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  • In God of War (PS4), Atreus gets fed up with Sindri's endless bickering about the feud with his brother, Brok. Eventually, Atreus outright yells at Sindri to make up with Brok and stop whining because Sindri just wouldn't shut up about their disagreement. Atreus also says that Sindri just kept feeding his own ego by saying how great his methods are while not really disproving anything Brok did as unhelpful. While this outburst was uncalled for, and was a result of Atreus being drunk on the revelation of having Divine Parentage, Sindri still clearly takes what Atreus says to heart. Towards the end of the game, Sindri makes up with Brok, and the two start working together again. The dwarf brothers show no anger towards Atreus, and says that Atreus "told him what he needed to hear."
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  • Magilou from Tales of Berseria is quite the Troll, but quite a few of the things she says still find their mark. Velvet gets this especially bad; Magilou points out that, despite giving Laphicet his name, Velvet is still treating him as a tool to be used instead of as his own being, something Velvet has derided Villain with Good Publicity Artorius for doing along with the Abbey, which makes Velvet Not So Different. Velvet is momentarily speechless, and acknowledges that Magilou is right, even if Velvet acts like she doesn't care.
  • Dante from Devil May Cry gives Trish a “The Reason You Suck” Speech when she betrays him to Mundus which includes calling her a devil and lacks a soul. Harsh, but she realized he's right about this.
  • An interesting example in Final Fantasy Tactics Advance: large parts of the fandom view Marche as a Villain Protagonist who is trying to forcibly destroy Ivalice, a world where his friends and his brother are happy because they can escape some of their problems in the home world. Whichever side the player might personally side with (whether they view Marche as right or wrong), both "wrong" sides make some very good points. If Marche is in the right, the royal forces, Ritz, and others are still very much correct when they claim that it's easy for Marche to want to go home - he doesn't have to deal with the same problems and bullying, or inability to walk (in his brother Doned's case) that his friends do, although as Marche admits to himself before the battle with Mateus, he too has problems that he faces in the real world. Further driving their point home is the argument that if Marche really cared for them, he wouldn't actively try to destroy a world that makes them happy without letting them take part in the decision too. Babus also makes the point that even if the world was an illusion created recently, he still has full and complete memories of his entire life in Ivalice that are as real as if he actually lived them, so what right does Marche have in destroying his current life in favor of the old one without even trying to get his consent? On the other hand, even if Marche is the real bad guy, he is absolutely correct when he claims that his friends, especially Mewt, are just using Ivalice as a way to avoid handling their real-world problems in any constructive way. Likewise it's clear that Mewt is far too irresponsible for his position as prince as he creates more and more obstructive and paranoid laws to start a witch hunt against Marche no matter how many citizens get caught in the crossfire which shows that more than anyone, Mewt is getting WORSE by staying in Ivalice. In the long run as shown in the Epilogue, Marche turns out to be correct.
    • In-universe, Ritz concedes that the game must eventually end, but says she will fight Marche to stop him from reaching Ambervale because she isn't quite ready yet.
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    • Also, out of dialogue, you can also take into account the "cutscenes" when Ivalice is created. The argument of Marche having it easy since he doesn't have major problems in the real world can be reversed: in Ivalice, Mewt is the prince, Marche, Ritz and arguably Doned are adventurers and clan captains, which means losing Ivalice equals losing awesomeness; but the random citizens whe see at the start, getting turned into wild animals/creatures you'll eagerly ''slaughter''? Yeah, maybe they'll find Marche has a point.
  • Fire Emblem Awakening:
    • Severa, one of the children from the Bad Future, loves to be spoiled and harsh towards others. It rubs many of the children, as well as whoever her father is, the wrong way, but in the end, some of her criticisms are true in form. One thing she addresses with Yarne is how his cowardice harms others. She also lays into Cordelia over her unrequired love for Chrom.
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    • While Chrom's father, the previous Exalt of Ylisse in the backstory, waged an overzealous war against the Grimleal stationed in Plegia that resulted in numerous deaths on both sides due to his lousy tactics, he was exactly right that an openly evil cult whose entire basis revolves around trying to bring back a dragon for the sake of killing all of humanity, in addition to practicing human trafficking, Human Sacrifice, and brainwashing citizens into slaves of the Grimleal needs to be completely destroyed.
    • Gerome is an Aloof Ally who is cold towards his comrades, but he rightfully calls out Cherche for not being around for him growing up in the Bad Future (granted, he's talking with his mother's past self, who hasn't given birth to him yet). The normally unflappable Cherche is stunned by his words.
