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This is a speculative tale that takes place in undiscovered or semidiscovered country in the present or "recent" past (usually no earlier than the early 20th century), supposedly on this Earth, as opposed to, say, a High Fantasy in a Medieval setting, or a Space Opera in a far future-like setting. As the title indicates, it often takes place in a tropical rain forest, though that isn't necessary. The key point is that Willing Suspension of Disbelief is provided primarily by the use of settings that are regarded as exotic, mysterious, dangerous and above all, far away by most readers, yet still on this world, rather than providing a whole imaginary world "in a galaxy far away". A typical setting, for instance, might be The Amazon, Darkest Africa, The Shangri-La or Tropical Island Adventure. There are occasional similarities with Space Opera; the two genres can each borrow tropes normally associated with the other, and there is potential for crossovers (aliens can, for instance, kidnap the intrepid explorers, or perhaps a Space Opera can have a story take place on a jungle planet). However, some elements of a Jungle Opera can be less flexible than other speculative sub-genres by the nature of operating in "closer proximity" (so to speak) to Real Life.

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Jungle Operas tend to feature Bold Explorers, primitive locals, Precursors, Lost Colonies, Ancient Artifacts, and the like; ruins-filled-with-deathtraps is one of The Oldest Ones in the Book. This will also often involve Ancient Astronauts and have an Adventurer Archaeologist as one or more of the characters. Oddly enough, the experiences of Real Life explorers did sometimes bear a suspicious resemblance to this genre. We don't think that any secrets man was not meant to know have been discovered — not that anyone would admit it if there have been some. Maybe the world is not yet ready?

Often involves a Lost World. In some versions the story is about a quest to find this, and a Lost World is a MacGuffin Location. Also see Two-Fisted Tales, with which this trope usually overlaps.


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Examples:

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    Comic Books 
  • Tintin had this every once in a while (Tintin in the Congo, Cigars of the Pharoah, Prisoners of the Sun) but Flight 714 has this with a twist: Ancient Astronauts.
  • Marsupilami: The Marsupilami lives in the jungles of Palombia and the comics often feature the native indian tribe, a Great White Hunter, and foreign documentary filmmakers and industrial investors entering its wild world.
  • And in the same way, several volumes of Spirou and Fantasio, who are some of the mentioned documentary filmmakers who are the first to prove the marsupilamis' existence and take one back to France as their pet.
  • Many a Scrooge McDuck story.
  • The beginning of Iron Man Noir features this.
  • Sheena, Queen of the Jungle
  • Any Marvel Universe comic that takes place in the Savage Land, home to Ka-Zar.
  • Sensation Comics: The Wonder Woman feature "In the Clutches of Nero" is about an anthropologist from Holliday College going to a recently discovered jungle island with three of his students and trying to learn about the natives there, who prove to be quite hostile.
  • Superboy (1994): The Wild Lands are an island that is almost completely hidden from the outside world and has lost their knowledge of it. When SB ends up washed up on shore he is enslaved and drugged and has to fight his way free and tell the unaware locals that humans from the outside world are actually intelligent creatures which has been hidden by a local conspiracy that has been drugging any humans who end up on their shores to hide their sapience.

    Comic Strips 

    Films — Animation 
  • The Road to El Dorado. Two con men find a fabulously wealthy Central American city and try to save it from a Human Sacrifice-happy high priest and conquistadors.
  • Missing Link has elements of this, although it's not entirely set in the jungle.

    Films — Live-Action 

    Literature 

    Live-Action TV 

    Pinballs 
  • Congo is about an expedition into a jungle that uncovers a lost city and a diamond mine.

    Radio 

    Tabletop Games 
  • Gurps volume Cliffhangers has a lot about this kind of story and how to draw a typical plot of this kind.
  • Spirit of the Century frequently visits this territory.
  • The historical wargame The Sword and the Flame has a Darkest Africa variant where this applies in spades — literally, as turning a card tells you whether one of your units has just met Livingstone, been attacked by a lion, or heard drums that cause you to lose a turn in fear.
  • The "gimmick" board games Fireball Island and Forbidden Bridge, and many others, are all about this trope.
  • The board game Spirit Island involves European colonial powers discovering and trying to take over a newly discovered tropical island. However, you play as the island in this game.
  • It's not uncommon for roleplaying games to deliberately aim at this trope while avoiding the Unfortunate Implications by virtue of taking place in another world that's exactly like a Jungle Opera.
    • The theme of Venus in Rocket Age, though Ganymede could also qualify.
    • The genre is evoked by the classic Dungeons & Dragons adventure Isle of Dread, the less-classic Isle of the Ape and the fairly recent Tomb of Annihilation.
    • The Pathfinder adventure path Serpent's Skull (exploring ancient temples in the jungle) wallows in the tropes of Jungle Opera (though the Ancient Astronauts are replaced by earthbound reptilian Precursors).

    Theme Parks 

    Video Games 

    Web Comics 
  • Kazas Mate Gwenna takes place in a jungle opera setting. They deal with many of the things listed on this page and make an occasional foray out of the jungle too.

    Western Animation 

Alternative Title(s): The Jungle Opera

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