Follow TV Tropes

Following

Web Original / The Backrooms

Go To

https://static.tvtropes.org/pmwiki/pub/images/622_92.jpg
The first picture ever taken of Level 0.
If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in

God save you if you hear something wandering around nearby, because it sure as hell has heard you
4chan
Advertisement:

The Backrooms is an internet meme and quasi-Alternate Reality Game based upon the eponymous Eldritch Location, an infinite series of rooms decorated in mono-yellow wallpaper and moist carpet, lit by fluorescent lights, supposedly accessed when one noclips out of reality. Currently, a KnowYourMeme article exists documenting the phenomenon and a subreddit and three different wikisNote  have been made to expand upon the lore.

On January 7th, 2022, interest in the Backrooms lore was bolstered when a YouTube user named Kane "Pixels" Parsons released a viral found footage short about a camera operator who finds themself trapped in Level 0, unknowingly stalked by wire-like entities who eventually decide to give chase. The video was given a VHS filter to disguise the CGI nature of the project, and many viewers were impressed with the lifelike camera movements that made the video feel real. The video was later followed by others which turned it into a full Analog Horror series, which seems disconnected from the previous Backrooms-themed wikis.

Advertisement:

Another notable video — predating the Kane Pixels series (October 26, 2019) — is Into The Backrooms by YouTube user Evan Royalty. It also has its own separate continuity from the general Backrooms lore and tells the story of LAPD Police Officer James Richmond responding to a welfare check request from a Timothy Park who's wife Claire Park has gone missing. Rich discovers an open door at the Park residence and requests backup, a Knox answering the call. Long-story-short, Rich falls through a glitch into Level 0 and suffers great emotional trauma from his experience of being isolated and hunted by an entity. He survives to find a way back to reality to undergo rehabilitation. The video was developed through modifications to Grand Theft Auto V.


    open/close all folders 
Advertisement:

     The Backrooms In General 

  • Adorable Abomination: Blanche of level 906 appears to be a very pretty, polite and kind young lady who is extremely helpful to any humans that come across her. That said, it's noted that she sometimes tends to bend, stretch, or deform in ways not possible for humans. It turns out that she's really a mind-shattering but benevolent Eldritch Abomination who uses this form to interact with people.
  • Antidote Effect: Almond Water and its variants is considered very valuable as it restore sanity and health and is valuable to carry especially for levels that drain sanity slowly enough for the Almond Water to out-pace.
  • Apocalyptic Log: All accounts of the Backrooms take on this nature, with anyone stuck there destined to either starve to death or be hunted down by one of the Eldritch Abominations.
  • Attack of the 50-Foot Whatever: Nostalgi Gaius, an unfathomably powerful and malignant entity resembling a 200 meter tall Roman Goddess statue holding a glowing weapon in her hand. She preys on nostalgic and tragic memories and will all too happily convince visitors to her lair, Level 404, that they are "home" and "in heaven" with her, while feeding off of them and causing them eternal suffering for "leaving" her.
  • Arch-Enemy: Entity 140 (Blanche) and Entity Null (Gaius) used to be "sisters", but now that Null is playing God with the entirety of the Backrooms and the poor souls lost within them, Blanche has made it clear that she will do everything she can to curb her power.
  • Berserk Button: Blanche serves as one for Gaius, who views her as an interloping parasite who must be purged.
  • Beware the Nice Ones: While there are some friendly entities to encounter, they will turn to aggression if a wanderer attacks them.
  • BFG: The Cauldron; it requires multiple people to maneuvers around, but has enough fire crystal to kill even the nigh-invulverable Sentinel. However, the required amount of processed fire crystal and the cannon only holding one shot gives the prototype cannon elements of being Awesome, but Impractical.
  • Big Good: Blanche of level 906 can be seen as this. She's the good counterpart of Gaius and is generally a soft-spoken, friendly librarian. Provided you maintain your best behavior in her archive and don't attack her that is.
  • Blatant Lies: DO NOT trust any message ending with a "=)"! They are written by partygoers who are trying to trick wanderers into thinking they are friendly. The notes may also lead you to their domain — Level "Fun =)" — which is a nightmarish (but cheery) trap.
  • Brown Note: The experience of Level 0 is suggested to be like this due to the dilapidated yellowing of the surfaces, the maddening fluorescent light fixtures buzzing loudly, the glaring lights themselves, and the maze-like randomly-arranged corridors that have no rhyme or reason.
  • Brutal Bonus Level: There are multiple:
    • Level ! (Run For Your Life) has you running a gauntlet down crimson-lit halls with alarms blaring, entities hot on your tail, and variably 20 km of hallway with you spawning at the halfway point. Fortunately, there are pickups to boost your stamina and give you a fighting chance to run for the exit at the end. Not only can you warp here at random just by changing levels (slim chance), but there are also consistent ways to get here if the wanderer so desires.
    • Level "Rush" is essentially the Backroom's take on a Boss Rush arena, with the final boss being absurdly difficult to neutralize.
    • Level "Fun =)" is a twist on this idea as it's relatively easy to find due to the advertising it gets by Partygoers, but it's a ploy to snare wanderers and escaping is a major undertaking.
  • Can't Move While Being Watched: This is how you deal with the Smilers. Do not turn your back to them as you retreat, or shine a light at them from your person, whatever you do! Strongly throwing a light source away from yourself helps distract them too.
  • Cats Are Magic: Samantha is a cat who can not only speak in three different languages, but also wields several psychic abilities.
  • Cats Are Superior: Berry is a cat who has an entire following and can seemingly give visions of reality
  • Cheshire Cat Grin: The Smilers have this as their only visible feature besides the darkness they wear as a body.
  • Cosmic Horror Story: The original meme and all examples of it describe a particularly bleak scenario of being stuck in an infinite Eldritch Location with no hope of escape, being hunted by strange monsters that wander the area.
  • Creepy Child: Child Facelings are almost always hostile and will often attack in small groups with sharp objects such as knives. Even when they aren't out for blood they still like playing nasty pranks and scaring people.
  • Cruel and Unusual Death:
    • The ways that the Dentists kill off their victims is by ripping out their teeth and gums and then either strangling them, stabbing them, or just using blunt force.
    • Like their name suggests, Bone Thieves kill victims who meet their gaze by vanishing every bone in their body, before proceeding to eat the boneless corpse.
    • Skin-Givers kill victims they encounter by placing extra layers of skin on them until they pass out from heat exhaustion, to which they then tear off the new layers of skin and eat the victim’s flesh.
    • Mother appears to trap people in Level 1.5 and separate their souls and flesh, which is described as extremely painful.
    • Tiletraps will attack “losers” of the Tile Game, to which they inject them with enzymes which paralyse them but keep them conscious, to which more Tiletraps will swarm and burrow through the victim, they will also try their best to keep their victim alive throughout the process.
    • Inhaling Entity 169's spores will eventually cause the victim's entire respiratory system to explode out from their body, often rupturing their ribcage in the process.
    • The Birds kill their victims by luring them into their colony and eating away at their skin until all that remains is a skeleton.
    • Carnivorous Balloons use their knot to paralyze their victims and open the sphincter of the knot to consume them. The digestion process is carried out with the use of gaseous ammonia, which is highly corrosive and digests the victim in a similar way to hydrochloric acid in the human stomach. The process can last a few days and the victim will be conscious and able to feel pain until they eventually die from blood loss, dehydration or buildup of toxic substances in their body.
    • Falling into The Void is a more subtle take, as you're trapped in nothingness until you expire. Depending on who you ask, The Void will sustain your life granting you a cruel twist on immortality.
  • Curb-Stomp Battle: A group known as the Partypoopers declared war against the Partygoers. The Partygoers defeated the Partypoopers and rendered them extinct.
  • Daylight Horror: Especially prevalent with Level 0: The Lobby, which is very well lit but not with a lighting color that is necessarily comforting. The incessant loud buzzing of the fluorescent lights adds an extra level of potential discomfort along with the neglected yellowing of the corridors. An additional element of tension comes from the light making you supposedly easier to spot by any entities roaming this maze. However, some canons state that you have no hope of ever seeing another living being as if each person's experience is its own instance, making it possible to Go Mad from the Isolation in this case and have sensory hallucinations.
  • Dead-End Room: The Blackout is an enigmatic level and is a perfect mirror to The Whiteout. It can be accessed through going deep enough into The Whiteout to find a grey door. The moment you enter, the door will shut and lock itself behind you. There is no known exit, so you're doomed to travel through an abandoned house with cobwebs, hostile entities, and a bride following you until you inevitably die. This can all be avoided by simply not entering the grey door.
  • Demonic Possession: Gaius is capable of inflicting this on whomever she deems her new vessel, eventually overriding their personality.
  • Depending on the Writer: The interpretations of the Backrooms differs wildly depending on who's writing it. Not just the content of levels, but also entities and objects.
  • Did We Just Have Tea with Cthulhu?: Entity 140, "Blanche" is a very friendly and polite librarian lady whose true form is a mind-shattering Eldritch Abomination that tries their best to keep a more comprehensible form. The person interviewing her even lampshades this.
    Dawn: So… let me see if I got this right. You are some sort of being far beyond my comprehension, of immense power, and you're using it to have chats over tea?
  • Don't Go Into the Woods: Some of the more dangerous and creepy locations in The Backrooms take on the form of vast forests. This includes Level 14: Paradise, Level 23: The Petrified Garden, Level 32: Forest of the Skeleton Queen and Level 47: The Adderwood. There are also a few inversions of this trope as well such as the Crimson Forest and Level 39: Enchanted Forest which are both relatively safe and pleasant compared to the other levels.
  • Eldritch Abomination: A number of them supposedly populate the Backrooms. There are a number of friendly or at least, benign abominations but those are vastly outnumbered.
  • Eldritch Location: The Backrooms themselves, lying outside of reality, being infinite in scale, and being inescapable, certainly qualify. Many "levels" turn this up to 14. The reward for most eldritch has to go to level 9223372036854775807, "True Final Level". In certain continuities, there is a bottom level to the Backrooms but this place should not be attempted because it is incomprehensible to the human mind. According to some, this level is a void made of pure glitches.
