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YMMV / DOOM Eternal

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  • Author's Saving Throw:
    • After two decades of a constant Mars setting, Doom Eternal finally gives the Hell on Earth formula another try, this time with a modern Game Engine, gameplay, and graphics capable of properly taking advantage of the setting.
    • Players unsatisfied with the Cyberdemon's design in the last game will like the Tyrant in Eternal, which is much closer to the original game's version of the Cyberdemon.
  • Awesome Music: Despite the game not even being released yet, fans are already clamoring for the music heard in the trailers alone, knowing damn well that Mick Gordon is going to deliver.
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  • Crazy Awesome: How does Doomguy fast travel in this game? By charging up a nearby railgun, cracking open its firing chamber, and climbing inside in place of a cannonball. Because really, how else would the Doom Slayer travel long distances besides firing himself out of a gun the size of a truck?
  • Hilarious in Hindsight: The previous game spawned jokes about news reels declaring the Slayer "MAN LITERALLY TOO ANGRY TO DIE." Doom Eternal uses a 1-Up mechanic as an alternative to respawning via checkpoint, which can lead to the Doom Slayer getting right back up on the spot making him even more literally too angry to die.
  • "Holy Shit!" Quotient: The gameplay trailer introduces us to the BFG 10,000, an enormous stationary cannon apparently intended to destroy whole starships. What's even more baffling is that whatever they were shooting it at offscreen didn't die in one hit.
  • Memetic Mutation:
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    • "Mortally challenged"Explanation 
      • "Remember: x can be an offensive term. Refer to them as y challenged."Explanation 
    • DOOM SoulsExplanation 
    • "Eternal Wood"Explanation 
    • With the reveal of the BFG 10,000, some fans have joked about this being the first game to give Doomguy a love interest.
  • Misaimed Fandom: Comically Missing the Point (see What Do You Mean, It's Not Political?) - the demons of the Doom franchise don't represent immigrants, but rather are the consequence of human Greed. Unless a few members of an Obviously Evil Mega-Corp had made a Deal with the Devil, Hell wouldn't have been able to invade Earth in the first place.
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  • What Do You Mean, It's Not Political?: The comments said by the holograms during the Hell on Earth portions of the Quakecon demo raised some eyebrows due to similarities regarding statements made by politicians about immigration issues in various nations. Some deemed these jokes as tasteless, while some on the other side of the coin praised the supposed anti-immigration slant. Most simply interpret the hologram's comments as a Take That! about the appropriation of progressive language for nefarious ends. Note that the previous game also poked fun at such corporate culture.
  • Win the Crowd:
    • The game's reveal at E3 2018: a Hell on Earth setting, returning enemies from Doom II, a faster, more powerful Doom Slayer, twice the number of enemies, numerous visual throwbacks to the original games, and Mick Gordon returning to the soundtrack. Even though it was a teaser with no gameplay footage, Eternal managed to be one of the highlights of Bethesda's conference (one that also gave us information about Fallout 76, Starfield, and The Elder Scrolls VI).
    • The E3 2015 demo of DOOM (2016) was met with caution by the fanbase, especially over concerns of the game's action being too slow and the environments being bland. The Quakecon 2018 demo unveiled a variety of locales with a wide range of level designs and color usage, and a segment of the demo was played via mouse and keyboard controls to showcase the fast pace of Eternal; the crowd broke into cheers and applause multiple times throughout the Quakecon footage.
    • Some of the complaints against the first game were the absence of Game Mods, and that too much time (be it the marketing or content updates) was oriented around the Competitive Multiplayer. It was announced that there will be single-player Downloadable Content, and even though Eternal won't launch with modding, the developers are prioritizing the ability to do that post-launch. Furthermore, multiplayer will be developed internally at id Software, suggesting it won't fall into the same pratfalls as the 2016 game.
    • Some fans were disappointed that DOOM (2016) did not receive any post-launch DLC for its praised single-player campaign, but rather for its panned multiplayer. Bethesda has confirmed that DOOM Eternal will get post-launch single-player content.
    • The announcement that the game would receive a release on the Nintendo Switch made Nintendo fans happy, especially considering that because the game is being developed with the Switch in mind, it has the potential to be an improvement over the previous game's port to the system (which was already fairly well-liked).
    • The announcement that the game would be released on Steam served as relief, as some were worried that it would be exclusive to the Bethesda launcher, or the Epic Games Store.
    • The Collector's Edition of the game comes with a Doom Slayer helmet that can actually be worn. Pre-orders for it sold out very quickly.

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