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Second Age Heroes (And their allies/family)


The Paragons

    Metamare, the Paragon From Beyond/Bringer of Hope 

Character: Heroic

Alignment: Lawful Good

Type: Superhero/Ideal Hero/Paragon

Faction: The Paragons (super-team, Co-Founder) and other super-teams

"The truth about Metamare is that in the end, she is just a mare; just a Pony, nothing more. Whatever she is and wherever she came from, she is like everypony else: somepony who possess talents who wants to do good for the world with them. If all of us can do that, and make the world a better place, then anypony can be Metamare."

Debuting in the year of 1938, Metamare is one of the earliest, greatest and most respected superheroes of the Second Age, if not the greatest, period. Born on a doomed world, she was sent by her parents to Equus in hopes she would survive and thrive, where she developed incredible abilities as a result of her body being exposed to Equus' magical energies.

Despite being from another world and possessing powers akin to a god, Metamare is defined by her humility, kindness, compassion and respect for life as well as her selfless dedication to do good for the world, serving as a shining example of not only what her people were, and what the people of her adopted homeworld could be, leaving behind a legacy that would inspire generations in the Ages to follow.
  • The Ace: Considered one of the greatest, if not the greatest superhero of the Second Age.
  • All-Loving Hero: Was this due to her kind and compassionate nature, having such a respect for life and other beings that she is said to never truly hated any-pony, not even her enemies, always willing to forgive (within reason) and appeal to the best of others. This earned her the love of many and even grudging respect from her most implacable foes.
    • Explicitly stated to be the reason she even became good friends with one of the Tales Seven, Starlight; both share the same love for others and nurturing protectiveness of all life.
    • In Overmare's entry, in their first encounter, despite Metamare being initially angry at Overmare for knocking her out with a building-sized electrostatic weapon and then trying to dissect her with a modified Maretian heat-ray, all to remove Metamare as a threat and even uncover/exploit Metamare's powers to pave her way to world domination, Metamare still try to get her to surrender peacefully, appealing to the commonality that they share in their desire to save the world and try and convince her that she doesn't have to hurt anyone or Take Over the World to do it. Let that sink in, she is trying to save the mare who would become her and her friend Silversmith's Arch-Enemy from practically day one, despite Overmare explicitly stating she will destroy Metamare or any-pony who stand in her way to her goals. This is one reason why even Overmare came to grudgingly respect her, a courtesy she doesn't extend most other Ponies (ESPECIALLY Silversmith).
  • Amazonian Beauty: Described as a 'Tall, stunningly-beautiful Amarezon' with bronze-coloured mane/tail and earthly-coloured hide. This would normally pose problems for her civilian/true identity Gentle Touch if not for her costume's ability to 'compress' her form.
  • Arch-Enemy: Shares one with her best friend Silversmith in Overmare, albeit on a less personal/competitive level between Silversmith and Overmare and more on a physical/philosophical level. It had been speculated that on virtually every level both of them are near-perfect diametric opposites and their means and ends are mutually exclusive, making conflict between them more or less inevitable. Not to mention, Overmare is likely the only Super Villain on Tellus/Equus who could not just pose a serious challenge, but a legitimate threat against Metamare, who's more or less a Physical God at the peak of her powers.
  • Awesomeness by Analysis: Although not as smart as Silversmith or Overmare, she is still super-intelligent in her own right and it shows with this trope. While at first it appeared that she only realize she was dealing with the Wonder-Genius of Marerope Velika Volja, the true identity of Overmare from her friend Doctor Silversmith when he came to rescue her, it's revealed from her end that she figured out not only Overmare's true identity but also her actual motives from memories of old newspaper readings, an earlier mention by Silversmith of their disagreements and Overmare's own attempts to get Metamare to join her side. All this happened on a relative time-frame of a few minutes.
  • Bash Brothers: When she fights together with Silversmith, she can keep up with his wits and work as a team, covering each others' deficiencies in might and cunning, while working out and executing plans together to defeat their foes.
  • Batman Can Breathe in Space: Implied, as she has Super-Endurance so long as she is Metamagnetically (Magically) charged, meaning she might not need to breathe, sleep, eat like normal Ponies do.
  • Berserk Button: Metamare is a doctor in her civilian identity, and because of this abhorrent medical malpractice is one for her. She was noted to be particularly livid when she heard about the 'Body Snatchers of Los Alamaneos' and Radiant Mind's twisted radiation experiments.
  • Beware the Superman: Averted and defied. She's incredibly aware of the possibility of going down that route, and it's implied part of the reason for her deep devotion to and staying connected with Ponykind is borne out of both the ever-prevalent fear of becoming a symbol of hatred and fear if she misuses her power even for a moment, and of her nature as an "alien" from a now dead planet warping her perception of the world she's currently living in until she becomes something indifferent and even monstrous to Ponykind - which given her power is an absolutely terrifying prospect. Fortunately, history showed that she never became this and remained the Ideal Hero, The Cape and The Paragon she was and always strive to be.
  • Big Good: Like Superman, she became this for the Second Age. Her influence is so great that it even reached beyond that particular Age, as the Fourth Age's Shadow Sentinel/Captain Umbra Wing cites her as one of the reasons why sapientkind tends to idolize superheros and other exemplary individuals. She was definitely this for the Third Age, having guided and inspired those who lived in this time period and help it become the most moral and compassionate Age of Known History, to the point even most of its villains were Constructively Evil Noble Demon types.
  • Bio-Augmentation: Some of her more exotic abilities is stated to had been the product of highly advanced genetic-engineering her people developed to imbue themselves with many Metamagnetically (Magically) fueled powers. Her parents took it Up to Eleven by engineering as many powers as they could afford to into their daughter to maximize her chances of survival on Equus.
  • Brains and Brawn: The Brawn to Silversmith's Brains, although being super-intelligent himself she can actually keep up with Silversmith on an intellectual level and act more like Bash Brothers in resolving crises, fighting threats and saving the world.
  • Cannot Tell a Lie: Manage to demonstrate both integrity and saviness with this trope. When Overmare had Metamare at her mercy, and point out that even if she doesn't agree with her goals, she could still agree to join her side out of self-preservation. Metamare refuses both out of principle, but also notes that there's no point, as some-pony who is smart enough to take her down would likely also be smart enough to see through any lie she would theoretically make, rendering any agreement insincere and untrustworthy. Overmare actually compliments her for this fair point.
  • The Cape: Is essentially this as a superhero of the Second Age, complete with a platinum/white cape for her costume.
  • Clark Kenting: Averted as it was not necessary, since her costume came with abilities of its own that could help her disguise her form and modulate her powers, much to her civilian convenience.
  • Common Comicbook Costumes: Her costume is a form-fitting, lightly-armoured ceremonial wear she inherited from her true parents (Like Superman's modern day costume), predominantly red with blue with golden accents/adornments, a platinum/white insignia/emblem with a platinum/white cape. Said encrusted insignia/emblem - resembling a stylized 'Star of Salvation' found in many cultures - is also the 'smart device' built into the costume that imbues it with many unique abilities, from storing itself inside a pocket dimension that Metamare could summon and unsummon at will, 'compress' and disguise Metamare's form for her civilian life, help modulate her powers, temporarily assume a battle-armour form for her most intense battles, and other things.
  • The Determinator: Noted as part of her character; she dedication to selfless good means she will never stop fighting to save Ponies and make the world a better place.
  • Doomed Hometown: Her yet-named homeworld, like Superman's Krypton, was destroyed by a barrage of bolides flung from the star system's edge by a wandering black hole hitting it at relativistic velocities. And like Superman, Metamare's scientist parents sent her to Equus, making her the Sole Survivor and Last of His Kind.
  • Expy: She's based off of Superman, bearing similar personality traits and flaws, Doomed Hometown origins in that they're both the Sole Survivor of a destroyed planet, and a a vast combination of devastating powers More specifically, she resembles Superman as portrayed in Grant Morrison's critically-acclaimed All-Star Superman.
  • A God I Am Not: She never sees herself as as a goddess despite having powers akin to one, thanks to the compassionate and loving upbringing she received. She is also honestly quite scared of what happens if she starts seeing herself as one. It is not yet known how she handled those who worshiped her, but she was noted to have been very uncomfortable with being worshiped in general.
  • Happily Adopted: Has one in Loving Care, the headmistress of the orphanage Gentle Touch/Metamare grew up in. She never feared nor judged her when her powers began manifesting and encouraged her to do selfless good with it. Her nurture of Gentle Touch ultimately contributed to the rise of one of the Second Age's greatest superheroes.
  • The Heart: Like Superman, many, including her best friend Silversmith considers Metamare's true superpower to be this. Metamare is Metamare not because she could move mountains (Though yes, she could definitely do that), but because she could move all but the most stubborn or irredeemable hearts - because she genuinely, sincerely cares so much about the world and everyone, she would fight through hell and back to save them. Even her Arch-Enemy Overmare.
  • Hollywood New England: Or rather, the New Trotland region of the Federal Republic of Ponyland, the Second Age's version of the USA. Metamare landed and grew up there, making her a New Englander/'New Trotlander' in contrast to Superman's Kansas background.
  • Humble Hero: For all she can do, she ultimately sees herself as just a mare; just a Pony with extraordinary talents who puts them to good use for the betterment of all, and is of the opinion that if everypony could do the same with their talents to make the world a better place for everyone, then anypony can be Metamare.
  • Ideal Hero: Explicitly classified as this, and she lives up to it.
  • Incorruptible Pure Pureness: Despite her personal fears of losing it and becoming corrupted by her power, like Superman at his best Metamare was and remained pure and good through her entire life and career. It's implied in her backstory that was the result of a lot of efforts made and events happened which properly prepared her morally and emotionally for the role as a super-heroic paragon of virtue, so her incorruptibility was at least justified.
  • Kryptonite Factor: Much like Superman, Metamare is not without weaknesses.
    • Cold Iron, the bane of old-school Fae, is an allotrope of iron which with its magically-disruptive properties can also disrupt Metamare's Metamagnetically(magically)-fueled powers. It is however difficult to synthesize, especially in the Second Age
    • Magic-nullifying substances and artifacts in general can also depower and hurt her, like the 'Darkstone' composing Chrysalis' Throne in the time of Equestria.
    • Metamare is effectively powerless even without Anti-Magic substances and weapons if cut off from sources of (magical) energy for long enough.
    • Many of her superpowers could be turned against her. Rival-turn-ally Shadow Sentinel famously used Sensory Overload against her during their first encounter.
    • Like Superman, she possess no explicit immunity to powerful mind control or influence, although Superman did eventually developed psychic shielding...
    • At the end of the day she is (and knows she is) as fallible as any mare, capable of failing and making mistakes that hits her harder than any force or weapon could, which could be exploited.
  • Last of His Kind: Played with. While she's far from being the last Pony Equine, she's the Sole Survivor of a population that has become so technologically, medically, and biologically advanced that it makes normal Ponies, who are their ancestors, look fragile and "backwater" by their standards. So far it is not known if she has any fellow survivors, but she did have a hybrid daughter with a Pony husband down the line.
  • Meaningful Name: 'Meta-' means something that is beyond or after the existing order, which fittingly describes her powerful might. Her civilian name 'Gentle Touch' also fittingly encapsulated her kind and compassionate character, as well as her herculean capacity for self-control.
  • The Medic: Metamare's civilian identity Gentle Touch is a trained doctor who knows how to do first aid, which her super-powers certainly helped with. This may had contributed to Metamare's Thou Shalt Not Kill mentality, or perhaps it was the other way around.
    • This is how Metamare was able to save Merry Rose's life when the petty criminal crashed her vehicle trying to get away from her, applying first aid to stabilize her then rushing her to the hospital. Too bad Merry Rose didn't appreciate this one bit and blamed her for her serious injuries, which led to her being easily manipulated by the villainous Black Ghost organization into becoming the cyborg super-villain Cold Iron, the Hollow Mare later on to try and kill Metamare.
  • My God, What Have I Done?: When she used her powers to take revenge against some bullies who were tormenting her and horribly mangled the hoof of one of them, she was horrified by what she had done. The childhood incident would be used by her as an example of what happens if she lost control even for a moment.
  • My Greatest Failure: Even Metamare is not perfect, and the few failures and mistakes she have ever had and made haunts her deeply, perhaps more so than others.
    • The first of the few times she had lost control of her Super Strength led to her mangling the hoof of a bully tormenting her and other kids out of anger. Needless to say, she was horrified, leading to her developing incredible self-control and subconscious mental blocks over her powers during her life.
    • She was a bit heartbroken about not being able to reach out to Overmare and turn her away from supervillainy, though she kept trying.
    • She greatly regrets her inability to save more lives at the end of the Void Aeon and the end of the 'Second Age', having survived long enough to live through it, but she makes peace with it and move on to help Equus and survivors beyond rebuild as the Third Age began.
  • Nice Job Breaking It, Hero!: A tragic example because there was absolutely no way she could've known and had to do so regardless: she defeated and captured Kaiserin in Battle of Stuotgarten in 1944... who was also the only thing the Reichist had that was capable of stopping Herrenvolk in the event he tried to take over the regime himself. He does, proceeding to drastically increase the death toll and lengthen the war by months, to the point the Allies resort to the nuclear option for Germaney as they had for Neighpon.
    • Of course, it could be argued this is downplayed as this is more the fault of the Reichists themselves, both by creating Herrenvolk in the first place and by giving him enough power and eventually cause to take over from the leadership. Metamare's screwing of the Reichists' contingency plan by defeating Kaiserin could be seen as merely an incidental step towards a nigh-inevitable disaster of their own making.
  • Nice Guy: Like Superman, Metamare is this, to All-Loving Hero levels. Some like her Best Friend Silversmith believe her passionately compassionate nature to be her true superpower.
  • No-Sell: Tying with the nigh-invulnerability of her Flying Brick power-set, she is durable enough to take things like point-blank artillery shells and nuclear detonations none worse for wear.
    • Downplayed during the very end of the Second Great War when she held Reichist supervillain/provisional-fuhrer Herrenvolk at ground zero of the atomic bomb which destroyed Bearlin when the Allied Powers decided to end the lengthened/worsened war in Marerope the same way as they would in Neighpon. She survived, but given she was less powerful at the time than later in her career she was left battered and injured. The fact that Metamare survived an attack like that this close at all however makes this trope apply.
  • Not Quite Dead: No one knows what happened to her, though given her biological immortality and powers she may still be alive, fighting for peace, freedom and life for all somewhere out there. Void Traveller's entry showed she was still alive at the least in the final battle against Void Traveller, which took place tens of thousands of years after her appearance at the end of the Second Age. She also took part in the Final Battle with the Void Sovereign, and was still around by the end of it.
  • The Paragon: Was sent to Equus to become this for the Ponies by her own parents, in hopes they would not follow her doomed homeworld and people's hoofsteps, and she does not disappoint. She believes firmly in the potential that exists in every-pony can be like her if they use it to make the world a better place, and does everything possible to inspire them towards it by example. It's implied that she got this mindset from her surrogate mother, Loving Care, as well as the antediluvian Alicorn god of Potential, Luminiferous, who was the mysterious "Mentor" mentioned in her backstory.
  • Parental Abandonment: Justified. Her home planet was doomed to be destroyed, and its leaders didn't lift a hoof to help evacuate the local populace, being content to wallow in their wealth and power until the moment of death. Metamare's parents saved her from going down with them by sending her to Equus on a rocket built just for her, so she could help avoid the catastrophic complacency that doomed her people. Because of her mysterious arrival and lack of knowledge of her origins, she was put an orphanage, whose headmistress adopted and raised her like her own daughter.
  • Person of Mass Destruction: Since at the height of her power she could casually move mountains and even moons and travel at relativistic velocities, Metamare was this. And like Superman, she was very conscious of it and afraid of what destruction she could inflict if she ever lost control.
  • Pro-Human Transhuman: Pro-PONY Transequine. Despite her people being so advanced they see normal Ponies as fragile and backwards in comparison, she always saw herself as just a mare with unique talents, and is almost entirely selfless in using them for the good of all who doesn't have them.
  • Secret Identity: Her real name is Gentle Touch, whose civilian identity is a medical physician, and she was raised in an orphanage ran by a headmistress named Loving Care. It is not yet known what her true parents named her.
  • Strong and Skilled: Thanks to training by a mysterious 'Mentor' (Heavily implied to be Luminiferous, the Devil Child) who had also helped inspire and train many other heroes/superheroes of the Age, she is actually this, possessing great power and the knowledge of how to use it effectively.
  • Small Role, Big Impact: While she only stayed long enough to help Equus rebuild before leaving for the stars to find and help other survivors, as a teacher and role-model, she was the one responsible for the famous overall more moral and compassionate disposition of the entire Third Age, to the point even most of the villains of the era were Constructively Evil Noble Demon types. By all considerations, were it not for desperate 'Destructively Evil' villains blowing it all up and other calamities that ended the Third Age, she had arguably succeeded in her mission to bring out the best in Equuskind as she was sent to Equus to do by her parents.
  • Smug Super: Defied. While she does have enough power and experience to pass herself off as a goddess in the Second Age, a time where technology is at its strongest, her upbringing ensures that she remains humble and responsible enough to use her powers in positive constructive ways. She also fears hurting the innocent with her power in any way, even accidentally, which is why she often doesn't go all out while fighting criminals, villains, and other evildoers. The only time she did go out was when she used her powers to retaliate against a bully who was tormenting her in her childhood days... and quickly regretted it so much that it led to the development of incredible self-control and focus on protecting the weak.
  • Superman Substitute: Explicitly written to be this, with similar origins and role, but also differs in many ways.
    • Notably has shades of Conner Kent/Superboy and Matrix Supergirl in terms of origins and/or abilities, and some other Superman Substitute characters like Supershock from Powers (Though thankfully Metamare didn't go absolutely nuts like he did)
    • Superman, or rather Superpony, actually exists in-universe as a comic-book character, and hilariously debuted on the exact same day as Metamare (And became even more of a runaway success). There's also the fact that Shining Armor, Princess Twilight Sparkle's older brother, owns the "Superalicorn" comic-book made in the Fourth Age.
  • Superpower Lottery: Like Superman, she won it big, as she has a large variety of powers listed in her folder. Justified as Metamare's people were very advanced and performed Bio-Augmentation on themselves to imbue many abilities, and to maximize her chances of survival, Metamare's parents engineered as many of these superpowers into their child as they could afford. Needless to say, once she finds a bountiful source of magic/metamagnetic energy to fuel them from Equus (Which were all but drained on her homeworld), her powers really took off. And the list is quite extensive:
    • Deflector Shield: Able to do this once she learnt how to externalize the various Metakinetic or MK-Fields to shield her surroundings as well as herself. One surround her at all times just above her skin which provides one-half of her nigh-invulnerability, just like Superman.
    • Energy Weapon: As her powers developed, she develops ability to channel photons and charged particles to generate this. Unlike Superman, who fires only laser beams from his eyes, Metamare generates them through her magic/MK-fields from her head and forehooves.
    • Flying Brick: Her powers of flight, super-strength, and incredible endurance, as per her inspiration, basically made her this. Most of it comes from manipulating 'Metakinetic' (Magical telekinetic) fields.
    • Freeze Ray: Or rather, 'Cold Ray' once her developed matter manipulation abilities to the point she can alter atomic vibrations around her by touch, beams or fields. Like Captain Cold with his Cold Gun, she does this by eliminating movement from particles altogether to generate freezing temperatures. She can also inverts this by ramping up atomic vibrations in her surroundings via 'Hot' beams, touch and fields.
    • Hand Blast: She's able to fire charged particle beams from sheaths of her MK-Fields surrounding her front hooves.
    • Mind over Matter: Technically it's her body and cells that generates various Metakinetic or MK-Fields which can be externalized and eventually she developed conscious control over. She starts out merely able to perform tactile telekinesis as part of lifting things with her super-strength so large buildings and vehicles don't collapse the moment they are picked up, but once her powers grown and are mastered further, she was able to telekinetically grab and throw things at a distance. And her matter-manipulation abilities really took off once her super-senses reaches microscopic and atomic levels, able to heat and freeze environments by manipulating atomic vibrations and mold objects' shapes through tactile and non-tactile fields.
    • Photographic Memory: Implied as part of her super-intelligence and bio-enhanced biology. Metamare's recorded superheroic career lasted for a century and a half and she still remain more or less herself; which wouldn't be possible if she did not maintain her memories somehow.
    • Reinforce Field: The other-half of her nigh-invulnerability comes from internal MK-Fields that reinforces her body from all but the most extreme forces. Implied that they can be externalized considering large objects don't just collapse on their own mass when Metamare picks them up.
    • Super Intelligence: While not prominently shown owing to being friends with Silversmith, the World's Smartest Pony and usually being the Brawn to his Brain, it had been noted in her entry that she possess far greater intelligence in comparison to the ordinary Pony, thanks to her super-equine nature. This makes her effectively a Genius Bruiser who had managed to escape inescapable cells/death traps, figure out identities and secrets from smallest fragments of information in a matter of minutes, read people's true intentions and characters from briefest of interactions, and when combined with her various other super-powers make her a dangerously capable combatant.
    • Super Healing: Supercharged by Equus' magic, Metamare can rapidly heal on the (rare) occasion she is wounded and is immune/resistant to most radiation, toxins and pathogens. It goes to the point she was biologically immortal.
    • Super Senses: Part of her powers from her onset, eventually able to sense into microscopic and atomic levels.
    • Super Strength: Capable of this as part of her Flying Brick power-set, able to move mountains and moons at the height of her career.
    • Super Toughness: Like Superman, Metamare's powers rendered her virtually indestructible and notably increased as time passed and her powers developed. At the start of her career she could tank anything up to a bursting shell like Golden Age Superman; later in her career, she could shrug off city-busting nuclear weapons and more without a scratch like Superman from Silver Age onward.
  • Super Supremacist: Averted and defied with a passion. Her great power and alien heritage, especially when raised in an environment whose inhabitants are far weaker than her, have given her many opportunities to veer into believing in her own superiority. But her loving upbringing, combined with a childhood incident where she horribly injured one foal while fighting back against her bullies, made her realize just how deadly she can be if she applied the wrong mindset. So she applies her power in a positive way by using it to protect the innocent, while holding herself back to prevent collateral damage and unnecessary deaths. This also led to her philosophy of Thou Shalt Not Kill - having grown up raised by loving individuals made her appreciate life and also made her incredibly reluctant to take a life, though she will do it if she absolutely has to.
  • Super Team: Co-founder and part of many super-teams, including the Justice League analogue, the Paragons.
  • Thou Shalt Not Kill: Inspired this code among other Second Age superheroes. Her respect for life resulted in her developing an absolute refusal to take the life of sapient beings and avoid killing even non-sapient beings if she could help it. While this had led to conflict with those heroes who are sill willing to kill, she does reasonably recognize and accepts the necessity of it if there is no other choice.
    • She comforted the Tales Seven/Virtuous Seven regarding their guilt over having to KILL Queen Dark Crystal to stop her once and for all, once they told her how emotionally torn they felt over it and having failed to abide to the Thou Shalt Not Kill code that Metamare abide and inspired them with. She recognizes given the monstrous evil and threat that Queen Dark Crystal posed, it was one of those situations where it had to be done, because nothing else would had stopped her. Metamare reassured them that the fact that they still feel anything about killing her meant that they are not amoral killers.
  • Tranquil Fury: Due to her kind and compassionate personality, she is patient and understanding, and very slow to anger. Pushed far enough, however...
    • Metamare's civilian identity Gentle Touch is a doctor. Because of this she was known to become furious when she hears about medical malpractice. Her livid reaction upon hearing about the Pony Plutonium Injection Experiment, Radiant Mind's experiments and other unethical medical atrocities of the 'Body Snatchers of Los Alamaneos' was apparently so terrifying the authorities doubled their efforts to investigate them, and she was among the superheroes leading the charge to hunt down Radiant Mind and an end to the Mad Scientist's twisted radiation experiments.
    • This is seen when a heavily wounded and newly-Ascendant Diamond Glow sacrifices herself to drastically weaken the Void Sovereign, causing Metamare to go into this and use her full strength to tear into the Eldritch Abomination.
  • Ultraterrestrials: She and her entire race is speculated in-universe to be this, owing to her looking so much like a Pony and implied to have raised a family. Given Equus' very long history had resulted in there being many Precursor civilizations from Ponykind alone, some of which may had explored and colonized other worlds before even the Four Ages of Known History, it is not inconceivable that they may had descended from one such advanced colonizing civilization and forgotten their origins. All but confirmed in a scene-insert depicting what is heavily hinted to be her parents sending her to Equus just before their world's end.
  • World's Strongest Man: She was one of the mightiest mortals to have ever lived who's not a god. She starts out able to pull ships by their anchors and stop trains in their tracks. By the time of her recorded peak (near the end of the 'Great Wars Era'), she is strong enough to throw mountains and push moons around. At the end of the 'Void Aeon' (Tens of thousands of years after her first appearance) she could literally hit with enough force to shatter planets like Superman.
  • You Wanna Get Sued?: The hilarious in-universe reason why she was ultimately called META-mare; it was rumoured that she was going to be called 'Supermare', but Ponies changed their minds when they found out that the name 'Super-' is already taken by a comic-book character Superpony whose comic hit the shelves on the exact same day Metamare debuted.
    • And the ironic cherry on top of it all? Unlike in Watchmen where the existence of real superheroes led to comic book superheroes going out of fashion, Superpony's sales practically exploded with Metamare around. That's right, having a real-deal Superman Substitute made Ponyland's version of Superman even more popular, most likely because she showed the world someone as incredible and good as Superpony can really exist.
  • You Are Better Than You Think You Are: Owing to her kind and compassionate nature, she supports and encourages those who feel bad about themselves to not give up and believe in themselves. Notably, she was the one who encouraged a young Bon Bon when she experienced deep doubt and uncertainty about her dreams of becoming a Fashion Designer and Fashion Model, telling her that she can do it and that there's nothing wrong with it. Incidentally, it's a Shout-Out to a famous scene from Grant Morrison's All-Star Superman, showing that like Superman, even though she is a virtually-indestructible super-powerful mare who could fly across continents, move entire mountains and save whole worlds, she still cares deeply enough for everyone and everything that she would make time to encourage a little filly.
    Metamare: It's never as bad as it sounds, and you are much better than you think you are. Trust me on this.

