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The Basic Backrooms Lore

Groups

    The Groups in General 
According to the Groups page on the Wikidot, while some authors portray the Backrooms as a place of isolation, others see the Backrooms as being populated by a myriad of unique groups, factions and communities. These are groups of humans or entities that have banded together to achieve some goal, whether that goal is survival or something else entirely.

    The M.E.G. in General 
The Major Explorer Group, which acts as a form of government in some levels.
  • Hero Antagonist: Serve as the Big Bad of the Unmasked canon, in spite of mainly being heroic figures in the Backrooms.

    Specific M.E.G. Members 


    The Completionists 
A group/community/cult which is convinced that Tgochi.exe's "big secret about the Backrooms" is the exit of the Backrooms. They are comedically clear about how dangerous joining them is.
  • Card-Carrying Villain: Downplayed as they're not exactly villainous, but their page outright admits to them being lunatics and are honest that their members have a 99.999% chance of dying.
  • Plucky Comic Relief: In comparison to most of the other groups, the page for these guys is comedically clear about how dangerous they can be.

    The Black Knights 
Enigmatic supernatural humanoids that serve as enforcers for Heimwehmut Industries, however they are also seen to be guardians of the Black Monarch.
  • Armor Is Useless: Averted. Their armor is stated to be far superior to what one might expect from what appears to be SWAT team uniforms, although they can still lose limbs to creatures such as Hounds.
  • Black Knight: Naturally, although their armor actually resembles that of SWAT teams, albeit with no skin or features visible, not to mention the Knights themselves are far more eldritch in nature than the trope or the description would usually imply, all being seemingly identical as well as never being seen entering Levels, only seen clipping out of them with the utmost ease.
  • Stealthy Teleportation: They can clip out of Levels at will. If one is injured, fatally or otherwise, they will automatically do so, followed immediately by the rest of the squad. If they are destroyed, they will disappear into the ground.
  • The Worf Effect: The Red Knight can massacre entire squadrons of them on his own without showing any signs of damage.

    The Pantheon 
An ancient group of powerful entities that were worshiped as deities by ancient humans, before numerous incidents led to its collapse.
  • Alternate Continuity: Avatars of the Pillars even exist in other interpretations of The Backrooms, including the Fandom wiki. They all canonically coexist in the same cosmology.
  • Anthropomorphic Personification: Each Pillar embodies and represents a certain concept.
  • Deity of Mortal Creation: Semi. The Pillars were given form when sentient life "discovered" each concept, creating an anchor in the collective consciousness.
  • Ensemble Cast: Various members of the Pantheon are well-known popular entities such as The Red Knight, Nostalgi Gaius, The Game Master, Blanche, The Keymaster, etc. Additionally, each member of the Pantheon holds equal importance in the overall narrative, with their own personal backstory and arc.
  • Fantasy Pantheon: Self-explanatory.
  • The Gods Must Be Lazy: The Pantheon is essentially disbanded in the modern day. Most members are corrupted, dead, undead, or isolated.
  • Gods Need Prayer Badly: Semi. The presence of humans in The Backrooms, and eventually their uprising against the pantheon, severely weakened the gods, who relied on their weakness and ignorance to retain power.
  • The Multiverse: Avatars of the Pillars exist in every universe, reality and timeline.
  • The Old Gods: Pillars in relation to their avatars.
  • Our Gods Are Different: Members of the Pantheon are avatars of supreme forces known as the Pillars. The avatars exist as a means of spreading the Pillars' influence over existence.
  • Precursors: The avatars' presence in The Backrooms long predates that of any human.
  • We Used to Be Friends: Being cut from the same cloth, the Pillars (and by extension their avatars) regarded each-other as siblings, but have since become estranged due to numerous strains.

    Other Persons of Interest 


Entities

    The Entities in General 
A variety of different life forms roaming the Backrooms levels varying from friendly to hostile to other dispositions such as neutral, animal like, and so on. If you encounter a friendly entity, then your chances of survival have increased thanks to a potential companion.
  • Humanoid Abomination: Many of the entities encountered are humanoid, can take humanoid form, or were human themselves at one point. Yet their true nature always manages to bleed through, even if the entity in question tries their hardest to avoid it.
  • Meaningful Name: Nearly every entity possesses this.
  • Non-Malicious Monster: A few of them aren't really hostile at all despite their terrifying appearances.
  • Random Encounters: Coming across an entity can be unpredictable, much like in an RPG. It is advised to be ready to flee or fight at a moment's notice, but exact strategy varies based upon the entity. For example, Smilers require a specific method to flee from successfully.
  • Run or Die: Fighting entities is usually considered unadvised due to likelihood of them killing you swiftly. Some entities are presumably unable to be harmed to begin with, though some require such an obscene amount of fire power as to be virtually invulnerable. However, many of the Backrooms organization members are better equipped to fight entities if battle is unavoidable.
  • Supernatural Repellant: Hostile entities generally can not enter the Crimson Forest due to The Lanterns who repel them. There are fauna in the Crimson Forest, but they will not bother you if you give them their space and not go seek them out.
  • Truce Zone: Level 6.1 The Snack Rooms has a special property in that normally aggressive entities will actually be friendly to wanderers as if they are set to be allied with you. This makes 6.1 a great place to get a harmless close-up meeting with certain entities and even socialize with them. It is unknown if there are consequences for breaking the "truce."

    Smilers 
https://static.tvtropes.org/pmwiki/pub/images/smiler.png
Keep quiet, and do not make any loud sounds.

These entities only appear in dark corners of doorways where the rest of their forms are not visible, their illuminated eyes and lit-up teeth only visible. It is advised to stare them down without looking away as you back away slowly and not make abrupt noise or movement.


