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* BrokenBase: The character redesigns and personality changes. ''Like crazy''. Some love the new makeover Toys For Bob granted and believe it gave many of the more limited models of the [=PS1=] era more detail and personality. Others dislike how much they deviate from the original designs and believe they barely even represent the same characters anymore. Others have a more divisive opinion, and believe that while Toys For Bob's new designs work nicely as their own take, they seem misplaced in a remake of the original games and as a modern re-introduction to the earlier Spyro world, and would have served better in a spin-off series like previous retools such as ''Legend of Spyro'' and ''Skylanders''.

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* BrokenBase: The character redesigns and personality changes.redesigns. ''Like crazy''. Some love the new makeover Toys For Bob granted and believe it gave many of the more limited models of the [=PS1=] era more detail and personality. Others dislike how much they deviate from the original designs and believe they barely even represent the same characters anymore. Others have a more divisive opinion, and believe that while Toys For Bob's new designs work nicely as their own take, they seem misplaced in a remake of the original games and as a modern re-introduction to the earlier Spyro world, and would have served better in a spin-off series like previous retools such as ''Legend of Spyro'' and ''Skylanders''.''Skylanders''.
** One of the biggest issues dividing the fanbase are changes in characterization between the originals and ''Reignited''. Spyro goes from being confrontational, slightly aggressive and very direct to being more "generically" goodhearted and eager as just one example. One of the biggest changes is with Spyro's relationship with his allies in ''Ripto's Rage!'', as ''Reignited'' sees their relationship being much friendlier from the get go. Contrast the irritated way Elora says her "I'm a faun, you dork" line in the originals versus the more playful and amused way she says it in the remake, which can be seen [[https://youtu.be/6eHyx5YKCjs here.]] Some believe this is Toys for Bob sanding off the "edgier" aspects of the originals in an attempt to be more kid-friendly (in the vein of what happened to ''Ratchet and Clank''), while others view this characterization to be more consistently entertaining thanks to stronger animation and voice acting.


** History repeats itself, as a month prior to the Switch port releasing, [[https://old.reddit.com/r/Spyro/comments/cje4fn/na_box_art_has_been_updated_and_no_longer/ the game's details was released onto the [=eShop=] to start the pre-orders]], which also detailed its filesize; a suspiciously small [=6.3GB=] (For any perspective that's the high end of 3DS Game downloads). [[https://twitter.com/SpyroUniverse/status/1156048667536740352?s=19 The site was later updated]] to say [=15GB=], with the splash art being updated to say that it requires an update. This meant the Switch port was ''also'' getting an update on release. Server Dataminer [=NWplayer123=] [[https://old.reddit.com/r/Spyro/comments/ckzobx/the_real_reason_why_spyro_reignited_on_switch/ revealed the contents of the update to be largely containing the games' cinematics]] (unlike the [=PS4=] and Xbox One versions, which contained the other two games). The update data seems redundant considering that [=16GB=] Switch cartridges can ''easily'' hold [=15GB=] of data on a cartridge, and many saw this as Activision cutting costs to obtain cheaper, [=8GB=] Switch cartridges.

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** History repeats HistoryRepeats itself, as a month prior to the Switch port releasing, [[https://old.reddit.com/r/Spyro/comments/cje4fn/na_box_art_has_been_updated_and_no_longer/ the game's details was released onto the [=eShop=] to start the pre-orders]], which also detailed its filesize; a suspiciously small [=6.3GB=] (For any perspective that's the high end of 3DS Game downloads). [[https://twitter.com/SpyroUniverse/status/1156048667536740352?s=19 The site was later updated]] to say [=15GB=], with the splash art being updated to say that it requires an update. This meant the Switch port was ''also'' getting an update on release. Server Dataminer [=NWplayer123=] [[https://old.reddit.com/r/Spyro/comments/ckzobx/the_real_reason_why_spyro_reignited_on_switch/ revealed the contents of the update to be largely containing the games' cinematics]] (unlike the [=PS4=] and Xbox One versions, which contained the other two games). The update data seems redundant considering that [=16GB=] Switch cartridges can ''easily'' hold [=15GB=] of data on a cartridge, and many saw this as Activision cutting costs to obtain cheaper, [=8GB=] Switch cartridges.


