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Video Game / Spyro Reignited Trilogy

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The original generation — A legend remembered. Remastered. Reignited.

The Adventure Begins... Anew.

Spyro Reignited Trilogy is a remake of the Spyro the Dragon trilogy by Insomniac Games on the original PlayStation, consisting of Spyro the Dragon (1998), Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. It's handled by Toys For Bob of Skylanders fame, with Sanzaru Games and Technicolor assisting the development, particularly the third game.

The game was first announced on April 6th, 2018 through its official website, and various promotional materials were subsequently unveiled through newly launched Spyro social media, including YouTube, Twitter and Instagram. It was released on November 13th, 2018 for the PlayStation 4 and Xbox One. A port to the Nintendo Switch and Steam was released on September 3rd, 2019.

Compare with the Crash Bandicoot N. Sane Trilogy (2017), the Crash Bandicoot trilogy remake, whose commercial success likely greenlit this game to go forward in development. Spyro himself was made a playable character in Crash's racing game remake, Crash Team Racing Nitro-Fueled (2019), along with his friends and even enemies, and then later pops up as some Wolverine Publicity for an event in Crash: On the Run!, where he asks you to defeat Dark Spyro.

Spyro Reignited Trilogy provides examples of:

    open/close all folders 

    All three games in general 
  • Achievement System: Like with the N. Sane Trilogy, there are achievements available for all three games where you can unlock achievements by doing specific actions in-game, such as beating specific bosses without getting hit, or getting a levels' secret dragon egg back.
  • Adaptation Expansion:
    • Certain changes have been made to the individual levels' scenery and architecture to make them feel more alive.
    • Many (little) gameplay elements that existed only in one or two games of the original trilogy are now present in all three games of the Reignited Trilogy:
      • In the first game, Spyro could do lateral dodge rolls with L1 and R1. Since they were almost unused, the two following games ditched this move, and L1 and R1 became the camera control buttons. Since the Reignited Trilogy uses the right stick for the camera, L1 and R1 recover the dodge roll for all games.
      • The first game keeps its own life up mechanics (the statues and the pearl system), but acquires also the sequels' one (the blue butterfly after killing enough fodder).
      • The second game's minimap is now available (and much more readable) in all three games.
      • Sparx' ability to point to the closest gem, absent of the original first game, is now in the Reignited first game. In addition, in the third game, it's usable since the beginning, without having to complete the second Sparx level (although said Sparx level doesn't give any special rewards now).
      • Spyro's charge jump height is raised from the first game to be more in line with the second and third games.
      • The first game, the only game in the original trilogy to not have Skill Points, now has them in the Reignited Trilogy.
    • Subverted with the Epilogues, which completely disappear in favor of concept art galleries.
  • Adaptation Name Change: In the original French translation, Moneybags was named "Gros-sous" (Big-cash); in the remaster, his French name become "Richard" (a French first name, but also a pejorative version of "rich guy").
  • Adaptational Nice Guy: Spyro himself, especially in the first game. He's still somewhat hot-headed, eager to toast some enemies, and not one for listening to old dragons rambling, but he's overall less sarcastic and more polite towards his allies than he was upon his debut.
  • Adaptation Personality Change: While he was never a good guy to begin with, thanks to the graphical upgrades in Reignited Trilogy, Moneybags is made out to be much more of a Smug Snake than he was in the original games.
  • Adaptation Relationship Overhaul:
    • While the original games already pointed towards Elora having a thing for Spyro, the remakes make it more obvious. For one, her famous "I'm a faun, you dork" line is now said in a much more playful, less pointed way. Also, when she meets with Spyro again in the third game and asks him if he's going to come visit her in Avalar, she says it a lot more coyly, and even wags her tail when she does it. During the ending of the third game, when she invites him to just take a break and watch the fireworks with her, instead of standing she sits next to him and the two get a little closer to each other.
    • In the original games, Spyro seems mostly oblivious towards Elora's implied crush and not interested. The epilogue of Ripto's Rage even shows him missing his chance with Elora, as he's too busy watching the scenery to notice she tries to kiss him when they're riding a boat. In the remakes, he seems to reciprocate her feelings, or at least is more interested. When she kisses him on the head at the end of the second game to thank him for saving Avalar, his smile widens a little. At the end of the third game, when they sit together to watch the fireworks, both move a little closer to each other, not just Elora.
  • All There in the Manual: Sparx's Gem Pointer ability has been moved to L3 and is available at the start of all three games, but this mechanic is not explained or mentioned at all in any game (even in the third game after Spider Town, as it's available from the start and thus is never unlocked there to then be explained by Zoe).
  • Anti-Frustration Features: Not as many as the N.Sane Trilogy, being a few years after the games those were based on, but still present:
    • Sparx immediately has his treasure finding ability at the start of each game, allowing players to find any Gems they missed without looking around pointlessly.
    • In the original Year of the Dragon, if Spyro has collected all the Gems in the main level area, Sparx would not respond with his Gem point if the remaining Gems were inside a sub level (or, if Spyro is already in a sub-level, the main level or a different sub-area). For Reignited, Sparx will now point straight to the sub-level doorway in these situations, sparing the player from visiting all the sub-areas to double-check.
    • The Guidebook can now warp the player to any level they've set foot in, which was previously an end-game unlock exclusive to the third game. This removes the long-winded process of exiting a level, trekking to the Transport/Vortex, then getting to the Portal of the level you wanted to visit.
    • Similar to the original games, far-away Gems now emit a bright gleam showing where they are. This is most visible when looking across Icy Cavern when first entering it in the original game.
    • In the original game, Spyro's Charging works as it does in the sequels, with a tighter turning circle and a much higher leap. This means that Charge Jumping, a very convenient feature, is now possible.
    • Also in the first game, the red Save Fairies at the Dragon pads now zap Spyro with their wands as he walks past to set a Checkpoint, just like Zoe does in the sequels. It's a small change, but in the PS1 version you had the step directly onto the Dragon pads to do that, meaning you would often die and then respawn in a completely different part of the level.
    • The hover mechanic was not added to the first game, since the original levels were not designed with it in mind. However, Toys for Bob compromised by giving Spyro an automated mini-hover; should the player glide into the lip of the intended platform, Spyro will automatically do a small hop similar to the hover to safely get on the platform instead of bonking off the edge.
