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This page details the Enemies and Bosses found in the Liurnia of the Lakes region. Those considered "Great Enemies" and "Legends" are Bolded to signify them. Warning: Unmarked spoilers ahead.


To the north of Limgrave and south-west of Altus lies Liurnia, a region of lakes and forests split between the north-western region of Caria and the south-eastern region occupied by the academy of Raya Lucaria. Long before the Shattering, queen Rennala of Caria unified the region by becoming headmaster of Raya Lucaria, and led her people in defense against Marika's forces. In the battle, she met the warrior Radagon, and married him, making Liurnia allies of the Golden Order rather than enemies.

Though Liurnia has remained largely neutral in the Shattering, it has not survived the war unscathed; Shortly after Radagon left Rennala to become Elden Lord, the academians of Raya Lucaria imprisoned their queen and headmaster in the Grand Library, beginning a vicious civil war between the academy's Knights of the Cuckoo and the loyalist Carian Knights.

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    In General 
  • Elemental Motifs: Water. Most of the region is flooded, and blue is featured prominently both in the colour toning and the factions.
  • Enemy Civil War: Liurnia has been engaged in a civil war between Carian loyalists and Raya Lucaria separatists since shortly after the Shattering begun, and it's still going on by the time the Tarnished arrives. Throughout the land they can even run into loyalists clashing with separatists.
  • Foil: Liurnia as a whole seems to be positioned as the perfect opposite of Altus and the Golden Order. Both are powerful nations ruled by queens, but whereas the Golden Order is an expansionist empire, Liurnia is largely isolationist and even refuses to participate in the ongoing war. The main magic used by the Golden Order are various schools of incantations, while Liurnia is famous for its study of glintstone sorcery. Liurnia is associated with blue and the moons, while Altus is associated with gold and the Erdtree (standing in for the sun).
  • Wizarding School: Raya Lucaria is the greatest example of this in the game, a massive academy where people from across the world came to study glintstone sorcery. At the onset of the Shattering, they declared themselves neutral and cast magical seals that prevented entry into the academy by anyone not already inside.

    Raya Lucaria Sorcerers 
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Academicians of the Raya Lucaria Academy. These scholars dedicate their lives to learning and mastering the art of sorcery and serve one superior sorcerer who resides within the institute. They are able to use glintstone sorcery to strike their foes from afar, and are still capable of using their weapon for close-quarters combat. Two spirit ashes summon these sorcerers: the Glintstone Sorcerer Ashes summons one of the Olivinus Conspectus, and the Twinsage Sorcerer Ashes summons a sorcerer of the Twinsage Conspectus.
  • Cool Mask: The sorcerers wear the Glintstone Crowns, which increase the wearer's intelligence but lower their health, stamina, or both. The masks are fashioned in the image of the founder of the Conspectus the sorceror studies.
  • Crippling Overspecialization: Their melee attacks are pitiable, so if the Tarnished can remove their spellcasting potential with Eternal Darkness or something similar, they're easy pickings.
  • It Can Think: Despite Raya Lucaria itself having seen better days, the sorcerers themselves seem to still be fully cognizant; when not patrolling the halls of the academy, they can be seen reading books. They just see you as an intruder.
  • Marionette Master: They are the sorcerers responsible for animating the Marionette Soldiers and their Avionette brethren, and are often accompanied by them in Raya Lucaria.
  • Squishy Wizard: The sorcerers have low health and their armor have very poor defensive attributes, but they make up for it with powerful sorceries. The Twinsage and Olivinius crowns even increase their intelligence at the cost of health.
  • Throw the Book at Them: Should you get into melee range where all of their powerful ranged sorceries are useless, they are left with precious few options but to desperately whack you with whatever book they were reading.
  • Use Your Head: Their other option for melee combat. given that they are wearing big stone heads filled with space rocks, this one is actually decently effective.

    Lazuli Sorcerers 
https://static.tvtropes.org/pmwiki/pub/images/lazuli_sorcerer.jpg

Scholars of the Lazuli Conspectus who studied Carian sorceries and began to revere the moon rather than the stars.


  • Cool Mask: Wear the Lazuli Glintstone Crown, which increases both intelligence and dexterity.
  • The Heretic: Lazuli sorcerers were seen as unorthodox due to their study of the moon instead of the stars.
  • Kung-Fu Wizard: Unlike the glintstone sorcerers, who attack by firing spells at a distance, Lazuli sorcerers prefer to approach their enemies and fight them up-close.
  • Luckily, My Shield Will Protect Me: Wields the Ice Crest Shield.
  • Magic Knight: Wields the Lazuli Glintstone Sword, a staff repurposed into a sword which allows them to use Carian sorceries.
  • Unusable Enemy Equipment: The swords they wield are really staves they carved into different shapes, which allow them to cast their "greatsword" spells without switching to a dedicated staff. While these swords can be dropped, the only spell they can cast is the "Ash of War" variant of the Glintstone Pebble.
  • Villain in a White Suit: Their robes are dyed in white, which is meant to represent the hue of a full moon.

    Juvenile Scholars 
https://static.tvtropes.org/pmwiki/pub/images/juvenile_scholars.jpg
Voiced by: Ava Otten, Nerys Amber Stocks, Oliver Berry

The junior students attending Raya Lucaria Academy. Due to their youth, Queen Rennala chose them to be "rebirthed" by her amber egg, which wiped their memories and gave them the minds of violent toddlers.


  • Affectionate Nickname: Rennala affectionately refers to them as "sweetings".
  • Came Back Wrong: They're the subjects of Rennala's imperfect rebirthing ritual, which caused them to degrade into toddler minds in adult bodies, and they don't last long afterwards, to the point where dying and being rebirthed is their equivalent of a sleep cycle.
  • Creepy Child: The Tarnished first learns of their presence when one tries to bite their foot like an angry toddler. Their wide smiles, unfocused eyes and tendency to crawl rather than walk bring to mind severely stunted or degraded mental patients. The voice actors for the lullaby they sing were even real-life children.
  • Dissonant Laughter: Can occasionally be heard laughing as they fight the Tarnished.
  • Eerie Pale-Skinned Brunette: They all have short dark hair and their skin is extremely pale due to living full-time in the library with only candles and magical glow for light.
  • Fire-Breathing Weapon: They use their candles to breathe fire onto the Tarnished.
  • Gravity Master: Utilize spells to throw books and globes at the Tarnished.
  • Ironic Nursery Tune: Throughout the first phase of Rennala's fight, they sing a lullaby to the amber egg she cradles. If you can dodge the scholars' attacks while listening, you'll find that the lyrics describe their situation.
    Sleep tight, bound tight, by Mother's amber.
    Sleep tight, find life, by Mother's umbra.
  • Man Bites Man: The scholars nip at the player's heels like animals.
  • Mook Medic: The lullabies they sing are what support Rennala's shield.
  • Shoot the Medic First: Killing three singing scholars is required to break Rennala's shield in order to damage her during her first phase.
  • Squishy Wizard: Even more so than the Raya Lucaria sorcerers, able to be taken down in a single hit with a strong enough weapon.
  • Unique Enemy: They are only encountered as part of the first phase of Rennala's boss fight.