** One critique from the end of ''Year of the Dragon'' was [[GoldenEnding the 100% cutscene]], it was an overall awkward and unfunny cutscene with Spyro seeming dissatisfied with a baby dragon burping in his face. Now, he’s seen laughing it off and even embracing the baby dragon as if he was Spyro’s brother, making it more heartwarming by comparison. Even better, we see more of the baby dragons interacting with their parents making getting all the eggs even more satisfying.

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** One critique from the end of ''Year of the Dragon'' was [[GoldenEnding the 100% cutscene]], cutscene]]; it was an overall awkward and unfunny cutscene with Spyro seeming dissatisfied with a baby dragon burping in his face. Now, he’s seen laughing it off and even embracing the baby dragon as if he was Spyro’s brother, making it more heartwarming by comparison. Even better, we see more of the baby dragons interacting with their parents making getting all the eggs even more satisfying.

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** Owing to a miscalculated vase in Agent 9's sub area, it's possible to finish Dino Mines with ''702 of 700 gems''. If you're just not finding the LastLousyPoint in another level and still want to access the BonusStage, this can come in handy.


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** The skateboard challenge in Lost Fleet wasn't particularly difficult in the original, but ''Reignited'' turned it into a bugfest that makes the rhino race nigh impossible to complete. Aside from many invisible walls, the worst offenders are an auto-adjust feature of Spyro that ''causes him to crash'' and an invisible wall ''right in the middle of a presumed shortcut''. At least you can use a bug to your advantage: If you're right in front of a Rhino, he inexplicably pushes you forward with rocket speed.


* YouRemindMeOfX: In Breeze Harbor, the Bucket Land Blubber enemies have a striking resemblance to [[VideoGame/SuperMarioBros Goombas]], from the shroom-like body and the pronounced eyebrows to the big fangs. Given that there was virtually no similarity in the original game, this is likely coincidental.


** A small nitpick if anything, but one critique from the end of ''Year of the Dragon'' was how Spyro seemed dissatisfied with the baby dragon burping in his face during the GoldenEnding. Now, he’s seen laughing it off and even embracing the baby dragon as if he was Spyro’s brother, making it more heartwarming by comparison.

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** A small nitpick if anything, but one ** One critique from the end of ''Year of the Dragon'' was how [[GoldenEnding the 100% cutscene]], it was an overall awkward and unfunny cutscene with Spyro seemed seeming dissatisfied with the a baby dragon burping in his face during the GoldenEnding.face. Now, he’s seen laughing it off and even embracing the baby dragon as if he was Spyro’s brother, making it more heartwarming by comparison. Even better, we see more of the baby dragons interacting with their parents making getting all the eggs even more satisfying.

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* YouRemindMeOfX: In Breeze Harbor, the Bucket Land Blubber enemies have a striking resemblance to [[VideoGame/SuperMarioBros Goombas]], from the shroom-like body and the pronounced eyebrows to the big fangs. Given that there was virtually no similarity in the original game, this is likely coincidental.


* SugarWiki/MostWonderfulSound: The bagpipes in Fracture Hills have gone from annoying, to this, going from a generic, ear-grating tune to a much more festive-sounding melody, complete with added drumbeats.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
The bagpipes in Fracture Hills have gone from annoying, to this, going from a generic, ear-grating tune to a much more festive-sounding melody, complete with added drumbeats.


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* OlderThanTheyThink: Pretty much everyone commonly agree that the addition of a door to the castle in the Artisans homeworld in the first game is an idea from Toys for Bob. The concept, actually, goes way back to one of the earliest version of the original [=PS1=] game, [[https://tcrf.net/images/2/2e/Spyro1-ArtisansWorldGate.jpg showing]] that a door (or better, a gate) was actually supposed to be there since the beginning, but it was later DummiedOut.