    • The Skill Points lists are now visible in their entirety and with descriptions, and while some are a tad cryptic, this removes much of the guesswork of figuring out what they could be for.
    • For the second and third games, any level in the original that had Spyro losing a life for failing a mission has been changed so that he does not lose a life if the mission is failed.
    • It's very rare to see it happen, but if Spyro exits a portal and flies into an enemy during the unskippable animation, the enemy will be instantly defeated.
  • Art Evolution:
    • The trilogy uses a slightly more stylized art style when it comes to textures and models, not unlike the Skylanders series. It also appears to take the same "chiseled clay" art style approach to the characters that Insomniac took when making Ratchet & Clank (2016), itself a remake of a past game of theirs.
    • Notably, Spyro himself is back to a cleaner version of his original design instead of the Skylanders version despite the developer being the same for both games. He also takes some design cues from his pre-time skip Legends self, being a bit bulkier while still keeping his purple hue and facial features. Toys For Bob mentioned in interviews that both Classic Spyro and Skylanders Spyro are entirely different characters.
    • Sparx's design has been significantly altered to be closer to that of a real dragonfly, albeit with reptilian feet.
    • In general, the look of the character faces have gone from the rather muppet-like designs of the original games (due to the limitations of the system) to more realistic facial structures, which allows for better expressions and dialogue lip-syncing. The only character not to follow this in regards to his mouth is Spyro, and even then modern modelling and rigging capabilities have done wonders for him.
    • Hunter's design takes a lot from what he looked like in A Hero's Tail in that he's scruffier, has a white-furred chest and chin, and has more prominent spots, making him resemble a cheetah more closely. He also has Big Ol' Eyebrows which came from that game. Unlike in A Hero's Tail, his paws are still mostly yellow, his head is rounder and less football-shaped, his nose is flatter, he has the facial tear stripes of a cheetah, he has a few pointy hairs on the top of his head, and he has a laid-back expression instead of a goofy smile. Basically, he looks more similar to his The Legend of Spyro incarnation while having his classic self's proportions.
    • In the original, Elora was more or less a human with goat legs and pointy ears. This version makes her considerably more beastly (but still cute), making her look more like an anthropomorphic fantasy faun. Her redesign actually makes her look more in line with the other fauns in the game than in the original as she was the only one with an unfurred human upper-half. She's also noticeably been given a dress made from leaves whereas in the original, she only had a green top. Her animal traits have also been made to look more deer-like, with her new fur patterns more closely resembling a deer, and she's been given a shorter tail, whereas her original tail looked more like a fox's.
    • The Professor now looks significantly more like a mole. Whereas the original design was just one flat color, now he has dark brown fur and light brown skin. He also now has his Eyes Always Shut, his Big Ol' Eyebrows are much more prominent, and he now actually has teeth, including the buck teeth one would expect from a mole. In addition, while he's still very short, his proportions are a bit more normal. The original Professor's head was bigger than his entire body, but now they're a bit more evenly sized.
    • Zoe now has a far more detailed attire instead of the simple yellow Tinker Bell-esque dress that she was originally depicted in.
    • Moneybags' new look gives him a properly smug expression on his face, and looks significantly more like a bear, having a more noticeable snout, with fur on the sides resembling sideburns. He's also been given a pair of brown, vertically striped trousers, meaning he's no longer a Half-Dressed Cartoon Animal.
    • The Egg Thieves have been interpreted as being a species of creatures with completely black skin, rather than being mysterious creatures hidden in shadowy cloaks.
    • In the original games, gaining a Powerup would at most tint Spyro a specific colour. In Reignited they give him a complete colour overhaul. For example, Superflame now gives Spyro glowing stripes over his body, while Superfreeze turns him a violet colour with cyan horns and wings.
    • Many armoured enemies that previously had metallic bellies like King K. Rool now have rounded metal plates hanging around their necks.
    • In a very minor touch, the Dragon pads in the first game are now flat, meaning it's easier for the animators to move their feet. In the original they were convex, which combined with the limited animation capabilities meant the Dragon's feet rarely left the ground.
  • The Artifact:
    • The Look Around mode. It was originally implemented to allow the player to look vertically, which wasn't possible with L2/R2 (and Insomniac Games had to keep users of the launch PlayStation controller in mind, which lacked analog sticks). Since Reignited allows full camera control with the right stick, Look Around mode is redundant for at the very least the first Spyro game, plus Bentley and Shiela from the third as they don't use projectiles.
    • Directly invoked by making the Dodge Roll available in the two sequels. In the original it's only helpful against the Dobermans in Toasty, but in the later two games, it's not really necessary. In fact, it's quite possible to not ever use the rolling.
  • Big Good: The closest one for these games is Argus, the bluish-purple dragon in front of Toasty in the Artisan's homeworld. Aside from his appearance in the first game, he's retconned as the dragon in Year of the Dragon's opening cutscenes who sends Spyro off on his quest to rescue the eggs.
  • Circling Birdies: Spyro still has stars circling around his head whenever he gets hurt, but in the Reignited Trilogy version of Spyro: Year of the Dragon, Sheila, Sgt. Byrd, Bentley, and Agent 9 now have stars circling around their heads when they get hurt as well.
  • Classic Cheat Code: Brought back in full splendor where nearly every cheat code is brought back (with the exception of the Spyro 2 move unlocks and the Spyro 3 Level/Cutscene selects), and they're remembered across all three games. Some new ones are added too, including small head and small wings, the Spyro 1 100% ending shades, turning off the Permanent Superflame in Spyro 2, and a Retro model for Spyro (making that one a literal Classic Cheat Code!).
  • Color-Coded for Your Convenience:
    • The game's box art gives off this vibe to identify each game in the trilogy, as they also match the main color of each Big Bad. Green for the original game and Gnasty Gnorc, red for the titular villain of Ripto's Rage, and blue for Year of the Dragon and the Sorceress.
    • Within the game themselves, a slightly-different trio of colors is used to identify each game, mainly with the color shown in the pause menu, the color of the gem icon for the HUD, the color of the map, and the color of the moving Spyro silhouette when the game is loading: Purple for the original game, blue for Ripto's Rage, and red for Year of the Dragon.
  • Compilation Rerelease: Like Crash Bandicoot N. Sane Trilogy, Reignited Trilogy includes all three games in the original Spyro trilogy, remade from the ground up.
  • Cosmetic Award: All three games now have Skill Points, and each Skill Point earned unlocks a piece of concept art.