    Skin-Stealers 
https://static.tvtropes.org/pmwiki/pub/images/images_229.jpg

Feral entities who are docile if they do not require nourishment, but will start hunting if they grow hungry. They particularly like to hunt humans and also wear the skin of their victims. Their physical capabilities are notable, but their intelligence isn't great. They are able to repeat spoken phrases in an attempt to attract prey but not actually comprehend the meaning, so Non Sequitur phrases being spoken can be a warning sign of a Skin-Stealer presence.


  • Alien Blood: Skin-Stealers have translucent, clear blood. There's even a saying that warns humans if the person they're traveling with really is a Skin-Stealer:
    Blood runs red, they're not dead. Blood runs clear, get out of here.
  • Genuine Human Hide: Their favored disguise to conceal their true appearance.
  • Out-of-Character Alert: Skin-Stealers can repeat phrases, but not comprehend their true meaning which can give away their ruse if they're placed under scrutiny.
  • To Serve Man: Humans are their favorite prey, so stay clear of their attention if possible.

    Partygoers 
https://static.tvtropes.org/pmwiki/pub/images/medium_99.jpeg
"We have so much fun here! =)"
One of the most infamous entities in the Backrooms, Partygoers are tall bipedal creatures with leather-like skin who turn any survivor they touch into one of them. They have the ability to edit the wiki pages, which are denoted by a =) symbol. They reside in Level Fun =), "the most fun level in the backrooms!", but can appear anywhere else.
  • Achilles' Heel:
    • Partygoers lose most of their senses when they turn, with touch, taste and smell being destroyed, herding reduced and vision turning nearsighted.
    • Partygoers are slow, allowing a potential escape if you aren’t caught in their traps.
    • Partygoers communicate telepathically but must be able to see their targets to send messages, forcing them to stay near each other.
  • Balloon of Doom: The Partygoers are often seen holding bright red balloons.
  • Beware the Silly Ones: While the Partygoers seem goofy on the surface, they are of course horrifying monstrosities.
  • Curb-Stomp Battle: Are said to have absolutely wiped the floor with the Partypoopers, rendering them extinct in a single night.
  • Cruel and Unusual Death: The transformation process is strange and violent, liquifying your organs and turning your hands into mouths.
  • Even Evil Has Standards: They use fake birthday rooms to lure in victims to murder or convert into more Partygoers. But if it really is someone's birthday the Partygoers will leave them alone.
  • It Can Think: While most creatures in the Backrooms have some degree of intelligence, the Partygoers are said to easily operate complex machinery and can somehow edit wiki pages.
  • Mix-and-Match Critters: Partygoers have arms that are composites of human and lamprey. Their insides are “nightmarish conglomerations of human, Phobic Centipede and crustacean”.
  • Multi-Armed and Dangerous: Partygoers possess thick skin like Kevlar everywhere but their main arms. When those arms are chopped off a panel in their chest flies open, revealing an extra pair of clawed arms but also their weak points.
  • Retcon: They were originally clown-like monsters who transformed people with a touch, then a term for those infected by the sanguine festivus virus and most recently are multiarmed things under the command of Partyggoer Zero.
  • Lamprey Mouth: They have one at the ends of each arm, which they use to turn humans into more Partygoers.
  • Lean and Mean: Are always depicted as very thin, and are some of the most intelligent and monstrous entities in the Backrooms.
  • Slasher Smile: Have a cartoonish smile on their "face" at all times said to be perfectly like those of Phobic Centipedes.
  • The Undead: According to Dr. John Rhinehart.
  • Transhuman Abomination: Partygoer Zero was once Deacon Duncan before no-clipping into The Backrooms and horrifically fusing with lampreys, crustaceans and the Phobic Centipede. This killed all of them, only for the corpse to reanimate and begin a 10 day long transformation into Partygoer Zero, the progenitor of the Partygoers, their teacher in various subjects and the one who imbued them with their hatred of humanity.
  • Transformation Horror: A person who has been "latched onto" by one will slowly and painfully transform into a Partygoer over the course of an hour, though "mental changes" are near instantaneous.
  • Verbal Tic: Often end their edits with =) symbols.
  • The Virus: They can turn humans into Partygoers by using their Lamprey Mouth at the end of their arms to "latch on" to them.
  • Was Once a Man: Several of them were humans turned into Partygoers.

    The Hydrolitis Plague 
https://static.tvtropes.org/pmwiki/pub/images/hydrolitis_plague_photo.jpg
A microscopic photo of the Plague.
The Hydrolitis Plague is not so much an entity as it is a deadly disease. Located exclusively in Level 37 (according to some, it can materialize in other levels with stagnant water), commonly known as the "Poolrooms", this bacterium is located in the darker parts of Level 37 and spreads through airborne particles and drinking the pool water.
  • Cruel and Unusual Death: Only 16 percent of infectees survive this disease. The rest experience discoloration of skin, high fevers, internal bleeding and even necrosis before dying.
  • Darkness Equals Death: One location it thrives in is the darker parts of Level 37.
  • Surprisingly Realistic Outcome: Due to the pool water in Level 37 largely lacking in chlorine, it's no surprise that a deadly strain of bacterium can develop very easily in a level completely devoid of entities.