    Doctor Silversmith, the World's Smartest Pony 

Character: Heroic, Antiheroic

Alignment: Neutral Good

Type: Super-Genius/Polymath/Gadgeteer/Science Hero

Faction: The Paragons, Silversmith Solutions, Federal Republic of Ponyland, Secret Order of the [REDACTED]

"When you are the world’s smartest pony, solving problems are no different to you from walking, eating or sleeping."

  • Arch-Enemy: with Overmare, widely considered the Greatest Super Villain of the 'Second Age'. Their mutual animosity comes from the fact that Overmare can't stand the idea he is smarter than she is, while Silversmith hates her both for her repeated attempts to defeat and humiliate him, and for the fact that she represents everything he might become if he ever lets his own enormous ego get the better of him. Regardless, because of his genius he has the distinction of being among the few able to repeatedly and legitimately outwit her in their endless battle of wits.
  • Alternate Universe Reed Richards Is Awesome: Since Status Quo Is God doesn't apply in the 'Second Age', Silversmith's contributions through his intellectual brilliance are unhindered and help accelerated Ponykind's science, technology and other fields by leaps and bounds.
  • Badass Boast: The top quote is one, boasting that he could solve just about any problem with the same ease as eating, sleeping and breathing. Also made a lot of these to distract, intimidate or otherwise made clear to his opponents that they are far outclassed by his genius and should surrender.
    Silversmith: [To some supervillains] "Must I remind you I am the World’s Smartest Pony? I have already calculated there is no outcome in this confrontation where you can hope to prevail."
  • Badass Normal: Like his inspiration, he is just an ordinary Pony who happened to be an extraordinary genius, and puts it to good use to help his best friend and the world.
  • Best Friend: Of Gentle Touch aka. Metamare, having known her since childhood together in the orphanage they grew up in, and was inspired by her to overcome his flaws and become a beloved scientific genius and hero in his own right.
  • Beyond the Impossible: A Drabble has Silversmith him lampshading that many of his incredible scientific/technological breakthroughs as well as demonstrations of intellectual prowess should had been impossible and had been decried as impossible, but he still went and achieved the impossible anyway, a testament to his sheer brilliance as an unparalleled researcher, innovator and all-around Polymath. Keep in mind many of the notable examples occurred as early as 1938/1939, and it only got better from there.
  • The Chessmaster: Often rely on his opponents' weaknesses as well as details in their abilities and their environment to pull many Batman Gambit (Resident Batman-Ersatz Shadow Sentinel must be rubbing off of him), as well as planning many, many steps ahead of their foe in plans, counter-plans and counter-counter-plans up to a dozen to ensure an outcome in his favour whatever happens. Justified in that he's a super-genius whose intelligence surpasses even that of his best friend Metamare and their fellow Arch-Enemy Overmare.
  • Cool vs. Awesome: Given their inspirations, the conflict between Silversmith and Overmare is basically what happens if you pit Lex Luthor/Tony Stark/Reed Richards against Doctor Doom/Ultra-Humanite/Magneto: It's as spectacular as it sounds. Needless to say, Silversmith is the former group.
  • Deadpan Snarker: Does this A LOT, especially when facing his enemies, making under-hoofed remarks mocking his adversaries' intelligence and capabilities. Most observable during his and his best friend Metamare's legendary first battle against Overmare, which demonstrates that more often than not many these were in fact calculated as part of his plans to distract from his real plans and/or enrage his opponents.
  • Expy: Is all but stated to be one for Injustice-verse Lex Luthor and/or Alexander Luthor Sr of pre-Crisis Earth-3, who is heroic. However, he also incorporates aspects of Tony Stark, Reed Richards and other heroic if egotistical geniuses with his characterization and implied backstory, making him more of a Composite Character.
  • Gadgeteer Genius: Based on his inspiration, he's this thanks to his genius. He went to the rescue of Metamare from Overmare during their first encounter carrying a number of inventions and weapons that prove perfect counters to everything Overmare threw at him. So far, he has build robots, deployed portable ECM scramblers, jury-rigged tasers, invented a paint that could dissipate energy blasts and remain cool (based on a Real Life Lost Technology called Starlite), a metal-corroding chemical weapon based on the Maretian Black Smoke, proto-hologram projectors, etc. as early as the late 1930s/early 1940s.
  • Guile Hero: Being a super-intelligent Badass Normal, Silversmith has this as part of his modus operandi, using his smarts to repeatedly outwit his opponents and not above using bragging taunts, cunning trickery, many an elaborate Batman Gambit / Xanatos Gambit and more simple solutions to gain and advantage and win.
  • I Shall Taunt You: Loves to do this as part of his Guile Hero style, infuriating his enemies as part of his gambits so they would make mistakes and give him openings to exploit. This is especially effective against his Arch-Enemy Overmare, as seen in their legendary first battle, since he knows Overmare has an Irrational Hatred for him and desires to defeat, humiliate and annihilate him even at the detriment of her plans.
  • Insufferable Genius: Has an ego problem, but unlike canon Lex Luthor never let it go to his head and ultimately choose to use his brilliance for the good of all. Having a compassionate, stabilizing influence in his best friend Gentle Touch/Metamare certainly helped.
  • Just Shoot Him: Believe it or not, he actually tried doing that against Overmare, twice, without success. Also subjected to this from Overmare's end, but he found ways to deal with it the same way she deal with his attempts.
  • Ludicrous Precision: Silversmith's incredible intellect allows him to measure, plan and execute with extreme precision, often extrapolating and reaching ridiculously accurate results from fragmentary information and negligible details acquired with only so much as a brief look. His best friend Metamare could keep up with him thanks to her super-equine nature, while Overmare could just nearly match him due to being just a little bit behind him in terms of intelligence.
  • Mega-Corp: Founded and ran one sometime after becoming a superhero called 'Silversmith Solutions', which also doubles as a Research, Inc. to which he acquires funds and build the facilities needed for his grand research projects.
  • Mythology Gag: Superman and Lex Luthor began as friends in Smallville during the Silver Age of Comicbooks before the latter went evil. Here, their Ponified analogues remained friends and Lex's analogue remained good, if not better.
  • Nice Guy: Given he's likely based on Injustice!Lex Luthor, he's probably this as well, if a bit arrogant. All except for Overmare.
  • Not So Different: Silversmith and Overmare are not so different, in that both are egotistical, Insufferable Genius types with raging character flaws who are rarely if ever wrong. Whereas Silversmith managed to (largely) overcome his flaws with the help of his best friend Metamare and become a much more personable and heroic person (except to Overmare, in which case he likes to rub his intellectual superiority over her as part of his strategies against her), Overmare never got over it or the fact that she has lost her status as the 'World's Smartest Pony', becoming an egotistical Evil Genius hell-bent on Taking Over The World.
  • One-Pony Technological Revolution: Both he and his Arch-Enemy Overmare are this, showcasing just how brilliant his innovative genius and that of his Arch-Enemy are. To note: in the legendary first confrontation between Metamare and Silversmith with Overmare, both super-geniuses jury-rigged and innovated on the spot with whatever materials, parts and tools they could get their hooves on, and in their quest to defeat/destroy each other, it is believed they made scientific/technological leaps-and-bounds on a scale spanning somewhere between 25 years to 25 decades in less than 25 MINUTES.
  • Powered Armor: Given his inspirations, it is all but inevitable he would develop this, especially since his Arch-Enemy Overmare would develop a set herself as shown in their first confrontation (Lampshading that he himself was already working on one and would had finished it earlier and used it if he knew Overmare was coming over to get his friend).
  • Pragmatic Hero: Silversmith is not above using simple or not-so-honourable but otherwise very effective solutions to resolve problems he faces, such as simply nail Overmare in the head with a Death Ray while distracted or have his robots riddle her with gunfire while she's still taken by surprise (didn't work in both cases, but it would had against many other foes). Metamare may be noble and so is he, but he's not as much the paragon as his best friend is.
  • President Superhero: Was elected President of Ponyland at one point, much like Lex Luthor who inspired him, but due to his morality was this trope as opposed the one Luthor became. One of his students, Bright Eyes, the Scholar of Justice was herself elected president decades later, and also remained a superhero while in office.
  • Robot Master: Was this thanks to his genius, although other heroes/villains like Dr. Solar and Dr. Wiles emphasize on this trope a lot more. His first encounter against Overmare with Metamare depicts him going into the confrontation with a small army of 'Silver-Bots' hovering or rolling around him, carrying extra weapons and tools that he couldn't otherwise carry. Keep in mind this was in 1939.
  • Secret Public Identity: Unlike his Best Friend Metamare, Silversmith made no effort in keeping a Secret Identity while a superhero. According to one Drabble, he told an interviewer that he WANTS his foes to know exactly who beaten them, thus reminding the readers that while genuinely heroic and well-meaning, he is still an egotistical genius. Given how smart and (later how rich) he is, protecting himself and his friends and colleagues are likely not that much an issue.
  • Science Hero: A quintessential example of one in the Second Age, using his superior intellect and knowledge to fight evil and defeat villainy in the same manner as a scientist to find solutions to a problem, often researching and even innovating on the spot to resolve whatever threats he's facing.
  • Science Versus Magic: Ironically enough, Silversmith, like his Arch-Enemy Overmare, is firmly in the former 'Technical' camp in regards to comprehending the existence of ACTUAL magic. To him, Magic is merely another fundamental force of nature that can be analyzed and applied through science and technology. Unlike Overmare, who apparently bickered with other 'Metabenders' supervillains over it, he is respectful towards those who subscribes more to the 'Mystic' camp, such as the Royal Family of the Isle of Pony, unless they decide to make it an issue. He also decidedly does not look at a gift-horse in a mouth and does not hesitate to accept the existence of magic, merely moving on immediately to try and understand and eventually use it for his purposes by adapting it into his inventions.
  • Super Intelligence: A genius without peer, and one of the few in the Second Age capable of legitimately outsmarting the similarly super-intelligent Metamare. He found his only intellectual rival in his Arch-Enemy Overmare (who hated the fact that HE, not she, is the World's Smartest Pony), while his protege Genius Builder/Build Rider is in the small ballpark as the two of them.
  • What Measure Is a Non-Human?: Defied: while others viewed Sweetheart's adopted son Spike as being an animal and wanted to study him, Silversmith actively pushed for him to be given full rights as a sapient creature. Thus, he and Bright Eyes were among the few scientists Sweetheart allowed to examine and study him, knowing they wouldn't let anything happen to him.
  • World's Smartest Man: Explicitly stated to be the 'World's Smartest Pony' where Metamare is likely the strongest. This becomes a point of conflict between him and Overmare, his and Metamare's greatest opponent and his intellectual rival, who because of her ego is unable to stand the idea of there being some-pony smarter than she is, and bears a grudge so deep she would seek to defeat, humiliate and ultimately annihilate him even if it's detrimental to her plans, causing her defeat on more than one occasion.

    Shadow Sentinel I 

Character: Heroic, Anti-Heroic

Alignment: Chaotic Good

Type: Masked Vigilante/Superhero/Terror Hero

Faction: Unaffiliated, the Paragons (Part-Time), the Shadow Alliance/Network

"To fight shadows, I have become it. The trick is not to stare too long into the abyss."

  • Action Hero: Was a soldier and a trained martial artists, and thus knows how to kick an inordinate amount of flank.
  • Badass Normal: Was this by Codexverse standards, being able to go hoof-tip to hoof-tip with super-powered villains and winning through tactical cunning, meticulous preparations and sheer determination.
  • Batman Gambit: Being an Ersatz of Batman and other similarly Cowl-themed superheroes/masked avengers, the Shadow Sentinel was known for pulling these, even after she retired from superheroics.
  • The Chessmaster: While not rivalling the likes of Silversmith and Overmare in terms of intellect, she is still one of the most dangerous and effective strategist on Tellus, a master of the Batman Gambit and being very Crazy-Prepared for just about any situations, and proved highly adaptable even when not in her prime or as well-prepared.
    • One notable incident mentioned in a canonized drabble involved her pulling this on the infamous Void Traveler during an incident on the planet Venera. Knowing she at the time is no match against Void Traveler and that the Melton was planning to betray Void Traveler first in their villainous alliance, she allows herself to be defeated and captured by Void Traveler, so that when Melton inevitably back-stabbed Void Traveler, she could strike up an unholy alliance with him to retaliate against the Melton. She then arranged matters to ensure that Void Traveler would go after the Melton, knowing that the prideful Omnicidal Maniac could not resist a chance to avenge himself on the Melton, giving her the chance to link up with the Melton's own Arch-Enemy Commodore 'Dangerous' Dare and aid Genius Builder/Build Rider, who was also on the planet, in destroying the weapon and foiling the plans that the Melton and Void Traveler had intended to use to conquer/destroy the Solar System. By the time Void Traveler realized he had been fooled, they had succeeded in sabotaging it and summoning reinforcements from Tellus. Keep in mind, Shadow Sentinel I has long-retired and practically ancient by then, but evidently is still one of the most capable Ponies and heroes of her Age.
      Void Traveler: "WHAT?! You pulled a fast one on ME?!"
      Shadow Sentinel I: "You were a PAWN I SACRIFICED, Void Traveler. I knew the Melton intended to betray you first, and that Build Rider had a plan, even if I don't know exactly when and what it was."
  • Crazy-Prepared: Like the Batman, she was this.
  • The Cowl: Guess who. Also had a line of sidekicks named as such.
  • Expy: She's all but stated to be one for Batman, with additional stuff with Batwoman (Kathy Kane), the Huntress, Nightwing, and other Cowl vigilantes and heroes (And even Ra's Al Ghul with the League of Assassins)
  • Genius Bruiser: Is one of the smartest heroes around (even if outclassed by the likes of super-geniuses like Silversmith and Overmare), and also one of the best fighters via extensive training and martial experience.

    Battle Prince 

    Balanced Scales/Trailblazer I, the Champion of Swift Justice 

Character: Heroic

Alignment: Lawful Good

Type: Crusading Lawyer (District Attorney), Super-Speedster, the Cape

Faction: The Paragons (founding member), the Trailblazer Family (patriarch)

"Justice may not always come. But when it does, boy does it come swiftly!"

Balanced Scales, known as his superhero identity Trailblazer I (his entry here) is a famed district attorney from Ponyland and a benevolent founding member of the Paragons team.
  • Berserk Button: Downplayed. "Evil Lawyer" jokes do annoy him, but he'll politely ask the one(s) telling the joke to stop if he hears them.
  • Crusading Lawyer: Balanced Scales is described as such by his entry. He's not concerned with earning a high conviction rate or general career success, only that true justice is delivered and the genuinely evil and unrepentant are put away while lesser criminals are redeemed.
  • Expy: He's based on speedster superheroes such as The Flash. Incidentally, Trailblazer I debuted on the same day as the original Flash (Here called Hay Gallop) did in the comics, and like Metamare did with Superpony only made the character even more popular by showing the world that Ponies that incredible and good could exist.
  • Gentleman and a Scholar: He is a genius in his own right (though not to Silversmith and Overmare's levels) and also a very pleasant and sociable Pony being who goes out of his way to help those in need.
  • Happily Married: To Tender Sweetness, who became the mother of Due Mercy/Trailblazer II.
  • Heroic Lineage: He's the father of Due Mercy, his daughter who would eventually become Trailblazer after gaining time-based Super Speed in the same factory incident that affected him, and undergoing specialized training that would allow her to take up the mantle after her father retired. This references The Flash (2014), where the first Flash, Jay Garrick, was depicted as an alternate universe version of Barry Allen's father.
  • Heroic Self-Deprecation: Sometimes he takes the Humble Hero thing too far, underestimating himself in comparison to his fellow super-heroes. As he put it himself:
    Balanced Scales/Trailblazer I: My friends are either virtual demigods (or, in one case, a LITERAL demigod) or insanely multi-talented geniuses. I'm just a guy who runs REALLY fast, wears a track suit and crash helmet, does charity work and plays 'cops and robbers' with ponies who could get more money and respect using their gifts LEGALLY.
  • Magic Genetics: His and his daughter/descendants' time-based superpowers are genetically-inheritable traits, whether random natural mutation or artificially engineered in the antediluvian past. Either way, it confers him metamagnetic ability to manipulate time around him in such a way that it greatly accelerates his movement, reflexes and thought-processes.
  • Missouri: Trailblazer comes from Codexverse version of the state in the Federal Republic of Ponyland.
  • Nice Guy: Balanced Scales is a fundamentally honest and decent person thanks to his upbringing under morally-upstanding and compassionate parents in the law enforcement community. While he works hard to make sure justice comes to criminals and take the dangerous ones off (and keep them off) the streets, he also works to reform the less abhorrent ones, and is more concerned with true justice being done than his conviction rate and/or career success.
  • Papa Wolf: Like most super-heroes who are also husbands and fathers, he is very protective of his wife and daughter, and threatening them is a surefire way for someone to get on his bad side quickly. Even when said daughter, Due Mercy, became a super-heroine herself, he still cared enough about her to step up to the plate whenever his daughter has a case too big for her to handle alone.
  • The Patriarch: Of the 'Trailblazer Family' of heroic super-speedsters, with him and his daughter being the first of the clan/lineage to have their abilities awaken in the 'Second Age'.
  • Rogues Gallery: Has acquired several super-villain enemies over the years.
  • Smug Super: Defied. Due to the influence of his loving and morally upstanding parents, he's a pretty humble stallion. Despite possessing a great intellect and time-based Super Speed, he never brags about it, and is regarded one of the nicest and most beloved people around in his time.
  • Super Speed: The original Trailblazer's and his daughter's primary superpower is a chronokinetic-derived Super Speed that allows them to move at super-speeds as well as super-reflexes and accelerated cognitive abilities, while also enhancing their physical abilities and protecting them from the potentially damaging effects of time and speed.

    Deep Six, the Ocean Princess 

Character: Heroic

Alignment: Neutral Good

Type: Action Heroine, Noble Warrior, Sea Princess

Factions: Assorted undersea civilizations (particularly her own people), Federal Republic of Ponyland (more loosely than the undersea civilizations), the Paragons

  • Accidental Hero: Her debut to the surface world was a zig-zagged example of this trope. While she WAS intentionally trying to do a legitimately heroic act by protecting her people from a Reichist U-Boat, her saving of the civilian ocean liner the U-Boat was ACTUALLY targeting was a complete happy accident. However, all of her other heroic acts were completely deliberate, making this an averted trope AFTER her debut.
  • Authority Equals Asskicking / Warrior Princess: She was a princess to a hidden race of undersea warriors and was her realm's mightiest warrior.
  • Bigotry Exception: At least at first, Deep Six was extremely distrustful of surface ponies with the exception of her own mother (who was a hidden Pegasus who got lost and met and fell in love with a sea pony king [Deep Six's father] by complete happy accident) due to her upbringing. Over time, however, she gradually overcame this for the most part (though for a few years, the only surface dwellers Deep Six trusted completely beyond her mother were Metamare and the Pony Patriot).
  • Blow You Away: One of her Elemental Powers included the ability to control the element of air within her immediate area to a respectable degree.
  • Brought Down to Badass: While she could technically SURVIVE indefinitely even out of the water, she still needed to be in the water to gain her full strength and could only maintain her full strength away from the water for 24 hours before she would gradually start to get weaker. Still, even at her absolute weakest (which took about five days beyond the aforementioned 24 hours to reach), she still had all the combined abilities of an awakened Earth pony and an awakened Pegasus combined with decades of combat training and experience, which made her more than a match for any non-super-criminal of the Second Age and even a fair number of low level super ones.
  • Combo Platter Powers: Being half-sea pony and half-Pegasus, Deep Six would inherit the combined abilities of both races. Her pregnant mother being exposed to a mystic stone by some of her husband's well-meaning, but slightly bigoted, followers which ended up increasing Deep Six's potential considerably.
  • Expy: Of marine super-heroes such as Aquaman and Sub-Mariner. In fact, she first became known to the public at the same time the Sub-Mareiner debuted in the comics.
  • Flying Brick: Her power set definitely includes Flight, Super Strength and Super Toughness
  • Flying Firepower: Her powers, in addition to Flight, include Blow You Away, Make Me Wanna Shout and Shock and Awe.
  • Friendly Rivalry: With fellow noble warrior and Paragons teammate, Battle Prince.
  • Good Is Not Nice: While definitely a noble warrior, a great hero and a fiercely loyal friend to those that became her friends, she had an extremely low tolerance for fools and general foolishness and tendencies toward brutal honesty (such as making it clear to the team negotiating the rights to the Meta Pals Television series that, even if she acknowledged that certain details needed to be toned down to make them kid-friendly, she would NOT stand for making her fictional counterpart look like a joke).
  • The Greatest Story Never Told: Deep Six was instrumental in leading the ocean and undersea heroes and nations of Tellus into fighting an Alien Invasion by a Gas Giant/Aquatic alien race which sought to colonize and xenoform Tellus. Because it took place mostly underwater and the rest of the surface world was dealing with their own Alien Invasion at the time, this epic struggle remain relatively obscure to the rest of Tellusian Ponykind.
  • Hero of Another Story:
    • At one point, Deep Six was involved in the adventures of Starcatcher, the Great Unifier to reunite the scattered tribes of Ponykind who hid from the rampage of Queen Dark Crystal and the purges of Interregnum, sent by King Leo to accompany her to the hidden mountainholds of the Unicorn Yamahans.
    • The reason why Deep Six was unable to participate in the defence of the surface world with the Paragons during the Alien Invasion of the Mare-Toxon Triumverate in the 'Second Maretian-Tellusian War' of 1953: While that was happening, ANOTHER alien invasion was occuring in the oceans by a race of Gas Giant/Aquatic aliens with mastery of xenoforming, Hydrokinesis and genetic engineering, forcing Deep Six to prioritize saving her people and co-leading an alliance of oceanic civilizations and factions into defeating them before they render the oceans and the rest of the planet uninhabitable to them in their colonization attempt. This invasion became the basis of an apocalyptic sci-fi novel by Bitish Gracious Winding-Hamlet: "The Kraken Wakes".
  • Heroic Lineage: At least one of her daughters, Rolling Waves, had become a super-heroine herself and was a member of the Squadron of Decency. In addition, Deep Six was actually a distant ancestor of Queen Novo.
  • Honor Before Reason: One of her relatively few weaknesses as a warrior. Because of the way she was trained, she was incredibly reluctant to cheat in one-on-one battle (though, to be fair, she VERY rarely NEEDED to), which COULD be exploited by those with formidable fighting skills of their own and a greater willingness to fight pragmatically.
  • Knight in Sour Armor: She was this at her worst. While having a low tolerance for fools and initially quite distrustful of surface ponies, she still followed a strict code of honor, was still quite noble and fiercely loyal to her friends, family and subjects.
  • Logical Weakness: Though an extremely powerful and highly skilled warrior, she still needed to breathe (though she could breathe both water and air), which made her vulnerable to gas based attacks. In addition, she was also vulnerable to intense heat and her super-sensitive eyesight made her vulnerable to bright lights.
  • Make Me Wanna Shout: She could emit extremely powerful sonic blasts from her vocal cords.
  • Making a Splash: She could mentally control the movement and temperature of water within her immediate area.
  • My Greatest Failure: Deep Six regretted immensely at being unable to help the Paragons fight off the Mare-Toxon Triumverate's invasion of Tellus during the 'Second Maretian-Tellusian War' of 1953. Considering she and the ocean civilizations were dealing with another Alien Invasion of their own, however, none of her teammates begrudged her for it.
  • Telepathy: Could mentally communicate with and control any aquatic animal.
  • Poor Communication Kills: Downplayed in that nobody died or was even seriously hurt, but Deep Six got into a fight with Metamare in their initial meeting because she thought Metamare led an attack on her people in their undersea civilization and sought retribution, while Metamare don't even know Deep Six until the Ocean Princess came out of the seas and attacked her in Ponyland. Fortunately, seeing Metamare prioritize saving Ponies over their fight made Deep Six realize that Metamare is an honourable hero rather than a villainous threat, and that she had been tricked into starting a war between her kingdom and Ponyland by their mutual enemy Reichist Germaney. Cue an immediate ceasefire and alliance which would lead her to join the Paragons team during the Second Great War.
  • Proud Warrior Race: And how. This was one of the many things she definitely had in common with Battle Prince, and which was certainly a contributing factor to their Friendly Rivalry.
  • Required Secondary Powers: Because she had both water based powers and electrical powers, she could use those electrical powers in the water without shorting herself out. In addition, despite her super-hearing, her ear drums were durable enough for her to use her sonic vocal blast without hurting herself.
  • Shock and Awe: Capable of mentally generating and controlling large amounts of electricity.
  • Superpower Lottery: At her peak, she had Elemental Powers, Flight, Make Me Wanna Shout, Super-Not-Drowning Skills, Super Strength and Super Toughness.
  • Super Not-Drowning Skills: She could breathe underwater, and, in fact, actually also breathe surface air.
  • Super Senses: As she was adapted to surviving and thriving in very deep waters, all of her senses were much greater than those of a normal pony.
  • Super Strength: At her peak, she had the strength of a thousand awakened Earth ponies, which was equal to what Metamare had in 1940 (which is why the Reichists tried to trick her into attacking Metamare; they knew Deep Six was powerful enough to pose a serious threat to the heroine).
  • Super Toughness: As with the strength, Deep Six's durability was ALSO a thousand times greater than that of an awakened Earth pony at peak levels.
  • Weaksauce Weakness: Considerably downplayed for three reasons. The first was that it would take 24 hours for her to even start to weaken away from the water. The second is that she would weaken at a rate of twenty percent A DAY (and between the power she had most of the time and her fighting skills, it was pretty difficult to keep her away from the water long enough to get her weak enough for that to be a real issue). The third and final reason is that, even if somebody DID manage to keep her away from the water for five days, she would still have all of the combined abilities of an awakened Earth pony AND an awakened Pegasus mixed with A LOT of combat training and experience.