    Marionette Soldiers 
https://static.tvtropes.org/pmwiki/pub/images/marionette_soldier.jpg

Animate puppets created to serve and defend the Raya Lucaria Academy. Two rather rickety and ill-disciplined (i.e. red-eyed) soldiers can be summoned with the Marionette Soldier Ashes.


  • Attack! Attack! Attack!: When damaged, they will often malfunction and start attacking erratically, which is usually a death sentence if you happen to be close to them when it happens.
  • Clockwork Creature: They are obviously animated by magic, but how much of them is clockwork mechanisms and how much is pure magic is hard to tell. When dealt enough damage they go into overdrive, like a windup toy wound over its limits. They also possess some degree of intelligence, sometimes described as "unruly".
  • Crystal Ball: Some soldiers can be seen cradling and rubbing two crystal balls.
  • Glass Cannon: These guys hit really damn hard, and are able to easily kill a player without issue, but are also fragile and easy to stagger. Some weapons they use have innate Bleed buildup, making things worse.
  • Holy Hand Grenade: They can throw and drop Cuckoo Glintstones, which shatter to spawn magical projectiles that home in on targets.
  • Multi-Armed and Dangerous: Possess four arms, which allow them to wield more than one weapon.
  • Turns Red: Dealing enough damage to them will cause them to break through the cages they wear, making them faster and even more aggressive. Fortunately this has a relatively long animation, granting ample time for some free hits or a backstab.
  • Unique Enemy: Some Marionette Soldiers can be found hanging on balloons scattered across Liurnia. Popping these balloons will drop down the soldiers, where they will begin to patrol. Since these balloons don't respawn, the soldiers attached to them wont respawn either.

    Avionette Soldiers 
https://static.tvtropes.org/pmwiki/pub/images/avionette_soldier.jpg

Marionette soldiers that have been augmented with wings on their backs. Two can be summoned with the Avionette Soldier Ashes.


  • Airborne Mook: Will usually be perched on high areas and swoop to begin their attack.
  • Attack! Attack! Attack!: Like their grounded brethren, damaging them has a chance to make them malfunction. In their case, one of their wings stops working, causing them to flop across the ground and begin rapidly spinning in circles, dealing heavy damage to you.
  • Bird People: Marionette soldiers whose helms resemble bird heads and with wings attached to their backs for flight.
  • Glass Cannon: They don't boast much health and don't have many defensive moves, but they can evade very well thanks to their wings and can hit fast and hard. Their weapons often causing Bleed buildup just makes things worse.
  • Mini Mook: Noticeably shorter compared to the regular Marionette Soldiers.
  • Multi-Armed and Dangerous: Their second arms are used to hold onto the wings they use to glide around.
  • Nobody Here but Us Statues: Will often remain still and act like statues, swooping down to attack when the Tarnished gets near them.
  • Playing with Fire: At a distance, they will throw fire pots at their enemies.
  • Sinister Scimitar: Can also be found wielding a scimitar. Some will even wield two of them.
  • Sinister Scythe: Their most common weapon is a long scythe, which also features a spiked point for jabbing.

    School of Graven Mages 
https://static.tvtropes.org/pmwiki/pub/images/arcane_sphere_of_faces.jpg

A floating sphere covered in faces resembling that of the Glintstone Crowns. It rains arcane magic on any Tarnished that gets near.


  • Almighty Idiot: They can spawn and spew out powerful magic at anything hostile to them, but for a construct composed of intelligence-enhancing headwear, this seems to be all that they can do. This is an oddly straightforward tactic for a being that should be blisteringly intelligent. After Sellen gets transformed into one, she even struggles to speak coherent sentences.
  • Body of Bodies: Appear this way, even though they are composed of innumerable Glintstone Masks that the sorcerers of Raya Lucaria wear. It is implied that they are actually made up not just of the masks the sorcerers wear, but many sorcerers themselves fused together as part of Sellen's experiments involving the "primeval current" form of glintstone sorcery.
  • Fate Worse than Death: The Talismans fashioned after them describe these as the product of combining the bodies of several sorcerers in order to forge a new star, a fate inflicted upon many by Sellen. For all intents and purposes, they seem to still be alive in this state, evidenced by Sellen's own transformation into this at the end of her quest.
  • Sentient Stars: Item descriptions state Sellen created them in her research of "primeval current" sorcery, as the seeds that would one day become stars.
  • Star Killing: Inverted. They are the product of attempts to create stars, as part of Sellen's research.

    Giant Crayfish 
https://static.tvtropes.org/pmwiki/pub/images/giant_lobster.jpg

Crayfish who have grown to such enormous sizes in order to survive the harsh landscape of the Lands Between.


  • Breath Weapon: Like their crab brethren, these crayfish can also shoot high-pressure water towards the Tarnished.
  • Giant Enemy Crab: In this case, a Giant Enemy Crayfish.
  • Impaled with Extreme Prejudice: Their grab attack involves gripping the Tarnished in their claw and stabbing them repeatedly with their sharp end.
  • Improbable Aiming Skills: Not only are they accurate with their high-pressure water attack, but the attack is able to travel a distance of roughly 1,500 meters (~4,921 feet).
  • Natural Weapon: Instead of a claw on their left hand, they have a sharp end that they use for stabbing.
  • Proportionately Ponderous Parasites: Some Giant Crayfish are infected with a worm-like parasite, which can be seen writhing in its underbelly.
  • Red Eyes, Take Warning: The Giant Crayfish infected with a parasite have red-tinted eyes and attack much more aggressively.
  • Sewer Gator: Sewer crustacean, in this case. Two Giant Crayfish can be found within the Subterranean Shunning-Grounds, which happens to be Leyndell's sewer system.
  • Underground Monkey: Snow variants can be encountered at the frozen lake in the Mountaintops of the Giants.

    Albinaurics 
https://static.tvtropes.org/pmwiki/pub/images/fg_albinauric.jpg
First-Generation Albinauric
https://static.tvtropes.org/pmwiki/pub/images/albinauric.jpg
Second-Generation Albinauric
Voiced by: Jimmy Livingstone, Kevin Howarth (Ancient Albinaurics only)

Artificial humans that were created from rituals performed in Nokron. First-Generation Albinuarics are more human in appearance but have deformed legs and a shorter lifespan. Second-Generation Albinuarics are more stable and agile but have portly bodies with frog-like heads. Two second-generation Albinaurics wielding the Ripple Blade can be summoned with the Albinauric Ashes.


