Gnasty Gnorc was a Flat Character in the original, implied to be just waiting for the dragons to start badmouthing him so he would have an excuse for crystallizing them. Here in the remake, there are more things added to Gnasty's lair that hint he might suffer from an Inferiority Superiority Complex, meaning he could have gotten genuinely offended by the interview in the game's opening.
Tonal and enunciation changes have given some of the dragons slightly different personalities from the original even with the same lines. For example, Cyrus in High Caves goes from pleading Spyro to help with the green druids to being more annoyed by them than anything else, and Cedric from the same level sounds like he's dispensing learned advice rather than the rougher sound and practical knowledge of the original voice actor.
While Elora's lines stay the same, some of the way she says them in the new version seem to make her friendlier and more flirty with Spyro than in the original: most notably "I'm a faun, you dork!" where she sounded irritated and insulted in the original, but more amused at the silly mistake in the remake.
Anti-Climax Boss: As in the original, the True Final Boss fight with the Sorceress is rather lackluster, both for the build up to the fight and how much is required just to unlock the fight.
The remake as a whole can be seen as this for fans of the original Spyro series, which has been on ice since Spyro: Shadow Legacy.
While the game is divisive just like any remake of a popular game, Toys for Bob did listen and incorporate feedback where they could. For instance, Stone Hill was originally more orange in its lighting that was adjusted closer to the original look after fan feedback. Spyro's little butt-wave during Glides and in flight was also added in a similar manner. Another example are the Gems in the first game: they originally had a different shape that fans disparagingly compared to Reese's Cups, but were changed to be more accurate to the original.
Spyro returning to his original design with improved textures is a definite plus for fans who disliked and found Spyro's redesigns in the The Legend of Spyro and Skylanders series to be very divisive.
Including the option to switch back to the original versions of the music tracks is this for fans who wished they could do so in the N. Sane Trilogy.
Following complaints regarding the game's lack of subtitles and overuse of Motion Blur, a patch released a few months after the game's release added subtitle support for all three games and the option to turn the Motion Blur off.
Due to other companies, including Activision, making many games over the last 20 years that have improved upon the 1st/3rd person shooter genre, the devs took influence from those games to revamp Agent 9's gameplay to be much improved from the original version of Year of the Dragon.
One early trailer showed that the egg thieves were going to have a more beastly-sounding taunt. After fans complained, they were given a higher-pitched taunt that was more in tune with the original.
A small nitpick if anything, but one critique from the end of Year of the Dragon was how Spyro seemed dissatisfied with the baby dragon burping in his face during the Golden Ending. Now, hes seen laughing it off and even embracing the baby dragon as if he was Spyros brother, making it more heartwarming by comparison.
Various landscape elements from the original levels have been fleshed out considerably. For example, Stone Hill's buildings are replaced with more intricate castle-like structures, and the pit in Misty Bog now features a reflecting pool.
Every original dragon from the first game has their own unique design and body type. All 74 of them (not counting the Gnasty's World repeats).
The Reignited version of Lofty Castle doesn't stray far from the original and adds an aetherial air to it, as well as an extra "verse". Possibly one of the few Reignited tracks to truly exceed the original.
The option to switch back to the originals means two sets of Awesome Music are in the game, letting players pick their preference.
Bubba, one of the dragons from Misty Bog, mainly due to his bombastic laugh, boisterous attitude, voice, and design. Toys for Bob may have taken notice of the reactions to Bubba's design, as they came out with a new design for Nestor that vaguely resembles Bubba's design translated to an Artisan's dragon.
Nestor himself became almost as, if not more, popular after his new design was revealed. The fanon's idea of him being Spyro's father probably helped.
While we are on the topic of peacekeepers, Trondo seems to have quite a few fans as well. After all, he is a badass dreadlock warrior dragon with a combat knife!
Lucas seems to be rather well-liked, at least for a magic crafter. Having very unique horns (coiling horns with a levitating globe between them) and wings (treasure map wings) probably helps.