    Due Mercy/Trailblazer II 

    Archdevil, the Infernal Champion 
  • Blood Knight: VERY much this. He works with the good guys in part because it gives him the chance to beat the crap out of bad guys whom he found more fun to deal with. Where most are horrified by Herrenvolk, who being National Totalism incarnate cannot die so long as Ponies believe in it or something similar, Archdevil found him amusing as it meant he could kill Herrenvolk as many times as he likes without anyone thinking ill of Archdevil or feeling sorry for Herrenvolk over it.
  • The Dreaded: He became this for Reichist supervillain Herrenvolk, as far from being intimidated by the metamagnetic manifestation of mortal evil he is - who cannot die so long as someone believes in National Totalism or something similar - Archdevil found him fun as his very nature meant Archdevil gets to fight and slaughter him as many times as he likes.
  • Evil vs. Evil: The conflict he develops with Herrenvolk: a literal Devil from the Mareopean Hells versus the metamagnetically-incarnated personification of Reichism/National Totalism. Where most Ponies found Herrenvolk horrifying between what he is and what he represents, Archdevil found it fun as it meant he could kill him as many times as he like without anyone complaining.
  • Expy: Of Etrigan the Demon created by Jack Kirby for DC Comics.
  • Noble Demon: Downplayed. He's unapologetically evil, but find it less troublesome and more fun to fight and destroy guilty and villainous than to tempt and damn the innocent and heroic.
  • Our Demons Are Different: Is a literal Devil who is an incarnation of 'Lawful Evil', in contrast to the generally 'Neutral Evil' Fiends, 'Chaotic Evil' Demons and other diabolical/infernal beings.
  • Weirdness Censor: A lot of Tellusian Ponies during the Second Age somehow continued to mistake him to be just a Devil-themed pyrokinetic antihero instead of being an actual Devil throughout his antiheroic career. Justified in part due to the decline of magic of the Second Age and the machinations of Interregnum making Ponies generally believing the diabolical and infernal to be little more than myths.

    Prism Glow/Aurora Angel 

Character: Heroic

Alignment: Chaotic Good

Type: Pegasus, Mutant, Rainbow Pony, Rebel

Faction: Federal Republic of Ponyland, the Paragons

  • Abusive Parent: Tragic downplayed emotional example. Despite being a member of Interregnum, her father genuinely loved her and feared losing her to them. When he discovered she's a Pegasus (and later a Rainbow Pony on top of that), he did everything possible to discourage her from using her wings and discovering her powers, telling her to the effect that it's unnatural and therefore not worth caring about. This caused Prism Glow no end of daddy and self-loathing issues about herself and her father as she was led to believe she is some freak of nature, and was heartbroken and hurt when his father later unwittingly revealed that he had always known she was part of a lost magical race.
  • Changeling Fantasy: While not an actual Changeling, her whole ordeal is reminiscent of a particularly dramatic/tragic one - born a member of a hidden, fantastical race who doesn't know the truth of her heritage until one fateful day when it could no longer be hidden, and in discovery/realization ends up being in serious trouble over it. This causes her no end of heartache, grief and anger throughout her life, causing her to doubt and even lose her parents, hunted down by an implacable and obsessive organization out for her destruction, and constantly wondering whether or not she's a freak or simply different even as she does everything possible to help people as a hero.
  • Everyone Has Standards: Despite having every reason to loath a world who looks down and despises her for being a 'non-mundane' (mostly from Interregnum), she takes issues over dragging innocent Ponies who had nothing to do with this prejudice and oppression into the crossfire and becoming victims of any Disproportionate Retribution. This led to her conflict with Dark Wings, another Pegasus and Rainbow Pony, who became a terrorist with the goal of opposing not only Interregnum, but also overthrow the society which he believed went along with their oppression in their prejudice and ignorance, since while Interregnum is their enemy, the rest of society had nothing to do with their crimes and does not deserve to be harmed or overthrown.
  • Famed in Story: She was the one who created the very first fabled 'Sonic Rainboom' in recorded history, a feat which would be repeated by her descendant Rainbow Dash in Equestria during the Fourth Age.
  • Heroic Lineage: Her descendant count among many others Rainbow Dash, who would not only achieve the same legendary feat of the Sonic Rainboom like she did, but also become a world-famous hero. It's implied that she might end up one day inherit her mantle and equipment.
  • Powered Armour: She received one from her late father who developed it using Interregnum's advanced technologies, made in the event her cover is blown and he can no longer hide/protect her.
  • Tears of Joy: Prism Glow/Aurora Angel wept in the aftermath of the 'Winter Wedding Crisis' upon finally discovering that she's not alone and that she's not a freak of nature with the reveal that many Pegasi still exists as an entire hidden nation. Queen Starcatcher (Dazzleglow and Brightglow's mother) herself hugged her as she bawled her eyes out.

    Lady Liberty, the Spirit of Ponyland 
Lady Liberty (Her entry here) is a literal personification of Ponyland as a nation and all its ideals, serving as both a heroine and a symbol inspiring its people to live up to the principles set by their forefathers, as well as a defender and guide protecting it from those who would destroy it (such as her Arch-Enemy Herrenvolk who embodies everything which she stands against) and keep Ponylanders on the right path.
  • Anthropomorphic Personification: Of the Federal Republic of Ponyland and all its founding ideals, created via occultic means with assistance from the Cross of Fire. Notably, her existence is not tied to Ponyland completely: she would appear whenever another nation in the world in any Age is founded on similar values and resembles Ponyland and its ideals, such as for example the Commonwealths of Mustangia where she currently resides in the Fourth Age.
  • Arch-Enemy: Of Herrenvolk, the Anthropomorphic Personification of Reichism/National Totalism, making the two of them anathema to each other and everything they represent.
  • Big Good: Serves as this for Ponyland, being the living representation of its people and its ideals. Because of this, she often found herself being even more moral and principled than her own country, much to her own disappointment.
  • Disappointed in You: She is profoundly disappointed and outraged when she ran into a group of racist Ponies trying to lynch a Zebra, seeing them and others like them as not true Ponylanders, going against the very values of the country they live in in their intolerance and bigotry. She is also disappointed whenever the very country she embodies fails to live up to its own ideals.
  • Exact Words: Subverted. When a group of Pony racists defend their action of attempting to lynch a Zebra by pointing out the Constitution only writes about equality for all PONIES, Liberty counters by pointing out correctly the spirit of the document meant treating all Ponylanders, regardless of race, gender, class or any other differences as equal, both before the law and in all things, and sees their actions as both hypocritical and contrary to everything Ponyland stands for.
  • Flying Brick: Has powers of flight, super-durability and super-strength on the same 'weight class' as Metamare and her Arch-Enemy Herrenvolk.
  • Friendly Sniper: It was noted that being a noble embodiment of Ponyland's military and brave soldiers as well, she is an expert marksmare well-verse with all firearms, which proves useful whenever she faces a situation where she is weakened or otherwise unable to rely on her Flying Brick status.
  • Immortality: So long as Ponyland and its ideals lives on in some form - be it a nation found on similar principles - Lady Liberty cannot truly die and would always return. Such is the case now that she had resurrected in the Third and Fourth Age, and presently resides in Mustangia, as the Commonwealths resembles Ponyland the closest in terms of organization and ideals.
  • Nations as People: She is supposed to be this for Ponyland and its founding ideals.
  • Our Presidents Are Different: Can't be any different than quite literally having the living incarnation of Ponyland and its ideals herself running and becoming president on multiple occasions, especially whenever she perceives Ponyland is on the verge of losing its way. Notably, she not only ends many questionable national practices whenever she is in power, but also becomes significantly stronger during her administrations as she becomes the focal point of everything she represents in the eyes of Ponylanders. The legality of a living metamagnetic embodiment of Ponyland running for president had been lampshaded by Ponylanders themselves, but it IS technically permitted.
    Ponyland Lawyer 1: Is this legal?
    Ponyland Lawyer 2: Nothing in the laws and the Constitution saying Ponyland can't run to govern herself.
  • Playing with Fire: Tying to her being based on the statue of the same name, her primary weapon is an ever-lit torch which allows her to channel pyrokinetic powers.
  • Shapeshifter: Unlike her Evil Counterpart Arch-Enemy Herrenvolk, being the living embodiment of an inclusive multinational culture, her appearance changes to whoever and whatever ethnicity, race and even species she is in the presence of. This is likely more pronounced in the Fourth Age given the greater diversity of non-Pony species now that she presently resides in the Commonwealths of Mustangia (the closest approximate ideologically to the nation she once embodies), with her clothing and colours already shifted to reflect them. She also changes her clothing depending on the situation: while she usually fights in her toga, in the most intense war situations she manifests the form, uniform of a Minutemare or Ponyland Continental Army officer.
  • StatueOfLiberty: Being an Anthropomorphic Personification of Ponyland, she resembles the 'Statue of Liberty' which stood in the harbour of New Port City back in the Second Age, complete with toga, torch and crown on her head.
  • War Hero: Fought in the Second Great War no sooner than she was born and had fought in defence of Ponyland in various later conflicts. She made her first appearance kicking flanks of Reichist agents, collaborators and fifth-columnists, followed by helping to beat back Axis incursions of Ponyland, and then deployed in overseas theatres. She also fought against the Maretian invasions and the Fourth Great War.
  • What the Hell, Hero?: Tying with her purpose, she has explicitly and uncompromisingly called out her country and its people every time they had strayed from the ideals of their forefathers.
    • During the 'Second Great War', she decried the Federal government for the mass-internment of Neighponese-Ponylanders on the grounds of them being a security risk with the war between Ponyland and Imperial Neighpon. Her speeches condemning the practice roused enough public outcry to eventually pressure the Moosepelt Administration into ending the practice.
    Lady Liberty: Have you forgotten, Ponyland? Have you forgotten how many of you came fleeing persecution? Have you forgotten you began your existence fighting your motherland for independence? Have you forgotten the words on the statue from which I was named?

    Give me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!

    We proudly say we are a melting pot! And yet here we are, stealing the liberty and freedom of countless ponies who came here, seeking a better life and freedom! Have you forgotten that across the ocean, the VERY EVIL we stand against also have interment camps for races they view as inferior and the enemy? This is not the Ponylander way, and we must not give those who would destroy it the satisfaction of seeing us lose our way because of our fears and belligerence.

The Paragons' Family/Friends


    Blue Shield 

    Leveled Flight 

    Special Report 

The Four Riders

  • Band of Brothers: Implied. Because of Genius Builder/Build Rider's association with Silversmith, the World's Smartest Pony, he also often find himself helping his mentor fight his enemies - most infamously Overmare, his arch-nemesis. Overmare is widely considered the greatest Super Villain of the 'Second Age', one of the most dangerous individuals alive on Tellus/Equus and one of the biggest threats to world peace with her incredible genius and implacable ambition for world domination. Despite this, and despite having every good reason to not get involved, the other three Riders all didn't hesitate to help Genius Builder/Build Rider and other heroes battle Overmare, partly because this trope and partly because their heroic character would not allow them to act otherwise.

    Genius Builder/Build Rider 

Character: Heroic

Alignment: Neutral Good

Type: Super Genius, Armored Hero, Scientist Hero

Faction: The Four Riders/Silversmith Solutions

"I've found the winning formula!"

Genius Builder (his entry here) is one of the Four Riders, and a heroic associate of Dr. Silversmith.
  • Amnesiac Hero: Genius Builder was originally found in an alleyway in Neighpon by Silversmith, the World's Smartest Pony, with no memory of who he is, where he came from or what the special device he was holding does. He would gradually discover a new identity and rediscover his old, the latter of which he was decidedly not happy with.
  • Arch-Enemy: Has several.
    • He together with the Four Riders are one for the infamous Void Traveler, and is notable for being one of the first and few mortal Ponies that the arrogant Omnicidal Maniac truly fear, especially after the spectacular final battle that put Void Traveller out of action for the rest of Genius Builder/Build Rider's lifetime.
    • Build Rider shares an enemy alongside Cyborg-009 and his team in the 'Black Ghost' organization, being opposed to warfare and seeing technology turned into weapons for killing and destruction. This is especially once it was revealed that he worked for them in the past, but had his memories wiped when his past-self had a crisis of conscience and turned on Black Ghost.
    • With his mentor Doctor Silversmith, the World's Smartest Pony and Metamare, the Paragon from Beyond, he is noted to be one of Overmare's nemeses, being likely the third smartest Pony on Equus after her and Silversmith and helped the two superheroes foil her ambitions of world conquest. Overmare especially despise him for getting under her skin with HIS enormous ego and genius, while Genius Builder/Build Rider disliked her for turning some of his inventions into weapons for world domination, which is a massive Berserk Button for him.
  • Awesome Ego: Given who he is based on, one of his defining traits is his large ego, which is said to equal that of his mentor Doctor Silversmith and Overmare, which galls the latter in particular to no end, given it makes him a positive reflection of herself.
  • Awful Truth: He was originally a major leader/researcher in the war-profiteering super-villainous Black Ghost organization who had his memory wiped. Albeit, the awfulness was downplayed by the fact that the reason it happened was because he was already having a crisis of conscience at what he helped brought about and was about to turn on them anyway. Still, Genius Builder carries guilt from the role he played, and the need to make amends contributes to his heroic drive.
  • Badass Boast: Because of his ego, he constantly dishes these out, and like Doctor Silversmith and Overmare can actually live up to it.
    Genius Builder: "I'm fantastic! I'm at the top! I'M A GENIUS!"note 
    • Has another in response to Overmare's "The Reason You Suck" Speech calling him out for his foolishness in thinking that he could save the world (or stop her for that matter) with 'cheap tricks and reckless courage', and telling him that compare to her, he is still 'just a Pony'.
    Overmare: "You are no different from all the others, believing you can save the world with some cheap tricks and reckless courage. Yet you surpass even the other fools with your audacity, presuming to challenge ME! I had broken NATIONS, humbled GODS, and made the HEAVENS itself TREMBLE. And you, Genius Builder, are still just a mere PONY!"
    Genius Builder/Build Rider: "Well, I don't know about you, Overmare-san, but all that doesn't sound too hard! I mean, my mentor and I are among the smartest Ponies on this planet, and he and his friends had foiled you and protected the world time and time again. If he can do it, why can't I with my own magnificent mind? Today, I plan to help them out and show the world what I can do! This 'mere Pony' don't plan to just challenge you - he plans to KICK YOUR FLANKS!"
  • Berserk Button: He considers turning innovations, especially HIS inventions, into weapons for war as this, given his Dark and Troubled Past and his heroic, peace-loving character. Whenever it happens, he stops being boastfully confident and sinks into a Tranquil Fury that would see him putting all his efforts in stopping whoever evil bastard which did that.
  • Captain Ersatz: Of Sento Kiryu/Kamen Rider Build from Kamen Rider Build, who is similarly boastful, confident and egotistical but undeniably good, noble and heroic, with a forgotten Dark and Troubled Past.
  • Power Armor: Like his inspiration, he dons one into battle through the special device that he possessed when he was found without his memories, and is even classified as an 'Armoured Hero'.
  • Thou Shalt Not Kill: Genius Builder detests killing, and as Build Rider he adamantly refuses to kill his villainous foes, which complements that of Metamare and many other heroes and superheroes of the era.
  • Tranquil Fury: While egotistically confident and cocksure most of the time, he goes into this if he finds out some-pony reverse-engineered his inventions and innovations for warfare and destruction, which is a massive Berserk Button for him. One time Overmare did something like this, he spent the entire episode in a state of cold rage as he helped Metamare and Doctor Silversmith defeat Overmare's scheme again, making sure to destroy every piece of reverse-engineered weapons.
    Genius Builder: "Can't we at least agree war is something we should want nothing to do with?"

    Dragon Claws/Dragon Rider/Magma Rider, the Herald's Spawn 

Character: Heroic

Alignment: Chaotic Good

Type: Brawler, Hybrid Lifeform, Armored Hero

Faction: The Four Riders/Silversmith Incorporated

"My temperature's rising! I feel undefeatable!"

Dragon Claws, later known as Dragon Rider (his entry here) is a member of the Four Riders and a close associate of Dr. Silversmith.
  • The Ageless: Inherited biological immortality from his father and is still alive today.
  • Antagonistic Offspring: Being heroic at his core and his true parent's evil being responsible for tragedies in his life, his animosity towards his true father Void Traveler is completely understandable and not portrayed negatively. Goes to the point that Dragon Rider makes it clear he would punch his face in the moment they are done with an Enemy Mine situation, and helped Build Rider put him down for a life-time in their final battle against him as a team.
  • Attack! Attack! Attack!: Being not very bright and more action-orienated in personality, Dragon Rider is more inclined towards charging straight into combat with his foes and slugging it out with his opponents. Sometimes it makes him bite more than he can choose, but thanks to his powers as well as his smarter teammates planning their engagements with this in mind, it's a lot more effective than it normally would had.
  • Badass Boast: Drops this in battle on many occasions, usually about his raging soul and combative passion.
    Dragon/Magma Rider: My soul is burning! LET'S LIGHT A BLAZE!
  • Book Dumb: Dragon Rider's... not very bright, and he is the first to admit as such, though mostly in this trope's sense that he's not very well-read or possess much in technical knowledge. Otherwise he's quite smart when it matters, especially in terms of combat and tactical intelligence. By the 'Fourth Age' he's know enough to maintain his own gear and that of his passed-on teammates.
  • Crazy Enough to Work: Thanks to his powers, some of Dragon/Magma Rider's strategies (or complete lack of), normally insane under any other circumstances or characters, are likely to become this. Best exemplified during the 'Final Ragnarok' Arc when his entire plan to attack Ragnarokkr, the High King of Shadows in his true form essentially consists of him climbing the mountain-sized Fallen deity and punching him in the face. Thanks to him getting more powerful the more angrier and combative he is, it WORKS.
    Dragon/Magma Rider: This is for making me climb all the way up here! [Punches one of Ragnarokkr's antlers clean off].
  • Dumb Muscle: Downplayed, but he would be the first to admit that he's not very smart and his impulsively confrontational style and sheer strength caters more towards taking on the enemy head-on and ask questions later. This had bit his flank on more than one occasion, with smarter enemies such as Overmare playing him for a fool and requiring his smarter teammate Build Rider to cover for him, but it had also worked to the team's advantage on many occasions, as Build Rider often build his counter-plan precisely on the knowledge that Dragon Rider is an idiot and his enemies KNOWS he's an idiot, resulting in more than one spectacular Gambit Pileup, while the unique nature of his powers meant that his unsubtle Attack! Attack! Attack! tactics can actually make him even stronger and more effective.
  • Gathering Steam: His hybrid nature means the longer he fights, the more powerful he gets.
  • Half-Human Hybrid: Void Traveler accidentally sired him, resulting in him being a Earth Pony/Child of the Void hybrid.
  • Hot-Blooded: He had been described as very intense, hot-blooded, and passionate, highly confrontational and aggressive, partly as a result of the tragedies he had went through such as the deaths of his parents and girlfriend at villainous hooves and partly due to being In the Blood. Has tapered off in the millennia of ageless immortal life since then, but still present.
  • Hybrid Power: The intense emotions of an Earth Pony and a Child of Void's Anti-Mana generation makes him pretty much a living anti-matter reactor who's as strong as Metamare at his most powerful. Notably, this actually gives him an edge over those likes Oblivion Flame, who while infused with the Void's power and possessing something similar, aren't as efficient and effective as his due to their biology being altered rather than natural. Thus while she increases in power over time, Dragon Claws does it quicker than her.
  • Megaton Punch: Is capable of extremely powerful punches, which increases in strength exponentially the more angry and combative he is in battle. This even enabled him to legitimately hurt even the Fallen Primeval god Ragnarokkr, the High King of Shadows by repeatedly punching him in the face during the 'Final Ragnarok' Arc, tens of thousands of years after the Second Age, doing nothing but annoying the mountain-sized Ancient Evil at first, but each punch gained more power until Dragon Rider was able to punch his teeth out, and even break one of its titanic antlers. The Terran commander at the scene who questioned his strategy earlier is left completely flabbergasted, though others who are similarly hot-blooded approved.
    Prince Fanged Paw: [Hearty laugh] Well, I'm not one to question a good punch!
  • Tomato in the Mirror: His true father's the gods-damned Void Traveler, albeit by complete accident on his end and every-pony, even him, are surprised by this.
  • Yin-Yang Bomb: Due to his hybrid biology, he possesses both mana and its Anti-Matter counterpart, anti-mana, inside him. This results in him essentually being a living matter/anti-matter reactor.