  • Fire Emblem Fates:
    • In his C Support with Felicia, Saizo very bluntly refuses to eat the meal she brings him and comments that she's a shockingly poor excuse for a maid and openly admits he has no idea why Corrin keeps someone around who is so incompetent at her job. While Saizo can be fairly rude, quite a few more pleasant characters agree with him.
    • Niles does this quite a lot in supports, such as pointing out how unhealthy Camilla's obsession with Corrin is.
    • Azama is also fond of making harsh truths, even to Hinoka, who is not only a princess but is also his direct superior. In their A support, he reluctantly obeys Hinoka's order to save a dying soldier, then informs her that his efforts only served to prolong the man's suffering. Hinoka doesn't argue with him.
    • In Chapter 18 of Conquest, Leo kills Zola, a defeated and helpless enemy, after the party foils his scheme to execute the Hoshidan royal siblings. Corrin protests this morally questionable decision, but Leo then says that if Zola was alive, he could only betray them later, such as by telling Garon that Corrin and his/her siblings had helped the enemy, so Zola had to be silenced. Corrin concedes that Leo has a point, and for good reason- in Birthright, Corrin saves Zola from Leo, and Zola repays the favor by betraying Corrin to Garon.
  • Fire Emblem Warriors: At one point, Takumi is suspicious of Darios, who is the prince of Gristonne, the antagonist faction of the game, and bluntly accuses him of trying to lead them into a trap. While Ryoma calls him out on slighting Darios with his words, he nonetheless confesses that he shares Takumi's concerns, since as royalty, he couldn't imagine turning on and fighting his own kingdom like Darios has. Takumi is proven right when Velezark possesses Darios and steals the completed Shield of Flames for himself.
  • Fire Emblem Heroes: Gustav gives a harsh lecture to Alfonse against being reckless and not thinking of the bigger picture when he could have left his country without its crown prince had he failed. His wife Henriette discloses he was just as gung-ho at Alfonse's age, which nearly cost him his own life at least once.
  • In Jade Empire, Gravedigger Shen is an unpleasant person who seems to have no morals to speak of, selling the possessions of those buried in his graveyard. You may be inclined to believe Miss Chen's claim that he killed her baby after she died in childbirth. But you hear from him that the baby also died, and if you show her to his grave, Miss Chen realizes the truth and is calmed enough to pass on.
  • Kid Icarus: Uprising:
    • In chapter 22, Dark Pit gets sick of Viridi and Palutena accusing Hades and humanity of throwing the world off balance and tells them point-blank that they and their "stupid wars" are just as responsible for disrupting the balance as Hades himself. While Viridi is just pissed that a "little nothing" like Dark Pit would talk to her like that, Palutena openly admits that he's not wrong.
    • Viridi herself gives these twice over, the first time when she mentions all the reasons why Humans Are Bastards and demands to know why should they get special treatment over other forms of life they exploit, to which Pit and Palutena admit she has a point about (though still noting her Kill 'Em All methods are just as bad, if not worse). She also calls out Palutena for blaming Hades and her for causing the Aurum to come to Earth by being attracted to their fighting, when Palutena and Pit were fighting and raising all sorts of chaos fighting Medusa long before she or Hades got started.
  • Knights of the Old Republic II: The Sith Lords:
    • This mixed with Good Is Not Nice is pretty much Jedi Master Vrook's entire characterization. He opposes the training of the Player Character from the first because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster...and turns out right.
    • Kreia is a first-rate Evil Mentor. But even her detractors tend to admit she might just have a point about The Force playing both sides of a conflict, handing out Idiot Balls Because Destiny Says So, and basically screwing over everyone's capacity for free will and self-determination.
    • Atton Rand is a smuggler, lowlife, and former Torture Technician. But he's got a point when he calls Sith and Jedi "men and women with too much power, fighting over religion while the galaxy burns."
  • Legacy of Kain: Defiance: At the beginning of the game, Raziel is trapped in the Underworld with the Elder God, repeatedly refusing to do his will under the belief that the Elder is nothing but a parasitic false god. The Elder, however, quickly deduces that part of the reason for Raziel's refusal to leave is out of fear of his destiny; to become the soul-stealing entity trapped within the Soul Reaver. Raziel admits to himself that the Elder isn't wrong, and ultimately decides to find a way to avoid said destiny rather than cower from it.
