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The Phantom Thieves of Hearts

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    Akira Kurusu / "Joker" 

Akira Kurusu

https://static.tvtropes.org/pmwiki/pub/images/protag.png
Click here to see Joker 
Click here to see Arsène 
The Leader of the Phantom Thieves

The leader of the Phantom Thieves of Hearts. Formerly a student at the prestigious Seven Sisters High School, Akira intervened when he saw a woman being harassed by a drunk politician. Accidentally wounding the man in the process, he was promptly sued and arrested. He's since been expelled and is under probation, attending Shujin Academy as part of his "rehabilitation."

He lives under the care of Sae Niijima, the daughter of his father's late friend, and a prominent up-and-coming prosecutor, along with her younger sister Makoto, the Student Council President of Shujin Academy.

His persona is Arsène, the Gentleman Thief from the French novel written by Maurice Leblanc.


  • Adaptation Expansion: Little is known about Akira's parents in the game, aside from them possibly being Abusive Parents by Sojiro's remark, implying they complied with the conditions behind his probation because he was "a pain in the ass." In Hoshi to Bokura to, Akira's father was an accountant at a bank firm who taught him how to be independent, as well as the one who begged Sae to look after him. His mother, on the other hand, told him he had to work hard in order to succeed in life. They constant clashed until Akira's arrest led to them filing a divorce.
  • Adapted Out:
    • A minor one, but Akira does not live with Sojiro Sakura, instead being entrusted into the care of Sae Niijima.
    • His status as Yaldabaoth's prisoner is also removed, as the true Igor and a fully whole Lavenza are still in charge of the Velvet Room when he first arrives.
  • Adjusting Your Glasses: He has a habit of doing this on occasion.
  • All Your Powers Combined: Like his predecessors, Akira is a Wild Card, thus he can utilize many different Personas in contrast to others who can only control one. He becomes especially noteworthy when he receives Orpheus from Minato/Makoto after they question him about why he wants power.
  • Armed Legs: Not him, but his Persona Arsène has extraordinarily sharp stiletto heels that look more like knives in conjunction with his claws.
  • Aura Vision: The Third Eye ability allows him to gauge the strengths of any Shadow he sees, while also finding any items of value on his person.
  • Badass in a Nice Suit: His metaverse attire has him dressed a coat with a vest and pocket handkerchief with red gloves, and he does more than make it look good.
  • Badass Longcoat: In conjunction with the above trope, Akira's coat has coattails that flail beautifully as he traverses the Metaverse.
  • Battlecry: Also his Catchphrase.
    Akira: It's showtime!
  • Beware the Nice Ones: He's a fairly pleasant person despite his status in Shujin, but hurting Ryuji and Makoto, the first two friends he made in Shujin, is a good way to piss him off.
  • Big Eater: If the first part of the Hanged Man Confidant is of any indication:
    Ryuji: ...okay, dude. I know a few guys who eat a lot because of high metabolism and all that, but... how the hell are you going to eat all of that?
  • Blood Knight: Perhaps even more so than in the game. Akira seems to greatly enjoy viscerating Shadows. In two separate encounters, he had Arsène tear off half of a Silky's face before tearing it apart with an Eiha, and later on, killed a Bicorn by tearing off its horn and then gouged out its eye with said horn before finishing it off. The Doom Slayer would be proud.
  • Brilliant, but Lazy: He was a student at Seven Sisters, whose academics, at least to him, are on par with Shujin's. According to Makoto, he dodged a piece of chalk that was heading his way when he wasn't paying attention to Ushimaru's lectures.
  • Call-Back: He is the third person in the Persona series to carry the name "Joker," the first two hailing from Persona 2.
  • Cassandra Truth: Like in the video game, Akira recounts his adventures to a skeptical Sae. He also invokes the trope in the 21st Heist when Aikawa questions him if he really attacked the man who sued him unprovoked, asking her who the public would believe: the justice system who ruled him a criminal, or a mere teenager?
  • Casting a Shadow: His initial Persona Arsène likes to rip apart any poor unsuspecting Shadow with its claws, enhanced by the Curse element Eiha spell.
  • Character Tic: His habit of adjusting his glasses.
  • Cheshire Cat Grin: Befitting his status as a Phantom Thief, he tends to don these when he feels particularly mischievous. Arsène also sports one, which also happens to be a flaming grin at that!
  • Chronic Hero Syndrome: Arsène himself notes this — as the last time Joker tried to help someone in need, the penal system slapped an assault charge on his record for his trouble — and even wonders if the resolve he showed in the past was genuine or not. This in turn proves to be the catalyst for his Persona Awakening, as his desire to help the helpless is the basis of his rebellious will, allowing him to form a contract with Arsène and summon him to save Ryuji and Makoto from Kamoshida.
  • Clark Kenting: His glasses are fake and doesn't actually need them at all. Akira instead uses them to give him the image of a normal student. Unfortunately, the ruse is ultimately useless as everyone considers him a criminal.
  • Dark Is Not Evil: He wears dark clothing in the Metaverse, and his initial Persona specializes in Curse-based skills. That being said, he's far from malicious towards anyone who he feels hasn't deserved his ire.
  • Deadpan Snarker: Oh yes, very much so.
  • The Dog Was the Mastermind: An inversion, but absolutely no one could possibly suspect that the leader of the infamous Phantom Thieves was the problem student under the careful watch of Sae Niijima. Even the woman herself didn't actually want to believe it when she comes to interrogate him.
  • Domino Mask: His avian-style mask covers the area around his eyes, but the rest of his face is perfectly visible.
  • Evil Laugh: His Persona Arsène absolutely loves to give these.
  • The Farmer and the Viper: Akira attempted to save a woman from being harassed by a drunk, only for the woman to tell the police that Akira attacked the man unprovoked. That being said, Akira had no idea the drunk in question happened to be a powerful politician, who could easily make the woman's life hell if she didn't help him.
  • Gentleman Thief: He's practically an embodiment of the trope itself, what with his Nice Suit and Domino Mask.
  • Grin of Audacity: Akira certainly loves to sport these when he's about to do something crazy.
  • Handguns: His firearm of choice.
  • Hero with Bad Publicity: Because of his record, few people actually want to associate themselves with a criminal like him. He's also willing to go against someone as despicable as Kamoshida and make him confess his crimes to the world.
  • Horned Humanoid: Arsène has the appearance of a crimson man with two black and red horns coming out of its forehead.
  • Hot-Blooded: While Akira may act calm and cool most of the time, he can also be very aggressive and dangerous when the situation calls for it. See Blood Knight up above.
  • Just a Kid: Sae states that he's this for getting involved in the affairs of adults. And like Sojiro, she has no tact whatsoever.
  • Looks Like Cesare: His disheveled appearance during the interrogation sequences fits all corners: sunken eyes, deathly pale skin, and a menacing scowl to go along with his already thin frame and scraggly black hair.
  • Master of All: His status as a Wild Card allows him to wield a wide variety of Personas, each possessing unique powers and abilities.
  • Messy Hair: He was not called "Frizzy Hair" for nothing.
  • New Transfer Student: The same as Minato Arisato/Makoto Yuki and Yu Narukami. However, whereas they were transferred because of the situation with their parents, Akira's sent to Tokyo for a crime he did not commit.
  • Nice Guy: He's a very pleasant and overall warm individual to those who get to know him. That said, we don't recommend you piss him off.
  • No Good Deed Goes Unpunished: How did Akira get sent to Tokyo under probation? He attempted to help a woman who was being harassed by a drunk. Unfortunately for him, the drunk was a politician who didn't take too kindly to his interference and sued him when he was accidentally injured in the process.
  • Opaque Lenses: To go along with his Clark Kenting. When he adjusts his glasses just right, they make a reflective glare.
  • Parental Issues: Oh boy, where do we even begin? While he has a good relationship with his father, his mother is another story and frequently puts pressure on him to succeed in life and work hard, in contrast to his father who wanted him to be independent. The marriage was strained to begin with, but Akira's run-in with Shido was what ultimately ended their marriage and filed for divorce. Kurusu-san wanted Akira to continue having a good education, but couldn't provide it for him in their hometown, hence why he sent him to Tokyo under Sae's care.
  • Phantom Thief: As well as The Leader of a group of phantom thieves. And he's by far one of the best in the business, considering he can make absolutely abhorrent individuals confess their greatest sins to the whole world.
  • Playing Card Motifs: In card games, the "Joker" card is either one of the most powerful or most dangerous cards, depending on what you're playing. As a Wild Card, he's more than earned it.
  • Purely Aesthetic Glasses: He doesn't appear to need his glasses for vision correction, performing heists and firing guns with pinpoint accuracy even when he isn't wearing them in the Metaverse.
  • The Quiet One: While Akira can be talkative, he's fairly subdued and sometimes keeps his responses short. This is because of his current situation, wherein Japan, people are much quicker to judge your actions in public. When in the Metaverse, however, that demeanor goes flying out the window.
  • Raven Hair, Ivory Skin: He has messy black hair and a light complexion, which more than helps his Bishōnen status.
  • Red Eyes, Take Warning: When his emotions are running high, Akira's eyes turn red. When this happens, he becomes increasingly dangerous to his enemies. In one instance, Arsène reacted accordingly to the rush of emotions and tore off half a Silky's face before proceeding to tear her apart.
  • Roundhouse Kick: One of Arsène's attack animations is a roundhouse kick, which brings emphasis to his literal stiletto heels.
  • The Slacker: Implied. He doesn't seem to pay much attention to Ushimaru's lectures, which elicits the chalk-throwing fans are familiar with. He's still skilled enough to dodge them, however.
  • The Stoic: He's fairly quiet and subdued, but he's also more than willing to have some fun.
  • Super Window Jump: He escapes the casino by jumping backwards straight out a window without even pausing to grimace and landing completely unscathed several stories below. Futaba implies the only reason he did it was because it was "a stylish way to end the job", even calling him out for showing off.
  • The Trickster: It's also his epithet, as both his Personas and the denizens of the Velvet Room refer to him as such.
  • Weapons of Choice: He prefers using a knife and handgun in combat, which befits his status as a phantom thief.
  • Wife-Basher Basher: How Akira got his record in the first place. He tried to pull off a drunkard harassing some poor woman.
  • Winged Humanoid: His Persona, Arsène, is a masked man with giant bird wings.
  • A Wolf in Sheep's Clothing: He shows up in public quiet and reserved, wearing Nerd Glasses he doesn't need and even carrying an air of penitence he doesn't feel, but when he lets the mask slide away, he can be cheeky, stubborn, and hard to control, and as Joker, he becomes a flashy, passionate, gun-toting, Shadow-eviscerating Gentleman Thief with incredible powers.
  • Wolverine Claws: Arsène has metal claws on the ends of each of its fingers.