Among the dream weavers, the ones that stand out are Lateef and Copano (judging from the amount of fan arts). The former has a very unique pose of balancing on his tail while in Lotus Position, and the latter... maybe due to him being one of harder dragons to reach (and also looking very huggable)?
The Fracture Hills fauns were popular to begin with, but Spinner especially is a fan-favourite for her adorable idle animations.
Epileptic Trees: In the remake's first game, in the castle that Spyro starts in front of, a door was added and caused lots of speculation over what it could possibly be for; this is fueled by the fact that the door actually responds when Spyro charges into it (and is, in fact, the only door in the game that does so in this way), but no way has yet been discovered to open it. Glitching out of bounds has shown that there is, in fact, a room beyond the door; however, it seems rather barren. The most common guess is that it'll eventually be used for possible DLC in the future. However, what the DLC in itself may be is a further mystery.
It's not exactly obvious what occupations Argus and Oswin hold in the Artisans world since they don't carry work equipment like the other dragons there. However, most agree Argus might be a food critic due to his girth and the fact he's holding a half-eaten watermelon when freed. Less conclusively, it's popular to believe Oswin is a librarian solely due to the area he is found, possibly scroll in particular given his Eastern attire.
This of course is somewhat conclusive given that Year of the Dragon and its old manual shows that the all-male Dragons receive their Eggs from fairies every decade or so, meaning none of them have parents and such and thus would obviously raise each other.
Game-Breaker: The infinite Superflame in Ripto's Rage! is still as game-breaking as ever. However, unlike the original, there is still some merit in using it in your 100% completed file, as it can make some otherwise challenging achievements/trophies incredibly easy.
Before it got patched out, the Reignited version of Ripto's Rage! gave us the double Ripto glitch: by flaming Ripto right after he's lost all his health during the first phase of the fight but before he summons Mecha-Gulp, his first phase would actually stay on the arena with his second phase, turning the fight into a Dual Boss battle.
By exiting Ripto's Arena on the same frame it's entered and entering Canyon Speedway during the following cutscene, Spyro can activate the infinite freeflight glitch, which allows him to fly infinitely in almost every level in the trilogy.
He's Just Hiding!: This goes for Ripto (and by extension, Crush and Gulp): despite meeting his apparent end in lava like he did in the original version of his game, fans have theorised that he'll be brought back again due to his popularity, as he was in the original continuity. The removal of the epilogues note which revealed his survival to begin with has muddied the waters on that theory, though this hasn't deterred fans from hoping he'll return regardless.
It's only appropriate that this remake comes out about one year after Crash Bandicoot N. Sane Trilogy: both Crash and Spyro were high-profile PlayStation mascots, both Reignited Trilogy and N. Sane Trilogy have a gap of 13 years since the last game in their continuities, and the idea for Spyro the Dragon popped up about one year after Crash's original release.
In the Spanish dub, it's funny to listen Miguel Zúñiga and Adolfo Pastor voicing cheerful and eccentric dragons. Zúñiga was Paarthurnax (and Ulfric Stormcloak to that matter) in The Elder Scrolls V: Skyrim who, while still a good guy and very wise, sounded very thundering; and Pastor voiced most of the dragons found in random encounters of the vanilla game.
As mentioned above, Agent 9's gameplay was given a massive overhaul to fit modern standards, including the standardization of analog sticks. Who does he now most play like? Why none other than the franchise Insomniac did after Spyro, Ratchet & Clank! (who Agent 9 originally played like a very early version of)
Some have complained that the boss battles against Crush and Gulp were too identical to the original, and could have used new mechanics (though the majority of the fanbase absolutely loves how shot-per-shot accurate the battles are.)
Considering how well-received the redesigns of the first game's dragons were, some fans were disappointed Year of the Dragon's baby dragons didn't get similarly unique redesigns, mostly reusing the same "skinny" and "fat" models with minor differences in accessories and colours. Ba'ah got the most flak, because his unique animation of being hatched in a sheep's costume was not adapted, killing the entire joke. Granted, Year of the Dragon was outsourced to Sanzaru Games, which is already infamousforotherreasons.
