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The Infinity War begins!

"Heroes of both dimensions... Welcome to ours!"
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Marvel vs. Capcom: Infinite is the sixth installment in the Marvel vs. Capcom crossover fighting game franchise.

The game features 2-on-2 gameplay in the vein of the pre-Marvel vs. Capcom 2 entries. It also implements the Infinity Stones as an in-game mechanic, marking a return to the days of Marvel Super Heroes, and uses a six-button layout similar to that of MvC2 (Light Punch, Light Kick, Heavy Punch, and Heavy Kick, with Assist 1 and Assist 2 replaced by Tag and Infinity Stone). A dedicated Story Mode switches between the game's various characters—on both sides—as a cinematic narrative unfolds, ultimately leading up to a brand new final villain.

The game was released on PlayStation 4, Xbox One, and Steam on September 19th, 2017, making it the first game in the series to be developed with a PC release in mind (not counting Ultimate Marvel vs. Capcom 3, which was initially console-exclusive before being ported to PC).

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A demo of the game's story mode was released on Monday, June 12th, 2017, to coincide with the first day of the E3 conference. To help promote the game, all of the current Marvel Comics series with issues set for release in August had a Marvel vs. Capcom-themed variant cover.

Synopsis: Sigma and Ultron meet and decide that the only way to rid both of their worlds of organic life is to merge said worlds, and themselves, using the Reality and Space stones. 88 days after the convergence, Captain America and X gather their respective fighters and set off on a deadly mission, liberate Thanos and use his help to recover the remaining four stones and use them to stop Ultron Sigma for good. Of course, Thanos has his own plans, as does Jedah, and several others...

Character Roster:

Capcom

Marvel

Original Generation


Marvel vs. Capcom: Infinite contains the following tropes:

  • All Your Base Are Belong to Us: Ultron-Sigma has taken over Asgard, forcing our heroes to Storm the Castle.
  • All Your Powers Combined: The Infinity Buster, a weapon made by Iron Man and Thanos for X to use against Ultron-Omega. With the aid of the four remaining Infinity Stones in addition to the energy of the remaining heroes channeled into him by Doctor Strange and Morrigan, X equips his Ultimate Armor to use it and end the menace for good.
  • Amazing Technicolor Battlefield: Activating an Infinity Storm causes the battlefield to become awash with bright swirls of colors corresponding to the Stone that is activated.
  • Ascended Extra: Before becoming playable in this game, Captain Marvel, Ultron, and Mega Man X were initially in Ultimate Marvel vs. Capcom 3 as Heroes and Heralds Mode cards.note 
  • Ascended Meme: Hulk's nickname for Chris Redfield is "Rock-Puncher", referring to the infamous scene in Resident Evil 5's final battle where Chris dislodges a boulder by shoving and punching it.
  • Attack Reflector: The Advancing Guard mechanic, aside from pushing your attacking opponent away, can also be used to reflect projectiles (with certain exceptions such as lasers or Chris' Magnum).
  • Background Music Override: By default, the theme song for Player 2's first selected character plays throughout the fight. When another character activates their Infinity Storm, however, their theme song kicks in.
  • Badass Normal: In a roster consisting of super soldiers, mutants, demonic creatures, gods, robots, and everything else not normal, there are four characters who stand out for fitting in this category. Chris Redfield, Frank West, and Mike Haggar on the Capcom side are respectively an international cop, a photographer who just happens to fight zombies, and a wrestler-turned-mayor. On the Marvel side, there's Hawkeye, whose "superpower" is being a damn good archer. All of them using their sheer skills and training to keep up with everyone else's more fantastical abilities. But even then, they can still use the Infinity Stones to keep up.
  • Bash Brothers: The core mechanic of the game is 2 against 2. The announcement trailer shows Ryu and Mega Man X fighting alongside each other, and likewise with Iron Man and Captain Marvel.
    • If you pair Captain America and the Winter Soldier on the same team, executing a Level 3 Hyper Combo with Winter Soldier will call Captain America in and they will perform a unique team-up Level 3 that is only possible with this team.