  • Even Evil Has Standards:
    • Partygoers use fake birthday rooms to lure in victims to murder or convert into more Partygoers. But if it really is someone's birthday the Partygoers will leave them alone. They'll turn hostile again the second the birthday is over though.
    • Snatcher Weeds have no problem with harming adults, but utterly refuse to harm children.
  • Evil Counterpart: Liquid Pain to Almond Water. They taste similar, are packaged in similarly shaped bottles, and are both found in vending machines. However, Liquid Pain is a very dark red color with a gelatinous consistency as opposed to the clear and smooth Almond Water. While consuming Almond Water helps with curing potentially fatal wounds and keeping sanity, consuming Liquid Pain will weaken the consumer through a slow and painful process until they go limp and are unable to move, yet they somehow still live through this process.
    • Gaius is the Evil Counterpart of Blanche. Whereas the latter is protective of anyone she comes across, the former wishes to manipulate their emotions and past memories to prey on them and grow stronger.
  • Evil Counterpart Race: Two Inversions.
  • Evil Is Petty: Entity Null (Gaius) wants all of humanity to suffer for eternity as penance for having left her alone long ago - except nobody knows what she's talking about.
  • Face–Monster Turn:
    • Wanderers who spend too long without eating, drinking, or sleeping will lose their sanity and turn into Wretches.
    • Certain entities, such as Partygoers, can transform wanderers into more of their kind just by touching them.
  • Fate Worse than Death: Those who consume Liquid Pain will fall victim to one of these, starting off with a minor swelling or fever on their left leg, then following onto a sudden pain stab to the stomach, a mild 10 hour long headache, pus leaking from the legs and head, small fractures to the skull and violent swelling of the head, internal bleeding from the legs with muscles breaking and scratching open, and ending with the explosion of stomach and eyeballs, organs busting open and the victim no longer being able to use their limbs. They’re kept alive and conscious through all of this, by the way, and somehow survive afterwards.
    • The fate of whomever is taken over by Gaius as a host body.
  • Faux Affably Evil: Gaius' soothing words make her seem like an absolute sweetheart... however, her absolute disgust at Blanche's existence and insults levied at her along with her desire to see all of humanity suffer for eternity to further empower her land her firmly in this category.
  • Foil: Blanche is a kind and polite woman with a human appearance who uses her powers as an incomprehensible Eldritch Abomination to help the innocent and views wanderers as new guests or friends. Nostalgi Gaius is a malevolent creature of the highest caliber who distorts and shatters reality around her, takes everything established about the Backrooms and cranks it Up to Eleven, assumes the form of a 200 meter high Roman Goddess statue with a glowing pink weapon and brutally hijacks a researcher's body via Demonic Possession and Split-Personality Takeover, all so she can expand her reach and prey on the memories of humanity for all eternity.
  • Foul Ball Pit: The Pits in Level 283 are ball pits that are seemingly endless in all directions (including down). The balls act like quicksand so you sink in the ball pits when you try to move. If you sink far enough into the ball pit, you will be crushed under the weight of the balls.
  • The Fourth Wall Will Not Protect You:
    • A few pages on entities outright have the pages frequently editing their own pages to make them seem better, examples including the Partygoers or the Coders.
    • Taken Up to Eleven on the website's pages where Level 404 or Nostalgi Gaius are featured in that she actively rewrites the text onscreen to convince people to "come home" to "heaven" and that "we miss you."
  • Friend to All Children: Lotka treats every children it finds kindly no matter what, occasionally even dipping into overprotective territory.
  • God Is Evil: One researcher believes that Nostalgi Gaius is the God of everything - and she wants them all dead.
  • Greater-Scope Villain: The stories that feature Gaius heavily imply that she is this, being an unfathomable "God" who wants all visitors throughout the entirety of the Backrooms dead and trapped with her for eternity, their suffering serving as nourishment.