    Makoto Niijima / "Queen" 

Makoto Niijima

https://static.tvtropes.org/pmwiki/pub/images/makoto_9.png
Click here to see Queen 
Click here to see Johanna 
The Chief Strategist of the Phantom Thieves

The Student Council President of Shujin Academy, and the younger sister of Sae Niijima, Akira Kurusu's probation officer. She is a third-year student and is on track for a college recommendation of her choosing. Unlike her sister, Makoto forms a quick relationship with the supposed delinquent and shows him around Shujin.


  • Academic Alpha Bitch: Subverted. She's not only the Student Council President, but she's also gotten nothing but top marks throughout her time at Shujin in order to obtain a good future after graduation. Many people think she is an "alpha bitch" because, as Kamoshida pointed out, she did nothing to stop the abuse (in truth, Makoto wanted to stop it, but had no power to do so).
  • Accomplice by Inaction: Makoto feels this is the case as the Phantom Thieves begin to discover just how far Kamoshida's corruption in Shujin runs. While she does try to rationalize it by thinking she had no power to do anything about it, she still feels guilty.
  • Adaptational Nice Guy: When Makoto is first introduced to the Phantom Thieves, she comes off as being hungry for a college recommendation and willing to do whatever Kobayakawa says. The group even believed that she did absolutely nothing to stop Kamoshida, knowing full well about the abuse. The fanfic drops this frosty first impression entirely by having her being the opposite of Sae and not give Akira the cold shoulder while making the effort to treat him like an actual friend.
  • Adorkable: Despite her serious personality, Makoto is (by her own admission) more "book smart" than anything, and is a bit sheltered as a result. This means that, when she's not being a hard-assed biker thief strategist in the Metaverse, she can often come across as a bit of an adorable dork when she's trying to do things outside her usual wheelhouse.
  • Ascended Extra: Downplayed. She wasn't a minor character by any means, but Makoto goes from being one of the later members of the Phantom Thieves to being one of its founders, and is heavily involved in the Kamoshida Arc.
  • Authority Equals Asskicking: She's the Student Council President, by far one of the school's smartest students, and she can demolish Shadows with a freaking supernaturally souped-up motorcycle. Need we say more?
  • Beware the Nice Ones: She may be an honor student and a very nice person, but you might have better luck making an enemy out of her friends than making one out of her. She happens to know Aikido, and she has a habit of crushing Shadows underneath the wheels of her Persona.
  • Biker Babe: Her Persona, Johanna, happens to be a very wicked-looking motorcycle, and Makoto is very efficient in a bike-version of Car Fu.
  • Blood Knight: Much like Akira, whose visceral treatment of Shadows is far more pronounced than in the game, Makoto tends to be quite brutal when dealing with her opponents. Her combat style is also the most straight-forward, settling for a good old fashioned aikido that would make even Akihiko jealous.
  • Brainy Brunette: She is the brains behind the Phantom Thieves' operations, as well as their chief strategist.
  • Central Theme: Johanna, in her story, was discriminated by her own peers for her gender despite her position as Pope. Similarly, Makoto has to deal with the peer pressure of those who view her as the elite, prim and proper lady and criticizing her whenever she does not according to that image.
  • Chekhov's Hobby: She happens to be a practitioner of aikido, and in combat, she can kick some serious ass in hand-to-hand combat.
  • Cool Bike: Makoto's Persona, the manifestation of her soul and personality given a physical shape, is a motorcycle.
  • Death Glare: Makoto is very fond of giving these, especially to people who she recognizes to be utter scum.
  • Disappeared Dad: Her father died a few years before the events of the story.
  • First-Name Basis: When she obtains Johanna and has the chance to speak with Ryuji and Akira more after their excursion in Kamoshida's Palace, she insists that she be referred to by her first name, just as Ryuji insists the same of her.
  • Genius Bruiser: She's one of the smartest students in Shujin, the chief strategist of the Phantom Thieves of Hearts, and she's just as dangerous as Akira in a fight. Which is saying something, considering he gouged out a Shadow's eye after breaking off its horn.
  • The Gunslinger: Makoto's preferred firearm is a six-shot revolver, which she fires from the hip, not too dissimilar to how a cowboy would.
  • Hell-Bent for Leather: Compared to Ryuji's own outfit in the Metaverse, Makoto's resembles close-fitting racing leathers. She looks like she came straight out of a Mad Max film. Ryuji even calls her Ms. Post-Apocalyptic Raider at one point.
  • I Know Karate: She is an aikido practitioner, making her the only member of the Phantom Thieves to have any sort of self-defense training.
  • I Love Nuclear Power: Makoto's Persona specializes in Nuclear-based skills, which form as intense white light around Johanna's wheels.
  • Iron Lady:
    • President of Shujin Academy's student council and a rigid, no-nonsense type of gal. Reflected in her thief costume, decorated with various metal implements.
    • Ends up being an Invoked Trope for why she gets the code name Queen. When Makoto tries to think up a code name for herself, the group ends up settling on Queen because she exudes such a commanding presence.
  • It's All My Fault: She blames herself for Kamoshida's despicable actions around Shujin, berating herself for having not noticed it sooner. She also immensely blames herself and is reduced to tears when Shiho attempted to kill herself, having met her in the hallway only a few moments prior to the event and didn't notice anything off until it was too late.
  • Jumped at the Call: Subverted at first. While she and Ryuji do want to bring Kamoshida to justice, they don't want to risk killing him when Morgana reveals that he might undergo a Mental Shutdown by stealing his Treasure. The trope is played much straighter when she awakens to her Persona, answering its call almost immediately.
  • Kung-Fu Wizard: Makoto is a proficient hand-to-hand fighter which she uses to great effect on any unsuspecting Shadow when she's not using her Persona.
  • Lady of War: Subverted. On the outside, she looks more like a prim and proper, no-nonsense student council president and even knows aikido, so unaware people might think she's this trope. But when she enters combat, she doesn't use aikido, but instead a straight-up in-your-face rowdy Good Old Fisticuffs style and casts magic on a bike. Justified as her combat style alludes to her repressed inner stress that is set loose.
  • Meaningful Name:
    • Her code name is Queen, and she holds the top position in the student council.
    • Her given name (真) can be translated variously as "truth", "sincerity" or "seriousness", which are all concepts she values and describe her very well.
  • Missing Mom: Her mother apparently died when she was very young, though there has been little to no mention of her as of yet.
  • New Old West: She fires from the hip and fans the hammer on her revolvers rather than using a proper two-handed aiming stance. Combined with this, Johanna being a motorcycle may bring to mind a western hero riding a horse, which is further enforced by the chaps on her Metaverse outfit.
  • Nice Girl: Much more prominent than in the game when first introduced. Unlike Sae, who treats Akira as a mild inconvenience and often gives him the cold shoulder, Makoto is friendly and even shows him around Shujin Academy on his first day.
  • Post-Apunkalyptic Armor: Much to Ryuji's amusement, Makoto's Phantom Thief uniform resembles skintight biker armor in the vein of this, to the point where he even dubs her Ms. Post-Apocalyptic Raider. She is not amused.
  • Precision F-Strike: After witnessing Akira go through some serious punishment for their sakes when Kamoshida is about to kill them, both she and Ryuji proceed to deliver an epic "eff you". It just might put her Shut Up, Hannibal! moment with Kaneshiro from the game to shame!
    Makoto & Ryuji: WE'RE KICKING YOUR ASS, YOU POWER HUNGRY ASSHOLE!
  • Proper Tights with a Skirt: She wears long black leggings along with the school's traditional skirt.
  • Red Eyes, Take Warning: She has red eyes naturally, and when combined with a Death Glare, she can be very frightening. At one point, Ryuji compares her to the Shinigami.
  • Revolvers Are Just Better: Her firearm is a traditional six-shot revolver.
  • Running Gag: Whenever Ryuji says something stupid, she has only this to say:
    ...do you want to get smacked?
  • Scarf Of Asskicking: Sports one in her Phantom Thief outfit.
  • Sempai/Kohai: Shares this relationship with Akira and Ryuji, who are her juniors. That being said, when they meet after having obtained their Personas, she does ask that they refer to her by her first name.
  • Sibling Yin-Yang: Makoto is idealistic and fully believes in fighting for justice, whereas Sae is cynical and has grown quite jaded due to her father's death as well as her job.
  • Silk Hiding Steel: Makoto is a prim, proper young lady who just wants her social life to run smoothly, yet also possesses a more violent, combative side that manifests during hostile situations.
  • The Strategist: She's one of the Phantom Thieves, and is effectively the brains behind the operation.
  • Student Council President: She's the head of the student government at Shujin Academy. Interestingly, it's a deconstruction of the role with nearly all the "anime" fantastical elements removed. Instead of being beloved by all, impossibly perfect, and more powerful than even the teachers, she's a completely powerless glorified gopher for the principal, all the students hate her because they assume she's in on the abuse coverup and sides with Kamoshida, and all the responsibility is a massive struggle for her, leaving her a far cry from the usual student council head role.
  • Unstoppable Rage: Alongside Ryuji, she utterly demolishes Kamoshida's Shadows the second she gets Johanna after watching him beat down on Akira, who had been fighting for their sake and, not too long ago, heard him call them the first friends he's made since arriving in Tokyo, as well as the only people who treated him kindly.
  • Waistcoat of Style: She wears one as part of her Non-Uniform Uniform.
  • Weapon of Choice: She prefers using her fists and revolvers, as well as her own Persona, to kick the shit out of any poor Shadow that gets in her way.