* WhatAnIdiot: In the original, Gnasty Gnorc not turning Spyro to crystal could be excused as him not knowing of Spyro's existence and missing him by accident. Here, he can clearly see Spyro from the television, yet he just leaves him alone and ultimately lets Spyro set the other dragons free and take him down. (Then again, he may just have [[PintSizedPowerhouse underestimated the might]] of such a small dragon.)

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* WhatAnIdiot: In the original, Gnasty Gnorc not turning Spyro to crystal could be excused as him not knowing of Spyro's existence and missing him by accident. Here, he can clearly see Spyro from the television, yet he just leaves him alone and ultimately lets Spyro set the other dragons free and take him down. (Then again, he may just have [[PintSizedPowerhouse underestimated the might]] might of such a small dragon.dragon]].)


** Several elder dragons aren't exactly known for their appealing looks. Maximos is rather pudgy and features a prominent double chin, but almost seems adorable with his tiny horns and wings along with his gleeful expression while he squats before going on to gush about how delicious vultures are. Zeke is an elderly Beast Maker covered head to toe in snails whose design is highly based on matamata turtles and as a result has all kinds of jagged ridges over his body and a piglike snout. Mudada veers into the UncannyValley for a number of people because he totes around a fairy plush like a young child, but for those who don't mind that he usually gives off the appearance of a cuddly giant stuffed animal.

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** Several elder dragons aren't exactly known for their appealing looks. looks.
***
Maximos is rather pudgy and features a prominent double chin, but almost seems adorable with his tiny horns and wings along with his gleeful expression while he squats before going on to gush about how delicious vultures are. are.
***
Zeke is an elderly Beast Maker covered head to toe in snails whose design is highly based on matamata turtles and as a result has all kinds of jagged ridges over his body and a piglike snout. pig-like snout.
***
Mudada veers into the UncannyValley for a number of people because he totes around a fairy plush like a young child, but for those who don't mind that he usually gives off the appearance of a cuddly giant stuffed animal.


** The updated graphics, and changes in character designs and sound design in the ''Reignited Trilogy'' are strongly divisive with a portion of older fans who strongly prefer the UsefulNotes/PlayStation 1 version of the original games in terms of execution and design. In particular, a lot of the architectural details were originally very art nouveau in style and often beautiful and subtle in their design. For the remake, they were often either rendered in a much more chunky, cartoony look or just removed altogether. As well, the muppet-like faces of the original have held up surprisingly well in their own unique way, making it odd to some that they had to be replaced at all.

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** The updated graphics, graphics and changes in character the designs of both charatcers and sound design in the ''Reignited Trilogy'' are strongly divisive with a portion of older fans who strongly prefer the UsefulNotes/PlayStation 1 [[UsefulNotes/PlayStation PSX]] version of the original games in terms of execution and design. In particular, a lot of the architectural details were originally very art nouveau in style and often beautiful and subtle in their design. For the remake, they were often either rendered in a much more chunky, cartoony look or just removed altogether. As well, the muppet-like faces of the original have held up surprisingly well in their own unique way, making it odd to some that they had to be replaced at all.



** Speaking of level changes, the changes made to Twilight Harbor (removal of guns & grenades) in Spyro 1 and Scorch in Spyro 2 (renaming of Bombo to Bob) have certainly drawn criticism, though people understand the latter a bit more.

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** Speaking of level changes, the changes made to Twilight Harbor (removal of guns & and grenades) in Spyro 1 and Scorch in Spyro 2 (renaming of Bombo to Bob) have certainly drawn criticism, though people understand the latter a bit more.


** History repeats itself, as a month prior to the Switch port releasing, [[https://old.reddit.com/r/Spyro/comments/cje4fn/na_box_art_has_been_updated_and_no_longer/ the game's details was released onto the eshop to start the pre-orders]], which also detailed its filesize; a suspiciously small [=6.3GB=] (For any perspective that's the high end of 3DS Game downloads). [[https://twitter.com/SpyroUniverse/status/1156048667536740352?s=19 The site was later updated]] to say [=15GB=], with the splash art being updated to say that it requires an update. This meant the Switch port was ''also'' getting an update on release. Server Dataminer [=NWplayer123=] [[https://old.reddit.com/r/Spyro/comments/ckzobx/the_real_reason_why_spyro_reignited_on_switch/ revealed the contents of the update to be largely containing the games' cinematics]] (unlike the [=PS4=] and Xbox One versions, which contained the other two games). The update data seems redundant considering that [=16GB=] Switch cartridges can ''easily'' hold [=15GB=] of data on a cartridge, and many saw this as Activision cutting costs to obtain cheaper, [=8GB=] Switch cartridges.

