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"We are Veltro, vengeful messengers from the depths of the Inferno!"
The Veltro agent

Resident Evil: Revelations is the second Resident Evil game for the Nintendo 3DS (following The Mercenaries 3D), released in 2012. Set between the events of Resident Evil 4 and Resident Evil 5, Revelations returns to the roots of the series with a larger emphasis on the classic elements of Survival Horror and tense exploration, whilst still retaining the Third-Person Shooter style of RE4 and RE5. Despite being developed for a portable system, Revelations was produced with the same production values and resources usually devoted to a console game in the series and is considered the eighth installment in the main series alongside the numbered titles.

In 2005, BSAA agents Chris Redfield and Jessica Sherawat have gone missing while investigating a suspicious cruise ship (the SS Queen Zenobia). Jill Valentine and Jessica's partner, Parker Luciani, go on board a ship to find them. Unfortunately, things spiral out of control, as almost everyone on the ship is dead and BOWs are running amuck, thanks to a new virus called T-Abyss.

The game had a console re-release for the PlayStation 3, Xbox 360, PC, and Wii U on May 21, 2013 in North America and May 27 in PAL regions. It was later ported to PlayStation 4 and Xbox One August 29, 2017, then received another rerelease for the Nintendo Switch on November 28, 2017.

The Revelations incarnations of Chris and Jill appear in the 3DS crossover collaboration Project × Zone.

It has a sequel, Resident Evil: Revelations 2, which received an episodic release in February and March 2015.

This game contains examples of:

  • Abandoned Laboratory: The Queen Zenobia and Queen Semiramis are massive, labyrintine ships infested with monstrous, zombie-like creatures and B.O.W. as well as hidden labs where these creatures were studied and the T-Abyss virus was tested.
  • Abnormal Ammo: The Tricorne variant of the Ooze zombies can shoot bones.
  • Aborted Arc: The Stinger Sequel Hook involving Jessica, Raymond, and their true backers Tricell and Excela Gione obtaining a sample of the T-abyss virus has never been followed up in future games. According to the Resident Evil 6 Official Complete Guide, Tricell realized that the T-Abyss virus was way too dangerous to use as a bioweapon and used it's position to prevent the virus from making it's way onto the black market. As for Jessica and Raymond however, their fates are unknown after this point.
  • Action Bomb: The Chunk variant of the Ooze zombies. A particular type of enemy that expands when damaged and eventually explodes.
  • Alas, Poor Villain: Norman is seen in this light by Chris and Jill.
  • Already Undone for You: After fighting the tough boss fight against the horribly mutated communications officer and retrieving from his body the only key to the radio room, you go inside and... find that Raymond is already there and all the equipment is smashed to bits. Neither Jill nor Parker ever think of questioning how he got inside without the key or the convenience of finding him in the same room as the recently busted radio they needed to send an SOS.
  • All Your Base Are Belong to Us: The FBC, under Lansdale's orders, invade the BSAA HQ and take control after Lansdale's role in the Terragrigia incident is revealed.
  • All There in the Manual: This page names various monsters encountered in the game. Good luck finding those names in the game. This is particularly noteworthy because there are Achievements for killing some monsters in specific ways - it's hard to kill monster X with method Y when you don't know which monster is which.
  • Always Close: Somewhat subverted. The UAV is launched sometime before the satellite laser fires. It is still close enough to lift a tidal wave that compromises the Zenobia. Near the end, when the self-destruct system goes off, it's shown earlier that the charges are placed so they'll sink the ship rather than instantly destroy it, so all Jill and Chris do is get to a part of the ship that won't immediately explode.
  • Always Night: Averted in Chris and Jessica's portion of the game, where it starts out during the day. Played straight in Jill and Parker's and Quint and Keith's portions.
  • And I Must Scream:
    • Scagdeads, which is a rare mutation where the infected person has a stronger resistance to the virus, leaving a grotesque monster with what was left of a normal human on the side.
    • Also, Rachael's fate.
  • And Now for Someone Completely Different: While the primary focus of the game is on Jill and Parker's PoV, every chapter or so has a segment where it switches over to Chris and Jessica, Quint and Keith, and Parker and Jessica during the Terragrigia Panic.
  • Attack Its Weak Point: The draghignazzo, being covered in shells, are weak in their protected soft parts underneath their shells.
  • Attack of the 50-Foot Whatever: The Malacodas are small parasitic flatworms whose final length is proportional to the size of their current host. The ones that infect a blue whale grow to such colossal size that their heads alone are big enough to crush the player character.
  • Attack of the Killer Whatever:
    • The Draghignazzo are B.O.W.s based on shellfish, but are surprisingly tough and deadly.
    • Wall Blisters are the result of the t-Abyss Virus accidentally infecting some barnacles.
  • Audible Sharpness: The Scagdead and the Pincer Oozes: both have organic blades (a chainsaw-like arm and a set of spiked claws) but this doesn't stop them from emitting sharp metallic sounds when readied (the latter) or sounding like an actual chainsaw (the former).
  • Bad with the Bone: While the Tricorne Ooze is the most prevalent, as it fires shards of bones at you with a large claw, every Ooze save the Chunk type (which is an Action Bomb instead) utilize this to some extent. The normal Oozes have spiny shards of bone sticking out of their club-like arms, and the Pincer Oozes take this up to eleven, having such large and sharp bone blades that they produce Audible Sharpness!
  • Beware the Nice Ones: O'Brian. Compared to Lansdale, he seems more demure and idealistic of the two, seeming to care more about the people on Terragrigia than simply cleaning up the bioterrorism. While he does have a "no-nonsense" attitude, he is still quick to crack a joke here and there, especially if you attempt to scan him with the Genesis in Episode 1-1. Then you learn later that the entire plot of the game is his Gambit Roulette, using misdirection and false leads to draw out the mole in the BSAA and find necessary evidence of Lansdale's corruption...
  • Big Bad Duumvirate: Norman is the leader of Il Veltro, the terrorist group behind the attacks on Terragrigia. The resources he needed to pull off said operation were provided by Lansdale, who intended to take advantage of the civilians' panic to inflate the FBC's influence across the globe.
  • Big Damn Heroes: Subverted. Chris tries to have one of these when he attempts to rescue a drowning Jill and Parker. Too bad he was on the wrong ship.
  • Bilingual Bonus:
    • Both the trailers and the game itself contains constant references to and quotes from The Divine Comedy, some of which the player will need knowledge of Italian to understand.
    • The company that ran the cruise liners, Queen Zenobia, Queen Semiramis, and Queen Dido is called Paraguas, which is Spanish for, you guessed it, Umbrella.
  • Blade Below the Shoulder: Two enemies, the Scagdead and the Scarmiglione, sport this. In the former case, it is a sort of organic chainsaw; the latter resembles a lance.
  • Blob Monster: Globsters, noticeable as they used to be people before becoming the slug-like abominations they're now. Furthermore, while slow and mostly helpless on the ground, they become extremely deadly in water, as they can swim fast and even gulp the characters whole.
  • Body Horror: Most of the enemies show signs of this. Rachael and the communications officer in particular.
  • Bragging Rights Reward:
    • Unlocking Lady HUNK requires a total of 150 bonus rewards achieved in Raid Mode.
    • HUNK has some good perks but can only be unlocked by S-Ranking all Raid Mode stages on the highest difficulty.
  • Bullfight Boss: The battles with the large, heavily armored, one-armed beast on the observation deck (called Draghignazzo) and Norman on the Queen Dido can become this.
  • Call-Back:
    • The fight with the mutated communications officer in the promenade shares many elements (gas canisters, high durability, etc.) with the battles with Verdugo and Uroboros in RE4 and RE5, respectively.
    • The dossier on the Queen Zenobia's history in the captain's quarters mentions that the ship was built based on an old George Trevor design, which explains why the luxury cabins sometimes look a lot like the Spencer mansion from the first game. When Jill wakes up in one of the suites, there's even a deer head on the wall.
    • At the beginning, Jill finds a handgun with a severed hand still gripping it which is similar to the opening of the original Resident Evil
    • This isn't the first time Chris attempts to save someone important to him and winds up in the wrong place at the wrong time...
    • Norman's mutated form and boss fight is basically the T-Abyss version of a Tyrant.
  • Captain Obvious:
    • "I'm fine, but something's not right here." Jill, after being placed in a random bedroom, waking up, and fighting several of the squid-like creatures.
    • Better yet, from that same scene, "Jill, where are you?" "I don't know, I think I'm in a room."
    • Late in the game, when Chris and Jill find a dead body wearing a standard vest with 'FBC' in large print, Chris and Jill ask who it could be, finally coming to the conclusion that the man worked for the FBC.
  • Chainsaw Good: The communications officer (and his similarly-mutated brethren, known as Scagdead) wield a deadly chainsaw on their right arm.
  • Charged Attack: One of the custom gun parts lets you charge up a shot from your weapon by holding down the trigger.
  • Chase Scene: Rachael is pursued throughout most of the ship before being cornered and attacked by an Ooze. Jill witnesses the conclusion of this chase and Rachael's apparent death.
  • Chekhov's Gun: Early on, Jill reads that the ship she's on has a twin, in an easily missed line of a document. Later, when she and Parker are in danger, Chris and Jessica come to their rescue. They go all the way to the room where Jill and Parker are and find nothing. They're on the other ship.
  • Chekhov's Gunman: Rachael. At first, she seems to be just a victim. Then, much later, she's revealed to be Raymond's partner and she holds a key required to proceed. She then turns into a Recurring Boss and Implacable Man for the rest of the game.
  • Chameleon Camouflage: The Farfarello enemies are classic Hunters further mutated with the T-Abyss virus, obtaining the ability to mesh with the environment like an octopus.
  • Cleavage Window: Rachel Foley wears her outfit unzipped down past her navel.
  • City on the Water: Terragrigia, being an advanced city powered by sun. Until the Terragrigia Panic...
  • Climax Boss: The battle against the Malacoda-possessed whale is the penultimate boss and resolves part of the story.
  • Closed Circle: Jill and Parker are stuck on the ship because the boat that took them out to it blows up. Chris and Jessica arrive on the Zenobia and the Semiramis by helicopter, only to find a storm prevents evacuation.
  • Continuity Nod: The brief sequence of Jill and Chris approaching the Spencer Estate during the ending is a direct reference to the Lost in Nightmares scenario of Resident Evil 5, which takes place some time after Revelations.
  • Crate Expectations: There are some crates, which are opened by attacking them with the melée weapon. This means that Jill stabs her crates.
  • Cthulhumanoid: The Ooze vaguely resemble this, courtesy of their Lamprey Mouth.
  • Custom Uniform: Vester's, Parker's, and Jessica's FBC uniforms vary from the main design.
  • Damn You, Muscle Memory!: In the Xbox version, you aim with the left trigger, and fire with the right trigger … except for one boss, where you lock on a missile with the left trigger, and fire it with the "A" button. If you try to fire it with the trigger like you do with every other weapon, you fail the boss fight.
  • Dead Weight: The Chunk variant of Ooze zombies. Also Scagdeads. Both are incredibly massive and take much more damage before biting the dust, possibly due to the extra body mass.
  • Degraded Boss: Several enemies, such as the Scagdead and the Scarmiglione, reappear several times after their initial appearance with greatly reduced health.
  • Demoted to Extra: Rachael can be this, when comparing the pre-release trailers and the actual game. While in the trailers her role seems rather important, in the game she gets no dialogue and is killed in her first appearance, only to reappear as a recurring boss-like monster. She is a Chekhov's Gunman, though, involving the UAV.
  • Determinator: Rachael. This is played to the extreme if you use the Rocket Launcher to defeat her while making your way through the hold, as she comes back to attack Parker later on.
    • Norman to an insane degree. A full year underwater has not deterred his wish for vengeance, and it takes two infections from T-Abyss for him to change. And then he takes an absurd amount of force to put down.
  • Disney Death: Parker falls as he is escaping the Zenobia, and is rescued by Raymond. Furthermore, it seems as if Keith and Quint are blown up in the airstrike on the airport, but the "Where Are They Now?" Epilogue reveals that they're fine.
  • Dull Surprise: Jill shows this in the trailers and early in the game. Her referring to Parker's assumed death also comes across as this. She always has been the most stoic character in the series, however, so it's not remotely out of character for her. She has also lost so many people over the years, she has to take it in stride.
  • Early-Bird Boss: At one point on a boat sequence, you're attacked by a swarm of Malacoda and have to gun them down with the boat's machine gun.
  • Early-Bird Cameo: In the early trailers, Vester, Quint, and Keith appear before being formally introduced. Also, Kirk the helicopter pilot from the early levels of RE5 shows up to evacuate Chris and Jill from the sinking Zenobia.
  • Enemy Rising Behind: Played straight and subverted in the second trailer.
  • Everything Sensor: The Genesis Scanner is a multi-purpose tool that can detect hidden items, enemy weak points and handprints, as well as somehow build a composite profile of a virus from a visual scan of infected tissue.
  • Evil Luddite: Il Veltro's members seemingly held negative views towards technological advancement (even if they had no objections about using said technology to commit acts of bioterrorism), referring to Terragrigia as "an eyesore" and the luxury cruisers they used as bases of operation as "symbols of mankind's decadence and sin".
  • Evil Sounds Deep: The Veltro terrorist has a threatening, booming voice fitting of a villain, apparently due to the mask he's wearing.
  • Eye Scream: After reading Rachael's log, you find out that she was attacked by a Ooze which gouged out her eye. This explains her panic.
  • Fed to the Beast: Early on, Jill is knocked out on the Queen Zenobia by a Veltro agent and later wakes up in a bedroom, stripped of her weapons with an Ooze locked in with her. Subverted, however; she defeats it.
  • Feed It a Bomb: The Malacoda whale is finally put down for good this way, killing all the other parasites.
  • First-Name Basis: Many fans may refer to Raymond Vester as "Vester," but Parker only refers to him as "Raymond."
  • For Doom the Bell Tolls: An ominous bell sound can be heard in the trailers, and a bell can be inspected on the ship deck, which Jill seems wary of.
  • Foreshadowing: Several times...
    • During the course of the game, O'Brian sends Jill and Parker to the Queen Zenobia to find Chris and Jessica, even though Jill comments that she could have sworn they were in the mountains chasing rumors of Veltro. Later, when Chris and Jessica manage to get through to HQ and contact O'Brian, he claims he sent Jill and Parker out to the Queen Zenobia on faulty intel. Seem confusing? It's because O'Brian is purposefully leading people in circles in order to draw out the mole and find proof of Lansdale's involvement with Terragrigia.
    • Episode 2-1: Jessica keeps probing Chris about his relationship with Jill and then, out of the blue, asks him if he trusts her as much as he did Jill. Chris, true to his nature, simply tells her he isn't going to compare and that he trusts them both equally. Jessica seems oddly insulted by this, though her questioning sounds more like an interested girl asking a single man if there's another woman in his life. The reason though is because she's The Mole within the BSAA.
    • Episode 3-2: After killing the Scagdead Communications Officer, Jill and Parker enter the communications room and find Raymond there. It's not clear how Raymond managed to get in there until you remember he's part of O'Brian's operation to find the mole in the BSAA.
    • Episode 10-1: The end of the first cutscene stops at a supposedly dead Raymond. If you look carefully, you can see the corpse moving its fingers and head. Raymond was wearing a bulletproof vest.
  • Form-Fitting Wardrobe: Justified, in that wetsuits tend to be that way. However, the male characters seem to have a lot more gear strapped to their wetsuits than the women do, thereby hiding their body shapes.
  • Freeze-Frame Bonus: Many of the trailers reveal some information, such as the time Jill and Parker arrive on the ship, and Rachael's death and subsequent mutation.
    • A quick scene when Jill and Parker need to find the UAV has Raymond down by the Promenade Deck. You can hear his half of a conversation before he hangs up when he realizes that Jill and Parker are there. It and his dialogue immediately after becomes Fridge Brilliance when you realize that he's talking to O'Brian.
  • Friendly Sniper: Jessica. Or so it seems.
  • Gadgeteer Genius: Quint, who created the special headset he wears and a lot of the design of the Genesis scanner and the features were his ideas.
  • Gambit Roulette: So many things could have gone wrong with O'Brian's and Raymond's plans. If Quint or Keith was one of the traitors, then the whole mess would've collapsed, since Quint figured things out rather quickly. If Raymond wasn't wearing a bulletproof vest, Jessica would have killed him. If Parker and Jill were simply unlucky when Raymond stripped them of their weapons, they would have been ripped apart and eaten. If Jill wasn't in a hurry and continued questioning why Raymond knew about the Regia Solis, then she would've probably realized something was up, which would have caused problems. It's amazing that the only two who died were Rachael and Norman.
  • Gameplay Ally Immortality: No matter what hits them, your NPC partners will not die.
  • Gatling Good: Two boss fights (against the same boss, too) require using the mounted gatling gun on the vehicle being used (hovercraft and helicopter). It also comes equiped with a Grenade Launcher.
  • Gun Accessories: Custom gun parts that do everything from boosting damage to reducing shotgun spread.
  • Ghost Ship: The meat of the game takes place on the Queen Zenobia, a deserted ship overrun by the infected. The last mission on Raid Mode is also called this.
  • Graceful in Their Element: On land, Globster are slow, sluggish and a sitting duck for anyone with a gun and a good aim. Underwater, Globsters are deadly and unstoppable.
  • Guns Do Not Work That Way: Charge Shot custom parts do exactly what they sound like, allowing the gun it's attached to to charge up a more powerful shot for additional damage. As a standard Resident Evil game, all your weapons are regular firearms that effectively use normal bullets containing gunpowder, thus there is literally NO conceivable way they could suddenly charge up a shot, let alone remain intact after firing such a shot. Despite the obvious with the various bioweapons and viruses and occasional inhuman levels of parkour, durability, and reactions from the heroes, the series has quite often maintained SOME manner of realism otherwise, so such a shift with the Charge Shot custom part is a pretty jarring departure from said realism.
  • Heroic Sacrifice: While escaping from the sinking Zenobia, an injured Parker forces Jill and Chris to let him fall to his death so they can escape. He gets better, though.
  • In-Universe Marketing: The Queen Zenobia has its own Facebook page and website.
  • Invisible Monsters: Invisible Hunters (Farfarellos) are introduced on Quint and Keith's portion of the game.
  • It's All Upstairs From Here: The Terragrigia sequences, taking place in huge skycrapers attacked by hordes of Hunters.
  • It Was a Dark and Stormy Night: Guess what the weather is during the majority of the ship portions.
  • Karma Houdini: Jessica gets away scot-free for her actions, and even scores a sample of the T-Abyss during the ending. Vester to a lesser degree, as his morality is left ambiguous and he does receive a rather serious injury.
  • Kill Sat: The Regia Solis satellite the FBC used to destroy Terragrigia, and which is later used to destroy the Semiramis and almost sinks the Zenobia.
  • Kukris Are Kool: Keith has a set of massive kukri carried on his back as his personal melee weapon.
  • Lamprey Mouth: The Ooze zombies have them. Unlike their T-Virus counterparts, they don't eat flesh; rather they use their leech-like organ to suck blood.
  • Leg Focus:
    • Jessica's diving suit gratuitously keeps one of her legs bare.
    • DLC Character Lady HUNK shows both her legs, with her feminine legs being really the only way to tell she's female, as the rest of the uniform makes her look just like HUNK.
  • Leitmotif: There's a main melody interwoven throughout most of the major cutscenes of the game. There's also tracks that act as leitmotifs for specific characters, including Raymond and O'Brian.
  • Lightning Bruiser:
    • Raid Mode has the enemies with the purple crown symbol, who combine the traits of the fast, defensive, and strong enemy types, with none of the weaknesses.
    • Scagdeads, who run fast, hit like a ton of bricks, and have a high HP. Even the defensive types in the Raid Mode that usually are slow Mighty Glaciers move fast.
  • Logical Weakness: The sea creepers are normally invulnerable when submerged, but even in deep water they can still be hurt by explosive rounds.
  • Luckily, My Shield Will Protect Me: Scarmiglione enemies have a shield-like appendage on their left arm. Along with the lance-like appendage on the right, they have a knight-like appearance.
  • Madness Mantra: Scagdeads often repeat meaningless words over and over again, although they have already lost consciousness.
  • Meaningful Name: Il Veltro and Terragrigia mean Greyhound and Grey Earth in Italian, respectively.
  • Mexican Standoff: In the first trailer, Chris and Jill appear to point their guns at each other. Similar standoffs occur between Jill, Parker, and Raymond, and later between Parker, Raymond, and Jessica.
  • The Mole: Jessica, as the ending reveals. She also gets away scot free too.
  • Multi-Armed and Dangerous: Sea Creepers are female humans who were mutated into horseshoe crab-like monstrosities.
  • Ms. Fanservice: There's no reason for Jessica and Rachael's outfits to show so much skin other than this trope.
  • Named After Somebody Famous:
    • Sort of.
    • The ships in the game are all named after historical queens.
  • Navel-Deep Neckline: Rachel runs around with the zipper of her wetsuit below the navel, her battle harness the only thing keeping her huge knockers from spilling out.
  • Never Trust a Trailer: The announcement trailer from E3 2010 is markedly quite different from anything in the final game; the unnamed man in the chair ends up as a mannequin used as part of a trap, old-school zombies are never seen, HUNK was probably used as a placeholder for Veltro agents, and Jill and Chris are never opposing forces. Later trailers would also imply that Rachael is quite an important and alive character, when in reality she's dead by the time the game properly starts. Also, Parker dying is simply not the case.
  • Not-So-Safe Harbor: The dreary, trash-strewn, slug-beast-infested Mediterranean coastal village that Jill, Parker and O'Brian visit before setting off for the Zenobia.
  • Ominous Latin Chanting: The extended fourth trailer features this, as does the final chapter inside the sunken Queen Dido.
  • One-Hit Kill:
    • Surprisingly few for a Resident Evil game; the only guaranteed OHKOs are the Scagdeads' sawblades and the underwater beasts in the final chapter eating you if you get too close. And failing the QTE sequence when mutated Jack Norman grabs Jill by the head.
    • The Hunter has two version of leaping, the regular one which deals high damage, and the charged up one which is signaled by its roaring that can instant-kill you.
    • The HD rerelease adds a new enemy, the Wall Blister, whose only attack is to grab you and wring you like a piece of cloth for an instant kill.
  • Otaku: Quint Cetcham, fond of making movie references and the BSAA's tech specialist.
  • The Plan: Clive O'Brian knows that Morgan Lansdale is dirty as hell, but can't prove it, and any attempt to do so will get the BSAA crushed under Lansdale's heel. O'Brian then fakes a distress call from Chris to get Jill Valentine aboard the Queen Zenobia, where she has a chance to uncover what really happened with Veltro and the Terragrigia Panic without Lansdale realizing that's what O'Brian is doing, and without Lansdale being able to use any of his official resources to stop Jill's inquiry, because doing so would require him to admit he already knows what's happening aboard the Zenobia.
  • Previously on…: Invoked by video montages at the beginning of each Episode's playthrough.
  • Raising the Steaks: Including zombie fish, wolves, shellfish, whales, and leeches.
  • Reasonable Authority Figure: O'Brian. He's overall a nice guy, but he will get after people who are goofing off instead of working.
  • Recurring Boss: Rachael, being the game's answer to Nemesis. You fight several specimens of the Scagdead and Scarmiglione mutations too, albeit weaker.
  • Red Oni, Blue Oni: Quint and Keith. It's noted in Jessica's Report about them that they cover each others' shortcomings.
  • Remember the New Guy?: Raymond sets things up for Round 2 of a Resident Evil game introducing a new character without warning and then pretending that the audience is somehow supposed to know who he is, à la Krauser from RE4. It's both better and worse than the Krauser situation: on the one hand, the very next chapter flashes back to the Terragrigia Panic, which at the very least hints at how Raymond and Parker know each other, and even giving a namedrop for Raymond if you stick around at the start. On the other hand, wires apparently got crossed on whether to actually properly introduce him at some point, so if you leave before Raymond gets named, you're not learning his name for a long while because Parker, apparently all for pretending we already know who Raymond is, abjectly refuses to call him anything other than "Cadet".
  • The Right Hand of Doom: Scagdead enemies have a buzzsaw-like right arm.
  • Rule of Three: Injuries to the upper left leg. Raymond gets clawed by a Hunter during Terragrigia, Rachael gets clawed by an Ooze before being knocked out and mutating, and Parker takes a bullet to the leg when Jessica shoots him in the same area.
  • Running Gag: Chris runs off and a main character ends up getting involved in a biohazard trying to find him. Also, Jessica makes references to being owed dinner or a drink from people. This ends up being a Player Punch after she shoots Parker.
  • Say My Name: You could make a drinking game out of how many times Parker says "Raymond" and Norman says "Morgan."
  • Scenery Porn: The graphics are at times comparable to Resident Evil 5, thanks to the game using a handheld-based derivative of the same graphics engine, MT Framework.
  • Sequel Hook: The game itself sets the stage for a new villain and shady organization to replace Wesker and Umbrella/TriCell respectively. Which is kinda confusing considering Revelations takes place chronologically before RE5, meaning it introduces the new antagonist for the series before they in-universe actually manage to resolve the baggage with Umbrella and Wesker.
  • Shark Man: Scarmigliones, which were created with shark DNA.
  • Shield Bash: Scarmiglione will often use their shields to club Jill.
  • Shipper on Deck: Parker seems to think that Jill and Chris are together.
  • Ship Tease: Jessica spends the first three-quarters of the game hitting on Chris and goes so far as to literally throw herself into his arms at one point, and he doesn't notice, both because he's focused on the mission and because Jill might be in trouble. As a result, Revelations is seen as sort of a love letter to the Chris/Jill shipping community.
  • Shock and Awe: Damaging Scarmiglione's upper body too much could end up revealing an electrified tentacle that whips around to damage the player.
  • Short-Range Shotgun: Present as usual in the series, and then further exaggerated with the "Infighter" a custom gun parts, which you can attach to the shotgun to boost its damage when you fire at close range.
  • Short-Range Long-Range Weapon: The strongest of the Infighter custom gun parts, however, can only be used on sniper rifles.
  • Shout-Out:
    • The words on the Veltro banner is from Dante's Inferno, in the original Italian. Specifically, the line is "Infin che il veltro verra, che la farra morir con doglia." It's from Virgil's description of how the Greyhound will rise up and kill the She-Wolf. Several other quotes are relevant as well, such as "abandon all hope, ye who enter here", "messengers from the depths of the Inferno", and "I know not who thou art, nor by what mode thou hast come down here by". Some of the music near the end of the game also uses the Italian lyrics from Canto III; specifically, the lines are, "Per me si va tra perduta gente" and "Per me si va ne la citta dolente," which are on the gates of Hell.
    • Some of the weapons are inspired by movies. The Hydra is a three-barrelled version of Reggie Bannister's quad shotgun in the Phantasm films, and the Pale Rider distinctly resembles The Joker's telescopic revolver he used to shoot down the Batwing.
    • "Two boys, uncovering secrets, wanted dead or alive! Just like The Falcon and the Snowman!"
    • "Sometimes, even Homer nods off, you know?" note 
      Keith: That doesn't even make any sense.
    • "He's turning guppies into Jaws!"
    • If you play as Quint in Raid Mode and do reasonably well upon completing a stage, he'll whisper "Don't think. Feel."
  • Shout-Out Theme Naming: To the "The Divine Comedy": Parker Luciani may be named after an angel named Lucia from the book, and Veltro's translated name (greyhound) refers to the name of the first Canto. In terms of history: Zenobia is named after an ancient queen, and may also refer to the name Zenobius of Florence, who was said to be able to bring the dead back to life. The various stronger BOWs are named after the Malebranche of the Divine Comedy, specifically Farfarellos, Scarmilglione, Draghignazzo, and Malacoda.
  • Slippy-Slidey Ice World: The "European Mountains" levels explored first by Chris and Jessica and later by Quint and Keith, features snow, ice, slippery slides down cliffs and undead wolves called Fenrirs.
  • Sir Swears-a-Lot: Parker swears the most out of all of the characters in the game.
  • Spell My Name With An S: Is it Rachel or Rachael?note 
  • The Stinger: Jessica is still alive, and is making a shady deal with Vester where she is given a sample of the T-Abyss virus.
  • Stone Wall: Enemies with defend modifier in Raid Mode have their size, and defense increase at the cost of slowing them down. However, they can take 2 shotgun clips before going down.
  • Stripperiffic: Chris is running around snowy mountains in a t-shirt and gear; Jessica's wetsuit is missing an entire pant leg.
  • Suspiciously Similar Substitute: Chris and Jill's new partners are very similar to the ones they had in other games - Parker shares traits of Carlos and Barry, and Jessica is similar to Jill, Sheva, and Wesker.
  • Suspicious Video-Game Generosity: Given a new weapon and ammo? Gonna need it.
    • One room takes this to its logical conclusion. Just from the doorway, there are three green herbs, several ammo boxes, and two rocket launchers in plain view. A little exploration reveals even more healing and ammo, along with a sniper rifle and a magnum revolver. Within five minutes, you're fighting several dozen monster dogs, hunters, and invisible hunters.
  • Taking the Bullet: Parker does this to protect Raymond from Jessica.
  • Throw-Away Guns: Rachael does this when she runs out of bullets. Still doesn't help her survive in the end though.
  • Timed Mission: There are two timed segments in the game, both when the Regia Solis satellite prepares to fire at the Zenobia, and to escape the Zenobia before it sinks.
  • Too Awesome to Use: Somewhat averted; if ammo is easily given to you, it's gonna be needed, and the other section's equipment doesn't affect Jill's ammunition, so fire away.
  • Too Many Belts: Jill's and Parker's wetsuits, due to all of their equipment being strapped to their bodies in some way.
  • Tragic Monster: Rachael, sent in a suicide mission in a monster-infested ship, facing dangers way above her skills. By the time you run into her she's hysterical with fear, has lost an eye and run out of ammo. Then she becomes an Ooze, far more resilient and bloodthirsty than the others, seemingly immortal. In some of her quotes, she whines for the pain as she retreats.
  • Tyop on the Cover: The side of the box of the North American release calls the game "Resident Evil Revelaitons".
  • Underwater Ruins: Queen Dido, the final level, is a sunken ship in the Mediterranean.
  • Undying Loyalty: Jill is dedicated to finding Chris, despite the storm and insane scenario she gets sucked into.
  • Unnaturally Blue Lighting: The majority of the ship is lit in this way.
  • Updated Re-release: For the Xbox 360, Wii U, PC, and PS3. Aside from a graphical update and achievements and trophies, the new copy will feature HUNK and Rachael as playable characters in Raid Mode. The catch? No laser sights to aim with (you are forced to use a crosshair). To long time RE-fans, this can make things difficult. For various other reasons, some fans may prefer the 3DS version.
  • Version-Exclusive Content: The Wall Blister is an enemy type exclusive to the HD version.
  • Viewers Are Geniuses: The quote on the banner, the ship being called the Queen Zenobia, even Quint's mention of Homer is based on a classical latin idiom (Quandonque bonus dormitat Homerus).
  • The Virus: The T-Abyss virus, which involved a virus discovered in the abyss, hence the name. Unlike the T-Virus, infected humans tend to resemble Fish People and or Cthulhumanoid.
    • Strangely enough, the Ooze could be considered Vampires, as they are undead, consume the blood of the living and are hurt/put off by light.
  • Wake-Up Call Boss: The fairly insane first boss battle against the Scagdead is the first sign that just because the game was developed for the 3DS doesn't mean it's kidding around.
  • Water Is Womanly: Sea Creepers originate from women who were infected with the T-Abyss virus and died underwater. Unlike the other T-Abyss monsters, who are all amphibious, Sea Creepers are strictly aquatic.
  • Western Terrorists: Il Veltro appears to be Italian in origin, based on their self-mythology and the names of their members. It's indicated that they were college radicals who Morgan incited and funded to create his own personal terrorist threat.
  • Wham Shot: Chris and Jessica rush to help Jill and Parker who are about to drown in a flooding bilge. They open the door, and... it's empty. Camera then pans up showing that they are in a completely different ship.
  • What the Hell, Hero?: Jill and Chris give O'Brian a small dose of this when his role in the supposed Veltro-resurrection is revealed. Doubles as a Dull Surprise as their reaction to finding out their superior has set the whole thing up and nearly gotten several members of the team horribly killed in a plan that could've gone wrong at any point is just "Well, you could've told us."
  • "Where Are They Now?" Epilogue: At the end of the game, the fates of various characters are revealed.
    • Morgan Lansdale is arrested, the FBC is disbanded, and most of its resources are given to the BSAA, which reforms as a UN-backed anti-bioterrorism organization.
    • Keith Lumley takes up a leading role in the BSAA's East African branch.
    • Quint Cetcham refuses promotion and returns to the BSAA's R&D department.
    • Parker Luciani is rescued off the Maltese coast and returns to active duty after a month on medical leave.
    • Clive R. O'Brian resigns as directer of the BSAA, although he remains as an advisor. He also begins writing a detective novel.
    • Jill Valentine and Chris Redfield are last shown embarking on the ill-fated Spencer Estate raid.
    • Raymond Vester and Jessica Sherawat are revealed to be in cahoots, and Raymond gives Jessica a sample of the t-Abyss virus.
  • Where the Hell Is Springfield?: Subverted. The ship is in the Mediterranean Sea. The place Chris and Jessica are hiking is in Finland. The only problem is that both locations are rather vague and large. Terragrigia also counts, though if the pointer on the news feed is any indication, it appears to be off the coast of Greece.
  • With This Herring: Jill and Parker go to the Zenobia without any knowledge of what they are getting into, merely armed with pistols. Averted in the other sections, as the characters there are heavily armed due to apparent Veltro presence in the area.
  • You Don't Look Like You: Small circles of fans were put off by Jill's appearance for this game, through generations of gaming and evolution, she was able to keep her looks mostly unchanged, but this installment in the series really gave makeover on her, although, in the finished product, she does look like she always did.


Video Example(s):


Resident Evil: Revelations

Resident Evil: Revelations is the second Resident Evil game for the Nintendo 3DS (following The Mercenaries 3D), released in 2012. Set between the events of Resident Evil 4 and Resident Evil 5, Revelations returns to the roots of the series with a larger emphasis on the classic elements of Survival Horror and tense exploration, whilst still retaining the Third-Person Shooter style of RE4 and RE5. Despite being developed for a portable system, Revelations was produced with the same production values and resources usually devoted to a console game in the series and is considered the eighth installment in the main series alongside the numbered titles.

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Main / SurvivalHorror

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