    Perfect Kingdom/Robot Rider 

Character: Anti-Villain (Formally)/Heroic

Alignment: Neutral Good

Type: Super Soldier, Armored Hero, Every-stallion Hero

Faction: The Four Riders

"The fire of my heart... is my passion."

Perfect Kingdom (his entry here) is a member of the Four Riders and a former soldier-turned-hero of Neighpon.
  • Determinator: His defining trait. He's so determined even Overmare respected him for it and he was literally too stubborn to die on several occasions.
  • For Want of a Nail: Unlike his inspiration, Kamen Rider Grease, he survives using his equal of Grease Blizzard because Sweetheart was in the area and healed him.
  • Pragmatic Hero: While a genuinely heroic, strictly moral pony, he's still a trained soldier. Thus unlike his allies, while he'll avoid it if possible, he's willing to kill if necessary, and be extremely efficient and pragmatic in the process. This includes making very sure if someone is dangerous enough that he has to kill them to stop them that they're definitely dead.
  • Thou Shalt Not Kill: Subverted, as unlike his allies and Metamare, he's a trained soldier. While he doesn't kill if there are other options, he's willing to do so, and quite efficiently at that.

    Black Rogue/Commander Rogue/Rogue Rider 

Character: Villainous (Formally)/Heroic

Alignment: Lawful Evil (Formally)/Lawful Good

Type: War Profiteer (Former), Enemy Commander (Former), Well-Intented Extremist (Former), Cyborg, Armored Hero, Atoner

Faction: Black Ghost (Former)/The Four Riders

"You cannot break my conviction!"

Black Rogue (his entry here) is a member of the Four Riders, and a former Black Ghost commander who eventually became heroic after seeing the error of his ways.
  • Byronic Hero: Fits the trope to a T: brooding, introspective, passionate, straddling the line between good and evil, cynical in his methods even for the most idealistic of goals, both honourable and pragmatic in equal measures.
  • Even Evil Has Loved Ones: Very clearly loves his father and sees him as the most qualified person to lead Neighpon towards a better future. This goes to the point that much of his villainous scheming and actions were made with the intent to put his father into power, even though his father would never had approved of his methods.
  • War for Fun and Profit: Is classified as a 'War Profiteer' owing to his former allegiance to Black Ghost. This ends once he definitively ditched the Black Ghost and join the Four Riders in opposing them and taking down Void Traveler.
  • Well-Intentioned Extremist: Even officially classified as such, for all his initial villainous scheming as a member of Black Ghost organization and a commander in one of the factions of the 'Neighponese Civil War' was to arrange events such that his father, an idealistic politician and a capable leader, would be placed in power in Neighpon and be in a position to lead the country to greatness. He has a change of heart once his father sacrificed his life to save him from Void Traveler, rendering all his efforts moot, and also realizing his father would never approve of the way and things he did to achieve this goal, even if it is out of the best of intentions.

The Spectacular Seven


    Midsummer Night/Splendid Sorceress I 

Character: Heroic/Anti-Heroic

Alignment: Chaotic Good

Type: Karmic Trickster, Magic Heroine

Faction: Citizens of Saint Cantle, Federal Republic of Ponyland, Mucker Family, Spectacular Seven I

  • Badass Family: In addition to both of her parents and older brother being super-heroes, her honorary aunt was an experienced adventurer in her own right, her go-to babysitter was a dragon. She would also end up marrying one of her teammates in the Spectacular Seven
  • Battle Couple: With the original Golden Knight.
  • Everyone Can See It: Her relationship with the original Golden Knight very certainly reached this level.
  • Heroic Lineage: Her parents were the original Mare-Do-Well (Scale Mucker) and Archibald Arcolt (the latter of whom she inherited her magic from) and her foster older brother, Joshua Saddlesworth, was the Crimson Shaft. Furthermore, her husband was the original Golden Knight and the descendants on both sides of the family would produce many heroes (most notably Starswirl the Bearded and Flash Magnus in the Fourth Age [though their relation was so distant even THEY never found out about it] and the two that would inherit their mantles, Trixie Lulamoon and Flash Sentry)
  • Hot Witch: Definitely attractive enough to have no shortage of suitors as a teenager (though Scale's over-protective mother tendencies kept the stallions careful) and, as a adult, snag the affections of one of her generation's top super-heroes.
  • Insufferable Genius: As egotistical as her mother, but due to inheriting her father's magic and having extensive training from her family, she had the skill to more than back up the ego.
  • Jerk with a Heart of Gold: The "jerk" part was kind of downplayed as she was more cocky than jerkish (and, even then, usually not without good reason), but the 'heart of gold' part was very definitely played straight. Not only did she take protecting the innocent quite seriously, but she also cared immensely about her family and friends.
  • Large Ham: She was definitely every bit as hammy as her descendant, Trixie Lulamoon.
  • Mama Bear: When she eventually had kids of her own, she DEFINITELY took after her mother in this way (though the original Golden Knight I was certainly a big time Papa Wolf in his own right).
  • Meaningful Name: Her super-hero alias was the Splendid Sorceress and she, indeed, WAS one of the most powerful magic users of the Second Age.
  • Morality Chain: Her family in general was very definitely this. As were her friends - ESPECIALLY the original Golden Knight. They fortunately had enough of a positive influence on her to prevent her developing too many of the self-destructive tendencies that so often tripped up her mother.
  • Smug Super: Yes, but nowhere near as bad as it COULD be. While she was definitely a powerful sorceress and VERY confident in her abilities, she had JUST enough control over her ego to prevent it from tripping her up too much.
  • Strong and Skilled: Thanks to both her heritage and extensive training from her father and others, Splendid Sorceress I was one of the most capable Metabender superheroes of her generation.
  • Superior Successor: While she might not have used the Mare-Do-Well identity, she, along with her adoptive big brother Joshua, was certainly this to the original Mare-Do-Well as far as being one of Saint Cantle's resident super-heroes went.
  • Super Powerful Genetics: She inherited her powers from her father, Archibald Arcolt (who was the far more heroic son of the original Paradyne's arch-enemy the Archmage).

    Golden Knight 

    Mighty Mare 

'Tales Seven'/'Virtuous Seven'

  • Adaptational Badass: While originally identical to their prime selves, the Tales/Virtuous Seven would ultimately be chosen by the Isle of Pony's magical cache to become super-equine and become some of the most famous superheroes of the Age.
  • Amazon Brigade: Much like the "Mane Six" group in the Fourth Age, the members of the Tales/Virtuous Seven were all teenage fillies who later became powerful, heroic mares in their time.
  • Armor Is Useless: Subverted: their Armors of Virtue are extremely useful and allow them to survive things that would very likely kill them even with their superpowers. When they ascend and resurrect in the Fourth Age, they get replicas of the armor made out of the divine metal Primordium.
  • Back from the Dead:
    • The Tales/Virtuous Seven are all killed and absorbed by Dark Crystal, but manage to escape and resurrect themselves.
    • Tens of thousands of years later, they ascend and become Alicorns to once more return from the grave in order to help against the oncoming threats of Second Age origin.
  • Bizarre Human Biology: An important subversion In-Universe: Silversmith examined them after their empowering and discovered to his surprise nothing had actually changed biologically (minus some changes for their individual specific powers). All it'd done had activated parts of their biology that everyone had but had previously been assumed to be vestigial. This showed to him that their awakened Earth Pony magic is supposed to be the baseline for Earth Ponies but somehow had been forgotten and lost. This tips him off to the fact something had happened to make it be lost and forgotten.
  • Came Back Strong: Their method of resurrecting in the Fourth Age was by ascending, resulting in them returning as powerful goddesses and demi-goddess.
  • Did You Just Punch Out Cthulhu?: Ultimately, they managed to defeat Queen Dark Crystal in the end, despite her being a Cosmic Horror Story level threat.
  • Discard and Draw: They choose to leave their Weapons of Virtue for future heroes to be chosen by once they resurrect. As they've become Alicorns embodying those virtues, they no long need the armor for the individual superpowers (as they now have functionally identical powers) and they're commissioned Primordium replicas of their old armor and Shift Weapons instead. Twilight also taught them how to channel their weapons harmonic power like the Council of Friendship do the Elements even without the actua weapon.
  • Earn Your Happy Ending: According to the writer of their entries, they all achieved their life dreams, lived long happy lives, and died content of old age remembered as beloved superheroes and public figures despite all the enemies, trials, and trauma they had to face in their lives. This was an intentional counterpoint (though not Take That!) to the Pony POV Series version (which the writer was also involved in) where the Tales Seven had to struggle to survive through the apocalypse and are largely treated as outcasts for the rest of their lives due to their role in accidentally causing it.
  • Henshin Hero: While they have superpowers normally, their Weapons of Virtue allow them to transform into powerful armor with a transformation phrase.
  • Heroic Sacrifice: Queen Dark Crystal informs the Tales/Virtuous Seven that the last group of heroes who defeated her all died but one and thus it's very possible the same will happen and offers them the chance to survive in order to trick them into selfishly saving themselves and letting the world die. They decide that even if that is the case, they're willing to die if that's what it takes to stop her.
  • King in the Mountain: Played With: they really did die but always had the option to come back by [ascending and becoming Alicorns. They'd collectively decided that should a threat arise they felt duty bound to deal with, they would return. Subverted the first time, as they weren't able to ascend in time to help with the Void Aeon. Played Straight as of the Fourth Age, when threats of a Second Age origin begin to return, they ascend and resurrect.
  • My God, What Have I Done?:
    • They all suffered from emotional turmoil/guilt over having to kill Queen Dark Crystal in their climatic final battle, believing they have failed their idols and teachers for breaking their own Thou Shalt Not Kill codes and wondering if they were at fault for not being able to find another way. Luckily, Metamare assured them that given how monstrously evil and dangerous Queen Dark Crystal was, they did what had to be done, and the fact that they still feel bad about it does not make them bad. All in all, their reaction was perfectly understandable as they were only teenagers, even if the deed was done while they were temporarily fused together and ascended into a mature and powerful goddess of virtue at the time, meaning they are not yet emotionally prepared for an act of such monumental consequences, even if it was completely necessary.
    • Sweetheart's entry notes that at one point, they got in a particularly nasty argument with Teddy, who at the time was still distrusted by the 'Tales Seven' for being a "brute". Sweetheart was so upset over this that she canceled her tenth birthday party. This caused the 'Tales Seven' to realize that their grudges were hurting one of their dearest friends, so they buried the hatchet with Teddy and became friends with him from then on.
  • Normal Fish in a Tiny Pond: Had awakened Earth Pony magic. While this would make them average without using their higher tier powers in other Ages, in the Second Age when no pony had access to this, they were seen as super-equine. Downplayed in that they had additional, genuinely super-equine powers on top of that.
  • Pals with Jesus: All members of the Tales/Virtuous Seven were very good friends with Blue Suede Heartstrings, who had been their mentor and father-figure in many ways, and this relationship would extend to their children (including the pre-Ascension members of the divine Virtusidae). However, of the seven, only Melody and Clover would closely resonate with Blue - the former due to being a fellow prodigy musician and having lost a parent, and the latter due to bearing a very humble character.
  • Super Mode: They eventually gain BKM power ups to their armor and later BKM Ultra enhancements on top of that.
  • Took a Level in Badass: From average teenagers to powerful superheroes.

    Dame Patch, the Courageous Knight 

Character: Heroic

Alignment: Chaotic Good

Type: Magic Knight, Chosen Hero, Superhero, Kid Hero

Faction: Tales/Virtuous Seven, Ponyland, Isle of Pony

"Have no fear! Patch is here to kick flanks and save the day!"

Patch (her entry here) is a member of the famed Second-Age "Virtuous/Tales Seven" group, and is a legendary heroine whose actions would shape the following Ages beyond her time.

Later, she would come back from the dead in the Fourth Age as the Alicorn demigoddess Princess Patch, and settled down in Kerajaan Cahaya. To learn more about her during this period, see her folder entry here.
  • Book Dumb: Described as 'not very book-smart', Patch always let her actions speak louder than words, although when very properly driven she could be dangerously cunning and clever, creating comprehensive plans that allow her and her friends to get out of difficult situations and even save the day. She of all the Tales/Virtuous Seven was the one who came up with the plan that allowed them to escape from OVERMARE at the end of their brief captivity at her domain in the Overdom.
    Patch: I... sorry, miss, but I didn't understand half of what you just said. Can you repeat all that with simpler words?
  • Boxing Lessons for Superman: After the group were kidnapped by Overmare due to her rushing into things, she went to the Isle of Pony and trained to be a knight. This greatly augmented her natural superequine strength, making her far more effective and teaching her how to utilize a multitude of weapons.
  • Carry a Big Stick: She has, as one of her weapons from her enchanted Armor of Courage, a powerful mace known as Mace of Courage, which she must wield to activate her magical armor and can then use it to whack her enemies sky-high with her enhanced strength.
  • Cool Old Lady: Remained a fun-loving, badflank, and loving mother even when she was pushing 200.
  • Cool Sword: She also wields an enchanted magical sword which she would eventually pass on to her daughter Princess Stitching Time in the Fourth Age (tens of thousands of years after the fact), which would be used to slay one of the Shadowed Ones. Stitching Time would call it 'Mother's Love'
  • Did You Just Punch Out Cthulhu?: Downplayed, but battling and punching out the emperor of one of the Maretian factions with your defector Maretian ally/friend in an iconic duel at the end of 'Final Maretian-Tellusian War' is nothing to scoff at.
  • Fearless Fool: Has this problem with her Hot-Blooded enthusiasm for heroism and recklessness, which bite her in the flanks on more than one occasions. Fortunately she does acknowledge that flaw, and eventually took proper training as a knight to help overcome it.
  • Heroic Lineage: She would give birth to a daughter, who would become the Alicorn goddess of Time, Princess Stitching Time.
  • Hero-Worshipper: Patch idolized heroes and superheroes and wanted to be one herself, a wish that eventually came true for both good or ill. She literally fainted the first time she ran into Metamare, the Paragon from Beyond personally.
    Patch: ''(completely over-awed) Y-You're Metamare... you're the Metamare...
  • Hot-Blooded: The most actively/enthusiastically heroic of the Tales/Virtuous Seven and had Jumped at the Call whenever she heard it at first opportunity. A drabble shows her first reaction upon hearing of a renegade faction firing missiles at everyone worldwide is to immediately grab her sword and face them head on as soon as she made sure her family is getting to the shelters. Needless to say, she got along swimmingly with Dragon Rider, who is similarly hot-blooded.
    Patch: (to her husband) Alright, Buddy, you get the kids to the shelter, I'm grabbing my sword and kicking some flank!
    Stitching Time: (cheering) Kick their flanks, mama!
  • Inexplicably Identical Individuals: She and her childhood friend Rosie look incredibly similar, having the same eye, fur, and hair color. Justified, as Patch's birth mother was Rosie's mother's Body Double and both were lost at sea at the same time.
  • Kid Hero: Classified as one, having become involved in heroics and becoming a superhero barely out of her teens, as is the case of the rest of the Tales/Virtous Seven.
  • Let's Get Dangerous!: While seemingly not very bright and can be rather reckless in her heroism, when properly driven she can become incredibly cunning, clever and capable. See her performance at the 'Winter Wedding Incident' and during her captivity by Overmare, Metamare and Silversmith's Arch-Enemy with her friends.
  • Long-Lived: She lived for around 200 years before passing away, surrounded by family and with no regrets. It's noted that between her awakened Earth-Pony magic and anti-senescence treatments, she could had lived far longer were it not for the damage accumulated from her heroic career.
  • Lost Orphaned Royalty: As in canon, subverted: she was believed by her friends to be the lost Princess of the Isle of Pony, but it was her friend Rosie. However, there's a reason for the mix up: she was most likely the lost daughter of Queen Starburst's Body Double.
  • Magic Knight: Is classified as such, having awakened to her Earth Pony magic (where the rest had forgotten and unable to access it in that Age) that gives her super-strength as well as being a Chosen One destined to wield a number of magically-enchanted weapons and armour to battle the forces of evil.
  • The Magnificent: Known as "the Courageous Knight" for her heroic deeds, which presumably led to her knighting.
  • Master Swordsman: Complementing her title, Patch became this trope at some point in her life, and her sword is passed onto her daughter Princess Stitching Time well after her death, named 'Mother's Love'.
  • Missing Mom: Justified; Stitching Time's Ascension to godhood meant that she would eventually outlive her mother. However, even after death, Dame Patch would still intervene in great crises - the first time would be the "Hooves of Oblivion" conflict, where she convinced Stitching Time/Final Epoch to cease her desperate attempts to bring back the Second Age. The second time would be the "Final Ragnarok" conflict, when she possessed Stitching Time's sword to defeat/kill Fegrð of the Shadowed Ones. She eventually comes all the way back as an Alicorn.
  • Multi-Melee Master: She normally carried at least her Mace of Courage and a sword.
  • Never Mess with Granny: She remained an active, bad flank superheroine even when she was an old mare. Downplayed as old age did eventually force her to retire, but she was still more than capable of kicking flank when need be even after returning the Mace of Courage to the Isle of Pony.
  • Old Master: After she retired in her old age, she was a mentor of several Shadow Sentinels and their sidekicks.
  • Posthumous Character: She died of old age long before the 'Fourth Age' starts. However, even after death, she still played important roles in crises that her daughter, Stitching Time, was involved in.
  • The Prankster: Patch likes making good-natured pranks on others, although she can go too far with it if she had too much fun, which on one occasion led to the other Tales/Virtous Seven teaming up to pull an elaborate prank on her involving an Alien Abduction to make her see the error of her excessively-pranking ways. She carried this over to her normal life and superhero career, although incidentally one of her more personal nemeses was also this trope, a prankster villain known as Screwball.
    • Patch had the distinct honour of being the first Pony on Tellus to prank someone across interplanetary distances, when she swapped a data-drive containing a blueprint for a weapon with a fake which she was forced to give to a Maretian infiltrator in order to make him/her/them spare a group of scientists they were holding hostage at Death Ray point. Rather than the blueprints, the fake contains only this video.
  • Reality Ensues: Patch once threw mud at King Skyline as his carriage was leaving to get his attention when the Tales Seven realize that their friend Rosy might be the lost princess daughter they were looking for. While that worked and Skyline was reunited with his daughter, that act also nearly got Patch gunned down by the Royal Family's security detail, since regardless of intention and need, Patch was still assaulting a head of state and could had been mistaken as a terrorist. Doubly so since the Royal Family are among the heads of state of the Pranco-Bitish Commonwealth, one of the superpowers of Tellus during the 'Great Wars Era' of the 'Second Age', meaning they are VERY important world figures and are as protected as any-pony can possibly get in that time.
    Patch: "You shot at me!"
    Royal Bodyguard: "And you were attacking a head of state! What else did you expect us to do?!"
  • Retired Badass: She kept being a superhero well into old age, but eventually had to retire due to age catching up with her and returned the Mace of Courage to its pedestal along with its power. This didn't stop her from occasionally using the fact she had nearly 200 years of combat experience and was an awakened Earth Pony to thrash criminals unlucky enough to cross her path.
  • Superhero: Patch, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.
  • Strong and Skilled: The physically strongest of the Seven, she was initially Unskilled, but Strong but trained as a knight, making her the most skilled fighter of the group as well. Notably, by the end of her life she'd become so skilled she was one of the trainers for the Shadow Sentinels and their sidekicks even in old age.
  • Super Strength: Her main power as a superhero. Being one of the 'Chosen Ones' of the Isle of pony, she gained access to the full potential of Earth Pony magic that isn't available to most Ponies during the 'Second Age', and on top of that her strength is unique as it is tied to her courage, becoming stronger the more fearless she feels.

    Professor Bright Eyes, the Scholar of Justice 

Character: Heroic

Alignment: Lawful Good

Type: Chosen Hero, Superhero, Genius, President

Faction: The Virtuous Seven, Silversmith Solutions, Ponyland

"Justice is not just a means to an end, but an end in itself. If it failed to be served, or pursued to the expense of all else - even our Equinity - then it is no different from injustice. Both means and ends are intertwined, and recognizing this is what will ensure a fairer, most just world."

Bright Eyes (her entry here) is a member of the "Tales/Virtuous Seven" group from the Second Age, and was in life an incredibly talented genius who contributed much to Ponyland and the world.

Later, she would come back from the dead in the Fourth Age as the Alicorn demigoddess Princess Bright Eyes, and became a member of the Novellus Pantheon. To learn more about her during this period, see her folder entry here.
  • Child Prodigy: She's noted as being one, something Silversmith picked up on during a public event while she was a little filly. He made sure to foster it and help her grow as a genius by becoming her mentor, while making sure to monitor and ensure her ego never causes her to become another Overmare.
  • Did You Just Flip Off Cthulhu?: Bright Eyes delivered a scathing deconstruction of Overmare - widely considered the greatest supervillain of the Second Age and archenemy of her mentor Dr Silversmith and idol Metamare - right to her face. It's notable in that not only did she got away with it, the reason why she did was because it did what few others had ever successfully managed to do - it shook Overmare to her core.
  • Did You Just Punch Out Cthulhu?: Downplayed, but Bright Eyes defeated a powerful general of the Ackackian Maretian race in the Final Battle at the end of 'Final Maretian-Tellusian War' by herself, according to a drabble set in that event. Played straight when she and the Virtuous/Tales Seven destroyed Queen Dark Crystal while fused and ascended into Fairytale, the Goddess of Virtue.
  • Dodge the Bullet: Eventually, her powers grow sufficiently that she can dodge full auto gunfire.
  • Gadgeteer Genius: Because of her intelligence and knowledge, she proved to be an able innovator who had been able to invent various gadgets and technologies even before she left high school. To note, she was involved in the development of the Faster-Than-Light Engine.
  • Genius Bruiser: Was the most intelligent and knowledgeable of the Virtuous/Tales Seven and fought criminals and villains primarily through strategy and skill.
  • Hair-Trigger Temper: Downplayed, but she was noted to have a bit of a temper problem which she had to gradually grow out of.
  • Humble Hero: Was an incredible genius since she was young, but never lets it go to her head and became an Insufferable Genius. To note, she would rather stay with her friends in the same class if jumping grades meant sacrificing their friendship. Silversmith, her idol and eventual mentor, considers this humility and cultivating it just as if not more important than her genius, as it means, heavens-forbid, they wouldn't have to deal with another Overmare.
  • The Magnificent: Known as "the Scholar of Justice", both due to her intelligence but also due to her strong sense of justice and righteousness. This is apparently a title that comes with the Armour/Weapon of Virtue that she acquired, though the previous holder ended up becoming a Fallen Hero.
  • One Steve Limit: Averted. Emperor Golden Scepter's ninth son is also named Bright Eyes, presumably in tribute to his Second-Age namesake.
  • Parrying Bullets: As she's capable of dodging them, Bright Eyes was also capable of doing this, both with her rapier and specialized bracers on her foreleg armor.
  • President Superhero: Eventually became President of Ponyland. She didn't stop being a superhero and regularly had to remind her secret service she was capable of dodging bullets.
    Secret Service Agent: I love it when the president is a superhero.
  • Psychic Powers: As it turns out, she was a psyker and a disguised Golden Scepter trained her in telepathy, letting her better coordinate the group.
  • Royal Rapier: Her signature weapon is the Rapier of Justice. It makes for a very good compliment to her specific power it grants being being able to speed up her mental processes and target specific weakpoints. She also dates and ends up marrying Lancer, making her the heiress to his family's fortune, and becomes President of Ponyland eventually.
  • "The Reason You Suck" Speech / Kirk Summation: Bright Eyes delivered one to Overmare - widely considered the Greatest Super Villain of the 'Second Age' - when she and her friends were briefly held captive in her dominion and base of operation on Tellus/Equus, the Overdom of Coltatia. There, Bright Eyes called out and deconstructed the Arch-Enemy of Metamare and Silversmith's motives that caps off in a spectacular Armor-Piercing Response.
    Bright Eyes: This isn't justice.
    Overmare: What do you mean?
    Bright Eyes: You were wronged, your father was wronged. You DESERVED justice for what happened to you... but what you're doing now? All the threats, all the damage, all the attempted conquests? This isn't justice. This is you trying to put yourself on a pedestal and taking your wrath out on everyone!
    Overmare: So you believe ME to be just a common, PETTY despot? I am afraid, young scholar, you are gravely mistaken. The Overmare wishes not to oppress, but to SAVE the world from itself - A goal which even the 'heroes' you admire comes no closer to achieving today. I TRULY have the best interests of Ponykind in mind; surely, you can see it is only as simple as that. And where they and all others fail, I WILL succeed.
    Bright Eyes: "... If that really mattered to you, you would've buried the hatchet with Doctor Silversmith and saved it years ago.
  • Science Cannot Comprehend Phlebotinum: She had a problem with this when faced with things or phenomena that is seemingly beyond understanding by science, reason and logic. While her mentor was open-minded enough to, perhaps correctly, conclude that it merely means they lack the necessary knowledge and means to understand it yet (but eventually will), Bright Eyes' entry noted that it took her a while to come to the same viewpoint. Both she and Silversmith are not necessarily wrong, owing to the nature of the Codexverse setting.
  • Superhero: Bright Eyes, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.
  • Utopia Justifies the Means: Defied with a passion, refusing to compromise her principles even if it means survival and achieving a better world. To her, it's not worth the price if they had to cross every line and sacrifice everything they value and hold dear to do so, since the whole point of winning is partly to preserve them. Best exemplified in her reaction to Overmare and her means, even if it would had achieved utopia and greatness for Ponykind, as well as vetoing plans by the Ponyland military R&D to create new weapons systems to crossed too many legal and ethical lines while President of Ponyland, even rejecting arguments of necessity.