    Jerry 
https://static.tvtropes.org/pmwiki/pub/images/jery.jpg
"Jerry is everything, Jerry is what I live for." - A survivor subjected to Jerry's indoctrination effect.
A sentient Hyacinth Macaw with particularly unusual abilities. He has his own home, the sub-level 'Jerry's Room', but can also be found in flight in Levels 1 and 2.
  • Brainwashed: Touching Jerry without taming him will cause survivors to revert to a zombie like state, then advance to Jerry's Room where they regain their sentience. However, after this point, the survivor will begin to worship Jerry as if he were a god.
  • Cruel and Unusual Death: Should you escape Jerry and avoid being assimilated into his religion, you run the risk of being noclipped into the ground violently. This leaves you with two options; either make sure you bring some almond water and sunflower seeds to tame him, as these are both his favourite foods, or simply submit and become one of his many acolytes.
  • Cult: "The Followers Of Jerry" are the many victims that Jerry has managed to brainwash into worshiping him. The Followers of Jerry are said to be mostly harmless unless you talk negatively about Jerry.
  • Depending on the Writer: Jerry's personal cult varies in behaviour and power in the backrooms depending on where you read or hear about them; they can range from small groups of harmless impoverished worshippers, to a full blown Church Militant that's capable of waging open war with even the biggest backrooms factions.
  • Killer Rabbit: Make no mistake, Jerry may look like an innocent macaw but he can easily brainwash anyone who touches him without giving him a food or drink offering, and should the survivor escape him and his cult he can noclip them into the floor to kill them.
  • Team Pet: Those that manage to tame him by providing him with almond water or sunflower seeds can safely carry him around without his indoctrination effects kicking in, which lasts for a few days. After that point, Jerry flies off, and should he be encountered a second time, must be tamed again by the survivor to avoid being indoctrinated by him.

    The Game Master 
https://static.tvtropes.org/pmwiki/pub/images/e79b194b_766a_4105_8e88_a9cefc66e790.png
Why hello there! I’m the Game Master! So, so nice to meet you!
The only entity on Level 389. An entity who enjoys playing games.
  • Child-Like Voice: Her voice is relatively high pitched, akin to a young girl.
  • Faux Affably Evil: Inverted. Her interview log has her try to act dangerous in an attempt to scare Kim-Lee, but overall she’s just relatively innocent, with the worst thing she normally does being cheating in games.
  • Game Master: It’s literally her name.
  • Genki Girl: Her interview log shows her to be relatively energetic, with a high pitched voice to suit
  • Old Friend, New Gender: Penelope, the human who became The Game Master, is a transgender female.
  • Odd Job Gods: The Game Master is an avatar of Komo'oide, the Pillar of Humor.
  • Reality Warper: She has full control of her home, Level 389, and bends reality to her will to create strange games and mess with her victims.

    Windows 
https://static.tvtropes.org/pmwiki/pub/images/6ca0e66e_df25_40fb_889f_fba7d0c0f6b5.jpeg
Avoid all Windows at all costs.
Creatures in the shape of a window.

    Deathmoths 
https://static.tvtropes.org/pmwiki/pub/images/61b88bad_5ba3_4c68_914f_c0330aa5eb76.jpeg
A Wanderers Drawing of a Deathmoth.
Giant moth entities found in most levels.
  • Big Bad Ensemble: Aside from the Beast of Level 5, they are the only entities found on Level 5.
  • Hijacking Cthulhu: The Male Deathmoths are actually tameable.
  • More Deadly Than the Male: Female Deathmoths can shoot acid, are much larger and much more aggressive than their tameable male counterparts.

    Hounds 
https://static.tvtropes.org/pmwiki/pub/images/27228d1e_20a5_49cc_8d88_3f66f208bd19.jpeg
Sketch of a hound
Humanoid dog-like creatures that typically crawl on all fours.

    Sentinels 
https://static.tvtropes.org/pmwiki/pub/images/cd363e46_de1f_4dc5_b049_6692c7f37387.png
The only known photo of a Sentinel.
Entities that have Nigh-Invulnerability and home in on visitors in Level 611. The Sentinels act in the service of superiors who have a say in who to capture or slay.
  • Genius Bruiser: Their intelligence is under evaluation, but it is speculated that they have the ability to process acute sensory input to locate wanderers and have strong memorization. They even have a sense of following orders and can be ordered to stand down and capture instead of kill.
  • Nigh-Invulnerability: Can only be taken out by BFG weaponry like The Cauldron.
  • Super-Persistent Predator: The instant a wanderer appears in the same Level as a Sentinel, they will begin their pursuit without rest.
  • Super-Senses: They possess incredible senses and can hear you from clear across their dungeon maze.
  • Super-Strength: Eight-feet tall and with incredible strength to wield their blade-on-chain weapon and throw objects with incredible force. They can run incredibly fast as well.
  • There Is Another: It is Initially believed there is only one, but after The Cauldron scores a kill, another Sentinel isn't far behind.
  • Villain of Another Story: The Sentinels aren't mindless entities, but serve an authority. There are certain wanderers they are commanded to capture rather than kill.

    Facelings 
https://static.tvtropes.org/pmwiki/pub/images/8cdd67fb_ea6b_48c1_b69f_84d0c8d5c9c2.jpeg
Photo of a Pink Dress Faceling
Faceless entities found all over the Backrooms.
  • Barbie Doll Anatomy: Nude Facelings completely lack breasts, genitals or nipples.
  • The Blank: They completely lack facial features.
  • Creepy Child: The child facelings are typically more dangerous than the adult ones, frequently playing harmful pranks.
  • Dark Is Evil: The Shadow Facelings are typically hostile.
  • The Dreaded: Seeing a Pink Dress Faceling is almost always a death sentence.
  • Enfant Terrible: The child facelings are more willing to pull harmful and dangerous pranks.
  • The Goomba: 1000dumplings (a famous author on the Backrooms wikidot) considers them this.
  • Was Once a Man: Hotel Vymir Residents started off as simple wanderers before becoming Facelings.

    Dullers 
https://static.tvtropes.org/pmwiki/pub/images/0d70c217_5a74_46d6_ba96_0555d00b2056.png
Drawing of a Duller
Dark grey entities found all over the Backrooms.
  • Achilles' Heel: The only known method to survive an encounter without running away is to keep Almond Water with you, as they seem to hate it.
  • Dark Is Evil: They are always dark grey and humanoid, and are hostile in non-direct confrontations.
  • Dirty Coward: They can only attack by hiding on the one side of a wall and grabbing a victim on the other side. If confronted directly, they will attempt to run away.
  • Intangibility: They hunt prey by phasing their arm through a wall to grab the victim on the other side, then dragging them through the wall.
  • Kill It with Water: They seem to despise almond water.