  • Unintentional example at the beginning of The Legend of Zelda: Ocarina of Time: Mido refuses to let Link see the Great Deku Tree until Link gets a sword and shield. While Mido was doing it just to be a pest to Link and bar his way like a schoolyard bully, the sword and shield do turn out to be necessary both to kill the Deku Babas on the way to the Great Deku Tree and to kill the enemies inside of the Great Deku Tree. This "point" is so good that even Saria agrees with it.
    • Ingo might be a spiteful, jealous man who eventually seizes control of Lon Lon Ranch and is such a jerk that Malon says she's too scared he'll mistreat the horses if she tries to leave, but he does raise a valid point that Talon is a Lazy Bum who spends more time slacking off than running the ranch, leaving Ingo to do everything and his young daughter has to wake him up when making deliveries frequently. It's not surprising Ingo took Ganondorf up on his offer to become the owner when given the chance.
  • In Mass Effect, the turian councilor is the only council member who thinks it plausible that Matriarch Benezia would be willing to murder her own daughter. He's right - because of indoctrination, she is. The turian councilor also is the most staunchly opposed to Shepard's insistence that the Reapers are coming. Interestingly, the turian councilor ends up being the first member of the council to actually go to Shepard when the Reapers finally arrive.
    • The sequel also has an instance with Quarian Admiral Zaal'Koris, who is entirely distrustful of both Tali and her father trying to get the family exiled. However he's also the only member of the Admiralty board who opposes going to war with the geth and sees them as another sentient species, with the quarians also largely to blame for what has happened. If you speak to him during the trial, he will explain his position in detail and tell Tali that he has no personal vendetta against her or her father: he is just doing what he thinks needs to be done for the good of the quarian people. Tali responds with "I do not agree, but I understand." He takes a level in kindness in the third game, and is even integral in bringing a peaceful solution to the quarian/geth conflict.
    • Also in the second game, while Kaidan/Ashley was harsh in chewing Shepard out for working with Cerberus, their warning that the Illusive Man is using the Reaper threat and Shepard's gratitude to manipulate him/her turns out to be very accurate. Among other things, Miranda had to be explicitly forbidden from putting a control chip in Shepard's brain, the post-mission summary for Archangel's recruitment explicitly notes that Archangel's unexpected identity as Garrus Vakarian could be very useful for making Shepard comfortable, the post-mission summary for Tali's loyalty mission cites how much intel Cerberus was able to gain on quarian internal politics from it, and the summary of the mission to gain the Reaper IFF mentions how much Cerberus was able to learn about the husk creation process because of the data Shepard recovered. When trying to convince Shepard to preserve the Collector Base, the Illusive Man resorts to directly reminding Shepard of everything Cerberus has done for him/her. In the third game, the player finds a video of the Illusive Man explicitly laying out his plan to make Shepard invested in Cerberus's goals the old fashioned way (something Kaidan/Ashley is the only squad member not to be surprised by), and the data on the husk creation process resurfaces in one of the most horrifying sequences in the trilogy.
    • If you sacrificed the Council in the first game, in the third, the new council reminds you of this while refusing to divert resources from protecting their own homeworlds to help Earth. It's fairly presumptuous to expect them to help you after you betrayed their predecessors, possibly in order to allow humanity to take control of the Council.
      • Of course, this happens even if the old Council survived, and in spite of your kindness they argue the pragmatic fact that with the Reapers focusing on Earth, they can use the time they have to start defending their own borders. Which is, to a degree, another case of this trope. Many fans have been annoyed with Shepard's obsession with Earth and pointed out that Earth isn't the only important planet in the galaxy and that it makes sense trying to save what can be saved and pile resources instead of wasting them trying to regain lost causes. The main problem in their plans was that the Council didn't sufficiently support the Crucible.
    • The salarian Dalatrass is so much against curing the genophage in the third game that she will withdraw support for the war against the Reapers if you do. She is clearly in the wrong if you have Wrex in charge of the krogans. However, if Wreav is in charge, it's revealed that after the war ends, he's building up an army to wage war on the galaxy, essentially restarting the Krogan Rebellion.