    Professor Starlight, the Diligent Teacher 

Character: Heroic

Alignment: Lawful Good

Type: Teen Hero, Chosen Hero, Teacher, Archangel of Death, Genius

Faction: The Virtuous/Tales Seven, the Three Deaths

"To always look out for those in need and be there for them. For me at least, THAT is what it means to be diligent."

Starlight (her entry here) is the leader of the "Tales/Virtuous Seven" group from the Second Age, and one of the greatest teachers to have come from that specific era.
  • Badass Teacher: As her moniker suggests, she became a teacher as was her dream. She remained a superhero even after becoming one. A drabble shows her talk down a school shooter while tanking their shots to prevent any death.
  • Celestial Paragons and Archangels: She became an Angel of Death after dying to continue protecting the innocent and ensuring the wicked could do no harm in the afterlife. Tens of thousands of years later, she's now the Three Death's chief Archangel.
  • Dented Iron: The amount of damage she'd taken over her career ultimately shortened her life span and resulted in her being the first of the Seven to die.
  • Determinator: She isn't called "the Diligent Teacher" for nothing. If people are relying on her, she'll never quit, even if she gets knocked down a hundred times. Even when it seemed hopeless, she took a No-Holds-Barred Beatdown from Queen Dark Crystal that ultimately allowed Melody to free herself and their friends to turn the tide.
  • Heroic Sacrifice:
    • Ended up Taking the Bullet for Princess Rosy during the Winter Wedding. Subverted in that her newly awakened Super Toughness let her tank it, but she didn't know that at the time.
    • Played Straight when she fights Void Killer to hold him off and stop him from completing his plan to destroy the entire solar system. She knew that being as old as she was and having a lifetime of built up damage even if she survived, it'd take a massive toll on her. Sure enough, this costs her 50 years of her life and forces her to retire then and then from superheroing.
  • Immune to Bullets: While the armor the Tales Seven got protects them from most conventional weaponry, she is unique as her Super Toughness eventually makes her impervious to small arms fire even without it. This came in handy in dealing with those who would try attack her or others with guns, such as a robber who tried stealing from a mall vendor with a stolen military-grade gun (and shot himself in the leg after trying to shoot Starlight's leg), or a tormented student who tried to go on a rampage against the bully who picked on him and (until that point) always got away with no punishment.
  • The Last Dance: Her fight with Void Killer was this. Her body was beginning to fail her due to how much damage she'd survived and while she likely would've lived a good bit longer, she knew she still had one good fight left and used it to halt Void Killer until someone who could beat her arrived. She succeeded, but the fight took 50 years of her life and she died not long after of natural causes. She had no regrets.
  • The Magnificent: Known as "the Diligent Teacher".
  • Never Mess with Granny: She was over 100 years old when she fought Void Killer, a being in Metamare's tier of power. She still managed to hold him off for hours until Void Rider showed up to destroy him.
  • Official Couple: Her classmate Slipknot asks to date her after realizing he nearly missed his chance when Dark Crystal temporarily killed her. The two eventually marry.
  • One Steve Limit: Averted. There's a Fourth Age unicorn (ex)villainess named Starlight Glimmer.
  • Reality Ensues:
    • As the team's tank, she tended to sustain the most damage out of the group. While able to survive it thanks to her Super Toughness and having Sweetheart's Healing Hands to patch her up, this eventually resulted in her being the first of the Seven to die due to the wear and tear on her body, though she did live longer than a normal pony would have due to her powers.
    • She managed to hold off Void Killer for hours despite her age and all the damage her body had taken up until that point...but is left too badly injured and exhausted to actually help defeat him once Void Rider shows up and she's forced to retire from superhero work then and there.
  • Superhero: Starlight, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.
  • Super Toughness: Her superpower given by the Armor of Diligence. While their armor lets them survive a lot of punishment, she can tank a massive amount of damage. It eventually grew to the point she didn't even need her armor to No-Sell small arms fire with no injury.

    Clover Bloom, the Humble Seer 

Character: Heroic

Alignment: Neutral Good

Type: Chosen Hero, Superhero, Kid Hero, Ballerina, Cryomage

Faction: Tales/Virtuous Seven, Ponyland

"I am no hero. I just see what I can do to help, that's all."

Clover Bloom (her entry here) is a member of the "Tales/Virtuous Seven" group from the Second Age, and a humble ballerina who managed to become a famous hero in her own right despite her flaws.

Later, she would come back from the dead in the Fourth Age as the Alicorn demigoddess Princess Clover Bloom, and became a member of the Coltic Pantheon. To learn more about her during this period, see her folder entry here.
  • Dance Battler: She was a ballerina, and thus when she took to superhero work, she incorporated it into her fighting style and became one of these.
  • Did You Just Punch Out Cthulhu?: She manages to destroy the Devil's Mirror, Winter Queen's power source and one of Morning Star's children (technically, as the Devil's Mirror was a corrupted mirror that developed sentience over time), on her own.
  • Fainting: In one incident, she met Bossa Nova Heartstrings, whom she thought was her mentor Blue due to looking extremely alike. When Bossa Nova revealed that he and Blue are identical twin brothers, she was so shocked that she immediately fainted. They shared a laugh over it once everything was cleared up.
    Bossa Nova Heartstrings: So this must be the lucky mare my brother's been talking so much about.
    Clover Bloom: Blue?
    Bossa Nova Heartstrings: Nah, I'm red. My brother - my twin - he's the blue one.
    (Clover faints)
    Bossa Nova Heartstrings: Aaaaaand she's out...
  • Heroic BSoD: Went into one after her misreading of her precognition resulted in Patch being killed and absorbed by Dark Crystal, with Dark Crystal's Breaking Lecture making it worse. She recovered and the group managed to destroy Dark Crystal after resurrecting and becoming Fairytale, but Clover fell back into this afterwards due to guilt. This culminated when, after some prodding from a worried Blue Suede Heartstrings, she broke down sobbing when she confessed her guilt to him. Thankfully she recovered thanks to Blue's advice.
  • Humble Hero: She's the Humble Seer for a reason, being extremely humble even once she's achieved genuinely impressive and heroic things. This allowed her to destroy the Devil's Mirror, as she was too humble to fall for its temptations.
  • An Ice Person: Gained the Blizzard Jewel when its former owner Winter Witch dubbed Clover more worthy of it than herself, giving Clover ice and snow manipulation powers. As her Blades of Humility function as skates, this was a major upgrade.
  • It's All My Fault: She blamed herself for Dark Crystal killing and absorbing Patch long after the battle ended in the Tales Seven group's favor, as she misread her precognition and Patch died doing a plan she genuinely thought would work. While the Seven were all resurrected and managed to win, Clover would harbor crushing guilt over it for weeks until her mentor, Blue Suede Heartstrings, helped her through it.
  • Long-Lived: She passed away peacefully and happily at age 300 due to her awakened Earth Pony magic and anti-senescence treatments.
  • The Magnificent: Known as "the Humble Seer", presumably for being a Humble Hero who possesses precognitive abilities.
  • Mama Bear: A crooked manager took to exploiting her son Shamrock. When Clover found out, she and Blue Suede Heartstrings stormed the manager's office and both spent over an hour giving him a brutal chewing out over it.
  • My God, What Have I Done?: During the battle with Dark Crystal, she misread her precognition and only checked if they could steal the Book of Darkness, not if they could actually seal Dark Crystal away in it again. Dark Crystal saw this coming and prepared for it, and kills and absorbs Patch as a result. Clover has this reaction, and Dark Crystal's Breaking Lecture over it allowed the witch to kill and absorb Clover. Even after the group manages to resurrect and defeat Dark Crystal, Clover harbors immense guilt over her mistake for months until Blue finally talks her through it.
  • Official Couple: She ends up dating and marrying a classmate of hers named Dandy.
  • One Steve Limit: Averted. There's a Fourth Age unicorn named Clover the Clever, who lived during the "Three Tribes Era" and is her descendant.
  • Seers: As her epithet suggest, her unique power is a specialized precognition that allows her to see if what her side is trying to do is possible and can work. Blue Suede Heartstrings, who also has magical foresight due to being the Alicorn god of Humility and was once her mentor figure of sorts, might have had something to do with it.
  • She's Back: After spending over a month following the fight with Dark Crystal in a Heroic BSoD over accidentally getting Patch temporally killed in the fight, she finally snaps out of it upon realizing Winter Queen's blizzard would threaten her loved ones. She proceeds to not only snap out of her depression, but beat Winter Queen and destroy the Devil's Mirror.
  • Superhero: Clover, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.

    Saint Sweetheart, the Loving Peacemaker 

Character: Heroic

Alignment: Neutral Good

Type: Chosen Hero, Superhero, Kid Hero, Thaumaturge/Metabender, Saint, Archangel

Faction: Tales/Virtuous Seven, Ponyland

"A little kindness could change the world."

Saint Sweetheart (her entry here) is the youngest member of the "Tales/Virtuous Seven" group, and was a saintly, compassionate person who affected the world by spreading love and peace through her heroics.

Later, she would come back from the dead in the Fourth Age as the Alicorn demigoddess Princess Sweetheart, and became a member of the Equestrian Pantheon. To learn more about her during this period, see her folder entry here.

  • All-Loving Hero: As in canon, she's this. To note, she had Santa Hooves take her to freaking Overmare so she could offer to heal some of her scars and injuries as a gift, purely because she felt even she, widely considered the greatest Super Villain of the 'Second Age', deserved love and compassion, and if she had received it earlier in her life things may have been different.
  • Celestial Paragons and Archangels: She was rewarded for her saintly life by becoming an angel upon death. Tens of thousands of years later, she's become an Archangel.
  • Child Prodigy: Not to Bright Eyes' degree, but she was extremely intelligent for her age, and the reason she was in the same grade as the rest of the Seven was because she was promoted ahead a few grades. Unlike Bright Eyes, she's more into becoming a doctor than a scholar, and just devoted her intelligent in that direction.
  • Fantastic Racism: Defied. While understandable given the multiple Maretian invasions, many Second Age ponies harbored racism towards Maretians in general, regardless whether if they were actually involved in the invasions or not. Sweetheart, however, does not, and was the first one to give the Butt-Ugly Maretians the benefit of the doubt as a result. This is because her mother once spared a group of Maretian soldiers during a Solsmas blizzard, resulting in defection to Tellus and becoming her 'uncles'.
  • Happily Adopted: Was the proud adoptive mother of the most notable Spike of the Second Age.
  • Healing Hands: She had this as a specific superpower. Some of her descendants inherited it from her as well.
  • Kid Hero: While all the Tales Seven are classified as this due to barely being in their teens at the time, she is notable for having been legally a child when she became a superhero: she was only 11.
  • The Magnificent: Known as "the Loving Peacemaker". She also became so beloved and respected she was canonized as "Saint Sweetheart".
  • Official Couple: As in canon, she officially dates Teddy, though the Codexverse expands on it by having her ultimately marrying Teddy and having several children with him, including Princess Tough Love.
  • Our Founder: of an order of heroic armoured medics known as the 'Guardians of Love', dedicated to protecting and saving lives from disasters, monsters and supervillain attacks. She would also become the distant ancestor with Teddy of many famous clans and families, including the Apple Clan and Heart Family of Fourth Age Equestria's Ponyville, or at least the branches of the family that produces holy ponies and nurses.
  • Our Werebeasts Are Different: Was at one point confronted with a strain of a Were-beast virus that her Arch-Enemy 'Dr Kabuto' developed to create an army of were-creatures, with each Were-beast in their transformed state effectively becoming a copy of Kabuto in personality. Sweetheart's solution was to use her own Holy Magic to override the 'morality template' of the virus strain with herself. This made her the creator of her own strain of Were-beasts - specifically, Wereskunks - which operate on her own morality, which existed well into the 'Fourth Age' with her own heroic order, the Guardians of Love, possessing a suborder who willingly infects themselves with this strain so to gain the strength and abilities that come with it as well as the moral fortitude and agelessness that would allow them to protect and help people well beyond mortal limits.
  • Sidekick: Due to only being eleven when the group became superheroes, she was officially classified as the group's sidekick at first.
  • Superhero: Sweetheart, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.
  • Technical Pacifist: Known to detest violence and try to do everything to resolve conflict peacefully, hence her title. That being said, she fought against evil and injustice alongside the other Tales/Virtuous Seven and other heroic individuals and groups, showing that she would take a stand and fight if necessary.

    Melody, the Enduring Rockstar 

Character: Heroic

Alignment: Neutral Good

Type: Teen Hero, Chosen Hero, Rockstar, Vampire (Temporarily), Musical Metabender/Musical Archmage, Metapony

Faction: The Virtuous/Tales Seven, the Rockin' Beats

"I can keep it up for as long as it takes!"

Melody (her entry here) is a famous rockstar from the Second Age, and a member of the legendary "Tales/Virtuous Seven" group of superheroines from the same Age.

Later, she would come back from the dead in the Fourth Age as the Alicorn demigoddess Princess Melody, and became a member of the Equestrian Pantheon. To learn more about her during this period, see her folder entry here.
  • BFS: Her signature weapon is the Great Sword of Endurance that comes as part of her corresponding Armour of Virtue, one of the sets of Seven Armours and Weapons prophesized to be wielded by a Chosen One who embodies that the most. Needless to say, Melody was that Chosen One.
  • Commonality Connection: In life, she was a very good friend of Blue Suede Heartstrings, who became an Alicorn god at this point, due to their shared passion and talents in music. It's noted in Blue's entry that like him, Melody had also invented and likely experimented with several musical genres herself.
  • Discard and Draw: While becoming a vampire did give her a big power up, she eventually decides the weaknesses aren't worth it and cured herself. She then trains to use her unique voice frequency to use Magic Music, which it makes her abnormally good at, to replace her vampire powers.
  • Due to the Dead: Being a singer and the last of her friends to pass away, she wrote a song in tribute and remembrance of each of her friends every time one of them passed. She even wrote one for herself, but deliberately left the last stanza unfinished so others could write in their own lyrics.
  • Friendly Neighborhood Vampire: War Rock turned her into a vampire, but her power of Endurance kept her herself and preventing her from having the mental changes most vampires have. As a result, the only real change was having to account for the weaknesses and a power-up. She eventually decided to be cured and succeeded in doing so, as the drawbacks were annoying.
  • Immune to Mind Control: One of the powers granted by her power of Endurance: mind control simply doesn't work on her. This came much to War Rock's annoyance, as his repeated attempts to brainwash her were all met with failure. His attempt to turn her into his vampire servant only served to backfire because of this.
  • Jerk with a Heart of Gold: It's implied that like her canon self, she can be very self-centered and mean, but she always meant well for her friends. Blue Suede Heartstrings, a fellow musician who Ascended to godhood by this point, would even advise her not to let her own ego get the better of her. The advice apparently stuck, as Melody went on to become more humble and became a beloved celebrity and hero, ultimately avoiding the pitfalls that afflicted fellow Second-Age musician, War Rock.
    Blue Suede Heartstrings: (to Melody) Word of advice, kid: Nothing puts a 'Kick me!' sign on your flank faster than claiming you're better than your fellas. I've seen fellow musicians get in a rumble over a diss like that in my time, and boy, some of 'em ain't pretty to see.
  • Long-Lived: Melody was the last of the Virtuous/Tales Seven to die of old age, having went on to live for 500 years thanks to her power of Endurance, being in shape to put out grand concerts and performances well into her 480s.
  • The Magnificent: Known as "the Enduring Rockstar".
  • No-Sell: Mind control simply doesn't work on her due to her power of Endurance. This frustrated War Rock when he tried to use it to make her sing to summon his archdemon. This also included his control over her as a vampire he sired and the normal vampiric instincts, though she still needed blood to survive.
  • Official Couple: She ends up eventually dating Ace and the two marry.
  • Superhero: Melody, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.
  • Unusually Uninteresting Sight: Her being a vampire for a few months didn't effect her life nearly as much as one would expect, with her band mates just rolling with it and arranging for her concerts to account for her weaknesses. Justified, as this was Equus/Tellus and thus such things aren't nearly as odd as they'd be in real life.

    Bon Bon, the Faithful Designer 

Character: Heroic

Alignment: Neutral Good

Type: Support Hero, Fashion Model, Teen Hero, Chosen Hero, Baker, Werebeast Alpha

Faction: The Virtuous/Tales Seven

"Faith is not just blindly believing without question or doubt. True faith is believing because you KNOW it can happen."

Bon Bon (her entry here) is a member of the legendary "Tales/Virtuous Seven" group from the Second Age, and was in life a famous model and fashion designer.

Later, she would come back from the dead in the Fourth Age as the Alicorn demigoddess Princess Bon Bon, and became a member of the Coltic Pantheon. To learn more about her during this period, see her folder entry here.
  • Arch-Enemy: Has one in the form of Fairest Monarch, a vain supervillainess who uses an artifact created by the infamous Fallen Alicorn Morning Star aeons past to steal the beauty from others to maintain her own and attempted to steal hers until Bon Bon defeated her, restored her victims and destroyed the artifact, earning her Fairest Monarch's undying enmity.
  • Badass Family: Her father is a rescue worker whom she later empowered with her power of Faith and her younger brother Twink later became one of the Big Bad Beetleborgs.
  • Blade on a Stick: Her signature weapon is the 'Spear of Faith', allowing her to strike her foes from a respectable distance with precision.
  • Cape Snag: In a Shout-Out to The Incredibles, Bon Bon is noted to have a famous 'agreed-to-disagreement' with her Fashion Designer mentor Pleasant P. Mode over the whole 'No Capes' thing. While Miss Mode believe the costs outweighs the benefits, Bon Bon believes they could be remedied with some special modifications to grant superheores the advantages of capes without issues.
    Bon Bon: While I can respect Miss Mode's points on how troublesome capes can be, I don't ENTIRELY agree with them. Thanks to notes taken from Starlight and Bright Eyes, I know that capes can be practical as well as look good. I mean, look how many uses the Shadow Sentinels got out of their capes. Not only do their capes double as gliders, they can also be used as an extra layer of protection from enemy gunfire AND to make light sources harder to spot during stealth missions. Why, they can even be used to decoy certain enemies AND be used as additional weapons - such as catching debris to use as ammunition and to blind certain enemies temporarily.
  • Crisis of Faith: Experienced one after an encounter with the infamous technological supervillain and subordinate of Overmare, Calculous, the Broken Cog, who confronted her with her religion's doctrinal intolerance towards 'sexual deviants' and other arbitrary prejudices/bigotry in the Scriptures, which puts her in an uncomfortable three-way position: whether to be faithful to the letter (hence mandating her to be intolerant towards 'deviants' condemned in its scriptures), deviate from the teachings of her church to be be accepting and care of others irregardless of differences (Thus stop being faithful), or accepting that may be, owing to the inherent doctrinal contradictions and apparent hypocrisies, that the entire religion that she followed all her life may be misguided if not outright wrong. Bon Bon was left in Stunned Silence and very badly shaken by Calculous' points, and it took a while for her to find a solid counter-argument and rekindle her faith. She later managed to give him a huge Shut Up, Hannibal! and rattle him right back.
  • Fashion Designer: Her passion since young (other than baking), Bon Bon would eventually become a renown fashion designer on top of a beautiful Fashion Model, making clothes for both mass consumers and mundane clients but also design costumes for fellow superheroes. To note, she apprenticed under the world-famous Pleasant P. Mode, a Captain Ersatz of Edna Mode from The Incredibles who also designed clothes and costumes for both super-models and superheroes alike, becoming her best student and eventual successor.
  • Fashion Model: Her other profession, as her awakened Earth Pony abilities incidentally gave her a stunning, beautiful look. Especially ironic when considering she was pudgy when she was young, but she would only use this fact as an example to encourage children to not be afraid to follow their dreams.
  • The Magnificent: Known as "the Faithful Designer".
  • Monster Progenitor: She's the progenitor of a strain of Werefox virus containing her morality. All of her children were also natural born Werefoxes as well.
  • Our Werebeasts Are Different: Was exposed to the infamous Dr. Kabuto's Werecreature Virus at one point and was turned into a 'Werefox Alpha', granting her greatly enhanced speed, strength and senses, an incredibly potent Healing Factor that made her Nigh-Invulnerability to damage (except to silver weaponry, and even then they have to be specially enchanted/blessed or otherwise they would just hurt very much), and even ageless immortality until she decides to cure herself so she can die and join her friends and family in the afterlife. She also acquires special abilities unique to foxes and enhanced by her super-natural/science nature, in the form of pheromones which she could repel enemies or seduce foes if she wants to. Incidentally, she could infect others with that strain, but thankfully due to its 'morality template' being overridden with her own, every-pony who gets infected and turn into a were-fox like her also acquires her personality and morality.
  • Shut Up, Hannibal!: Gives one to Calculous in response to his previous Breaking Lecture after recovering. While most of it is refuting his points, the part that actually shut him up was forgiving him and robbing him of any influence on her, something Calculous is fundamentally incapable of doing to the ones who harmed him.
    Bon Bon: I forgive you for hurting me. For those things you did. For everything. That doesn't mean I have to forget them. It definitely doesn't mean I have to let you get away with them. What it does mean is I'm not giving what you did power over me. The sins you can't forgive rule you, but I won't let them rule me. So, Calculous, I say it one more time and mean it. I know you have a lie detector in all that tech somewhere so turn it on and listen. I. Forgive. You.
  • Super Empowering: Her power of Faith works like this, allowing her to amplify the strength and abilities of others she has faith in, making them even more effective. At what she called '100% Faith', she can even grant herculean strength to an Unawakened Earth Pony (allowing them to go mano-o-mano with A-List Supervillains) and permanently awaken their natural racial trait, as demonstrated with her own father.
  • Support Party Member: Her mere presence alone can empower her friends and allies' abilities by multiple folds, making her a very powerful asset to have. Patch even went as far as to consider her the team's 'secret weapon'.
  • Superhero: Bon Bon, together with the rest of the Tales/Virtuous Seven apparently became a capable superhero in her own right at some point in her life, on top of playing major heroic roles in various major historical events.
  • Token Religious Teammate: Noted to be very religious, belonging to the Magnean Religions that worships the 'King of Heaven', with her family being followers of the Roamane Magnean Church.

Tales/Virtuous Seven's Friends/Family

    Mrs. Hackney 

    Spike (Second Age) 

  • Happily Adopted: He's a dragon and his adopted mother is Sweetheart. He loves his family dearly despite this.
  • Legacy Hero: Descended from the Dynasty of Spikes, and also the present Spike's ancestor.
  • What Measure Is a Non-Human?: Some people and scientists didn't consider him sapient, seeing him as an animal. Silversmith, his mother, and the rest of the Seven and their friends disagree.

