atomic Stallion's superpower involves size-shifting, specialising in shrinking.
- Beneath Notice: Average Stallion is so average and unremarkable in every possible way that he's rarely noticed and can blend into any crowd. This allows him to be a very useful informant for Shadow Sentinel III because he can sit right next to villains or crime bosses at meetings and no one pays any attention at all to him.
- The Nondescript: He's such Ridiculously Averageguy, that no one would suspect him of mbeing a spy for the Shadow Sentinal.
- Ridiculously Average Guy: It's right there in the name. Exploited by both Neighkus and Shadow Sentinel III, who make use of him being so incredibly average so as to be beneath notice.
Alignment: Neutral Good
Type: Activist, Ideal Hero, Science Hero, Teacher
Faction: Assorted civil rights groups, Federal Republic of Ponyland, his family
First mentioned in a Drabble, Doctor Dynamo is a Zebra superhero who was proactive in both the Ponyland superhero community and civil rights movement.
- Actual Pacifist: Surprisingly, he actually managed to be this the very vast majority of the time despite being a super-hero (in fact, there were only three times in a 42 year career when he actually resorted to violence and each and every time was against a villain both tough enough to survive him going all out and evil enough to fully deserve AND require it). Justified not only because he had been brought up to firmly believe that clear cut self-defense and the direct defense of others were the ONLY morally acceptable reasons for resorting to violence (and it becomes A LOT harder to justify self-defense when you are nigh-invulnerable), but also because he was trying very hard to minimize the fuel for bigots.
- Badass Pacifist: Given that a big part of his method of operations was finding ways to solve big problems without resorting to violence, definitely.
- Badass Teacher: He was a science teacher in his civilian identity and he possessed medium level super-strength, limited invulnerability and electrical powers.
- Barrier Warrior: While certainly nigh-invulnerable, he was still able to use his electric powers to produce force fields to protect others.
- Birds of a Feather: He was a close friend of civil rights icon, Reverend Beautiful Dreamer, due to their mutual interests in peaceful protests against social injustices.
- Beware the Nice Ones: He was certainly a very good-natured sort and definitely practiced what he preached when it came to pacifism, but on the EXTREMELY rare occasions when he was pushed WAY too far, he was frighteningly dangerous.
- The Cape: He was a truly noble sort and took the traditional super-hero rules even further than most. There is a very good reason he has been favorably compared to Metamare many times over the course of his career.
- Composite Character: He is primarily based on DC Comics' Black Lightning (a teacher in his civilian identity and electrical powers) and Marvel Comic's Luke Cage (his civilian name "Caged Bird" and having super-strength and near-invulnerability)
- Genius Bruiser: Despite his pacifistic nature, Caged Bird/Doctor Dynamo definitely had the intellect for the genius part (smart enough to teach high school science in the 1940s despite being a Zebra AND smart enough to invent the formula that gave him his powers himself) and had the super-strength and nigh-invulnerability to qualify for the bruiser part.
- Gentleman and a Scholar: While not at the levels of Silversmith, Caged Bird WAS a scientific genius, but also a courteous and friendly sort who went out of his way to help others as needed.
- Happily Married: He was noted as being an extremely loving and faithful husband and father.
- Heroic Lineage: He had two sons who also inherited super-powers and became heroes: Stout Alvin (he inherited Caged Bird/Doctor Dynamo's super-strength and nigh-invulnerability and became a hero as a teenager in 1971) and Colt Hoofphestus (who inherited Doctor Dynamo's electrical powers and became a super-hero in college, eventually becoming a member of the Paragons in 1978)
- Hope Bringer: He specifically set out to inspire hope for not just Zebras (though he did try especially hard to be a positive role model for the Zebra community), but for all sapient races.
- Ideal Hero: In addition to preaching and practicing peaceful protests against social injustices, Doctor Dynamo also never drank, gambled or smoked and VERY rarely swore.
