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** Some players weren't too happy about the reveal that the Slayer [[spoiler:is a Primeval like the Dark Lord himself]], as they feel it takes away what was special about him (a mere mortal human waging war against the forces of Hell itself and becoming a symbol of fear and terror among them). Some were willing to accept him being empowered by the Divinity Machine, but felt that [[spoiler:directly connecting him to the Dark Lord]] was a case of JumpingTheShark.

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** Some players weren't too happy about the reveal that the Slayer [[spoiler:is a Primeval like the Dark Lord himself]], as they feel it takes away what was special about him (a mere mortal human waging war against the forces of Hell itself and becoming a symbol of fear and terror among them). Some were willing to accept him being empowered by the Divinity Machine, but felt that [[spoiler:directly connecting him to the Dark Lord]] was a case of JumpingTheShark.too much.
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* SugarWiki/VisualEffectsOfAwesome: ''VideoGame/Doom2016'' was already technically impressive, but ''Eternal'' takes this up to eleven. Running on the latest version of the id Tech UsefulNotes/GameEngine, the game boasts not only improved visuals over its predecessor but also improved performance, while running on the same generation of hardware. The PC version is so optimized due to the Vulkan API that it can reach hundreds of frames per second on powerful hardware.

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* SugarWiki/VisualEffectsOfAwesome: ''VideoGame/Doom2016'' was already technically impressive, but ''Eternal'' takes this up to eleven. Running on the latest version of the id Tech UsefulNotes/GameEngine, MediaNotes/GameEngine, the game boasts not only improved visuals over its predecessor but also improved performance, while running on the same generation of hardware. The PC version is so optimized due to the Vulkan API that it can reach hundreds of frames per second on powerful hardware.
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** Some players weren't too happy about the reveal that the Slayer was a Primeval like the Dark Lord himself, as they feel it takes away what was special about him (a mere mortal human waging war against the forces of Hell itself and becoming a symbol of fear and terror among them). Some were willing to accept him being empowered by the Divinity Machine, but felt that directly connecting him to the Dark Lord was a case of JumpingTheShark.

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** Some players weren't too happy about the reveal that the Slayer was [[spoiler:is a Primeval like the Dark Lord himself, himself]], as they feel it takes away what was special about him (a mere mortal human waging war against the forces of Hell itself and becoming a symbol of fear and terror among them). Some were willing to accept him being empowered by the Divinity Machine, but felt that directly [[spoiler:directly connecting him to the Dark Lord Lord]] was a case of JumpingTheShark.
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** Some players weren't too happy about the reveal that the Slayer was a Primeval like the Dark Lord himself, as they feel it takes away what was special about him (a mere mortal human waging war against the forces of Hell itself and becoming a symbol of fear and terror among them). Some were willing to accept him being empowered by the Divinity Machine, but felt that directly connecting him to the Dark Lord was a case of JumpingTheShark.
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Broken Base is too long and this explanation too lacking to leave it at this


* EvenBetterSequel: Despite some gameplay design issues as detailed on BrokenBase above, the game is still almost universally agreed by fans to be dramatically improved upon the first game, with a longer campaign, more varied locations, and large improvements to gameplay and graphics.
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** The [[OhCrap look of pure fear]] on an [[DemonicSpiders Archvile's]] face (And just about any other demon) when you glory kill him can be this for players who have trouble dealing with them

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** The [[OhCrap look of pure fear]] on an [[DemonicSpiders Archvile's]] face (And just about any other demon) when you glory kill him can be this for players who have trouble dealing with themthem.
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** The [[OhCrap look of pure fear]] on an [[DemonicSpiders Archvile's]] face (And just about any other demon) when you glory kill him can be this for players who have trouble dealing with them
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** ''WebAnimation/HazbinHotel'' has a song titled "Inside of Every Demon is a Rainbow". When players use the chainsaw against demons in ''Eternal'', they are rewarded with a rainbow of different types of ammunition. For bonus points, the aforementioned Edward Bosco has a starring role in the show as Alastor, who sings a reprise of the song (though someone else provides the singing voice).

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** ''WebAnimation/HazbinHotel'' ''WesternAnimation/HazbinHotel'' has a song titled "Inside of Every Demon is a Rainbow". When players use the chainsaw against demons in ''Eternal'', they are rewarded with a rainbow of different types of ammunition. For bonus points, the aforementioned Edward Bosco has a starring role in the show as Alastor, who sings a reprise of the song (though someone else provides the singing voice).
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Misplaced, moving to the correct tab

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* IKnewIt:
** With the game being a loose remake of ''Doom II'', it was widely expected that [[spoiler:the FinalBoss would once again be the Icon of Sin.]]
** When ''2016'' came out, there was significant debate among players whether [[spoiler:the Slayer was in fact the original Doomguy. ''Eternal'' would vindicate those who guessed "yes"]].
** Pretty much almost everyone who played the base game [[spoiler:saw the twists with Samuel being the hooded figure and VEGA being The Father of Urdak coming.]]
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** When it was initially introduced, very few players would admit the Plasma Rifle's Microwave Beam mod was good. It was mostly derided as an excessive ammo hog that dealt less damage than standard fire, while its movement speed penalty frequently players ends up reduced to chunky kibbles. It wasn't until a balance patch increased the damage it dealt over time that players bothered to explore its applications:

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** When it was initially introduced, very few players would admit the Plasma Rifle's Microwave Beam mod was good. It was mostly derided as an excessive ammo hog that dealt less damage than standard fire, while its movement speed penalty frequently caused players ends to end up being reduced to chunky kibbles. It wasn't until a balance patch increased the damage it dealt over time that players bothered to explore its applications:
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now ymmv per thread

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* NintendoHard:
** The game was very much designed to challenge those who got too complacent playing ''2016'', as even "Hurt Me Plenty" can be daunting for more casual players, who are very likely to die quite a bit on their first playthrough. Demons will quickly gang up on the Slayer and even the weakest zombie can do a ton of damage if given the chance. In addition, the far lower ammo cap and scarcer resource pickups compared to ''2016'' means that your resource management needs to be ''on point'' lest you run out of ammo against a particularly nasty demon, especially since the main methods of replenishing ammo/health/armor require you to remain up-close and personal with demonic hordes. That being said, the main source of difficulty in the game is the fact the core gameplay loop is ''significantly'' different from the vast majority of other First Person Shooters; once you understand how the game is intended to be played, it's actually reasonably manageable, especially once you start getting some decent upgrades.
** ''The Ancient Gods'' takes this to the point where even high-level players have compared it to the infamously difficult IWAD ''[[VideoGame/FinalDoom The Plutonia Experiment]]''; enemy combinations deemed too difficult for the main campaign are very much present here, traps and environmental hazards are far more prevalent, combat encounters are often designed to minimize any sort of breathing room (such as making you fight a Tyrant in a small and narrow hallway), and the Spirits, in particular, can turn a normal heavy demon into effectively a mini-boss.

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