A common criticism of the third game, even among the most diehard fans, is that the Sorceress and Spyro never speak with each other, which is especially egregious coming off the heels of Spyro and Ripto's strong adversarial relationship in the second game. Indeed, after her final cutscene before the Scorch fight, the Sorceress has no more lines at all. Many fans hoped that even a small cutscene would be added to precede the Sorceress fight (either one or both), but none was.
Many fans were hoping that the remake would fix the bosses in Spyro 1 and make them more like actual traditional bosses that put up a fight rather than spend the majority of the time running away and going down easily in two or three hits (and in Metalhead's case, two rounds of simply destroying the electric generators). They were disappointed to see that those bosses are still the same as they were in the original, with many fans citing that Toys for Bob could've taken the creative liberty to improve on this rather than copy Spyro 1's exact boss fights shot-for-shot.
People also aren't happy that hovering wasn't added to Spyro 1, which made traversing gaps in 2 and 3 much more safe. This is especially annoying on the PC Port due to the game physics being tied to the frame rate, and having the extra leeway does help mitigate the issue a fair amount.
The noticeably slightly chubbier model for Spyro has led to several jokes about Spyro being "thicc".
The facial design of the Idol Springs/Colossus inhabitants, which the Spyro subreddit has taken to photoshopping onto other characters.
"Switch or Switch?". This comes from an accident on a website that seemingly leaked the trilogy for Nintendo Switch. It repeated "Switch" twice, resulting in fans joking as if they're two different consoles.
Jokes about the game being furry and scalie bait, due to the reasons stated in Popular with Furries below and on the main franchise page.
"He went from goofy to somewhat fuckable real fast," regarding a comparison image between Ripto from the classic game, and his new design in Reignited.
Elora's redesign has drawn this reaction as well as her "I'm a faun, you dork" dialogue, which has been made more playful.
Bianca may look just about the same, but her more rabbitlike features and the much greater advances in animation make her a great deal cuter than she originally was. Hearts might melt when she holds her own ear like a teddy bear while the Sorceress announces her true intentions.
Most Wonderful Sound: The bagpipes in Fracture Hills have gone from the Most Annoying Sound to this, going from a generic, ear-grating tune to a much more festive-sounding melody, complete with added drumbeats.
The sound of Spyro's claws clicking against the floor when he runs is this to some fans.
One-Scene Wonder: The rescued Dragons are this even more than in the original game, thanks to each one having an unique, colorful design that gives them loads of character despite their very little screentime.
The original trilogy already was this, and this remake is already well-placed to be it even more so. The dragons of the first game, especially, enjoy a newfound popularity thanks to them going from Palette Swaps to Cast of Snowflakes. EspeciallyBubba, and Toys For Bob knows it:
Nestor, after he got his new design. While Nestor isn't as muscular as Bubba (though he's quite well-built himself), his cool, collected demeanor and sculptor/architect-like attire give him a classy, gentlemanly air. It helps that, being the first Dragon in the game, he gets a lot of attention in his animation.
Rescued from the Scrappy Heap: Not so much the characters as their controls, but many gamers are more positive towards the controls for Bentley and Agent 9 (both of whom the fandom otherwise enjoyed to begin with) in this game compared to the original. Bentley is less sluggish, Agent 9 plays like Ratchet in Lock-Strafe mode, and even Sheila has been tended to with a much faster Kick attack.
The hover ability from the second and third games wasn't imported into this version of the first game, so pressing its button just cancels Spyro's glide instead (just like in the first game's original PS1 version). While this wouldn't normally be a problem since the first game wasn't built with the hover in mind, some of the longer glide-jumps (such as gliding from the exit platform to the cliffside in Cliff Town) are quite strict without the extra height of the hover to compensate.
Ripto and Crush run somewhat slower in their boss battles than in the original game, which unfortunately makes the battles too easy for some players, who preferred the faster bosses as seeming more threatening.