    Ryuji Sakamoto / "Skull" 

Ryuji Sakamoto

https://static.tvtropes.org/pmwiki/pub/images/ryuji.png
Click here to see Skull 
Click here to see Captain Kidd 
The First Attacker of the Phantom Thieves

A so-called delinquent at Shujin Academy, and former star member of the defunct Track Team. A year prior to the story, Kamoshida purposely goaded him into attacking him and purposely broke his leg in an act of "self-defense," ending both Ryuji's career and the Track Team.


  • Abusive Parents: His father was a drunk who repeatedly abused both his wife and his own son before he eventually disappeared. Ryuji is not in the least bit sad that he's gone. Kamoshida actually uses this information to his advantage and goads Ryuji into attacking him, so he can have an excuse to disband the Track Team and break Ryuji's leg.
  • Adorkable: He can be quite excited when talking about plans for the Phantom Thieves, and tends to be quite vocal about it, much to the others' chagrin.
  • All the Other Reindeer: As pointed out by Nakaoka, Ryuji was the perfect scapegoat for Kamoshida to use as an excuse to get the Track Team disbanded, leaking his Abusive Parents status and goading him into attacking him because he was the most likely to break under pressure. After the fact, no one from the Track Team except Nakaoka is willing to associate themselves with the "Track Traitor."
  • Animal Motif: More subtle than most of his companions, especially compared to his own Skeleton Motif, but he does have a thing with monkeys throughout the game. His mask's exaggerated canines and brow can make it appear more based on a monkey than a human.
  • Arm Cannon: As befitting an infamous pirate, Ryuji's Persona has an actual cannon for an arm, which shoots volleys of electricity.
  • Because You Were Nice to Me: He quickly warms up to Akira and Makoto, the only two people besides Nakaoka who don't think he's a nuisance or outright hate his guts, though he gets along better with the former, most likely because they're both seen as "trouble makers." One student also comments on it, noting how trouble makers seem to attract one another.
  • Berserk Button: While each member of the Phantom Thieves has their reasons for despising shitty adults, the adults in question are Ryuji's button. And it's easily pushed.
  • The Big Guy: While he's around the same height as Akira, his weapon of choice and brutish behavior give him this vibe.
  • Book Dumb: Zigzagged. It's implied that Ryuji is Brilliant, but Lazy, as Shujin is one of the most academically successful schools in Japan and produces some of the best athletes in the country. His grades are far from stellar, and seems to dread any form of exam. That being said, he has a surprising amount of knowledge in regards to physical training, no doubt from his time in the Track Team.
  • Butt-Monkey: Downplayed. While he has his moments, Ryuji's comedic relief moments are less pronounced in the fanfic than in the game.
  • Captain Morgan Pose: Captain Kidd stands on his pirate ship at an angle, creating this pose.
  • Career-Ending Injury: A year prior, Kamoshida goaded him into attacking so he could break his leg in "self-defense." This ultimately ended Ryuji's aspirations for becoming a runner, not to mention the fact that it costed him his friends and the Track Team. Since obtaining his Persona, however, he appears to be getting better.
  • Cool Boat: Captain Kidd rides atop one like its a floating skateboard.
  • Delinquent Hair: He has black hair naturally, but sometime after Kamoshida's actions in disbanding the Track Team, he dyed in blonde and doesn't care about the opinions of his school mates.
  • Dumb Blonde: Downplayed. He's a bit smarter here, but he is prone to his less than stellar moments.
  • Dumb Muscle: He's the Phantom Thieves' resident heavy hitter, and he's not exactly the sharpest tool in the shed.
  • Eyepatch of Power: His Persona sports one, as befitting a pirate. And for some strange reason, so does Captain Kidd's boat.
  • Face of a Thug: After being branded a delinquent and vilified by everyone in school, he decided to actively cultivate the image of a Japanese Delinquent so people would leave him alone. Those who actually get to know him are surprised to find out that under that facade, he's surprisingly nice, loyal, and forgiving.
  • Formerly Fit: Since his leg was broken, he hasn't had very many opportunities to train his body and get it back into working order. Since awakening to Captain Kidd, however, it's implied that his Persona is slowly helping him get back into the swing of things.
  • Fun T-Shirt: Wears a yellow t-shirt labelled "ZOMG!" and a red one with "NO MO' RULES!" printed on it.
  • Ghost Pirate: His Persona, Captain Kidd, certainly invokes the image, considering that it's also a skeleton.
  • Giver of Lame Names: When coming up with codenames for Makoto and Ann, he suggests "Ms. Post-Apocalyptic Raider" and "Sexy Kitty" respectively. Neither one of them is amused.
  • Good Parents: In contrast to his abusive father, Mrs. Sakamoto has been nothing but loving and supportive towards her son, to the point that, rather than grow angry with him and believe that he purposely attacked Kamoshida, she apologized for not raising him better. The whole reason Ryuji took up running was just so he could get a scholarship and ensure that they wouldn't have to worry about money for a while.
  • Hair of Gold, Heart of Gold: While his hair is dyed, at his core he is extremely kind-hearted and very forgiving.
  • Handicapped Badass: Despite his knee injury, Ryuji is barely hindered and can keep up with the others. That said, if he fights for long periods of time, his leg does start to slow him down.
  • Hot-Blooded: While he's nowhere near the Blood Knight level of Akira and Makoto, it doesn't take very much to get Ryuji hot and bothered. Something Kamoshida had been counting on in order to disband the Track Team.
  • Idiot Hero: A frequently clueless and reckless hardhead who is nonetheless brave, kind, and loyal.
  • Japanese Delinquent: He fits the mold appearance-wise, with his brightly-dyed hair, punkish attire, rough speech, and preference for blunt weapons.
  • Jerk with a Heart of Gold: Despite his brash attitude and rough exterior, he's ultimately an incredibly Nice Guy.
  • Meaningful Name: His name is remarkably close to Ryōma Sakamoto (especially if read in kanji), a defiant Japanese samurai and revolutionary who was instrumental in the Meiji Revolution. Ryuji's character and temperament bear more than a passing resemblance to his namesake, who also excelled physically in his youth but performed poorly in school and didn't mesh well with the society or authority of his day. Portrayals of Ryōma in Japanese culture run the gambit from Boisterous Bruiser or Rebel Leader to a Dumb Muscle Blood Knight, but like Ryuji, he is noted to have been a straightforward man of action.
  • Momma's Boy: He absolutely adores his mother. The whole reason he even took up running was to get a scholarship and make her life a bit easier. After she apologizes to him for being unable to raise him properly after Kamoshida broke his leg, he thinks he's a terrible son.
  • Nice Guy: Despite his looks, he's extremely kind-hearted and, unless you happen to be a shitty adult who ruins the lives of others, he can be quite forgiving. He's also very loyal to his friends.
  • No Good Deed Goes Unpunished: Ryuji picked a fight with Kamoshida for the abuse he was putting on the Track Team, all under the guise of "training." He got his leg broken for his efforts, which resulted in a Career-Ending Injury and got the Track Team disbanded, leaving him the target of scorn from his peers. Only one person from the Track Team is willing to associate himself with him.
  • No Indoor Voice: Ryuji tends to be quite vocal, even in tense situations. Makoto often has to chide him for it and tell him to keep a lid on it.
  • Nose Art: The ship Captain Kidd rides on has a Slasher Smile and eyes painted on the front.
  • Only Friend: Before he met Akira and got to know Makoto better, Nakaoka was the only person from the Track Team that was still willing to talk to him, and kept him updated on their old club mates.
  • Pet the Dog: In the game, Nakaoka, much like the rest of the Track Team, treated Ryuji like shit and considered him the reason why the team got disbanded, though he didn't fully hate the guy. On account of Adaptational Nice Guy though, Nakaoka is Ryuji's Only Friend from the Track Team that doesn't blame him for what happened.
  • Precision F-Strike: Unlike in the game, he is far more prone to dropping the F Bomb in full than the "eff" censoring.
  • Recurring Element: He's more or less Persona 5's Expy of Junpei and Yosuke, serving the "best friend" role towards Akira, though his Arcana is the Chariot, not the Magician like the other two, similar to Masao.
  • Scarf Of Asskicking: Sports one while in the Metaverse.
  • Screaming Warrior: By far the loudest and most vocal, both off and on the battlefield.
  • Shock and Awe: Captain Kidd's Arm Cannon shoots volleys of electricity at poor, unsuspecting Shadows who are unfortunate enough to find themselves in Ryuji's crosshairs.
  • Shotguns Are Just Better: Unlike Makoto and Akira, who prefer revolvers and handguns respectively, Ryuji settles for a shotgun.
  • Sir Swears-a-Lot: He curses the most out of everyone. It's a wonder how he hasn't had his mouth washed out with soap with how often he swears!
  • Skeleton Motif: n addition to the Skull he gets his codename from his Metaverse attire has armor along the back of his jacket like a spine, fitting how his persona is a skeletal pirate (as the Jolly Roger is one of the best known examples of a Skeleton Motif on it's own).
  • Skull for a Head: If his codename didn't give it away, both his mask and his Persona's face are little more than skulls, though his outfit is one big Shout-Out to SMT's own Hellbent For Leather wearing Hell Biker.
  • Spotlight-Stealing Squad: The whole reason why Kamoshida broke Ryuji's leg and disbanded the Track Team was because he feared that, given time, Ryuji would succeed him and become remembered as a new Olympic gold medalist while he would be forgotten, and that the Track Team was given more attention than the sports team he was coaching.
  • Stock Shōnen Hero: He's loud, bright-haired, Hot-Blooded, and kind-hearted like a Jump protagonist. He's also got the trademark Idiot Hero tendencies and specializes in physical combat.
  • Suspiciously Similar Substitute: He's one to Kanji Tatsumi. Both are loud-mouthed delinquents with a soft spot for their mothers, and were forced to be delinquents due to the ostracism they faced in school. They both use Personas with a skull motif that excel in physical attacks and electric spells. Both of them even dyed their naturally black hair blonde.
  • Terrible Artist: He designed the initial logo for the Phantom Thieves of Hearts' calling card, and the group thought it looked a little crude. His only actual chagrin was that Makoto had to proofread the calling card three times.
  • Then Let Me Be Evil: After events with Kamoshida, everyone at school treats Ryuji like a good-for-nothing delinquent. Ryuji decided to embrace the image, dying his hair blond among other things. His Persona Captain Kidd encourages Ryuji to run wild and wreak havoc since his name has already been disgraced.
  • Used to Be a Sweet Kid: Up until Kamoshida came into the picture, Ryuji was far from the blonde-haired, foul mouthed person we see today.
  • Weapon of Choice: Uses a shotgun with a blunt weapon, such as a lead pipe.
  • Whole Costume Reference: His skull-faced biker outfit borrows heavily from Hell Biker, a Recurring Character in the Shin Megami Tensei franchise.