  • Zig-Zagged in Mega Man X: Command Mission. Halfway through the game when X meets up with Zero, he introduces Zero to the rest of the party members, and Zero, having recently almost been killed by a former teammate's Face–Heel Turn, reacts angrily and immediately leaves X again, claiming that said party members could go rogue and betray them at any moment. Later when Zero meets X again, in a battle with the aforementioned Face-Heeler, Spider, one of the party members and a former mercenary, takes a shot to the arm for Zero to block a Last Ditch Move, and later sacrifices himself by self-destructing to open a locked door so that the party could escape an underground mine set to blow-up. Zero then sees the error of his ways and realizes that he should be more trusting of others. Except that Spider turned out to have faked his death and was actually The Man Behind the Man in disguise, with said man being the Colonel who had commissioned X and Zero in the first place and had manufactured the entire conflict of the game, thus rendering the Friendship lesson meaningless and actually proving Zero right.
  • Dishonourable nobles in Mount & Blade aren't particularly nice. They're backstabbing, warmongering, and quarrelsome. However, "honourable" characters are still perfectly willing to raid caravans and torch enemy villages. If you take the honourable option and allow defeated enemies to walk away, your dishonourable allies rightly ask whether your honour will be much comfort to the orphans and widows caused because you let a general out to rebuild his army and keep going.
  • In Saints Row 2 there is your former leader Julius. Before he is killed in the epilogue, he states that the reason he left the Gang and had you set up to die on the boat is because of how far the gang derailed off his vision of solving the ongoing gang wars in Stillwater, contributing to the problem in the process. Even going on to say they were now just "Vice Kings who wore purple". Considering how downhill it went for the gang after the second game when the Playa takes over you, can't really blame him for trying to put an end to his gang.
    • Killbane in Saints Row: The Third is a complete asshat to the members of the Syndicate after his takeover, but nobody counters him when he angrily states that they need to face the Saints, who refused to parley with the Syndicate since their first interaction and won't stop fighting until the Syndicate is down. In his own words, the barbarians are at the gates and they need a general, not an ambassador.
    • In Saints Row IV, Matt Miller flatly tells the Boss that rescuing Johnny Gat is a terrible idea and, predictably, gets his ass beaten. Kinzie angrily tells the Boss that what Matt meant is that, since they're the last humans in fighting shape, friendship and leadership or not, the Boss has no right to put the Saints and what's left of mankind in jeopardy by taking on the full might of the Zin just because there's a tiny chance that Gat is alive and, to hammer it home, that everybody lost someone or something due to Zinyak's invasion and destruction of Earth, making the Boss' loss hardly unique.
  • Story of Seasons: Trio of Towns has this occur in the The Three Childhoodfriends - Part 2 event. Iluka can sense the aura of nature and is amazing at predicting the weather, which a fisherman asks her to do and see if going fishing the next day would bring in a big haul. She gives him her prediction, then asks for 15.800G as payment. When the fisherman leaves, Ludus calls her out on asking for such a large sum. Iluka retorts that this guy, as a seasoned fisherman, should be able to read the weather himself and not rely on someone else to do part of his job for him. Ludus can't help but agree with her on that part.
  • Super Robot Wars Alpha Gaiden has long strings of this trope by Tetsuya Tsurugi from Great Mazinger. Throughout the course of the game, he basically trash talk both the heroes and the villains, and pointed out the flaws on their structures and performances in an increasingly Jerk-ish way. The problem is, he is completely spot on with every single one of his statements, which includes the fact that the Heroes has a rather ineffective ways to handle the situations, some of the teams has a leadership problems, the fact that Koji relied way too much on his Grandfather's Mazinger, and on top of it, a Sliding Scale of Gameplay and Story Integration comment of a big mistake made by Duo and Quatre that nearly resulted in the death of the whole team.
  • Kingdom Hearts: Birth by Sleep: While Master Xehanort is hardly a reliable source of information, his statements that Master Eraqus only thinks in absolutes regarding light and darkness aren't entirely wrong, considering the fact that Eraqus failed Terra in the Mark of Mastery Exam for showing a mere spark of darkness in his fighting style, accidental or otherwise.
  • Tales of Symphonia
    • Zelos has a tendency to do this quite a bit. He may be a Sad Clown and a womanizer of the first order, but the party eventually comes to accept Zelos has harsh but well-meaning in his arguments.
      • After the Temple of Lightning incident, Sheena is incredibly depressed thanks to Volt killing Corrine with a bolt of lightning, especially since this is the second time people have died when she tried to form a pact with Volt. When Zelos seemingly ignores Sheena's grief, the rest of the party call him out on his insensitive behavior. Zelos then counters that Sheena is never going to feel better if everybody insists on walking on eggshells around her.