  • Battle Aura: Any character who has activated the Infinity Stones' Infinity Storm will emit an aura of appropriate color.
  • Beam-O-War: X and Iron Man briefly engage in one during the teaser trailer.
  • Big Bad: Ultron-Sigma, a fusion of Ultron and Sigma.
  • Bittersweet Ending:
    • The heroes are victorious in stopping Ultron Sigma and recovering the Infinity Stones. However, the Reality Stone — one of the two stones used to fuse the worlds together — is damaged, thus cannot be used to its full potential anymore and they cannot restore the worlds nor their dead. They vow never to let this happen again by forming a variation of the Infinity Watch, and agree to split the stones to ensure this calamity cannot be repeated again, with two going to Earth, two staying on Xgard and the last in the Dark Kingdom.
    • Ryu is finally freed from the temptation of the Satsui no Hado. However, his power is now on the hands of Thanos.
  • Blown Across the Room: The Power Stone can be used to hit opponents with a wall-bouncing attack, one per combo each. If you activated its Infinity Storm, however, you can do it a lot more times.
  • Boring, but Practical: Among the Infinity Stones, the Power Stone is one. Its Infinity Surge is a simple wall-bounce attack that can be used freely in the air or the ground, while its Infinity Storm simply increases damage output. But in the hands of an experienced player, this stone easily and quickly kills the other team.
  • Brainwashed and Crazy: Multiple Asgardians have been taken over by Ultron-Sigma (called "Xgardian") and sent against the heroes, especially Thor. Ultron-Sigma also shows how it's done - they captured 2 Asgardians in Face Palm Of Doom and then they injected them with their special virus, turning them partly metallic and giving them shining cracks on their bodies. Later they also does it on Thor himself, bending him towards their will, and the Dah'ren Mohran also caught the virus from some broken Ultron Drones, causing it to run amok.
    • Grandmaster Meio has also done this to Zero to have him as his servant. When X sees Zero's glowing red eyes, he notes that the Grandmaster has "rewritten his core routines". X and Rocket Raccoon resorts to fight him and won, turning him back normal.
    • In a variant, Spider-Man also briefly gets bent into Jedah's will when he contacted the souls-powered Symbiote.
  • Button Mashing: Like Persona 4: Arena, Killer Instinct (2013) and The King of Fighters XIV, players can mash the light punch button to make the character do a short combo.
  • Calling Your Attacks: In addition to the usual examples, characters will shout the name of the Infinity Stone in their possession whenever they use its special skill.
  • The Cameo: Several Final Fight enemies show up in the background of the New Metro City stage.
  • Cap: Specifically on Light Punch. Hit an LP 20 times during a single combo and the combo will automatically stop. This does not apply to anything else other than LP.
  • Combination Attack: The new tag system in the game allows for a lot of this. The Soul Stone's Infinity Storm, which allows you to control both characters at once, also can lead to combining tactics.
    • In the story mode's beginnings, Chun-Li and Captain Marvel combined their attacks to crush several drones in one go.
    • In Knowmoon scenario, Strider Hiryu and Gamora finishes Grandmaster Meio with a simultaneous cross slash.
    • Per Thanos' advice, Iron Man, X and Zero uses the Time, Mind and Power Stone's combined energy to take out both the Gravitron and the symbiote monster.
    • As an Easter Egg, Winter Soldier's Unyielding Justice super will change into one of these if Captain America is his teammate.
  • Combo Breaker: Requiring two meters of the Hyper Combo Gauge, players can "counter switch" and tag out while being hit. However, the incoming character does not automatically attack the enemy (unlike the Variable/Crossover Counters of the previous two entries), and they're also vulnerable, which means this is punishable if the other player correctly predicts the incoming tag, much like the Bursts of Guilty Gear.
  • Combo Platter Powers: The Reality Stone gives you a variety of Elemental Powers.
  • Comeback Mechanic: The Infinity Stone Gauge fills when you take damage, making it similar to the Revenge Meter from Street Fighter IV (including the ability to activate its "Infinity Storm" ability once it's half-full). However, the player can also fill the gauge by using their Infinity Stone's regular ability (called "Infinity Surge"), akin to the V-Skills of Street Fighter V.