- Logical Weakness: Due to his having electrical powers AND the increased molecular density that gave him his super-strength and near-invulnerability, Doctor Dynamo was doubly vulnerable to water (though he COULD shut off his electrical powers so that he could safely drink water or take showers). Unfortunately, as common place as water is, it also counts as a Weaksauce Weakness.
- My Greatest Failure: He felt EXTREMELY guilty about his inability to foil the assassination of close friend Reverend Beautiful Dreamer, whom he was bodyguarding on that faithful day in 1968.
- Nigh-Invulnerability: Due to his molecular density being greatly increased by the formula that gave him his powers, Doctor Dynamo was physically durable enough to withstand any physical assault sort of and including tank artillery.
- No Celebrities Were Harmed: According to Comickook, Doctor Dynamo's character was inspired by a few prominent African-Americans, such as baseball player Jackie Robinson, civil rights activist Martin Luther King Jr., and former TV star Bill Cosby. However, unlike Bill Cosby, Doctor Dynamo fully and genuinely lived up to his spotless public image, and never indulged in the same sexually predatory behaviors that ruined Bill Cosby's television career/legacy.
- Papa Wolf: Even with his pacifistic nature AND knowledge of his sons being super-heroes too, he was still extremely protective of his wife and children.
- Screw the Rules, I'm Doing What's Right!: His social activism certainly gave him these tendencies.
- Shooting Superman: Or rather, 'Shooting Metamare' in-universe. He has been on the receiving end of this trope literally thousands of times over the course of his career; he would actually make a habit of calmly trying to talk to beings who were trying in vain to shoot, stab and club him and teach them a better way.
- Shock and Awe: He could generate and control electricity with his mind, which he could use for a wide range of effects, such as force fields, heat for metal work, providing emergency power for certain buildings and, EXTREMELY rarely (due to his pacifistic nature) electrical blasts.
- Super Strength: Not at Metamare's levels by any means, but could still more than enough to comfortably lift a ten ton truck with one forehoof, dig through solid rock at faster than steam shovel speeds and punch a good sized hole through two-foot thick reinforced steel.
- Thou Shalt Not Kill: Taken to even higher levels than most other Second Age super-heroes. Due to his pacifistic nature, he actually took it to the levels of "Thou shalt not even resort to violence in the first place the very vast majority of the time" (though, even when he DID resort to violence, he still adhered firmly to a no-killing policy)
- Turn the Other Cheek: He absolutely LIVED this trope. Thanks to his superpowers he could literally weather all the punches and weapons-fire until he talked down his opponent.
- Weaksauce Weakness: As aforementioned, his water weakness. The assassin who took out his friend Beautiful Dreamer on that fateful day in 1968 got through him using a water pistol.
Character: Heroic -> Anti-Villainous -> Heroic
Alignment: Lawful Good -> Chaotic Evil -> Lawful Good
Type: Scientist, Doctor, Genius, Mutant, Horrifying Hero, Superhero, Mentor
Faction: Federal Republic of Ponyland, Silversmith Solutions, the Beast Brigade
Dr. Curing Claw (his entry here) is a Ponyland scientist seeking to make a miracle cure, but was turned into a horrifying beast and continued to try and be a hero regardless.
- Adaptational Heroism: Both Nathaniel Leech and Kurt Conners have no real control over their monstrous personas. Thanks to Silversmith, Curing Claw does and uses his powers to be a superhero.
- Body Horror: His mutated form is a hideously deformed mishmash of pony and rat.
- Composite Character: He's primarily based off Nathaniel Leech from the monster movie Bottom Feeder. However, their stories diverge in that Curing Claw is captured by superheroes alive and Silversmith and Bright Eyes managed to cure his mind and return him to his senses. This result in him taking aspects of the Lizard (being a scientist turned mutant monster who also ends up being a friend to Web Warrior in his cured state) and Master Splinter (being a human mutated into a rat creature who adopted father of mutant animals he raised to be heroic).
- Healing Factor: His mutation was the result of having a healing drug he'd developed forced on him and administered wrong. He now has a natural healing factor as a result. However, he needs protein to power it.
