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"Holy shit, robot ninjas!"
The Happy Video Game Nerd on this game
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The Ninja Warriors (also known as The Ninja Warriors Again in Japan, The Ninja Warriors: New Generation in Europe) is a side-scrolling Beat 'em Up developed by Natsume and released by Taito for the Super Nintendo Entertainment System in 1994. It is loosely based on the 1987 Taito arcade game The Ninja Warriors, being more of a remake of the original than a port. Again is single plane beat-'em-up much like its predecessor, but it has a bigger emphasis on Final Fight-style combos and input-based special moves, as well as multiple playable characters.

In a dystopian future where the population of an unspecified country has been oppressed by the military and Brainwashed. The leader of this nation is known as Banglar the Tyrant. The only hope for this broken society is a small underground resistance with plans of assassinating Banglar using three androids. Development of the androids was a lengthy process and due to Banglar's forces beating them back literally to their very doorstep, The resistance had no choice but to dispatch the androids untested.

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The player can pick from the strong Ninja, the balanced Kunoichi or the fast Kamaitachi. Each character has a combination of throws, ground attacks and jumping attacks. Each also has a gauge that fills up over time. Once the gauge is full, a portion of it can be used to add a stronger attack to the end of a character's ground combo or the entire gauge can be used to deal damage to every enemy on screen. If you get knocked down while the gauge is filling up, the entire gauge will be depleted.

The game features nine stages, with distinct bosses, a variety of mooks who can go off the edges of the screen even though you can't, and really cool music.

Announced in 2018, a remake in a similar vein to that of Wild Guns: Reloaded, that being 'The Ninja Saviors: Return of the Warriors (The Ninja Warriors: Once Again'' in JP). The remake features two new characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and Playstation 4 on July 25, 2019.

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This game provides examples of:

  • Action Bomb: Your characters blow up at the end to destroy the Big Bad's HQ in a massive explosion.
  • Action Robot Girl: Kunoichi, and in the remake, Yaksha.
  • A.I. Breaker: Despite being a Badass Normal with a pimp cane and ability to take a lot of damage, Silverman (the boss of Stage 4) doesn't know how to counter crouch attacks (unless it's from Ninja, who's too big to avoid his cane).
  • Airborne Mook: The remake has flying Attack Drones as new enemies.
  • Arm Cannon: This is Ninja's super move. He points his arm and a panel opens up for a small cannon to pop out. One massive blast later and no more enemies...
  • Attack Drone: 3SVO II are small white robots that move on the floor and fire lasers. They are short, making them slightly difficult to hit (Hint: throw them for massive damage). The remake also has flying attack drones with guns which serve as Airborne Mooks.
  • Balance, Power, Skill, Gimmick: Kunoichi, Ninja and Kamaitaichi remain as the Balance, Power, and Skill respectively in the remake, but it also adds another Skill character in Yaksha, who relies a lot on her flexible arms use maneuverable attacks and is even stated to be a "tech type" in her description, and a high-powered Gimmick character in Raiden who's so massive that it's unable to avoid most attacks, but is Immune to Flinching.
  • Balance, Speed, Strength Trio: Respectively Kunoichi, Kamaitachi, and Ninja.
  • Blade Below the Shoulder: Kamaitachi is armed with wickedly-curved blades built into his arms. he likes to whip them around.
  • Boobs of Steel: Puns aside, the Kunoichi has a decent bust size in the original game, however, she has slightly larger breasts in the remake. Yaksha, one of the new playable characters of featured in Once Again, also has very large breasts.
  • Breath Weapon: The Fire Ninjas (the mooks in red gis with long blonde hair) are actually fire-breathers.
  • Bowdlerize: The Kunoichi enemies were removed in the overseas versions due to Nintendo of America's stance against the depicting violence against women. However, instead of replacing them with sprite-swapped versions of the same enemy like Capcom did with the SNES versions of Final Fight games, they simply replaced all of their appearances with that of another enemy character (Saru).
  • Cane Fu: Silverman's weapon of choice.
  • Combos: Your regular attacks do this automatically, so it's probably more an example of Button Mashing. Each character also has a second, more powerful combo finisher, but it requires a portion of your Blaster bar and the game never tells you how to do it (hint: it's just holding up on the controls, when you do your combo. Ninja generates a powerful blast from an Arm Cannon that pops out, Kamaitachi extends his arms forward while they're glowing, and Kunoichi runs forward with her katana to gut everyone in her path).
  • Chainsaw Good: Chainsaw Bull (the Stage 2 boss) is a giant of a man with a yellow coat and fireman's hat, gas mask, and a chainsaw that he uses to cut through a steel door just prior to engaging you.
  • Charged Attack: Different from the standard variety, in that it charges automatically over time, but depletes completely if you get knocked down while it's recharging. Functionally, it's more of a Smart Bomb.
  • Crate Expectations: Usually contain health items. Can be thrown at Mooks. In fact, this is required to break them open.
  • Critical Existence Failure: Character death animations involve the outer shell exploding off, revealing the robotic skeleton beneath.
  • Cruel Twist Ending: See Downer Ending.
  • Determinator: The player-controlled androids are programmed for a single purpose: Kill Banglar. It's also the reason why they were forced to self-destruct after killing him, as their ability to think for themselves was not fully developed.
  • Dark Action Girl: The Kunoichi enemies.
  • Degraded Boss: Gigant (the Stage 1 boss) reappears later as a Mini-Boss. A pair of upgraded head-swapped models named Phobos and Deimos appear as the twin bosses of Stage 6.
  • Deadly Rotary Fan: The second stage has these. They're safe to cross when they're not spinning. Mooks will run into these when they're spinning, however.
  • Difficulty by Region: The Japanese title has those skimpily-dressed Kunoichi enemies while the English versions replaces them with more short monkey dudes that sport Wolverine Claws. The monkey ninjas are shorter and can avoid more attacks, but the female ninjas dodge around a lot more.
  • Divergent Character Evolution: The Ninja and both, the player and enemy versions of Kunoichi, all have different designs, unlike the arcade original, where they were all head/palette swaps.
  • Downer Ending: The government you fight to create ends up being no better than the one you overthrew.
  • Dual Boss: Phobos and Deimos from Stage 6. They also share the same lifebar.
  • Elevator Action Sequence: You fight a bunch of enemies in an elevator just before the fight with Zelos, the seventh boss.
  • Elite Mooks: Several types. Saru the tiger-claw wielding trained monkeys can be Demonic Spiders if you aren't careful. Later, you encounter weird color-changing synthetic humanoids called Pumas which are also a pain, due to their extremely fast movement.
  • Epic Flail: Ninja is armed with a big metal pair of nunchaku for maximum face-hurtage.
  • Everything's Better with Monkeys: Subverted, the Saru mooks with Wolverine Claws are pretty annoying and can be potentially dangerous. They're short, fast, and can actually take a decent amount of damage!
  • Expy: Kamaitachi seems to be loosely based on the Tsuchigumo enemies from the arcade version. Both are named after a Yōkai.
  • Eye Beams: The Golem robots use one to blow up an area on the ground. Of course, they can only use it if their heads are intact. 3SVO II will fire theirs forward as a projectile.
  • Fanservice Pack: The remake in The Ninja Warriors Once Again gives Kunoichi a much more noticeable bust size.
  • Fat Bastard: Banglar.
  • Flash Step: Jubei, the Stage 5 boss, is a white-haired, Power Tattooed, heavily-muscular Old Master who can do this, in addition to summoning columns of green flame and just punching the crap out of you.
  • Flawed Prototype: The circuitry for the android ninjas to think for themselves was not developed properly, and their sole purpose was to destroy Banglar. Due to this, they had to self-destruct after fulfilling their mission.
  • Flunky Boss: Every single boss (except Yamori and the android twins) fights alongside their underlings. In the case of the Final Boss, flunkies are actually a good thing, as the only way to damage him is to throw his men into him.
  • Giant Mook: The Kenin warriors are larger then even Ninja.
  • The Goomba: The regular soldiers. These take one hit to die (Kamaitaichi might have to hit them twice), come in large numbers, and are hardly a threat at all.
  • Gratuitous Ninja: Pretty much the whole point of this game.
  • Grievous Harm with a Body: Ninja can pick up regular mooks just by walking into them, and then swing them to floor any nearby mooks. Kunoichi and Kamaitachi can throw them for the same effect.