  • Damn You, Muscle Memory!: The original games had the camera controls set to the L2 and R2 buttons on the controller. The remastered version now places the camera movement on the right analog stick instead, so anyone might find themselves pressing L2 and R2 during gameplay not knowing that they no longer move the camera on the newer control scheme option. There is an option to use the classic controls, but players who are used to the old control scheme probably still instinctively go for the shoulder buttons on the newer control scheme option.
  • Developer's Foresight: In Spyro 2, the old effect of carrying over the Permanent Superflame rewarded for getting 100% is retained, and will be unlocked for all save slots (even ones with partial game progress). However for players who want to use the normal Flame Attack (even in the original save), a cheat code was added that toggles between the Superflame and the Flame Attack. However, the abilities of swimming, climbing, and head-bashing do not get this treatment; you still have to pay Moneybags in Summer Forest, Autumn Plains, and Winter Tundra in order to unlock them.
    • In "Year of the Dragon", if you get the "Egg for Sale" egg from Moneybags in Midnight Mountain after beating the game before paying him to open the way in certain levels (IE: extending the bridge in Crystal Islands), they will be already opened. note 
  • Does Not Like Shoes: It would be considerably easier to list the characters who use footwear than those who don't. The only playable character in any of the three games who uses any sort of shoes regularly is Agent 9, and he only appears towards the end of the third game.
  • DreamWorks Face: Spyro, on the game's box art. Ripto has this as well.
  • Excuse Plot: As the stories are near word-for-word recreated from the original games, the stories are thinly-veiled excuses to go around collecting lots of doodads and beating up lots of bad guys. Not that anyone's complaining.
  • Fake Difficulty: The grass in some levels can obscure gems on the ground, especially the green ones. This makes them rather tricky to find and easier to miss than in the original games where they were in plain sight, thus making you rely more on Sparx's ability to point toward the nearest Gem (which is thankfully available from the start).
  • Free Rotating Camera: All three games are having the camera controls mapped to the right analog stick rather than the shoulder buttons as they previously were. Because of this, the camera can now be tilted up and down as well, allowing the player to look down ledges for pits and goodies. There is an option for the classic camera controls to be put back onto the triggers, too, and they won't even turn off the right stick camera controls!
  • Game-Breaking Bug: The PC Release currently has a load of bugs at the time of writing relating to the improved frame rate:
    • The games have a load of physics issues when the game runs over 30fps, which is the cap that the console ports otherwise adhere to. Even jumping otherwise-trivially small gaps, such as the river in the Dream Weaver home world, is made more frustrating when the jumping leeway you get at 60fps or higher is absolutely tiny, unless you go back to playing at 30fps, where the jumping leeway is restored. This also applies to the supercharge sections, where the jumps between platforms are so strict and finicky, you'll bleed lives fast trying to jump the two gaps. This makes Tree Tops in particular more difficult on PC than that of other platforms.
    • Related to this is the Wizards in Alpine Ridge and other similar levels have their platforms/ doors not move when you go above 30fps, which can be really annoying as certain corridors and rooms can be made inaccessible just because you're running the game at 60fps or higher.
    • The Xbox One port has a minor physics bug that can occur if the system's memory cache is full, which makes it impossible to 100% complete Agent 9's Lab as his jump is just a bit too short to clear a ledge he needs to backtrack over. Fortunately, shutting down and rebooting the system (and thus clearing out the cache) tends to fix this issue.
  • Hitbox Dissonance: Expect to see cases in which Spyro gets hurt despite not being near an enemy's attack. You can also expect to see enemies or objects burst into flames from Spyro's Breath Weapon... when it looks like it's nowhere near him. During the flight challenges in the first game, exploiting this is essential.
  • Hurricane of Puns: The reveal trailer (which itself is titled "All Scaled Up") features the text "Same Sick Burns", followed by a clip of Spyro both flaming a sheep and taunting it, burning it both literally and figuratively.
  • Logo Joke: Spyro flies around a golden version of the Toys For Bob logo, and goes right through the "O" in Bob, before the logo turns back to normal.
  • Mythology Gag:
    • If one looks closely enough at Spyro's new model, he appears to have thumbs now. This may be a subtle Take That! towards Insomniac for using his supposed lack of an ability to carry things (such as guns) as a primary reason for moving on from Spyro.
    • The first Dragon in Town Square, Nils, appears with a sculpture he's working on. While the finished side that faces the main camera is clearly of Reignited Spyro, the unfinished side that's visible in the initial side-on shot is of Spyro's original face from the first game.
    • Zikomo, the first dragon from Dream Weavers, has the emblem for the Element of Magic from Skylanders floating between his horns. Notably, Spyro was the first "mascot" for the Magic Element from the series.
  • No Fair Cheating: Given the game runs on a different engine, a number of old exploits, cheats, and glitches within the games have either been removed, or modified so they don't work anymore:
    • The Flight power-up Sequence Break in Glimmer. Unlike the original where your auto-glide starts at about the same height as when the flight ends, Spyro now drops by about a foot before it activates. It's still possible to pull it off, but the timing is now a lot stricter.
    • The Classic Cheat Code to get all of the abilities within seconds of starting the second game is effectively useless, seeing as the Circle button in the original now closes the pause menu.
  • Retraux: One of the new cheat codes unlocks a Retro Spyro model that heavily evokes the PS1 original, right down to the darker, less pink shade of purple and browner horns. What makes it this trope is that it isn't actually the old model from that era; Reignited has a much more complex animation rig that are obviously reused here, which would make using the real PS1 model finicky to do. Naturally, that hasn't stopped modders from doing so anyway.
  • Ridiculously Cute Critter: Sparx and the Dark Passage turtles.
  • Scenery Porn: Much like Crash Bandicoot N. Sane Trilogy, the environments are gorgeous, particularly the the Beast Makers homeworld and High Caves.
  • Shot for Shot Remake: Gets taken to a literal level with the cutscenes. Not only are the exact angles recreated, the timing of the cuts matches those of the original exactly.
  • Variable Mix: The remastered soundtrack is normally more quiet than the originals, but kicks up in intensity if Spyro is charging or is engaging enemies. There's also an option that lets you switch between Reignited's soundtrack and the music from the original games if you prefer, and an option to keep the Reignited soundtrack but turn off the dynamic changes.
  • Video Game Remake: It's the original three Spyro games remade and packaged into one game disk/cartridge/download.
  • Vocal Evolution: Tom Kenny's Spyro voice has changed a bit from 20 years ago. This may in fact be intentional, as Kenny's performance is very similar to the more whining one by Carlos Alazraqui, which helps Spyro feel younger in both iterations. Oddly, the Carlos-leaning voice is consistent across all three games.