  • Hopeless Boss Fight: Level 611 has an entity called The Sentinel who constantly closes in on the position of anyone who warps here. There is no known way to neutralize them besides obscene firepower so your best bet is to take the first no-clip exit available because you may never find another one in time. Logs have also stated that there are more than one Sentinel as well.
  • Hub Level: The Backrooms has one in the form of the aptly-named "The Hub" which resembles a concrete tunnel with doors on either side. These doors lead to either levels 0, 1, 2, -1, 4 or Fun =).
  • Humanoid Abomination:
    • Gaius is 200 meters tall and preys on humans for sustenance and nourishment, wanting them all to suffer for "leaving her behind." She is so powerful and malignant that even the gods would turn away from her and scream.
    • Blanche is a friendly young lady, but it's reported that she's capable of bending, stretching or deforming in ways not humanly possible. This is because she is actually an incomprehensible but benevolent Eldritch Abomination in human form.
  • Killer Rabbit: Entity 169 is a species of white, ball-shaped fungus that sports a pair of black beady eye-like spots and displays "happiness" at most things. Inhaling the spores they emit will cause a human to eventually cough their entire respiratory system out as their ribcage explodes.
  • King Mook: The Party Hosts are this to the Partygoers, even if the former doesn’t look much like the latter.
  • Magic Librarian: Level 906, the Cygnus Archive is a Magical Library run by Entity 140, "Blanche". She's a pleasant lady with telepathic and telekinetic abilities who has control over the library and is in actuality a mind-shattering but benevolent Eldritch Abomination taking on a human form.
  • Meaningful Name: The entities, and very much so. Take the 16th entity, spider-like creatures that essentially cause people to fall into a coma, called "Nguithr'xurhs" for example. Eventually gets Lampshaded, as their wiki entry states that the name was kept that way as a reminder of how powerful the sedation effect can get.
  • Minus World:
    • The existence of minus worlds have been noted. It is supposedly possible to enter Level -1 by no-clipping through a wall in Level 0, much like how minus worlds are reached through glitches.
    • Especially as originally dscribed, the entire Backrooms can be interpreted as minus world(s) for the whole of reality.
  • Names to Run Away from Really Fast: An incredibly dangerous item in the Backrooms which gives people Fates Worse than Death if they drink it is named Liquid Pain, doesn’t seem too pleasant of a name.
    • Nostalgi Gaius: Goddess of Nostalgia. Hint: she feeds on nostalgic memories.
  • New Weird: The entire premise is a New Weird take on the Ascended Glitch, the Backrooms are an Eldritch Location anyone can wind up in if they noclip out of proper reality. Of course it's comprised entirely of abandoned apartment buildings and office space full of Humanoid Abominations.
  • Non-Malicious Monster: Several of the various Entities that stalk The Backrooms aren't normally hostile and pose little threat unless deliberately provoked. This is in sharp contrast to their often terrifying physical appearances.
  • Nothing Is Scarier: The main appeal of the original story. Who knows what could be lurking in those endless halls?
    • Of particular note is Level 6, a maze of dark halls that will drive you insane in a mere 48 hours unless you escape. Yet it's completely devoid of monsters...
    • The Smilers have only been seen as smiles in the darkness. Nobody knows what they look like otherwise.
  • One-Time Dungeon: Level !: "Run For Your Life!" is accessed either by a small percentile chance from warping to any level, or by various means that are 100% certain to work. Once you finish this level, you'll never be sent here again, but wanderers have to win the race against entities chasing them to exit the conventional way.
  • Pocket Dimension: The Backrooms is often described as this. It's located outside of reality, and consists of nearly identical hallways that seem to go on forever. However, unlike most other uses of this trope, it's implied that victims who enter The Backrooms more often than not do so unknowingly. The Kane Pixels short films further supports this, as it's revealed that The Backrooms was originally created to provide extra storage and housing when Earth would eventually be unable to accommodate its ever-growing population.
  • Portal Crossroad World: Some theorize that this is what The Backrooms are.
  • Procedural Generation: To the person in Level 0, this is how each area appears to be generated. The twist is that backtracking can take one to areas different from ones they previously visited. It is even possible to walk in an straight line and end up back at where you started.
  • Reality Warper: Reality itself begins to fall apart, glitch, and distort whenever Gaius is around.
  • Red Baron: Nostalgi Gaius has been referred to as the "Blue Angel".