The motion blur added to the games (which can be turned off as of the latest patch) is widely agreed to be too intense, to the point of being disorienting when combined with frequent camera movement.
The grass, while very impressive from a graphical standpoint, has an unfortunate side effect of obscuring gems on the ground. This can make 100% Completion in certain levels that feature grass (like Zephyr in Ripto's Rage!) deceptively more difficult, as it's now more easier to miss a gem that was originally in plain sight and have the gem counter run short of the cap, resulting in Backtracking to areas you've overlooked or forcing you to adopt a go-everywhere mentality while constantly watching Sparx point toward gems. The speedrunning community in-particular has expressed annoyance of this oversight because it has the potential to break any Speedrun.
The darker lighting underwater has made some levels a lot harder on the eyes, especially Aquaria Towers which takes place almost entirely underwater.
The box art that was leaked just before the reveal trailer, which many fans considered bland and unimpressive. This was eventually shown to be just a placeholder image for the final cover.
The fandom certainly got "reignited" to say the least when it was revealed that only the first game would be available on physical copies, with the rest of the trilogy having to be downloaded digitally. Activision's incredibly vague statement concerning the issue didn't help matters. As a result, a lot of fans who were previously excited for the game suddenly became very skeptical, with some going as far as to threaten cancelling their pre-orders, if not boycotting the game entirely. To make matters worse, those who stated they didn't mind it or were willing to deal with it were heavily attacked online. The game was subsequently delayed until November 13, 2018, speculated to be because of the aforementioned physical copies download debacle, with the date being confirmed by IGN when they asked Activision for a statement. About two weeks before release, Activision stated to IGN that, despite the delay, the game would still require a 36GB download if you had a physical copy of the game. To rub salt in the wound, March 2019 saw the release of a Motion Blur toggle, as well as halving the games' filesize (from almost 70GB to 31GB), which raises even more questions, such as "If Activision could compress the game by 40GB, why didn't they?"
Finding the blue wizard hat in Haunted Towers is considered the trickiest skill point in Spyro the Dragon. Especially considering it's in an area you couldn't normally stand on in the original. Most of the others are less out-of-the-box.
No-hit runs for the bosses, including difficult ones like Gulp, Spike, and Scorch. Ripto counts too, although he was already hard.
The achievement/trophy "What Really Grinds My Gears" requires you to burn all six gears in Twilight Harbor. However, all of the gears are really well-hidden so finding them is a chore on itself, ranging from being hidden in very dark corners of rooms or blending in with the environment so well that they're easily overlooked. This can result in tediously running back and forth in the level just to make out where they're even located, because unlike other levels, this level doesn't have an easy shortcut that takes you back to the beginning to cut on travel time.
That One Boss: Gulp has gained a significant spike in difficulty compared to his boss fight in the original Ripto's Rage!. He now charges much faster and will follow you around the arena, and his energy orbs have better accuracy, making them very difficult to dodge (so the running-in-circles strategy is even more important). This can make getting to the items needed to attack Gulp a very frustrating task, and should you take a lot of damage, you run the risk of dragging out the fight even longer because Gulp can go after the fodder to heal himself. If you ever decide to go after the skill point for this fight the legitimate way (without the Superflame), good luck.
The supercharge areas were always a little bit of a pain in the original games, but with a scenery redesign comes more detailed rocks... and more things to run headlong into and lose all your gained distance on the egg thief you were after.
While the improved controls make it significantly easier than it was in the original Spyro 2, the infamous Trolley challenge can still be a pain in the ass for newcomers, since it still requires flawlessly timed jumps and blasts to avoid crashing or getting blown up, and any slip up forces you to do the entire challenge all over again. Not to mention theres some bizarre hit detection issues with the cannon, as it can sometimes fail to detonate a TNT crate, even if it directly connects with it.
The super highspeed water tunnel in Seashell Shore was hard in the original game, but the new shadows applied to the remake version makes it harder to see what's up ahead sometimes so you need to be very good at remembering the sequence of Rhynocs and mines in the tunnel.