      • When the party is cornered at the Otherworld Gate and Sheena tries to pull a Heroic Sacrifice under the assumption that she's the only one Kuchinawa wants dead, Zelos drags Sheena away from it and forces her to flee. When Sheena calls him out on it, Zelos replies that it would have been a Senseless Sacrifice, since it wouldn't have stopped Kuchinawa, the Pope and the armies of Tethe'alla, all of whom were gunning for the party's heads from pursuing them. Sheena ultimately admits he's right, but still is rather sour to Zelos for a time. (Doesn't help Zelos suggested Sheena give him a kiss for saving her - Presea called him out on it.)
      • Zelos even does this in the sequel. He calls Marta out on her Clingy Jealous Girl behavior, and how it's doing nothing but driving Emil away from her and making an already bad situation even worse. Zelos even says that it's okay to pursue Emil, but she needs to learn there's a time and a place for it. After this, Marta does tone down a bit, suggesting that she listened to Zelos.
    • In an optional sidequest, you help out Lyla (who is actually a Loan Shark) track down the pirate Aifread, which requires you to visit several areas of Sylvarant that were destroyed by the Great Kharlan Tree. When you do find him, he calmly calls Colette out on abandoning Sylvarant in its time of need and he intentionally made the party chase him around the map in order to see the destruction caused, as well as visit the Houses of Salvation on behalf of his dead crew. He understands how hard the party worked for world regeneration, and that they're still trying to find another way to save the world, but he wants them to see how many people feel betrayed by the Chosen not completing her pilgrimagenote . Colette even admits he has a point and apologizes.
  • Tales of the Abyss
    • Luke might be an entitled jerk to everyone, inviting plenty of teasing and mockery, but he makes a very good point as to why picking on his lack of general world knowledge is over the line. He had amnesia of a pretty intense variety, not being able to remember anything at all before the age of ten, including his own family members. For what it's worth, the rest of the party stops picking on him over that, and only criticizes him or insults him over things that have greater consequences, or can't be excused on his circumstances (for example, his arrogant behavior as Ambassador of his country).
      Luke: I didn't have time for any of that! I had other things to learn. Like my parents' faces!
    • Colonel Badass Jade Curtiss is often harsh and blunt in his statements, but he always has a good point to make when he speaks up towards people's actions or attitudes not helping the situation. He's just not nice about it. Towards the end of the game, the party has learned to trust his advice, even if they acknowledge his complete lack of people skills. When Natalia nearly gets the entire party killed towards the end of the game due to having a Heroic BSoD after Asch's death, resulting in them getting caught in a trap, Jade smacks her in the face and reprimands Natalia. Even though Natalia thinks Jade went too far, she concedes the point.
  • Tales of Xillia has The Dragon state that his actions were merely things he had to do, in order to save Elympios and doing everything to survive, which included using spyrix, something that kills spirits. When Milla tells him that it's their own fault for using the dangerous technique of spyrix, the Dragon backfires that he, and the others, shouldn't be blamed for something that was started two thousand years ago and that "it wasn't us" who decided to use spyrix to begin with. Milla is left speechless after that last outburst.
  • In Until Dawn:
    • If the player chooses not to shoot Emily when Ashley insists on it, Emily almost gets shot by Mike because Ashley panicked upon seeing Emily's bite-wound from a Wendigo and thought she was going to turn into one and attack them, but the situation gets defused. Ashley tries to apologize to Emily, but only earns an Armor-Piercing Slap from the latter. It's understandable that Ashley panicked and jumped to conclusions, but Emily being unforgiving makes sense: Ashley's panic almost got Emily killed.
    • After the events with Chris, Ashley and Josh in the shed, Emily has doubts that Josh is actually dead and that she and Matt should check it out to be certain. Turns out it was a dummy planted by Josh to fake his death.
    • Also, upon finding out there is a psycho on the mountain with them, the first thing Emily says is that they should "get help" ... which is a very good damn idea.
    • If the players play Ashley as unrepentant about Hannah's fate, she does has a point that Hannah did somewhat overreacted to the prank and chose to run out of the lodge and out into a storm as opposed to locking herself in her room to calm down.
    • If the player has Ashley refuse to look for Sam when they know the Psycho is out there, Chris will reprimand her for being cowardly. However, Ashley was not entirely wrong as the Psycho ended up attacking her and Chris while searching for Sam with no way to protect themselves.
    • While Josh was a bit tactless about it, he was right that Chris and Ashley, who have a mutual crush on each other, wouldn't do anything about it unless a traumatic event made them confess their feelings. In fact, Josh as the Psycho deliberately orchestrated traps to ensure that it would happen.