  • Acrofatic: Despite appearing portly, Second-Generation Albinaurics will commonly cartwheel around the Tarnished to avoid their attacks.
  • Alien Blood: Bleed white and leave white bloodclots when killed.
  • Artificial Human: Given life by humans performing rituals in Nokron.
  • Body Horror: The First-Generation Albinaurics found in Volcano Manor have large, grossly deformed and discolored heads covered with the Black Dumpling headwear.
  • Carry a Big Stick: Second-generation Albinaurics commonly use the Curved Club.
  • Clone Degeneration: First-Generation Albinaurics have faulty legs that begin to fade away as they grow older, forcing them to either crawl around or ride a mount for mobility, and a much shorter lifespan.
  • Clothes Make the Maniac: The Black Dumpling forced onto First-Generation Albinaurics enhances their fears and greatly increases the amount of pain they feel, causing them to go mad and feral.
  • Elite Mooks: The Second-Generation Albinaurics in the Consecrated Snowfield and Mohgwyn Palace both have much higher stats and cast spells (Holy and Blood related respectively), to make them fitting endgame enemies.
  • Expy: The red version can sprout spikes and steamroll into their target in the exact same manner as the Bonewheel Skeletons from Dark Souls.
  • Fantastic Racism: Considered impure for being homunculi born outside of the Erdtree's grace, both generations get tortured, murdered or corrupted without mercy.
  • Frog Men: Second-Generation Albinaurics very closely resemble frogs.
  • Interrogated for Nothing: Volcano Manor seemingly tortured several First-Generation Albinaurics for an unknown reason, before ultimately putting them through grueling torture out of sadism, indicated by the headwear forced upon them.
    When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief
  • Mind Rape: The first-generation Albinaurics in Volcano Manor are forced to wear helms called "Black Dumplings", which make them "acutely aware of all forms of pain". If dropped and worn, they will raise attack power whenever you suffer from madness, implying its effects extend to even a magical level.
  • Patrolling Mook: While not patrolling, some First-Generation Albinaurics have been shackled in what appear to be a torture device and hanged onto ceilings to serve as alarm systems should they spot an intruder.
  • Spike Shooter: Red Second-Generation Albinaurics are able to shoot multiple blood spikes from their bodies.
  • Underground Monkey:
    • Hooded First-Generation Albinaurics will cast sorceries at the Tarnished.
    • First-Generation Albinaurics wearing the Black Dumpling are more feral and will crawl towards the Tarnished at a quicker pace.
    • Red Second-Generation Albinaurics, found near Mohgwyn Palace, hit harder and can sprout spikes for a burst of needles or to turn their cartwheels into a fast and painful roll.
    • White Second-Generation Albinaurics, found in the Consecrated Snowfield, will cast the Discus of Light and Miquella's Ring of Light spells, on top of the Freezing Mist that some of the grey-skinned ones in Liurnia use.
  • Visual Pun: One regarding First-Generation Albinaurics that isn't really apparent, unless you look at their model closely. When making small talk with Albus in the village in Liurnia, he says "my legs will soon fade, and with them, my life". He's being literal: the legs of the First-Generation Albinaurics actually fade away as they near the end of their lifespans.

    Revenants 
https://static.tvtropes.org/pmwiki/pub/images/revenant_0.jpg

Hideous creatures resembling spiders made of human limbs with a human head. They appear as very difficult enemies in several areas throughout the Lands Between.

One revenant, the Royal Revenant, serves as the boss of the Kingsrealm Ruins.


  • Attack! Attack! Attack!: Their seemingly-endless attack combos are one of the main reasons they are so dangerous.
  • Body Horror: Their body has branched out several extra arms and torsos, making them resemble gigantic spiders made of human limbs. Their internal name is HorriblenessGrub, which both neatly encapsulates what the dev team was going for in its design and provides the disturbing implication that there was a bigger 'horribleness'/revenant that was cut from the game.
  • Boss in Mook Clothing: They are classified as normal enemies, but are often more difficult than the bosses of the areas they appear in.
  • Brown Note: One of their less-common attacks is a scream attack that also causes Deathblight build-up.
  • Bullfight Boss: Revenants lack the ability to finely control all of their limbs, moving mostly through belly-sliding and flailing, and as a result have trouble turning. Sidestepping a Revenant's attack leaves the monster blindly careening past the player and fumbling, wide open for retaliation.
  • Degraded Boss: The one fought as a boss is probably one of the weakest ones, since it's encountered so early.
  • Lightning Bruiser: And how! These things can take a huge amount of punishment, do not let up on the attack, can close the gap in the blink of an eye, and will evade any attempts to counter by quickly leaping or teleporting away.
  • Multi-Armed and Dangerous: They have many arms and are indeed one of the most dangerous enemies in the game.
  • Rapid-Fire Fisticuffs: Their most deadly attack is them furiously slapping and palm striking with their multiple hands, capable of breaking the guard of even a greatshield-wielding player and killing them, and having good enough tracking that dodging is pretty much futile.
  • Revive Kills Zombie: Healing spells are their main weakness. Any AoE heal will not only do massive damage to them, but also instantly break their posture and allow for a Critical Hit. A spell that grants gradual health regeneration will even translate into Damage Over Time for them.
  • Unskilled, but Strong: Most of their attack patterns essentially boil down to frenzied flailing. This is more than enough to turn even the strongest Tarnished into a stain on the nearest wall.
  • Zombie Puke Attack: They can projectile vomit a large pool of damaging poison at range. This is one of their less dangerous attacks.

    Wraith Callers 
https://static.tvtropes.org/pmwiki/pub/images/wraith_caller_1.jpg

Hunched-over humanoids equipped with a Wraith Caller Bell that summons vengeful spirits to attack anyone who intrudes their path.


  • Blind Obedience: They're devout followers of the Revenants they are often seen trailing behind.
  • For Doom the Bell Tolls: They use their bells to call forth spirits to attack their enemies.
  • Multi-Armed and Dangerous: They have multiple arms like the Revenants they worship.
  • Primal Stance: The ones without bells will crawl and attack the Tarnished on all fours.
  • Revive Kills Zombie: Using the Heal Incantation near them will deal a significant amount of damage.
  • Underground Monkey: Some Wraith Callers are mounted on horses and will circle around the Tarnished when using their bells, while ones without bells will attack by lunging and swiping at the Tarnished.
  • Zerg Rush: They are commonly encountered in groups, which makes a challenge fighting them all at once.

    Crystalians (spear, staff, ringblade) 
https://static.tvtropes.org/pmwiki/pub/images/crystalian.jpg

Strange crystalline humanoids often living in places full of crystals. They come in spear, ringblade, and staff-wielding variants. A ringblade-wielding Crystalian can be summoned with the Crystalian Ashes.