to:

** History repeats itself, as a month prior to the Switch port releasing, [[https://old.reddit.com/r/Spyro/comments/cje4fn/na_box_art_has_been_updated_and_no_longer/ the game's details was released onto the eshop [=eShop=] to start the pre-orders]], which also detailed its filesize; a suspiciously small [=6.3GB=] (For any perspective that's the high end of 3DS Game downloads). [[https://twitter.com/SpyroUniverse/status/1156048667536740352?s=19 The site was later updated]] to say [=15GB=], with the splash art being updated to say that it requires an update. This meant the Switch port was ''also'' getting an update on release. Server Dataminer [=NWplayer123=] [[https://old.reddit.com/r/Spyro/comments/ckzobx/the_real_reason_why_spyro_reignited_on_switch/ revealed the contents of the update to be largely containing the games' cinematics]] (unlike the [=PS4=] and Xbox One versions, which contained the other two games). The update data seems redundant considering that [=16GB=] Switch cartridges can ''easily'' hold [=15GB=] of data on a cartridge, and many saw this as Activision cutting costs to obtain cheaper, [=8GB=] Switch cartridges.


* ScapegoatCreator: Fans are placing the entirety of the blame on Sanzaru Games for everything wrong about the third game's remake (mainly the generic animations and designs for the baby dragons and being more unpolished than the first two games, which were developed by Toys for Bob). However, Sanzaru's alleged ineptitude stems from their ''VideoGame/SlyCooperThievesInTime'' which was well received technically, gameplay wise, and artistically. The backlash agains that game was due to contentious narrative decisions, which are completely irrelevant to the problems in ''Year of the Dragon''.

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* ScapegoatCreator: Fans are placing the entirety of the blame on Sanzaru Games for everything wrong about the third game's remake (mainly the generic animations and designs for the baby dragons and being more unpolished than the first two games, which were developed by Toys for Bob). However, Sanzaru's alleged ineptitude stems from their ''VideoGame/SlyCooperThievesInTime'' involvement with ''VideoGame/SlyCooperThievesInTime'', which was well received technically, gameplay wise, and artistically. artistically ([[BrokenBase depending on who you ask anyways]]). The backlash agains that against ''that'' game was due to contentious narrative decisions, which are completely irrelevant to the problems in ''Year of the Dragon''.

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** "[[https://gamebanana.com/skins/172956 Chunky Spyro]]", a GameMod that makes Spyro extremely obese, has been gaining notoriety for being [[UglyCute super adorable and disturbing at the same time]].


* BrokenBase: The character redesigns. ''Like crazy''. Some love the new makeover Toys For Bob granted and believe it gave many of the more limited models of the [=PS1=] era more detail and personality. Others dislike how much they deviate from the original designs and believe they barely even represent the same characters anymore. Others have a more divisive opinion, and believe that while Toys For Bob's new designs work nicely as their own take, they seem misplaced in a remake of the original games and as a modern re-introduction to the earlier Spyro world, and would have served better in a spin-off series like previous retools such as ''Legend of Spyro'' and ''Skylanders''.

to:

* BrokenBase: The character redesigns.redesigns and personality changes. ''Like crazy''. Some love the new makeover Toys For Bob granted and believe it gave many of the more limited models of the [=PS1=] era more detail and personality. Others dislike how much they deviate from the original designs and believe they barely even represent the same characters anymore. Others have a more divisive opinion, and believe that while Toys For Bob's new designs work nicely as their own take, they seem misplaced in a remake of the original games and as a modern re-introduction to the earlier Spyro world, and would have served better in a spin-off series like previous retools such as ''Legend of Spyro'' and ''Skylanders''.

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