- Heroic Sacrifice: Curing Claw ultimately pulled one to stop a bioweapon from destroying a city, but died content knowing despite his ordeal, he had saved lives and had been a hero.
- My God, What Have I Done?: He's understandably horrified to learn he killed and ate ponies in his mutated insanity before being cured, though it's noted that he never really had any agency at the time.
- Professor Guinea Pig: Completely unintentionally on his part. He was forced to be the test subject of his own miracle drug. As it was completely improperly administered, it went horribly wrong.
- Spared by the Adaptation: Nathaniel Leech was ultimately killed at the end of Bottom Feeder, here several heroes manage to arrive in time to capture him alive. This results in his mind being cured and him having a Bittersweet Ending to the whole affair.
- Strong and Skilled: After having his mind restored, Curing Claw ends up training in various martial arts on top of his superequine physical attributes.
- Transhuman Abomination: Dr. Curing Claw was turned into a ravenously mad rat-Pony hybrid monstrosity which lurked in the sewers eating Ponies before his mind was cured.
- Was Once a Man: He used to be a normal pony, but due to being used as an unwilling test subject for his own miracle drug in a completely improper fashion caused him to mutate into a horrific pony-rat monstrosity. While his mind was able to restored, his body wasn't.
Alignment: Lawful Good
Type: Masked Hero, Meta Pony, Zony, Mutant, Detective, Police Pony
Faction: Federal Republic of Ponyland, the Shadow Searchers
Unity Blaze (his entry here) is a Zony police stallion who became the superhero Cyclone Maverick.
Alignment: Neutral Good
Faction: The Glow Sisters
Alignment: Chaotic Good
Type: Nuclear Mutation, Kaiju, Shapeshifter, Horrifying Hero, Kid Hero
Faction: Federal Republic of Ponyland
- Arch-Enemy: Had one in Mecha Master, whose attack on the city he was living in triggered his transformation, but who he later decided to spare and save after discovering he turned to villainy due to the getting cancer from Radiant Mind's twisted experiments and turned against the country who let it happened. Also have one in Radiant Mind himself, whose radiation experiment turned him into a monster-shifting mutant to begin with.
- Atomic Hate: Fire Heart was an unfortunate victim of Radiant Mind, the Demon Doctor's twisted radiation experiments, being one of many Ponies who were unwittingly injected with large quantities of plutonium. The exposure to radiation triggered latent 'metagenes' which granted Fire Heart his transformation abilities as Beast-Shifter. Needless to say, he was part of the effort to take down Radiant Mind when he was finally exposed as the culprit.
- Composite Character: According to his creator, he is a mix of Ben 10 (in terms of personality and the upgrade Silversmith gives him) and Anti (in terms of certain aspects of how his transformations work and his favored beetle form).
- Kaiju: Beast-Shifter can assume gigantic, monstrous forms of various animals, with the upper limit at around 100 meters.
- Kid Hero:
- Poor Communication Kills: Subverted the first time he transformed. After driving off Mecha Master, it appeared that he would be attacked by the Ponyland military who just arrived on the scene, forcing him to flee. Fortunately, the Ponyland army general wasn't actually planning on ordering his troops to open fire (since the intel he got clearly informed him they were dealing with a rampaging ROBOT, not a giant bug monster that happened to have stopped it), while Fire Heart's mother quickly told said general what happened, further clearing any potential misunderstandings. Metamare, who also just arrived on the scene, also caught onto this, and later found Fire Heart hiding in the mountains and helped him get back to his normal form.
- Shapeshifting: Beast Shifter's primary power is the ability to transform into giant kaiju versions of any living organisms he could sense around him.
- Sidekick: He was taken under Metamare's wing and was her sidekick in his time as a Kid Hero, before going his own way as a superhero in his own right.
- The Ageless: Thanks to his connection to an ancient Near Eastern Moon deity, Lunar Squire has endured well into the Fourth Age, much to the annoyance of those who also survived to the present day.