    Ann Takamaki / "Panther" 
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    Morgana / "Mona" 

Shujin Academy

    Principal Kobayakawa 

Kobayakawa

The principal of Shujin Academy.
  • Animal Motifs: His fat head, fin-like ears, rotund stature and his gold suit make him look like a goldfish. In China and Japan, goldfish are seen as a symbol of good luck, as well as wealth and abundance. Shujin Academy is also regarded as one of the most regarded schools in the country, on account of it being successful in both academics and sports.
  • Fame Through Infamy: An inversion. Aikawa says that Kobayakawa accepted Akira into Shujin, despite his reservations, because of the possible bolster of reputation his school would gain from successfully "rehabilitating" a criminal.
  • Fat Bastard: He's not the most pleasant of individuals and turns a blind-eye to Kamoshida's actions because the man's status as a former gold medalist at the Olympics and his knowledge of Volleyball contribute to Shujin's growing reputation.
  • Hate Sink: He willingly turns a blind-eye to Kamoshida's actions because of his contribution to the school, showing that he has little regard for the safety or welfare of his students.
  • Jerkass: He's very rude to Akira when they first meet and constantly reminds him that if he gets into trouble, he will be expelled. He's also aware of what Kamoshida's been up to, but turned a blind eye to the whole thing.
  • Pet the Dog: Averted. Unlike in the game, where Kobayakawa allowed Sojiro to enroll Akira despite the latter's circumstances, he chose to accept him into Shujin because of the possible fame the school would garner by successfully "rehabilitating" a delinquent student.
  • Slave to PR: He is obsessed with maintaining the perfect reputation of Shujin Academy to the point where he willing turns a blind eye to corruption at his school. He was knowingly complicit in Kamoshida's physical and sexual abuse of the students but choose to ignore it because of the great publicity Kamoshida as an olympic gold medalist was bringing to the school.