    Bone Thieves 
https://static.tvtropes.org/pmwiki/pub/images/7873e063_5b58_4f36_b789_070c1b102693.png
sDigital a recreation of a Bone Thief
Yellow, potato-shaped entities that can be found all over the Backrooms.
  • By the Lights of Their Eyes: Their visible eyes are located within their mouth, which is extremely dark and likened to Vantablack.
  • Cruel and Unusual Death: Like their name suggests, they have the capability to vanish every bone in a victim's body, causing the boneless corpse to fall to the ground which they then slurp up.
  • Deadly Gaze: Looking into their eyes causes the viewer's bones to disappear.
  • Eyes Do Not Belong There: Their eyes are inside their mouth.
  • Immune to Bullets: Their yellow hide is noted to be immune to conventional weaponry.
  • One-Hit Kill: Most wanderers obviously cannot survive without any bones in their body, which makes their gaze ability this.
  • Picky People Eater: With no teeth or gums in their mouth, they cannot eat anything that has bones. Fortunately for them, any potential meal which looks into their eyes immediately loses every bone in their body.
  • Voice Changeling: They can mimic the noises of humans and other entities to draw them in and make them boneless.

    Wretches 
Zombie-like entities that were once human, but transformed via a poorly understood process, thought to stem from deprivation of vital sustenance such as food, water, and sleep.
  • Body Horror: Several of them have their skin sloughed off and are covered in pus.
  • Our Zombies Are Different: These are primarily produced from a poorly understood process involving the lack of food, water, and sleep, as well as isolation, but the brown substance that leaks out from their orifices can also quickly transform a victim.
  • Slow Transformation: The "Wretched Cycle" lasts over a period of several weeks to months, with initial symptoms being rashes and aggressive behavior, followed by Body Horror skin conditions, and lastly the victim transforms into a Wretch.
  • The Virus: The brown sludge that wretches produce can cause victims to quickly transform from a healthy human being into a Wretch within a matter of minutes.
  • Was Once a Man: Wretches used to be humans that fell to the "Wretched Cycle".

    The Judge 
https://static.tvtropes.org/pmwiki/pub/images/tinyreplicajudge.png
An entity that takes on the appearance of a silver statue that only manifests on Level 550 "The Checkpoint" and is often the single most important entity on the entire level due to the fact that he gives out gifts to those who have survived The Backrooms and had reached his Level alive.
  • A Form You Are Comfortable With: The Judge often takes on the general shape of any creature or being to a specific Wanderer, and he often talks in the voice of that particular wanderers' greatest role model.
  • Big Good: If not Greater-Scope Paragon due to the fact that he is one of the very few Entities that directly benefits any Wanderer that manages to reach his Level.
  • Bragging Rights Reward: Many of the Rewards that The Judge hands out to Wanderers fall into the G.R.E.A.T. Factors that he judges all Wanderers by when they finally reach Level 550 and meet with him. Here's a following list of potential rewards:
    • And Your Reward Is Clothes: Wanderers that have a True Neutral Generosity Factor will be given full body SWAT grade armor.
    • And Your Reward Is Edible: Wanderers that have a positive Generosity Factor will be given medical supplies and Almond Water. While Wanderers that have managed to reach the three Week mark for their Thrill Factor will receive a pint of Super Almond Water, Diluted Super Almond Water, and 50 Energy Bars respectively. At reaching any day past the ten week mark for their Thrill Factor the Wanderer will get a random Blended Recipe from Level 6.05.
    • Bag of Holding: A Wanderer gathering more than 20 Items in the Backrooms will reward them with one of these for their Accumulation Factor.
    • Bottomless Magazines: A Wanderer that survives for six weeks in The Backrooms will be rewarded with a Hand Cannon with an infinite ammo clip as a Thrill Factor reward.
    • Double Jump: Wanderers that have a negative Experience Factor will receive boots that can allow them to perform a Double-Jump when worn.
    • Encounter Repellant: Wanderers that have survived for seven weeks for their Thrill Factor will be rewarded with a charm that protects them from Smiler attacks, the Hound Virus, and Partygoer Infections.
    • Gadget Watches: Wanderers that have explored less than fifty rooms for their Rationalism Factor will be given a Wristwatch that also has a built-in Flashlight.
    • Great Big Book of Everything: Wanderers that have survived for five weeks in The Backrooms will be rewarded with a How-To Guide to dealing with the many Entities that are found in The Backrooms for their Thrill Factor.
    • Magic Map: Wanderers that have managed to explore more than fifty rooms for their Rationalism Factor will be given a map showing the first, second, third, or fourth Clusters of levels within The Backrooms depending on which Cluster they are currently on or have explored.
    • Not Quite Flight: Wanderers that have a neutral score to their Experience Factor will be rewarded with a Paraglider.
    • One-Hit KO: Wanderers that have survived in The Backrooms for more than ten weeks for their Thrill Factor will attach a Medal to the Wanderers' shirt that grants them a 20% chance to instantly kill any hostile Entity that tries to attack them.
    • Only a Lighter: Any Wanderer that has accumulated exactly twenty items for their Accumulation Factor will be rewarded with a Blessed Lighter that is capable of distilling Liquid Pain into Protein Shakes.
    • Power Fist: Wanderers that have reached the eight week mark for their Thrill Factor will receive punch-activated Flamethrower Gloves.
    • Shoulders of Doom: Wanderers that have reached the nine week mark for their Thrill Factor will be rewarded with thorny shoulder braces that causes Facelings to leave them alone.
    • Warp Whistle: Wanderers that have a room count of exactly fifty for their Rationalism Factor will be given an item that will send them around five-hundred rooms away from their current destination, but it can only be used once.
    • Win to Exit: THE most coveted of rewards from the Thrill Factor is that by surviving inside of The Backrooms for more than Fifty Weeks: The Judge will open a door leading the Wanderer back into The Frontrooms again.
  • Fun with Acronyms: The Judge as per his name Judges other Wanderers based on a certain criteria known as the G.R.E.A.T. Factors: Generosity, Rationalism, Experience, Accumulation, and Thrill.:
    • Bold Explorer: The Rationalism Factor is determined by how many Rooms you had explored in The Backrooms before arriving at Level 550, with Wanderers entering room branches increasing their factor and just heading straight to the end of a Level decreasing this Factor with anything above, or Below 50 determining the sort of reward you'll get from your Rationalism Factor.
    • Chronic Hero Syndrome: Helping out other Wanderers will grant you a higher score in your Generosity Factor.
    • David Versus Goliath: Killing powerful Entities will increase your Experience Factor score.
    • Humans Are Bastards: Murdering or Stealing from other Wanderers will decrease your Generosity Factor Score.
    • Kleptomaniac Hero: The Accumulation Factor in The Judges' judgement is based on how many items you had found within The Backrooms with anything above or below 20 determining the sort of reward you'll get from your Accumulation Factor.
    • Play Every Day: The Thrill Factor is based on how long a Wanderer has survived within The Backrooms, and unlike the other Factors which only provides one reward each; there are multiple Thrill Factor rewards that a Wanderer can get, and that the Thrill Factor score is accumulative: meaning that Wanderers can wind up with getting every single Thrill Factor reward if they play their cards right.
    • Screw This, I'm Outta Here: Running away from Entities will decrease your Experience Factor score.
  • Secret Test of Character: The entirety of the G.R.E.A.T. Factor is this as The Judge bases his judgement on the sort of character that a Wanderer is when they finally reach Level 550.