    Spyro the Dragon
"Looks like I got some things to do!"
The first game in the series. After watching a televised interview in which he was called simple, non-threatening and ugly, the villainous Gnasty Gnorc casts a spell on the Dragon Kingdom. All of the dragons are encased inside crystal statues, and each gem in their treasure horde is given life as one of Gnasty's minions. However, the spell missed one dragon; Spyro. He, along with his dragonfly buddy Sparx, must travel throughout the Dragon Kingdom, freeing the dragon elders, recovering the stolen treasure, and defeat Gnasty Gnorc.
  • Accessory-Wearing Cartoon Animal: As part of their redesign, many of the dragons now wear accessories but otherwise remain unclothed.
  • Adaptation Expansion:
    • In the original game, a lot of the dragons were palette-swaps and the environments, while magical, rarely implied their namesakes. For Reignited, both have added detail to more strongly re-enforce a world's direction. For example, the Artisans homeworld is where all the artist dragons live, so in the Toasty level you go through a hallway with added paintings shortly before meeting the painter dragon who made them. This helps to fully avert the All There in the Manual implications from the original game.
    • The dragons themselves now have a wider variety of designs. See the page for Divergent Character Evolution.
    • A few of the "Thank you for releasing me" dragons now say a bit more upon being freed, even if it's just addressing Spyro by name or wishing him well. The most notable is Thor, who now gives information about checking your progress through the guidebook in the pause menu.
    • The original version of the first game didn't have Skill Points (they began in Riptos's Rage). The Reignited version has them.
    • In the original, it's not explicitly shown how Gnasty Gnorc hears that insult given by one of the dragons in the beginning. In the remake, it's explicitly shown he's watching them be interviewed on TV.
  • Adaptational Badass:
    • Toasty's scarecrow disguise has been redesigned to be much larger and much more menacing in appearance, what with his more jagged jack-o-lantern face and tattered robe. Toasty himself has a more manic look on his face, and his wool appears to be singed from past encounters with Spyro.
    • The Strongarms from Tree Tops act more defensive, as opposed to how passive they originally looked.
    • Not only does Jacques have a more intimidating look, but he also throws his boxes at Spyro more frequently. Likely done to make his "don't get hit" Skill Point more of a challenge to attain.
  • Adaptation Species Change:
    • In the original, the Devil Dogs of Dark Passage were a generic looking nondescript breed of dog in their puppy forms when light was shone upon them. Here, their puppy forms look like a French Bulldog Chihuahua mix.
    • The metallic ants from High Caves have been turned into spiders.
  • Adaptational Ugliness:
    • The Gnorcs in the original game had extremely simple designs, some of them even looking kind of cute. The Gnorcs now have gross, warty skin, beady little eyes and mouths full of sharp, jagged teeth, making them much less cute and more like stereotypical orcs.
    • Dark Passage's Devil Dogs are now bug-eyed bulldog/chihuahua hybrids, whereas originally they were cute puppies until the lights went out.
  • Anthropomorphic Shift: In the original game, the dragons wore no clothes and either stood on all fours like Spyro or upright on two legs. Here, they all wear clothes in varying degrees and are all bipedal for the most part.
  • Arrows on Fire: The Cupid enemies found in Dream Weavers levels now fire flame-tipped arrows to go along with their new fiery heads.
  • Art Evolution:
    • The game's intro has Gnasty Gnorc watching the TV interview that sparks his wrath from the comfort of a couch, on an actual television, rather than just having him standing around randomly in his boss arena like the original. He's actually inside the vault of his treasure hoard, which is now adorned with inspirational posters and has piles of unopened love letters all over the floor.
    • More details have been added to each environment to better reflect the resident dragons and the theming for each level. For example, Peace Keepers now have more detail added to the buildings, including Old West-style paintings and drawings. Similarly, Dark Hollow now features shelves with stacks of books in the corridors, and the room where Spyro frees Oswin is now completely lined with bookshelves, turning the level into a Magical Library.
    • Aside from the elder dragons' designs being overhauled, most dragons now fly up and vanish in a bright light as Spyro finishes talking with them, which more strongly implies that they've been rescued and are now safe.
    • The Gnorcs now have a more diverse range of body styles and clothing, and look much more like stereotypical orcs.
    • Dr. Shemp was originally a rather indistinct looking orange Cartoon Creature, with no traits tying him to any animal or mythical creature. Now, his design has been fleshed out to make him resemble an orange gnorc, with him now sporting orc-like ears with an earring, gross-looking square teeth, and a fat, bulbous body. Some updates have also been made to his attire. The feathers on his head are now more obviously part of a headdress, and are no longer metallic, and neither are his sandals. He's been given a pair of wristbands studded with teeth and skulls, and the mask on his staff is significantly more detailed, resembling a cross between Aku Aku and Uka Uka.
    • The Metalback Spiders found in High Caves now look more appropriately like Giant Spiders rather than beetle-like enemies.
    • The fairies you find throughout the game now have rounder, cuter faces, as well as Pointy Ears.
  • Bait-and-Switch: In this version, Spyro's "I was... born to fly!" comment is made more obvious to be this, with his updated body language.
  • Bicep Kiss: After being freed and giving his advice to Spyro that Sparx stays strong as him when the dragonfly eats butterflies, Gavin kisses his left bicep as he leaves.
  • Bowdlerize:
    • The machine gun-toting Gnorcs in Twilight Harbor now have gatling goo guns that shoot purple goo rather than bullets. According to an interview, this was a creative liberty taken based on Gnasty's realm. The reasoning was that since the last areas of the game were a mechanical junkyard filled with goo and lava, basically being a goo factory, why would the Gnorcs have machine guns that looked like actual machine guns when they've got this dangerous stuff in the world already therefore they should just get creative. The actual reason this even had to be done is that the ESRB refused to give Toys for Bob the original rating for the games if these elements weren't changed, due to shifting standards since the 90s.
    • Along with the machine gun-toting Gnorcs in Twilight Harbor having their weapons changed, the Gnorc Survivalists now don't throw actual grenades. They instead throw explosive barrels. Gnorc Grenadiers meanwhile throw a Cartoon Bomb rather than realistic grenades.
    • The enemies of Tree Tops originally looked like ape-like caricatures of African tribesmen, but in the new version, they're changed into actual orangutans, likely to avoid racially offensive portrayals of indigenous tribesmen as "jungle savages".
  • Braggart Boss: Doctor Shemp is a non-verbal example. The developers ran with the "this guy thinks he's so cool" comment Trondo made in the original game by having Shemp make taunting gestures (including a Throat-Slitting Gesture and Eye Am Watching You) towards Spyro during the fight while still not being particularly dangerous.
  • Cast of Snowflakes: Unlike the original game, which reuses certain dragon designs within different homeworlds, no two dragons look the same, each having his own build, attire, and mannerisms, with thematic similarities based on each homeworld.