    The Butt Ugly Maretians 

  • Defector from Decadence: Were sent to invade, but fell in love with the planet and chose to stop their own species' invasion attempts, as well as become friends to the Tales/Virtuous Seven.
  • Expy: As Hasbro actually was in charge of the Butt-Ugly Martians toyline, they're simply ponifications of their canon selves.
  • Informed Deformity: Justified: their self given descriptor sounds strange to ponies, as by the standards of Maretian species, including their own, they appear comparably handsome. However, for that exact reason, they're considered extremely ugly by their own the Maretians' own standards.
  • Interspecies Friendship: Are a species of Maretian, but befriended the Tales/Virtuous Seven and fought along side them.
  • Powered Armor: As in canon, BKM and it's upgraded Ultra form, which in this universe eventually got a mass production version made for Ponykind's use. It stands for something different in the Maretian language, but Patch called it Butt-Kicking Mode and it stuck.
  • Super Mode: Their BKM Powered Armor, as while capable fighters without it, it's a huge upgrade in power. They later upgraded it to its Ultra form.


  • Badass Pacifist: During a blizzard on Solmas during one of the Maretian Wars, her house was made refuge by both Tellusian and Maretians. She stole their weapons and firmly held her ground that there would be no violence in her house, especially on Solmas, and forced everyone to be civil and treat each other as people. This resulted in the Maretians befriending the Tellusians and defecting. They're currently Sweetheart's 'aunts and uncles.'

Power Rangers

  • Adaptational Badass: Ace, Teddy, Lancer, Moki and Brightglow are upgraded from merely teenagers and friends of the Tales Seven into bonafide superheroes who saves the day alongside other champions and paragons of the 'Second Age'.
  • Did You Just Punch Out Cthulhu?: Multiple times to multiple giant monsters and super-villains, thanks to the super-powers and super-robots that comes with being a Power Ranger. The deceased members are resurrected for a day in the Fourth Age by the Grand Primevals of Life and Death to help defeat the High King of the Shadowed Ones Ragnarøkkr, and are vital to doing so.
  • Five-Man Band: As with the Power Rangers themselves, they fit this.
    • The Leader: Lancer, the Red Ranger, who has natural leadership skills and understands the groups strengths and weaknesses.
    • The Lancer: Ace, the Green Ranger, who acts as a Foil to (ironically) Lancer due to being prideful, selfish, and outspoken in comparison to Lancer's humility, selflessness, and quiet nature.
    • The Smart Guy: Moki Sunbright, the Pink Ranger, serves this role in the 'street smart' fashion while Lancer has traits of this in the sense of being book smart, having the best survival skills and instincts of the team.
    • The Big Guy: Teddy, the Blue Ranger, is the team's largest member physically (at least until Brightglow became an Alicorn and grew much bigger), physically the strongest, and the best unarmed fighter.
    • The Chick: Princess Brightglow, the Yellow Ranger, serves as The Heart due to being an ambassador who would later become a Goddess of Peace. Unusually, she's also a Lady of War and the best armed fighter of the group.
  • Humongous Mecha: As part of being Power Rangers, they received their own Humongous Mecha in the form of Zords, shaped like animals which their character most resembles in personality and physical traits, which can combine into an Equine-shaped Megazord.
  • Legacy Character: The Power Rangers did not end with the passing of most of the first group; thanks to Neighjor, who created the Power Rangers on orders of his patrons/superiors/teachers, new Power Ranger teams would arise throughout the Second, Third and now Fourth Age to battle the forces of Evil.
  • No-Sell: During a fight with some Ackackians, the Maretians tried using their Death Ray weapons. Their suits allowed them to just shrug it off and Teddy proceeded to buck the Maretian firing it in the groin.
  • Recruit Teenagers with Attitude: Justified: they're a group of teenagers chosen to become Power Rangers and save the world because the Power Coins work best when bonded with someone during their teenage years.
  • Sixth Ranger: The team had two.
    • Logan Barrington originally served as this, having been turned into the evil Dragon Ranger by Rita and then freed, but he lost his powers to the Green Candle. Unlike Tommy, he never got them back and instead went on to become the leader of the VR Troopers.
    • Princess/Queen Rosy, the Eternal Queen, became Logan's replacement later on, though she did so as a 'Extra Hero' rather than a straight up sixth Power Ranger.
  • Took a Level in Badass: Every member of the original group are canon characters who received an Adaptational Badass treatment in becoming Power Rangers. Even some of their children are badass, becoming new heroes in their own right and even ascending to godhood.

    Lancer, the Red Power Ranger 

  • Arch-Enemy: Found himself one as a Power Ranger in the form of Rita the Repulsive's strongest (in raw strength) subordinate Goldar the Grifforzer, who inflicted a Curbstomp Battle on Lancer in their first battle (though Lancer would eventually return the favour) and made it personal between the two of them.
  • Official Couple: He ends up dating Bright Eyes, and the two eventually married and had children of their own. One of them is Princess Radiant Rapier, who would later become a Well-Intentioned Extremist and a member of the Poenan Pantheon sometime after Ascending.
  • Super Mode: Gains a Battlizer mode thanks to Sir Shining Lance, his ancestor.
  • The Leader: He's the Red Ranger and thus team leader.
  • What the Hell, Hero?: Lancer was notably furious with Teddy while they were young upon learning that Teddy blackmailed Bon Bon after finding her lost diary, outright comparing him to a criminal and asking whether he thinks the Tales Seven would ever forgive him after that. It served to cause an attack of conscience in Teddy together with Sweetheart's own condemnation and ultimately caused Teddy to turn the diary in the lost-and-found. If nothing else, it shows that even the soft-spoken and proper Lancer has his limits.
    Lancer: You BLACKMAILED her? Like a CROOK? How on Tellus would the girls ever find it in themselves to forgive you now, or ever? There are some things you just don't do - This is one of them!

    Teddy, the Blue Power Ranger 

  • Adaptational Badass: Teddy was a decent fighter in the original, but here he's a Power Ranger.
  • Battle Couple: After he became a Power Ranger, he and Sweetheart became this. As Teddy is far more offensively minded, he made a good compliment to Sweetheart's more defensive fighting style.
  • Henshin Hero: He becomes a Blue Power Ranger.
  • Official Couple: As in canon, he dates Sweetheart and eventually marries her, having several children including Tough Love.
  • Papa Wolf:
    • Shining Lance tried to attack his adopted son Spike. Teddy's response was to summon his Zord and beat the Eternal Knight into the ground, forcing him to retreat.
    • Ripped through an entire gang and the minions of their supervillain master alongside his son Spike to rescue Tough Love after she got herself in trouble with them. From the looks of it, only the supervillain himself gave him much trouble, and he still won.

    Ace, the Green Power Ranger 
See his folder entry here.

    Moki Sunbright, the Pink Power Ranger 

  • Adaptational Angst Upgrade: In the MLP Tales series, Moki was a friendly and cheerful Tropical Islander who welcomed Bright Eyes to her homeland and has no real issues living there. In the Codexverse, Tropika is ruled by a dictatorship which has a backing from a superpower (and thus cannot be deposed without serious geopolitical repercussions, up to possibly triggering another world-spanning war). This caused Moki problems once she became a Power Ranger, with the dictator arrogantly making an attempt to coerce Moki into working for the regime by threatening her family. This went as well as it could be expected for the dictator, but it still forced Moki and her family to leave the island nation and seek political asylum in Ponyland. Moki was also forced into a dilemma when the Power Rangers' Arch-Enemy Rita the Repulsive tried to conquer the island, forcing her to choose between letting her take-over her home or protecting the very dictatorship whom had declared her and her family enemies of the state.
  • Adaptational Badass: In My Little Pony Tales, she was just a friend Bright Eyes met on Tropical Island. Here, she's not only a Tropical Pony mutant (giving her heat adaptation and heat generating abilities), but becomes a Power Ranger.
  • Adaptation Expansion: Only appeared once in the original series, but ends up moving the Ponyville as an exchange student, at which point she becomes a Power Ranger.
  • Heroic Dolphin: Her spirit animal and Animal Motif once she becomes a Power Ranger.
  • Mutants: She's a Tropical Pony, with a mutation making her more adapt to tropical locations and granting her head manipulation abilities. Due to the lack of magic, this mutation didn't properly surface until she started gaining access to magic.

    Princess Brightglow, the Stellar Diplomat/the Yellow Power Ranger 
See her folder entry here.

Mirrorverse Tellus

    Peaceful Paladin, the Champion of Love and Peace 

Classification: Ethereal/Ascendant

Portfolio: Music, Humility, Peace, Love

Rank: Divine (Tier IV/Greater)

Peaceful Paladin is the Alicorn god of Music, Humility, Peace, and Love, and is a benevolent musician from Mirrorverse Tellus, unlike his evil counterpart War Rock.
  • Alliterative Name: Peaceful Paladin.
  • Antagonistic Offspring: It's implied that one of his daughters in his dimension is an evil version of Princess Winter Opera. When he meets Codexverse!Winter Opera, he expresses his wish that his villainous daughter is more like her. The feeling seems to be mutual, as Winter Opera wishes her father is more like his Mirrorverse counterpart.
    Peaceful Paladin: Kid... I, like, wish my girl was like you.
    Winter Opera: ...The same.
  • Anthropomorphic Personification: He's an Alicorn god who embodies Music, Humility, Peace, and Love.
  • Evil Counterpart: Inverted. Peaceful Paladin represents all of War Rock's good traits and potential to become an Alicorn that the latter squandered with his sociopathic narcissism, as he was able to Ascend to godhood while War Rock did not. Almost all of Peaceful Paladin's domains are exactly the same as Blue Suede Heartstrings' in the main Tellus, except the former has a Peace domain in place of Performance. Even more telling is that Peaceful Paladin is best friends with Blue Suede's counterpart, Prince Black Snow, a former villain-turned-benevolent Alicorn god, meaning that War Rock not only squandered his potential for godhood with his narcissism, but his potential friendship with Blue Suede as well.
  • Humble Hero: Implied. Much like Blue Suede Heartstrings in the Codexverse, he's an incredibly nice and humble Alicorn stallion. One of his domains is Humility, which Blue Suede also embodies.
  • Like Is, Like, a Comma: Due to being a Hippie in his dimension, he speaks this way.
  • Love Goddess: Gender-inverted. One of his domains is Love.
  • Magic Music: Implied; one of his domains is Music.
  • The Magnificent: Known as "the Champion of Love and Peace".
  • Make Me Wanna Shout: Implied; one of his domains is Music, and as shown with a few Music deities in the Codexverse, he might have this as part of his sound-based magic.
  • Make Some Noise: Implied; one of his domains is Music, and as shown with a few Music deities in the Codexverse, he might have sound-based magic.
  • Mirror Self: He's one for War Rock, except whereas War Rock is a monstrously sociopathic narcissist who became one of the most hated musicians and supervillains of the Second Age, Peaceful Paladin is a friendly hippie who became a beloved hero and Alicorn god of Music. He's also best friends with his universe's version of Blue Suede Heartstrings, Prince Black Snow, whereas War Rock and Blue Suede are fierce enemies in their universe.
  • New-Age Retro Hippie: In contrast to War Rock being a Goth Heavy Metal musician, he's a Hippie in his dimension, much to Princess Winter Opera's surprise.
  • Nice Guy: In stark contrast to War Rock, who is an entitled, narcissistic sociopath with a god complex, he's incredibly nice and humble. His domains of Humility, Peace, and Love reflects this.
  • Physical God: Implied. Being an Alicorn from the Second Age means that he is likely very powerful and ancient, since deities only get Stronger with Age.
  • Winged Unicorn: He's an Alicorn in his dimension, unlike his Evil Counterpart War Rock.

    Prince Black Snow, the Song of Redemption 

Classification: Ethereal/Ascendant

Portfolio: Pride, Redemption, Magical Music, Dreams

Rank: Divine (Tier IV/Greater)

Prince Black Snow is the Alicorn god of Pride, Redemption, Magical Music, and Dreams, and is a reformed musician and Blue Suede Heartstrings' counterpart from Mirrorverse Tellus.
  • Anthropomorphic Personification: He's an Alicorn god who embodies Pride, Redemption, Magical Music, and Dreams.
  • The Atoner: After Peaceful Paladin made him see the error of his ways, he spent a lot of time atoning for his crimes. After Ascending to godhood, he became the Alicorn god of Redemption, travelling all over Mirror!Tellus and helping repentant criminals and villains redeem themselves when not performing.
  • Bad Powers, Good People: As a god of Magical Music, he can cast magic spells via song and music like Queen Aoide from the Codexverse, but has an inclination for dark magic due to his Jerk with a Heart of Gold temperament. He's also a benevolent Alicorn god, though he used to be a prideful Jerkass who was almost on par with War Rock in terms of villainy until Peaceful Paladin helped him see the error of his ways.
  • Dark Is Evil: His name is Black Snow, and he was once a prideful Jerkass of a musician who, according to Peaceful Paladin, was almost as bad as War Rock from Main!Tellus. However, it's later inverted when he realized the error of his ways thanks to Peaceful Paladin, which led to him becoming The Atoner to make up for his crimes. He became an Alicorn god as a reward for his efforts, and though he is a prideful Jerk with a Heart of Gold, he's now a hero and one of Peaceful Paladin's best friends.
  • Dark Is Not Evil: What he became after his Heel–Face Turn. While his name is Black Snow, he became a Jerk with a Heart of Gold who's still prideful to a degree, but is more benevolent and kinder, and was able to successfully Ascend to godhood after atoning for his crimes. He also embodies Magical Music with an inclination for dark magic, but uses his powers for good.
  • Deity of Human Origin: According to Peaceful Paladin, he managed to become an Alicorn after realizing the error of his ways and atoning for his crimes, a stark contrast to War Rock, who selfishly continued pursuing immortality until he died. Blue Suede Heartstrings was surprised to learn that his counterpart managed to do it.
    Peaceful Paladin: Your other self was, like, real bad when he first started out. Almost as bad as that War Rock dude. But I managed to talk to Snow, love and peace and all that. Turns out he had some issues he REALLY needed help with.
    Blue Suede Heartstrings: What happened after?
    Peaceful Paladin: Y'know how we got our horns and wings, dude?
    Blue Suede Heartstrings: Ah don't... see... no way! Did he really?!
    Peaceful Paladin: Yeah, man. Totally. Snow still sings like you do, but like, he mostly travels to help Ponies see the light. He said it's so they wouldn't become all evil and uncool like he once was.
  • Evil Counterpart:
    • To Blue Suede Heartstrings, now Prince Caerulus Melodia, at least at first. Whereas Blue Suede is humble and compassionate, Black Snow was a prideful Jerkass whom Peaceful Paladin described as being "almost as bad as that War Rock dude". It even shows in their names - Blue Suede is named after a heroic color, while Black Snow is named after a villainous color. However, it's averted when, thanks to Peaceful Paladin's efforts, he realized the error of his ways and redeemed himself, becoming an Alicorn god as a reward. While he's a Jerk with a Heart of Gold now, he's still benevolent and, unlike Blue Suede and War Rock, he's best friends with Peaceful Paladin.
    • Ironically, he would serve as an inverted example for War Rock himself. While both were talented musicians yet prideful Jerkasses, the biggest difference between them is that Black Snow realized the error of his ways thanks to Peaceful Paladin, War Rock's good counterpart in Mirror!Tellus, and successfully Ascended to godhood after humbling himself and becoming The Atoner. This is in stark contrast to War Rock, who refused to change his ways out of pride and died trying to make himself immortal, which is what he could've become if he bothered to humble himself, too.
  • Freudian Excuse: Peaceful Paladin mentions that he has a lot of issues that he desperately needed help with, implying that he had very sympathetic reasons for becoming a prideful Jerkass musician. It's deconstructed in that said reasons still don't excuse his actions, and once Peaceful Paladin gets through to him, he spends a lot of time being The Atoner afterwards.
  • Heel–Face Turn: He was once almost as bad as War Rock in terms of pride and villainy, but he later realized the error of his ways thanks to Peaceful Paladin.
  • Jerk with a Heart of Gold: This is what he became after performing a Heel–Face Turn and atoning for his sins. He's a much kinder and more benevolent god overall, but unlike Blue Suede, who is a straight-up Nice Guy and All-Loving Hero, he's still prideful to a degree. According to Peaceful Paladin, his temperament is why he has an inclination for music-powered dark magic spells as a god of Magical Music.
  • Magic Music: He embodies Magical Music post-Ascension. Though unlike Blue Suede, who has musical/sound powers as a god of Music, his domain of Magical Music is similar to Queen Aoide's domain of Musical Magic in that he can cast various spells via song and music. According to Peaceful Paladin, he has an inclination towards dark magic due to his Jerk with a Heart of Gold temperament.
  • The Magnificent: Known as "the Song of Redemption", due to being a reformed musician who works to redeem repentant criminals and villains, as well as an Alicorn god of Redemption post-Ascension.
  • Meaningful Name: He's named after a weather phenomena called "black snow", which is what happens when snowfall occurs within areas that are heavily polluted through soot or petroleum-based contaminants. Black Snow was once a prideful Jerkass much like War Rock, but came to realize the error of his ways and became The Atoner thanks to Peaceful Paladin.
  • Mirror Self: He's one for Blue Suede Heartstrings, except whereas Blue Suede Heartstrings is a Nice Guy and All-Loving Hero, he started out as a villain whose arrogance is almost on par with War Rock and is implied to have a lot of Freudian Excusees for becoming what he was. Fortunately, Peaceful Paladin helped him perform a Heel–Face Turn, which led to him Ascending to godhood through his atonement and good deeds. While he's benevolent like Blue Suede, he's now a Jerk with a Heart of Gold who wants to help villains redeem themselves.
  • My God, What Have I Done?: He was once a prideful musician who was almost as bad as War Rock. But at some point, Peaceful Paladin's efforts led to him realizing what he was doing and humbling himself. This is in stark contrast to War Rock, who had every opportunity to turn good but refused due to being a deeply narcissistic sociopath obsessed with immortality.
  • Physical God: Implied. Being an Alicorn from the Second Age means that he is likely very powerful and ancient, since deities only get Stronger with Age in the Codexverse.
  • Pride: In contrast to Blue Suede Heartstrings, pride is one of his greatest flaws. He used to be a prideful Jerkass to the point of being almost as bad as War Rock, but at some point, he realized what he was doing thanks to Peaceful Paladin and humbled himself. After atoning for his sins, he still remains prideful to a degree, but he became kinder and more benevolent enough to Ascend to godhood, with Pride being one of his domains.
  • Took a Level in Kindness: He was once a prideful Jerkass who, according to Peaceful Paladin, was almost as bad as War Rock in terms of villainy. But after Peaceful Paladin got through to him, he realized the error of his ways and became The Atoner to make up for his crimes. He's still prideful to a degree, but he's more of a Jerk with a Heart of Gold who travels the world helping criminals and villains redeem themselves when not performing.
  • Walking the Earth: According to Peaceful Paladin, he travels all over the world post-Ascension, helping repentant criminals and villains redeem themselves when not performing.
  • Warrior Prince: Much like Blue Suede Heartstrings/Caerulus Melodia post-crowning, he's an Alicorn Prince from the Second Age and thus a very ancient, powerful, and competent god.
  • Winged Unicorn: He's an Alicorn in his dimension, much like his main counterpart Blue Suede Heartstrings.

Other Alternate Heroic Counterparts

    Princess Spring Choir, the Heavenly Voice 

Classification: Ascendant

Portfolio: White Magic, [WIP]

Rank: Divine (Tier IV/Greater)

  • Anthropomorphic Personification: She's an Alicorn goddess who embodies White Magic.
  • Deity of Human Origin: She's an Alicorn goddess by the time she meets Winter Opera, which implies she was mortal at one point in her life.
  • Good Witch Versus Bad Witch: Averted, as she and her prime counterpart, Princess Winter Opera, are both 'good witches' whose respective branches of magic happen to fall on opposite sides of the spectrum (White Mage vs. Lady of Black Magic). This gets conversed once they meet in-person.
    Princess Spring Choir: Wow... you're me, but...
    Princess Winter Opera: Gooder? No, that's not it... Maybe more 'white witch'-y?
    Princess Spring Choir: Yeah!
  • Like Father, Like Son: Like her father, a benevolent wizard and priest, she would grow up to become a benevolent White Mage and devout follower of the 'King in Heaven' (or her home dimension's equivalent of him) herself. However, she would take one step further by Ascending to godhood as an Alicorn goddess of White Magic.
  • The Magnificent: Known as "the Heavenly Voice".
  • Magic Music: Her brand of magic is channeled through her voice, and focuses around the concept of a 'choir', empowering both herself and others the more people join her. This contrasts Winter Opera, who channels offensive spells through a violin.
  • Mirror Self: She's one to Princess Winter Opera. Whereas Winter grew up in the shadow of her deceased father, who was a much-hated supervillain and musician in life, Spring Choir was raised by her kind and loving birth father (implied to be her universe's version of War Rock), who is a priest and wizard. And whereas Winter became an Alicorn goddess of Dark Magic, Spring Choir became an Alicorn goddess of White Magic.
  • Physical God: She's an Alicorn goddess from the Second Age (or her home dimension's equivalent of it), so she's likely very ancient and powerful.
  • Pretty Princess Powerhouse: She's an Alicorn Princess and, as an alternate version of Princess Winter Opera, she is likely very beautiful. She also embodies White Magic as a concept, giving her 'good' spells that revolve around purification, healing, protection, salvation, and faith.
  • Princess Classic: She's a benevolent goddess who embodies White Magic, and she is a passionate, faithful follower of the 'King in Heaven' (or at least, her universe's equivalent of him) much like her father. She also bears the title of 'Princess', and is implied to look like a traditional Princess with a religious theme.
  • Upbringing Makes the Hero: Her father is a benevolent priest and wizard (likely a White Mage like his daughter) who followed their home dimension's equivalent of the 'King in Heaven'. She grew up to be just as passionate and faithful, becoming a classical musician and eventually Ascending to godhood as an Alicorn goddess of White Magic.
  • White Mage: In contrast to Winter Opera, she's an Alicorn goddess of White Magic, giving her 'good' spells revolving around purification, healing, protection, salvation, and faith.

The Protectors


    Pony Patriot 

    Terra Firma, the Champion of Tellusia 
  • The Ace: Solid Ground/Terra Firma proved himself to be one of the best Champions of Tellusia in spite of starting out as a Tiny, eventually earning the respect of even her fellow Giant Champions of Tellusia who initially did not take her seriously on that account.
    • The irony here is that while she's one of the best, she's still surpassed by her younger sister, protecting whom was one of the reasons which drove her to become a Champion in the first place. Solid Base not only followed her elder sister's hoof-steps and became a super-strong, earth-manipulating and size-shifting divinely-empowered superheroine (Worldshaker), but in the end she became a champion of both Tellusia AND Terraton, was bigger and more powerful than Solid Ground as Terra Firma, and even managed to achieve apotheosis and become a demigoddess and an adopted daughter of both earth Giant deities. Solid Ground had no issues with it however and was immeasurably proud.
  • Anger Born of Worry: She was furious when she learnt that Tellusia accepted her younger sister Solid Base's bargain with her to be made a Champion as well sometime during her superheroic career, even if it is to save her elder sister's life, and went so far as to argue with her divine patron and mistress over it. Solid Ground became the Champion of Tellusia and a superhero in part to save and protect her younger sister and wanted her out of harm's way, and because of her over-protectiveness it took her some time to finally accept that her younger sister is all grown up and could protect herself and make decisions about what to do with her own life.
  • Back from the Dead: After living a very long time thanks to her awakened Earthpony magic, her divine patron's blessings and advanced Second Age technologies, Terra Firma finally perished at the end of the 'Void Aeon' that marked the conclusion of the 'Second Age', destroying a monstrous being (implied to be one of her old persistent monster foes 'Crystattack' coming back for one last rematch) in a Mutual Kill. Of course, her pact with Tellusia, the Rumbling Earth meant this does not inconvenience her that much, and she rejoined the ranks of her fellow Champions of Tellusia which included both live and dead members to continue her service.
  • Bargain with Heaven: How Solid Ground became Champion of Tellusia, having bargained with Tellusia, the Rumbling Earth for the power to save her sister and others from a collapsing museum, at the cost of pledging her soul to eternal service in her name to protect the earth and the world from disharmony and evil forces that might disrupt that. It's portrayed neutrally in regards to the price, as she soon made peace with her decision and realize that she could help all she cared for better as a superhero.
  • Becoming the Mask: Both Solid Ground and her sister Solid Base, having become divine champions of Giant deities, came under increasing influence of their gods' and Giantkind's general disposition and nature. Both knew resisting it would only delay the inevitable, and was resigned to the fact it was only a matter of time before their Giant natures overcome them completely. By the Fourth Age, they had both fully embraced it, though they remain noble and heroic.
  • The Champion: Solid Ground as Terra Firma is the sole Champion of Tellusia - one of the Earthen Triplets who are goddesses among Tauren Giantkind, during the Second Age - with her patron and master's boons being the source of her powers and charged with forever serving Tellusia in preserving the balance of the earth from various mundane and mystical menaces alike. The unusual thing is that the position was originally meant for Giants, making her one of the very few 'Tinies' to have that job, the only other known Tiny to become so being her little sister.
  • Sizeshifter: One of her biggest powers as a divine champion of a goddess of Giants is being able to become one as well, going up to skyscraper size. She cannot shrink any smaller than her default Champion size, however, as Tellusia and her fellow Champions frown upon the very notion of becoming smaller.
  • Super Strength: Thanks to her powers, so long as Terra Firma is connected to the earth, she could draw boundless amounts of strength, allowing her to throw cars and topple buildings with ease at her default 'Champion' size - and growing exponentially the larger she grows.
  • Super Toughness: She can become as tough and durable as the earth itself so long as she can draw strength from it, and it can be augmented by her summoning extra stone and metallic armour via her earth/stone-manipulating powers.