    Kitty 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_96927580a8bd35ec60b477d7548a7f87_18736e5a_400.jpg
Hello Kitty!
The sole silhouette-like humanoid entity of Level 974: Kitty's House. The entity isn't harmful, but likes to prank visitors with jump scares and doesn't mind visitors spending time on their level. Typically, wanderers will end up on their level by warping with a "cute" item in their possession, and leave for a safe level by giving this item to Kitty.
  • Dark Is Not Evil: They have creppy black skins but are fairly friendly entities.
  • Did We Just Have Tea with Cthulhu?: Feel free to hang out around Kitty, he may watch you while you sleep but you'll be safe.
  • Gentle Giant: Though they are about 3.2 meters tall, but they like cute things and won't hurt anyone, they are even willing to send you to safe levels if you give them cute items.
  • Non-Indicative Name: They personally have little to do with cats, but their home has Hello Kitty merchandise.
  • Not Evil, Just Misunderstood: Don't assume they're dangerous because they like to surprise visitors. They're quite harmless besides the scare one may receive.
  • Shout-Out: A tall slender-man-like figure who likes to jump-scare visitors. However, they are quite friendly, and only concern themselves with collecting cute items, and send you to a safe level when you hand them such a collectible.

    The Beast of Level 5 
https://static.tvtropes.org/pmwiki/pub/images/00443954_1fba_45e3_834d_6d24a1adbeff.jpeg
What is it you call me again? The Beast of Level 5? Goodness, talk about a way to treat your business partner.
A cthulhu-like entity located on Level 5. The main villain of the Terror Hotel canon.
  • Big Bad: Of the Terror Hotel canon.
  • Cthulhumanoid: Is described as a tall creature with a human body and the head of a cephalopod.
  • Evil Sounds Deep: The audio transcript for Level 5.1 shows that he has a deep and somewhat english-sounding voice.
  • Faux Affably Evil: Seems relatively polite and friendly, but he is actually a sadistic entity who will watch you until you break.
  • Hell Hotel: The owner of Level 5, an endless hotel with deadly moths as well as the man himself, who slowly breaks the sanity of his chosen victims.

    The King 
The ruler of Level 94. Or at least, that’s what the page says he is...
  • Ambiguously Related: Both his page and the page for Mother link the other page at the end of theirs, referring to them as “a father” and “a queen” respectively, implying they may be spouses.
  • Clap Your Hands If You Believe: He takes the form of what one thinks he is, meaning that it's possible to weaken him by thinking of him as something weak.
  • Empathic Shapeshifter: He takes the form of whatever one thinks he is.
  • Logical Weakness: Since he only takes the form of whatever you believe he actually is, his key weakness is you thinking of him as pathetic or weak, which will force him to become something pathetic and weak.

    The Landlord 
The sole entity and owner of Sublevel 1One of TH3 SH4DY GR3Y. He doesn't take kindly to those who trespass in his house.
  • Cranky Landlord: He certainly acts like an exaggerated take on one, as he considers killing wanderers in his mansion as "collecting [his] rent".
  • Foil:
    • He's this to the undocumented entities in Sublevel 0Zero. While the 0Zero entities are only out at night and are impossible to see due to the area being pitch black at night, thus leaving their intelligence ambiguous, they are impossible to escape once they show up, as they will home in on the unlucky wanderer within a matter of seconds. The Landlord is active on Sublevel 1One 24/7, and is unambiguously intelligent as shown by his ability to speak and lock all the doors and windows without touching them. Unlike the 0Zero entities, the Landlord won't know of the wanderer's presence in his house until he spots them and will approach them slowly. The wanderer still has a chance to escape if they shoot him with a gun and breaks down the door.
    • He's also one to The Beast of Level 5. Both are humanoid and some of the few entities capable of speech. Both inhabit and apparently own levels themed after luxury; a hotel for the Beast and a mansion for the Landlord. And their respective levels have their own sets of dangers unrelated to them; Deathmoths for Level 5, and the distorted furniture for Sublevel 1One. Where they differ however is their behavior towards wanderers. The Beast gives off a warm and welcoming facade to wanderers who have reached the edge of their sanity and enjoys mentally breaking them. The Landlord is openly hostile to wanderers and wastes no time in physically killing them for being present on his level.
  • Mind over Matter: He'll shut all the doors and windows and lock them without even touching them if you try to run away from him.
  • Jerkass: No matter what you say to him, he cannot be reasoned with. To him, all wanderers are trespassers who deserve to die for their crimes no matter who they are or where they came from.
  • Voluntary Shapeshifting: When he encounters "trespassers", he'll take on an eldritch form to kill them in a twisted way.