  • Cool vs. Awesome: As with its predecessors, this is why this game exists. Taken to another level with the Story Mode, which features the two universes crossing over in an epic fashion.
  • Cosmic Retcon: Discussed, and Averted. Frank mentions that, after Ultron-Omega was defeated, "time rewinds, the universes separate, the dead come back to life, etc. etc.". That said, due to the Reality Stone being cracked, that can't actually be done, the Fate of Two Worlds is that both are permanently one, and the fallen stay passed.
  • Costume Evolution:
    • Zig-zagged with the returning Marvel characters. Some such as Captain America, Hawkeye, and Rocket Raccoon have had their models updated to resemble their appearances in the recent comics and movies. Others, such as Thor and Hulk, remain visibly unchanged.note 
    • For the returning Capcom characters, Chris, Dante and Strider Hiryu are notable aversions, retaining their appearances from Resident Evil 5, Devil May Cry 3 and Strider 2, respectively.
  • Cross Counter: Between Ryu and Captain Marvel at the end of the teaser trailer.
  • Curb-Stomp Battle: Ultron-Sigma is shown in the first story trailer laying out Marvel and Capcom's heroes like bath mats.
  • Damage Reduction:
    • This game has a "guts" system similar to that of Guilty Gear in that the lower one's health goes (starting from 50% to 10%), incoming damage would be reduced by 10% to 50%.
    • Arthur and X's Super Modes also reduces damage taken.
  • Defiant Stone Throw: Well, it's more of a defiant gunshot, but Chris tries shooting Sigma-Ultron after all of the other heroes have been defeated. Considering how said villain just No Selled a blow from Mjolnir itself, it doesn't do anything except show off that Chris is Defiant to the End - and, in the actual story, to distract them so Hiryu can save Thor.
  • Demoted to Extra: MODOK, who appeared as a playable character in Marvel vs. Capcom 3, appears solely in the background of the AIMBrella stage and as an NPC during the Story Mode.
  • Desolation Shot: The Xgard stage shows the ruined Asgard and Central Highway, including a broken statue of Odin.
  • Developers' Foresight:
    • The game prevents the Light Punch attack to be repeated 20 times in a single combo; if you do that, the opponent will be thrown up to the sky away from your reach and recover quickly. Downplayed in that this system doesn't apply to any other attack.
    • The previous game was plagued by certain characters spamming certain moves to wear the other player down by Scratch Damage. Here, chip damage also has its own damage scaling, though only against the same attack being spammed over and over.
    • Dante has a voice clip where he calls his own name when tagging out, presumably in case the player manages to get two of the same character on a team.
  • Difficult, but Awesome:
    • The Soul Stone's Super Mode causes you to use both your characters. It takes getting used to playing two characters at once, but, once you do, not only do you play a Puppet Fighter in a game with almost none, it's the only real way to revive your downed characters.
    • The Reality Stone's Super Mode can be spammed, but it takes time to learn how to effectively combo with it. Once you do, well, there are many reasons why it's listed as a Game-Breaker.
    • Mind Stone, more than the stones above. Its Infinity Surge is a close range throw move, which can only connect with an enemy in "neutral" state (i.e not being hit or downed) - in a fast paced game. However, those who likes playing lock-downs and frame traps, and/or who can do throw resetsnote  with relative proficiency will find this stone very helpful, since it's only done by one button and gives a dizzy state if it connects. Its Infinity Storm, however, is rather simple (regenerating HC gauge quickly).
  • Diminishing Returns for Balance: Aside from damage scaling and hitstun scaling (and increased delay for tagging), Soul Stone's Infinity Storm works a bit differently from others - if you try activating it a second time with your partner being dead, the dead partner will be revived with only 1 HP that can't be regenerated (except with its Infinity Surge). Also, its Infinity Storm stops the moment one of your characters dies, unlike other stones.