  • Groin Attack: Kunoichi's pummel move (Grab, Down+Attack) has her punch her opponent below the waist. Tap attack repeatedly to punch them there more times.
  • Guide Dang It!: The game never mentions how to block or activate your secondary combo.
  • Head Swap: Snake to Panther (two mook enemies), and Phobos & Deimos (the Dual Boss of Stage 6) to Gigant (the first boss).
  • Heal Thy Self: Energy tanks pop up here and there, often in crates.
  • Highly Visible Ninja: All three player characters, as well as some mooks.
  • History Repeats: It's revealed in the ending that the new government set up by La Résistance, supported by a new generation of androids, is not much better then Banglar's dictatorship. A bit of a Downer Ending.
  • Immune to Bullets: Well, not immune, but bullets do only superficial damage to the player characters.
  • In Case of Boss Fight, Break Glass: You have to beat the Final Boss this way. The Final Boss, the evil dictator you're supposed to kill, is in a laser-spamming machine with a glass window. And there are loads of minions attacking you! You have to throw the minions into the glass to damage it until it breaks.
  • Invisibility Cloak: Yamori (the Stage 3 boss), a genetic monstrosity with a skull for a face and clad in purple pinstripes, can cloak himself while he claws at you or drops grenades on you. You can just barely see him though, and he can still be hit while he's on the ground.
  • Invulnerable Attack: Many of the three player characters' attack animations leave them immune to damage. Somebody has done a no damage run because of that.
  • Jet Pack: Ninja, who weighs almost one full ton, has a booster built into his back. This enables him to hover briefly and deliver a crushing kick that hits multiple times. Very spammable.
  • Katanas Are Just Better: Kunoichi's Weapon of Choice, and makes up the end part of her basic melee combo. The rest consists of Kunai stabs. The female ninjas you run into Dual Wield these.
  • Killer Robot: The player characters, and a few Mecha-Mooks. Said Mooks sometimes have Eye Beams.
  • Kill Sat: Silverman can call down a satellite laser beam, foretold by a highly visible Laser Sight. It's not that dangerous though, and more often hits the mooks he summons instead of you. In fact, he can do more damage to you by just whacking you with his cane.
  • Kung Fu-Proof Mook: The Golems, which are tall bipedal robots with Eye Beams. They cannot be damaged from the front with regular attacks, however, the player can easily get around this by attacking their back, throwing them, or throwing somebody/something else into them.
  • Let's Play: By none other than DeceasedCrab, here.
  • Made of Explodium: The Mecha-Mooks, as well as certain environmental objects, and a tanker truck in the opening level. Also, the player when you die.
  • Made of Iron:
    • The player characters are capable of withstanding knives, bullets, explosives, chainsaws, Ninja magic spells and a variety of other nastiness. Some of it can be forgiven due to them being literally made of iron metal.
    • Honorable mention goes to Silverman who, for being a more or less normal man, can take enough kunai-stabbing, scythe-blading, rocket-punching, arena-exploding punishment to drop the entirety of a neighborhood gang (and then some). While possibly beating up robots with a cane.
  • Mechanically Unusual Fighter: Raiden in the remake. He's massive in size making it hard for him to avoid attacks, but is Immune to Flinching from most enemy attacks.
  • Mighty Glacier: Ninja is this compared to Kunoichi and Kamaitaichi, being the hard-hitting but slow member of the team. Raiden takes this even further, hitting extremely hard but moves even more slowly and is a huge target.
  • Ninja: Duh. This game has Ninjas coming out of its ears. One character is even called Ninja, Kunoichi means female ninja and she looks and moves more the part, and Kamaitachi when written in a certain way means "sickle weasel", hence his wicked arm blades. His appearance is more Killer Robot, but he definitely moves like a Ninja. You fight a few of them too.
  • The Napoleon: Banglar is pretty short.
  • Ninja Pirate Zombie Robot: The player characters make up the "Ninja" and "Robot" part of the equation.
  • One-Man Army: Each of the three playable ninja robots take out an army's worth of mooks and bosses to take down Banglar. And these three ninjas are only Flawed Prototypes!
  • Pintsized Powerhouse: Yaksha is smaller than most of the characters, yet is capable of kicking the ass off Banglar's minions.
  • Rubber Man: Zelos is this.
  • Shared Life Meter: Phobos and Deimos share the same health pool, and attacking both at the same time depletes it twice as fast.
  • Shout-Out: These two palette swaps of Snake look suspiciously like fire flower Mario and Luigi.
  • Shows Damage: Golems lose their head once they take enough damage, preventing use of their Eye Beams.
  • SkeleBot 9000: Kamataichi.
  • The Smurfette Principle: Kunoichi is the one female player character in the original game. In the English versions, she's the only female character in the game as the enemy female ninjas are not present.
  • Spin Attack: Ninja can do this with his booster in the air, and with his Charged Attack. Kamaitachi does it as part of his regular combo.
  • Stripperific: The enemy Kunoichis you meet (in the Japanese version) are rather... impractically dressed. Probably the reason why they were replaced with more Wolverine-esque ninjas in the English versions.
  • Synchronization: Phobos and Deimos who share the same life bar. They take about twice the damage a regular boss can take, but hitting both at the same time would hurt them for double damage.
  • Tactical Suicide Boss: If Banglar didn't summon minions during his fight, you wouldn't be able to harm him via throwing said minions into the glass.
  • Theme Naming: Some of the enemies.
    • Theme Twin Naming: Phobos and Deimos, the twin cyborg bosses, are named after twin Greek gods.
    • Animal Theme Naming: Some of the mooks. Namely Snake, Fox, Panther, Puma and Saru ("monkey").
  • Throw a Barrel at It: In addition to Exploding Barrels, throwable items include the aforementioned Crate Expectations, potted plants, motorcycles and the enemies.
  • Throw the Mook at Them: The Final Boss.
  • Timed Mission: Evey mission is timed, with a counter at the bottom counting down.
  • Too Dumb to Live: The regular mooks, who walk into hazardous stuff like spinning fans, explosions, helicopter support gunfire and Bangler's laser walls.
  • Transforming Mecha: Raiden can transform into a walker-like mech to fire machineguns at his enemies.
  • The Voiceless: Nobody really talks in this game beyond grunts of pain. The player robots may actually be The Speechless, but there's no way to tell for sure.
  • Two Girls to a Team: In the remake, Yaksha joins Kunoichi as the second female playable character.
  • Wolverine Claws: Used by the monkey-like ninjas.
  • Wrestler in All of Us: As befitting the Big Guy of the team, Ninja can nail people with giant swings and backbreakers.
  • Your Head A-Splode: When Gigants, Phobos and Deimos are defeated, they get back up... and their head blows up.

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