    Sixarms 
https://static.tvtropes.org/pmwiki/pub/images/d422d1fc_54ce_4568_864a_b736c61e4e7a.jpeg
Photo of a Sixarms
Shadowy entities found on the first three levels.
  • Chuck Cunningham Syndrome: Their page was suddenly deleted from the Wikidot in 2022, and ended up later getting replaced by another entity named Ferren.
  • Dark Is Evil: The only thing seen of them is a shadowy mist with tentacles emerging from it, and they’re incredibly hostile.
  • Non-Indicative Name: The entity in question obviously has more than six arms.

    The Black Monarch 
The ruler of the Black Knights.
  • Authority Equals Asskicking: Diana notes that the level of energy radiating from the Monarch is far superior to the already tremendous levels from the Black Knights. Indeed, he nearly kills her, which requires her to outsmart him using her spells rather than her weapons.
  • Big Bad Wannabe: Claims to be the only one who is powerful and all-knowing enough to have the right to lay claim to the entirety of the Backrooms... right before Nostalgi Gaius breaches the Level, tears reality itself apart yet again, and crushes him under her titanic fist.
  • Black Knight: The difference between him and the rest is that his helmet has a crown-shape.
  • Blasphemous Boast: Claims to be the only one worthy to inherit ownership of all of the Backrooms. Entity Null arrives immediately after and makes him pay dearly for his statement.
  • Eviler than Thou: Gaius fatally splatters him under her enormous fist.
  • A God Am I: Boasts that he is the vessel for the spirit of a man who is supposedly the most powerful and intelligent entity of all, which makes the Monarch a true god and the one who controls all of liminal space... and then the true threat emerges and obliterates him, proving that both he and the spirit inhabiting him are nothing compared to the Blue Angel.
  • One-Hit Kill: The entity is obliterated by Null in an instant.
  • Squashed Flat: Courtesy of Entity Null. This instantly turns his attitude around and, in his last moments alive, he urges his enemy to leave at once even though he had been gloating mere seconds before that his victory against her was already inevitable.
  • Tempting Fate: Claims to be the most powerful entity and the only one who has the right to lay claim to the Backrooms in its entirety... only for Nostalgi Gaius to distort and shatter reality itself and annihilate him with contemptuous ease.
  • Undignified Death: Crushed like a dried leaf under the fist of Entity Null while he was in the middle of boasting about being the so-called "ONE AND ONLY GOD OF LIMINAL SPACE."
  • The Worf Effect: Brutally subjected to this by Nostalgi Gaius.

    βeta 
https://static.tvtropes.org/pmwiki/pub/images/cda40b7b_7244_4a4f_9085_5c6e0ac78509.jpeg
I miss you already
βeta describes themself as a generated being forged in data without true form yet able to manipulate seemingly physical objects to their will.
  • Did You Just Flip Off Cthulhu?: Tells Nostalgi Gaius that they will never fall prey to the false "happiness" that she uses to manipulate others into becoming her victims.

    Ωmega 
https://static.tvtropes.org/pmwiki/pub/images/ccac148d_52a8_4c8d_a8e4_bd13ce612ad4.jpeg
You have no idea.
A sentient string of binary compiling itself into a system.

    The Red Knight 
https://static.tvtropes.org/pmwiki/pub/images/367f1c30_b191_45a2_b45a_9ae347b210a1.jpeg
If you haven’t met him personally, you’ve heard about him from someone who has.
A knight of immense power that serves as a protector to any wanderers that he may come across.

    Blanche Von Haderach 
https://static.tvtropes.org/pmwiki/pub/images/7ddfbd0a_2313_4ee2_ab77_3bbebd8b3e1b.png
Hello, dear reader. Welcome to my page!
A gorgeous and kind young woman who owns a library in Level 906. She also happens to be a benevolent Humanoid Abomination (real name Azel'kyra) assuming A Form You Are Comfortable With, along with it also being comfortable for her.