  • Downloadable Content: At first, there are 6 characters - Sigma, Black Panther, Monster Hunter (all three come with alternate costumes), Venom, Winter Soldier, and Black Widow - and 4 alternate costumes: Evil Ryu, gladiator costumes for Thor and Hulk, and X's armor from Mega Man X: Command Mission. Then there's a costume pack for 18 characters (including one more each for Thor, Hulk and Ryu).
  • Easy-Mode Mockery: A subtle one. If you use Auto-Combos or Easy Hyper Combo attacks, it'll show up on your side of the screen, displaying this fact for everyone to see.
  • Enemy Mine: You know things are really bad when the heroes would go so far as to free Thanos of all people from prison to help with a hopeless battle. Then again, the trailer shows Thanos willing to challenge Ultron Sigma's claim of a god, so Iron Man has every right to fight Captain America over releasing him from prison.
  • Excuse Plot: Averted. Whereas the previous games had a very simplistic crossover plot, note ; Infinite was the first game to have a fleshed out Story Mode, with Word of God stating that Captain Marvel and Mega Man X in particular are deeply important to the story.
  • Fighting Your Friend: Captain America and Dante come to blows with Iron Man and Chun-Li over releasing Thanos. Later in the story, X and Rocket have to fight Zero, who was brainwashed by the Grandmaster. This is later followed by a symbiote-infected Spider-Man being forced to fight against Frank and Haggar. Near the end, Spider-Man and Morrigan goes fighting Thor who's infected by Sigma Virus.
  • Final Boss Preview: You (as Thor and Spencer) actually fight Ultron-Sigma near the end of the story mode's beginnings; he's got a lot of HP, and he can use 2 Infinity Stones (Reality and Space, as indicated by the story). You're supposed to lose this battle, after which Chris tries to distract them so that our heroes can escape with Dr. Strange's help.
  • Flash Step: The Time Stone allows the user to dash quickly across the screen, phasing through the opponent (and their attacks) in the process. Several other characters also possesses similar moves.
  • Foreshadowing:
    • A day before the Convergence, Thanos brings Ultron to the Abel City in Capcom's universe with the Space Stone. The city is protected with a barrier that Ultron's systems can bypass, so they can retrieve the Reality Stone there for their plan. Ultron tells Thanos that he could simply kill Thanos and claim his stone for himself. Not long after, Ultron, after merging with Sigma, beats Thanos up and claims the Space Stone, which they use along with the Reality Stone to fuse the worlds.
    • Around the same time, Thanos warned Ultron (who threatened to kill him for his Space Stone) that as the latter has no soul, the true power of the stones will be forever beyond his reach. This is proven true when Dante hands the Soul Stone to Ultron Sigma - the stone rejects them because they have no soul.
    • When Dante, late in the story, beats Jedah and takes his Soul Stone, he warns Dante that the stone can only be used by the "noble souls". Dante then foresees something with the stone, which made him realize that the Infinity Stones alone wouldn't help against Ultron Sigma and he resolves to do things his own way. This is what leads to Dante's Batman Gambit against Ultron Sigma to exploit their lack of a soul.
  • Fusion Dance: Ultron and Sigma use the Infinity Gems to become Ultron-Sigma.
  • Gameplay and Story Segregation:
    • Jedah later points out to Dante that the Soul Stone can only be used by "a noble soul", a fact that he later exploited against Ultron Sigma because they lack a soul to begin with. This has no bearing in the gameplay where everyone can use the Soul Stone with no ill effects. Ironically, the gameplay actually follows true to the comic book's depiction of the Soul Gem, which even artificial beings can use.
    • When Thor is corrupted by the Sigma Virus, he still wields Mjolnir when fighting him. The Mjolnir, in the comic books, can only be wielded by those it finds worthy, and had sometimes rejected Thor in some stories when he's not being himself.
  • Glowing Eyes of Doom: The Stinger of the teaser trailer depicts Ultron-Sigma performing the classic Slouch of Villainy pose, completely obscured by shadow save for the light of their eyes. Mere moments later, a second pair of eyes lights up across their chest.
