The game can be described as "Prince of Persia meets Castlevania," having similar gameplay and controls to the former and the gothic horror theme of the latter, as well as having a vampire as its main antagonist. Kyle must venture through the eponymous vampire's castle equipped with nothing but his fists and legs for a variety of punches and kicks, from a basic four-punch combo to moves such as slide-kicks and roundhouse kicks. And much like Prince of Persia, the player must navigate the treacherous environments with the same vein of platforming, with puzzles to solve and traps to avoid.
Not to be confused with 2005's Nosferatu: The Wrath of Malachi.
Tropes appearing in this game:
- And Then John Was a Zombie: If the player finishes the game after dying at least eight times, Kyle reunites with his love after defeating Nosferatu... and is then bit by her in their embrace.
- Antagonist Title
- Badass Normal: Kyle rushes off to save his beloved and fight the supernatural with absolutely nothing more than his wits and strength; he brings or acquires absolutely no weaponry.
- Big Bad: The vampire, Nosferatu, is the main antagonist.
- Cruel Twist Ending: Should the player die at least eight times before finishing the game, Nosferatu will bite Erin before Kyle reaches either. After defeating the vampire, Kyle reunites with her as he normally would, but is bit by her embrace, accompanied with bleak text.
- Difficulty by Region: The Japanese version of the game has limited continues (or credits, as it calls them).
- Dual Boss: The second boss fight is against two apes wearing vests.
- Game Over: The Game Over screen shows a monochrome photograph of Kyle and Erin, happy together, also showing how many continues the player has left on the Japanese version. There is more to the screen than it might seem: in an easily-missed touch of subtlety, the photograph is slightly altered if the player has died at least eight times, showing Erin having grown fangs and a more distorted brow, to signal the inevitability of the bad ending.
- Guide Dang It!: Opening a chest to collect what's inside is obvious enough. What isn't obvious is that you can collect multiple things from one chest by tapping up until there's nothing yielded.
- Heroes Fight Barehanded: Kyle punches and kicks his way through the obstacles, never picking up any weapon.
- It's a Wonderful Failure: Should the player choose not to continue on the Game Over screen, a short scene plays showing Nosferatu preparing to bite Erin and make her his.
- Developers' Foresight: Said scene will not play, however, if the player chooses to quit after dying at least eight times, since she's already been bitten by then.
- Multiple Endings: The game has three variations of a good ending, with text altered by what difficulty the game was beaten on. There is also a bad ending that takes place after defeating Nosferatu if you die too many times.
- Nintendo Hard: The Prince of Persia-esque gameplay style and Kyle being unarmed the whole game logically result in this; the player must deal with enemies of all kinds, from little demons to large Frankenstein's Monster-like brutes, and many of them can and will attack you with relentless supernatural strength, greatly punishing the player for lacking either timing or precision, if not both. Even the very first enemy seen in the game becomes harder and harder to deal with as you go along. And then there's the stages themselves, filled with more, deadlier traps just as punishing as the enemies inhabiting them. Fortunately, the U.S. version has infinite continues to help. But that won't necessarily help you save Erin.
- Red Eyes, Take Warning: The text in the Japanese version of the bad ending makes note of the fact that Erin's eyes were a 'shadowy crimson'.
- Riding into the Sunset: At the ending.
- Victory Pose: Kyle does this after every boss fight, except the last one.