    Nostalgi Gaius 
https://static.tvtropes.org/pmwiki/pub/images/77453344_c3f1_4691_bcac_4ba6465aa1a7.png
I think there is a god, and I think she wants us dead.
Also referred to as "Entity Null" or "The Blue Angel," Gaius is a towering sentient humanoid resembling a Roman Goddess statue holding a glowing pink rod of sorts. Level 404 is her home, but she may visit other levels as well... To put it lightly, she is everything Blanche is not.
  • And I Must Scream: She traps wanderers with their own nostalgic memories and distorts them into suffering A Fate Worse Than Death.
  • Arch-Enemy: She views Blanche as a parasite that must be exterminated.
  • Attack of the 50-Foot Whatever: She is hundreds of meters tall.
  • Beauty Is Bad: Described by one M.E.G. researcher as inhumanly beautiful with hair that sparkles like the ocean that said researcher grew up with.
  • Berserk Button: Just Blanche in general. Her interference sets Gaius off, causing her to refer to Blanche as a parasite that must be purged.
  • Cessation of Existence: She causes this to happen to Ωmega, who describes the Level where it and βeta encounter her as a place where code such as themselves go to die.
  • Dark and Troubled Past: Before being Gaius, she used to be Gudang, a sweet if somewhat entitled girl who loved her brother and lover dearly. She pushes them too far, and said brother kills her lover, who returns as an undead skeleton and kills him in return before disappearing to TH3 SH4DY GR3Y. Naturally, this does wonders for her mental state, and she effectively kills herself to become Nostalgi Gaius, a shell crafted to move past her losses in the worst way possible: by going after innocent and defenseless humans and keeping them trapped in her world forever.
  • Demonic Possession: Performed on a human host.
  • Eldritch Abomination: A several hundred meters tall Reality Warper who preys on nostalgic memories and relishes in growing stronger through the suffering of as many individuals as possible, Nostalgi Gaius may just be the baddest of them all.
  • Eviler than Thou: She smashes her fist through the ceiling of a Level, causing it to glitch and reality to fall apart, before bringing her fist down on the Black Monarch and performing a One-Hit Kill, eventually wiping out the entire liminal space along with him.
  • Evil Is Bigger: For crying out loud, she is hundreds of meters tall.
  • Evil Is Petty: She acts as though she loves all of humanity and is willing to "forgive" them for "leaving" her and "Heaven" so long ago... yet she relishes in causing the ones she captures eternal suffering all so she can grow ever more powerful.
  • A Fate Worse Than Death: Just about every wanderer who comes across her suffers this in one way or another.
  • Faux Affably Evil: She's very soothing and sweet, doing all that she can to convince all visitors that she truly loves them and that they are home where they belong in "Heaven" where she has forgiven them for abandoning her so long ago (whatever that means)... however, she speaks this way to explorers in order to feed off of their nostalgia and cause unendurable suffering to nourish herself.
    • In addition, she acts very similar towards her host in order to complete the merger and grows downright livid when Blanche interferes.
    • She drops the act and proves herself to be quite irritable when βeta states that they’ll never allow themselves to fall into her trap.
  • The Fourth Wall Will Not Protect You: She will cause an Interface Screw on pages that relate to her or Level 404 and speak to the user, telling them that she misses them and to come home to "Heaven."
  • God Is Evil: One researcher sees her as God and believes (with good reason) that She wants everyone dead and stuck with Her for eternity, their suffering and nostalgic memories serving as Her nourishment.
  • Greater-Scope Villain: Probably serves as this for every story that she is a part of.
  • Hero Killer: She wipes Ωmega from existence.
  • Humanoid Abomination: She is hundreds of meters tall and resembles a Roman statue with a glowing pink rod in her hand.
  • Interface Screw: Performs this on the Wikidot itself and edits the text in real time to speak with the reader or with other entities, more specifically on the pages that mention her or Level 404.
  • Manipulative Bitch: She has crafted the perfect trap for wanderers through preying upon their nostalgia by any means she sees fit.
  • Meaningful Name: Nostalgi Gaius is a Goddess that preys on nostalgic memories of anyone who enters the Backrooms, and those who encounter her directly often find themselves mutated, contorted and trapped into staying with her forever in excruciating pain at the weight of their memories overcoming them with emotion. She enjoys this very much.
  • Names to Run Away from Really Fast: "Nostalgi Gaius," "Entity Null," "The Blue Angel"...
  • Odd Job Gods: Nostalgi Gaius is the avatar of Ka'rot, the Pillar of Art.
  • One-Hit Kill: This is her dramatic entrance and way of pulling an effortless Eviler than Thou on the Monarch of the Black Knights.
  • Psycho Pink: Judging by her sadistic love for tormenting humanity and her use of a glowing pink rod, she definitely qualifies.
  • Reality Warper: Reality itself bends and breaks to a far greater degree whenever she is around than it already typically would.
  • Red Baron: "The Blue Angel".
  • Shout-Out: Her form of a massive roman goddess statue holding an object brings to mind the Statue of Liberty. However, Nostalgi Gaius stands for anything but liberty.
  • Split-Personality Takeover: One of her favorite tactics when taking a host body.
  • Voluntary Shapeshifting: Takes whatever form she pleases, especially if it triggers nostalgic memories within those who encounter her.

    The Keymaster 
The creator of Level Keys, and the overseer of The Hub.
  • Dimensional Traveler: With his ability to travel to any level of The Backrooms, he qualifies as one.
  • Odd Job Gods: The Keymaster is an avatar of Kei', the Pillar of Access.
  • Clingy Costume: The Keymaster's cloak is fused to his body, to the point that it has essentially become his skin.
  • Grand Theft Me: If The Keymaster dies, his cloak attaches to a new wearer, making them the new Keymaster with all the entailed powers and responsibilities.
  • Symbiotic Possession: The cloak is alive in a sense, containing Gatekeeper's essence. When attaching to a wearer, the cloak erases their memory, overwriting their personality and identity with that of The Keymaster.
  • Mysterious Past: The backstory of the current human wearing the cloak is unknown at this time.
  • Semi-Divine: The Keymaster is an amalgamation of a mortal human and a dead god.
  • Alternate Continuity: A different version of The Keymaster exists on the Fandom wiki. The meta lore is that he is the avatar Kei' in the fandom universe.