  • Godzilla Threshold: According to the Story Trailer, in their attempts to save all life from Ultron-Sigma, the heroes even consider freeing Thanos from a high tech jail cell built to contain him. This is the only possible explanation why they, especially Gamora, would consider this. As the story mode trailer shows, Iron Man and Chun-Li are more than willing to fight Captain America and Dante in clear opposition of releasing him.
  • Guide Dang It!: Do you ever think what the Tag button does when you're in Soul Storm (considering both of your characters are in)? Holding the button will let you control only your point character, which helps with controlling both your characters, especially in combos. Does the game tell you this? Unfortunately, no.
  • Hailfire Peaks: Ultron-Sigma's merging of both worlds has created a number of hybrid Marvel/Capcom stages. Known thus far are the following:
  • Home Base: The Avengers Tower is stated to be one for our heroes. The story trailer implied that Ultron-Sigma will eventually invade it. The invasion happens when the heroes are forced to split up to pursue the four remaining Infinity Stones, leaving Spencer, Hawkeye, Dr. Light and Iron Man on watch. The group is forced to release Thanos when Ultron-Sigma arrives.
  • Homing Projectile: The Reality Stone's Infinity Surge sends out a slow moving red projectile that homes in on opponents. Like any other projectile, however, it can be reflected with a well-timed Advancing Guard. In a variant, in its Infinity Storm, its fire beam and thunderbolt attack will track the opponent's position on screen, but they're telegraphed.
  • Hopeless Boss Fight: Thor and Spencer fight Ultron-Sigma early in the story. While his Xgardian foot soldier can be easily dispatched, Ultron-Sigma will very handily wipe the floor with most players. If you are skilled enough and knock his health to 1/3, the fight stops and goes to the cinematic as if you have lost the fight.
  • In Medias Res: The game begins 88 days after "The Convergence", an event that Ultron and Sigma caused with the Infinity Stones, with some of the heroes leading an assault on Asgard to get Thanos out of prison in the hope he can help them defeat the two. Only 3/4 through the story do we see what caused the whole thing to happen, in a flashback.
  • Innocently Insensitive: For a given value of "innocent." Rocket Raccoon asks Mega Man X "What's the biggest thing you ever killed with that bad boy?" Not the best thing to ask a Martial Pacifist like X, who shrugs Rocket off in obvious irritation.
  • Kamehame Hadoken: A given considering Ryu is a playable character. In The Stinger, Thanos prepares one when he acquires the power of The Satsui No Hado.
  • Kick Them While They Are Down: The battle system plays more like several of the Marvel vs. Capcom games before MvC3, where anything that can hit along/reach the ground can knock downed enemies up for more combos.
  • Lag Cancel: As usual, the chain goes "light (unique) normal -> heavy (unique) normal -> special move -> Hyper Combo".
    • If your character possesses an air dash, they can cancel their (unique) normal move into an air dash to continue their combo, but this can only be done once per combo - except if you also have flight (such as Captain Marvel or Morrigan) where you can cancel your air normal into air dash into another air normal into another air dash and so on.
    • Uniquely, with the Active Switch, the switching doesn't cancel the lag, but rather make the first fighter continue on with the attack while the control goes to the second fighter to continue the assault.
    • In Time Storm, the cancels become more "liberal" as you can cancel an attack's lag as soon as the attack itself hits, which include cancelling it into itself or to another; it's also possible to cancel a special attack into a normal move when it wasn't possible before.
  • Leitmotif: As tradition, each character comes with a theme associated with them. Unlike previous games, the music does not switch out when a fighter is defeated; it currently seems to be reserved for when an Infinity Storm is triggered.
    • It is worth noting that while the Capcom side does retain many of the usual themes associated with them, none of the returning Marvel characters reuse any of their old themes. This is because the game's soundtrack was the result of two different sound teams from each of those two companies: the Capcom side has various electronic/techno-based remixes of classic themes associated with their characters, while the Marvel side is filled with orchestral arrangements meant to evoke the soundtrack of the Marvel Cinematic Universe.
    • Each of the fights in story mode use these themes or have specific ones for certain battles, such as reusing the X vs. Zero theme from Mega Man X5 when X and Rocket fight Zero.