  • Armored But Frail: They have one of the highest damage resistances in the game to the point where most attacks are only Scratch Damage and have stagger immunity. However, they're weak to blunt weapons and poise damage, and once their stance is broken, their crystaline bodies crack, removing their damage resistance and making them stagger with every hit.
  • Captain Ersatz: Of the Crystal Warriors from the "Fighting Fantasy" novels.
  • Crystalline Creature: They are humanoid beings whose bodies are made of crystal.
  • Degraded Boss: After serving as dungeon bosses in increasing numbers, Crystalians appear as regular enemies in a couple of late-game areas.
  • Dual Boss: The Academy Crystal Cave and Altus Tunnel both have a pair of Crystalians as their boss (with different weapon configurations). Sellia Hideaway pits you against three at once, all infected with scarlet rot to boot, as do two encounters in Elphael.
  • Gemstone Assault: The staff wielders use the eponymous Crystalian sorceries, all of which bombard the target with crystal shards.
  • Have You Seen My God?: It's implied they're waiting for their creator to come back, as they can't make any more of themselves.
  • Literally Shattered Lives: They shatter violently upon being killed.
  • Logical Weakness: Being made of magical crystal, it's very difficult to damage them with slashing, piercing, or magic attacks. Striking attacks shatter them with relative ease, though.
  • Mighty Glacier: Slow moving and have robotic, highly telegraphed attacks, but can power though staggering attacks and have the highest resistance in the game till their stance is broken.
  • Noodle People: They're much taller than humans and very slender.
  • Poisonous Person: Putrid Crystalians are infected with scarlet rot, tinting their bodies purple and causing them to inflict scarlet rot buildup with every attack. The boss of Sellia Hideaway is a trio of them, one of each variation, while they are found throughout Elphael as normal enemies.
  • Recurring Boss: One of the most recurring boss types in the game. Fifteen are fought in seven boss or miniboss encounters (two singles, two duos, three trios). The miniboss versions are actually significantly tougher than the boss ones because they're fought in the Haligtree and have stats to match.
  • Rings of Death: One variation wields a large ringblade and fights primarily by spinning around with it, though it can also swing it normally or toss it like a boomerang. It can also toss smaller chakrams at you. This variant of Crystalian can be summoned as a Spirit Ash.
  • Underground Monkey: Crystalians infected by and spreading scarlet rot can be found in Elpael, Brace of the Haligtree.
  • Wolf Pack Boss: They're weak for bosses individually but are almost always encountered in groups of two or three.

    Fingercreepers 
https://static.tvtropes.org/pmwiki/pub/images/fingercreepers.png

Grotesque creatures resembling giant hands with far too many fingers. They infest the grounds of the Carian Manor, and can also be found in the Subterranean Shunning-Grounds and the Mountaintops of the Giants.


  • Always a Bigger Fish: Your likely introduction to the third, gargantuan version of them in the Mountaintops is going to be them springing their grab attack on the already sizable Giant Crows.
  • Ambiguously Related: Fingercreepers have several rings on one of their fingers. The Ringed Finger, a weapon said to have been cut from an ancestor of Fingercreepers, also possesses various rings, but they don't match the ones found on the Fingercreepers. They do, however, match the rings found on Rykard's left hand. This would suggest the Fingercreepers are descended from a hand that was severed from Rykard, but still managed to live on. In fact, the Ringed Finger's description stated that there was an act of blasphemy behind its existence, and with Rykard being the Lord of Blasphemy...
  • Body Horror: They're gigantic hands severed at the wrist with at least ten fingers.
  • Giant Mook: There are titanic versions that are fond of ambushing the player in the Mountaintops of the Giants.
  • Grievous Harm with a Body: The Ringed Finger weapon is said to have been cut off from an ancestor of the Fingercreepers, and is implied to still be alive.
  • Jump Scare: Most of them are buried in the dirt on the ground level of the manor and burst out of the ground suddenly when you get near. Savvy players can spot their fingers sticking out of the dirt and get the first blow, however.
  • Kill It with Fire: They are incredibly weak to fire. Dealing fire damage to them will cause them to immediately burst into flames and writhe around in agony for several seconds, taking damage over time. This makes them even weaker to fire than Miranda Flowers, which will writhe around when set on fire but not take damage over time.
  • Removed Achilles' Heel: The biggest Fingercreepers found in the Mountaintops of the Giants do not writhe in agony when hit with fire.

    Loretta, Royal Knight 
https://static.tvtropes.org/pmwiki/pub/images/royal_knight_loretta.png

The spectral projection of a renowned Carian Knight, famed for her skill with the war sickle and greatbow. She and her horse guard Caria Manor from any and all trespassers. The real one is said to have left in search of a promised land for the Albinaurics, and can be encountered in Miquella's Haligtree as Loretta, Knight of the Haligtree.