  • Chromosome Casting: With the the fairies at the pedestals becoming Suddenly Voiced, this is averted from the original game that only had the male dragons voiced.
  • Damn You, Muscle Memory!: If you played a lot more of the second and third Spyro games as a child, you'll be used to hitting Triangle to hover. Given that a lot of features introduced from the second game on get transplanted into the remake of the first game, if you didn't check you might be forgiven for thinking the hover ability would be carried over too. Nope, just like the original game hitting Triangle will make Spyro drop like a stone. Until you can train yourself not to hit the button at the end of your glides, get ready to screw up a lot of jumps and lose a few lives...
  • Developer's Foresight: A certain strong chest in Dark Passage is supposed to be activated by a rocket found on a long side-route accessed only after the main path towards the exit is finished. Unlike the original, the Reignited version allows for the same chest to be broken by waiting until the turtle in the next passage is large, then leading the fiery rock it shoots to the chest. It's rendered somewhat moot by the fact you still have to go down that path the whole way for 100% completion anyways.
  • Disabled in the Adaptation:
    • Marco now has strap-on artificial mechanical wings instead of actual ones.
    • Azizi is now a blind dragon.
    • Zander now has crystal wings.
  • Divergent Character Evolution: Enough of this is present to warrant its own page.
  • Does Not Like Shoes: Averted with a few of the elder dragons this time around, as some of them use footwear. Few of them use actual shoes; more like footwraps, slippers, and what appear to be toeless socks. Gnasty Gnorc also has some sandals this time. Played straight with most of the elder dragons and other characters in the original who didn't use footwear.
  • Dreadlock Warrior: Trondo is redesigned here as a warrior with dreadlocks.
  • Family-Friendly Firearms: Instead of the rather realistic machine guns they used in the original game, the Gnorcs in Twilight Harbor now use gatling goo guns. This one has an In-Universe justification though. The purple goo is shown to be extremely dangerous (as Spyro will die if he falls into it), and Gnorcs have built a factory in Twilight Harbor to extract the goo and use it in their weapons.
  • Flaming Hair: In the original game, the Cupids of Lofty Castle and Dark Passage appeared to have yellow tufts of hair; in Reignited, this is changed to a small flame on their heads.
  • Guide Dang It!: Skill points were added to the game and while most of them are straightforward a few can verge into this territory, such as the Skill Point where you have to find a certain spot hidden behind a fake wall that looks no different than any other wall. Special mention goes to 'burn the blue wizards hat' in Haunted Towers, which requires charging into a glide to reach an area that was inaccessible in the original game.
  • Left It In: When the game was first revealed, the Gems had slightly different shapes that fans negatively compared to Reese's Cups. While Toys for Bob did change them to look like the original Gems did, there's one place where the "Reese's Gems" remain: the Fireworks Chests, which have a Gem in them representing the highest-value Gem in that Chest.
  • Missing Secret: The Artisans homeworld now includes a Big Door right behind where Spyro starts the game. There's no way to open the door, and using glitches to see around it shows that it hides a small room with nothing inside it. Whether or not it is intended to hold a portal for an add-on level (similar to the two DLC levels in Crash Bandicoot N. Sane Trilogy) remains to be seen, but Toys for Bob have at least stated that the door was never meant for anything.
  • Mythology Gag:
    • The crystal dragon statues are now a lot more detailed, and resemble Ignitus from The Legend of Spyro.
    • Toasty's new redesign has a slight resemblance to the sheep from the original commercials, who is meant to be Toasty himself.
    • The achievement earned by riding the balloon to another world is named "Boom!", which is the catchphrase of Flynn, a recurring balloonist character from the Skylanders series that Spyro features in (Toys for Bob developed several games in the series). As a further reference, Marco, the first balloonist, sounds exactly like Blobbers from the same series, which makes sense as they're both voiced by Cam Clarke.
  • Named by the Adaptation: Subverted. The bosses in the first game all had names, and the levels in which they appeared are named after them, but other than Gnasty Gnorc, none of the characters actually said their names in the original. This time around, the dialogue of the dragons freed just before facing the boss has been tweaked so that they actually address them by name, instead of just "this boss" or "this guy". This only applies to Toasty, Dr. Shemp and Metalhead, though, as Blowhard and Jacques are still never brought up in conversations with the dragons.
  • No-Damage Run: Four of the game's new skill points are earned by beating four of the bosses (Doctor Shemp, Metalhead, Jacques, and Gnasty Gnorc) without getting hit, while Toasty has it as an achievement/trophy instead. Blowhard is the only boss without a no-damage achievement or skill point since his fight takes place across his whole level, so getting hit by him at any point would force you to restart the whole stage.
  • Oral Fixation:
    • Bubba chews on a leaf stem upon being freed.
    • Cyprin chews on a barley plant.
  • Our Dragons Are Different: With all of the new dragon designs for each elder, some of them are bound to fit this.
    • Feathered Serpent: A number of dragons have feathery, bird-like wings instead of the typical dragon ones based off bats.
    • Frog Men: Isaak is the dragon equivalent of this, having a vague frog-like/vaguely crocodilian snout and wings that resemble webbed frog feet.
  • Prehensile Tail: Gavin uses his tail to hold and pour his coffee container.
  • Real Men Wear Pink: Much like before, the area with the most pink-colored dragons is in the battle-centered Peace Keepers world. This is further emphasized by the new designs making these dragons buffer and stronger-looking; Halvor from Cliff Town is entirely pink and wields a hammer/mace as big as he is with ease.
  • Rump Roast: Dr. Shemp's redesign gives him a prominent bare butt, which Spyro needs to breathe fire on to hurt him and make him hop away in pain.
  • Shout-Out:
    • There is a Beast and an Armored Druid at the beginning of Alpine Ridge. Before they notice Spyro, the Druid can be seen attempting to feed the Beast some Wumpa Fruit.
    • The trophy for lighting both bonfires in Dark Hollow is "Light My Fire", a song by The Doors.
    • Completing Icy Flight without touching the ground earns the trophy "Fly Like an Eagle", a song by the Steve Miller Band. Similarly, doing the same in Wild Flight earns the trophy "I Believe it is Time for Me to Fly", which combines "I Believe I Can Fly" by R. Kelly and "Time for Me to Fly" by REO Speedwagon.
    • Unlocking the locked chest in Dr. Shemp earns the trophy "What's in the Box?", referencing Se7en.
    • Lindar's new design, with a mostly blue body, pointed facial hair, and an affinity for clocks makes him look rather like a dragon version of N. Tropy.
    • Dream Keeper Zikomo has two Skylanders shout outs in his design. The lantern he carries resembles a trap from Trap Team (specifically, the Magic Hourglass) and he has the Element of Magic symbol in his horns.
    • Cynder can be spotted in the credits here.
  • Star-Spangled Spandex: Lateef's wings look similar to a starry night.
  • Suddenly Voiced: The Save Fairy who appears at the pedestals of freed dragons will now greet Spyro when he uses one to save or replay the dragon's message. The Balloonists also now have proper voices, instead of just silent text dialogue.