  • Let's Split Up, Gang: After getting directions from Thanos, our heroes split their teams to retrieve the Infinity Stones from the corners of the merged verse.
  • Life Drain: The Soul Stone's Infinity Surge is a quick mid-ranged attack that steals the enemy's HP on hit as the user's own.
  • Lull Destruction: Characters have a habit of speaking way too much when they perform a Hyper Combo. Winter Soldier in particular rattles off an absurd five one-liners during his Unyielding Justice Level 3 Hyper Combo.
  • Mecha-Mooks: Ultron-Sigma deploys a lot of these against the heroes. They all break easily. They also show up in the "tutorial" stage in the Story Mode for you to learn the basics of the game; they have low HP.
  • Merged Reality: Ultron-Sigma has merged the Marvel and Capcom universes together using the Infinity Stones. When the crisis is over, the heroes discover the Reality Stone is cracked; thus, the merger cannot be undone.
  • Mythology Gag: Check the page.
  • No Man Should Have This Power: Early on, Dr. Light declares that the Infinoty stones are "too powerful for mortals to wield."
  • Oddly Named Sequel 2: Electric Boogaloo: Despite being the sixth installment in the Vs. series and the fourth to carry the Marvel vs. Capcom name, it is not titled Marvel vs. Capcom 4 as many fans had expected it would be.
  • Our Founder: One of the New Metro City stages features a giant statue of Damnd, one of the bosses of the Mad Gear Gang. While not the founder of the gang, and in fact its lowest ranking boss, he gets a statue because of the respect his underlings have for him kidnapping Mayor Mike Haggar's daughter Jessica.
  • Power Creep, Power Seep: As per usual with this franchise, although possibly justified by characters throwing around Infinity Stones for a power boost:
    • The reveal trailer features Capcom's front runner Ryu, a talented martial artist with ki powers, going blow for blow with Captain Marvel, a Flying Brick with energy absorption powers who regularly goes toe-to-toe with cosmic threats such as Galactus and Thanos. This is in direct contrast to the initial trailers for Marvel vs. Capcom 3, where Ryu was on the ropes against Wolverine, but more in line with the trailer for Ultimate Marvel vs. Capcom 3, where he was fighting Nova.
    • As per her nature as a succubus and a high-ranking Darkstalker, Morrigan's total power surpasses a vast majority of the entire Capcom Vs Whatever franchise's cast, but she chooses to make herself only as strong as she needs to be in order to derive pleasure from the fight.
    • Dante is also victim to this. Much like the previous game, he is presented as his Devil May Cry 3 version, a prequel to his entire series where he is canonically at his weakest. Although, even at his weakest, he's still fast enough to cut the rain with his sword and prevent any of it from touching the ground.
    • Thanos, Nova, Hulk, Thornote , Dormammu, and Ultron normally could withstand and defeat most of the cast handily with their strength alone.
    • Jedah is such a massive threat in his home series that most of the cast aren't even able to withstand a single strike for him. Here even a humble photographer can beat him down.
    • Lampshaded by Frank West, who exclaims that "he's gonna kill me!" to Iron Man when he tells the former to help him fight Thanos.
  • Powered Armor: Iron Man, of course. X gets in on this, summoning the First Armor, as does Arthur with his Golden Armor.
  • Power Glows: The teaser trailer shows Captain Marvel powering up and the Infinity Stones creating a power aura for the characters that use them. Many characters' bodies also glow with power, especially for certain attacks.
  • Power-Up: The Infinity Stones will offer various power-ups for the game's roster. Dante, Captain Marvel, X, and Arthur can all deplete a power bar to temporarily boost their attacks and powers.
  • Purple Is Powerful: The Power Stone is colored purple. Ultron-Sigma also has a lot of purple.
  • Put on a Bus: Due to Executive Meddling, this is the first game in the series not to feature any X-Men-related characters. There are no Fantastic Four-related characters in the game either, for the same reason.