  • Action Girl: She's an accomplished warrior particularly skilled in archery and will give the Tarnished a fight.
  • Ambiguously Human: The Silver Mirrorshield's description mentions that it's rumored Loretta is actually an Albinauric herself. Though the description dismisses said rumor as absurd, given that the shield is found at the Apostate Derelict where the giant Albinauric Archer is found, and the full reason for her journey to the Haligtree for the Albinaurics is ultimately up in the air, it's undeniable Loretta has some connection to them.
  • Energy Bow: Her signature sorcery, Loretta's Greatbow (which is also obtainable by the Tarnished) conjures a Great Bow made out of glintstone energy which then fires a massive, high velocity magic arrow that homes in on enemies and explodes upon impact. The upgraded version, Loretta's Mastery, is a Multishot variant that fires four homing explosive arrows at once, each of which dealing the same damage as the single shot version.
  • Handicapped Badass: If the rumor about her being an Albinauric is true, we can assume she is just like all other first generation Albinaurics and cannot use her legs. There might be a good reason you never see her outside of the saddle.
  • Hero Antagonist: There is nothing villainous about Loretta; in fact, she is one of the few enemy characters who could be considered an outright hero for her accomplishments. The only reason she and the Tarnished clash at all is because she stood in the way of their quest.
  • Horse Archer: Interestingly, she's only one of two true examples of this trope Played Straight in the entire game, the other being Radahnnote .
  • Knight in Shining Armor: Despite being a major enemy of the Tarnished, she is undoubtedly one of the most noble characters in the game, having went on a long and arduous journey to find the Haligtree as a safe haven for the long-suffering Albinaurics, even going as far as to cut her ties with the Carians to do so. The fact that she left a phantom version of herself to guard Caria Manor anyway only serves to underline her chivalrous spirit.
  • Logical Weakness: She's a heavily-armoured knight whose phantom incarnation fights you in a flooded courtyard. If reading that makes you immediately reach for your lightning incantations, then congrats for getting the hint.
  • Naginatas Are Feminine: Well, a combination war sickle and glintstone staff, but the idea still applies when other horseback bosses like the Tree Sentinels and Nightriders use massive halberds, glaives, clubs, and flails, and is noted specifically as female. Though it should be noted that the "feminine" appearance of her weapon is relative. Befitting her size and strength, Loretta's sickle is still an enormous polearm, the head massing about 115 kg or some fifty times as much as your typical real-world glaive.note  The head alone is longer than the Tarnished is tall.
  • Magic Knight: Not just a magic knight, but THE magic knight. She's the greatest living exemplar of Carian knighthood, which combines glintstone sorcery and knightly martial arts into a single, seamless discipline. To underline this, her weapon is a massive war sickle designed for cavalry charges that also doubles as a glintstone staff, and her two unique spells (Loretta's Greatbow and Loretta's Mastery) reinterpret the classic magical shardbolt barrages of Raya Lucaria as devastating horse archery via Spontaneous Weapon Creation.
  • Magic Missile Storm:
    • Her forté. She will relentlessly pelt the Tarnished with all sorts of Projectile Spells — ranging from Glintstone Pebbles, delayed-fire Glintblade Phalanxes and her very own Greatbow — in order to keep them constantly on the move and thus vulnerable to her physical attacks. Once she reaches low health, she will power herself up and generate even more projectiles with each spell that she casts, thus turning her battle into a veritable Bullet Hell.
    • This trope even comes into play before the Tarnished even gets a chance to fight her. As soon as the Tarnished even approaches Caria Manor, they will be suddenly pelted with a constant rain of magic arrows without any prior warning, hinting that Loretta already has them in her sights. The arrow storm disappears when her phantom is slain.
  • Master Archer: Despite her proficiency at spellcasting, Mounted Combat and wielding the war sickle, lore states that Loretta's preferred weapon is actually the Great Bow. Of course, she's a Magic Knight who's a master of Spontaneous Weapon Creation, so there isn't exactly a strong distinction between her archery and her spellcasting.
  • Mix-and-Match Weapon: Her war sickle functions as a bladed weapon on one end of the shaft while also containing a glintstone focus within its other end, enabling her to simultaneously swing her weapon and cast spells on the fly.
  • Mounted Combat: Always rides on her steed in battle, and much like the Tree Sentinels, cannot be dismounted.
  • Moveset Clone: She is essentially an alternate version of a Tree Sentinel and shares many of her basic animations with them. Downplayed as the veritable storm of magic projectiles that she can cast makes enough of a difference that players will likely have to rethink their tactics when fighting her.
  • Mythology Gag: One of two characters to allude to the Corrupted Monk in Sekiro: Shadows Die Twice, and the one with a better fit: A polearm-wielding female boss that gets encountered first in a weaker phantom form, and then again in person. The difference here is that Loretta is completely optional in both cases, while the Monk is a required fight both times.
  • No-Nonsense Nemesis: She may be a legendarily noble Knight in Shining Armor, but in combat, she's all business - no Boss Banter, no cutscene, just a gigantic lump of gleaming armoured doom charging at you in complete silence while unloading a terrifying barrage of magical mayhem. It's unclear whether she's even still sapient, or has instead succumbed to the unspecified mental degeneration that has consumed most inhabitants of the Lands Between since the Shattering.
  • Signature Move: Loretta's Greatbow and its upgraded form Loretta's Mastery, with which she uses her war spear to cast Carian magic which enables her to fire either a single enormous magic arrow shot or four giant magic arrows at her target with a slight degree of homing. The player can get Loretta's Greatbow from killing her in Caria Manor and Loretta's Mastery from killing her in the Haligtree.
  • Spontaneous Weapon Creation: Carian glintblade sorcery is all about creating weapons out of magic, and Loretta is its greatest living master. Her Signature Move is summoning an enormous Great Bow to hammer her enemies with explosive, homing magical arrows, but she's also very fond of creating swords of various quantities and sizes to slice and stab her opponents apart.
  • Recurring Boss: She's fought as a spirit in Carian Manor, and can be fought again in-person at the Haligtree. The spirit version is basically just the first phase of her Haligtree fight.
  • Undying Loyalty: A Downplayed example. She indeed left their service to fight for Miquella's Haligtree, but she was still loyal and grateful enough to the royal family of Caria that she left a powerful phantom of herself to defend their manor.
  • Upgraded Boss: Is an interesting variant of this. The Royal Knight Loretta encountered in Caria Manor is simply a phantom. The real Loretta had long since went on a journey to seek a shelter for the Albinaurics. Once the Tarnished reaches Miquella's Haligtree, the real Loretta — titled Loretta, Knight of the Haligtree — appears to bar the Tarnished from passing. Aptly enough, she is far stronger and more aggressive than her phantom form.

    Preceptor Miriam 
https://static.tvtropes.org/pmwiki/pub/images/preceptor_miriam.png

A Preceptor of the Carian Study Hall, who still guards the building long after its halls have grown cold and dusty.


  • Boss in Mook's Clothing: She's considerably harder than many of the actual bosses, between her high health, ridiculously high damage output, and ability to teleport away from you whenever you get close without even interrupting her casting animations.
  • The Computer Is a Cheating Bastard: Her teleport doesn't cancel her spellcasting animations. She loves to teleport away right as you swing at her and immediately punish with a Loretta's Greatbow to the face.
  • Cool Mask: Wears the Preceptor's Big Hat, a combination iron mask and ridiculously wide-brimmed hat (lined with what appears to be a star chart on the underside of said brim), carrying on the tradition of powerful spellcasters who wear comically oversized wizard hats.
  • Cool Teacher: She is a Preceptor like Seluvis, essentially a private teacher for the Carian royals.
  • Energy Bow: Is capable of casting Loretta's Greatbow with impunity. The projectiles she fires are far from Annoying Arrows, however, as they explode for massive damage and knockback upon impact.
  • Expy: Both of her encounters are a clear reference to the Crystal Sage fought in the Grand Archives in Dark Souls III. Both encounters in either game feature a powerful spellcaster enemy that pelts the player at range with high damage projectiles, who then teleports to another section of the area once the player whittles them down to a certain amount of HP. They even have nearly identical spell repertoires: an array of delayed projectiles*, a mass which first floats up into the air before raining down dozens of homing projectiles*, and a long ranged nuke*.
  • Flunky Boss: Ghostly nobles will appear throughout the level to help her out, though contrary to appearances she doesn't summon them, with their appearance instead being triggered by the player's approach. One way to make the later parts of the fight easier is to immediately run past her and clear the higher levels of the study hall out before she can teleport up there and hide herself among them.
  • "Get Back Here!" Boss: She will teleport to different positions around the Study Hall based on how much health she has left. Dealing with her involves less fighting her head-on and more chasing her through the entire structure.
  • Magic Missile Storm: To insane levels. Traversing through the Study Hall essentially becomes a constant game of dodging Miriam's endless hail of projectiles, which becomes much harder the second time around as there are no railings to prevent the player from falling to their death.
  • Never Mess with Granny: Datamining or hacking the game to remove her cool hat and Mask reveals her to be a wizened and wrinkled old lady with a full head of grey. Her age doesn't stop her one bit from kicking the Tarnished squarely in the teeth.
  • Recurring Boss: She is fought both in the Carian Study Hall and its inverted counterpart.
  • Secret A.I. Moves: Her teleport spell is unavailable to the player for rather obvious reasons.
  • Squishy Wizard: Averted. She is one of the tankiest enemy NPCs in the game, able to take thousands of hit points' worth of damage before finally going down — and she has to be fought twice. The fact that the Carian Study Hall can be accessed relatively early game only exacerbates the problem, as it is very unlikely that the player has access to anything that can quickly shred through her health bar at that point.
  • Teleport Spam: She can instantly teleport around the Study Hall at different health thresholds. She begins teleporting constantly upon reaching the highest point of the Study Hall — without interrupting her casted spells.