The Nancy ice skating challenge is still just as much of a pain as it was in the original, also suffering sometimes from the new shadow effects making it hard to see the purple dressed hockey players before it's too late.
While the Slide in the Crystal Islands was given some Anti-Frustration Features, the one in Haunted Tomb became even harder to maneuver without falling off.
The updated graphics, and changes in character designs and sound design in the Reignited Trilogy are strongly divisive with a portion of older fans who strongly prefer the Playstation 1 version of the original games in terms of execution and design. In particular, a lot of the architectural details were originally very art nouveau in style and often beautiful and subtle in their design. For the remake, they were often either rendered in a much more chunky, cartoony look or just removed altogether. As well, the muppet-like faces of the original have held up surprisingly well in their own unique way, making it odd to some that they had to be replaced at all.
Some fans have criticized the level redesigns and color palette changes. The most frequent complaints are that the colors aren't bright enough, or that the new dialogue interface looks ugly. Some of these got updated after the game's release date was pushed back.
Gulp's roar was changed from a very iconic bellowing in the original game, to a more bear-like grunting in the remake, which was negatively recieved by some fans who preferred Gulp's original roar.
Speaking of level changes, the changes made to Twilight Harbor (removal of guns & grenades) in Spyro 1 and Scorch in Spyro 2 (renaming of Bombo to Bob) have certainly drawn criticism, though people understand the latter a bit more.
The removal of the titular mist from Misty Bog in Spyro 1 has been a point of crticism from some fans. Especially so as unlike other examples, the level's mist didn't hamper vision at any critical point and added to the atmosphere. It's enough to make the name an Artifact Title.
While most of the character redesigns have been met positively (Elora, Ripto, the crystallized dragons, etc.), some have been received with criticism. To be specific:
Sheila's redesign is particularly divisive, as she now has a red haircut and a shirt. Some think the additions are pointless attempts to add Tertiary Sexual Characteristics, while others think they help to make Sheila more visually interesting instead of just being an average, non-distinct looking kangaroo.
Spike's redesign, which makes him look less intimidating and more goofy, has been criticized by some fans, as it makes him seem less of a threat than the original.
The change in voices for some characters has received mixed receptions depending on the voice in question, but Gregg Berger not voicing Hunter has irked quite a few fans, especially since he still voices Ripto. Even this has received some criticism, as his Ripto is considerably different from the original.
The Sorceress' new voice: some believe her new calmer, bossier performance isn't as good as her original raspy voice.
The fact that Skill Points unlock a concept art gallery in each game is cool. The fact that, in Ripto's Rage and Year of the Dragon, said galleries completely replace the beloved Epilogues, much less...
Some feel this way towards the updated music, citing that it's nowhere near as good as the originals. Thankfully, the remakes also come with the option to use the original trilogy's music instead.
While the cosmetic cheat codes from the original games are implemented into the remakes, all of the ones that affect gameplay (aside from maxing out lives) have been cut, annoying players who would've liked to use the "All Abilities" cheat from Ripto's Rage to avoid having to backtrack.
For some, how the backgrounds are depicted, which often take no heed as to what they were originally. For example, the mountains in Town Square are no longer a deep purple, the sky in Sunny Flight is bright blue rather than green, and the oil rigs in Twilight Harbour have been completely removed.
Some fans were disappointed that Mr. Bones' dance in Ripto's Rage! and Year of the Dragon was slightly changed. Instead of starting with pelvic swaying, Mr. Bones now starts his dance by doing the floss that has been popularized by Fortnite, with some fans claiming it to be just pointless shilling of the battle royale game that has virtually no ties to Spyro whatsoever (it's also reminiscent of the Bowdlerization of Crash's pelvic thrusting section in his famous Crash Dance).