  • Race Against the Clock: Near the climax of the story, the heroes all get infected by low concentrations of Sigma Virus, and have to defeat Ultron Sigma quickly to undo the effect.
  • Reality Warper: Story-wise, Ultron-Sigma — wielding the Reality and Space Stones — invokes Merged Reality on the Marvel and Capcom dimensions. Gameplay-wise, using an Infinity Storm turns the arena into an Empathic Environment based on your Stone's color — and in particular:
    • The Reality Stone lets you summon various elemental Field Power Effects.
    • The Space Stone invokes various shades of Gravity Screw on your opponent, and making them confined into a closed space.
    • The Time Stone increases your speed to the point of Teleport Spam.
  • Remixed Level: Story Mode has special stages which are remixed versions of normal stages, and are exclusive to that mode: the "ruined" Avengers Tower, the Dark Kingdom stage without the Symbiote in the background, A.I.Mbrella where the fight is closer to M.O.D.O.K, and Knowmoon where Grandmaster Meio is in the background.
  • Revisiting the Roots: Instead of 3-on-3 like its two immediate predecessors, Infinite returns to the 2-on-2 fighting that made the series famous. Additionally, the game brings back both the Gem system from Marvel Super Heroes and the 4-button control scheme from Marvel vs. Capcom 2.
  • Say My Name: As a holdover from the previous game, characters say the name of their partners when performing a tag-in. A new addition comes when the active fighter has a quarter of their health remaining; their partner will call out and request a tag.
  • Sealed Evil in a Can: Thanos spends some time during the game's story in 2 separate cans: one in Xgard and then in Avengers Tower. He's released midway through the story when Iron Man and Spencer used up all of the tower's power to deliver a crippling attack on the invading Ultron Sigma, causing Thanos' electronic cell to turn off.
  • Sequel Hook: Ultron-Sigma is defeated and Jedah's scheme is stopped but he's far from beaten and set to try again with Lady Death. What's more with the Reality Stone fractured, there's no way to undo the merged damage of the now fused Marvel and Capcom world, meaning at the current it's stuck in a permanently merged state. If that wasn't bad enough Thanos managed to get his hands on the Satsui no Hadou and seeks revenge on Jedah and Death for playing him.
  • Shoo Out the Clowns: Aside from Arthur, many cartoony, more out-there characters from the previous game are nowhere to be seen despite reusing assets from said game, presumably so that they wouldn't throw off the more serious tone of this game. This includes:
    • Viewtiful Joe, a superhero from Movieland who's very concept runs on Toon Physics. Storywise, he can't transform outside of Movieland unless a VFX camera is filming him.
    • Felicia, a Fun Personified Catgirl who loves to sing and dance, and can often be distracted by a passing butterfly. She's not nearly as powerful as Morrigan or Jedah, but can hold her own in a fight if things get serious.
    • Phoenix Wright, a lawyer who, in Ultimate was a Fighting Clown who seemed to be completely unaware that he was even in a fight. His status as a comical non-combatant is a running gag in Project X Zone 2.
    • Tron Bonne, a Type-1 Tsun-Tsun who fights with a cute Mini-Mecha and an army of adorable yellow and blue robot buddies. It would just seem silly for Ultron-Sigma to be defeated by an army of Servebots.
  • Sidelined Protagonist Crossover: Downplayed with Rocket Raccoon (with Groot as his Assist Character) and Gamora, who are part of the protagonist's ensemble in Guardians of the Galaxy. The two are playable here, yet the main character Peter Quill doesn't appear.
  • Situational Damage Attack: A property of the beam attacks in this game is that they will do more hits and damage if done at closer ranges.
  • Status Quo Is God: Defied, what happened is permanent, and the worlds stay fused.
  • The Stinger: With his plans failed, Jedah goes to Lady Death to propose another scheme... only for Thanos to barge in on their meeting, equipped with none other than the Satsui no Hadou to gain retribution for being used. The HSQ can't even begin to describe this.