Solid Base is the younger sister of Solid Ground, the superheroine Terra Firma, who eventually became a superheroine herself when she made a pact with Tellusia and took up her elder sister's powers in an hour of desperation to save her elder sister, just as Solid Ground had saved her. Ironically, she would end up surpassing her elder sister in many ways.—-

    Web Warrior 

Squadron of Decency

    Scale Mucker/Mare-Do-Well (Second Age) 

Character: Heroic/Anti-Heroic

Alignment: Chaotic Good

Type: Comedic Hero (most of the time), the Cowl, Detective, Martial Artist, Secret Agent (Sometimes), Terror Hero (when she got it right)

Factions: Citizens of Saint Cantle, Federal Republic of Ponyland, Mucker Family (matriarch), S.I.L.E.N.C.E., Squadron of Decency

  • Arch-Enemy: She actually had two (very mutual in both cases): Titanium Mouth (who was previously the Arch-Enemy of Maney Autumns/the Bionic Mare and the only agent of S.O.U.R. to survive more than two encounters with Welther Shaken Maretini) in the sense of Titanium Mouth being her most personal (her first fight with him was also her first meeting with future adopted son Joshua Saddlesworth) and the Mare-Do-Rotten (her own villainous counterpart from the Mirror Tellus)
  • Ascended Fangirl: She idolized the Shadow Sentinels (especially the second; who directly inspired her to become a super-heroine herself).
  • Authority Equals Asskicking: While too old to put on the mask and cape again by the time she got elected mayor of Saint Cantle, Scale was still an experienced super-heroine who insisted on keeping her skills sharp in retirement.
  • Badass Family: She was certainly the head of one. Her husband and biological daughter were both powerful magic users and her adopted son was an exceptional athlete (being particularly fond of archery, hockey and soccer)
  • Badass Normal: No super-powers, but when she had some degree of control over her ego, she was still a skilled martial artist and could be a rather competent detective, escape artist and tactician. She was certainly good enough to defeat a fair number of bad guys who DID have super-powers. Even after Scale eventually retired as the Mare-Do-Well, she still showed some bits of this by being able to consistently keep up with a youth with rather powerful magic.
  • Battle Couple: She was this with Archibald Arcolt, the much more heroic son of the original Paradyne's Arch-Enemy, the Archmage.
  • Big Ego, Hidden Depths: In addition to caring immensely about her family and friends, she also showed some signs of being fully aware that the citizens she risked her life to help did not show much appreciation for her efforts for the first half of her career, but still kept doing it because it was the right thing to do. She was also willing to risk her life to do the right thing in circumstances she KNEW had to stay anonymous (such as missions for S.I.L.E.N.C.E.)
  • Captain Ersatz: Of Darkwing Duck (mostly the 1991 version, but does have ONE minor element of the Duck Tales reboot; namely, the hero that inspired her WAS NOT her own adult self from the future).
  • Crouching Moron, Hidden Badass: While her ego was definitely out of control more often than not and frequently tripped her up, there was also a much more competent heroine lurking underneath the bumbling.
  • The Determinator: Even though she frequently took massive amounts of physical punishment in her adventures (without much appreciation shown by the citizens she risked her life to help), she absolutely refused to stay down for long and kept trying until she got it right.
  • Dude, Where's My Respect??: Even though she risked her life for the citizens of Saint Cantle MANY times and caught quite a few criminals too dangerous for the normal police, it still took her thirteen years for the citizens of her protectorate to start actually showing her the respect she deserved.
  • Earn Your Happy Ending: Given all the garbage she got put through in her life, the very fact she was able to gain truly close friends and a genuinely loving family AND actually ended her career as a respected heroine AND became one of Saint Cantle's most effective mayors definitely qualifies.
  • Friendly Enemy: Surprisingly, for her ego, she was actually surprisingly good-natured with Crossed Wires and Seymour Greenhooves (at least when the two were operating solo), frequent snarky comments aside, to the point of behaving more along the lines of childhood friends playing games on opposite sides.
  • Good Parent: In spite of her ego, she was this to both her adoptive son, Joshua Saddlesworth AND her biological daughter Midsummer Night, both of whom would grow up to become super-heroes themselves.
  • Happily Married: To Archibald Arcolt
  • Hero with Bad Publicity: For the first half of her career, she was certainly this. Then, after her television series debuted and most of the merchandise inspired by the show started going toward paying for the damage she and her enemies caused, this started to get averted.
  • It's Personal: Pretty much always the case with both Mare-Do-Rotten AND Titanium Mouth (ESPECIALLY the latter, given the villain's minions were the ones that killed Joshua's biological grandfather and the cybernetic super-spy came closer to killing Joshua than any of the heroine's other foes). The Supreme Greaser was also an example however (even if not as big of one as the two previously mentioned ones), given he was the leader of the gang of bullies that most badly picked on her as a filly. She definitely enjoyed busting him as a young adult heroine (even if she took a pretty fair pounding in the process).
  • Jerk with a Heart of Gold: Despite having a massive ego and being more than a little of a glory hound (certainly capable of being snippy toward other heroes), she was willing to work hard to earn the glory she sought and cared immensely for her family and friends.
  • Let's Get Dangerous!: Given she is a gender-flipped Captain Ersatz of the Trope Namer, this is definitely the case here.
  • Mama Bear: She was incredibly protective of both her adopted son Joshua AND her biological daughter Midsummer (as well as the rest of her family). Really, in general, threatening either of her children was a surefire way to shift her into her more competent mode straight away.
  • Small Name, Big Ego: At least when she wasn't in her more competent mode.
  • Vitriolic Best Buds: Given her ego, almost all of her friendships were this, but special points go toward Cyber-Fuzz, who she outwardly deeply disliked simply for being more popular than her despite not being active for anywhere near as long. Still, they would both become teammates on the Squadron of Decency and develop a much deeper mutual respect for each other.

Corona and Family


Character: Heroic

Alignment: Lawful Good

Type: Android/Protector/Superhero

Faction: Unaffiliated

"For everlasting peace!"

An advanced Synthetic Automaton (Or Robot) from the early Second Age, Corona and his sister Aurora are the creations of genius Dr. Solar, an idealistic scientist who believe wholeheartedly that all sapient beings, whether they be robots, organics or otherwise, are capable of peaceful coexistence. Programmed with the 'Three Laws' of Robotics and raised like Dr. Solar's own son and daughter, Both Corona and Aurora managed to defy the infamous tendency for artificial intelligence to turn on their creators, and Corona even became a hero who would spend his existence fighting to maintain the peace between Ponies and Robots throughout the Second Age, even battling those who would try to exasperate the conflict or use robots for their own evil ends, such as the infamous and dastardly Dr. Guiles and his force of corrupted, reprogrammed robots.
  • The Ace: He's noted as having been one of the most powerful Synthetic Automatons ever constructed, The Cape personality wise, and even many who are fearful of his kind came to admire and respect him.
  • A.I. Is a Crapshoot: Notably averted. He even impressed the then-anonymous Golden Scepter, who had been on one of his many journeys across Equus at the time, to the point of him making Corona and his sister Aurora an exception to his (arguably understandable) distrust and hostility to artificial intelligence.
  • Arm Cannon: Can turn both his hooves into energy-blasting cannons.
  • Bigotry Exception: Corona and Aurora are notable exceptions to Golden Scepter's staunch prejudice against robots, especially those with sapience. This is rather impressive, considering he developed such feelings as a result of personally witnessing a massive cybernetic revolt by Synthetic Automatons known as the "Manes of Iron Rebellion", which ended one of the most successful civilizations that sprung up after the "Twilight of the Alicorns" conflict, and, to Golden Scepter's grief and anger, nearly drove Ponykind itself to extinction.
    Golden Scepter: "They were... a few of the good ones. Both credits to their kind."
  • The Cape: Had this personality, like his inspiration.
  • Expy: of Megaman/Rockman from the franchise of the same name.
  • Lightning Bruiser: Strong enough to lift at least 60,000 tons, fast enough to dodge lightning, and durable enough to tank the pressure of a gas giant or the heat of a star.
  • The Paragon: He's noted to be not only one of the most powerful Synthetic Automatons ever built, but also everything that they could be in a positive sense, to the point where even Golden Scepter, who otherwise hated sapient robots, respected him. This is why Queen Dazzleglow gives Crazy Ant the blueprints to his successor robot Dr. Solar designed: To create a new paragon representing the same thing.
  • Power Copying: Like his inspiration, he can hack into other Robots' systems and retrieve data to allow him to use their abilities, albeit with ammo limitation.
  • You Are a Credit to Your Race: He and his sister, Aurora, would be credited by a then-anonymous Golden Scepter as "a few of the good ones" after witnessing their heroic personalities and actions, and would even personally help them in their battles against Dr. Guile. This is considered impressive as Golden Scepter has been left extremely jaded and distrustful towards Synthetic Automatons from years of witnessing their revolts, including one that nearly wiped out Ponykind itself.

The original Corona's sister.

    Dr. Solar 
Dr. Solar is a brilliant yet benevolent Pony scientist who is known for being the creator and "father" of sentient Synthetic Automatons he created himself - the original Corona and his sister, Aurora.
  • A.I. Is a Crapshoot: Notably subverted. Solar discovered the 'Secret of Co-Existence', a concept that allowed him to consistently create artificial intelligence that peacefully co-existed with organic life, something that is viewed as nigh impossible in universe. A canonized drabble, however, shows that the reason he kept this a secret is that it's not something that can be told but something that must be learned. Something Dr. Silversmith agrees with upon realizing it himself, and believes it's not only the secret to co-existing with artificial life, but all life.
  • Androids Are People, Too: Firmly believed this and consistently created robots that, while sapient, never turned on organic life as other such A.I.s did.
  • Did You Just Flip Off Cthulhu?: He casually mentions in a conversation with Golden Scepter (who was disguised as "Revelation" at the time) that it was the Golden Emperor's irrational response to being worshiped out of irrational hatred that was the ignition point for the fracturing of the Imperium (though that xenophobia and irrational hate were already forming), as well as several critiques of his actions at the time. Solar knew he was speaking to Golden Scepter himself the entire time. Golden Scepter would come to agree with him, though he later admits that to this day, he still doesn't know how the good doctor managed to see through his disguise.
  • Good Parents: Was this to Corona, Aurora, and their robotic siblings, which is believed to have something to do with the 'Secret of Co-Existence.'
  • Greater-Scope Paragon: Despite being merely an intelligent Pony scientist who is talented in making Synthetic Automatons, every benevolent Synthetic Automaton-related matter can be traced back to him.
    • He created the original Corona, who became one of the greatest and most powerful Synthetic Automatons of his time. Both Corona and his sister, Aurora, were raised by Dr. Solar like his own biological children, and it had a major impact on how their behavior and actions developed as they grew in sentience. Their heroic actions would end up impressing Golden Scepter, who was a staunch opponent of sapient A.I. at the time, and even worked with him as allies on numerous adventures.
    • He left behind blueprints for Corona Neo for someone to build him during a time of need. That someone would be Crazy Ant of Machina, who would be given the blueprints by Queen Dazzleglow (who kept them with her for preservation) in preparation for Exosus' arrival and the "Exosus Conflict" as foreseen by Celestia's prophetic sight. By the time the "Exosus Conflift" actually started, Corona Neo's construction was finished.
    • He built the supercomputer that would become Queen Mother Solarius, who was originally created to oversee asteroid mining productions, but grew sentient over time while in isolation. Her resulting loneliness led to the birth of the Solarian race when she granted her mining drones their own sentience, allowing them to evolve and become like her. Solarious' existence and status as a sapient A.I. would later be revealed to Equus in the Fourth Age, when Exosus enslaved her and the Solarians, and forced them both to fight a devastating war against organic sapientkind out of sheer hatred. Fortunately, Solarius would be freed when Prince Steel Barricade detected the Solarians' collective agony over being enslaved, and with Steel Barricade's help, she Ascended to demi-godhood as the first "Divine Machine", becoming a major ally in halting Exosus' plans while Golden Scepter and Corona Neo defeated him.
  • Irrational Hatred: He cites both this and irrational fear as two roots of the conflict between organic and artificial life, as well as conflict in general. He makes a distinction that even if the reason you hate someone or something is rational, your response and actions may be irrational, such as Golden Scepter's hatred of being worshiped causing the fracturing of the Imperium in the first place.
  • The Maker: The Solarians are the end result of one of his creations, a sapient supercomputer and a fleet of mining drones that acted as her body, evolving over tens of thousands of years until they became their own species. The Solarians constantly call him 'the Maker' and revere him.
  • Obfuscating Stupidity: Despite being a brilliant scientist in his time, he holds a conversation with a Pony stranger named "Revelation" who is actually Golden Scepter in disguise, with him none the wiser... until the end, where the good doctor drops a bombshell that reveals he had figured it out on his own:
    Dr. Solar: I have enjoyed this chat, Mr. Revelation... or should I say, your immortal highness?
  • Thank the Maker: The Solarians revere him as 'the Maker' and actively seek to embody his dream and desire for robotic and organic life to live in peace.
  • Wowing Cthulhu: He impressed a then-disguised Golden Scepter by giving respectful yet incredibly honest critiques of the "Golden Emperor"'s actions, diagnosing the root of said actions as Irrational Hatred towards being worshiped (which got Golden Scepter to agree with him). He also managed to derive clues from the "Golden Emperor" of Golden Scepter's stories and identify who Golden Scepter truly was, yet didn't reveal it until the very end; to this day, by his own admission, Golden Scepter still doesn't know how the good Doctor saw through his mortal disguise.

The 00-Cyborgs and Friends/Family

    Jet Link/C-002, the Soaring Star 

    Wind Runner/C-009, the Cyborg Hurricane 

Character: Heroic

Alignment: Neutral Good

Type: Cybernetic Pony/Superhero

Faction: The 00-Cyborgs (Leader)


The person that would become the famed cyborg superhero, C-009, was originally an orphaned Earth pony named "Wind Runner". He was a doorstep foal that was left at a church by his dying mother, and was subsequently taken in by the kindly priest who lived in the church. While he was fortunate to have a loving father, Wind Runner's status as a half-Neighponese bastard made him the target of scorn from almost everyone, including other foals, who bullied him for being a half-breed. This caused Wind Runner to become an angry and distrustful youth at a young age.

One day, Wind Runner came home to find his adoptive father's church on fire. He attempted to rescue his surrogate parent, only to discover that the stallion was shot and killed while he was away. When firefighters arrived and saw Wind Runner at the scene, they mistook him for a criminal, and called the police. Wind Runner went on the run for a time before he was caught and sent to a juvenile correction facility for his false crimes. An attempt to escape with the help of a fellow delinquent went horribly wrong, resulting in Wind Runner washing up on a beach after he fell off a cliff into the seas trying to evade pursuing police. By some lucky chance, Wind Runner was found by agents of Black Ghost. a secret international organization of war profiteers and "death merchants", and he was turned into a cyborg in their attempt to revolutionize the arms race by producing pony-machine hybrids.

He was later woken up from his sedative gas-induced sleep by a telepathic voice coming from C-001, a fellow cyborg. With C-001's help, Wind Runner escaped from Black Ghost's captivity, discovering in the process that he had been heavily modified to the point where he became a living weapon. To his great fortune, Wind Runner also discovered that there were eight other cyborgs just like him who also wanted to escape. Together with his new friends as well as a repentant Black Ghost scientist, Dr. Gilmare, Wind Runner took out the people who transformed him and confronted the leader of Black Ghost, Skull, with the ensuing battle causing Black Ghost's headquarters to go up in flames. Unfortunately for everyone, it wasn't the end, as there are numerous Black Ghost facilities in every country and settlement. Wind Runner then vowed to lead his friends against Black Ghost so they wouldn't hurt anyone else with their schemes.

As a famed superhero, Wind Runner is made easily recognizable by the yellow scarf wrapped around his neck; his bright red military uniform; and his perpetually windswept mane. Many "TV shows" in the Second Age served as fictional adaptations of his adventures, but due to how grim and violent they actually were, the shows were often toned down as to not traumatize child viewers. Even long after his death, Queen Dazzleglow and Indostruus, the god of Innovation, have been taking care that he is not forgotten by publishing records of his deeds to confirm his existence to people of the Fourth Age.
  • All of the Other Reindeer: Being a half-Neighponese Heroic Bastard, he was bullied and scorned by almost everyone, initially causing him to be distrustful and angry. This echoed how his character inspiration, Joe Shimamura/009, faced similar ridicule for being half-Japanese. He later got over it after forming a surrogate family with his fellow cyborgs and the scientist who helped them escape Black Ghost.
  • Arch-Enemy: Wind Runner sees Black Ghost as his primary enemy, due to how they up and turned him into a cyborg without his consent. After he was freed by the other 00-Cyborgs, he initially opposed Black Ghost to avenge his unwilling transformation. Eventually, after he Took a Level in Kindness, he began to oppose Black Ghost for more altruistic reasons, desiring to prevent them from ensnaring innocent people into their schemes. The feeling is mutual, as Black Ghost has faced significant losses because of him.
  • Captain Ersatz: Of Joe Shimamura/009 from Cyborg 009. Wind Runner's backstory is a combination of backstories from various adaptations - his history of being bullied for having mixed blood, and being sent to a juvenile correction facility comes from the original manga; while his situation of being framed for a murder/arson case he didn't commit came from the 2001 show, Cyborg 009: The Cyborg Soldier. They even have similar appearances, abilities, and close relationships with their loved ones.
  • Create Your Own Hero: If Black Ghost hadn't murdered his first adoptive father in such a way it made him look like a criminal when he arrived, or even found him after he fell into the seas and washed up on a beach, he would've died during his fateful escape from the juvenile correction facility he was sent to for false crimes, or remained on the run for the rest of his life.
  • Dark and Troubled Past: Much like his character inspiration, Wind Runner was an orphan who was left on the doorstep of a church by his dying mother, and was taken in by the priest. His half-Neighponese heritage caused him to be bullied and scorned, turning him into an angry and distrustful colt. One day, he came home to find his adoptive father shot to death and the church on fire. The firefighters who arrived at the scene thought Wind Runner was the culprit and called the police on him. His attempt to escape from a juvenile correction facility led him to the hands of Black Ghost when he fell off a cliff trying to evade police and washed up on a beach, and was subsequently turned into a 00-Cyborg.
  • From Nobody to Nightmare: Inverted. Thanks to Black Ghost, he turned from a lonely kid who was bullied for being half-Neighponese and was framed for a grave crime he didn't commit, to a powerful 00-Cyborg and one of the most influential superheroes of the Second Age.
  • Jerk with a Heart of Gold: Described as such. Because of the harassment he endured as a colt, Wind Runner was initially angry and unable to trust people, and only cared about stopping Black Ghost for turning him into a weapon. He also "wasn't always the nicest person" to those he saved from Black Ghost's clutches. However, it's later averted - as he continued to oppose Black Ghost, he eventually rediscovered his innate compassion, causing him to become a Nice Guy much like how Joe Shimamura/009 was depicted in some adaptations of Cyborg 009.
  • Knight in Sour Armor: Despite having suffered wrongly at the hooves of other ponies as a colt for being a half-breed bastard, and Black Ghost being ruthlessly manipulative enough to Kick the Dog by ensuring that he fails, Wind Runner never gives up in his efforts to oppose them and save innocent lives whenever he can. As a result, he wins just as much as he fails. Initially he only cared about stopping Black Ghost for the harm they caused him, but he eventually Took a Level in Kindness.
  • The Leader: Serves as the field leader of the 00-Cyborgs. What made him so effective against Black Ghost was the realization that he and his fellow cyborgs accomplished much more when working together than when they went alone, so he kept everyone together with his experience, altruism, and charisma while directing them to positions that'll give them advantages in any battle. As a result, Black Ghost has faced significant losses while fighting their runaway weapons.
  • Lightning Bruiser: In addition to having his natural Earth pony strength enhanced by Black Ghost's cybernetics, Wind Runner's Acceleration Mode makes him a devastating opponent.
  • The Magnificent: "C-009, the Cyborg Hurricane".
  • Parental Abandonment: Wind Runner's mother died giving him up for adoption, while his birth father's fate is unknown. His first adoptive father, a kindly priest, was killed by Black Ghost agents, but Wind Runner's discovery of the crime ensured that he would be wrongfully framed for their crimes. Presumably, this trope is why he came to see Dr. Gilmare, a repentant ex-Black Ghost scientist, as a beloved father figure.
  • Peek-a-Bangs: One of his recognizable traits; his mane is constantly hiding one eye no matter what he's doing.
  • Posthumous Character: Implied along with the rest of his team, given how the Second Age was destroyed by the Void Aeon. Queen Dazzleglow and Indostruus have been publishing records of his adventures so his legacy wouldn't be forgotten, and to show the public the potential benefits of Second Age technology.
  • Red Baron: Known as "the Cyborg Hurricane" in his lifetime. He got his epithet for being extremely fast to the human eye, making him appear as a hurricane of destruction (for the bad guys, obviously).
  • Scarf of Asskicking: He constantly wears a long, bright yellow scarf around his neck, and is a powerful cyborg pony who has dealt significant blows to Black Ghost's operations. This is what partially made Wind Runner recognizable to the public.
  • Super Speed: His "Acceleration Mode" - once he presses a switch located in one of his back teeth, Wind Runner can run almost at light-speed, going so fast that to some people, he looks like he's teleporting. However, it's not infallible as other cyborgs can sense when he's using Acceleration Mode, and have caught up with him on occasion.
  • Took a Level in Kindness: At first, because of his traumatic childhood, Wind Runner was a distrustful and angry stallion. He only cared about stopping Black Ghost for what they did to him, and tended to act like a jerk to the people he saved. However, opposing Black Ghost for so long caused him to rediscover his innate compassion, causing him to fight for more altruistic reasons.
  • You Are Number 6: As the latest 00-Cyborg to be made, Wind Runner was given the serial name "C-009". It's something that he eventually accepted after freeing himself from Black Ghost's control.