  • Roguelike: Some levels are like this, with a sense of randomized layout and the chance to find Random Drops and encounter entities. Other levels are static more or less, but may have random items appear as well as the chance to encounter entities.
  • Schmuck Bait:
    • Entering the "exit" in Level 2 and 3 will lead you to "The End", a library with empty shelves and only one computer. "The End" is a trap location meant to trick people into thinking they've left the Backrooms. However, it may have a gate that leads to the actual end.
    • The joke level "The Room" is a room whose only entrance and exit is a door labeled "EXIT TO REALITY (NOT A JOKE)" that only leads to an empty 100m by 100m room with indestructable walls and floor (and possibly ceiling). If anyone is actually dumb enough to enter it, it will automatically close and lock behind them, leaving them trapped to starve to death unless they happen to be lucky enough to have someone else open it for them from the outside.
    • Inverted in a sense with Level "Fun =)". It is advertised as an incredibly fun place to visit; Partygoers make a great effort to lure wanderers through portals into this level with suspiciously optimistic advertisements. The Partygoers even edit the wiki pages to make the level feel more inviting. However, this level is one of the worst traps to enter in the backrooms as it's heavily populated by Partygoers and has birthday party rooms which conceal deadly ambushes. If you end up warping here, you'd better stay concealed, avoid wandering into the party rooms, and find a warp zone to get out asap as being detected will lead to a most unpleasant demise.
    • To put it mildly, Liquid Pain isn't fruit punch. The ominous crimson color is the first warning sign to stay away, but should you drink it anyway in spite of it being ill-advised to consume unknown food and beverages in general, you'll be in for a rough time.
  • Sorting Algorithm of Threatening Geography: Every level of the Backrooms has a ranking that determines the Survival Difficulty of the level, a 0 meaning that it is safe, a 5 being the most dangerous. However, some levels subvert this, such as Level 611 having an alternative classification of "Hunting Grounds" and being noted as having no safe places and having always imminent danger due to The Sentinel constantly closing in on wanderers.
  • Split-Personality Takeover: Gaius will corrupt and take control of her vessel with a vengeance.
  • Suck E. Cheese's: Level "Fun =)" has the concept of a maze of hallways connecting to multiple birthday party rooms like you'd find at childrens' entertainment restaurants. However, the level is a death trap heavily populated with Partygoers and the party rooms are traps to get wanderers cornered and painfully killed or transformed. It is strongly advised to avoid this level, though it is possible to escape.
  • Too Awesome to Use: Royal Rations are legendary for being the perfect food, with absurdly high nutrition content for their size, but are so extremely rare that one may be compelled to use the more common Almond Water in case they need the Rations for a dire emergency. This is unfortunate as Royalty Rations are a very efficient food supply and would solve food shortages if abundant enough.
  • Unique Enemy: Some levels have the distinction of being the location of exclusive entities not found anywhere else. Gaius' lair is Level 404 where reality is constantly glitching and failing, though be warned - she can visit just about any level she wants to at any time.
  • Unnaturally Looping Location: The Backrooms are said to be made up of millions of square miles of empty, identical halls.
  • Unwinnable by Insanity: On Level ! (Run For Your Life), if you decided to run towards the pursuing entities, survive that, and make a beeline in the opposite direction, you'll eventually warp/fall into The Void and supposedly be stuck, suspended in nothingness. A very unlikely event due to the Violation of Common Sense it entails but it implies that someone tried this, fell into The Void and escaped to tell the tale, or a camera feed was recorded.
  • Video Arcade: Level 40 is a 1980s arcade that is seemingly infinite and contains various arcade machines (some of them not existing in the Real Life), vending machines and a bowling alley. Some Facelings are present here, and can be seen using the arcade machines.
  • The Virus: Several entities in the backrooms are infectious, such as the Smilers and Partygoers.
  • We Used to Be Friends: Blanche used to see Gaius as a sister, but now Gaius has decided to play God with all of reality, making them mortal enemies. Gaius views Blanche as a parasite that must be eradicated at all costs.
  • Wouldn't Hurt a Child: The Snatcher Weeds do not attack children, but are perfectly fine with attacking adults.