  • Super Mode: In addition to their primary powers, characters can activate an Infinity Stone's Infinity Storm to increase their abilities once the Infinity Stone Gauge is at 50% or higher. Much like Overdrive in BlazBlue, activating Infinity Storm will make the opponent unable to activate their own for the duration. Also, during such a state, you can use Level 3 hyper combos without using any meter, but doing so immediately ends the Infinity Storm.
    • The Power Stone increases attack power, similar to Marvel vs. Capcom 3's X-Factor, and gives them limitless wall-bouncing attacks and limitless OTG attacks (when you can normally do each only once in a combo). It also makes opponent wall/ground bounce further, allowing for easier followups, and makes it so that the opponent will push themselves backwards if they try to pushblock your attacks.
    • The Time Stone makes characters move, attack and recover more quickly (which lets them spam normal and special moves and do more unique combos that required stricter timing more easily), and switches in and out more quickly.
    • The Space Stone creates an energy cage that restricts the opponent's movements, helps with "wall" combos, and makes them unable to do tag switch for the duration.
    • The Reality Stone sends out additional blasts of fire, ice or lightning with regular attacks, similar to its effects back in Marvel Super Heroes.
    • The Mind Stone generates hyper meter as long as the Infinity Storm is active.
    • The Soul Stone revives your teammate and lets you control both characters for the duration of the Infinity Storm.
    • Some characters' Hyper Combos also initiate Super Modes. X, for instance, has a Hyper Combo that grants him his enhanced armor from Mega Man X1.
  • Switch-Out Move: The usual tag-ins from previous games, known here as "Active Switch," have been greatly expanded upon (see Tag Team below) and are accompanied by a defensive variant called "Counter Switch."
  • Tag Team: Just like previous Marvel vs. Capcom games, though this time it's back to 2-on-2.
    • The reserve combatant will regenerate their red HP until they're called in.
    • Combatants are capable of "tag switch" combos, akin to Tatsunoko vs. Capcom's Variable Air Raid and Street Fighter X Tekken's Switch Cancel and Cross Rush, as well as the Change mechanic in Street Fighter EX3 and Tekken Tag Tournament 2's Tag Assault. note 
    • The catch is that players can tag their characters in and out with a single button press during pretty much any action, including super jumps, specials, and Hyper Combos. The switched-in character deals damage and hitstun simply by colliding onto the opponent, making switch combos easier. Switching into your partner's Hyper Combo, a series staple since Marvel vs. Capcom 2, is also possible, though it requires bringing in the second character in the middle of the first's Hyper Combo and having them manually perform their Hyper; you can also do regular attacks instead when your partner does a Hyper Combo.
    • You can also switch multiple times in a single combo, but the delay in between each switching will increase until the combo ends.
    • As switching between characters is designed to be incredibly commonplace in Infinite, fighters brought in from the sidelines no longer receive double damage if caught by enemy attacks during tags.
  • Teeth Clinched Teamwork: In Story Mode, the Avengers and their friends from the Capcom universe are forced to set aside their grievances with Thanos in order to fight Ultron Sigma. In other modes, characters who are antagonistic towards each other (Gamora and Thanos, or X and Ultron, for example) may quip about their reluctance to fight alongside their teammate before the battle begins.
  • Theme Music Power-Up: Whenever a character uses an Infinity Stone, their theme music overrides the currently playing one.
  • Versus Title: The first Marvel vs. Capcom title since 2011.
  • Voice of the Legion: Ultron-Sigma's voice consists of the voices of the two machines composing him layered on top of each other.
  • Wave Motion Gun: The Infinity Buster, powered by four Infinity Stones, is a Hand Cannon designed for X with the specific purpose of putting down Ultron-Sigma.
  • Waxing Lyrical: Spider-Man quotes one line of the theme song from his first cartoon for one of his taunt quotes.
  • Wolverine Publicity: Played straight for the Capcom side in the first trailer, as Ryu features prominently in it. Zigzagged for Marvel; although the Trope Namer doesn't appear, Iron Man, a character who became extremely popular in the years leading up to MvC:I and another mainstay of the series, does.
  • You Will Not Evade Me: The Space Stone can be used to pull opponents closer. At full power, it traps opponents in a cube that the user can freely move through, but the victim can't.

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