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  • Audience-Alienating Premise: The changing of mechanics from the previous game didn't go very well with the hardcore fighting game community, but the exclusion of characters from the X-Men and Fantastic Four franchises, and the signature unexpected characters in general, in favor of promoting the Marvel Cinematic Universe, something that a number of Marvel's fans had already gotten tired of before the game even came out, didn't endear it to more casual fans.
  • Author's Saving Throw:
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    • After the fiascos that had heavily torn the Mega Man fanbase apart over the years,note  Mega Man X was the very first character shown in the trailer, and thus announced for the game. Not long after that, the main villain was revealed to be a Fusion Dance of Marvel's Ultron and Mega Man X's Sigma, and Zero was announced as a returning character.
    • The official PlayStation blog for the game specified that it would have "a variety of exciting and accessible single player modes," no doubt alleviating any fears that the game would be catered significantly towards professional players and released with little-to-no single player content, like what happened with Street Fighter V.
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    • The inclusion of Captain Marvel in this game kept fans of the Marvel Cinematic Universe busy until her movie was released in 2019.
    • After Marvel vs. Capcom 3 was criticized for failing to deliver on its promise of a "robust," fully-fledged story despite being released at a time where multiple fighters preceding it or put out around the same period had moved beyond Excuse Plots, Infinite's development team stressed that the game would have an extensive and immersive cinematic Story Mode.
    • This IGN interview with Bill Rosemann of Marvel Games, noted that Marvel licensed games, Infinite included, would not be required to tie in to the comics or the Marvel Cinematic Universe and would have the freedom to create their own storyline. Not only did this mean the story mode of Infinite wouldn't fall into the same trap of copying the movies that Avengers, Assemble! did, but in terms of the roster, it also meant that non-MCU characters were more likely, possibly including characters affected by the then-rumored Fox ban. This promise technically came true because (as of the game's launch) Nova had not yet appeared in any MCU-associated productions (though the Nova Corps itself had); furthermore, Dormammu and Thor don't have their MCU designs.
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    • After the widely negative response to the E3 2017 trailer over the uneven quality of the character models (Chun-Li's in particular had been universally criticized, especially in regards to her unnatural-looking face), Yoshinori Ono promised that the graphics would be tweaked before the release of the game. Sure enough, come the Full Story trailer, the most glaring example of Uncanny Valley (Chun-Li's face) was fixed.
    • Earlier trailers were criticized for the muted color palette in contrast to the colorful comicbook style of Marvel vs. Capcom 3. Come the E3 2017 trailers, all the characters were noticeably brighter and more vibrant.
    • Marvel Super Heroes's Reality Gem received some flak for mostly just giving you some elemental projectiles.note  Here, Fire, Ice, Lightning is still the Reality Stone's main gimmick, but now it's taken Up to Eleven as an all-out Field Power Effect and More Dakka — to the point where some even see it as a Game-Breaker.
    • The auto-combo feature has been contested by fans who consider them a case of They Changed It, Now It Sucks! (though optional auto modes have been in Capcom games since X-Men: Children of the Atom if not earlier). In an E3 livestream, it was noted that there will be an option to turn them off. Regardless, the auto-combo feature is really just there to introduce newer players, as it doesn't even give the most effective combos.
    • After Dead Rising 4 upset fans of the Dead Rising series for changing Frank West's voice actor and personality, among other things, Frank returns here with his original persona and is once again voiced by T.J. Rotolo.
    • Black Widow and the female Monster Hunter becoming DLC characters may be this to those who complained about the lack of females on the roster, though Widow also added more fuel to the fire for those complaining about Marvel's half focusing almost exclusively on the MCU.
    • After the Marvel side was criticized for not reusing any of the characters' older themes, the credits themes were revealed to be remixes of Captain America and Spider-Man's classic themes.
    • Capcom has stated that, should there be enough demand, they'll record a Japanese dub for the game.
  • Base-Breaking Character: Some of the Capcom characters returning from Ultimate Marvel vs. Capcom 3 (Haggar, Arthur, Firebrand, Nemesis, and Spencernote ) are well-appreciated by fans of Capcom's classic library and players who use them for the gameplay, but are also seen as puzzling choices by the uninitiated observers who expected only current/mainstream characters, especially some Capcom characters that are viewed as superior to them. Not helping by the fact that all of the characters mentioned don't do much in the story mode.
  • Broken Base:
    • The story mode. Some consider it to be ridiculous and nonsensical due to the small cast, especially since a few of the more recognizable names (namely most of the X-Men and many Capcom characters from MvC3) are missing. Some even consider the story mode being detrimental to the game as a whole, as it stunts the characters' potential and especially roster choices, and says that, ironically, MvC3's handling of the story (being an Excuse Plot that gives more potential character additions) is better than this game. Others love it because of how silly it is, arguing it is based on comic and game characters after all, and that the small cast at least keeps things from getting too hectic to follow along since you know where everyone is during the story.
    • For some fans, simply hearing certain characters speak English when they'd set them in Japanese if given the chance. Sadly for them, English is the only vocal language option in MvCI. Other fans consider it a relief since the consensus among them is that some Capcom characters just aren't meant to be voiced in Japanese such as Chris or Dante.
  • Character Rerailment: Frank West's characterization is more like the jaded everyman from 1 and 2, ignoring his Denser and Wackier personality from 4. His voice has also gone back to T.J. Rotolo, rather than being played by Ty Olsson.
  • Complacent Gaming Syndrome:
    • The Reality Stone is one of the most commonly picked Infinity Stones during online and competitive play, as explained under Game-Breaker.
    • In terms of playable characters, Dante is frequently seen online, likely due to a combination of being a fan-favorite character, his effectiveness in battle, and being relatively easy to use.
  • Complete Monster: Ultron, upon fusing with Sigma, begins seeking the Infinity Stones to remake both the Marvel and Capcom universes to his liking. Attacking Xgard, Ultron-Sigma uses the Sigma Virus to enslave its people, parading them in front of Thor before infecting him and forcing him to fight his friends while Ultron gloats. He also schemes with Grandmaster Meio to drop a virus-loaded bomb on Earth to infect all living things on the planet. When Dante tricks him with the Soul Stone, Ultron Omega attempts to slowly drain him of his life. Desiring nothing less than the extinction of all souls, Ultron is loathed by every hero and almost every villain.
  • Ensemble Dark Horse:
    • Jedah is one of the most popular newcomers aside from X, even among detractors. It helps that his model is of much higher quality compared to some of the other characters' models.
    • Likewise, Gamora has quickly become the most popular new character on the Marvel side, especially in the competitive scene.
    • The Monster Hunter seen in the Story Mode is fairly popular due to her design as well as being the first playable representative of the Monster Hunter franchise in the Vs. series.note  As a result, the news that she would become a DLC character was well received.
    • Out of all the DLC characters announced, Venom was one of the most requested characters to return. Sigma was also on the wish lists from notable players in the competitive scene, though many fans are angry that he wasn't playable in the base game despite his role in the story.
  • Epileptic Trees:
    • After Black Widow was announced as part of the first DLC batch, some fans speculated that it might not have been the more well-known Marvel character, but the Capcom character from Saturday Night Slam Masters.note  Datamining would confirm that it was the Marvel character.
    • In December 2017, Disney announced it would acquire a large majority of assets from their rival 20th Century Fox, which included the movie rights of the X-Men and Fantastic Four, with the acquisition being completed in March 2019. Since many fans believe that the absence of these characters is due to Fox owning the movie rights instead of Disney and Marvel Studios, they're hopeful that said characters would finally be included in the game with no problems.
  • Evil Is Cool:
    • Big Bad Ultron-Sigma has been well-received as a very cool and threatening villain with one of the best designs and voices in the game. Inflicting an utter Curb-Stomp Battle on the heroes at the start of the story and having a flashy fighting style does help his badass credentials quite a bit.
    • Thanos — for his epic fight against Ultron-Sigma, managing to break the Reality Stone with his bare hands, and stealing Ryu's Satsui no Hado to make Lady Death pay for treating him like an Unwitting Pawn... all while speaking in the smooth Badass Baritone of Isaac C. Singleton Jr. and generally being, well, Thanos. Even despite him being shackled early on.
    • Jedah. He's generally considered to be one of the best-produced characters on the roster, thanks to his Darkstalkers movelist translating well, an awesome trance remix of his old theme, and a Large Ham performance thanks to David Kaye.
  • Fandom Rivalry:
    • The game's contested qualities such as the graphics and perceived toning down of mechanics from the previous games to have 2v2 and no assist system,note  as well as leaks spoiling most of the roster, have led to fans unfavorably comparing the game to Dragon Ball FighterZ, which was shown to have notable similarities with Marvel vs. Capcom 3 (including the 3v3 system and assist mechanic).
    • With BlazBlue: Cross Tag Battle, to a lesser extent. It's another Arc System Works game which is similarly 2v2 and has a system that allows switching characters mid-combo along with the eagerly awaited fighting game debut of none other than Team RWBY. Not helping matters is that Cross Tag Battle gained a spot at EVO 2018 over MvCI.
  • Fashion-Victim Villain: Sigma's Spikes of Villainy look rather tacky on Ultron-Sigma.
  • "Funny Aneurysm" Moment: In Marvel vs. Capcom 3, if She-Hulk defeats Deadpool, she'll say "If there's ever an MVC4, I'll destroy you there too, Wade." Ironically, neither are featured in this game.
  • Game-Breaker:
    • The Reality Stone is often called one, particularly for its Infinity Surge that summons a painfully slow Homing Projectile that is good at both offense and defense when it comes to controlling the neutral game, so much so that it's sometimes compared to Doctor Doom's infamous Hidden Missiles from the previous game. Its Infinity Storm is no slouch either, summoning screen-filling attacks that also tracks the opponent's position and good at locking up the opponent.
    • Spider-Man was discovered to have an infinite shortly after the release of the game, which also ended up involving the Reality Stone. To clarify, he could use the Web Ball so that it would hit immediately after being hit by the stone to avoid letting the opponent escape before its hitstun wore off. To make it worse, he could still confirm into it when a different character is on point. It has since been fixed in that "capture" projectiles (like his Web Ball or Frank's zombie throw) will pop the enemy upward after the third use to prevent this.
    • It was discovered that Frank has an unblockable reset involving his zombie throw and the tripod that gets around the change to capture projectiles by making it so the combo technically ends, but you're automatically forced into an unblockable situation and end up being hit by another combo without being able to do anything about it. It's even a midscreen combo and can be done off practically any confirm, so starting it isn't difficult. The only thing preventing it from being a true touch of death is that it occasionally doesn't work for seemingly no real reason, even with perfect timing.
    • The Soul Stone is pretty comparable to the Reality Stone in this department. Its Surge lets you Life Drain your opponent, and its Storm lets you revive a fallen ally and commence a two-on-one bum rush. Woe be to any opponent who can't keep up with your shenanigans while the storm is active.
    • As top player SonicFox has shown, applying a specific setup using Jedah's multi-hitting projectiles and Rocket Raccoon's traps make it possible to put someone in near-infinite block stun until their defense is opened up with either an overhead or a low attack. The only downside is that getting the opponent into a cornered position can prove difficult but once they're in that position, there's very little they can do except wait until you mess up or they get the resources necessary to break out.
  • Germans Love David Hasselhoff:
    • According to Word of God, the reason Mega Man X was one of the first characters to be announced for this game was because of his (and, by extension, the larger Mega Man franchise's) huge popularity in North America.
    • While the Marvel Cinematic Universe has inspired the feel of Marvel's side of the cast, Spider-Man contains a fair amount of Shout Outs to the original Sam Raimi trilogy, possibly due to those films being held in high regard by the Japanese crowd in addition to Spider-Man's own massive popularity there.
    • Defied when it came to Japan's reaction (or lack thereof) to Monster Hunter's inclusion in the roster. The Monster Hunter series is massively popular in Japan and Capcom hoped that said popularity would rack up sales for MvCI. Monster Hunter's gameplay trailer was released during the Tokyo Game Show 2017 to test the waters. It was all in vain, because the MvC series and by extension, the western Marvel brand in general has never been very popular in Japan to begin with. No amount of Japanese fan favorites from the Capcom side has ever caused this series to make notable waves in said country. MvCI also alienated Japanese consumers even further by not having a Japanese dub.
  • Ham and Cheese:
    • David Kaye as Jedah is the best reason to play the story mode, if only because he's obviously milking the script for all the glorious cheese it's worth.
    • Chris Tergliafera, Sigma's voice actor, clearly had a blast delivering his lines.
  • Harsher in Hindsight: Selecting Gamora and Thanos as a team, and equipping them with the Soul Stone. Watch Avengers: Infinity War if you want to know why. Even worse, selecting Hawkeye and Black Widow with the Soul Stone as your team, in light of Avengers: Endgame for almost the exact same reason.
  • Hilarious in Hindsight:
    • The mobile licensed game Marvel: Contest of Champions garnered a bit of attention due to a number of its character animations being copied from some of Capcom's games (notably shown in this video, Miles Morales and Luke Cage have copied animations from Chun-Li and Cody), leading to debates on whether Marvel was blatantly plagiarizing Capcom's games or simply throwing in a nod to the MvC series, and whether this would end up hurting the two companies' relationship. Apparently, with the announcement of Infinite, it either didn't hurt their relationship or the two buried the hatchet.
    • In November 2016, screenshots of Marvel vs. Capcom 4 circulated on the Internet, causing fans to wonder if they were real or fake. It was the latter. A few days after the hoax was exposed, Capcom announced Marvel vs. Capcom: Infinite, the real next installment in the Marvel vs. Capcom series.
    • The reveal trailer features Captain Marvel and Iron Man as Marvel's reps... right in the middle of Civil War II, which features a rivalry that turns violent between the two characters.
    • Possibly doubling as a Mythology Gag, when Marvel vs. Capcom 2: New Age of Heroes was re-released on the PlayStation 3 and Xbox 360, Iron Man and Mega Man were depicted as each other's rivals in the accompanying promotional art. Come Infinite, Iron Man is now rivals with a different Mega Man.
    • In the Spider-Verse Crossover event, the MvC Spider-Man was killed off, which had some fans wondering if he's going to be in this game, and whether or not they’re going to bother explaining how he's alive.note  The game is a soft Continuity Reboot of the series, meaning that Spider-Verse most likely has no bearing on the games, and Spidey was eventually confirmed as a playable character in this game.
    • This marks the second time Dante and Jedah can fight against each other after the latter's ending in Capcom Fighting Evolution. Their meeting in the story mode even mirrors that first encounter.
    • Remember how, in Marvel vs. Capcom 3, M.O.D.O.K. insulted Nemesis by calling him a failed experiment? Well, it seems to be no longer the case in Story Mode, as M.O.D.O.K. rebuilt him and consider him a success. Then again, M.O.D.O.K. said he rebuilt Nemesis so of course he's going to fan his own ego.
    • This makes the second time Sigma attempted to merge Capcom universes together - the first was in Sonic the Hedgehog/Mega Man: Worlds Unite.
    • In Mega Man X8, Belial Sigma looks vaguely Ultronesque. 13 years later we have Ultron-Sigma.
    • The roster was completely devoid of X-Men and Fantastic Four characters because Marvel (specifically, Ike Perlmutter) wouldn't allow them due to their film rights being tied to 20th Century Fox. A year and a half after the game's release, Disney would acquire Fox for $71.3 billion, allowing them to use X-Men and Fantastic Four once again in movies. This essentially makes Disney's arbitrary blacklisting of those characters entirely pointless.
    • Amusingly, MVCI appears to have left a (perhaps unintentional) mark on the MCU it’s based on, as Thanos in Avengers: Infinity War has a scene with a remarkably similar context to one in MVCI. Specifically, both MVCI and Infinity War have a moment where Thanos is assaulting the forehead of a robot containing an Infinity Stone; Ultron-Sigma with the Reality Stone in the former, and Vision with the Mind Stone in the latter.
    • The final boss of story mode has Captain Marvel and Dante teaming up, which becomes this as both Devil May Cry 5 and Captain Marvel came out on the same day (March 8th, 2019).
    • Spider-Man tauntingly called Thor, brainwashed by the Sigma Virus, as Iron Man in the story mode. A year later, Infinity Wars (2018) fused Thor and Iron Man into the Iron Hammer.
  • It's the Same, So It Sucks: Much of the disdain for the release roster comes from the fact that most of the characters are straight-up recycled from Marvel vs. Capcom 3 with largely the same movesets, causing fans to accuse the developers of laziness. Not only that, but some of the Capcom returnees are using the same designs they had in 3 despite being long-outdated, such as Chris Redfield, who's gone through three more games and a movie but still uses his Resident Evil 5 appearance. The (possible) fact that the game was made with little to No Budget makes it worse.
  • Just Here for Godzilla: This actually worked against the game in the run-up to its release. Several staple characters from the Marvel side like Magneto, Wolverine and Deadpool are conspicuously absent from Infinite, which drew criticism from these characters' fans. When the community manager explained that there were other characters with similar movesets, the common response was that the movesets weren't the issue: surprisingly, in a massive multi-franchise crossover fighting game, fans just want to play with all their favorite characters and see them interact with others.
  • Magnificent Bastard:
    • Jedah's plans in the Story Mode go off without a hitch - not only does he succeed with obtaining the Soul Stone as well as getting the souls necessary to feed the Symbiote, but even with Ultron and Sigma throwing the plan slightly off course, the Marvel and Capcom universes stay converged at the end, which is what he and Death wanted in the first place. By the end, he isn't left much worse for wear and seems to have another plan in place.
    • Ultron and Sigma both qualify, given how they managed to trick Thanos into giving them both control of the Reality Stone, leading to his defeat at their hands (and giving them his Space Stone) and the convergence of the Marvel and Capcom universes. As Ultron-Sigma, they do a fairly good job keeping up with the heroes, as they manage to take over both XGard and Valkanda despite the latter being protected by the Time Stone.
  • Memetic Mutation:
    • Fans seem to be interpreting X being beaten rather easily by Ultron-Sigma in the story trailer as a Take That! towards the Mega Man fanbase, if this tweet is any indication. Then again, given X and Sigma's overall importance to the storyline and the fact that Ultron-Sigma had clearly beaten down the opposition, it was probably not intentional.
    • Comparisons between Sigma and Buzz Lightyear. Some fans ended up calling Sigma a Buzz Lightyear "rip-off" or "clone", despite Sigma predating Buzz by about two years.
    • Thanks to this interview specifically about the questionable roster choices, many fans mocked the absurdity of the response by replacing various Capcom titles and character names with the word "function."
    • "Marvel has historically been bad". Based on a thread, written tongue firmly in cheek, on Shoryuken.com's forums regarding how horrendous the series' balance has been - calling them all "bad games" while being loved by the fans, as a way to address worries that Marvel vs. Capcom: Infinite will be "a bad game".
    • The Space Stone's infinity storm has been called the "shame cube", based on the meme of the same name.
    • Chun-Li's pre-release character model in this game resulted in fans calling her "Ug-Li". Fortunately, the Day 1 patch fixes it.
    • It hasn't gone unnoticed that on the official website, on the page that explains the cinematic story, X's face is completely cut off by the game's trailer. Embittered Mega Man fans have pointed out that this is perfect imagery for Capcom's treatment of the franchise in over the years. It's also been pointed out that it is very reminiscent of how Mike Wazowski was blocked off by the company logo in Monsters, Inc.
    • The "Power Eggs" from the Collector's Edition are infamously bad compared to how they were shown in the official CE picture, looking more like cheap easter eggs than stones. This has led to a lot of jokes about it, and comparisons to the "Estus Flask" and flattened Geralt head have shown up in spades. It wouldn't be so bad if the Collector's Edition weren't $200.00.
    • After the Spider-Man infinite was discovered, many jokes questioning his status as a hero shown up as a result of being visually unimpressive and how long it takes to kill the opponent. Daily Bugle headlines have also been passed around.
    • MVC:Inote 
    • Marvel vs. Capcom: Infinite is Dead!note 
  • Most Annoying Sound:
    • When characters use the Infinity Surge of the Infinity Stone they've chosen, they'll say the name of that stone each and every time in the exact same way without fail. Ryu in particular is very grating with how he shouts out the stones' names.
    • Firebrand's voice, especially when compared to how he sounds in UMvC3. This time around, it's really shrill and annoying.
    • Because Capcom only used one sound bite per character, expect their win quotes to get old really fast. Iron Man's in particular makes no sense as he's trying to make "Reactor output at 72%. Well, there's always room for improvement!" sound funny. However, the Sound section of the game includes alternate win quotes that are currently unused, apparently because the victory animations don't match.
    • The characters being much more talkative in battle. There are those who think that it's excessive and very annoying.
  • Narm:
  • Narm Charm:
    • The very concept of Ultron-Sigma is ridiculous and rather fittingly, not unlike something you'd read from a classic Silver Age comic book.
    • The whole Story Mode runs on cheesiness.
    • As mentioned above, Ultron-Sigma's reaction to a beatdown by Thanos is to complain "that HURT!" However, considering no one could even scratch Ultron-Sigma before now (even the chapter 1 fight against them will end before they lose to guarantee The Battle Didn't Count), some viewers claim it makes sense for Ultron-Sigma to lose their composure upon experiencing real pain.
  • Older Than They Think:
    • Some fans have complained about the auto-combo and Easy Hyper mechanic and have held it up as further evidence of the supposedly decaying quality of Capcom's fighting games. In actuality, Capcom has been experimenting with ways to try and make its fighting games more accessible for quite some time, going at least back to the late '90s and early 2000s. For instance, Marvel vs. Capcom had an Easy Mode style of play long before Simple Mode was introduced in Marvel vs. Capcom 3 and Capcom vs. SNK 2 EO famously included a new mechanic designed to make it easier for new players to perform special moves, as did Super Street Fighter II Turbo Revival.note 
    • The specific complaint about the popularity of the movies influencing which Marvel characters get picked ignores that many of the X-Men characters in the older games owed their inclusion to the massive popularity of the '90s X-Men cartoon. Adaptations and mainstream popularity have always influenced certain character choices in the series.note 
    • Some fans have criticized the game for having certain characters like Hawkeye wear their modern, movie-styled costumes instead of their classic ones from the comics. The exact same thing could've been said for the older entries in the series, where the X-Men all dressed in their outfits from the '90s comics and TV show rather than their classic looks from the '70s, and Iron Man had his Modular Armor from his animated series.
    • In regards to They Changed It, Now It Sucks! as seen below, this isn't the first fighting game that had a "Down, Down plus button" motion for their Dragon Punch-type attacks (save for Ryu), as it was first seen with the protagonist Akatsuki from the game Akatsuki Blitzkampf, which carried over to his guest appearance in Under Night In-Birth around late 2010. Going back even farther, the "Down, Down" motion originated in Asuka 120%.
    • During the gameplay showcase demonstrating Jedah, one of the announcers (community favorite IFC Yipes) commented that there were never any male Darkstalkers characters in the Marvel vs. Capcom series before. In truth, there was at least one male Darkstalker in the series before, specifically Anakaris in Marvel vs. Capcom 2: New Age of Heroes.
    • A major complaint about the launch roster is that the returning characters' animations are mostly copied over from UMvC3, with detractors claiming that Capcom has gotten lazier and cheaper. Reusing animations/sprites was the norm in Capcom's 2D fighting game era, and even Marvel vs. Capcom 3 reused moves and animations from Tatsunoko vs. Capcom.note 
    • Assuming the X-Men characters were removed due to Marvel lacking the film rights to the franchise, this isn't the first time well-known characters have been removed due to perceived legal issues. For example, Iron Man was excluded from Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes for similar reasons, explaining why he was replaced in the latter game by War Machine.
    • When the first round of DLC characters were announced, there was some controversy over the lopsided ratio that favored Marvel (four Marvel fighters and only two from Capcom). This is not the first instance of the Capcom vs. Whatever series having uneven line-ups. The rosters of the very first Marvel vs. Capcom and Capcom vs. SNK games slightly favored the Capcom side, while Tatsunoko vs. Capcom slightly favored the Tatsunoko side.
    • At one point, Dante seems to betray the heroes by bringing Ultron-Sigma the Soul Stone, only for it to backfire. This actually isn't the first time he pulled a tactic like this, as he does this to Arius in Devil May Cry 2.
  • Overshadowed by Controversy: The things fans talk about most about the game are the problematic roster, the paid character DLC, the graphics, and the poor PR statements from some Capcom representatives. Because of this, even all of the cheer and joy many had when certain things were announced looks small by comparison.
  • Pandering to the Base: It's pretty hard to deny that Capcom is trying to appeal to MCU fans with Marvel's representation in this game — though whether it was a conscious decision or something that was forced onto them by the higher-ups is another matter. Both the graphics and the music were redone to be more cinematic than comic book-esque, characters gain moves more in line with what they do in the movies (like Iron Man losing a lot of his classic moveset in favor of things like arm-mounted cutting beams), and even pre-existing effects are changed to look like they came from the films (Dr. Strange's magic circles are obviously made to resemble the sling ring portals from his movie). This was a rather failed example, as the loss of a whopping 26 characters and the complete absence of X-Men, Fantastic Four, and the previously-signature use of lesser-knowns did not bode well with fans.
  • Play the Game, Skip the Story: The general consensus. Many reviewers agree that while Marvel vs. Capcom: Infinite has good gameplay, the story mode doesn't live up to expectations.
  • Scrappy Mechanic: While there were good intentions behind it, a lot of online players downright hate Auto-Combo mode when used by other players, specifically because it rewards button mashing, which is very problematic when fighting players who use it up close. Several characters, such as Dante, actually have a huge advantage when tagged in with this active, as his LP swing has a lot of priority.
  • Snark Bait:
    • In a GameSpot interview, when Peter Rosas was asked a question regarding the absence of X-Men characters such as Magneto and Sentinel, he responded with "these characters are just functions", and asserted that characters in the roster such as Captain Marvel and Ultron would be suitable replacements due to having moves and abilities Magneto had in the previous game such as an eight-way air dash. Fans were quick to mock this statement mercilessly, to the point that someone even modded the previous game just to show how silly the "characters are just functions" statement was. Maximillian's reading and reaction to said statement pretty much sums up what a lot of fans were thinking.
    • The sheer absurdity of Michael Evans' statement that audiences may not even remember the X-Men anymore, despite an X-Men character having a massively successful film earlier in 2017, has also inspired much mockery across the internet.
    • The graphics attracted quite a lot of fan mockery, between the announcement trailer's complaints about how the in-game character models look rigid, too shiny, and—in Mega Man X's case—expressionless compared to the more stylized aesthetic of MvC3, and the footageshowed off in the second gameplay trailer, where while they featured some improvements compared to the first trailer, some elements like the facial models and backgrounds were still rather spotty.
    • The game itself has become a pariah in the FGC, due to a combination of being considered an inferior game to its predecessors and the reveals of Dragon Ball FighterZ and BlazBlue: Cross Tag Battle, which were welcomed as the new tag-team fighters of the fighting game scene. When Infinite was exempt from EVO 2018, most lamented its exclusion but agreed that it had it coming.
  • So Bad, It's Good: The Story Mode due to it being cheesy and nonsensical.
  • So Okay, It's Average: Many were excited when the game was announced as it had been six years since the release of Marvel vs. Capcom 3. The news that it would receive a story campaign was likewise welcomed in the wake of games like NetherRealm Studios' Mortal Kombat and Injustice successfully incorporating them. However, as the release date got nearer, the roster failed to really bring anything new to the table and the first looks were very underwhelming,note  lacking any energy to it which lead to skepticism among fans. When the game was finally released, despite getting some above average scores, it failed to really get fighting game fans on board and was seen as a major disappointment. While far from being abysmal, many critics believe that the game fell far off the mark due to its utterly bare bones presentation, paltry character selection, and nonsensical story. The comparisons to Injustice 2 and Dragon Ball FighterZ didn't help matters. The fact that the game wasn't included for EVO 2018 was telling, as even Street Fighter X Tekken, which is likewise considered to be one of the weaker games in the Vs. series, was given a chance back in the day.
  • Spotlight-Stealing Crossover: The game has been accused of being propaganda for the MCU and Marvel's bickering with Fox. Story Mode looks like all but an affirmation of this, with Marvel's characters constantly getting more spotlight than Capcom's. For example, X and Zero, characters who were supposed to be vital to the story due to their connection with Sigma and his virus, are shunted aside because of this.
  • Squick: As anyone would expect, Nemesis. Because of the more realistic graphics of MvCI, he is more grotesque than he's ever been. Features such as his deformed, stitched-up face, rotting skin, and exposed muscle tissue on one of his shoulders are very detailed. Fatal Mutation, his Lvl 3 Hyper Combo, is as disgusting as ever, even moreso than UMvC3, because while it was still gross in the aforementioned game, parts of his transformed body are cloaked in shadow, thanks to the Cel Shading. But in MvCI, details like the red muscle tissue and spinal cord in his abdomen are clear and visible.
  • Tainted by the Preview:
    • Back in May 2017, a few people on NeoGAF posted rumors about a character list which seems to suggest that the game would heavily lean not only towards the Marvel Cinematic Universe, but also mostly returning characters from Marvel vs. Capcom 3 with the idea that other characters would appear as DLC over the next few months à la Street Fighter V. Many fans took this as gospel and made their anger and disappointment known. It's not uncommon to see posts on videos essentially calling the game lame, poor and every other insulting name under the sun just because of it.
    • During E3 2017, a demo of the story mode was released. The gameplay consisted entirely of fighting weak mooks plus a Hopeless Boss Fight. It received a mostly negative reception, with many players claiming it reduced their interest in the game further.
    • Excitement over the game having an arcade mode died down quite a bit when several sources revealed that there's no character specific endings after beating it.
    • PR indicated that the gameplay was "simpler" and "more accessible" compared to the gameplay of the previous titles, with the removal of the assist system and the change from 3-character teams to 2-character teams given as examples. Unfortunately, this led to a wide perception that the gameplay was made more casual at the expense of hardcore play, so many reviewers and fans echoed that belief. This gradually faded as more information became available, though even after launch, it's still common for some to disparage the game on the premise that it's "simplified".
  • Take That, Scrappy!: Bionic Commando 2009 wasn't exactly one of Capcom's most popular titles, and quite a few fans consider this version of Nathan "Radd" Spencer as a waste of a slot. That said, when several of the heroes fight a symbiote when it went Kaiju, Spencer gets bitch slapped by the symbiote while the rest damage it.
  • They Changed It, Now It Sucks!:
    • Many fans were unhappy about Capcom "dumbing down" anti-air attacks by changing their inputs from the classic Dragon Punch input (Forward, Down, Down-Forward with a button) to simply Down, Down with a button for most characters (although some characters, such as Ryu and Doctor Strange, still have the classic Shoryuken motion for some specials).
    • The themes for the Marvel characters have come under a bit of scrutiny; unlike the Capcom side, all of the returning Marvel veterans do not retain their old themes from previous games, instead getting newer compositions which harken more to their movie appearances due to them being made by Marvel composers instead of Capcom's. In particular, it stings for the likes of older veterans like Spider-Man and Captain America, whose themes are beloved by the community and have followed them in every appearance they have made in the Versus series until now. The most common complaint about these new themes is that they tend to blend in with one another and doesn't stand out like the Capcom ones.
    • This game's version of Dante's theme is bad. While the Marvel vs. Capcom 3 version of "Devils Never Cry" is properly abridged to be a character theme and also adjusted to fit the style of the rest of the music, the Infinite version has incorrect notes and pieces of the original track mixed around with no rhyme nor reason.
    • In UMvC3, Ghost Rider's Penance Stare showed your soul being sucked into a vortex of hellfire. In this game, Ghost Rider just stands there staring at you while nothing happens. It's generally considered to be quite a downgrade from the previous game. It's made even stranger when you remember that Capcom wanted this game to have a more cinematic flair, so it's odd that they allowed this to get by.
    • In Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes, Venom's default sprite was a dark blue color, likely due to being easier to see compared to his usual jet-black coloration - despite this design inaccuracy, this color scheme was popular among fans. In Infinite, Venom's default skin is back to his normal black coloring, and, to the dismay of some fans, he completely lacks a blue-colored alternate skin like he had in his earlier appearances.
    • Marvel's side of the roster in particular has this reaction. To say that it was influenced by the MCU seems almost like an understatement, as it's basically one big advertisement for the franchise (which baffled quite a few, seeing as how it's the most profitable movie franchise of all time; it's not like it needed that push). Considering that this meant losing a whopping 26 characters with only a mere 6 new ones as compensation, this angered fans to say the least. Having no X-Men, Fantastic Four, or even the signature Unexpected Characters had really hurt for a lot of fans, especially many who were already annoyed with the shilling of the MCU even before this game. As it turns out, a roster of only stars and little else is rather boring for many gamers.
  • They Wasted a Perfectly Good Character:
    • There are some characters in Story Mode that make no contribution to the narrative and can make fans wonder why they were there in the first place. Hawkeye, Spencer, and Arthur are such characters. Even someone as powerful as Nova barely had any screentime.
    • Despite Jedah being a major antagonist, Morrigan's interactions with him don't make any mention of his involvement in the release of Lilith, Morrigan's sibling (and other half). It would have helped Morrigan flesh out as a character and heroine in her own right. Instead, however, she only interacts with Ghost Rider for a comedic scene and becomes a secondary character in the overall story mode, while Dante deals with Jedah.
    • Too much emphasis on non-story related fan favorites like Dante who pretty much was a one man Spotlight-Stealing Squad and majorly instrumental to Ultron-Sigma's defeat, and Thanos who pretty much made all legitimate villains Overshadowed by Awesome for most of his appearances. Some argue while Mega Man and Carol had more synergy with the group. Iron Man and Dante themselves were the brains of the heroes of their respective company and fixed most of the problems that other established heroes wouldn't do themselves.
    • Dormammu's small presence in Story Mode. He was given a Hand Wave for being weakened after the convergence and isn't seen making any effort to gain control of his new merged home. As a prideful Evil Overlord that you'd hardly picture submitting to anyone and one of the Marvel Universe's biggest threats, the potential to extend Dormmamu's role in the story was wasted, especially since he's on a very similar level of power as Jedah and can also manipulate souls like him. His apparent alliance with Firebrand is not touched upon at all either.
    • Firebrand's role in the story mode is lacking as he is portrayed in the story as just a Mook. He only appears in one fight as just a minor nuisance for the characters to fight and he seems to be there just for players to see him and Arthur fight. Arthur implies right before the battle begins that he and Firebrand are bitter rivals, claiming that they have met and fought before but this is never elaborated upon. Also, anyone who played Demon's Crest would think of a myriad of ways of that Firebrand could be linked with the Infinity Stones due to his original homeworld having a counterpart to the Stones called crests.
    • You'd think that the Dah'ren Mohran, MODOK, Grandmaster Meio, and the Symbiote Jedah sicced on the heroes would be boss characters you'd get the chance to fight, but no. They're dealt with in cutscenes and that's about it. Although in Dah'ren Mohran's case, it's more than likely they couldn't properly scale the monster's size like they did with Onslaught and Apocalypse. The Symbiote Monster on the other hand is about the same size as Abyss's final form.
    • Many likewise wonder why Groot wasn't just a separate playable character rather than just be used as an assist move for Rocket. He doesn't even appear in the Story Mode.
    • Considering it's a crossover fighting game that revolves around Mineral MacGuffins — one of them literally sharing a name with the franchise, no less — the fact that nobody from Power Stone appears or is even alluded to comes off as a huge wasted opportunity.
    • This game also has a story that similar to that of Demon's Crest, which provided a good opportunity for characters from that game such as Phalanx and General Arma to appear or even alluded to in Infinite but this does not happen.
    • There are several Black Panther fans that wonder why his moveset mainly consists of claw slashing attacks and absolutely nothing from his vibranium weaponry and tech, along with kinetic energy absorption and release through his suit. Nothing in MvCI indicates that his suit is even made of vibranium, which is a signature part of his arsenal. With the amount of control Marvel had in making sure Doctor Strange was represented faithfully starting with UMvC3, it's odd how they didn't do the same for Black Panther.
    • Scrutiny aside, the idea of the Marvel roster being based around the MCU and its related works showed some promise. Not only could it have brought in characters with potentially interesting movesets like Loki, Daredevil, and the Cinematic Universe's version of Vulture, it also presented the opportunity to expand/update the movesets of existing characters.note  It also could have alleviated the "no mutants" controversy by including Quicksilver and Scarlet Witch, the two mutants who popped up in the MCU.
  • They Wasted a Perfectly Good Plot:
    • There are several notable interactions from characters of different universes, like Hulk and Ryu, Spider-Man and Haggar, along with Gamora and Hiryu, but it's odd how such an obvious and hilarious pairing like Iron Man and Morrigan never happened. They don't interact in the story at all, despite MvC3's opening cinematic pairing the two as the companies' respective rivals.
    • The small roster selection ends up clashing horribly with the magnitude of the situation the story mode is trying to present, as it just feels like a small group of heroes are the only one left to take on the threats presented. The fact that most of the villains are NPCs and regulated to either background threats for special matches or bystanders only adds to this. Many have noted the irony of how this game got a story mode and yet MvC3, which had a much larger cast and potential to tell a epic story, only had an Excuse Plot.
    • Since the story deals with a merged universe, it would've been a great opportunity to showcase some new heroes in other unexplored areas of the universe. While it somewhat happens, it's dumbed down by many of the returning characters, which many fans feel this is just Capcom playing it safe rather then taking any risks and potentially pandering to those who only know about the Marvel Cinematic Universe. Also in the story mode, the story jumps right into three months after the Convergence starts. Fans have expressed the desire to see what happened to the characters and the world when they were freshly merged, which allows for fleshing out the interactions between them.
    • Despite Jedah being included in the story mode, his involvement in the release of Lilith in Darkstalkers is never mentioned. Considering Lilith is the main reason Morrigan and Jedah have a reason to know each other, this is quite a dissapointment.
    • Arcade mode has no endings at all, which on top of feeling half-assed wastes even more opportunities for cameos and silly interactions.
  • Tier-Induced Scrappy:
    • Quite a few top-tier characters have been getting this, mainly due to their being overused and annoying to fight:
      • Dante: If you play online, you'll run into him 90% of the time because he's just as good as he was in MvC3 thanks to his easy chain combos, lockdowns, and ability to respond to just about everything. In fact, he was so good that the December 5 patch gave him some serious nerfs, from decreasing his health, overall damage, and jacking up the recovery frames on his moves. But despite the nerfs, he's still considered the best character in the game because his playstyle is still extremely oppressive.
      • Zero: The changes to the game's damage-scaling and hitstun mechanics means that Zero loses the ability to reliably reduce his opponent's HP to zero with his infamous "Lightning Loop" from the previous game. However, he's been made even better in other areas to compensate, gaining the ability to cancel his Z-Buster into a variety of new moves that let him fill the screen with projectiles and a new super that's practically invincible.
      • Gamora: Her basic gun projectiles hit fast, go through just about every other projectile, and she can chain the Arc Fire leaping shot into itself multiple times, giving her a nigh-invincible approach game.
      • Dormammu: In addition to all his projectiles from MvC3, he has a new move (nicknamed "The Carpet" by players) where he causes burning vines to appear on the ground. It hits the entire screen, and even if you block it you'll still get pulled into melee range very quickly; for this reason you'll see Dormammu paired with Dante a lot, since the Carpet can be used to set up Dante's combos.
      • The Reality Stone: Its Game-Breaker Surge and Storm make it the Stones' biggest offender in terms of Complacent Gaming Syndrome online, to the point where it had to be nerfed greatly in a post-launch patch.
    • Low-tier examples:
      • The Mind Stone: Its Storm (which simply refills your Hyper Combo Gauge) is widely seen as underwhelming and almost useless compared to those of the other Stones. And its Surge (a basic, dizzying, telekinetic slam), while better-regarded and seen as actually useful, nevertheless suffers from mediocrity in comparison to what the other Stones can do.
      • Chris: On top of having limited mobility compared to other characters, his projectiles are ineffective and easy-to-reflect via push-blocking. However, as of the January patch (which gave him a ton of buffs), Chris has now found himself on the opposite end of the spectrum - now he's an absolute annoyance to fight because of his keep-away gameplay, similar to Cable's run-and-gun strategy in Marvel vs. Capcom 2: New Age of Heroes.
  • Uncanny Valley:
    • From what was seen of her in the trailer and gameplay footage, Chun-Li was derided for looking rather dumpy, especially in comparison to her gorgeous character models in Ultimate Marvel vs. Capcom 3 and Street Fighter V.
    • Dante suffered from the same problems as Chun-Li, with some fans even pointing out that his Devil May Cry 3 model looked better.
    • A lot of fans (one such reaction here) find Iron Man's face in the zoomup on his victory pose to look really off.
    • Frank West's Say CHEESE! Hyper Combo, where his face suddenly shifts into a unnervingly creepy grin as he takes a selfie with a zombie while blowing up his opponent with a makeshift bomb.
    • Morrigan's face got some pretty heavy backlash. Problems include her being rather inexpressive with dead looking eyes, her lack of visible eyebrows (Caused both by them being poorly defined and covered by her Hime Cut), and lack of makeup. She was also given fangs in this game, which normally would result in a Cute Little Fangs effect on her, but this combined with the problems with her face make the fangs look less charming and only serve to make her look more creepy, which is not the desired effect of a succubus.
  • Unexpected Character:
    • The Grandmaster from Strider. Yeah, who'd think he'd have some sort of role in this game?
    • Even though X was a long-demanded character in the Marvel vs. Capcom series, most thought he would be shafted in favor of the original Blue Bomber or Zero — both of whom had been playable in the previous titles. Outside of him being a hidden costume for the latter (based on when he wielded Zero's Z-Saber in Mega Man X6) in Ultimate Marvel vs. Capcom 3, this is X's first playable appearance in the franchise.
    • Gamora qualifies to an extent. Though her playable appearance didn't come completely out of left field due to the success of the Guardians of the Galaxy films, many expected someone like Star-Lord or Groot (who appears as an Assist Character to Rocket Raccoon) to show up first.
    • Jedah definitely counts. When thinking of potential Darkstalkers representatives, names like Felicia and Jon Talbain probably come to mind first, with the former having been in previous Marvel vs Capcom games and the latter being strongly considered for inclusion in Marvel vs. Capcom 3. When he was first leaked, many were shocked. Even more surprising is that he turned out to be one of the best produced characters in the base roster, albeit without the strange ability to cut off his own head, and with his blood turned purple.
    • Dr. Light (or at least his hologram) making an apparence to aid in stopping Ultron-Sigma.
    • Played with Black Widow - though few are surprised by her being announced as the sixth and final part of the first batch of downloadable characters due to her prominent role in the Marvel Cinematic Universe, many were expecting a third Capcom character instead in order to even out the representation between the two companies (the first batch of DLC characters has Black Panther, Venom, and the Winter Soldier representing Marvel, whereas only Sigma and Monster Hunter represent Capcom).
  • Win Back the Crowd:
    • This game can be considered an effort on Marvel's part to return to having licensed games on major consoles, along with Spider-Man (PS4), Guardians of the Galaxy: The Telltale Series, and the new Avengers game resulting from Marvel's collaboration deal with Square Enix.
    • On Capcom's side of the equation, the inclusion of Mega Man X (as well as X being the first character showcased in the teaser trailer) helped to win back many old Capcom fans who had lapsed as a result of the cancellation of Mega Man Legends 3 and the entire Mega Man franchise being practically abandoned and neglected thereafter.
    • Gameplay reveals in the last week of April 2017 have alleviated most fans' concerns regarding system mechanics.
    • When Capcom provided direct feeds to their demos at EVO and Comic-Con, some gameplay footage came flooding in, and in turn, people began to lighten up on their negativity to appreciate the gameplay when done by more competent players than in the earlier showcases.
    • The Full Story trailer and fifth gameplay trailer were also received positively due to basically showcasing almost everything people had a problem being fixed in some way like Chun-Li's face, the Soul Stone being a harken back to Marvel vs. Capcom 1, the story looking more interesting due to showcasing action and conflict and the official showcasing of Jedah.
    • Jedah. Even those who are still on the fence about the game admit that he is one of the most interesting characters in the entire roster.note 
    • On a lesser note, many Devil May Cry fans were happy to see Dante back to his wisecracking self instead of the alternate universe Dantenote , citing he's one of the few saving graces of the story mode.
    • Venom. Just hearing that name from Capcom made Marvel and Spidey fans rejoice, with few outright stating that they want the DLC only because of him. It also helped that his character model is considered one of the best one out of the DLC characters and he retains most of his original movesets from previous games, while also giving him new nifty tools to play with, not to mention being the least "technical" out of the group of three he's in (like Sigma before him).
  • WTH, Casting Agency?:
    • Some of the returning Marvel characters were subjected to The Other Darrin to bring in their voice actors from Avengers, Assemble! and Guardians of the Galaxy (2015), with Trevor Devall as Rocket Raccoon being singled out by fans as a step down from Greg Ellis in the previous game. What is more confusing is the mish-mash of Marvel voice actors which involves certain characters (Captain America, Hawkeye, Iron Man) having their roles reprised by their actors from older works like The Avengers: Earth's Mightiest Heroes! and Marvel vs. Capcom 3, while others (Thor, Rocket Raccoon, Doctor Strange) have new voices from their more recent animated appearances.
    • As hype worthy as Mega Man X finally being introduced in the game is, many consider his new voice actor, Ted Sroka, to be a huge step down from his previous voice actor, Mark Gatha. It also probably doesn't help that Sroka's other known role is Dan Hibiki in Street Fighter IV.
    • Chris Tergliafera as Sigma, due to his voice being based on how he sounded in Mega Man X4. While Super Ultra Dead Rising 3 Arcade Remix Hyper Edition Ex Plus Alpha also used it and the dialogue for Chuck's costume of him, it's likely that it was done as a parody to match the rest of the DLC's purposely silly nature.
    • Vanessa Marshall as Gamora, who reprised her role from the 2015 Guardians of the Galaxy series. While her performance is just fine in that show, the delivery of her battle lines in this game makes her sound bored, as if she isn't in a heated battle. There's also Grey DeLisle as Captain Marvel, as her battle grunts and yells sound like she isn't the trained fighter she's supposed to be. As mentioned above, other voice actors have similar delivery issues, with several fans blaming the voice director for said issues.
    • In most adaptations, Venom is usually given a deep, Guttural Growler-type voice. Here, he has a higher-pitched voice that many have compared to Starscream or Carnage.


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