- Cloudcuckoolander: Between his connection to his Moon deity patron, his drug intake, and who knows what other issue, Lunar Squire is not all there in the head.
- Drugs Are Bad: This guy is an open ketamine addict and it contributes to his questionable sanity. Generally Played for Laughs, however, as his divine patron's boons apparently shields him from the detrimental side-effects that made them bad to begin with.Supervillain: You can't win, Lunar Squire! I have the high ground!Lunar Squire: That's horseapples! You have no idea how high I am feeling right now!Supervillain: Wait, what? [Is punched out while distracted]
- Expy: Of Moon Knight from Marvel Comics - with the catch being he's the memetic version of the character, a drug-doping troll whose sanity is (even more) questionable.
- Gadgeteer Genius: He makes use of an arsenal of mystical and technological tools and weapons to fight crime and perform superheroics to rival the Shadow Sentinels themselves. There's enough of them that his opponents detract him for being able to attack with all sorts of 'random horseapples'. To which he has only this to say...Lunar Squire: [Attacks] Random horseapples, GO!
- Guile Hero: This guy may be not all there in the head, but he is no fool. In the Fourth Age he once managed to get Victorious Princess, the Blood Queen and her Blood Court of Griffish Vampires trapped in her own castle's basement during a Nightmare Night party and slowly flood it with Holy Water so he could demand his long-overdue debt she owe him.
- Master Swordsman: Was at one point in possession of the sapient (and equally off-the-rocker) evil-turned-good sapient sword Blood Reaper, the Blackhearted Blade and used the literally bloodthirsty weapon to fight evil and crime. They remain friends even after they parted ways.Supervillain: Where did you get a sword just as insane as you?!Lunar Squire: Oh, he had an ad online: crazy vampiric sword seeks equally crazy superhero!Blood Reaper: I admit, I honestly didn't expect to get any offers!
- Noodle Incident:
Lunar Squire: Victorious Princess, you big bucking nerd! Where's my godsdamn money?!
- For some reason, Victorious Princess, the Blood Queen owes him money since the Second Age, and he has pestered her for tens of thousands of years trying to collect his debt, even flooding her castle's basement with Holy Water while she and her Blood Court was having a Nightmare Night party there to force her to give him back the cash.
Web Warrior: Look, I didn't know what the Cosmic Coaster looked like, okay?!
- Web Warrior apparently once mistook him for some Extratellusian being called the Cosmic Coaster. And was convinced to give him both his wallet and any drugs he somehow happened to have on his person to him. The best part is that this is a Shout-Out to a Marvel Comics issue where apparently Spiderman somehow mistook Moon Knight for the Silver Surfer.
- Running Gag: Lunar Squire is frequently depicted trying to get back his money from heroes and other beings who owe him the cash, most notably Victorious Princess, the Blood Queen, who he had been chasing after for her long-overdue debt for literally tens of thousands of years. Also whenever his drug addiction is Played for Laughs.
- Shout-Out: His entire character here is one big shoutout to the many Moon Knight memes online which exaggerates his cloudcuckoolander lunacy for laughs.
- Sir Swearsalot: Lunar Squire is remarkably foul-mouthed.Lunar Squire: [Revealing himself flooding Victorious Princess' basement with holy water] That's right, b***! Now where's my godsdamn money?! Don't make me come down there and waterboard you, s***heel!"
- Jerk with a Heart of Gold: He's a drug-doping troll of questionable sanity, but he's still a hero out to fight evil and protect the innocent in the name of his god and justice.
- Troll: Has his moments, as shown in an encounter with Web Warrior.Lunar Squire: I am the Cosmic Coaster. Hoof over your wallet and your Ketamine, or Tellus is doomed!Web Warrior: Buck off, Lunar Squire! I'm not falling for THAT one again.
- Badass Boast: Her transformation quote is this by default.
- Deity of Human Origin: By the Fourth Age, she has ascended to become the modern goddess of all Magical Fillies and all other deriatives.
- Magical Girl Warrior: The first one of the 'Second Age' and a superheroine as a Guardian of Love or the Moon. In doing so, she basically 'codified' the whole subclass of heroes.