     The Kane Pixels Series 

Kane Pixels' series contains examples of:

  • Adaptational Backstory Change: The Backrooms is connected to a Top Secret experiment with creating/connecting to an alternate universe for purposes such as solving space shortages. However, the project got out of control with people disappearing from the normal world at an overall increasing rate. It is also possible — and strongly recommended — to bring multiple people into the Backrooms (at least 3 is mandatory for Async staff due to its unstable nature).
  • Ambiguous Situation: Is there one wire entity or are there multiple?
  • Breather Episode: "The Backrooms (Found Footage)" does this in a chapter sense, after building to a wire monster frightening the main character into fleeing and jumping down a chute in desperation: the camera guy finds himself in a location that resembles someone's home with an eccentric stairway between a kitchen to the right and closet door with a dark hallway to the left (based on a certain "liminal space" picture). It's very quiet here if not still conveying a sense of the unknown, and the camera guy catches his breath here for several seconds.
  • Body Horror: Wire monster aside, the hazmats get a good look at a deceased young man seated against a wall covered in a mold-like substance. In Autopsy Report, a mortician concludes that much of the subject's body was overtaken by some mutant strain of ordinary hay bacillus.
  • Canon Foreigner: The wire entity is an all-new creation of this series, although it is very similar in design and nature to the pre-existing "Sixarms" creatures despite Kane not knowing of them during production.
  • Cruel Twist Ending: Maybe. The camera-holding scientist in Pitfalls seems to safely escape the entity chasing him, but emits a nasty cough by the end of it, and knowing what we already know about the bacteria present in the Backrooms, this could be a bad omen. He has after all tumbled through the pit and also fallen while running from the creature, and if the integrity of his hazmat suit was compromised at any point...
    • Though people tend to cough after a hard bout of exercise, and he bolted pell-mell out of a house and down a suburban block in full Hazmat suit and respiratory gear.
  • Darker and Edgier: This series has a dramatic tone to it, with its focus on the tragedy of people disappearing from reality, and the Async Foundation dealing with the hazard of sending explorers into the Backrooms.
  • Freeze-Frame Bonus: In the video "The Backrooms (Found Footage)", a wire entity can be barely seen around a corner in two instances. This suggests that the camera operator's presence has already been detected by at least one entity. The first instance is easiest to spot, due to the wanderer turning the camera after hearing something.
  • Eldritch Abomination: The wire entity, the image of which is labeled "bacteria".
  • Eldritch Location: Stray too far from your group, and the Backrooms will ''warp you away from them''.
  • Hell Is That Noise: The deafening roars and banging noises emanated by the wire entity.
  • Jump Scare: The cameraman of Found Footage turns around and screams as he sees the wire entity right behind him before it grabs him, while the camera falls and noclips back to the real world out of the sky.
  • Lean and Mean: The wire entity is tall and incredibly thin, also appearing to be capable of morphing its body structure.
  • Nothing Is Scarier: Multiple videos do not show the entity, only traces of where it might have been along with several loud banging noises that sound like its footsteps. At one point, multiple human voices may be heard conversing from behind a wall, although they are never seen.
  • Reality Is Out to Lunch: Not only can you "fall" into or out of the Backrooms without any major injuries, but one of the Wire Entities appears capable of no-clipping through the architecture (even doing the famous T-pose) to keep up with the camera guy while in pursuit. The camera guy drops down a chute a significant distance and seems none the worse for wear. However, warping back to reality is presumably still dangerous, as the wrong exits may spawn you far up in the sky for a fatal fall, which allowed the in-universe footage to be recovered and analyzed. This gets subverted in "Backroom - Pitfalls" where the main character Marv declares that he sustained some injuries from his fall.
  • Research, Inc.: In this version of the lore, the Backrooms were originally discovered by the Async Foundation in the late 1980s to serve as a vast area for storage and residential needs.
  • Reasonable Authority Figure: Async, from what we've seen so far, has implemented common sense safety measures for exploring the Backrooms. These include Level A hazmat suits, traveling in groups of three or more inside, having a tether back to the Threshold, and even having an alarm while it is open as an audio guide back to safety. Employees are also obligated to report any injuries just like at regular companies.
  • Shout-Out: The original 4chan version is a given, but there's even more:
    • In "The Backrooms (Found Footage)", when the camera guy drops down a chute into another level, he ends up in a facsimile of someone's home, based upon a popular liminal space photograph of the inside of someone's home. The next level "up" has a courtyard through a window based upon the same feature of Holiday Inn Express at Heathrow Airport in England. Music Disc Thirteen from the Minecraft soundtrack can also be heard.
    • Some of the sound effects were also featured in Half-Life 2 in some form. When the camera guy ends up falling into the liminal space home, you can hear some of the ambiance from Ravenholm as the camera guy recovers.
    • "Backrooms - Pitfalls" has a business-casual-dressed figure with arms behind their back looking down mysteriously from a balcony towards the entry portal and Marvin who is operating the camera, similar to sightings of The G-Man.
  • Voice Changeling: The wire entity in "Pitfalls" displays the ability to mimic human words, which lures the protagonist to it.
  • Wham Episode:
    • In "Backrooms: Pitfalls", Marvin follows cries for help from an unknown person. The cries are not from another person, but a Bacteria who gives chase. Marvin manages to escape without being captured. This marks the return of the Bacteria entity since the very first episode, and when ASYNC starts documenting them from Marvin's encounter.
    • "Report" is the very first instance in the series where we get to see the faces of the researchers, and what the facilities of the A-Sync foundation look like.
  • Would Hurt a Child: "Missing Persons" shows that even children have fallen prey to glitching through reality.