    Ripto's Rage!
"A dragon is our only chance of stopping Ripto, and you know it!"
Spyro and Sparx are growing weary of a boring and stormy day, and decide to go to Dragon Shores for a vacation. However, their trip is put on hold when they go through the portal to Dragon Shores and instead end up in the world of Avalar. It's here that Spyro meets the Professor, Hunter, and Elora, who were experimenting with their own portal so that they could summon a dragon to oppose Ripto, an angry sorcerer with a noted disdain for dragons. Wanting to resume his vacation, Spyro decides to help his new friends and defeat the evil Ripto and save the day once again.
  • Accent Adaptation: The Fauns from Fracture Hills no longer speak with American Valley Girl voices, but rather Scottish accents, matching the Satyrs in the level.
  • Adaptation Expansion: In the original version, the outro cinematic for Fracture Hills had one of the Earthshapers looking around if any of the others was watching before he starts dancing. In this version, the bagpipe music was actually Mind-Control Music that kept the Earthshapers docile.
  • Adaptational Attractiveness: The Inventor Droid now has a long ponytail and a small, yet visible bust.
  • Adaptational Badass:
    • In the original, Zoe was prompted by Elora to zap Ripto in the opening cutscene. Here, she immediately does so all on her own accord with a determined look.
    • While Hunter still puts forth a pretty pathetic effort to stop Ripto, he does actually try to tackle him this time, instead of just saying "Hey, give that back!"
  • Adaptation Name Change: In Scorch, Bombo has had his name changed to Bob, likely due to bowdlerization.
  • Adaptational Nice Guy:
    • While she was a good character to begin with, Elora's response to Spyro innocently asking if she's a goat — "I'm a faun, you dork!" — is less pointed and more playful than the original version.
    • The fauns in Fracture Hills are way less standoffish than they were in the original. While originally rude Valley Girl stereotypes whenever you talk to them, here most will actually smile and wave at Spyro as he passes, and the one you rescue via Supercharging sounds much more grateful than before.
  • Age Lift:
    • In the original game, the Alchemist in Fracture Hills appeared to be an elderly satyr, but here, he looks about as young as the rest of them.
    • To a certain extent, Elora. Her Reignited self acts closer to Spyro's age and is quite playful, compared to the more mature mannerisms of her PS1 rendition. The removal of her eye shadow and a cutesy deer-like appearance adds to a youthful appearance.
  • Art Evolution:
    • Crush, while still the bipedal one in comparison to Gulp, now has stubbier legs and longer arms, causing him to stand on all fours in somewhat of a Primal Stance. Additionally, his club has been changed to what appears to be a giant chicken leg, and his dungeon has been changed from a temple-like look to a sewer theme.
    • The shield-carrying tiki enemies in Idol Springs now carry barbecue grill lids as their shields, fitting in with their weapons being kebabs, hot dogs, and marshmallows on sticks.
    • Originally, Colossus only vaguely resembled a temple and had a small hockey rink in the back of the level, as well as a reputation for the sport. In Reignited, not only does the level more closely resemble a Tibetan monastery, but it is also themed around hockey. A hockey team's logo adorns the level in decorations, and the golden statues are now brandishing hockey sticks. The hockey players have also been redesigned to more closely resemble polar bears rather than yetis. As well, the hockey rink itself now has two grandstands, making it feel less like a low-key practice arena.
    • The Gear Grinders in Hurricos now strongly resemble truckers, having been given fingerless gloves, five-o-clock shadows, beer bellies, and leather jackets, and their metal helmets are now shaped like like trucker caps. The Thief Gear Grinders now look a bit more like purple versions of the former, albeit naked.
    • The pterodactyls from Skelos Badlands look more like actual pterosaurs than in the original, including having the three small wing-claws and even pycnofibres. They also now have teeth, which makes them coincidentally resemble Ludodactylus or Caulkicephalus.
    • The Land Blubbers from Zephyr are now less blobby and more worm-like, emphasizing their conflict with the Breezebuilders as being worms vs. birds. They also come in a greater variety of colors, and their outfits have also been updated to more than just pans on their heads, as they now wear a variety of other army-style apparel made from trash.
    • Breezebuilders from Breeze Harbor have a more obvious military aesthetic to them, and contrasting with their rivals, the Land Blubbers, their clothing is more professional looking, and not made from kitchenware and garbage.
    • The Earthshapers in Fracture Hills and Magma Cone now have moss and flowers growing on their backs. Also, the Fauns of Fracture Hills have been slightly updated to have Garden Garments and more cow-like tails.
    • Handel and Greta have completely ditched The Powerpuff Girls-esque proportions that defined them in the original trilogy, sporting more realistic (but still cartoony) proportions overall. Both also have lighter, less pink skin, now possess Youthful Freckles, and have also switched their clothing colours from yellow and orange to white and red, with golden buttons having been added to their overalls. On an individual basis, Handel now wears his propeller beanie on the left side of his head, has a much fuller head of hair and now has a pocket on the front of his overalls, while Greta no longer sticks her tongue out constantly and wears her Girlish Pigtails with visible blue ties. In addition, their eyes now turn pink rather than red when using their powers.
    • Dragon Shores has been made to look more like an actual amusement park. The walls, rather than just being sandy colored, are now painted with a bright and vibrant purple and blue, the roller coaster has been made into the shape of a dragon, and advertisements for the rides adorning the walls. The Gnorc hosts now wear their own individual outfits, rather than all of them wearing straw boater hats.
  • Ascended Glitch: In the original, the robot sharks in Aquaria Towers were programmed so that once Spyro was in their vicinity, it was impossible to escape them without the superflame power-up. This had the effect of causing them to chase Spyro down even if he jumped out of the water and onto dry land, no matter how far away he got from them after jumping out. Here, if you get close to them and jump out of the water, they will follow Spyro just a few feet out of the water onto dry land before giving up and heading back into the water. It's not to the extent of the original, as you now actually can escape them if you continue to run.
  • Ascended Meme: Toys for Bob has acknowledged the infamous "Trouble with the trolley, eh?" line in regards to the difficult trolley sidequest in Breeze Harbor. In the remake, not only is that trolley sidequest easier to beat now thanks to the improved controls, but upon beating it, you'll earn an achievement/trophy called "Trouble No More". On top of that, a Twitter video for the remake shows Spyro attempting the challenge and failing, prompting the famous line.
  • Bowdlerize:
    • The musket-toting enemies in Scorch now appear to be holding elastic band launchers, rather than firearms. Another minor case in Scorch, Bombo has had his name changed to just Bob, probably because a turban-wearing enemy riding atop a magic carpet in a Middle-Eastern themed level throwing bombs (albeit ones made from magic) wouldn't go down well today. However, he still refers to his magic blasts as bombs, and the game's trophy list forgot to change his name from Bombo to Bob.
    • One of Moneybags' lines has been changed. If Spyro doesn't have enough gems to open the portal to Icy Speedway, Moneybags will say he's been spending his gems on "fanciful frivolities" in Fracture Hills. In the original, he said "flirtatious fauns", which makes it sound a bit too much like something else.
    • One of Hunter's lines was changed. In the original, he said "you might be able to beat me, but I still get all the chicks!" In Reignited, he instead says "...but I would still win in a popularity contest."
    • Many fans have suggested that the Camp Gay voice of Juliet from Zephyr was changed into an explicitly feminine one because the original had potential to be seen as transphobic and making fun of LGBTQ+ individuals, drawing its humor from a seemingly cross-dressing male bird.
  • Death by Adaptation: The original game had an epilogue showing Ripto had somehow survived. This is cut from this game, leaving no such possibility he survived.
  • Divergent Character Evolution: Has its own page.
  • Edible Bludgeon: Crush's club is now a giant chicken leg, complete with a bite taken out of it, which fully explains why Crush's Idle Animation has him eating his club in the original game.
  • Furry Female Mane: Little Bo Peep the only female Land Blubber has golden curls as part of her redesign.
  • Gory Discretion Shot:
    • The cutscene after you beat Ripto has changed so that rather than actually seeing him drown in lava Ripto falling into lava happens offscreen and the most you see is a bit of lava splashing out.
    • The intro to Zephyr now includes an Iris Out before the bomb placed under the Landblubber's helmet blows up.
  • Guide Dang It!: Some of the secret locations of gems are so cryptic and require logic-defying ways of finding them (such as the secret upper area in Autumn Plains where you have to charge a wall that looks no different from any other wall), that you will not find them without resorting to a walkthrough.
  • Machine Monotone: Downplayed compared to the original version, with the Metropolis droids; their voices are much livelier than before, though they have a metallic filter applied to them.
  • Market-Based Title: Averted. Instead of using the Gateway to Glimmer subtitle Spyro 2 originally had in Europe, the game uses the original American subtitle Ripto's Rage! regardless of region.
  • The Nose Knows: In cutscenes, a lot more emphasis is placed on Ripto's apparent ability to sniff out dragons.
  • Raptor Attack: The Lava Lizards from Skelos Badlands are redesigned with dromaeosaurid-like features, including killing claws on their feet.
  • Ship Tease: After Elora kisses him (on the head) to thank him for saving Avalar, Spyro's smile is shown to slightly widen.
  • Shout-Out:
    • In Hurricos, getting rid of all the robots in the level unlocks the trophy "Exterminate", which is the catchphrase of the Daleks in Doctor Who.
    • As if the Hurricos Gear Grinders weren't enough like Ratchet with the brown gloves, orange skin and giant wrenches, their robots are redesigned to have many details lifted from Clank, such as green eyes and a metal seam with studs along the collarbone.
    • Getting all of the pigeons first in Metro Speedway unlocks the trophy "Bird is the Word", referencing the song "Surfin' Bird" by The Trashmen.
    • The Striped Monkey enemies in Mystic Marsh attack Spyro by throwing Wumpa Fruit at him. In addition, the coins used for the Professor's Pencil challenge are now embossed with the Insomniac Moon, which was part of Insomniac Games' logo after moving on from Spyro up to 2018.
  • Spared by the Adaptation: During the intro to Mystic Marsh, rather than be Squashed Flat by the Snailphants, the Water Wizard ends up chased by them when the fountain goes down. The other two present in the original version are Adapted Out here.
  • Vocal Dissonance:
    • Averted in the remake for Juliet the Breezebuilder. In the original game, Juliet was obviously and hilariously voiced by a man, thus playing the trope straight. In Reignited, she now instead has an appropriate female voice.
    • By contrast to the above, Little Bo Peep the female Land Blubber retains having a male voice as she did in the original despite being given more feminine golden curls for her redesign.