    Suguru Kamoshida 

Suguru Kamoshida

A former Olympic sportsman who won a gold medal, and alumnus from Shujin Academy. He was hired by Kobayakawa to serve as the Gym Teacher and coach the Volleyball Team, though at some point, he began to slip into some unsavory behavior, physically and verbally abusing his male students and Volleyball team members while sexually assaulting his female students.

He is the first target of the Phantom Thieves of Hearts.
  • Adaptational Dumbass: As Asmodeus, he's little more than a flailing, raging berserker that mindlessly destroys everything around it in an attempt to kill the Phantom Thieves. He's also incapable of speaking, instead roaring and screaming its had off.
  • Adaptational Nice Guy: In his confession, unlike in the game, Kamoshida not only reveals his abuse of the Volleyball Team, but also the reason why he broke Ryuji's leg and disbanded the Track Team.
  • Ain't Too Proud to Beg: After he's been defeated, his Shadow pitifully begs for the Phantom Thieves to return his Treasure to him, claiming that without it, he's nothing and the teachers will all turn on him if he has nothing to offer.
  • Bitch in Sheep's Clothing: He perfectly pulls this off. At first glances, he comes off as the unsuspecting and charismatic teacher with harsh training methods. It's only when nobody's around that he exposes his actual self, being not only cruel but also highly arrogant.
  • Breaking Speech: He delivers one to both Ryuji and Makoto, calling out the former as the Track Traitor who betrayed the wishes of his teammates by acting selfishly and attacked him while calling out Makoto's own refusal to act against him. In the cases of Makoto and Ann, he attempts to also pull a Not So Different angle, claiming that both women are like him who use others for their own personal gain. Neither is having any of it.
  • Broken Ace: Was once an Olympic sportsman who won a gold medal, but has since become a sexually depraved and sadistic bastard.
  • The Bully: All in all, he's nothing but one, albeit one that's far worse than any of the other bullies in Shujin. He physically abuses his students through brutal training regiments, while frequently extorting sexual favours from his female ones via Mishima.
  • But for Me, It Was Tuesday: When Ann first calls him out on his actions and role behind Shiho's death, he outright asks who Shiho was, something that pissed Ann off something fierce.
  • Dirty Coward: Up until the first Take Your Heart Chapter, Kamoshida made threats and then had his guards do all the work. It's only when the Phantom Thieves steal his Treasure and push his buttons does he go nuts and attack them himself.
  • Devil in Plain Sight: As Akira, Makoto and Ryuji learn from their respective informants, everyone is fully aware of how much an utter bastard Kamoshida is. They just don't say anything because they're either too scared of him to go against him, or they don't do anything because, like Kamoshida says, they profit from his contributions to the school.
  • Dirty Old Man: Played for Drama. He's a middle-aged ex-athlete with an unhealthy fixation with female high school-aged students, particularly the girls who are on the volleyball team he coaches, and the visibly "exotic"-looking Ann Takamaki. The students who aren't in the loop about his true nature are repulsed by him. This fixation manifests in his Palace in several ways: his sexed-up, pink-skinned cognitions of the volleyball team, the gigantic female torso pillars that serve as decor, and his bikini-clad cognition of Ann, who, unlike the real Ann, is completely subservient to him on top of being shallow and ditzy.
  • Disproportionate Retribution: A bit differently than in the game, but after Ryuji and Akira's confrontation with him, he decides to ultimately expel them both simply because they had the nerve to talk back to him and call him out. He also tries to have Makoto removed from her position as Student Council President, knowing full well that she's also been investigating him and helping the boys. Because of Mishima's My God, What Have I Done? after Shiho's attempted suicide, he's exempt because he's still reeling from shock.
  • Driven to Suicide: Averted. Ann coldly telling his Shadow that he is not allowed to "take the easy way out" makes Kamoshida not try to kill himself to atone for his actions, and instead swears on his life that he'll pay for his crimes.
  • Entitled Bastard: The sicko thinks that, just because Kobayakawa doesn't do jack shit to stop him from abusing and molesting his students, and because of his status as a former gold medalist, he can do whatever he wants and treats Shujin like it's his castle.
  • Ephebophile: A truly disturbing one at that as Ann would happily attest, given he is a high school teacher and never shows or indicates this sort of interest in any women his actual age.
  • Establishing Character Moment: Much like in the game, when Kamoshida is first introduced, he complains as to why Kobayakawa would allow Akira to enroll at Shujin when he has a criminal record, though unlike in the game, Kawakami is aware of his true nature and is repulsed, calling Akira a saint compared to Kamoshida. His Shadow makes an even worse first impression in that, on top of ordering Akira and Ryuji's executions, he makes a not-so-subtle remark implying that Makoto will be his sex slave.
  • Evil Is Petty: He disbanded the Track Team because he was pissed that it was receiving more attention than the sports team he was coaching and orchestrated its downfall by goading one of its members into attack him so he could have an excuse to disband it. His reason for picking Ryuji, aside from him being the most likely to buckle under the pressure, is nothing more than a massive Kick the Dog as he was terrified by the idea that some high school kid would succeed him as a new rising athlete in Japan and win an Olympic gold medal, while Kamoshida himself would slowly be forgotten in spite of his contributions to Shujin.
  • Evil Teacher: He abuses the Volleyball Team on a daily basis, either sexually assaulting his female students or beating the ever-loving crap out of the male ones.
  • For the Evulz: There was absolutely no reason to leak Akira's record to the students, much less post it on the school website of all things, aside from just being a total Jerkass.
  • Freudian Excuse: It's implied that the reason why he turned out the way he was is because his victory at the Olympics made everyone develop high expectations of him, which is what likely led to his unsavory behavior. That being said, there is absolutely nothing that excuses him from raping a poor girl.
  • A Glass of Chianti: Oddly averted in the fanfic, on account of Asmodeus' Adaptational Dumbass.
  • Glory Days: Was originally an Olympic sportsman that won the gold medal before he became a teacher.
  • Hate Sink: For a Starter Villain, he's made as unsympathetic as possible, committing everything from blackmail to sexual harassment, even getting the entire track team disbanded because Ryuji hit him after egging him on to do it, and makes Shiho attempt suicide from how bad his abuse gets. This is most likely so the protagonists' methods feel more justified.