  • In World of Warcraft, while some players dislike Taran Zhu for his hostility toward the Alliance and the Horde, he turns out to be right that their continuing their war in Pandaria is a bad thing, for a few reasons. 1) It empowers the Sha, which feed on various negative emotions and as such, both encourage and grow stronger through conflict. 2) It weakens their efforts against those who are enemies to both factions and all of Pandaria, such as the resurrected Thunder King. 3) Garrosh's unearthing the Heart of Y'Shaarj devastates the sacred Vale of Eternal Blossoms.
    • Garrosh has another moment of this in their final Mak'gora confrontation of the Warlords of Draenor game, as he points out that everything he's done is directly related to Thrall. Thrall made him Warchief of the Horde, despite Garrosh himself feeling as if he wasn't ready, then Thrall up and abandoned the Horde during the Cataclysm, leaving Garrosh in charge of a city with limited resourcesnote , a neighboring ally who only recently reclaimed their home from a powerful witch doctor (Darkspear trolls), another whose land was being invaded by centaurs and quilboars (tauren), and two however-nominal allies which was too far away to even matter to the bulk of the Horde of Kalimdor (blood elves), one of which most don't trust anyway (the Forsaken). While Garrosh is no saintnote , he does point out that he was given a failure from the start.
  • The Last of Us: Despite treating Ellie as nothing but a nuisance and butting heads with her, Bill does point out that Ellie's earlier statement of needing a gun to protect herself and back up Joel and him is a pretty good idea. Joel ignores him at first, but eventually comes around after a Hunter almost drowned him and Ellie put a bullet into that guy's head, saving Joel's life.
  • The Talos Principle: Milton constantly challenges you to give your opinion on a philosophical matter, then tears it to shreds. But he's never exactly wrong. This is his role in the simulation. His job is to instill doubt into the AIs, and get them to question what they think they know.
  • Dragon Age: Origins:
    • Morrigan is a ruthless and power hungry witch who'd happily screw others over to get herself ahead. However she is right that trying to help everyone the party comes across will only slow them down, and that compromising with others often leads to the party's own advantages and gains being weakened.
    • Prince Bhelen may have had his own siblings done away with in order to remove competition to the throne, and calls for the execution of his rival and his entire family if he's crowned but he is completely right about the dwarves needing to change their ways in order to have any hope of survival. Mercilessly doing everything in his power to become King so he can bring much needed reforms, and if crowned succeeds in steering the dwarves towards a better future.
  • Dragon Age II: Given the existence of demons and blood magic, Fenris is right that mages are dangerous when left unchecked. Given that it's often the threat of the pursuing Templars that causes mages to resort to blood magic in the first place, Anders is right that the official response to this outside Tevinter is a massive overreaction that causes as many problems as it solves. Unfortunately for Hawke, both of them tend to express their perspectives in the most obnoxious way possible, verbally tearing into other party members on the slightest hint of disagreement and generally acting like assholes.
    • Hawke's aggressive responses when interacting with companions are usually right on the money. While he/she comes off as mean for disagreeing or going against them their reasons are just as good. Word of God has stated that rivalries are not bad, and that in some cases, it's more moral to oppose a companion than it is to support them.
  • Persona 5
    • Suguru Kamoshida, volleyball coach for Shujin Academy, abused his students for years without being punished. His Shadow gloats that he got away with it because the students, their parents and the school let him get away with it in order to reap the rewards that came with winning tournaments. Ann and Makoto agree with this sentiment, and feel guilty about not doing anything about it earlier.
    • Stalker with a Crush Natsuhiko Nakanohara, the first Mementos Shadow, rants about how the Phantom Thieves are going after him instead of someone much worse, like his former teacher Madarame. It initially seems like Nakanohara doesn't have a leg to stand on since he's blaming everyone but himself for his actions. But it ultimately turns out that Madarame has exploited his students by stealing their art, ruined many people's art careers, and caused one former student to commit suicide. The Phantom Thieves realize that Madarame's a worse criminal, and they need to start thinking bigger than personal problems.
    • Sae Niijima threatens to bring legal action against Sojiro Sakura and potentially cause him to lose custody of his daughter Futaba. Sae says from an outsider's point of view, Futaba's circumstances — never leaving the house, much less going to school, to say nothing of suffering from suicidal depression — don't paint a very good picture of her home life. The Phantom Thieves seemed to be swayed by her arguments, even briefly wondering whether Sojiro is abusing Futaba until they finally get him to talk about Futaba.