- In the Name of the Moon: Yes, the in-universe Trope Namer.
- Anthropomorphic Personification: Of everything Overmare and the Overdom stood for - with the catch of representing all the benevolent aspects of them. She describes herself as the living incarnation of all those who have to vision, will and resolve to conquer ignorance and malevolence in the cause of enlightenment and benevolence.
- Always Someone Better: She became this to Overmare morally and in terms of abilities, having all of her benevolent traits, her intellect and even the strength and powers of her Arch-Enemy Metamare. It's implied that this would go up a notch after Overmonarch is destroyed and she become the sole embodiment of all that Overmare and the Overdom represents, with Overmonarch no longer around to compete for the 'power-supply'.
- Back from the Dead: Technically, according to her, she had never left, and will live so long as sapients sought to conquer ignorance and malevolence in the name of enlightenment and benevolence. As such, when benevolent empires dedicated to bringing peace, prosperity and progress like the Terran Empire arose in the Fourth Age, so too did she return from her disembodied dormancy, as she had before in previous eras. Knowing this and the 'Time of Trials' they are in, a similar resurrected Lady Liberty directed Princess Patch in finding her and help get her back in action out of the realization they need as many 'Metamare analogues' like herself as they could to get through the time period.
- Destructo-Nookie: Implied to have one with Magna, the King of Conquerors after both fell in love with each other and started dating. One is an ancient heroic Alicorn god with all the traits of the Pony Tribes (including Earthpony strength and durability) enhanced to a divine degree, while the other is a Metamagnetically-incarnated benevolent personification of the Overdom and Overmare with intellect rivalling her mother/creator and superpowers rivalling her mother/creator's Arch-Enemy Metamare. This resulted in the remote beach they went to for a private picnic and a friendly spar reduced to an area of craters and rubble, with local geologists noting 'unusual tremors' that don't correspond to a fight between super-strong beings occurring... for over an hour.Princess Bright Eyes: Overmatriarch, why is the remote beach you and Magna went to for a private picnic now full of craters and rubble?Overmatriarch: Overmatriarch had a friendly spar with her new beloved companion. I admit it may had escalated in a rather... unexpected direction towards the end.Princess Bright Eyes: Would that explain the 'unusual tremors' local geologists had reported - which don't correspond to a fight between super-strong beings, I might add - lasting for over an hour?
- Divine Date: After both returned in the Fourth Age and allied their restored empires with each other owing to similar moralities, goals and characters, Magna, the King of Conquerors and Overmatriarch would both fall in love and eventually declare their affection to each other and the world in the most appropriately spectacular, ego-befitting manners possible. A lot of people note in hindsight this was somewhat inevitable. Downplayed in that Overmatriach is far from mortal, being the benevolent metamagnetically-incarnated personification of the 'Second Age' Overdom and her mother Overmare who has her mother's intellect and her mother's Arch-Enemy Metamare's superpowers, though the idea still applies.
- Flying Brick: Like her twin Overmonarch, she not only has Overmare's intellect and noble traits, but also Overmare's rival Metamare's strength and powers.
- Good Counterpart: Of Overmare and the Overdom, being created to be their Anthropomorphic Personification as Herrenvolk and Lady Liberty are for Reichist Germaney and Ponyland, but due to the extremely contradictory nature of Overmare's character (being both an egotistical, vindictive and despotic conquering mastermind who want to control the world but also a well-intentioned, honourable and sympathetic hegemonic visionary who sincerely want to make the world a better place), she was split off from her 'twin' Overmonarch who embodied all of the former while she embodied all of the latter. She is also naturally the Good Counterpart to her Evil Counterpart 'twin-sister' Overmonarch.
- Large Ham: Being an embodiment of all the (positive) aspects of her mother as well as the Overdom, she evidently inherited her mother's flair for eloquent dramatics.