Introduced in Evan Royalty's Into The Backrooms

    Officer James Richmond 
https://static.tvtropes.org/pmwiki/pub/images/2022_03_31.png
"POLICE DEPARTMENT! ANYBODY IN HERE?!"
The star of this video, LAPD Officer Rich takes a call from dispatch to perform a welfare check on a Park family after disturbances were reported by neighbors. However, even with backup, Rich is unprepared for the alternate dimension he ends up falling into, leaving him isolated.
  • Despair Event Horizon: One Rich realizes his isolated from backup, he starts losing his composure.
  • Heroic BSoD: Rich's isolation takes a huge toll on his sanity. His near-death-like encounter with the Backrooms and the entity there leaves him in need of psychiatric care from the emotional trauma he receives.
  • O.O.C. Is Serious Business: Once Rich starts panicking and begins deviating from the standard police request for people to announce their presence, desperately asking "ANYBODY IN HERE?!", we know Rich is losing his grip.
  • Police Procedural: Evan Royalty notes in the video description that he had a friend help him portray Rich following procedure realistically, such as announcing the presence of the police and requesting anyone to respond. When he starts modifying his call-outs to be more casual and desperate, it shows how panicked he is and that he desperately wants to escape the maze he's lost in.
  • Surprisingly Realistic Outcome: This is especially the case with the "Where Are They Now?" Epilogue. Rich is left an emotional wreck from his isolation and fleeing for his life from the unknown entity. He inadvertently escapes, but requires psychiatric treatment to regain his composure and return to duty.

    Officer Knox 
The officer who arrives to back up Officer Rich. He is only heard and we don't get a look at his appearance.
  • The Ghost: A downplayed example, as we hear him, but he is never seen. When Officer Rich returns to reality alive, all we see from him is his flashlight as he is puzzled and asks where Rich has been.

    The Entity 
https://static.tvtropes.org/pmwiki/pub/images/2022_03_31_1.png
The creature who zeros in on Officer Rich's position and starts tracking him until Rich seems to lose them. Unfortunately, the Overseer teleports him back to the "start" of the maze, where Rich soon stumbles upon the Entity face-to-face.
  • Ambiguously Evil: The Entity seems akin to a feral creature who is just tracking Rich because he drew attention. It isn't clear what would happen if the Entity caught Rich because Rich manages to escape inadvertently before he gets caught. It is also left vague if this creature Was Once Human and if this is what happened to Claire Park due to mutation.
  • Hell Is That Noise: The groans and the unearthly, indescribable shriek that the Entity make leave Rich very terrified and not even able to contemplating using his hand gun when the Entity charges menacingly.
  • Nothing Is Scarier: We barely get a look at the figure of the Entity and what we do see is a low-res figure of what appears to be a human-like being. We don't get any confirmation that this is the missing Claire Park or an unrelated Entity who only appears humanoid. Much is left to the imagination.

    The Unnamed Overseer 
An unnamed character who communicates with Officer Rich through a text-to-speech style synthesizer via radio. They seem partially helpful yet want to teach Officer Rich a lesson due to him disfiguring the Overseer's world. Their full intentions seem to be a mystery.
  • Blue-and-Orange Morality: The Overseer is unhappy with Officer Rich for some reason, even though Rich had no intention of entering the Backrooms. Rich is asked if this is what he wanted ("To disfigure my world.") as if Rich deliberately vandalized this world. Alternatively, the Overseer may be unhappy with people and objects from "reality" invading their domain which is a more rational concern; it isn't clarified.
  • Breaking the Fourth Wall: At one point, Officer Rich is given a glimpse of the level editor used to make the very video you're watching.
  • No Name Given: This Overseer has no actual name given, so for the sake of identity, he is named "Overseer" in the Backrooms articles here on TvTropes.

Introduced in Ruster's Backrooms Series

    Luka C. 
The protagonist, first introduced in Backrooms - Level 9223372036854775807 (Found Footage)
  • Action Survivor: He has supposedly gotten himself into sticky situations but has managed to escape multiple times to film another day.
  • Author Avatar: The character is essential the video author playing himself in the virtual worlds he designs.
  • I Fell for Hours: Luka escapes Level 22 this way, after running out of escape options. The escape attempt was supposedly successful as Luka has videos dated at later times.
  • Know When to Fold 'Em: When Luka records "Backrooms - Level -9223372036854775808 (found footage)", Luka just looks upon the glitchy rainbow geometry of this level but doesn't go in despite creeping through the doorways to get a closer look.
  • Run or Die: He is forced to do this on Level 558, Level 22, and Level ! "RUN FOR YOUR LIFE!".
  • They Killed Kenny Again: It's unclear if Luka C. is the character in every video watermarked with that name, or if this is just done for artistic purposes as there are videos where he apparently "dies" only to be back for another video alive and unscathed.

    Level 558 Entity 
https://static.tvtropes.org/pmwiki/pub/images/xrecorder_08052022_152316.jpg
A strange looking creature found in the suburbs of Level 558.
  • Ambiguously Evil: While they do charge towards anyone who they detect, they aren't confirmed to harm Luka and their intentions are a mystery. Their laughing is ambiguous as well.
  • Bizarre Alien Biology: They appear to be made of.. floating circles.
  • Eldritch Abomination: It's hard to tell what it is, considering it just looks like floating segments.
  • Hell Is That Noise: They're capable of laughing. The laughter itself is deep sounding, and almost otherworldly.
  • Laughing Mad: Oh, boy, yes.
  • Nothing Is Scarier: We don't quite get a good look at it, and by extension, don't see how close or far the entity is as Luka flees.

    Level 22 Entity 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220611_062811_youtube.jpg
A Voice Changeling who is encountered by Luka on Level 22, forcing him to make an unplanned escape.
  • Ambiguously Evil: Do they lure in prey, or are they truly desperate for help and interaction. Their body language, however, may be interpreted as menacing due to the undercrank movements they can make, and their cries are suspiciously like a recording of a past victim.
  • Composite Character: Their face can light up brightly, much like a Smiler. Unlike the Smiler, they have a bipedal figure, albeit one that seems made of shadows. Like Skin-Stealers, they can mimic voices to draw wanderers towards them.
  • Hell Is That Noise: They repeat despairing cries for help they supposedly heard from past wanderers.
  • Undercrank: Once the entity stands up, their movements emulate this effect.
  • Voice Changeling: Again, they emulate human speech, and give chase once a wanderer approaches.

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