    Year of the Dragon
"Find the eggs and bring them back, Spyro. You're our only chance."
While Spyro and his friends are sleeping, a rabbit named Bianca followed by an entourage of malevolent Rhynocs come and steal all of the dragon eggs. Spyro, Sparx and Hunter follow her and end up in the Forgotten Worlds, which are ruled by an evil Sorceress. Utilizing the help of some new friends, including Sheila the kangaroo, Sgt. Byrd the flying penguin, Bentley the yeti, and Agent 9 the laser blaster-toting monkey, Spyro must find all the dragon eggs and put a stop to the Sorceress' evil plans for the baby dragons.
  • Accent Adaptation: The tikis from Molten Crater now speak with Pacifica accents, Gabrielle, the Ice Fairy, speaks with an American accent instead of speaking in Recieve Pronunciation and Princess Ami's accent was changed to match the rest of the fairies of Charmed Ridge.
  • Adaptation Expansion: In the cutscenes where Sgt. Byrd, Bentley, and Agent 9 first appear, they originally didn't do anything of significance as they remained in their cages. In Reignited, they have been given actual lines and now do more than just be nonspeaking background characters.
  • Adaptational Badass: Some Rhynocs exhibit this with their additional animations. For example, Pickaxe Rhynocs in Shiela's Alp now shake the screen when they make a successful strike, which gets stuck in the ground in lieu of them pausing to laugh at Spyro as they did in the original.
  • Adaptational Jerkass: Unlike in the original version, Rapunzel is rude to Sheila when she reaches the top of her tower, not caring that Marco tricked her into the rescue attempt.
  • Adaptational Nice Guy:
    • Bianca was always a Punch-Clock Villain at worst, but here her body language makes her more obviously a timid Shrinking Violet who quite clearly is only here because she's being tasked to by the Sorceress, and her voice acting is a lot less forceful. This makes her eventual turn more sympathetic.
    • Nancy in Icy Peak is more polite this time, and upon finishing her dance, she shows genuine gratitude to Spyro for protecting her from the Hockey players.
  • Adaptational Ugliness:
    • The original Rhynocs looked very goofy, especially due to their rather dopey expressions and the fact that they were based on Rhinos. In Reignited however, they have gotten a serious redesign that emphasizes their Ax-Crazy nature; many now sport Slasher Smiles, More Teeth than the Osmond Family, and for some a nasty perpetual Death Glare.
    • A lot of the baby dragons now look much dopier and have outright bizarre proportions.
  • Adapted Out:
    • The unnamed purple dragon seen in the intro cutscene who tells Spyro to go to the Forgotten Realms and retrieve the dragon eggs was replaced with Argus, as he wasn't based on any of the dragons from the first game and thus didn't have a canon basis.
    • In a non-character example, this applies to The Matrix Shout-Out in Fireworks Factory: Greta kicking one of the ninja Rhynocs in the building was done in Bullet Time in the original game, but the slow-motion part was cut in the remake, removing the reference.
  • Ambiguous Gender: The cats in Cloud Spires remain this, but are now even more ambiguous here because of their redesigns removing their dresses. Fluffy has a feminine voice, but the rest clearly sound like young boys.
  • Anti-Frustration Features:
    • The infamous "Escort the Twins" sidequests from Spooky Swamp are now slightly easier, as the rocks no longer respawn after you destroy them.
    • Sparx now has his gem finder ability from the start like in the other two games, rather than having it be locked behind the second Sparx bonus level. Of course, this also means that the level doesn't give you anything besides some gems and an egg.
  • Art Evolution:
    • Sheila now has red hair and wears an Australian safari shirt. She also appears taller and less squat, having been given a longer torso, tail, arms and legs.
    • Sgt. Byrd now has webbed feet like a real penguin. Additionally, his wings now have Feather Fingers. He's also been made a lot more expressive, no longer having an unblinking Thousand-Yard Stare.
    • Bentley has much longer and more prominent fur, including a beard. His skin is now dark blue to match his nose, whereas it was originally grey. His horns, originally white and coming from the top of his head, are now purple, come from the sides of his head, and are significantly larger.
    • Agent 9 looks more crazed and unstable, fitting his Trigger-Happy personality. His outfit has also been updated to include an anti-Rhynoc emblem on his shirt.
    • In the original, Bianca, after her Heel–Face Turn, ditched the "Sith Robe" look for a cuter outfit with a cape. Here, she still has the cuter outfit, but the cape is replaced by the "Sith Robe", now opened and with shortened sleeves, invoking a Badass Longcoat look. In addition, she now wields a magic wand.
    • The Sorceress in the original had a vaguely reptilian or toad-like appearance, but her new look gives her proportions closer in shape to an alligator, being taller and thinner with noticeable sharp teeth and claws. She's also been given a more "glamorous" appearance, with large purple lips, a purple vest, a taller crown, a ring on her left hand, a toe ring on her right foot, and a beauty mark.
    • As mentioned before the baby dragons look way goofier, sometimes even looking like Ren & Stimpy characters.
    • The Tikis from Molten Crater look significantly different. In the original, they were made entirely from stone, with white skin, yellow mohawks, and orange skirts. Their eyes were almond-shaped black holes with no eyeballs, their mouths were always agape and had no teeth, and they tended to stand with their arms oustretched. In Reignited, they're made from dark grey stone, have different colored mohawks made from actual hair, wear brown grass skirts, actual eyes instead of holes, big toothy grins, and are generally much more expressive. They've also been given Pacifia accents.
    • The Hummingbirds from Sgt. Byrd's Base now wear hats, with Cpl. Gabrielle wearing a military beret, and the rest of them wearing shakos.
    • The residents of Enchanted Towers have been made taller and thinner, as well as more gremlin-like, whereas before they appeared to simply be purple-skinned people. They also give off more of a hipster vibe, with each of them now sporting soul patches, sunglasses and carrying coffee cups.
    • Bartholomew is now fairly skinny and has longer arms, whereas he was chubby and had stubby arms in the original. He is also given blue skin and larger purple horns just like Bentley.
    • Crazy Ed from Lost Fleet is now more obviously meant to be an opossum. He also now sports pupils, a feather in his hat and a long white beard.