- Start My Own: Mentioned to have started her own 'New/Second Overdom' after she turned on her mother, hoping to create a nation of her own which would truly be everything her mother see/want her Overdom to be and should be. She wasted no time rebuilding it following her return in the Fourth Age.
- Turned Against Their Masters: Because she embodies all of Overmare's benevolent traits and all the best the Overdom represents, it was noted she turned against her 'mother' Overmare after the end of the 'Overmonarch Crisis', as Overmare for all her merits does not live up to her own ideals and vision and would remain a threat to the world, so long as the side of her and that of her Overdom which created Overmonarch exists.
- Übermensch: By implication, given she is meant to be an incarnation of everything Overmare represents, albeit all the better aspects.
- Worf Had the Flu: While she is technically half of a greater being she was meant to be, due to Overmare's villainous character overshadowing her heroic traits, she started out weaker than her Arch-Enemy and Evil Counterpart Overmonarch and had to join forces with Overmare, Metamare and Silversmith to take her Evil Counterpart down. But given this is stated as only 'initially' so, it's implied she got much, much stronger after they took down Overmonarch.
- Alien Among Us: Was an Extratellusian alien/'Visitor' and moved in with Moki Sunbright (the Pink Power Ranger)'s family while staying on Tellus/Equus to battle Count Dregon. His race's uncanny resemblance to Tellusian/Equusian Ponies made it easy for him to fit in appearance-wise, although his mannerisms took a little longer.
- Captain Ersatz / Expy: A re-imagined Codexverse version of Masked Rider, with alterations made to fix the issues that plagued the original series as well as giving it a proper ending.
- The Cape: Due to being raised by a linage of superheroes and religiously watching Tellusian superhero programming as he grew, Dex ended up as this, being a genuinely heroic, selfless person who wants to help others because it's the right thing to do. Given one of the heroes he was idolized most was Metamare, this should be no surprise.
- Large Ham: Thanks to being raised on a 'diet' of Tellusian/Equusian media broadcasted and received through the intergalactic wormhole, on top of developing a heroic disposition, he also acquired a larger-than-life persona and associating mannerism, often making grandiose proclamations of justice and heroism, making him dorky but also endearing and charismatic. To note, when he got into Ham-to-Ham Combat with the similarly grandiose but villainous Overmare in their first confrontation while helping out the Four Riders, Metamare and Dr. Silversmith to battle against her.
- Real After All: Played straight and inverted. Raised upon a 'diet' of media broadcasts pirated through a wormhole from another galaxy, without knowledge to tell otherwise Dex assumed all the characters in the superhero shows he grew up watching are real. This is only half-true, as while to his delight Metamare is real, in-universe Superpony is still just a fictional superhero from DC Comics. Of course, Metamare HAD met Superpony before, but that was in another universe where DC Comics characters and setting is real during a universe-hopping adventure. A consensus developed that letting Dex know this would be a bad idea since his adoration of superheroes might compel him to try and go there just to see them.Dame Patch: Prince Dex thinks Superpony is real.
Metamare To be fair, he isn't wrong. He actually DOES really exist in another universe.
Dame Patch: Probably better not tell him that. He would likely try very hard to find a way to reach that universe.
Metamare Point taken.
- Warrior Prince: Dex was born into royalty and is the second in line to the throne until his father was murdered by his uncle Count Dregon. He was also trained to wield the Hopper Power and use it to battle those who would threaten his homeworld of Edenoi.
Alignment: Chaotic Good
Type: Scientist, Super-Genius, Pacifist, Science Hero, Living Relativistic Anomaly, Spatial Warper
Faction: Silversmith Solutions, Himself
Professor Noble Worker (his entry here) is a famous, extremely influencial scientist and close friend of Silversmith, as well as an immortal 'Relativistic Anomaly' that helps guard the fabric of reality.
- The Anti-Nihilist: He has this view of the world, especially after his accident and transformation. While the universe is cold and uncaring, it is still by its physical nature empathetic and responsive to sapientkind's actions and feelings, making it important to him that people act with benevolence rather than malevolence, since the latter contributes nothing, while the former adds to and makes existence a better place.