    Adan, Thief of Fire 
https://static.tvtropes.org/pmwiki/pub/images/adan_thief_of_fire.jpg

A battle mage imprisoned in the Malefector's Evergaol for stealing the Flame of the Fell God incantation from the Fire Monks.


  • Acrofatic: He wears the Fire Prelate set (minus the helmet, he wears a Fire Monk Hood instead), one of the fattest in the game. He's also very quick on his feet and can easily close the distance between you.
  • Burn Scars, Burning Powers: A fire mage with some nasty burns, though they're probably more an indicator of what the Fire Monks did to stop him from stealing the Flame of the Fell God.
  • Epic Flail: Whenever he's not casting fire incantations, he is wielding his Flail with both hands.
  • Facial Horror: He has burns over most of his face; apparently, stealing that fire incantation wasn't without its hitches.
  • Glass Cannon: He doesn't have too much health himself, but his spiked flail and especially his fire incantation can deal significant damage to the Tarnished, taking them down to a sliver of their health.
  • Hidden Depths: There's definitely a story about how he managed to get Flame of the Fell God, a Giantsflame incantation known only to the Fire Giant, the sole survivor of the Giant civilization. The descriptions for the Giant's Prayerbook and Fire Giant incantations note that only a few prelates even know of such incantations, so how did Adan find out? He wears the Fire Prelate set (except the helm, which they use to cast their incantations), so was he a Prelate who defected, (backed up by the high faith requirement to use Flame of the Fell God), or was it just a disguise (since he doesn't use Fire Monk weapons)?
  • Playing with Fire: Uses the stolen Flame of the Fell God incantation to great effect.

    Moongrum, Carian Knight 
https://static.tvtropes.org/pmwiki/pub/images/moongrum_carian_knight.jpg

One of the few remaining Carian Knights, he blocks the elevator necessary to access the Great Library where Rennala resides.


  • Bling of War: Dressed in the ornately-decorated Carian Knight armor, even featuring a Badass Cape.
  • Boss in Mook Clothing: Even though he's just a regular hostile NPC, he has two distinct "phases" like a boss. He starts out using only his sword and shield, but will swap the shield for a staff once you get his health down enough, adding spells to his arsenal.
  • Compressed Hair: Though you need to extract the character data to see it, Moongrum actually has long flowing hair that extends a bit past his shoulders. It's a wonder he can fit it in his helmet.
  • The Computer Is a Cheating Bastard: Despite being a player model enemy and thus theoretically subject to the same rules, he can cancel out of his stagger animation at will into any number of dangerous attacks. He's also a parry god on par with Holy Knight Hodrick, and is a master of rollcatching with Carian Piercer.
  • Counter-Attack: He can parry or guard-counter the player, and the ensuing Critical Hit from his end is incredibly painful. His shield also has Carian Retaliation equipped, meaning he can even parry your spells. The Carian Knight's Sword also has a unique property where it blocks attacks while charging a heavy attack of its own, which he will exploit often.
  • The Last of His Kind: He and Adula are the last of the twenty Carian Knights following the civil war, and he's the only one who remains to guard Rennala. Bols has been imprisoned by the Cuckoos, Loretta defected to Malenia and Miquella's Haligtree faction, and all the others appear to be dead.
  • Lightning Bruiser: He hits hard and fast. So fast, in fact, that he'll even cancel his stagger animation and retaliate against the player's follow up attacks with a one-hit kill.
  • Long-Haired Pretty Boy: Underneath that helmet, he has shoulder-length tan hair and very Bishounen facial features.
  • Magic Knight: Moongrum is capable of using both Carian sorceries and his sword and shield in combat, and will use ranged spells if the player stays away from his sword.
  • The Remnant: One of the last Carian Knights left after the Raya Lucaria Academy rebelled against the royal family, steadfastly guarding the Library where Rennala is.

    Red Wolves (Of Radagon, Of the Champion) 
https://static.tvtropes.org/pmwiki/pub/images/red_wolf_of_radagon.jpg

Massive red beasts trained in swordsmanship and sorcery. One that served Radagon is within the Raya Lucaria Academy, guarding the path towards Rennala. A second guards the Hero's Grave of Bloodhound Knight Fioh. A third, by far the strongest version, guards a waygate leading to Ordina in the Consecrated Snowfield, the town housing the entrance to Miquella's Haligtree.


  • Bling of War: While not immediately apparent, the Red Wolf has several golden accessories in its fur.
  • Canis Major: Not only is it very large, it is also blood red and capable of casting sorceries.
  • Degraded Boss: There are three smaller versions of this boss in the game that lack sword attacks: one in the graveyard behind Caria Manor, one in the Ancestral Woods, and one a little ways up the hill from Chelona's Rise. The first two are backed up by a pack of normal wolves, and the latter two are far from "degraded" and even tougher than the actual boss, since they appear much later in the game (the Consecrated Snowfield one specifically has 6,689 HP to the Academy version's 2,204, and deals about twice as much damage per hit).
  • Fragile Speedster: It’s health pool is fairly low for the area each is found in but they’re so fast and attack so ferociously that it’s difficult to land a hit.
  • Hidden Depths: Despite the first wolf's title making it owned by Radagon, it remains in the realm of his former wife. Why and how Rennala managed to keep the Red Wolf after their separation is not known. The other two, respectively guarding a hero's grave and a teleporter in Miquella's Consecrated Snowfield, seem to be fulfilling their own duties.
  • It Can Think: In addition to being smart enough to cast sorceries, the wolf will cast Magic Glintblade (which fires on a delay) before going into close combat, giving itself cover fire and forcing the Tarnished to keep track of several attacks at once. This seems to be a recurring theme with all the Red Wolves encountered, as they're smart enough to cast spells for their own advantage.
  • Recurring Boss: A second one called "Red Wolf of the Champion" can be fought as the boss of Gelmir Hero's Grave. A third one without a boss health bar can be found in the Consecrated Snowfield, and unlike the Degraded Boss examples above, this one is the full boss version complete with sword attacks, and has far higher stats than any other Red Wolf in the game.
  • Recurring Element: The latest in the line of FromSoft giant wolf bosses that started with Sif. It will even sometimes manifest a sword in its jaws and slash at you.