    • The two main Dino enemies in Dino Mines are no longer mere T. rex-like theropods in minimal cowboy gear. They are now more anthropomorphic as they have longer arms and a more upright humanoid stance. They as well not only wear more clothes but the Gunfighter Dinos and TNT Dinos also wear different outfits that differentiate the two enemy types more from one another.
    • The wanted posters in Dino Mines now show pictures of Spyro's allies, whereas in the original game, it was Insomniac Games developer Dan Johnson dressed as a bandito.
    • Scorch was already scary looking enough in the original game. Here, he's been redesigned with more bat-like features and essentially changed into a giant monster bat.
  • Anthropomorphic Shift:
    • Shiela in the original game was pretty much a regular kangaroo. Here, she's been completely redesigned to be more anthropomorphic as well as have clothes and red hair.
    • The pandas of Bamboo Terrace were basically regular naked pandas in the original game. Here, they've been given clothes and overall look more anthropomorphic.
    • The two main Dino enemies in Dino Mines were originally T. rex-like theropods in minimal cowboy gear. Here, they not only wear more clothes but they also have longer arms and more humanoid stances.
  • The Artifact:
    • Since Sparx begins the game with the ability to track gems, like he did in the previous titles, the Spider Town level does not actually reward Sparx with a new ability, just an egg and some gems. Similarly, completing Bugbot Factory originally gave Sparx the ability to break open treasure chests and warp to any level through the guidebook, but the warping ability is already given at the beginning of the game, and is even present in the other two games now.
    • Ba'ah no longer hatches while dressed in a sheep's costume, but his Punny Name is still kept.
  • Ascended Glitch: In the original game, the main part of Enchanted Towers played Sgt. Byrd's theme due him being playable in that portion, with side areas being the only place to hear the actual Enchanted Towers theme. In Reignited, the main portion gets a unique remix of Sgt. Byrd's theme that fits the style of the level more, while the side areas still remix the original theme.
  • Bat Out of Hell: Scorch is now presented as a giant monster bat here.
  • Bowdlerize:
    • The Rhynoc guards in Charmed Ridge have had their weapons changed to be less threatening. Their lances now have metal fists attached to the tips instead of sharp blades, and their crossbows fire plungers instead of arrows.
    • Zigzagged in Dino Mines. The Gunfighter Dinos and Seahorse enemies still use revolvers and bullets uncensored as they did in the original game. Meanwhile, upon close inspection the Gattling Gun Dinos fire sausages instead of bullets in Reignited. This is an interesting example because while the developers were never asked to change them by the ESRB, they did so anyway as they were strapped for time and couldn't afford to redo the character if the original was rejected.
  • Divergent Character Evolution: Has its own page.
  • Elmuh Fudd Syndwome: Averted with Handel in this adaptation, who speaks with normal pronunciations like in both versions of Ripto's Rage, although interestingly a few of his textboxes are still spelt as if he talks like this. Greta of course still talks this way in both games.
  • Fantastic Fireworks: On top of Bianca's Ride the Rainbow mode of travel, her magic now explodes similar to fireworks.
  • Funny Background Event: During the cutscene in Midday Gardens when Spyro and Hunter are observing Bianca, Hunter can be seen in the background looking at Bianca with a lovestruck expression, which Spyro notices and becomes annoyed at.
  • Furry Female Mane: Sheila the Kangaroo now has red hair instead of a "bald" look.
  • Game-Breaking Bug: The Missing Gem glitch from Spooky Swamps is still in the game, forcing a restart of the entire game to get 100% completion if it occurs.
  • Guttural Growler: Bentley now speaks with a slight growl, while also retaining his Sesquipedalian Loquaciousness.
  • Half-Dressed Cartoon Animal: Sheila has been redesigned wearing an Australian safari shirt as well as a few other effects. Besides those however, she is completely bare bottomed.
  • Hartman Hips: Sheila's new design gives her more of a torso, and a thin one at that, leading to her having very wide hips and being rather bottom-heavy.
  • Nerf: A rare boss version, Spike who's widely considered to be That One Boss is much more easier based on the Easy Mode cheat regardless as he takes 6 hits instead of 9, shoots one blast instead of two and is less aggressive.
  • Sequence Breaking: During the supercharge challenge of Icy Peak it is entirely possible to take down the second egg thief on his tall pillar before the first egg thief, using the hidden whirlwind in the level and some gliding.
  • Ship Tease: During the ending, the scene in which Elora and Spyro agree to simply enjoy the fireworks is a little more intimate than in the original game. In the remake, instead of just standing, they sit next to each other, then both of them (not just Elora) get a little closer to each other. Before that, there's also a scene in which she asks Spyro if he'll come visit her in Avalar, while happily wiggling her tail.
  • Shout-Out:
    • Defeating an enemy with a ricochet shot as Agent 9 in Dino Mines awards the trophy "Nice Shootin' Tex", a quote from Ghostbusters (1984).
    • Shooting all the balloons in Agent 9's lab earns the trophy "Someone Set Us Up The Bomb", a reference to the memetic quote from Zero Wing.
    • One Idle Animation for the pandas in Bamboo Terrace is to sneeze.
    • If you decline to bail out Sgt. Byrd Moneybags will comment that it's a shame because he thinks he's "pining for the fjords".
  • Suddenly Voiced: Sparx the Dragonfly, who has accompanied Spyro through the trilogy, suddenly speaks (via buzzing) when entering the speedway levels; allowing Spyro to pick between the different modes available on those stages.
  • Tertiary Sexual Characteristics: Sheila has red hair and prominent eyelashes as part of her redesign to emphasize her gender.
  • Twirl of Love: Another small addition to a cutscene is Hunter and Bianca sharing this in the ending cinematic.


Video Example(s):


Icy Speedway

Icy Speedway is the second Autumn Plains Speedway. This snowy realm sees you burning down Eskimos, on foot and in air. Serpents lay in the freezing water. You can find a special challenge from Hunter by supercharging the igloo.

How well does it match the trope?

3.67 (3 votes)

Example of:

Main / SlippySlideyIceWorld

Media sources: