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Valkyria Chronicles 4 is the fourth game of the Valkyria Chronicles series. It was released in Japan on March 21st, 2018 for the Playstation 4, with a worldwide release on September 25th, 2018 that also included the Xbox ONE, Nintendo Switch and PC platforms. This game marks the return of the series to mainstream consoles (not counting the spinoff Valkyria Revolution), and is set in the same timeline as the first Valkyria Chronicles game.

The game returns to the events of the Second Europan War of EC 1935, which focuses on the Atlantic Federation, the major power fighting against the East Europan Imperial Alliance, as the two vie for dominance of the Europan continent in their quest to secure Ragnite, a strategically important resource. Three months into the war, the Federation begins losing ground against the Empire's might, forcing them to enact Operation Northern Cross, a desperate gambit to end the war by raiding the Imperial capital.

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Joining the offensive is Claude Wallace, a tank commander in the Atlantic Federation's Edinburgh Army 101st Division Platoon E, who fights to end the war and take back his homeland. Together with his comrades in Platoon E including his estranged childhood friend Riley Miller, prodigy sharpshooter Kai Schulen, and the hot-blooded Darcsen Raz, they undertake a campaign that will take them across the frozen north as they fight against the numerically superior Empire. Compounding matters is the presence of the Imperial Science Institute's X-0 unit, who fields modified superhumans led by a Valkyria against the Federation.

WARNING: FOLDERS MAY CONTAIN UNMARKED SPOILERS!!


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This game provides examples of:

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  • Ace Custom: All vehicles at your disposal. Also the Centurion, your very own battleship.
  • Action Commands: When a character reaches zero HP, the player occasionally gets a few seconds to choose between "Inspire" and "Stand Up." Inspire buffs nearby comrades. Stand Up makes the character invulnerable for one movement and one action before dropping dead.
  • Action Girl: Riley, Kai, Minerva, and many other female members of Platoon E. Also, if you have the 10th Anniversary Memorial Pack, Isara from the original Valkyria Chronicles will become playable as a Grenadier to Platoon E, while Rosie & Edy join as Shocktroopers.
  • A Day in the Limelight: The game includes side chapters called "Squad Stories", which feature the stories of the rest of Squad E's individual members. Completing them either grants a new potential, or turns a bad potential into a good one.
  • A.K.A.-47:
    • Much as various Gallian tanks strongly resemble German tanks, Squad E's Hafen is nearly a dead ringer for an early-production, welded-hull M4 Sherman, save for a few minor changes like the driver and radio operator hatches appearing to open forward instead of being on the topside of the hull and the use of an Edelweiss-style hood mantlet (which the normal Minute it's modified from lacks).
    • The M91 Robinson Submachine Gun is clearly modeled after various models of the Thompson Submachine Gun. To drive the comparison home, it's also known as the "Robby Gun".
      • Some aspects, however - most notably the magazine well, the retention bar under the muzzle, and the hooded front sight- seem to draw their influence from the German MP38 and MP40.
    • The Lenfield is, as the name implies, based on the Lee-Enfield, though the Lenfield has been modified into a self-loading rifle (No self-loading variant of the Lee-Enfield was ever mass-produced and adopted. They were limited to prototypes and experimental models, such as Russell Turner's self-loading conversion of the SMLE.), while the LF Wasp variant used by snipers has remained bolt-action.
      • A bit muddled, however, in that appearance-wise the Lenfield seems to have more in common with the M1 Garand than Lee-Enfield.
    • The Brown rifle (higher attack series) is, as the name implies, loosely based on the Browning Automatic Rifle, though it does not fire in full auto, has a very low magazine capacity, has its charging handle on the right hand side of the receiver as opposed to the Browning's left-handed charging handle, and has a significantly shorter barrel. The Brown rifle also focuses on shooting overcharged ammunition as opposed to the Browning's purpose of squad supporting sustained fire.
    • The Type-F1 Grenade is, like all other hand grenades in the series, based on the German Stielhandgranate.
    • The new Imperial "Assault Tank" is heavily based on the T-34, though it has the suspension of the Panzer III and its armor is less sloped due to its shorter length and greater height. However, unlike the T-34, its flamethrower variant replaces the main cannon, rather than the hull machine gun, and it has a variant with a turret-mounted heavy machine gun.
    • The new Imperial "Ultimate Tank" is pretty much a dead-ringer for the IS-2 heavy tank, down to sharing its armament, a 122mm D-25T cannon of nearly equal length to its real-life counterpart and the same as the cannon seen previously on General Jaeger's Lupus, which may well have been a prototype for the "Ultimate Tank", considering that it strongly resembled at rear-turreted version of the IS-2.
    • Walz's personal tank, the Vulcan, strongly resembles the Jagdtiger(P) "Ferdinand", albeit with a rotating turret instead of a fixed case-mate gun.
    • The front half of the Lophius is clearly based on Object 279 (incidentally, the Lophius weighs 279 tons) with its wide, flat hull with a sharp "edge" between the top and bottom halves, and its distinctive four-track layout. Additionally, like Object 279, its main weapon is a M-65 130mm L/60 cannon, which also makes it one of the very few weapons in the game that is the same length as its real life counterpart. However, the rear half of the vehicle resembles a pre-dreadnought with a submarine conning tower on top of a screw-propulsion system.
  • Alphabetical Theme Naming: The three Federation snow cruisers all have names starting with C: Comet, Cavalier, and Centurion.
  • Amazon Brigade: It is possible to assemble one with the huge roster of female characters available to Platoon E.
  • A Million Is a Statistic: The Federation deployed six million men in Operation Northern Cross. Most were lost during the ensuing winter. At the end of the war, more than 10 million lives have perished on both sides.
  • Ambiguous Gender Identity: Handled with refreshing respect. It would seem that Rosetta was gendered male at birth but now "presents as female". It's unclear whether she is trans, intersex, or something else.
  • Anyone Can Die: Any non-story required character that is downed, then either not recovered in time or recovered by the enemy is gone for good. A number of major characters are also killed or are at least grievously wounded.
  • Applied Phlebotinum: Ragnite, as usual, is this world's all-purpose mineral, capable of making weapons, medicine, fuel... etc.
  • Artistic License – Military: Continuing with the traditions of the first game, even though the player is in control of an actual platoon, most translations in English still calls the player's organization a squad. This is despite the fact that E is actually written as Easy Platoon, and F as Fox Platoon in-game, in English. It's also odd for an Army officer (namely Claude) to get command authority over Navy personnel (note that a Navy captain will actually outrank an Army captain).
  • Back from the Dead: After finishing the game, you can bring dead characters back by visiting the Cenotaph. This costs more money each time you use it, and you have to fight a few skirmish battles before certain characters are available.
  • Bait-and-Switch: Jascha, Hanna and Aoife's Squad Story, "Love and Logic", is set up like a romance plot between Jascha and Aoife, with Hanna playing Shipper on Deck. Until the last scene reveals she has a fiance and is just a Master of the Mixed Message. He takes it surprisingly well.
  • Beach Episode: The DLC Squad E, To the Beach!, where Squad E goes to the beach within Imperial territory to take a coastal base that turns out to be an R&R facility for VIPs. Instead of exotic weapons, the Aces drop swimsuits, which you can then dress the main characters in during missions (which can look strange given that most of the game takes place in the middle of winter).
  • Beta Couple: Klaus and Crymaria became a couple during the war. Against all odds, Klaus and Crymaria managed to survive, unlike most Imperial characters in the previous installments. Raz and Kai are also a beta couple, being solid foils to Claude and Riley respectively.
  • BFG: Lancers as always. Mortarmen (aka Grenadiers), now a separate class of their own, get bigger freaking guns in the form of deployable mortar launchers, an upgrade from lance-styled launchers of previous games.
  • The Big Damn Kiss: The true ending ends with one between Claude and Riley.
  • Bittersweet Ending: Also doubles as Pyrrhic Victory. The Federation and The Imperial Alliance finally managed to reach a truce, but at the cost of 10 million dead. Claude managed to keep his promise to Riley to re-open her father's company in Hafen and run it together and they finally admit their love to one another. But Raz and the real Kai is dead, living Leena alone and heartbroken, but at the very least, she still has her friends. Claude is stripped of his rank for refusing to detonate the A2 bomb, though since he seemed to be planning to go back to his hometown anyway this does not seem to be a big problem for him.
  • Bomb Whistle: The sound made by the Grenadier's mortar when firing.
  • Boom, Headshot!: Still the most lethal means to kill an enemy. Although for snipers in some cases, it is no longer One-Hit Kill. Then again, that is why you have access to semi-automatic rifles.
  • Boring, but Practical: Compared to Gallian and Imperial anti-tank lances, which are actually shaped like lances, the Vinland-produced M2EQ is downright sane - while still normally fired from under the arm instead of over the shoulder, the M2EQ has something resembling a stock to brace it with, and it is much lighter at only 10.3 kg vs 16.2 kg for a Gallian Lancaar (and even the higher-accuracy SB9 model, which does have a large blast shield, comes in somewhat lighter than its Gallian and Imperial counterparts at 15.5 kg), likely due to lacking the huge and ornate blast deflectors seen on other lances, which is in turn likely due to operating like the M1 Bazooka (as a recoilless rifle, as well as having a much smaller projectile at 60mm), rather than like a massively overgrown (and reusable) Panzerfaust. Also, its design almost certainly provides better balance than the massive lances used by other nations. That said, despite being designed much more like a serious weapon of war, it's still very inaccurate and lancers using it still have all the same drawbacks as their Gallian, Imperial, and Rebel counterparts did in the previous games.
  • Breather Episode: Chapter 5. Coming right after the intense Battle of Siegval, Squads E and F have a chance to relax in a small town. The two squads get caught up in a mock battle over bread and bacon before sitting down to share a meal together. Spirits are high... until the first snowflakes start to fall.
  • Bridge Bunnies: For the first time in this franchise, we have Marie & Louffe (since this is also the first time the player's side gets to use anything from a navy).
  • Brutal Bonus Level: Makes a return in the form of Hard skirmish levels after the game is cleared once.
  • Bury Your Gays: Christel's personnel file says that she is infatuated with Minerva, and fantasizes about the two of them being together. She dies in a cutscene before Squads E and F join up.
  • Cain and Abel: Kai AKA Leena and Forsetti AKA the real Kai eventually become this. A tragic example, as both of them actually care about one another.
  • Call-Back: In an ironic sense, the Centurion treading through the streets of Schwartzgrad is very much similar to how the Marmota trampled through the streets of Randgriz in Valkyria Chronicles 1. Both even used the same music.
  • Cap: The main game has a level cap of 20, which isn't too hard to reach with a bit of grinding. This is increased to 30 in the post-game.
  • Character Development: Also part of the gameplay. Completing Squad Story missions will forge new character relationships, provide new character attributes and sometimes improve existing ones.
  • Childhood Friends: The 4 main characters all came from the town of Hafen in Gallia. The same goes to Forsetti AKA the "real" Kai Schulen.
  • Childhood Friend Romance: Claude obviously still carries a torch for Riley. Sadly, thanks to a certain incident in their childhood, their relationship become strained in the present time. As the game progress, their relationship improves, and by the end, both are clearly in love with one another.
  • Commie Nazis: The Empire continues to mix Soviet, Nazi German, and Imperial German aesthetics, if not ideologies, with small arms that strongly resemble German WWII small arms, body armor and officer attire that is more Prussian than Soviet or Nazi Germany in style, and new tanks that are even more heavily based on even more famous Soviet tanks, but a new, unique tank that is heavily styled after the Ferdinand tank destroyer. It is perhaps best emphasized by the name of the Imperial capital, Schwarzgrad, combining 'Schwarz', the German word for 'black' with 'Grad', a shortening of 'Gorod', which is Russian for 'city' (were the city's name all German, it would be 'Schwarzstadt' and were it all Russian, it would be something to the effect of 'Chernograd').
  • Cool Ship: The 101st Division is accompanied by the icebreaker ship Centurion, which players can command through the Orders system to provide support on the field. It is certainly a Cool Ship, at least until you realize that this ship uses a little girl as a power source for propulsion and for a fantasy nuke...
  • CoolTank: As a staple of the series, Valkyria Chronicles 4 also features a tank, in this case the Hafen, which can be upgraded and customized as the game progresses.
    • The Hafen is accompanied by the Cactus APC to provide infantry transport.
    • Later joined by the Glory, a Gallian Light Tank requisitioned by Squad F and later joining Squad E when most of Squad F is wiped out and what's left is rolled into Squad E.
    • From the Imperial side, we have Klaus' custom-made tank, the Vulcan Herzog/Procus. Made from the most cutting-edge technology available to the empire, it's incredibly fast, has an independent mounted machine gun that can fire during movement, and its radiator is placed inside its front armor instead of rear-mounted, making anti-armor Grenadiers or high ground the only realistic ways of dealing significant damage, at least until you learn high level orders which let you beat up tanks much more easily. The only bright spot is that the Vulcan's firepower is thankfully not much different than that of other tanks.
  • Darker and Edgier: Valkyria Chronicles has never shied away from the darker aspects of warfare, but 4 goes heavier on it, with the hero's mission constantly teetering on the brink of failure, facing constant shortages of supplies, fighting the cold on top of the enemy, and requires the player to sacrifice two of their units during one mission.
  • Dark Secret: The reactors onboard the three Federation snow cruisers are not what they seem. They are considered top secret by the Federation, and accessing them without permission will result in court martial followed by summary execution.
  • Developers' Foresight: Should a named character die during a mission, the next cut scene that originally had that character will be replaced by a generic trooper.
  • Does This Remind You of Anything?: Operation Northern Cross was an attempt by the Federation to march directly into the heartland of the Empire and dictate peace at the latter's capital of Schwartzgrad. This was to be accomplished before the onset of winter. Unfortunately, winter came early in October and doomed any chances for Federation success. note 
    • Moreover, most of the fighting occurs in what the Federation designates as the 'Eastern Front'; the Empire calls the conflict 'Great Patriotic War'. However, this is downplayed somewhat in the official English localization, as the Federation refers to the area as the 'Eastern Theater' and the Empire calls the conflict the 'War for the Motherland'.
    • The Federation main battle tank is known as the Minute/Minutemen, a Vinland design. This is in reference to the speed of its production as well as to commemorate the militia who fought the War of Independence, which led to the founding of the United States of Vinland.
    • The scene of a friendly Imperial civilian lynched by Imperial soldiers recalls tactics employed by hardcore Nazis in the last year of World War II. This practice has still not completely died out - the last recorded attempt was made in 2016 in the aftermath of a failed revolt in Turkey.
    • There is a resistance force within the Empire made up of Imperial citizens known as the Blue Rose. This is based off of the real life White Rose, which was an anti-Nazi resistance group based in Germany mostly made up of students.
    • The presence of foreigners willing to serve in the Edinburgian military is a reminder on how Americans have fought with the Allies in the two World Wars despite America having a neutral stance at first. It's also a reminder on how the French and Spanish Foreign Legions continue to operate even today with foreigners in the rank and file.
  • Downloadable Content: The 10th Anniversary Release Edition of Valkyria Chronicles 4 includes DLC that features Squad 7 from the original game.
  • Dungeon Bypass: Beating the final mission requires you to get Riley to a certain spot for story reasons, and then defeat a boss tank. To beat the tank, you have to chase it all over the map while knocking out its defence guns and building ladders up the sides so that saboteurs can get on top. Alternatively, if you have unlocked the correct orders, you can move Riley to a different spot in turn one, and then have her hammer the tank's weak spot to death in turn two. Mission accomplished!
  • Earn Your Happy Ending: It took a LOT of sacrifices, but they finally managed to end the war. Claude also managed to keep his promise to Riley to re-open her father's company and run it together.
    • The true ending is unlocked only after beating the game once. Yes, this game makes you, the player, Earn Your Happy Ending.
    • Also in the case of Beta Couple Klaus and Crymaria. They certainly earned theirs.
  • Easy Logistics: Averted. Once the Federation pushes past the Siegval line, their supply lines are dangerously thin, and sudden onset of an early winter breaks them, leaving them vulnerable to a counteroffensive. Two missions consist of raids on Imperial supply depots, one to deny them to the enemy, and the other to seize them for the Federation.
  • Elites Are More Glamorous: Klaus' personal unit, the "Ausbruch" 502nd heavy tank platoon. They ride custom made, powerful tanks and often acts independently in the field and are one of Platoon E's most dangerous foes. Zig-zagged, surprisingly, when it comes to Platoon E itself. While they are considered an elite unit, filled with skillful members, they are generally very down-to-earth, otherwise. Of course, it doesn't make them any less dangerous.
    • Minerva believes her own Platoon F is this. Though this is probably up to the player to decide if they are, or not.
    • In the Edinburgh army, it's anyone who's been through the Ranger training course program.
  • Enemy Chatter: The player will hear this during battle alongside chatter from allies.
  • Evil Colonialist: Used by Imperials to describe the conditions of overseas Federation colonies.
  • Expy: Operation Northern Cross is Valkyria Chronicle 4's version of the real life Operation Barbarossa launched by Nazi Germany against the Soviet Union, complete with similar attack plans, early successes, followed by ultimate demise at the hands of 'General Winter'.
    • Or in the game's case, demise at the hands of the 'Winter Witch', a term used to describe both winter and Crymaria.
  • Fantastic Racism: While discrimination against Darcsens run deep in many parts of Europa, this is mostly averted by members of the Federation military. No one in Platoon E, F or other branches of the Federation military spoke ill of Darcsens throughout the game apart from one Squad Story (where the discriminator ends up changing her mind after a Darcsen saves her life). That said, a number of characters do have the Darcsen Discriminator Potential.
    • On the other hand, if the player has the DLC that features the original cast from Valkyria Chronicles, Rosie will remain the poster child of vocal anti-Darcsen racism.
  • Fantasy Counterpart Culture: This game adds two more nations to the list of fictional countries in the franchise based off real world countries:
    • The United Kingdom of Edinburgh is the game's version of the United Kingdom of Great Britain, complete with being located on an island off Europa. The name of Edinburgh, of course, is borrowed from the capital of Scotland, one of the four countries that make up the UK.
    • The United States of Vinland is the obvious equivalent to the United States of America. "Vinland" is the name given to the lands settled by the Norse in Northern America.
  • The Federation: The Atlantic Federation. Unlike in the original game, Valkyria Chronicles 4 features them as the protagonists. Despite that, they come out as Not So Different from the Empire, strongarming neutral nations into joining them and using Valkyrur to power their warships.
  • For Want of a Nail: The Squad 7 DLC reveals that Ambassador Townsend wanted Squad E to help him acquire an important VIP out from Gallia which fans of VC 1 would know as the Federation secret mission to kidnap Princess Cordelia to force Gallia join the Atlantic Federation. Had Claude not refuse Townsend's orders due to the importance of Operation Northern Cross, Squad E might have ended up fighting their new friends from Squad 7.
  • Freudian Excuse Is No Excuse: In the A Prayer For The Broken Squad Story, Rosetta makes this point to Godwin by comparing him and Nico. While both of them have had difficult lives, Nico's remained a kind person, while Godwin uses it as an excuse for his antisocial behavior.
  • Gaiden Game: Zig-Zagged. Similar to Valkyria Chronicles III, the story of Valkyria Chronicles 4 takes place concurrent to the events of the first game, at least initially. By mid-game, Maximilian is dead and the war in Gallia ends. The war between the Federation & the Empire continued for the duration of the latter half, and eventually ended in an uneasy truce. The thought that the Empire really intends to end the fighting is somewhat suspect considering they are being metaphorically held at gunpoint by the nuclear bomb temporarily parked in their capital. In the epilogue, it is mentioned that, hawkish Imperial politicians became more aggressive following the war's end.
  • Gainaxing: A minor one whenever Minerva kills an enemy. There are also a few cutscenes where you can see Kai's and even Riley's chests being jiggly.
  • Gender Flip: Happened in-game, also a case of Becoming the Mask. Leena Schulen eventually became Kai Schulen, cementing her position in Platoon E, replacing her brother.
  • Gender Is No Object: Like their Gallian counterparts, The Federation has women in frontline combat roles - In fact, they may have more than said Gallians. Funnily enough, The Empire employs the opposite despite two of their biggest powerhouses being women. Then again, they're also Valkyria.
  • Gender-Restricted Ability: Valkyrian abilities seem to only manifest in female descendants.
  • Geo Effects: The environment play a larger role in this game in the form of more environmental threats such as avalanches that gradually reduce the playable area, and firewalls that make passage impossible for infantry.
  • Glass Cannon: The new Grenadier class utilizes powerful mortars that can launch high explosive bombs from afar, dealing massive Splash Damage to infantry caught in the blast radius. Unfortunately, they're quite fragile and vulnerable in close quarters combat. In an interesting twist, they're also extraordinarily weak against other grenadiers - they take so long to set up their mortars that interception fire from other grenadiers will often kill them before they get a shot off.
    • Snipers usually fall into this category as well. Except this time, Snipers shoot back.
  • Graying Morality: Platoon E entered the war as a cheerful group of Federation soldiers fueled by idealism. As the war progresses however, they soon realize that War Is Hell.
  • The Greatest Story Never Told: After the end of the war, nobody ever knows about Operation Cygnus or the A2 bomb, despite their being instrumental in bringing the Empire to the treaty table. They were classified by both sides to keep the implications of city-destroying weapons from the public.
  • Grey and Gray Morality: Both the Federation and the Empire utilize very questionable and unethical methods to win the war.
  • Guide Dang It!: The game says nothing about the True Ending, and how to achieve it (finish the game, play some bonus skirmishes, replay the final battle on Hard mode). Without a guide, it's something that a completionist player can stumble across, instead of something that an ordinary player can aim for.
  • Gunship Rescue: A literal example. A squadron of ships led by the Centurion, cannons blazing, arrived to bailout the stranded Platoon E, and other survivors of Imperial pursuit.
  • Hold the Line: What the Federation hope to do after Operation Northern Cross failed. Pockets of Federation resistance in Imperial territory were drawing in as many enemies to them as they could in order to create a diversion for Operation Cygnus.
  • Hollywood Tactics: Operation Cygnus is a plan to capture the capitol of the Empire in a surprise attack using a mere three ice-cutter battleships. Things get even worse as they lose ships, supplies, and most importantly the element of surprise. This trope is subverted hard, as the true plan is revealed to be perfectly achievable by such a small force. The real plan isn't to capture the Imperial capitol at all, but to destroy it with a magical nuke.
  • Horrifying the Horror: Crymaria, Chiara and Nicola are extremely deadly foes to face in battle. They are also absolutely terrified of Heinreich Belgar.
  • Hot Springs Episode: In midst of Imperial winter, no less! An episode titled "Steamy Ceasefire" will become available for purchase at the infirmary when the player has cleared the game once.
  • Human Weapon: Descendants of the Valkyrur are deployed by both the Empire and the Federation during the war.
  • Interquel: Takes place between the first game and the second. Events after the invasion of Gallia are depicted in this game. The war continues between the Federation and the Empire even after the death of Maximilian and the invasion of Gallia failed.
  • Indestructible Edible: The "Enhance All Armor" Order is inspired by a loaf of bread so hard that hitting it with a wrench didn't damage the crust.
  • In Name Only: The titular Valkyria are powerful women, and aside from that they have almost nothing in common with the valkyries from Norse mythology.
  • In-Series Nickname: Klaus Walz is known as "The Most Dangerous Man of Europa" after the war since his lover is.... well, Crymaria, a Valkyria. Crymaria herself is known as the "Winter Witch". Klaus later starts calling her "Mary". On the other hand, Klaus calls Claude his "Femme Fatale", and Claude himself is known as "Scaredy-Claude" by several members of his team.
  • Instant-Win Condition: If the mission objective is to capture the enemy base, then doing so is all that matters. Even if you've lost almost all of your units and haven't killed a single enemy, you'll still win if one of you units captures the base. Conversely, the player can lose a battle if they fail to protect their own base.
  • Interface Spoiler: Subverted. Beating the game unlocks the ability to revive characters Killed Off for Real in the storyline. By default it includes Christel and whoever you sent on the suicide mission with Raz, but not Raz himself. Since there are still more cutscenes to unlock postgame, one might think this indicates they survived as part of a Golden Ending. Nope, you just need to complete one of the new skirmishes and then watch a Filler cutscene to make them available for revival.
  • Interservice Rivalry: The crew of the Centurion and Squad E get along badly at first, leading to several outright brawls between the sailors and Raz. It takes working together in an actual battle for them to get on the same page.
  • Killed Off for Real: Gameplay-wise, any unconscious member of your team that you fail to provide medical attention, or reached by the enemy before you did. They could be revived, though, at the cemetery once the game is cleared. This also include those that died according to the storyline. Yes, that includes Raz.
    • Storyline-wise, Raz, Christel and most of the Squad F members except Minerva and Ronaldo.
  • Lady of War: On the Federation side we have Minerva, on the Imperial side we have Crymaria.
  • Last-Minute Reprieve: Claude is about to detonate the A2 bomb in the middle of Schwartzgrad when the announcement of the armistice is made.
  • Leitmotif: Valkyria Awakening, a staple in the franchise.
  • Loads and Loads of Characters: A staple in the series - you are leading a platoon of soldiers after all.
  • Logical Weakness: Three of the four superpowerful infantry in this game are supercharged scouts. They're extremely fast and pack a fair punch, but what really sets them apart is their durability and evasion skills. Almost impossible to kill, but this kind of enemy is vulnerable to the kind of tactic one would expect - sneak up on them and blast them with a machine gun. Can't dodge what you can't see!
  • Lower-Deck Episode: All of the Squad Stories are this to varying extents, but the best example is the A Captainless Squad DLC, in which a group of eight minor characters (Zaiga, Rosetta, Simon, Azusa, Neige, Connor, Hanna, and Rita) get their own short side story.
  • Luminescent Blush: Riley, Kai, Angie... even Claude & Raz have their moments!
  • Magikarp Power: Some squad members who have horrible potentials, after doing their squad missions, become top tier. A good example is Vancey, whos squad mission requires you to save up 1,000,000 research. She goes from the worst shocktrooper who loses all her movement randomly, to easily the second best after Raz.
    • The LF-ASR sniper rifle line, early in the game has poor accuracy. But after your snipers get leveled up enough, they get enough innate accuracy that the LF-ASR's three rounds will all hit their mark, doing easily twice the damage of the other two, and turning your snipers into long range shocktroopers when intercepting the enemy.
  • Military Mashup Machine: The Lophius is a bizarre mix of a British submarine cruiser and the Soviet Objekt 279 superheavy tank.
  • Multinational Team: Squad E, as part of the Federation army, draws in soldiers from multiple different countries.
  • Multiple Endings: There are two endings. First is the standard end. Then there is the True End, available only when certain conditions are met after the first playthrough.
    N to Z 
  • New Skill as Reward: There are missions for minor characters that reward them with either a new potential or one of their negative potential removed or replaced with a positive potential.
  • Nothing Is the Same Anymore: Invoked In-Universe by Riley in the final mission, as she is lying wounded and talks to Claude via radio. She tells him how despite all their promise to come home to Hafen alive, in the end even if they do manage to come back, it won't be the same, they have become adults now, not innocent children anymore and that Raz and the real Kai are both dead. Claude then tells her that she's right, but it's because they have become adults now that they can do things that they weren't able to do as children and that even if it won't be the same as it used to, they can still make wonderful, new memories together. From the looks of the true ending, he's right.
  • Not So Different:
    • The Empire and the Federation. Despite their ideological differences the two factions employ very similar strategies in order to win the war. Including conducting secret and frequently unethical experimentation on Valkyrur.
    • Claude and Klaus. Both are leaders of an elite unit who ride a custom made and rather cutting-edge tanks and cares deeply for their friends. They have a rather My Country, Right or Wrong mindset when it comes to the war and both are in love with a woman who originally doesn't want anything to do with them. They developed a strong respect towards one another as the game progress.
  • Nuclear Option: The A-2 device was this. Fortunately, Claude didn't go through with it.
  • Oh, Crap!: When the 'Winter Witch' AKA Crymaria Levin displayed her powers for the first time, immediately sinking the Comet and almost destroying the Centurion. She was intended only as a last resort, but ended up being deployed early. Her powers horrified even her allies.
  • Official Couple: Claude and Riley are very much official at the end, especially if you get the true ending which ends with The Big Damn Kiss between them.
  • Older Is Better: Inverted. According to Ronald. Platoon F's Glory, a tank of Gallian design that saw action in the first war was specifically requested by Platoon F. This is emphatically shown not to be true in-game, however, as the Glory will often get obliterated by a single shot from some of the nastier tanks, without them even hitting the weak spot. Averted in the case of some characters though - more experienced soldiers are not generally better than the fresh recruits but a few of the older folks are head and shoulders above most others in their class.
  • Old Save Bonus: Completing the demo and loading the save file in the full game gave a unique accessory. Averted otherwise, thanks to the platform change.
  • Operation: [Blank]: Operation Northern Cross and Operation Cygnus.
  • Overranked Soldier: Given sufficient grinding, it is possible to have everyone in Platoon E be ranked corporal or above, with no privates for them to command.
  • Pendulum War: During the onset of the war, the Empire was gradually gaining an advantage, then the Federation responded with Operation Northern Cross in an effort to thrust deep into the heart of the Empire. Unfortunately, early winter prevented Federation success, and the Empire counterattacked, pushing the Federation back, locking both sides in a stalemate.
  • Peninsula of Power Leveling: Skirmishes, as in the first game. Getting an A rank isn't too hard, and only takes two turns.
  • Person of Mass Destruction: Can't be a Valkyria Chronicles game without them. Three are even hooked up to be the literal power sources for fantasy nuclear ship engines and also as nukes.
  • Permanently Missable Content: Averted. You unlock the ability to resurrect dead squad members after beating the game, so if someone died before you completed their Squad Story, said Story is not gone forever. This is important because at least one squad member will die during the main storyline, as you're forced to sacrifice someone in Chapter 16.
  • Playing with Syringes: Both the Federation and the Empire are devoted to Valkyrian research, with their subjects usually drawn from the adolescent female population through a number of very dubious recruiting methods. These girls are then subjugated to inhuman experiments in order to bring forth their hidden Valkyrian potential. Unsurprisingly, many of these girls resort to suicide, while survivors may become emotionally tattered as a result.
  • Post-End Game Content: Finishing the game gives access to bonus content. Some is available immediately, some has to be unlocked by playing extra Skirmishes.
    • More and harder skirmishes.
    • More playable characters.
    • Dead soldiers can be resurrected via the Cenotaph. This includes storyline deaths.
    • The True Ending.
    • Extra cutscenes.
    • A higher level cap for soldiers, and more development options for weapons and vehicles.
  • Powered by a Forsaken Child: How the Federation's three Snow Cruisers are powered. The Centurion in particular, is powered by Angie.
  • Ragdoll Physics: Downed enemies sometimes exercise some amusing physical characteristics.
  • Ragtag Bunch of Misfits: Averted. While Platoon E still offers a roster of individuals with potentially eccentric personalities, they are nonetheless rank & file of the regular army. This is very different from the previous installments where the player commandeered a hastily mustered militia with uneven readiness & training, a penal battalion consisting of criminals & misfits, or a classroom full of delinquents & under-performers. Moreover, Claude himself graduated top of his class from the Edinburgh Military Academy, while Riley's ragnite engineering talent allows her to skip grades and attend a university in the United States of Vinland, the most powerful member of the Atlantic Federation.
  • Red Baron: Many enemy 'aces' with monikers populate various missions. They drop unique equipment once killed.
  • Red Eyes, Take Warning: When the Valkyrur are powering up, their eyes glow red and you... run!
  • Red Shirt: If you get enough of your named units killed, you start getting generic, nameless units to replace them.
  • Retro Upgrade: Many upgrades are available to bring the outdated Glory up to modern standards.
  • The Rival: Both Minerva & Klaus treat Claude as one. On the other hand, Claude is mostly unaware, until later.
  • Royals Who Actually Do Something: Averted this time around. Unlike the first game where Prince Maximilian led the invasion against Gallia, no members of the Imperial family are present in this installment.
  • Save Our Team: What prompted the Federation's major offensive into the Empire, Operation Northern Cross. With the Empire gaining an upper-hand in the war, members of the Federation cast aside their differences and pooled their resources together in an effort to resist a greater foe. This level of cooperation is even noted in-game for being unprecedented.
  • Self-Destruct Mechanism: As with previous installments, the Final Flame, capable of being activated by descendants of the Valkyrur. The ships of Operation Cygnus also have a similar mechanism, and for a similar reason.
    • Chiara and Nikola also have explosive triggers on them, which is powerful enough to shred the Hafen's treads even at medium range.
  • Sequel Difficulty Drop: The first game had no difficulty options, but VC4 has Normal and Easy. Furthermore, having your main tank destroyed no longer results in you losing the battle, although you lose the ability to use orders without it.
  • Sequel Hook: Azusa's ending reveals that there's growing tension between her homeland and the United States Of Vinland, noting that another great war could be on the horizon.
  • Shoot the Medic First: In one mission, a sniper will target any medic on the field, preventing wounded soldiers from receiving treatment. The sniper must be eliminated before medics can be deployed again.
  • Shout-Out:
  • Snow Means Death: Almost all of the tragic moments of the game happen once winter closes in. Operation Northern Cross grinds to a halt, retreating squads are forced through a treacherous mountain pass, Squad F gets wiped out, the Comet gets destroyed, the Cavalier self-destructs; and to curve it all off, Raz and another squad member knowingly get sent off to die with the preceding battle taking place during a snowstorm for added bleakness. Also applies to any other non-essential squad member that happens to get killed during this part of the game.
  • Someone Set Up Us The Bomb:The true objective of Operation Cygnus is to take the Valkyria on the snow cruisers into Schwarzgrad and level the city with their Final Flames.
  • Splash Damage: Grenades and anti-personell mortars damage all enemies within a certain radius of where they land, making them very effective against clustered infantry units.
  • Stay in the Kitchen:
    • During a ceasefire between Claude and the Empire, a number of Imperials accompanying their leader are shown to have this attitude, who hold the mindset that a man's place is in the battlefield, while a woman's is at home.
      Lancer: This is what happens when females are allowed on the battlefield!
      Shocktrooper: That's right. A woman's place is at home, a man's at war.
      Scout: So get back to the kitchen and make us a sandwich!
    • In one mission Riley thinks that Claude is invoking this when he orders her not to go to battle, but he then provides a good reason: If they don't get their transport's engine running soon, they'll all die, so she's far more valuable at that moment as a mechanic in the engine room than a grenadier on the battlefield. She concedes he has a point and is unavailable in the following level.
  • Take Cover!: Just as important as previous games.
  • Taking You with Me: The sole purpose of Operation Cygnus is to take out the Imperial capital of Schwartzgrad by detonating the Centurion's onboard living battery. Fortunately averted at the last minute.
    • Attempted by Crymaria. Also averted at the last minute. Chiara performs this with regular but powerful explosives on Belgar's orders, and after finally snapping, Nikola performs this on Belgar.
  • Tested on Humans: Many experiments aimed at creating Valkyrur simulate the 'brink of death'. For many participants, it did not end well.
  • This Looks Like a Job for Aquaman: Semi-automatic sniper rifles can fire three shots in one action, at the cost of range and accuracy. Range and accuracy being rather important for sniper rifles, you probably won't use them. However, in the boss battle against Crymaria, you have to snipe her Amplifier Artifact to weaken her. It takes three shots to knock it out, and she isn't that far away.
  • Timed Mission: Every mission will end in failure if you take too long. The limit is usually a very generous twenty turns, but a few have much tighter limits. There is also a hidden timer: The game rewards you for finishing missions quickly, but the target for A rank is never revealed, and varies from mission to mission.
  • Took a Level in Badass: The trope is hilariously said word for word by Riley in the third battle of the DLC story A Captainless Squad as she notices just how much more effective the 8 members of Squad E who snuck off have become.
    "It's like they took a level in badass!"
  • Tragic Keepsake: Any squad member who dies in battle leaves behind a unique item that serves as an accessory.
  • Trapped Behind Enemy Lines: Operation Cygnus is a voluntary version. Federation troops still resisting within Imperial territory drawing fire from Imperial troops post-Operation Northern Cross is a textbook version of this.
  • Trial-and-Error Gameplay: There are a few missions that will make you say "If I had known that THAT was coming, then ..."
    • In the Chapter 15 boss battle against Walz, any of your troops that have not left the base will be wiped out on the enemy's first turn. This will be a particularly nasty surprise to people who are accustomed to needing to defend the starting base against enemy attack.
    • The mission to destroy the generator: you have to get two soldiers to a target point, and find the way blocked by a heavy tank at the very last step. Its weak point is protected by environmental features, so you have to bring in brute force. If you know where the tank is, you can move the brute force into position while the original duo are on the move.
  • True Companions: Initially with Platoon E, then joined by remnants of Platoon F, and later followed by the crew of the Centurion.
  • Villainous Breakdown: Crymaria, Chiara and Nikola all run on this trope. It doesn't help that they are all mentally unstable in the first place.
  • Victory by Endurance: What the war amounts to between the Federation and the Empire. Millions were mobilized, and millions were lost. With the failure of Operation Northern Cross, the Empire was gradually, but surely gaining dominance through sheer attrition. Though the war did end following Operation Cygnus, it is difficult to determine an actual winner as little changed in the aftermath.
  • Vodka Drunkenski: Vodka is the Empire's most popular drink, especially during winter. They even have proverbs regarding the beverage!
  • Walking Swimsuit Scene: Claude, Raz, Kai, Riley, and Minerva gain swimsuit costumes from the Squad E, to the Beach! DLC. It becomes ridiculous as they could still wear it in the snow which takes up majority of the game.
  • Weapon for Intimidation: The A2 bomb becomes one unintentionally. When the Empire learns that it exists and how powerful it is (by the destruction of one of the Centurion's sister units), it scares them to the treaty table. And the arrival of a ship carrying such a weapon in Schwartzgrad scared them into signing the armistice.
  • We ARE Struggling Together: The Federation initially is this, being an organization of loose-alliances between many countries. Though in face of Imperial onslaught, Federation bureaucrats soon realize they are facing a Divided We Fall scenario.
  • We Hardly Knew Ye: The scrap dealer and the resistance contact who interacted with Platoon E were killed almost as quickly as their introduction.
  • Winter Warfare: Operation Northern Cross has Federation forces trek through cold climates.
  • Worthy Opponent: Klaus and Claude develop into this. When they finally meet face-to-face during the penultimate mission, they are very respectful to each other.
  • You Are in Command Now: Claude gets promoted to company command despite not being most senior because of the three remaining officers, he's the only one with a mostly intact unit.
  • You Are Too Late: Because Squad E diverted from the retreat to destroy an Imperial supply depot, they were late to the planned rendezvous with the rest of the battalion, and were unable to help them when Klaus catches up with them.
  • You Gotta Have Blue Hair: Darcsens and their trademark hair color make a return in this series.
  • Your Princess Is in Another Castle!: The game ends at least three times: You reach the enemy capital, resolve the situation with the Fantastic Nuke, and even exchange some civil words with old enemies. Then a giant submarine appears out of nowhere, and you have to defeat it. Then the sub spawns an amphibious tank, and you have to defeat that.
    Marie: You're cleared for deployment, Squad E. Please, let's end this once and for all.

Alternative Title(s): Valkyria Chronicles IV

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