    Rennala, Queen of the Full Moon 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_617.jpg
The Full Moon Witch

Voiced by: Mali Harries
"Hush, little culver. I'll soon birth thee anew, a sweeting fresh and pure..."

A masterful sorceress, former wife to Elden Lord Radagon, and mother of Radahn, Ranni, and Rykard. Rennala can be found in Raya Lucaria's grand library, where she cares for a mysterious amber egg. She (or rather, the egg she holds) is one of the Shardbearers, and the only one that isn't a Demigod. For the second phase of her boss fight, see Ranni's page.


  • Action Girl: If Ranni fighting in her mother’s stead as a projection of herself indicates anything, she was a powerful sorceress at her peak who fought Radagon and WON.
  • Adaptational Intelligence: In the manga, she's fully coherent and doesn't appear to have gone mad from trauma like her game counterpart. She even goes on a rant complaining about her ex-husband.
  • Anti-Villain: She can barely even be considered evil, much less a villain, as she has clearly went so far off the deep end she hardly has a grasp on much of anything anymore. Her only involvement with the game's story is her Boss Battle, and she's only even a fight because she holds one of two Great Runes needed in order to access the Royal Capital and thus the Erdtree.note 
  • The Archmage: At her peak, Rennala was quite possibly the most powerful sorceress in existence, heading the Academy of Raya Lucaria and single-handedly shifting the Academy’s focus from study of the stars alone to study of the Moon. While she has slipped far in the present day, the second phase of her battle has Ranni demonstrate this aptly by conjuring an illusion of her mother at her mightiest, masterfully executing numerous high-level sorceries against you. This is also demonstrated mechanically, as her Remembrance can be traded in for either her glintstone staff or a custom sorcery of her own making. Both of them require absolutely insane INT requirements to use — 60 and 70, respectively — that are well above what the player can be expected to achieve themselves by the time they actually defeat Rennala herself, even if they invested all of their levels up until that point into Int, subtly indicating Rennala's supreme mastery of the arcane arts.
  • Barefoot Loon: Certain angles show that underneath her long robe she completely lacks any footwear despite still being human-like enough to wear them, representing how her mind is so far gone that she can't be bothered to cover her feet, though it also represents her as a Magical Barefooter since she's an incredibly skilled sorceress who usually floats above the ground watching over her amber egg, rendering shoes unnecessary anyway.
  • Broken Bird: The Trauma Conga Line that she experienced during the events leading up to and after the Shattering broke her into a billion pieces. Tragically enough, there doesn't seem to be any way (as of current) to put her back together.
  • Came Back Wrong: Not Rennala herself, but her attempt at the art of reincarnation is vastly imperfect. Most of the students she keeps reincarnating come back as gibbering idiots that don't last long until they die again. Respeccing the player seems far less traumatic because the player has the Rune of Rebirth, which "perfects those who have been born anew", as opposed to the "imperfect" births of her students.
  • Cloudcuckoolander: Rennala is not alright; beyond her implausible fixation with the amber egg and her (problematic) resurrection rituals that never achieve her goal, she spends the first half of her boss fight barely aware of the player's presence, even as they're whaling on her, and seems to regard her animalistic artificial apprentices as playful children. After her fight, she seems to have genuinely forgotten that she and the Tarnished even fought in the first place, asking them if they would like to be "reborn".
  • Defeat Means Friendship: After the Tarnished defeats Ranni's illusion of her in the second phase, Rennala herself will remain to offer them rebirthing, allowing them to reallocate their stats.
  • Despair Event Horizon: It's heavily implied by her armor set that Radagon leaving her for Marika, followed by the Shattering which involved several of her own children going to ruinous war against each other, and the academy rebelling against the royals caused Rennala to cross this. By the time the player encounters her, she was sealed shut inside Raya Lucaria's grand library and barely seems aware of her surroundings, her attention focused solely on her egg as she works to perfect her ritual of rebirth.
  • Eerie Pale-Skinned Brunette: She's very beautiful, pale skin only accentuated by her black hair and dark clothes, but she's just utterly broken mentally.
  • Flunky Boss:
    • Rennala only has one attack herself, and will mostly float around in a golden sphere maintained by some of the mages on the ground – who do the bulk of the fighting by biting, lashing out with their candlesticks, breathing fire, and telekinetically hurling random objects. The Tarnished has to dispel the sphere by hitting the mages that are currently casting it (though they don't actually have to kill them, only break their concentration), while dodging the books, chandeliers, and astrolabes that are constantly being thrown around.
    • In the second phase, the Rennala projection eventually starts summoning spirit helpers to assist her, which remain until the player depletes their health or they attack enough times. She can summon a pack of four wolves, a Bloodhound Knight, a troll, or even a dragon.
  • From Bad to Worse: Oh, boy. She has experienced, in short order: her husband leaving her for what many considered a woman of higher power and status, her two sons falling into frenzy and turning into man-eating monsters, her beloved daughter committing suicide seemingly out of nowhere, and her realm falling into its own civil war during the Shattering after trying to stay neutral. No wonder she's so messed up.
  • Harmless Villain: Due to her Madwoman in the Attic status, Rennala as she is now is simply just... there, blissfully unaware of anything going on around her and unwilling to take part. Separated from the remnants of Caria and completely stripped of her power at the Academy, she stands out being the only Shardbearer who poses no active threat to the world at large. Subverted in that while she may be harmless as a villain, she will still fight back as a boss should the player intrude her domain... which is then promptly Double Subverted as she becomes a harmless NPC that can't even be killed after her defeat.
  • Have a Nice Death:
    Phase 1: Be not afeard, little culver.
    Phase 2: Thy fate lieth under my moon.
  • How the Mighty Have Fallen: Once she was the mightiest sorceress of the Lands Between and rightful ruler of Liurnia, who managed to fight off Radagon once and succeeded at a peaceful resolution to his second invasion. Now, she's lost her kingdom, her position, her followers on both sides, all three her children to either suicide or insanity, and most of all, her beloved husband. There's practically nothing left of the woman but a broken shell eternally obsessed over Radagon's Tragic Keepsake, barely even amounting to a shadow of who she once was. It's hard not to feel sorry for the woman considering everything that she's been through.
  • Hypocrite: She outlawed the study of primeval current sorcery at Raya Lucaria, but if Ranni's illusion is to be believed, she used the primeval sorcery Comet Azur in combat at the height of her power. Though given what happened to Azur as a result of his research into the primeval current, it's possible that Rennala outlawed it to prevent any further victims, and only cast it herself because she wasn't an adherent of taboo and inhumane primeval practices. It is also possible she was just that good at magic, so it posed no threat to her.
  • Lady of War: Combined with Lady of Black Magic, Rennala is shown to have graceful, fluid movements across the battlefield maintaining her elegant poise.