    New Hooviet 
  • Chummy Commies: Implied, as he was apparently a Hooviet superhero and Übermensch who actually lived up to the ideals of the 'New Hooviet Pony' idealized by the Hooviets and thus is genuinely heroic, selfless, idealistic and respectful.
  • Irony: He was apparently created to be the epitome of the Hooviet ideal and a superpowered, superheroic counter to the likes of Metamare and Pony Patriot, who are aligned to one of their geopolitical and ideological rivals in the Federal Republic of Ponyland. Yet his very existence more or less contradicts Communist ideology - specifically, that ALL Ponies are born EQUAL. This is something he acknowledges about himself, but ultimately decides to try and uphold Communism anyway simply because it was the right thing to do.
  • Übermensch: Created not just as a counter to the likes of Metamare and Pony Patriot with his engineered powers, but also as the first of the 'New Hooviet Pony' - the idealized archetype of the perfect Communist who would emerge in the Hooviet Union and help bring about the 'World Revolution' that would finally achieve the Communist world utopia. Unlike the Father Deer attempt made by the Clovenists tens of thousands of years later, the Hooviets actually succeeded - although even he turned out to be not exactly everything his creators had hoped for.
  • What the Hell, Hero?: Downplayed, but he was surprised and disappointed that his own nation's less-than-ideal leadership wanted him to assume command of their nation merely on the basis that he has legit superpowers and lives up to their Communist ideals. While he acknowledges he would probably be the best person for the job, the fact that they choose him on the basis of powers and privileges he was born with - which is anathema to Communist beliefs of egalitarianism and the greater good - completely contradicts everything he was taught to believe in, and as a result he declines it unless they could make sure he would be treated no more or less fairly as every other qualified Hooviet candidates.

    Jotnar, the Proletarian Titan 

Miscellaneous (Factions)

    Cyber Centurions 

    Knights of the Majestic Throne 
The fabled Knights of Queen Sunsparkle, the first iteration served Queen Sunsparkle and Friendship Gardens in the early Second Age, while the second iteration was found during the 'Great Wars Era' as a superheroic continuation of the first by the revived Queen Sunsparkle. Together, they had served to protect the Isle of Pony/Bitish Isles from countless threats and villains, going forth in great adventures where they achieved many valorous deeds.

  • Boarding Party: Participated in a space-borne boarding action against the Edenoian flagship of the invading Edenoian Empire of Count Dregon during the 'Edenoian-Tellusian War' at the battle 'Third Battle of Saetus', doing it together with the G.I.Colts and the Cyber Centurions. They successfully crippled the flagship and the Edenoian space fleets's C&C, allowing the alien fleet to be defeated and checking the Edenoian's space forces, which helped to turn the war in Tellus' favour.

    Liberty Legion 

    Martial Furies 

    Shinka Robo Team 
The Shinka Robo Team are the pilots of the famous/infamous 'Shinka Robo', a revolutionary series of Combining Mecha 'super-robots' famous for various battles and conflicts against various hostile/malicious forces threatening the survival and freedom of Tellus and Ponykind with enormous war-machines and giant monsters, starting with the "First Ctho-Reptilian Conflict" where they proved instrumental in battling one of the first Dinosaur/Reptilian groups/factions/nations which survived the Dinosaurs' extinction when the Mechasaurian Empire waged war against Ponykind with intent of wiping them out and reclaiming the surface world for their own.

Shinka Robo

  • Combining Mecha: A revolutionary design only made possible thanks to the volatile but inexhaustable power of Shinka Ray metamagnetic energy, which have enough energy-potential necessary to power the high-performance technological systems of Shinka Robo. Said systems allow the robot to separate itself into three machines and recombine in a different order and configuration, effectively allowing Shinka Robo to have three robots for the price of one, each configuration coming with their own unique strengths and abilities.
  • Stuff Blowing Up: Taken Up to Eleven at the climax of the Final Battle against the Mechasaurus Empire when one of the pilots Chivalrous Samurai performed a Heroic Sacrifice by crushing the Shinka Ray powerplant of the original battered Shinka Robo, resulting in an explosive meltdown of Shinka Ray energy which subsequently vaporized the area they were fighting in, taking with him Emperor Cruor, his Mechasaurian generals and champions, much of the invading Mechasaurian forces and the entire city they were fighting in.
  • Perilous Power Source:
    • The sheer volatility, instability and energy potential of Shinka Rays which powered the Shinka Robo was exploited in the Final Battle against the Mechasaurian Empire when pilot Chivalrous Samurai pulled a Taking You with Me by detonating the battered Shinka Robo's Shinka Ray powerplant, wiping out the whole city they're fighting in, the Mechasaurian high command and much of the Mechasaurian forces still on the surface, crippling the Ctho-Reptilian civilization and paving the way to Tellusian Ponykind's victory in the "First Ctho-Reptilian Conflict".

Chivalrous Samurai

One of the three pilots, Chivalrous Samurai is the pilot of Shinka-Three.

    Skullforce Squadron 

Mechakaiser SKL

Free Blade

Distant Star

Wingel SKL

Snow Wing

Scarlet Echo

    West Coast Guardians 

Miscellaneous (Independents)

    Caged Bird/Doctor Dynamo 

Character: Heroic

Alignment: Neutral Good

Type: Activist, Ideal Hero, Science Hero, Teacher

Faction: Assorted civil rights groups, Federal Republic of Ponyland, his family

First mentioned in a Drabble, Doctor Dynamo is a Zebra superhero who was proactive in both the Ponyland superhero community and civil rights movement.
  • Actual Pacifist: Surprisingly, he actually managed to be this the very vast majority of the time despite being a super-hero (in fact, there were only three times in a 42 year career when he actually resorted to violence and each and every time was against a villain both tough enough to survive him going all out and evil enough to fully deserve AND require it). Justified not only because he had been brought up to firmly believe that clear cut self-defense and the direct defense of others were the ONLY morally acceptable reasons for resorting to violence (and it becomes A LOT harder to justify self-defense when you are nigh-invulnerable), but also because he was trying very hard to minimize the fuel for bigots.
  • Badass Pacifist: Given that a big part of his method of operations was finding ways to solve big problems without resorting to violence, definitely.
  • Badass Teacher: He was a science teacher in his civilian identity and he possessed medium level super-strength, limited invulnerability and electrical powers.
  • Barrier Warrior: While certainly nigh-invulnerable, he was still able to use his electric powers to produce force fields to protect others.
  • Birds of a Feather: He was a close friend of civil rights icon, Reverend Beautiful Dreamer, due to their mutual interests in peaceful protests against social injustices.
  • Beware the Nice Ones: He was certainly a very good-natured sort and definitely practiced what he preached when it came to pacifism, but on the EXTREMELY rare occasions when he was pushed WAY too far, he was frighteningly dangerous.
  • The Cape: He was a truly noble sort and took the traditional super-hero rules even further than most. There is a very good reason he has been favorably compared to Metamare many times over the course of his career.
  • Composite Character: He is primarily based on DC Comics' Black Lightning (a teacher in his civilian identity and electrical powers) and Marvel Comic's Luke Cage (his civilian name "Caged Bird" and having super-strength and near-invulnerability)
  • Genius Bruiser: Despite his pacifistic nature, Caged Bird/Doctor Dynamo definitely had the intellect for the genius part (smart enough to teach high school science in the 1940s despite being a Zebra AND smart enough to invent the formula that gave him his powers himself) and had the super-strength and nigh-invulnerability to qualify for the bruiser part.
  • Gentleman and a Scholar: While not at the levels of Silversmith, Caged Bird WAS a scientific genius, but also a courteous and friendly sort who went out of his way to help others as needed.
  • Happily Married: He was noted as being an extremely loving and faithful husband and father.
  • Heroic Lineage: He had two sons who also inherited super-powers and became heroes: Stout Alvin (he inherited Caged Bird/Doctor Dynamo's super-strength and nigh-invulnerability and became a hero as a teenager in 1971) and Colt Hoofphestus (who inherited Doctor Dynamo's electrical powers and became a super-hero in college, eventually becoming a member of the Paragons in 1978)
  • Hope Bringer: He specifically set out to inspire hope for not just Zebras (though he did try especially hard to be a positive role model for the Zebra community), but for all sapient races.
  • Ideal Hero: In addition to preaching and practicing peaceful protests against social injustices, Doctor Dynamo also never drank, gambled or smoked and VERY rarely swore.
  • Logical Weakness: Due to his having electrical powers AND the increased molecular density that gave him his super-strength and near-invulnerability, Doctor Dynamo was doubly vulnerable to water (though he COULD shut off his electrical powers so that he could safely drink water or take showers). Unfortunately, as common place as water is, it also counts as a Weaksauce Weakness.
  • My Greatest Failure: He felt EXTREMELY guilty about his inability to foil the assassination of close friend Reverend Beautiful Dreamer, whom he was bodyguarding on that faithful day in 1968.
  • Nigh-Invulnerability: Due to his molecular density being greatly increased by the formula that gave him his powers, Doctor Dynamo was physically durable enough to withstand any physical assault sort of and including tank artillery.
  • No Celebrities Were Harmed: According to Comickook, Doctor Dynamo's character was inspired by a few prominent African-Americans, such as baseball player Jackie Robinson, civil rights activist Martin Luther King Jr., and former TV star Bill Cosby. However, unlike Bill Cosby, Doctor Dynamo fully and genuinely lived up to his spotless public image, and never indulged in the same sexually predatory behaviors that ruined Bill Cosby's television career/legacy.
  • Papa Wolf: Even with his pacifistic nature AND knowledge of his sons being super-heroes too, he was still extremely protective of his wife and children.
  • Screw the Rules, I'm Doing What's Right!: His social activism certainly gave him these tendencies.
  • Shooting Superman: Or rahter, 'Shooting Metamare' in-universe. He has been on the receiving end of this trope literally thousands of times over the course of his career; he would actually make a habit of calmly trying to talk to beings who were trying in vain to shoot, stab and club him and teach them a better way.
  • Shock and Awe: He could generate and control electricity with his mind, which he could use for a wide range of effects, such as force fields, heat for metal work, providing emergency power for certain buildings and, EXTREMELY rarely (due to his pacifistic nature) electrical blasts.
  • Super Strength: Not at Metamare's levels by any means, but could still more than enough to comfortably lift a ten ton truck with one forehoof, dig through solid rock at faster than steam shovel speeds and punch a good sized hole through two-foot thick reinforced steel.
  • Thou Shalt Not Kill: Taken to even higher levels than most other Second Age super-heroes. Due to his pacifistic nature, he actually took it to the levels of "Thou shalt not even resort to violence in the first place the very vast majority of the time" (though, even when he DID resort to violence, he still adhered firmly to a no-killing policy)
  • Turn the Other Cheek: He absolutely LIVED this trope. Thanks to his superpowers he could literally weather all the punches and weapons-fire until he talked down his opponent.
  • Weaksauce Weakness: As aforementioned, his water weakness. The assassin who took out his friend Beautiful Dreamer on that fateful day in 1968 got through him using a water pistol.

    Cyclone Maverick 
(Drabble here)

    Doc Carnage, the Mare of Mysteries 

    Fire Heart/Beast Shifter 

Character: Heroic

Alignment: Chaotic Good

Type: Nuclear Mutation, Kaiju, Shapeshifter, Horrifying Hero, Kid Hero

Faction: Federal Republic of Ponyland

Fire Heart aka Beast Shifter (profile here) is Sweetheart's cousin and, due to Dr. Radiant Mind's experiments, would mutate into a metapony capable of transforming into various Kaiju forms.

  • Arch-Enemy: Had one in Mecha Master, whose attack on the city he was living in triggered his transformation, but who he later decided to spare and save after discovering he turned to villainy due to the getting cancer from Radiant Mind's twisted experiments and turned against the country who let it happened. Also have one in Radiant Mind himself, whose radiation experiment turned him into a monster-shifting mutant to begin with.
  • Atomic Hate: Fire Heart was an unfortunate victim of Radiant Mind, the Demon Doctor's twisted radiation experiments, being one of many Ponies who were unwittingly injected with large quantities of plutonium. The exposure to radiation triggered latent 'metagenes' which granted Fire Heart his transformation abilities as Beast-Shifter. Needless to say, he was part of the effort to take down Radiant Mind when he was finally exposed as the culprit.
  • Composite Character: According to his creator, he is a mix of Ben 10 (in terms of personality and the upgrade Silversmith gives him) and Anti (in terms of certain aspects of how his transformations work and his favored beetle form).
  • Kaiju: Beast-Shifter can assume gigantic, monstrous forms of various animals, with the upper limit at around 100 meters.
  • Kid Hero:
  • Poor Communication Kills: Subverted the first time he transformed. After driving off Mecha Master, it appeared that he would be attacked by the Ponyland military who just arrived on the scene, forcing him to flee. Fortunately, the Ponyland army general wasn't actually planning on ordering his troops to open fire (since the intel he got clearly informed him they were dealing with a rampaging ROBOT, not a giant bug monster that happened to have stopped it), while Fire Heart's mother quickly told said general what happened, further clearing any potential misunderstandings. Metamare, who also just arrived on the scene, also caught onto this, and later found Fire Heart hiding in the mountains and helped him get back to his normal form.
  • Shapeshifting: Beast Shifter's primary power is the ability to transform into giant kaiju versions of any living organisms he could sense around him.
  • Sidekick: He was taken under Metamare's wing and was her sidekick in his time as a Kid Hero, before going his own way as a superhero in his own right.

    Kaiserin (Reformed) 
See her entry here.

    Masked Beauty, the Guardian of Love/The First Moon Guardian 

(Drabble here)

    Overmatriarch, the Enlightened Hegemon 

  • Anthropomorphic Personification: Of everything Overmare and the Overdom stood for - with the catch of representing all the benevolent aspects of them. She describes herself as the living incarnation of all those who have to vision, will and resolve to conquer ignorance and malevolence in the cause of enlightenment and benevolence.
  • Always Someone Better: She became this to Overmare morally and in terms of abilities, having all of her benevolent traits, her intellect and even the strength and powers of her Arch-Enemy Metamare. It's implied that this would go Up to Eleven after Overmonarch is destroyed and she become the sole embodiment of all that Overmare and the Overdom represents, with Overmonarch no longer around to compete for the 'power-supply'.
  • Back from the Dead: Technically, according to her, she had never left, and will live so long as sapients sought to conquer ignorance and malevolence in the name of enlightenment and benevolence. As such, when benevolent empires dedicated to bringing peace, prosperity and progress like the Terran Empire arose in the Fourth Age, so too did she return from her disembodied dormancy, as she had before in previous eras. Knowing this and the 'Time of Trials' they are in, a similar resurrected Lady Liberty directed Princess Patch in finding her and help get her back in action out of the realization they need as many 'Metamare analogues' like herself as they could to get through the time period.
  • Destructo-Nookie: Implied to have one with Magna, the King of Conquerors after both fell in love with each other and started dating. One is an ancient heroic Alicorn god with all the traits of the Pony Tribes (including Earthpony strength and durability) enhanced to a divine degree, while the other is a Metamagnetically-incarnated benevolent personification of the Overdom and Overmare with intellect rivalling her mother/creator and superpowers rivalling her mother/creator's Arch-Enemy Metamare. This resulted in the remote beach they went to for a private picnic and a friendly spar reduced to an area of craters and rubble, with local geologists noting 'unusual tremors' that don't correspond to a fight between super-strong beings occurring... for over an hour.
    Princess Bright Eyes: Overmatriarch, why is the remote beach you and Magna went to for a private picnic now full of craters and rubble?
    Overmatriarch: Overmatriarch had a friendly spar with her new beloved companion. I admit it may had escalated in a rather... unexpected direction towards the end.
    Princess Bright Eyes: Would that explain the 'unusual tremors' local geologists had reported - which don't correspond to a fight between super-strong beings, I might add - lasting for over an hour?
    Overmatriarch: A rather unexpectedly passionate direction...
  • Divine Date: After both returned in the Fourth Age and allied their restored empires with each other owing to similar moralities, goals and characters, Magna, the King of Conquerors and Overmatriarch would both fall in love and eventually declare their affection to each other and the world in the most appropriately spectacular, ego-befitting manners possible. A lot of people note in hindsight this was somewhat inevitable. Downplayed in that Overmatriach is far from mortal, being the benevolent metamagnetically-incarnated personification of the 'Second Age' Overdom and her mother Overmare who has her mother's intellect and her mother's Arch-Enemy Metamare's superpowers, though the idea still applies.
  • Flying Brick: Like her twin Overmonarch, she not only has Overmare's intellect and noble traits, but also Overmare's rival Metamare's strength and powers.
  • Good Counterpart: Of Overmare and the Overdom, being created to be their Anthropomorphic Personification as Herrenvolk and Lady Liberty are for Reichist Germaney and Ponyland, but due to the extremely contradictory nature of Overmare's character (being both an egotistical, vindictive and despotic conquering mastermind who want to control the world but also a well-intentioned, honourable and sympathetic hegemonic visionary who sincerely want to make the world a better place), she was split off from her 'twin' Overmonarch who embodied all of the former while she embodied all of the latter. She is also naturally the Good Counterpart to her Evil Counterpart 'twin-sister' Overmonarch.
  • Large Ham: Being an embodiment of all the (positive) aspects of her mother as well as the Overdom, she evidently inherited her mother's flair for elequoent dramatics.
  • Start My Own: Mentioned to have started her own 'New/Second Overdom' after she turned on her mother, hoping to create a nation of her own which would truly be everything her mother see/want her Overdom to be and should be. She wasted no time rebuilding it following her return in the Fourth Age.
  • Turned Against Their Masters: Because she embodies all of Overmare's benevolent traits and all the best the Overdom represents, it was noted she turned against her 'mother' Overmare after the end of the 'Overmonarch Crisis', as Overmare for all her merits does not live up to her own ideals and vision and would remain a threat to the world, so long as the side of her and that of her Overdom which created Overmonarch exists.
  • Übermensch: By implication, given she is meant to be an incarnation of everything Overmare represents, albeit all the better aspects.
  • Worf Had the Flu: While she is technically half of a greater being she was meant to be, due to Overmare's villainous character overshadowing her heroic traits, she started out weaker than her Arch-Enemy and Evil Counterpart Overmonarch and had to join forces with Overmare, Metamare and Silversmith to take her Evil Counterpart down. But given this is stated as only 'initially' so, it's implied she got much, much stronger after they took down Overmonarch.

    Prince/King Dex aka Masked Hopper 
Prince/King Dex aka Masked Hopper (His entry here) is an alien ally of the Tellus during the Second Age whose world was aided by the Power Rangers in his and his people's resistance struggle against the tyranny of his evil uncle Count Dregon, and who in turn came to Tellus to aid the Power Rangers and help protect their world when Count Dregon and his forces launched their own invasion as payback. Inspired from his youth by pirated television/Holotube broadcasts of Tellus' superheroes and their adventures, Dex takes much of his larger-than-life heroic character from his heroes both real and fictional, and proved to be no less worthy of being one himself.
  • Alien Among Us: Was an Extratellusian alien/'Visitor' and moved in with Moki Sunbright (the Pink Power Ranger)'s family while staying on Tellus/Equus to battle Count Dregon. His race's uncanny resemblance to Tellusian/Equusian Ponies made it easy for him to fit in appearance-wise, although his mannerisms took a little longer.
  • Captain Ersatz / Expy: A re-imagined Codexverse version of Masked Rider, with alterations made to fix the issues that plagued the original series as well as giving it a proper ending.
  • The Cape: Due to being raised by a linage of superheroes and religiously watching Tellusian superhero programming as he grew, Dex ended up as this, being a genuinely heroic, selfless person who wants to help others because it's the right thing to do. Given one of the heroes he was idolized most was Metamare, this should be no surprise.
  • Large Ham: Thanks to being raised on a 'diet' of Tellusian/Equusian media broadcasted and received through the intergalactic wormhole, on top of developing a heroic disposition, he also acquired a larger-than-life persona and associating mannerism, often making grandiose proclaimations of justice and heroism, making him dorky but also endearing and charismatic. To note, when he got into Ham-to-Ham Combat with the similarly grandiose but villainous Overmare in their first confrontation while helping out the Four Riders, Metamare and Dr Silversmith to battle against her.
  • Real After All: Played straight and inverted. Raised upon a 'diet' of media broadcasts pirated through a wormhole from another galaxy, without knowledge to tell otherwise Dex assumed all the characters in the superhero shows he grew up watching are real. This is only half-true, as while to his delight Metamare is real, in-universe Superpony is still just a fictional superhero from DC Comics. Of course, Metamare HAD met Superpony before, but that was in another universe where DC Comics characters and setting is real during a universe-hopping adventure. A consensus developed that letting Dex know this would be a bad idea since his adoration of superheroes might compel him to try and go there just to see them.
    Patch: Prince Dex thinks Superpony is real.
    Metamare To be fair, he isn't wrong. He actually DOES really exist in another universe.
    Patch: Probably better not tell him that. He would likely try very hard to find a way to reach that universe.
    Metamare Point taken.
  • Warrior Prince: Dex was born into royalty and is the second in line to the throne until his father was murdered by his uncle Count Dregon. He was also trained to wield the Hopper Power and use it to battle those who would threaten his homeworld of Edenoi.

    Professor Noble Worker 

Character: Heroic

Alignment: Chaotic Good

Type: Scientist, Super-Genius, Pacifist, Science Hero, Living Relativistic Anomaly, Spatial Warper

Faction: Silversmith Solutions, Himself

Professor Noble Worker (His entry here) is a famous, extremely influencial scientist and close friend of Silversmith, as well as an immortal 'Relativistic Anomaly' that helps guard the fabric of reality.


  • The Anti-Nihilist: He has this view of the world, especially after his accident and transformation. While the universe is cold and uncaring, it is still by its physical nature empathetic and responsive to sapientkind's actions and feelings, making it important to him that people act with benevolence rather than malevolence, since the latter contributes nothing, while the former adds to and makes existence a better place.
  • Arch-Enemy: One of the nemeses of Overdom-aligned supervillain Calculous, the Broken Cog (Codexverse Expy of Alan Turing post-persecution by his country), in part because both are a Foil to each other.
  • Badass Pacifist: Like his inspiration Albert Einstein, he's a starch pacifist. However, he's also gained relativity and spatial warping powers from an experiment Gone Horribly Wrong, but only uses them to protect others and perform acts of heroism.
  • Did We Just Have Tea with Cthulhu?: After being sucked into a singularity, he encountered the Architects, the impossibly ancient and alien Eldritch Abominations that laid the foundations of the universe. He apparently had casual conversation with them and learned a lot. At least after lesser gods translated for them.
  • Enlightenment Superpowers: After being sucked into a singularity, he bore witness to the underpinnings of reality and met the Architects. His superpowers are the result of learning about the true nature of existence and thus 'where all the shortcuts are.'
  • Expy: Of the one and only Prof. Albert Einstein. After his accident and transformation he serves as also a Captain Ersatz to Doctor Who and Professor Paradox.
  • Flat-Earth Atheist: Subverted. While he initially like Albert Einstein in real life is an atheist, this is mostly due to him being a scientist and not seeing any empirically-verified/verifiable evidence for their existence. He changed his mind as soon as he discovered the existence of the 'Architects', and with it the real, scientifically-provable existence of gods.
  • Jerkass Realization: Seeing the totality of existence and sapientkind's place in it caused him to realize his sexist attiudes were wrong and what he'd done to his first wife (cheating on and divorcing her) was horrible. As a result, he returned to her and made amends, being with her to her dying day.
  • Stay in the Kitchen: Was mildly sexist back in the day, as Einstein was, though he came to regret it after his accident and transformation making him realize how precious everyone and everything is.
  • Space Master: He was sucked into a singularity caused by a relativity experiment Gone Horribly Wrong, allowing him to witness the underpinnings of reality and encounter the 'Architects'. He returned having 'learned where all the shortcuts are' and gaining relativistic and spatial manipulation powers.
  • These Are Things Man Was Not Meant to Know: His time in the underpinning of reality exposed him to a lot of these. He didn't go insane, but others who attempted to copy the experiment that gave him his powers, if they survived, went irreversably insane.
  • You're Insane!: Professor Noble Worker was mortified upon learning Ponyland's military had reverse-engineered the fateful relativistic experiment which altered his nature and the device he created for it, the 'Chronosphere', to develop various weapons-systems. He was even more mortified when he learnt that rather than seeing the 'Chrono Rifts' occasionally created by the 'Chronosphere''s operation as a dangerous destructive side-effect that it is, Ponyland R&D groups was already working on how to control and even weaponize them. If nothing else, this shows why Prof. Noble Worker grew very afraid of the 'Lords of War' Tellusian Ponykind became (even if out of necessity) and became adamant in keeping them away from learning about the nature of his powers as well as some of his more exotic research if there is any chance of them using them for warfare.

    Steel Driver, Knight of the Rails 
"A Pony ain't nothin' but a Pony. And a Pony's gotta fight evil."
(Drabble here)


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