      • Youji Isshiki also has a similar point, noting that if Futaba never leaves the house and doesn't go to school, her living situation is hardly ideal. While he's only saying this to shake down Sojiro for money, and was apparently abusive toward Futaba while she was in his care, Isshiki does have a point. Two social services workers get a call from him and come to check on Futaba, although Futaba manages to prove that Sojiro does deserve to keep her.
    • After confronting the head of The Conspiracy, the Phantom Thieves realize that, while their opponent is a complete jerk, he's right that the masses of Japan would rather be told what to do than think for themselves. The Thieves are forced to admit as much when despite Masayoshi Shido having a change of heart and confessing his crimes, the people of Japan are still going to vote for him as the next Prime Minister. This forces the Thieves to take much more drastic actions in order to get the populace to have a change of heart.
    • Ann's fellow model Mika initially seems fairly nice, but is fairly hostile toward Ann, and even has a manipulative streak. Mika expertly plays the victim when she and Ann have a fight, and tricks other models into missing their appointments. However, part of Mika's animosity toward Ann has a somewhat understandable basis — Ann has always relied on her natural good looks to get her through her modelling career. Others like Mika had to go through intense dietary restrictions and beauty regimes to get to where they are now. Ann is initially furious to hear all that, but is self-aware enough to admit that Mika has a point. At the end of Ann's confidant, regardless of whether Joker romances her or not, Ann will resolve to put more effort into her modeling career.
    • Most of Ryuji's former teammates are relatively rude and unpleasant to him, blaming him for getting the track team shut down as a result of Ryuji punching Kamoshida. That said, they do have a point that they were all suffering under Kamoshida (even if Ryuji arguably had the worst of it), and that Ryuji's actions resulted in their efforts being in vain. Ryuji agrees, and near the end of his Confidant, invites them to hit him.
  • In The Elder Scrolls V: Skyrim, the Vigil of Stendarr is a Church Militant order dedicated to hunting down and destroying supernatural threats to mortal life, including Daedra, Daedra worshipers, vampires, lycanthropes, and others. Though generally benevolent and good, they have a number of Knight Templar tendencies, such as not bothering to distinguish between actual malevolent threats and those who mean no harm (such as the worshipers of the more benevolent Daedric Princes and Friendly Neighborhood Vampires). If they see that you are carrying a Daedric artifact, even one belonging to a benevolent Prince like Azura or Meridia, they will demand that you hand it over and if you refuse, they will attempt to forcibly confiscate it. Despite these tendencies, they do have a valid point about containing Daedric artifacts and destroying Daedric influence, considering both Molag Bal's Planemeld and Mehrunes Dagon's Oblivion Crisis came very close to destroying all of Tamriel. Furthermore, following Martin's Heroic Sacrifice, the only way most Daedric entities now have of interfering with Tamriel is through the direct action of their mortal followers, meaning purging Daedric worshipers is the most effective way to mitigate their influence. Furthermore, even the "benevolent" Daedric Princes like Meridia and Azura are incredibly dangerous and alien beings who will destroy any number of mortals to advance their particular spheres of influence, so seizing their artifacts to limit their influence is entirely reasonable.
  • Fallout: New Vegas: In a NCR-allied endgame, Colonel Moore has the NCR's ambassador to New Vegas fired and launches a smear campaign against you if you choose to broker an alliance between the NCR, the Kings and the Brotherhood of Steel. Seems harsh and petty, but the Kings are known for harassing NCR citizens on their turf although their leader doesn't know that his Number Two is fueling the fire out of xenophobia and the NCR was, until recently, at war with the Brotherhood, losing lots of men and having their economy in shambles as a result. You can't blame Moore for thinking that former enemies of the state are getting away a teensy bit easily just because some nobody vouches for them.
  • The Turing Test: Ava and the rest of the crew consider TOM the Jerkass (since he's trying to strand them on an alien moon), but they completely ignore that he is correct about the danger of introducing an alien microorganism into Earth's ecosystem. While the crew are focused on what they see as the 'good' effects (foremost, apparent agelessness and biological immortality), TOM rightly points out that the virus doesn't discriminate; it infects every type of cell, which could lead to illnesses and cancers that can't be treated or cured.
  • Final Fantasy XV: After the battle with Leviathan, the party is travelling by train and Noctis is still reeling from the events which included his fiancée's death. Gladiolus snaps at Noctis to stop angsting about it because he's not the only one affected by what went down and reminds him that Ignis lost his eyesight. Ignis quickly tells Gladiolus that his words are too harsh, but Noctis agrees. He needs to keep moving forward and not fall behind because of what happened.