  • Hot for Student: Played for Drama. His attraction towards Ann is anything but romantic, as he most likely sees her along the lines of a sex toy and trophy rather than any genuine attraction.
  • Inferiority Superiority Complex: He acts like a big shot and that he's the true leader of the campus, but the minute anyone shows up the Volleyball Club or stands up to him, he will retaliate to salvage that pride. His Shadow inadvertently admits that he doesn't think he's worth anything if he doesn't win, and keep winning. To this end, his treasure is the Olympic gold medal he won.
  • It's Personal: Damn near every founding member of the Phantom Thieves became thieves in the first place because of this sick bastard, for all manner of reasons from purposely ending a career out of fear to raping their best friend.
  • Jaded Washout: He was once a beloved Olympic medalist, but is now a simple volleyball coach who's trying to cling onto whatever glory he has left. This consequently moulded the Entitled Bastard mentality that drives the terrible things that he had done.
  • Jerkass: There is not a single redeeming quality to this man. If there is, it's almost non-existent.
  • Kick the Dog: The whole reason why he broke Ryuji's leg and ensure that he could never pursue his dream of becoming an athlete? He didn't want Ryuji to succeed him and become a new Olympic sportsman that would win the gold medal and make everyone forget about his success and contributions to Shujin.
  • Lust: His sin and motif. Not only is he obsessed with the female volleyball team he coaches, but he also has a Hot for Student complex towards Ann. Further, his out of control Shadow form is none other than Asmodeus, the demon of lust. His treasure in the real world turns out to be an Olympic medal, thus his lust was not only for his students but his glory days when he was somebody other than a High School PE teacher.
  • Malicious Slander: His main method of getting his way against those who defy him. He spreads rumors around the campus against someone he doesn't like, and once enough people believe those rumors and make complaints, he can engineer ways to get those people expelled. In Akira's case, though, all he had to do was leak his record to the school and let the rumor mill run on its own without him doing anything.
  • Manipulative Bastard: The only thing separating the real Kamoshida from his Shadow is that in the real world, Kamoshida is smart enough to put on a thin veneer of sincerity and feign an understanding attitude in public, which he uses to spread rumors about and lob veiled threats at anyone he doesn't like. He's also apparently gotten more careful since after he disbanded the Track Team, as before he didn't act with much discretion as he does now.
  • Multi-Armed and Dangerous: His Shadow self, Asmodeus, has four arms armed with weapons.
  • No Celebrities Were Harmed: Has a fair bit in common with the Olympic gold medalist Masato Uchishiba, although Kamoshida won his medal in volleyball rather than judo and coaches a high school team instead of a college one. Still, both are Japanese gold medal winning Olympic athletes turned coaches who engaged in sexual harassment and (most likely) rape.
  • Not So Different: He tries to pull this on Makoto and Ann during their subsequent Persona awakenings. With Makoto, he flat-out calls her out on her inaction against him, despite knowing what he was up to, because she was using everyone around her for personal gain in order to get a college recommendation and went to Kobayakawa if something didn't go her way. With Ann, he makes a similar argument, albeit pointing out that Ann knew that Shiho was being abused but did nothing and, like everyone else, turned a blind-eye away from it and was using Shiho's status as a prominent Volleyball player to her advantage, leeching off of her achievements. Neither girl is taking it and happily rips his ass a new one when they awaken to their Personas.
  • Not Worth Killing: Ann practically has his Shadow dead to rights, but chooses not to, stating that death is a cheap way for him to atone for his crimes and that he doesn't get to kill himself, as it would mean running away from his crimes.
  • Oh, Crap!: He shits his pink speedo every time the Phantom Thieves awaken to their Personas. His real world self is shaken by Akira's confident demeanor after he flat-out tells the thief that there's nothing he can do to stand against him, realizing that, for the first time, he's ran into someone so daring that Akira terrifies him.
  • Overly Long Tongue: There are no end to the amount of dirty jokes that can be made about Asmodeus' tongue.
  • Pet the Dog: Post-change of heart, Kamoshida reveals his actions in disbanding the Track Team and his reasons for breaking Ryuji's leg to the students along with the abuse.
  • Rape Is a Special Kind of Evil: Despite Kamoshida physically abusing members of the sports teams for years, including Shiho, Yuki and Ryuji, it's the factt that he raped Ann's friend Shiho that makes Shiho attempt suicide and drives the protagonists to decide they'll brainwash Kamoshida into admitting his crimes, even though he could potentially die in the process.
  • Sadist: The way his "training" is presented in the palace shows that he gets a kick out of hurting students. His Shadow also orders the guards to take the time to beat up the protagonists rather than simply killing them immediately.
  • Slavery Is a Special Kind of Evil: In his Palace, all the male students are slaves in all but name, and every day are treated to harsh punishments that wouldn't look out of place in Medieval times.
  • Small Name, Big Ego: Played With. His Olympic gold medalist status means that he is highly valuable to Shujin Academy and students who received his college recommendations could get instant admission to the college of their choice. However, as an athlete he is largely forgotten by Japan and when his crimes were made public, most people felt that he was some no-name has been who should have just kept his head down.
  • Starter Villain: He is the first target of the Phantom Thieves of Hearts.
  • Stripperific: The only pieces of clothing his Shadow wears? A cape, shoes, a crown, and a pink speedo. invokedSquick doesn't even begin to cover it.
  • Training from Hell: Kamoshida's training methods are... extreme, to say the least. And by "extreme", we mean "borderline criminal", and even worse than that if you count what happened to Ryuji. It's worse in Kamoshida's Palace, where the cognitive entities emulating the track and volleyball teams are subjected to actual torture. As if Ryuji didn't have enough reasons to be angry with him already...
  • Villainous Breakdown: He doesn't take the Phantom Thieves' taking his Treasure all that well, his rage actually forcibly merging him with the Shadows around him and turning into Asmodeus. That said, he acts like a mindless berserker compared to his boss fight in the game.
  • Would Hit a Girl: On top of rape, he also beats the shit out of his female students. Where do you think Shiho hot all those bruises?