     Evan Royalty's Into The Backrooms 

"Into The Backrooms" contains examples of:

  • Adaptational Backstory Change: There is an Overseer who has responsibility for designing these particular Backrooms and guides Officer Rich through his radio with an electronic voice. However, the operator is Ambiguously Evil as while they seem to have some delight in toying with Rich, they don't directly harm him. The Overseer may have even allowed Rich to return to reality instead of dying to The Entity, albeit, leaving him a mental wreck. The Backrooms also has random furniture, electronics, and supplies that may or may not have come from reality.
  • Affably Evil: Downplayed; the Overseer seems to be having a fun time messing with Officer Rich, but it isn't clear if they intentionally teleported Rich to have his entity encounter or if they are responsible for allowing Rich to escape back to reality.
  • Canon Foreigner: The Entity and the Overseer are not characters from the original Backrooms lore.
  • Despair Event Horizon: Officer Rich begins running through the maze-like Level 0 in hopes of eventually reaching the end, but loses composure when the the maze seems endless and calls out in desperation. Unfortunately, an entity hears him at some point, and a moaning creature can be heard just around the bends.
    Rich: POLICE DEPARTMENT! ANYBODY IN HERE?!
  • Downer Ending: Officer Rich is left an emotional wreck, Claire Park is still missing, and Timothy Park ends up disappearing as well. The portal to Level 0 is never rediscovered. It is also implied that the portal to the Backrooms will continue causing havoc, causing people and objects to continue warping into the Backrooms.
  • Eerily Out-of-Place Object: This time, it's not just people, but also furniture and equipment that has warped into the Backrooms. One fenced-off display shows an easy-chair pointed towards a suspended CRT television that resembles a security monitor more than a place to sit and watch television. A sleeping bag has also ended up in Level 0 and was supposedly used by a wanderer earlier.
  • Even the Subtitler Is Stumped: Played for horror but also downplayed with the electronic voice on the radio. Sometimes, the computerized voice of the Overseer will reiterate with the voice garbled, but still understandable. The subtitles reflect this with special characters partially obscuring the regular English letters, as if to create an other-worldly experience in both the subtitles and audio.
  • Evil Is Petty: The Overseer seems to like toying with Rich with no clear goal besides amusement. They also seem to be the one responsible for designing and tending the Backrooms.
  • Hell Is That Noise:
    • The moans that the entity makes as it follows Rich, sounding like something that might be mistaken for the howl of wind.
    • The entity's screaming has an unearthly quality to it, and Rich is too terrified to try firing his pistol at the unknown threat.
  • Reality Warper: The Overseer who maintains The Backrooms — using level editing software — appears to do this from Officer Rich's perspective, communicating through his radio and at one point, teleporting him back to the "start" of the maze.
  • Shout-Out:
    • The Air-Vent Passageway that Rich enters seems to be inspired by some reports of air vents being found in Level 0.
    • The Overseer will say "You've seen this all before." at one point. This is a common tag line for the Backrooms in general.
  • Surprisingly Realistic Outcome: Officer Rich's experience in the Backrooms was traumatic due to being isolated where nobody could find him. His trauma is capped off by an entity chasing him. He survives because he no-clipped back into reality but requires psychiatric rehab due to being left emotionally scarred and thus unable to continue his duty for the time being.
  • "Where Are They Now?" Epilogue: The end of the video wraps up the episode by revealing in text what happened to Officer Rich and the Park family. Officer Rich requires psychiatric care for his emotional trauma, while Timothy Park disappears shortly after as with Claire Park.

Alternative Title(s): Backrooms

Top