  • The title character of Pinstripe kidnaps Ted's daughter Bo and intends to adopt her, claiming that he'd be a much better father than Ted. While Pinstripe is evil, and would be a lousy parent, he's not wrong when he says Ted was a poor one. Ted adores his daughter and would fight tooth and nail for her, but the fact stands that his alcoholism led to them both getting killed in a drunk driving accident. That said, it's downplayed in that Ted is a loving father, and is genuinely remorseful for his sins, and is clearly the preferable option to Pinstripe.
  • Happens quite frequently in the Deus Ex franchise:
    • In Deus Ex: Human Revolution, Wayne Haas reacts arrogantly towards Jensen when he strolls into the Detroit Police Station, and unless Adam wins a social battle against him, the Sergeant will refuse entry. However, the game repeatedly points to how Haas is in the right — Jensen's actions caused Haas to be busted down from a SWAT team leader to a lowly desk job, is under threat of losing his job, has a marriage in shambles, suffers from Bad Dreams and has just been approached by the man who caused him to lose his status, who is asking for a favor instead of asking him how he is after all this time. Compounding that is the fact that Haas is correct about what will happen if he allows Jensen access — if you win the social battle and Haas lets him in, he is eventually fired from his job, and attempts to shoot you in the lobby of Adam's apartment complex unless you offer him to pull some strings with Sarif's HR department to get him hired as a security guard.
    • In Deus Ex: Mankind Divided:
      • Task Force 29 member Duncan MacReady makes no secret of his dislike for the augmented Adam Jensen, and repeatedly disparages him right to his face multiple times about how they're not capable of being friends. Despite his brusque demeanor, his complaints about Adam's disrespect for the Task Force and chain of command (Jensen apparently works solo on operations alongside MacReady's team, which he sees as a threat to his authority) are legitimate, primarily because TF29 commander Jim Miller hasn't explained what Jensen's place in the hierarchy is. Jensen sassing him right back hasn't helped his attitude.
      • Miller himself gets his this attitude, which eventually culminates in him referring to Jensen as an "insubordinate c***-up" when the latter decides to go off and pursue a lead that has nothing to do with the bombmaker. While he may be harsh in his words, Miller is entirely correct — aside from the fact that Adam is operating as The Mole for the Juggernaut Collective (and is pursuing his own investigation in regards with the Illuminati), he repeatedly stonewalls Miller, refuses to explain exactly what he's doing unless the player specifies it, and he was placed on the team against Miller's wishes. That Miller was already being set-up to fail behind the scenes by Joseph Manderley (and the Illuminati as a whole), it's no surprise that Adam's inclusion would lead him to eventually react angrily.
  • In the short adventure/horror game Sara Is Missing, the titular Sara's mother is quite controlling and emotionally abusive towards her daughter, however she is correct when she points out that a degree in parapsychology will not really guarantee her a well-paying job, or any job for that matter.
    • She also reserves some say in Sara's activities, as she is the one paying for all of her expenses.
  • In Bowser Jr.'s Journey, Koopaling bully Roy gets so fed up with Junior's Royal Brat attitude that he leaves the team. As Wendy points out (and the player will agree with, this being a sidegame to Mario & Luigi: Bowser's Inside Story), not even Bowser himself would treat his troops the way his son has.
  • In The World Ends with You, Joshua is quite the Jerkass to Neku from the get-go, and Neku generally only tolerates him because he has to in order to win the Reaper's Game. Joshua's insistence on neglecting the missions so that he can advance his personal agenda concerns Neku, since the missions have to be finished, lest the players be erased (although only one group of players has to finish the mission). Neku explains that he has to succeed, because Shiki, his friend and previous partner, was taken as his entry fee, meaning that she'll be lost forever if he loses. Joshua contemptuously plays the World's Smallest Violin and says everyone has things they care about, so Neku isn't special in that regard. As callous as he is, he has a point, since Neku learns to care about other people over the course of the second week.
  • Tassiter in Borderlands: The Pre-Sequel!. The Pre-Sequel is Jack's Start of Darkness, and Tassiter is Jack's Bad Boss and a Jerkass Hate Sink. However, while he's smarmy, condescending, and rude to both Jack and the player characters working for him, he's right that Jack is going way beyond his job description, and he's absolutely correct in his belief that Jack's obsessions with the Vaults will lead to nothing good.


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