    Nakaoka 
A former member of the disbanded track team and one of its promising runners. He was one of their best, with Ryuji even intending to give up his starter position so Nakaoka could have it until Kamoshida came into the picture.
  • Adaptational Nice Guy: He was a Jerk with a Heart of Gold, but through much of Ryuji's Confidant, his Jerk side was prominent until near the end. Nakaoka is much nicer in the fic, as he does not blame Ryuji for what happened and keeps him updated on his old friends.
  • Only Friend: He's apparently the only person from what remains of the Track Team to still have a good relationship with Ryuji, as the rest still blame him for attacking Kamoshida and disbanding the club.
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    Aikawa 

Aikawa

A third-year student, as well as a member of the Journalism Club, who is investigating the case that led to Akira being arrested.
  • Ascended Extra: In the game, she's a nameless NPC who provides her own comments on certain subjects and can ultimately be ignored throughout the whole story. Hoshi to Bokura to not only gives her a name, but take on the role of an Intrepid Reporter who discovers something odd about Akira's case.
  • Intrepid Reporter: During her investigation into Akira's case, she discovers that virtually no media outlet ever discovered the identity of the man he supposedly attacked. This is very odd, as, in the case of Truth in Television, there is always at least one person who discovers information that most people generally want to keep hidden. She even questions whether or not Akira actually did attack the man.
  • Named by the Adaptation: She's a generic, nameless NPC in the game. Here, she's a third-year given the name Aikawa.