Juliet's voice in Zephyr originally sounded like a man awkwardly pretending to sound like a woman, while in the remake she sounds like a proper female voice. A lot of the fans took this negatively, saying that Juliet's original voice was supposed to sound bad. It doesn't help that Bo Peep, also in Zephyr, remained voiced by a male.
One of the more controversial changes to Year of the Dragon is that Ba'ah, the baby dragon obtained from the cat hockey sidequest in Frozen Altars, does not hatch in a sheep's costume this time, making his name The Artifact. Fans are mainly blaming Sanzaru Games on the change.
The Fireworks Factory level has most of the dialogue intact, but the Shout-Out to The Matrix is less obvious than it was in the original version due to Greta's kick having the Bullet Time removed.
Some of Gulp's mannerisms may count, especially with his more bulldog-like face in the remake.
Several elder dragons aren't exactly known for their appealing looks. Maximos is rather pudgy and features a prominent double chin, but almost seems adorable with his tiny horns and wings along with his gleeful expression while he squats before going on to gush about how delicious vultures are. Zeke is an elderly Beast Maker covered head to toe in snails whose design is highly based on matamata turtles and as a result has all kinds of jagged ridges over his body and a piglike snout. Mudada veers into the Uncanny Valley for a number of people because he totes around a fairy plush like a young child, but for those who don't mind that he usually gives off the appearance of a cuddly giant stuffed animal.
A lot of the new baby dragon designs look very weird, but somehow remain adorable.
The gnorcs now look much more like orcs and trolls in contrast to their initial froggy appearances, their droopy pointed ears more prominent than ever and nearly all of them sport misshapen fangs. Gnasty is certainly as ugly as the dragons make him out to be, but the puppy-dog look in his eyes at being called such have given him some sympathizers.
The catbats in Skelos Badlands now look a lot more like felines, and therefore a bit more huggable. You know, if you can ignore the fiery hairballs they spit at you.
Sparx has been redesigned to more closely resemble an actual dragonfly, which is jarring especially compared to his previous designs (which were more cute to the majority of the older fans than anything), and because his actual concept art pulls off the look much better than the final model does.
Some of the baby dragons may come off as this, especially the skinny ones with big eyes.
Some NPCS, such as the Land Blubbers of Zephyr and the Colossus monks, look rather... weird in the remake.
Bombo/Bob the Flagkeeper looked like a goofy muppet in the original...but in the remake he's a white-eyed, wrinkle-faced, ghoulish-looking humanoid who looks downright creepy.
The updated graphics seen in the reveal trailer look absolutely gorgeous. Its especially noticeable since comparison shots are used as well to highlight the changes made. This is further cemented with screenshot previews from the Beast Makers homeworld and the Tree Tops level.
Similar to the above, the skyboxes have been upgraded from vague vector shading to full depictions of environments that stretch out to the horizon, making them feel more like actual locations than floating island levels.
A small thing, but Spyro's run cycle even incorporates better handling of his weight, matches his actual speed, and feels more fluid than the original game (Spyro even leans his head in as he turns). It's to the point that just making him trot about is a satisfying experience.
Mr Bones now does the floss as one of his dance moves accompanied by obnoxious Air Horns.
The purple crafters of Enchanted Towers sport scarfs and to-go polystyrene coffee cups, popularly associated with hipsters.
What an Idiot!: In the original, Gnasty Gnorc not turning Spyro to crystal could be excused as him not knowing of Spyro's existence and missing him by accident. Here, he can clearly see Spyro from the television, yet he just leaves him alone and ultimately lets Spyro set the other dragons free and take him down. (Then again, he may just have underestimated the might of such a small dragon.)
WTH, Casting Agency?: While the reception of the remakes has overall been positive, the voice choices have left a number of people scratching their heads. While The Other Darrin is to be expected considering the length in time between the original games and the remake, some of the choices can be quite odd and make it seem like the developers weren't trying to preserve the original tone and voice of the characters. The most notable example is Hunter; despite Gregg Berger, Hunter's original VA, being on board and reprising his role as Ripto as well, his role as Hunter was given to Robbie Daymond instead.