- Arch-Enemy: One of the nemeses of Overdom-aligned supervillain Calculous, the Broken Cog (Codexverse Expy of Alan Turing post-persecution by his country), in part because both are a Foil to each other.
- Astonishingly Appropriate Appearance: His Cutie Mark is the equation E=MC2. It's not only his signature equation In-Universe, but it's also associated with Albert Einstein, whom he's based off of.
- Badass Pacifist: Like his inspiration Albert Einstein, he's a staunch pacifist. However, he's also gained relativity and spatial-warping powers from an experiment Gone Horribly Wrong, but only uses them to protect others and perform acts of heroism.
- Child Prodigy: Even before reaching the age of twelve, he became a prodigy in mathematics and physics to the point where he taught himself both algebra and Euclidean geometry over a single summer. Even his family tutor acknowledges his outstanding talent and intelligence.
- Composite Character: He's mostly based on Albert Einstein... until his accident and transformation. Following that, he gained elements of Doctor Who and Professor Paradox.
- Did We Just Have Tea with Cthulhu?: After being sucked into a singularity following an experiment gone horribly wrong, he encountered the Architects, the impossibly ancient and alien Eldritch Abominations that laid the foundations of the universe. He apparently had casual conversation with them and learned a lot. At least after lesser gods translated for them.
- Einstein Hair: He's known for his baldness and wild, unkempt hair. It became so iconic that it created a style called "Noble Worker Hair" In-Universe.
- Enlightenment Superpowers: After being sucked into a singularity, he bore witness to the underpinnings of reality and met the Architects. His superpowers are the result of learning about the true nature of existence and thus "where all the shortcuts are".
- Flat-Earth Atheist: Subverted. While he initially like Albert Einstein in real life is an atheist, this is mostly due to him being a scientist and not seeing any empirically-verified/verifiable evidence for their existence. He changed his mind as soon as he discovered the existence of the 'Architects', and with it the real, scientifically-provable existence of gods.
- Follow in My Footsteps: His father intended for him to take up a career in electrical engineering like he did. It didn't work — he ended up clashing with local school authorities in his youth due to absolutely despising their strict, stagnant teachings.
- For Want of a Nail: He developed an interest in music, but he considered it secondary to his passions of physics and mathematics. He would explicitly state years later that he would have been a musician if he had not chosen to become a scientist.
- Herr Doktor: He's based on Albert Einstein, for the most part.
- Jerkass Realization: Seeing the totality of existence and sapientkind's place in it caused him to realize his sexist attiudes were wrong and what he'd done to his first wife (cheating on and divorcing her) was horrible. As a result, he returned to her and made amends, being with her to her dying day.
- Stay in the Kitchen: Was mildly sexist back in the day, as Einstein was, though he came to regret it after his accident and transformation making him realize how precious everyone and everything is.
- Space Master: He was sucked into a singularity caused by a relativity experiment Gone Horribly Wrong, allowing him to witness the underpinnings of reality and encounter the 'Architects'. He returned having 'learned where all the shortcuts are' and gaining relativistic and spatial manipulation powers.
- The Quiet One: He was notably quiet as a young colt. This is justified, as he had difficulty learning how to speak at first.
- These Are Things Man Was Not Meant to Know: His time in the underpinning of reality exposed him to a lot of these. He didn't go insane, but others who attempted to copy the experiment that gave him his powers, if they survived, went irreversibly insane.
- You're Insane!: Professor Noble Worker was mortified upon learning Ponyland's military had reverse-engineered the fateful relativistic experiment which altered his nature and the device he created for it, the 'Chronosphere', to develop various weapons-systems. He was even more mortified when he learnt that rather than seeing the 'Chrono Rifts' occasionally created by the 'Chronospheres operation as a dangerous destructive side-effect that it is, Ponyland R&D groups was already working on how to control and even weaponize them. If nothing else, this shows why Prof. Noble Worker grew very afraid of the 'Lords of War' Tellusian Ponykind became ( even if out of necessity) and became adamant in keeping them away from learning about both the nature of his powers and some of his more exotic research to avoid any'' chance of them being used for warfare.
- "A Pony ain't nothin' but a Pony. And a Pony's gotta fight evil."
- Humble Hero: He's as humble a hero as he was when he was a mere railroad worker.
- Aliens Among Us: Unlike Metamare, who is an 'Ultra-Tellusian', Ultrarios is an actual bonafide Extratellusian alien.
- Expy: Of Hyperion, one of Marvel Comics' own Superman Substitute characters.
- Flying Brick: Is one like Metamare and just behind her in many of his powers.
- Friend to All Children: Implied. He's a school teacher teaching ninth-grade as his civilian day job.
- Human Aliens: Ultraios looks remarkably similar enough to Tellusian Ponies that he was able to fit in among them with a few disguises.
- Secret Identity: His civilian identity, Hayson Helios, is a ninth-grade school teacher by day and a political cartoonist at night. Ultraios is for situations where both roles are inadequate.
- Superman Substitute: Metamare-substitute in his case, In-Universe, having similar origins and powers to her, the distinction being that he's actually closer to Superman in his backstory than Metamare.
- Knight Templar: Subverted. While willing to kill if absolutely necessary and being rougher than the average hero, he still takes pains to avoid collateral damage and protect innocent civilians, allow criminals and villains who can't fight him a chance to surrender peacefully, and never allow himself to become a Well-Intentioned Extremist.
- Political Cartoons: He's a political cartoonist who draws political satire as his civilian night job.
Alignment: Neutral Good
Type: Clown, Eastern Dragon, Silver Dragon, Elder Dragon, Superhero, Prankster, Dragon Knight, Dragon Mage
Faction: Federal Republic of Ponyland
Xiào Shēng (her entry here) is an Eastern Dragon who disguised herself as a pony and decided to become a superhero and clown.
- Archenemy: She got one in the form of Crimson Tiger, a Triad Dragonhead.
- Armor Is Useless: Subverted: the armor she gets helps protect her from high caliber bullets that can punch through her scales.
- Blood from the Mouth: She starts coughing up blood after Crimson Tiger shot her through the lung with a high-powered rifle. She fortunately survives.
- Boring, but Practical: She gains the upperhand on Crimson Tiger in their final battle not with her martial arts or dragon powers... but by squirting lemon juice in his eyes to blind him long enough to beat him down with a rush of offense.
- Boxing Lessons for Superman: She did this twice after harsh defeats against Crimson Tiger:
- After he nearly killed her with a high-powered rifle, she not only learns from Patch how to use full plate armor, but trains with Shadow Sentinel to maneuver and make herself harder to hit to avoid bullets, as well as become a more competent fighter.
- After losing badly against his weretiger form, which is stronger than her, she trains in Snake Kung Fu and other martial arts to apply her natural draconic strength and defending herself against opponents stronger than herself.
- Curbstomp Battle:
- Her first encounter with Crimson Tiger ended quickly and decisively when he shot her through the lung with a high-powered rifle, leading her writhing on the ground, coughing up blood.
- Her first encounter with Crimson Tiger in his Weretiger form ended with her brutalized and him breaking her back over his knee.
- Sprayor inflicted one on her, effectively two-shotting her with his horrific smelling spray.
- Immune to Bullets: Subverted: small arms can't pierce her scales, but high caliber rifles can. She finds this out the hard way when Crimson Tiger nearly kills her with one. She started wearing armor and learning to make herself less easy to hit after this.
- Non-Ironic Clown: She's a clown genuinely devoted to entertaining and making others happy. This is also her theme as a superhero, and even as a thousands of years old Elder Dragoness, she still dresses up as a clown and entertains others.
- Our Dragons Are Different: Xiào Shēng is an Eastern Ice Dragoness. On top of her much longer, serpentine body she also breathes ice.
- Taught by Experience: While she's been on the receiving end of a Curbstomp Battle on several occasions, it's noted she always learns from the loss and is prepared for next time.