  • Last of Her Kind: She's the only Shardbearer to survive her boss fight, and will turn into an NPC upon her defeat. Even as an NPC she can't be killed, as her arena is considered a no-combat zone.
  • Lunacy: As befits her title, she is strongly associated with the moon. Her headpiece is shaped like a moon crescent, the sorcery transposed from her remembrance manifests a moon as a homing projectile, and her second phase is fought in the light of the full moon. Bonus points for also being an actual lunatic.
  • Madwoman in the Attic: Quite literally, after the scholars turned against the royal family and locked her away.
  • Meaningful Name: Likely derived from the Latin word renatus (like the real-world name Renna and similar ones like Renato, Renee, etc.), meaning "reborn."
  • Mirror Boss: Ranni's projection of Rennala fights similarly to how a high-leveled sorcery specialist would, and once she reaches half health, she starts summoning Spirit Ash-esque helpers just like the Tarnished can (appropriately, Ranni granted them the ability to do this in the first place).
  • Mythology Gag: Thricefold. Her first phase is quite similar to the Deacons of the Deep — a horde of endlessly respawning Mooks, some of which will be glowing and must be killed, with Rennala herself playing the part of Archdeacon Royce (she even has a tall hat). After her defeat, she becomes one of Rosaria, allowing you to respec your stats and change your appearance (though the latter can also be done via the mirror in Fia's room at the Roundtable Hold).
  • Non-Lethal K.O.: Unlike most bosses, defeating her and the illusion of her conjured up in her second phase doesn’t result in her death. You get the piece of the Cosmic Keystone you need and she remains alive afterwards.
  • The Ophelia: Once upon a time, she was the most powerful sorceress in the land. When you find her however, she has gone completely insane and spends all of her time cradling an amber egg while reviving students as mentally stunted children. She barely even fights back, spending most of the fight floating above in a golden barrier while the students below attack you. The real battle is against a magical recreation of her in her prime created by her daughter to protect her. And to top it off, after defeating the fake Rennala, the real one appears to completely forget that you were just trying to kill her a few minutes ago and happily offers up her services.
  • Please Wake Up: Rennala is apparently convinced that the amber egg in her possession can hear her promises of rebirth. After her fight, she seems to think that her students are merely hiding, and she beckons them like a doting parent trying to coax stubborn toddlers with promises of bedtime stories.
  • Raven Hair, Ivory Skin: She's a beautiful woman with pale skin and dark hair- though the latter is often hard to see under her crescent crown.
  • Recurring Boss Template: She is another FromSoft boss who's a sorcerer that's strongly associated with the moon. Her second phase's boss arena is also a literal Moonside Lake.
  • Signature Headgear: The Queen's Crescent Crown: a tall, pointed crown shaped like a crescent moon. It raises Intelligence when worn, and unlike the Glintstone Crowns it has no downsides.
  • Similar Squad: Curiously, the Spirit Ashes Rennala's projection summons during her battle seem to correspond to figures associated with Ranni. The wolves and possibly the Bloodhound Knight correspond to Blaidd, the giant corresponds to Iji and the dragon corresponds to Adula. Given that Ranni herself is the one behind this version of Rennala, her usage of these familiar figures has quite the wholesome implications.
  • Sliding Scale of Gameplay and Story Integration: There are no stakes of Marika within Raya Lucaria, and the closest accessible church, the Bellum Church, has a statue of Radagon instead of Marika. Both imply that Rennala doesn't approve of the worship of the woman who stole her husband.
  • Squishy Wizard: As one might expect from a robe-clad sorcerer, Ranni's projection of her has got very little poise or resistance to physical damage, meaning the easiest way to deal with her is for you and your Spirit Ashes to get up close and start smacking her with something large and heavy. Give her enough breathing room, though, and her unmatched mastery of the mystic arts will rapidly make your life hell.
  • Tragic Keepsake: The giant amber egg that she cradles is all she has left of Radagon after he left to become the second Elden Lord.
  • Trauma Conga Line: Like you wouldn't believe. After Radagon divorced her to become the second Elden Lord her life pretty rapidly deteriorated;
    • First off, Radagon leaving her was a pretty shitty thing for him to do regardless of reasoning, especially since he took her wedding gift to him and reforged it into a dedication to his new wife.
    • Then Ranni, her daughter and the love of her life, kills herself seemingly for no reason. This act would then swiftly be followed up by the onset of the Shattering, which was its own barrel of laughs for the Full Moon Queen and the Lands Between as a whole.
    • The Shattering saw her two surviving children fighting on different sides of a civil war, and both of them opposed to the one her ex-husband was on (who himself would've mysteriously disappeared after the Shattering of the Elden Ring). Small wonder she tried to keep her realm neutral.
    • After the onset of the Shattering both of her sons rapidly fell to ruin; Rykard fed himself to the God-Devouring Serpent, seemingly letting himself be killed for a reason he likely didn't bother to tell her about, and Radahn got into a cataclysmic war with the daughter from her ex-husband's second marriage, the end result of which saw Radahn turned into a feral lunatic when Malenia infected him and all of Caelid with the Scarlet Rot.
    • And to cap it all off, a civil war separate from the Shattering erupted in Liurnia between the Academy she presides over and the old Carian Nobles trying to take their country back from her. With all of this happening to her in such a short amount of time, it's no surprise that she went more than a little quackity and shut herself away from a world that had done nothing but hurt her and take away everything she loved.
  • Trick Boss: While not a complete formality, Rennala's first phase is a simple gimmick fight that shows how incapable she is in her current state. The real fight begins once Ranni steps in and creates a much stronger projection of her.
  • The Unfought: Zigzagged. While you do fight the real Rennala in the first phase, you're only fighting Ranni's projection of Rennala in the second phase. As a result, you never actually deal her a killing blow.
  • Worf Had the Flu: When the Tarnished arrives, Rennala is not in her right mind — floating aimlessly around her study and muttering to an amber egg while her apprentices crawl around on the floor giggling, biting, and flailing their candlesticks. In the second phase, Ranni gives the Tarnished a taste of what her mother was capable of at her prime, showing her to have been an immensely skilled and powerful sorceress.
  • World's Smartest Woman: She may not look like it now, but in the past she was the brightest mind of the Lands Between and likely the most powerful sorcerer in existance. This can even be seen in-game: the requirement to use her signature spell, Rennala's Full Moon, is a staggering 70 Intelligence. To put this into perspective: Comet Azur, the strongest primaeval current spell that was devised by a sorcerer who was implied to have been driven mad in the process, only requires 60 Intelligence. She was even superior to her own daughter Ranni, herself a freakishly talented demigod sorceress, as Ranni's signature spell, Ranni's Dark Moon, requires 'just' 68 Intelligence; and unlike Ranni, Rennala is a human woman with no divine blood.

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