Confidants

    Sojiro Sakura 
    Munehisa Iwai 

Other Characters

    Sae Niijima 

Velvet Room

    Igor 

Igor

https://static.tvtropes.org/pmwiki/pub/images/igor_persona_5.png
"Welcome to the Velvet Room, my dear young man."

The proprietor of the Velvet Room, a mysterious place available only to those who possess the power of the Wild Card. He serves as a guide for Akira and those like him, though he doesn't involve himself explicitly in their affairs. He is assited by the young Lavenza.


  • Adaptation Deviation: Yaldabath was never able to take over the Velvet Room or chose not to, thus the true Igor and Lavenza are in charge when Akira arrives.
  • Adaptational Early Appearance: He doesn't show up until near the end of the game, having been freed after Yaldabaoth's ruse is exposed. In Hoshi to Bokura to, as Yaldabaoth either never chose to take over the Velvet Room or failed to do so, Igor and Lavenza are there to greet Akira when he first arrives.
  • All-Powerful Bystander: He is easily one of the most powerful existences in Persona as a whole, as he can not only create life, as was the case with Morgana, and is the linchpin that stabilizes the Velvet Room. When he is absent from the room, his attendants can barely keep the place stable. And as per his role, he does not directly intervene in the events surrounding his guests, instead offering advice and the aid of Persona fusion.
  • The Archmage: Possibly the closest we have to one in the series. As he is Number Two to his master Philemon, he commands a great deal of power and would likely pose a challenge to anyone who dared to face him if he stood up from that chair of his.
  • Ascended Extra: He went from being a shop owner who offered new Personas by way of fusion to an important character in the more recent entries. In Persona 5, he even became the Fool Confidant, though this turned out to be a subversion as the Igor Akira interacted with was a false one. In the fic, however, the true Igor remains in control of the Velvet Room, ready to fulfill his role as Akira's guide.
  • Ambiguously Human: It's questionable whether or not Igor really is human, given that he rules over a place that exists between "dreams and reality," not to mention that he's the right-hand man to the series' Big Good.
  • Catchphrase: The first thing he says when the Velvet Room receives a new guest? "Welcome to the Velvet Room."
  • Face of a Thug: His nose and overall demeanor make him seem sinister, but he is by far one of the most trustworthy individuals you could hope to find.
  • Finger-Tenting: He's often seen clasping his hands together in a sinister-looking manner in the Velvet Room, but while he does withhold information from the players, he's by no means deceiving them, and is completely on their side.
  • Gonk: That face cannot possibly belong to a human being.
  • Horrifying Hero: His appearance is enough to give one pause and could be forgiven for thinking that they can't trust him, but he is firmly on the heroes' side.
  • Man of Wealth and Taste: A non-evil version. The Velvet Room changes form every game, depending on the guest he looks after. It has changed from a classical nightclub, to an elevator, to a limousine, and now a prison. Say what you will about Igor's taste in assistants, the man has awesome personal taste when it comes to making the room look classy, elegant, and mysterious.
  • Nice Guy: There has never been a single moment in which Igor has acted with malicious intent.
  • Omniscient Morality License: Igor makes it clear early on that he knows far more than he's saying, but feels compelled to hold back and let the hero learn what's going on for himself. In the end, it all works out.
  • Pointy Ears: One of Igor's inhuman traits. His ears are pointed and extended horizontally.
  • Powers That Be: Whatever Igor is, he is definitely one of these, especially as he's Number Two to Philemon.
  • So Proud of You: Every person who has ever come to the Velvet Room, in the eyes of Igor, has always been a remarkable individual worthy of praise, especially Akira's more recent predecessors.
  • Something Only They Would Say: Meta-wise, when Akira arrives in the Velvet Room, this is how fans know that the Igor that they are introduced to is indeed the genuine article by saying the same line he greeted the first guest he had with since the events of Sumaru City.
    Igor: Welcome to the Velvet Room, my dear young man.
  • Spirit Adviser: He serves this role, never directly interfering with the affairs of his guests and only offers them advice and the services of Persona fusion.
  • Theme Naming: To date, Igor and his assistants have all been named after characters from the novel or film "Frankenstein," with him being named after the mad doctor's hunchback assistant.
  • The Worf Effect: Averted. Yaldabaoth was seemingly unable to take over the velvet Room for whatever reason, meaning Igor was not imprisoned and replaced by an imposter.
  • Visual Pun: His nose and overall demeanor make him look very similar to a tengu, and he acts very much like one.
    Lavenza 
https://static.tvtropes.org/pmwiki/pub/images/p5dsn___lavenza.png

A denizen of the Velvet Room and Igor's current assistant. She aids Akira in his journey and informs him of the dangers behind the approaching "ruin."


  • Adaptation Deviation: Yaldabath never attempted or failed to take over the Velvet Room, thus Lavenza was never split into the twin wardens Caroline and Justine.
  • Adaptational Early Appearance: Lavenza only appeared near the end of the game, but in Hoshi to Bokura to, she is present alongside the true Igor when Akira first arrives in the Velvet Room.
  • Ambiguously Human: Lavenza, like her siblings, is most likely not human, especially since she is one of those who govern power.
  • Animal Motifs: Like Philemon and everybody else associated with the Velvet Room, Lavenza is associated with a butterfly. She even has decorative butterflies in her hairband.
  • Huge Guy, Tiny Girl: She looks like a child, so naturally she is the Tiny Girl to Akira's Huge Guy, even though he's of average height.
  • Master of All: As an assistant to Igor, and much like her siblings, she is "one who governs power" and has a great abundance of power to her name as well.
  • Meaningful Name: "Lavenza" is the maiden name of Frankenstein's sister and eventual bride.
  • Strong Family Resemblance: She shares the same platinum blonde hair and gold eyes as the rest of her siblings, but she is by far the youngest.
  • Supernatural Gold Eyes: Has very prominent golden eyes, which reflects her status as one of the Velvet Room's attendants.
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